
Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.0.4 |
| Addons | Infinite500: Revised high level play for ToME v1.10 1.0.4 |
| Campaign | Infinite |
| Mode | Normal Adventure |
| Sex | Male |
| Race | Yeek |
| Class | Adventurer |
| Level / Exp | 83 / 54% |
| Size | small |
| Lifes / Deaths | Killed by spinning beam at level 10 on the 7th Mirth 122nd year of Ascendancy at 19:47 1 / 6Killed by Uzema the dolleg at level 18 on the 7th Flare 122nd year of Ascendancy at 21:05 Killed by Uzema the dolleg at level 18 on the 7th Flare 122nd year of Ascendancy at 22:14 Killed by Uzema the dolleg at level 18 on the 7th Flare 122nd year of Ascendancy at 23:39 Killed by orc corruptor at level 21 on the 3rd Dusk 122nd year of Ascendancy at 06:18 Killed by Grand Corruptor at level 28 on the 13rd Dusk 122nd year of Ascendancy at 10:53 |
Primary Stats
| Strength | 24 (base 9) |
| Dexterity | 61 (base 51) |
| Constitution | 124 (base 88) |
| Magic | 23 (base 11) |
| Willpower | 175 (base 93) |
| Cunning | 193 (base 93) |
Resources
| Hate | 117/118 |
| Equilibrium | 15 |
| Life | 1493/1493 |
| Psi_feedback | 66/100 |
| Paradox | 150 |
| Psi | 1069/1069 |
| Healing Factor | 1.64 |
| Regeneration | 307.4836 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +160.940784203% |
Vision
| Sight | 10 |
| Lite | 10 |
| Infravision | 4 |
| See Invisible | 6 |
Offense: Mainhand
| Damage | 67 |
| Accuracy | 78 |
| Crit Chance | 88% |
| APR | 58 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 67 |
| Accuracy | 78 |
| Crit Chance | 88% |
| APR | 58 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 22.5 |
| Crit Chance | 71% |
| Speed | 1 |
Offense: Mind
| Mindpower | 97.94 |
| Crit Chance | 98% |
| Speed | 1 |
Offense: Damage Bonus
| Darkness | +40% |
| Mind | +104% |
| All | 0% |
| Blight | +9% |
| Physical | +10% |
| Fire | +9% |
| Nature | +10% |
Offense: Damage Penetration
| Mind | +58% |
| Physical | +9% |
| Fire | +10% |
| Darkness | +26% |
Defense: Base
| Armour (hardiness) | 10 (30%) |
| Defense | 25.425 |
| Ranged Defense | 25.425 |
| Fatigue | 0 |
| Physical Save | 95.36 |
| Spell Save | 95.36 |
| Mental Save | 95.36 |
Defense: Resistances
| Acid | + 31%( 70%) |
| Blight | + 43%( 70%) |
| Physical | + 32%( 70%) |
| All | + 24%( 70%) |
| Darkness | + 26%( 70%) |
| Light | + 26%( 70%) |
| Arcane | + 29%( 70%) |
| Fire | + 32%( 70%) |
| Nature | + 36%( 70%) |
Defense: Immunities
| Pinning Resistance | 5% |
| Confusion Resistance | 52% |
| Silence Resistance | 12% |
| Stun Resistance | 100% |
| Instadeath Resistance | 100% |
| Blind Resistance | 5% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of mental, physical effects and reduce all damage taken by 25% for 6 turns. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 924 life over 5 turns. Its effects scale with your Cunning stat. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 578 life over 5 turns. Its effects scale with your Magic stat. |
Class Talents
| Psionic / Absorption | 1.20 |
| 3/5 |
| 8/5 |
| 8/5 |
| 5/5 |
| Psionic / Solipsism | 1.20 |
| 8/5 |
| 8/5 |
| 6/5 |
| 8/5 |
| Psionic / Psychic Assault | 1.20 |
| 8/5 |
| 1/5 |
| 7/5 |
| 8/5 |
| Cursed / Punishments | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Cursed / Force of will | 1.20 |
| 1/5 |
| 8/5 |
| 1/5 |
| 8/5 |
Generic Talents
| Wild-gift / Fungus | 1.00 |
| 5/5 |
| 1/5 |
| 5/5 |
| 1/5 |
| Psionic / Mental discipline | 1.00 |
| 1/5 |
| 8/5 |
| 8/5 |
| 8/5 |
| Technique / Combat training | 1.00 |
| 8/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Harmony | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Psionic / Voracity | 1.00 |
| 1/5 |
| 1/5 |
| 7/5 |
| 8/5 |
| Race / Yeek | 1.00 |
| 1/5 |
| 1/5 |
| 6/5 |
| 1/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
| talent | Mental Tyranny |
| talent | Beyond the Flesh |
| talent | Deflection |
| talent | Wild Growth |
| talent | Kinetic Shield |
| talent | Charged Shield |
| beneficial effect | The target filled with the spirit of the vorpal bunny! Granting +10% critical chance! Vorpal Bunny! |
| beneficial effect | The target's saves have been increased by 15. Spin Fate |
| detrimental effect | The target is poisoned and sick, doing 27.38 nature damage per turn. All damage it does is reduced by 36%. Numbing Poison |
| beneficial effect | The creature has found a state of clarity and sees the world for what it is (+44% global speed). Clarity |
| beneficial effect | The target filled with the spirit of the bunnies! This looks very very cute! Also whenever you deal damage you have 5% chances to turn into a vorpal bunny, increasing your critical chance by %10. Bunnyficated! |
| detrimental effect | The more you use infusions, the longer they will take to recharge (+1 cooldowns). Infusion Saturation |
| beneficial effect | A flow of life spins around the target, regenerating 184.84 life per turn. Regeneration |
| detrimental effect | The target is maimed, unable to correctly wield a weapon. Disarmed |
Quests
You successfully escorted the injured seer to the recall portal on level 29 of Infinite Dungeon. Escort: injured seer (level 29 of Infinite Dungeon)As a reward you improved Willpower by +1. | done |
You failed to protect the injured seer from death by spinning beam. Escort: injured seer (level 7 of Infinite Dungeon) | failed |
You successfully escorted the lost anorithil to the recall portal on level 25 of Infinite Dungeon. Escort: lost anorithil (level 25 of Infinite Dungeon)As a reward you improved Cunning by +2. | done |
You successfully escorted the lost anorithil to the recall portal on level 9 of Infinite Dungeon. Escort: lost anorithil (level 9 of Infinite Dungeon)As a reward you improved Cunning by +2. | done |
You successfully escorted the lost sun paladin to the recall portal on level 11 of Infinite Dungeon. Escort: lost sun paladin (level 11 of Infinite Dungeon)As a reward you improved Strength by +2. | done |
You successfully escorted the lost sun paladin to the recall portal on level 26 of Infinite Dungeon. Escort: lost sun paladin (level 26 of Infinite Dungeon)As a reward you improved Strength by +2. | done |
You successfully escorted the temporal explorer to the recall portal on level 10 of Infinite Dungeon. Escort: temporal explorer (level 10 of Infinite Dungeon)As a reward you improved talent Spin Fate (+1 level(s)). | done |
You successfully escorted the temporal explorer to the recall portal on level 4 of Infinite Dungeon. Escort: temporal explorer (level 4 of Infinite Dungeon)As a reward you improved talent Spin Fate (+1 level(s)). | done |
You have entered the Infinite Dungeon. There is no going back now. The Infinite DungeonGo deep, fight, win or die in a blaze of glory! | active |
Equipment
| Psionic focus | psychic's voratun greatmaul of ruin (64-96 power, 4 apr) psychic's voratun greatmaul of ruin (64-96 power, 4 apr)Requires: - Strength 48 Crafted by a master Infused by psionic forces 5.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / greatmaul ; tier 5 Base power: 64.0 - 96.0 Uses stat: 120% Str Damage type: Physical Armour Penetration: +4 Physical crit. chance: +3.0% Attack speed: 100% When wielded/worn: Armour penetration: +18 Physical crit. chance: +18.0% Changes stats: +9 Cun / +9 Wil Critical mult.: +24.00% Mindpower: +18 Massive two-handed maul. |
| Quiver | Furnacebrace (15/33, 54.5-76.3 power, 18 apr) Furnacebrace (15/33, 54.5-76.3 power, 18 apr)Requires: - Dexterity 48 Crafted by a master Infused by psionic forces 3.00 Encumbrance. Type: ammo / arrow ; tier 5 Base power: 54.5 - 76.3 Uses stats: 70% Dex, 50% Str Damage type: Physical Armour Penetration: +18 Physical crit. chance: +3.0% Capacity: 33 Special effect when this weapon hits: 20% chance to torment the target Special effect when this weapon crits: wounds the target Damage when this weapon hits(ranged): +12 manaburn / +14 bleed / +4 slime / +24 fire Burst (radius 1) on hit: +12 fire Burst (radius 2) on crit: +8 fire Damage conversion: 10% lightning / 20% light When wielded/worn: Ammo reloads per turns: +4 Changes resistances penetration: +15% mind / +13% darkness Arrows are used with bows to pierce your foes to death. |
| On hands | Emelurin the Splendourstake (0 def, 9 armour) Emelurin the Splendourstake (0 def, 9 armour)Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 5 When wielded/worn: Accuracy: +25 Armour: +9 Changes stats: +6 Dex / +6 Con Damage when the wearer is hit: 8 light Changes resistances: +7% arcane / +9% acid / +6% nature / +3% darkness / +3% light Physical save: +10 Spell save: +16 Mental save: +25 Maximum life: +80.00 It can be used to activate talent Juggernaut, placing all other charms into a 30 cooldown : Effective talent level: 2.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Concentrate on the battle, ignoring some of the damage you take. Improves physical damage reduction by 20% for 20 turns. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Light source | void-walker's dwarven lantern of focus void-walker's dwarven lantern of focusPowered by arcane forces Infused by psionic forces 1.00 Encumbrance. Type: lite / lite ; tier 5 When wielded/worn: Changes stats: +7 Wil Changes damage: +15% mind Light radius: +4 Defense after a teleport: +6 Resist all after a teleport: +7% New effects duration reduction after a teleport: +14% Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
| On head | Eremilin the elven-silk wizard hat (3 def, 0 armour) Eremilin the elven-silk wizard hat (3 def, 0 armour)Infused by psionic forces 2.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Defense: +3 Changes stats: +14 Cun / +10 Wil Changes damage: +19% darkness Maximum hate: +14.00 Mindpower: +16 Mental crit. chance: +5% Light radius: +2 Infravision radius: +4 Heals friendly targets nearby when you use a nature summon: +30 It can be used to activate talent Hateful Whisper, placing all other charms into a 15 cooldown : Effective talent level: 3.0 Power cost: 15 out of 15/15. Range: 5.00 Travel Speed: instantaneous Is: a mind power Description: Send a whisper filled with hate to spread throughout your foes. When the whisper is first heard, they will suffer 594 mind damage and feed you 2 hate. For the first 3 turns, the whisper will travel from the original victim to a new one within a range of 2.4. Every victim of the whisper has a 26% chance of spreading it to another victim every turn. 25% chance of cross tier effects. The damage increases with your Mindpower. A pointy cloth hat, very wizardly... |
| On feet | Eden's Guile (2 def, 1 armour) Eden's Guile (2 def, 1 armour)Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 2 When wielded/worn: Armour: +1 Defense: +2 Fatigue: +2% Changes stats: +3 Cun Talent mastery: +0.20 Cunning / Survival It can be used to boost speed, costing 50 power out of 50/50. The boots of a Rogue outcast, who knew that the best way to deal with a problem was to run from it. |
| Tool | Tree of Life Tree of LifeInfused by nature 2.00 Encumbrance. Type: charm / totem ; tier 4 When wielded/worn: Changes stats: +7 Wil / +6 Con Damage when the wearer is hit: 10 nature Changes resistances: +10% nature / +10% blight Changes damage: +10% nature Talent masteries: +0.10 Wild-gift / Call of the wild +0.10 Wild-gift / Harmony Mindpower: +7 Healing mod.: +20% This small tree shaped totem is imbued with powerful healing energies. |
| On fingers | solipsist's steel ring of life solipsist's steel ring of lifeInfused by nature Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +5 Cun / +5 Wil Life regen: +1.00 Maximum life: +63.00 Mindpower: +7 Healing mod.: +18% Rings can have magical properties. |
| On fingers | psionicist's stralite ring of life psionicist's stralite ring of lifeInfused by nature Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Changes stats: +8 Wil Mental save: +16 Life regen: +1.40 Maximum life: +88.00 Healing mod.: +26% Rings can have magical properties. |
| Around neck | Isiba the voratun amulet Isiba the voratun amuletInfused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 When wielded/worn: Fatigue: -17% Changes stats: +1 Wil / +28 Cun / +20 Con Damage when the wearer hits(melee): 4 mind Damage when the wearer is hit: 4 arcane Changes resistances: +9% blight Changes damage: +9% blight Stun/Freeze immunity: +20% Maximum hate: +4.00 Spell crit. chance: +2% Heals friendly targets nearby when you use a nature summon: +10 Resist all after a teleport: +6% Amulets can have magical properties. |
| In main hand | epiphanous living mindstar of sand (16-17.6 power, 40 apr, mind damage) epiphanous living mindstar of sand (16-17.6 power, 40 apr, mind damage)Requires: - Willpower 48 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 5 It is part of a set of items. Base power: 16.0 - 17.6 Uses stats: 50% Wil, 30% Cun Damage type: Mind Accuracy is based on willpower for this weapon. Armour Penetration: +40 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Damage when the wearer is hit: 9 physical Changes resistances: +10% physical Changes resistances penetration: +9% physical Changes damage: +25% mind / +10% physical Mindpower: +11 Mental crit. chance: +11% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
| Around waist | Rope Belt of the Thaloren Rope Belt of the ThalorenInfused by nature 1.00 Encumbrance. Type: armor / belt ; tier 2 When wielded/worn: Changes stats: +7 Cun / +8 Wil Talent mastery: +0.20 Wild-gift / Harmony Mindpower: +12 The simplest of belts, worn for centuries by Nessilla Tantaelen as she tended to her people and forests. Some of her wisdom and power have settled permanently into its fibers. |
| In off hand | hateful living mindstar of flames (16-17.6 power, 40 apr, mind damage) hateful living mindstar of flames (16-17.6 power, 40 apr, mind damage)Requires: - Willpower 48 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 5 It is part of a set of items. Base power: 16.0 - 17.6 Uses stats: 50% Wil, 30% Cun Damage type: Mind Accuracy is based on willpower for this weapon. Armour Penetration: +40 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Damage when the wearer is hit: 10 fire Changes resistances: +10% fire Changes resistances penetration: +13% mind / +13% darkness / +10% fire Changes damage: +25% mind / +21% darkness / +9% fire Mindpower: +5 Mental crit. chance: +5% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
| Cloak | Bulach (3 def, 0 armour) Bulach (3 def, 0 armour)Crafted by a master Infused by psionic forces 2.00 Encumbrance. Type: armor / cloak ; tier 5 When wielded/worn: Defense: +3 Changes stats: +6 Str / +4 Wil / +4 Cun / +6 Con Changes resistances: +6% blight Critical mult.: +10.00% Physical save: +27 Blindness immunity: +5% Confusion immunity: +5% Pinning immunity: +5% Stun/Freeze immunity: +10% Maximum life: +110.00 Maximum mana: +20.00 Spellpower: +2 Spell crit. chance: +3% Mental crit. chance: +6% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | Eruldir the elven-silk robe (5 def, 0 armour) Eruldir the elven-silk robe (5 def, 0 armour)Infused by psionic forces 2.00 Encumbrance. Type: armor / cloth ; tier 5 When wielded/worn: Defense: +5 Changes stats: +2 Str / +3 Con Changes damage: +29% mind Physical save: +20 Spell save: +20 Mental save: +40 Mana each turn: +0.35 Psi each turn: +0.30 Hate per kill: +6.00 Maximum psi: +40.00 Mindpower: +14 Mental crit. chance: +5% Light radius: +2 See invisible: +6 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Inventory
healing infusion of the sneak (heal 697) healing infusion of the sneak (heal 697)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 697 life. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
healing infusion of the sneak (heal 760) healing infusion of the sneak (heal 760)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 760 life. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
regeneration infusion (heal 446 over 5 turns) regeneration infusion (heal 446 over 5 turns)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 446 life over 5 turns. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
regeneration infusion (heal 483 over 5 turns) regeneration infusion (heal 483 over 5 turns)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 483 life over 5 turns. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
regeneration infusion (heal 311 over 5 turns) regeneration infusion (heal 311 over 5 turns)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 311 life over 5 turns. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
regeneration infusion (heal 514 over 5 turns) regeneration infusion (heal 514 over 5 turns)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 514 life over 5 turns. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
regeneration infusion (heal 514 over 5 turns) regeneration infusion (heal 514 over 5 turns)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 514 life over 5 turns. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
regeneration infusion (heal 386 over 5 turns) regeneration infusion (heal 386 over 5 turns)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 386 life over 5 turns. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
regeneration infusion of the duelist (heal 382 over 5 turns) regeneration infusion of the duelist (heal 382 over 5 turns)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 382 life over 5 turns. Its effects scale with your Dexterity stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
wild infusion (resist 17%; cure mental, physical) wild infusion (resist 17%; cure mental, physical)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 1.0 Use mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of mental, physical effects and reduce all damage taken by 17% for 6 turns. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
wild infusion of the warrior (resist 24%; cure magical, physical) wild infusion of the warrior (resist 24%; cure magical, physical)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 1.0 Use mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of magical, physical effects and reduce all damage taken by 24% for 6 turns. Its effects scale with your Strength stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
teleportation rune of the psychic (range 229) teleportation rune of the psychic (range 229)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 19 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport randomly in a range of 229 with a minimum range of 15. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
teleportation rune of the psychic (range 229) teleportation rune of the psychic (range 229)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport randomly in a range of 229 with a minimum range of 15. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
Emosewyn the Unlightpyre Emosewyn the UnlightpyreCrafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 When wielded/worn: Accuracy: +10 Armour penetration: +11 Physical crit. chance: +10.0% Physical power: +16 Changes stats: +1 Str / +2 Dex Damage when the wearer hits(melee): 2 darkness Damage when the wearer is hit: 8 lightning Changes damage: +16% physical Talent mastery: +0.40 Technique / Battle tactics Critical mult.: +20.00% Stamina each turn: +0.60 Combat speed: +10% Amulets can have magical properties. |
Tempestglean the steel ring Tempestglean the steel ringCrafted by a master Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Physical power: +17 Changes stats: +7 Str / +6 Wil / +7 Con Changes resistances: +5% arcane / +3% fire / +12% acid / +3% nature / +6% temporal Changes damage: +6% lightning Mental save: +12 Rings can have magical properties. |
gladiator's stralite ring of life gladiator's stralite ring of lifeInfused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Physical power: +13 Changes stats: +8 Str / +9 Con Life regen: +1.30 Maximum life: +83.00 Healing mod.: +26% Rings can have magical properties. |
gladiator's voratun ring gladiator's voratun ringCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Physical power: +15 Changes stats: +10 Str / +10 Con Rings can have magical properties. |
marksman's stralite ring of life marksman's stralite ring of lifeInfused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Accuracy: +18 Changes stats: +9 Dex Life regen: +1.70 Maximum life: +88.00 Healing mod.: +26% Rings can have magical properties. |
voratun ring 'Tempestdare' voratun ring 'Tempestdare'Crafted by a master Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Armour penetration: +10 Defense: +10 Changes stats: +11 Cun / +2 Wil Changes resistances: +3% lightning / +9% acid Changes resistances penetration: +5% acid Changes damage: +3% mind Critical mult.: +15.00% Mental save: +6 Stun/Freeze immunity: +50% Life regen: +3.50 Hate when firing a critical mind attack: +3.00 Psi when firing a critical mind attack: +3.00 Mindpower: +4 It can be used to activate talent Bleeding Edge, placing all other charms into a 20 cooldown : Effective talent level: 3.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Lashes at the target, doing 154% weapon damage. If the attack hits, the target will bleed for 293% weapon damage over 7 turns, and all healing will be reduced by 35%. Rings can have magical properties. |
warrior's stralite ring of warding warrior's stralite ring of wardingPowered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Armour: +14 Changes stats: +7 Str Changes resistances: +26% fire / +20% cold / +13% lightning / +26% acid Rings can have magical properties. |
This item will automatically be transmogrified when you leave the level. psychic's voratun dagger of torment (37.5-48.75 power, 9 apr)psychic's voratun dagger of torment (37.5-48.75 power, 9 apr) Requires: - Dexterity 48 Infused by psionic forces 1.00 Encumbrance. 0.80 Ego Multiplier. Type: weapon / dagger ; tier 5 Base power: 37.5 - 48.8 Uses stats: 45% Str, 45% Dex Damage type: Physical Armour Penetration: +9 Physical crit. chance: +10.0% Attack speed: 100% Special effect when this weapon hits: 20% chance to torment the target When wielded/worn: Changes stats: +6 Cun / +6 Wil Changes resistances penetration: +8% mind / +12% darkness Mindpower: +12 Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level. warbringer's voratun dagger of erosion (38-49.4 power, 9 apr)warbringer's voratun dagger of erosion (38-49.4 power, 9 apr) Requires: - Dexterity 48 Infused by nature Crafted by a master 1.00 Encumbrance. 0.80 Ego Multiplier. Type: weapon / dagger ; tier 5 Base power: 38.0 - 49.4 Uses stats: 45% Str, 45% Dex Damage type: Physical Armour Penetration: +9 Physical crit. chance: +10.0% Attack speed: 100% Damage when this weapon hits: +14 nature / +12 temporal When wielded/worn: Physical power: +12 Changes stats: +5 Con Changes resistances penetration: +12% physical Disarm immunity: +28% Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level. quick stralite greatmaul of torment (56.5-84.75 power, 3 apr)quick stralite greatmaul of torment (56.5-84.75 power, 3 apr) Requires: - Strength 35 Crafted by a master Infused by psionic forces 5.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / greatmaul ; tier 4 It must be held with both hands. Base power: 56.5 - 84.8 Uses stat: 120% Str Damage type: Physical Armour Penetration: +3 Physical crit. chance: +2.5% Attack speed: 90% Special effect when this weapon hits: 20% chance to torment the target When wielded/worn: Accuracy: +16 Changes stats: +8 Dex Changes resistances penetration: +16% mind / +16% darkness Massive two-handed maul. |
This item will automatically be transmogrified when you leave the level. Brodyneg the Rainsweep (62-99.2 power, 4 apr)Brodyneg the Rainsweep (62-99.2 power, 4 apr) Requires: - Strength 48 Infused by nature Crafted by a master Infused by psionic forces 3.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 62.0 - 99.2 Uses stat: 120% Str Damage type: Physical Armour Penetration: +4 Physical crit. chance: +5.0% Attack speed: 100% Special effect when this weapon crits: wounds the target Damage when this weapon hits: +24 mind / +4 lightning daze Burst (radius 1) on hit: +4 lightning Damage conversion: 50% acid blind When wielded/worn: Physical crit. chance: +18.0% Physical power: +18 Changes stats: +1 Mag / +1 Wil Damage when the wearer hits(melee): 4 nature Changes resistances: +3% lightning Changes resistances penetration: +18% acid Changes damage: +3% nature Grants telepathy: Dragon Allows you to breathe in: water Life regen: +3.00 It can be used to project an attack as mind damage doing 100% weapon damage, placing all other charms into a 6 cooldown. Massive two-handed swords. |
This item will automatically be transmogrified when you leave the level. thunderous stralite greatsword of erosion (49-78.4 power, 3 apr)thunderous stralite greatsword of erosion (49-78.4 power, 3 apr) Requires: - Strength 35 Infused by nature 3.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / greatsword ; tier 4 It must be held with both hands. Base power: 49.0 - 78.4 Uses stat: 120% Str Damage type: Physical Armour Penetration: +3 Physical crit. chance: +4.5% Attack speed: 100% Damage when this weapon hits: +21 nature / +14 temporal Damage conversion: 54% lightning daze When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +3 Cun / +5 Con Changes resistances penetration: +16% lightning Massive two-handed swords. |
This item will automatically be transmogrified when you leave the level. elven-wood longbow of true flightelven-wood longbow of true flight Requires: - Dexterity 35 - Talent Shoot Crafted by a master 4.00 Encumbrance. Type: weapon / longbow ; tier 4 It must be held with both hands. Attack speed: 80% Firing range: +10 When wielded/worn: Accuracy: +13 Physical crit. chance: +13.0% Longbows are used to shoot arrows at your foes. |
This item will automatically be transmogrified when you leave the level. balanced stralite longsword of corruption (34-47.6 power, 5 apr)balanced stralite longsword of corruption (34-47.6 power, 5 apr) Requires: - Strength 35 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / longsword ; tier 4 Base power: 34.0 - 47.6 Uses stat: 100% Str Damage type: Physical Armour Penetration: +5 Physical crit. chance: +4.5% Attack speed: 100% Special effect when this weapon hits: 20% chance to curse the target Damage when this weapon hits: +17 darkness / +17 blight When wielded/worn: Accuracy: +13 Defense: +13 Sharp, long, and deadly. |
hateful living mindstar of storms (16.5-18.15 power, 40 apr, mind damage) hateful living mindstar of storms (16.5-18.15 power, 40 apr, mind damage)Requires: - Willpower 48 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 5 It is part of a set of items. Base power: 16.5 - 18.2 Uses stats: 50% Wil, 30% Cun Damage type: Mind Accuracy is based on willpower for this weapon. Armour Penetration: +40 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Damage when the wearer is hit: 8 lightning Changes resistances: +9% lightning Changes resistances penetration: +14% mind / +8% lightning / +9% darkness Changes damage: +22% mind / +10% lightning / +22% darkness Mindpower: +5 Mental crit. chance: +5% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. greater dragonbone magestaff of power (30-36 power, 6 apr, fire damage)greater dragonbone magestaff of power (30-36 power, 6 apr, fire damage) Requires: - Magic 48 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 5 It must be held with both hands. Base power: 30.0 - 36.0 Uses stat: 100% Mag Damage type: Fire Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Changes damage: +30% arcane / +30% fire / +30% cold / +30% lightning Talent granted: +1 Command Staff Spellpower: +34 Spell crit. chance: +5% Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. quick stralite waraxe of ruin (31-43.4 power, 5 apr)quick stralite waraxe of ruin (31-43.4 power, 5 apr) Requires: - Strength 35 Crafted by a master 3.00 Encumbrance. Type: weapon / waraxe ; tier 4 Base power: 31.0 - 43.4 Uses stat: 100% Str Damage type: Physical Armour Penetration: +5 Physical crit. chance: +6.5% Attack speed: 90% When wielded/worn: Accuracy: +13 Armour penetration: +13 Physical crit. chance: +13.0% Changes stats: +6 Dex Critical mult.: +18.00% One-handed war axes. |
monstrous hardened leather belt of the vagrant monstrous hardened leather belt of the vagrantInfused by nature 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Physical power: +7 Changes stats: +5 Str / +7 Con Physical save: +10 Mental save: +9 Mindpower: +6 Size category: +1 A belt that goes around your waist. |
skylord's hardened leather belt of dampening skylord's hardened leather belt of dampeningInfused by nature 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Changes stats: +2 Str / +3 Dex / +3 Wil / +3 Cun Changes resistances: +7% fire / +6% cold / +7% lightning / +7% acid Physical save: +8 Spell save: +8 Mental save: +10 A belt that goes around your waist. |
This item will automatically be transmogrified when you leave the level. murderer's elven-silk cloak of fog (12 def, 0 armour)murderer's elven-silk cloak of fog (12 def, 0 armour) Infused by nature Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 5 When wielded/worn: Accuracy: +10 Armour penetration: +9 Defense: +12 Changes stats: +6 Cun / +6 Dex Changes resistances: +22% fire / +25% light Stealth bonus: +15 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
restorative elven-silk cloak of fog (13 def, 0 armour) restorative elven-silk cloak of fog (13 def, 0 armour)Infused by nature 2.00 Encumbrance. Type: armor / cloak ; tier 5 When wielded/worn: Defense: +13 Changes resistances: +25% fire / +10% nature / +9% blight / +25% light Stealth bonus: +15 Life regen: +1.50 Healing mod.: +30% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
restorative elven-silk cloak of mindcraft (3 def, 0 armour) restorative elven-silk cloak of mindcraft (3 def, 0 armour)Infused by nature Infused by psionic forces 2.00 Encumbrance. Type: armor / cloak ; tier 5 When wielded/worn: Defense: +3 Changes stats: +4 Cun / +4 Wil Changes resistances: +10% nature / +10% blight Life regen: +1.50 Mental crit. chance: +6% Healing mod.: +24% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Emewe the Flashjam (14 def, 5 armour) Emewe the Flashjam (14 def, 5 armour)Requires: - Talent Armour Training Crafted by a master Infused by psionic forces 3.00 Encumbrance. Type: armor / feet ; tier 5 When wielded/worn: Armour: +5 Defense: +14 Fatigue: +4% Changes stats: +6 Wil / +6 Con Changes resistances: +9% arcane / +9% lightning Changes damage: +9% arcane Physical save: +13 Mental save: +14 Mana each turn: +0.08 Spellpower on spell critical (stacks up to 3 times): +18 Maximum mana: +40.00 Mindpower: +6 It can be used to activate talent Evasion, placing all other charms into a 30 cooldown : Effective talent level: 4.8 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Your quick wit allows you to see attacks before they land, granting you a 39% chance to completely evade them and granting you 70 defense for 18 turns. Duration increases with Willpower, and chance to evade and defense with Cunning and Dexterity. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Ulyleblek (0 def, 3 armour) Ulyleblek (0 def, 3 armour)Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +3 Fatigue: -11% Changes stats: +6 Str Damage when the wearer is hit: 8 acid Changes resistances: +24% acid Changes damage: +24% acid Maximum encumbrance: +63 It can be used to activate talent Heave, placing all other charms into a 30 cooldown : Effective talent level: 2.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: A mighty kick that pushes your target away 4 grids. If another creature is in the way, it will also be pushed away. The Knockback chance increase with your Accuracy or your Physical Power, whichever is greater. A pair of boots made of leather. |
archer's rough leather gloves of strength (+3) (0 def, 1 armour) archer's rough leather gloves of strength (+3) (0 def, 1 armour)Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Accuracy: +6 Armour penetration: +5 Physical power: +6 Armour: +1 Changes stats: +3 Str / +2 Dex / +3 Cun It can be used to activate talent Steady Shot, placing all other charms into a 20 cooldown : Effective talent level: 3.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: A steady shot, doing 195% damage. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
blighted drakeskin leather gloves of dispersion (0 def, 3 armour) blighted drakeskin leather gloves of dispersion (0 def, 3 armour)Powered by arcane forces 1.00 Encumbrance. Type: armor / hands ; tier 5 When wielded/worn: Armour: +3 Changes stats: +10 Mag Damage when the wearer hits(melee): 15 blight Changes resistances: +10% arcane / +10% blight Changes damage: +11% blight It can be used to activate talent Disperse Magic, placing all other charms into a 20 cooldown : Effective talent level: 3.0 Power cost: 20 out of 20/20. Range: 10.00 Travel Speed: instantaneous Is: a spell Description: Removes up to 3 magical effects (good effects from foes, and bad effects from friends) from the target. At level 3, it can be targeted. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
stone warden's hardened leather gloves of war-making (0 def, 13 armour) stone warden's hardened leather gloves of war-making (0 def, 13 armour)Powered by arcane forces Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 3 When wielded/worn: Physical crit. chance: +14.0% Armour: +13 Armour Hardiness: +8% Changes stats: +4 Con Changes resistances: +8% physical Critical mult.: +25.00% Spell crit. chance: +12% Mental crit. chance: +14% Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
leafwalker's voratun helm of knowledge (0 def, 5 armour) leafwalker's voratun helm of knowledge (0 def, 5 armour)Requires: - Talent Armour Training Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Armour: +5 Fatigue: +5% Changes stats: +5 Cun / +5 Wil Changes resistances: +15% nature Spell save: +8 Maximum life: +101.00 Mindpower: +6 Healing mod.: +30% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
This item will automatically be transmogrified when you leave the level. miner's voratun helm of might (0 def, 11 armour)miner's voratun helm of might (0 def, 11 armour) Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Physical power: +6 Armour: +11 Fatigue: +5% Changes stats: +5 Str / +5 Con Infravision radius: +4 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
This item will automatically be transmogrified when you leave the level. Darkvein (5 def, 10 armour)Darkvein (5 def, 10 armour) Requires: - Strength 48 - Talent Armour Training Powered by arcane forces 14.00 Encumbrance. Type: armor / heavy ; tier 5 When wielded/worn: Armour: +10 Defense: +5 Fatigue: +16% Damage when the wearer is hit: 8 darkness / 16 light Changes resistances: +9% lightning / +12% darkness / +9% light Changes resistances penetration: +10% darkness / +25% temporal Changes damage: +6% light / +6% lightning / +12% temporal Light radius: +4 A suit of armour made of mail. |
This item will automatically be transmogrified when you leave the level. enlightening stralite mail armour of implacability (4 def, 15 armour)enlightening stralite mail armour of implacability (4 def, 15 armour) Requires: - Strength 38 - Talent Armour Training Crafted by a master Infused by psionic forces 14.00 Encumbrance. Type: armor / heavy ; tier 4 When wielded/worn: Armour: +15 Defense: +4 Fatigue: +8% Changes stats: +5 Cun / +5 Wil Physical save: +8 Mental save: +22 A suit of armour made of mail. |
enlightening cured leather armour of delving (2 def, 4 armour) enlightening cured leather armour of delving (2 def, 4 armour)Requires: - Strength 14 Crafted by a master Infused by psionic forces 9.00 Encumbrance. Type: armor / light ; tier 2 When wielded/worn: Armour: +4 Defense: +2 Fatigue: +7% Changes stats: +6 Str / +3 Wil / +2 Cun Mental save: +14 Light radius: +2 It can be used to activate talent Track, placing all other charms into a 30 cooldown : Effective talent level: 2.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 56 for 5 turns. The radius will increase with your Cunning. A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level. voratun shield of resistance (12 def, 3 armour, 193 block)voratun shield of resistance (12 def, 3 armour, 193 block) Requires: - Strength 48 - Talent Armour Training (level 2) Infused by nature 7.00 Encumbrance. Type: armor / shield ; tier 5 When wielded/worn: Armour: +3 Defense: +12 Ranged Defense: +12 Fatigue: +14% Changes resistances: +12% fire / +11% cold / +13% lightning / +13% acid Talent granted: +5 Block Handheld deflection devices |
agate agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Gems can be sold for money or used in arcane rituals. |
879 alchemist agate 879 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
15 onyx 15 onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Gems can be sold for money or used in arcane rituals. |
7 aquamarine 7 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Gems can be sold for money or used in arcane rituals. |
13 lapis lazuli 13 lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 Physical save: +6 Spell save: +6 Mental save: +6 When used to imbue an object: Defense: +6 Physical save: +6 Spell save: +6 Mental save: +6 Gems can be sold for money or used in arcane rituals. |
4 opal 4 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Gems can be sold for money or used in arcane rituals. |
15 sapphire 15 sapphire0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 Physical save: +8 Spell save: +8 Mental save: +8 When used to imbue an object: Defense: +8 Physical save: +8 Spell save: +8 Mental save: +8 Gems can be sold for money or used in arcane rituals. |
5 topaz 5 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 Physical save: +4 Spell save: +4 Mental save: +4 When used to imbue an object: Defense: +4 Physical save: +4 Spell save: +4 Mental save: +4 Gems can be sold for money or used in arcane rituals. |
dwarven dwarven-steel pickaxe (dig speed 15 turns) dwarven dwarven-steel pickaxe (dig speed 15 turns)Infused by nature 3.00 Encumbrance. Type: tool / digger ; tier 3 When wielded/worn: Physical save: +6 Spell save: +6 Mental save: +6 Maximum life: +57.00 It can be used to dig a wall, cut a tree, ..., costing 1 power out of 1/1. Allows you to dig a wall, remove a tree, create ways. |
11 emerald 11 emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Gems can be sold for money or used in arcane rituals. |
10 jade 10 jade0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all Gems can be sold for money or used in arcane rituals. |
2 spinel 2 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 Physical save: +2 Spell save: +2 Mental save: +2 When used to imbue an object: Defense: +2 Physical save: +2 Spell save: +2 Mental save: +2 Gems can be sold for money or used in arcane rituals. |
8 turquoise 8 turquoise0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: See stealth: +10 See invisible: +10 When used to imbue an object: See stealth: +10 See invisible: +10 Gems can be sold for money or used in arcane rituals. |
Porovea the dwarven lantern Porovea the dwarven lanternInfused by nature Crafted by a master Infused by psionic forces 1.00 Encumbrance. Type: lite / lite ; tier 5 When wielded/worn: Physical crit. chance: +11.0% Physical power: +10 Defense: +8 Changes stats: +7 Cun / +5 Wil Physical save: +15 Spell save: +9 Mental save: +27 Blindness immunity: +10% Cut immunity: +25% Silence immunity: +20% Pinning immunity: +15% Teleport immunity: +15% Light radius: +2 Infravision radius: +5 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
Telos's Staff Crystal Telos's Staff CrystalPowered by arcane forces 0.00 Encumbrance. Type: gem / multi-hued ; tier 5 When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Changes resistances: +30% mind Confusion immunity: +30% Fear immunity: +30% Light radius: +2 When carried: Light radius: +2 When used to imbue an object: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Changes resistances: +30% mind Confusion immunity: +30% Fear immunity: +30% Light radius: +2 It can be used to combine with a staff, costing 1 power out of 1/1. A closer look at this pure white crystal reveals that it is really a plethora of colors swirling and scintillating. |
Dragon Orb (Orb of Command) Dragon Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Cun It can be used to use the orb, costing 1 power out of 1/1. This orb is warm to the touch. |
Elemental Orb (Orb of Command) Elemental Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Mag It can be used to use the orb, costing 1 power out of 1/1. Flames swirl on the icy surface of this orb. |
Elemental Orb (Orb of Command) Elemental Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Mag It can be used to use the orb, costing 1 power out of 1/1. Flames swirl on the icy surface of this orb. |
Orb of Destruction (Orb of Command) Orb of Destruction (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Str It can be used to use the orb, costing 1 power out of 1/1. Visions of death and destruction fill your mind as you lift this orb. |
Orb of Many Ways Orb of Many WaysPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb It can be used to activate a portal, costing 10 power out of 30/30. The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Orb of Undeath (Orb of Command) Orb of Undeath (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Dex It can be used to use the orb, costing 1 power out of 1/1. Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Atamathon's Lost Ruby Eye Atamathon's Lost Ruby Eye0.00 Encumbrance. [Plot Item] Type: gem / red ; tier 5 When wielded/worn: Changes damage: +12% fire When used to imbue an object: Changes damage: +12% fire One of the ruby eyes of the legendary giant golem: Atamathon. It is said it was made by the halflings during the Age of Pyre as a weapon against the orcs. Even though it was destroyed it managed to deal a crippling blow by killing their leader, Garkul the Devourer. |
Atamathon's Ruby Eye Atamathon's Ruby Eye0.00 Encumbrance. [Plot Item] Type: gem / red ; tier 5 When wielded/worn: Damage when the wearer is hit: 100 fire Changes damage: +20% fire Pinning immunity: +50% Maximum life: +60.00 Light radius: +2 When used to imbue an object: Damage when the wearer is hit: 100 fire Changes damage: +20% fire Pinning immunity: +50% Maximum life: +60.00 Light radius: +2 One of the ruby eyes of the legendary giant golem: Atamathon. It is said it was made by the halflings during the Age of Pyre as a weapon against the orcs. Even though it was destroyed it managed to deal a crippling blow by killing their leader, Garkul the Devourer. |
16 bloodstone 16 bloodstone0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Stun/Freeze immunity: +60% When used to imbue an object: Stun/Freeze immunity: +60% Gems can be sold for money or used in arcane rituals. |
11 fire opal 11 fire opal0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% When used to imbue an object: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% Gems can be sold for money or used in arcane rituals. |
17 garnet 17 garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Gems can be sold for money or used in arcane rituals. |
13 ruby 13 ruby0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Gems can be sold for money or used in arcane rituals. |
Rod of Spydric Poison (3/3) Rod of Spydric Poison (3/3)Infused by nature 2.00 Encumbrance. Type: charm / rod It can be used to shoot a bolt of spydric poison, costing 25 power out of 75/75. This rod carved out of a giant spider fang continuously drips venom. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once(also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of Yiilkgur, any items dropped inside is transported to the Fortress, processed by the core and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to the Fortress, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Zedrachak of psychoportation [power 42] (30 cooldown) Zedrachak of psychoportation [power 42] (30 cooldown)Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 3 When wielded/worn: Accuracy: +2 Changes stats: +1 Dex Damage when the wearer hits(melee): 2 physical Allows you to breathe in: water Life regen: +0.20 Maximum stamina: +5.00 It can be used to teleport randomly (rad 42), placing all other charms into a 30 cooldown. Torques are made by powerful psionics to store psionic powers. |
overpowered voratun torque of mindblast [power 529] (10 cooldown) overpowered voratun torque of mindblast [power 529] (10 cooldown)Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 5 It can be used to fire a blast of psionic energies in a beam (dam 264-529), placing all other charms into a 10 cooldown. Torques are made by powerful psionics to store psionic powers. |
This item will automatically be transmogrified when you leave the level. forceful dragonbone totem of cure illness [power 4] (20 cooldown)forceful dragonbone totem of cure illness [power 4] (20 cooldown) Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 5 It can be used to removes up to 4 diseases from the target, placing all other charms into a 20 cooldown. When used: 100% chance to regenerate 12 stamina. Natural totems are made by powerful wilders to store nature power. |
3 amethyst 3 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Gems can be sold for money or used in arcane rituals. |
16 diamond 16 diamond0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con When used to imbue an object: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Gems can be sold for money or used in arcane rituals. |
7 moonstone 7 moonstone0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Defense: +10 Physical save: +10 Spell save: +10 Mental save: +10 When used to imbue an object: Defense: +10 Physical save: +10 Spell save: +10 Mental save: +10 Gems can be sold for money or used in arcane rituals. |
13 pearl 13 pearl0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Armour: +5 Changes resistances: +5% all When used to imbue an object: Armour: +5 Changes resistances: +5% all Gems can be sold for money or used in arcane rituals. |
16 quartz 16 quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Gems can be sold for money or used in arcane rituals. |
19 amber 19 amber0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% Gems can be sold for money or used in arcane rituals. |
ametrine ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Gems can be sold for money or used in arcane rituals. |
3 citrine 3 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +2 When used to imbue an object: Light radius: +1 Infravision radius: +2 Gems can be sold for money or used in arcane rituals. |
3 zircon 3 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Gems can be sold for money or used in arcane rituals. |
Achievements
Bringer of Doom
Killed a Bringer of Doom.By Archon the Yeek Adventurer level 35
25th Dusk 122nd year of Ascendancy at 19:23 see stats
Demonic Invasion
Stopped a demonic invasion by closing their portal.By Archon the Yeek Adventurer level 49
47th Dusk 122nd year of Ascendancy at 20:09 see stats
Dragon's Greed
Amassed 8000 gold pieces.By Archon the Yeek Adventurer level 51
51st Dusk 122nd year of Ascendancy at 03:52 see stats
Exterminator
Killed 1000 creatures.By Archon the Yeek Adventurer level 23
6th Dusk 122nd year of Ascendancy at 00:12 see stats
Fear me not!
Survived the Fearscape!By Archon the Yeek Adventurer level 35
25th Dusk 122nd year of Ascendancy at 18:08 see stats
Infinite x10
Got to level 10 of the infinite dungeon.By Archon the Yeek Adventurer level 13
1st Flare 122nd year of Ascendancy at 07:09 see stats
Infinite x20
Got to level 20 of the infinite dungeon.By Archon the Yeek Adventurer level 29
15th Dusk 122nd year of Ascendancy at 04:28 see stats
Infinite x30
Got to level 30 of the infinite dungeon.By Archon the Yeek Adventurer level 37
29th Dusk 122nd year of Ascendancy at 14:34 see stats
Infinite x40
Got to level 40 of the infinite dungeon.By Archon the Yeek Adventurer level 47
43rd Dusk 122nd year of Ascendancy at 11:24 see stats
Infinite x50
Got to level 50 of the infinite dungeon.By Archon the Yeek Adventurer level 55
55th Dusk 122nd year of Ascendancy at 02:13 see stats
Infinite x60
Got to level 60 of the infinite dungeon.By Archon the Yeek Adventurer level 61
65th Dusk 122nd year of Ascendancy at 08:47 see stats
Infinite x70
Got to level 70 of the infinite dungeon.By Archon the Yeek Adventurer level 69
75th Dusk 122nd year of Ascendancy at 01:56 see stats
Infinite x80
Got to level 80 of the infinite dungeon.By Archon the Yeek Adventurer level 75
4th Haze 122nd year of Ascendancy at 15:13 see stats
Invasion from the Depths
Stopped a naga invasion by closing their portal.By Archon the Yeek Adventurer level 75
3rd Haze 122nd year of Ascendancy at 09:21 see stats
Level 10
Got a character to level 10.By Archon the Yeek Adventurer level 10
6th Mirth 122nd year of Ascendancy at 03:09 see stats
Level 20
Got a character to level 20.By Archon the Yeek Adventurer level 20
10th Flare 122nd year of Ascendancy at 12:55 see stats
Level 30
Got a character to level 30.By Archon the Yeek Adventurer level 30
15th Dusk 122nd year of Ascendancy at 17:35 see stats
Level 40
Got a character to level 40.By Archon the Yeek Adventurer level 40
33rd Dusk 122nd year of Ascendancy at 03:03 see stats
Level 50
Got a character to level 50.By Archon the Yeek Adventurer level 50
48th Dusk 122nd year of Ascendancy at 02:57 see stats
Size is everything
Did over 1500 damage in one attack.By Archon the Yeek Adventurer level 60
63rd Dusk 122nd year of Ascendancy at 02:42 see stats
Size matters
Did over 600 damage in one attack.By Archon the Yeek Adventurer level 27
12nd Dusk 122nd year of Ascendancy at 05:07 see stats
The Rat Lich
Killed the terrible Rat Lich.By Archon the Yeek Adventurer level 25
9th Dusk 122nd year of Ascendancy at 04:55 see stats
The Restless Dead
Disturbed an old battlefield and survived the consequences.By Archon the Yeek Adventurer level 22
3rd Dusk 122nd year of Ascendancy at 20:54 see stats
The bigger the better!
Did over 3000 damage in one attack.By Archon the Yeek Adventurer level 65
69th Dusk 122nd year of Ascendancy at 14:54 see stats
Treasure Hoarder
Amassed 3000 gold pieces.By Archon the Yeek Adventurer level 35
27th Dusk 122nd year of Ascendancy at 10:16 see stats
Treasure Hunter
Amassed 1000 gold pieces.By Archon the Yeek Adventurer level 24
6th Dusk 122nd year of Ascendancy at 14:29 see stats
Log
Archon uses Sunder Mind.
Archon's mind surges with critical power!
An elite foe has fallen to your hate! (+86 hate)
You collect a new ingredient: vial of greater demon bile.
Uruivellas's mental functions have been impaired.
Archon hits uruivellas for 1887 mind damage.
Archon killed uruivellas!
Talent Infusion: Regeneration is ready to use.
Archon's mind surges with critical power!
Archon dismisses 1 damage from Thief!
Archon's mind surges with critical power!
War bear is not dazed anymore.
War bear was smashed back 1 spaces!
War bear is lost in madness!
Archon's mind surges with critical power!
You have taken the life of an experienced foe! (+44 hate)
You collect a new ingredient: bear paw.
Thief hits Archon for 0 nature damage.
Archon hits war bear for 572 mind, 46 mind, 858 mind damage (total 1474.59).
Archon killed war bear!
Resting starts...
Talent Mind Sear is ready to use.
Talent Charge Leech is ready to use.
Rested for 2 turns (stop reason: taken damage).
Archon's mind surges with critical power!
Archon dismisses 1 damage from Thief!
Thief hits Archon for 0 nature damage.
