420Guard the level 6 Yeek High Guard by reidan

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.5.10
Addons
CampaignInfinite
ModeNightmare Adventure
SexMale
RaceYeek
ClassHigh Guard
Level / Exp6 / 4%
Sizesmall
Lifes / Deaths

Primary Stats

Strength17 (base 17)
Dexterity8 (base 10)
Constitution5 (base 10)
Magic31 (base 29)
Willpower17 (base 11)
Cunning14 (base 10)

Resources

Life134/134
Mana170/170
Healing Factor0.95714285714286
Regeneration0.23928571428572

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite4
Infravision5
See Stealth18.388820645364
See Invisible18.388820645364

Offense: Mainhand

Damage26
Accuracy2
Crit Chance4%
APR2
Speed1.00

Offense: Offhand

Damage
Accuracy
Crit Chance
APR
Speed

Offense: Spell

Spellpower28
Crit Chance3%
Speed1

Offense: Mind

Mindpower17
Crit Chance2%
Speed1

Offense: Damage Bonus

Fire+10%

Offense: Damage Penetration

Mind+10%

Defense: Base

Armour (hardiness)21.522593642275 (63.098591549296%)
Defense15
Ranged Defense15
Fatigue23
Physical Save7
Spell Save16
Mental Save10

Defense: Resistances

Lightning+ 15%( 70%)
Cold+ 15%( 70%)
Fire+ 10%( 70%)
Mind+ 3%( 70%)
All 0%( 70%)

Defense: Immunities

Instadeath Resistance100%
Confusion Resistance35%

Inscriptions (3/3)

Infusions
Infusions
Runes

Class Talents

Spell / Phasing1.30
0/5
0/5
0/5
0/5
Spell / Battle channeling1.30
0/5
0/5
0/5
0/5
Spell / Battlemage1.30
1/5
3/5
0/5
0/5
Spell / Magical assault1.30
5/5
0/5
0/5
0/5

Generic Talents

Cunning / Survival1.10
1/5
0/5
0/5
0/5
Spell / Staff combat1.30
3/5
2/5
0/5
0/5
Spell / Medic1.30
1/5
0/5
0/5
0/5
Race / Yeek1.00
1/5
0/5
0/5
0/5
Technique / Combat training1.30
0/5
2/5
0/5
0/5
0/5
0/5

Effects

Quests

active

Equipment

Tool
On feet
Around neck
In main hand
Main armor
Light source
On head
In off hand

Inventory

Achievements

Log

Today is the 1st Mirth of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:00.
There is a way to the next level here (press '' or right click to use).
Ran for 51 turns (stop reason: at exit).


--------------------------------

New shimmer option unlocked: elm vilestaff
420Guard wears (replacing
elm magestaff (10-12 power, 2 apr, fire element)): surging elm vilestaff of illumination (10-12 power, 2 apr, fire element).

--------------------------------

You gain 0.25 gold from the transmogrification of
elm magestaff (10-12 power, 2 apr, fire element).
Resting starts...

Talent Command Staff is ready to use.
Rested for 3 turns (stop reason: all resources and life at maximum).


--------------------------------

420Guard refocuses the energies of his staff.


--------------------------------

You gain 0.05 gold from the transmogrification of
elm totem of cure ailments [power 1] (10 cooldown).
You gain 0.60 gold from the transmogrification of
pair of rough leather boots of uncanny dodging (2 def, 1 armour).
You gain 0.25 gold from the transmogrification of
iron waraxe (10-14 power, 2 apr).
You gain 0.25 gold from the transmogrification of
elm starstaff (10-12 power, 2 apr, physical element).
You gain 6.12 gold from the transmogrification of
Unlightwing the iron mace (13.5-18.9 power, 2 apr).
You gain 0.25 gold from the transmogrification of
iron greatmaul (20.5-30.75 power, 1 apr).
You gain 3.01 gold from the transmogrification of
manaburning steel dagger of massacre (16-20.8 power, 6 apr).
You gain 0.25 gold from the transmogrification of
iron battleaxe (14-21 power, 1 apr).
Resting starts...

Talent Command Staff is ready to use.
Rested for 3 turns (stop reason: all resources and life at maximum).