Glyth the level 18 Sentient Crystal Archmage by darloth

This character used the Items Vault to download one or more items.

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.2.5
Addons
CampaignMaj'Eyal
ModeEasy Adventure
SexFemale
RaceSentient Crystal
ClassArchmage
Level / Exp18 / 9%
Sizemedium
Lifes / Deaths

Primary Stats

Strength13 (base 10)
Dexterity18 (base 10)
Constitution19 (base 13)
Magic63 (base 44)
Willpower59 (base 35)
Cunning31 (base 11)

Resources

Life264/264
Mana445/445
Healing Factor1
Regeneration0.25

Speed

Mental0%
Attack0%
Movement+15%
Spell0%
Global+100%

Vision

Sight10
Lite3
Infravision11
See Stealth12
See Invisible13

Offense: Mainhand

Damage34
Accuracy23
Crit Chance16%
APR14
Speed1.00

Offense: Spell

Spellpower53.234774245708
Crit Chance23%
Speed1

Offense: Mind

Mindpower60.425
Crit Chance12%
Speed1

Defense: Base

Armour (hardiness)4 (33%)
Defense34.1
Ranged Defense35.1
Fatigue1
Physical Save19
Spell Save32.75
Mental Save27.15

Defense: Resistances

All+ 1%( 70%)

Defense: Immunities

Instadeath Resistance100%
Bleed Resistance100%
Poison Resistance100%
Blind Resistance21%

Inscriptions (4/4)

Runes
Runes
Runes
Runes

Class Talents

Spell / Arcane1.30
2/5
3/5
1/5
1/5
Spell / Phantasm1.30
4/5
0/5
0/5
0/5
Spell / Earth1.30
0/5
0/5
0/5
0/5
Spell / Fire1.30
1/5
4/5
1/5
0/5
Spell / Air1.30
2/5
0/5
0/5
0/5
Spell / Water1.40
2/5
2/5
2/5
2/5

Generic Talents

Spell / Aegis1.30
1/5
2/5
1/5
1/5
Race / Crystal1.00
1/5
3/5
1/5
2/5
Spell / Divination1.30
0/5
0/5
0/5
0/5
Spell / Conveyance1.30
2/5
1/5
2/5
0/5

Effects

talent
talent
talent
talent

Quests

done
done
done
done
done
active
active
done
done
done
done

Equipment

On feet
Light source
On head
Crystal-imbued Gem
Tool
On fingers
On fingers
Around waist
In main hand
On hands
Main armor
Cloak
Around neck

Inventory

Achievements

Log

Talent Lightning is ready to use.

Resting starts...

Talent Manathrust is ready to use.
Rested for 63 turns (stop reason: all resources and life at maximum).


You pickup 2.30 gold pieces.

There is a way to the next level here (press '' or right click to use).
Ran for 5 turns (stop reason: at exit).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is an exit to the worldmap here (press '' or right click to use).
Ran for 59 turns (stop reason: at exit).


You gain 1.40 gold from the transmogrification of
impenetrable steel plate armour (4 def, 14 armour).
You gain 1.88 gold from the transmogrification of
spiked cured leather armour of resilience (2 def, 4 armour).
You gain 1.25 gold from the transmogrification of
steel mail armour (2 def, 6 armour).
You gain 0.07 gold from the transmogrification of
woollen robe (0 def, 0 armour).
You gain 1.46 gold from the transmogrification of
steel longsword of projection (12.5-17.5 power, 3 apr).
You gain 1.36 gold from the transmogrification of
flaming steel greatsword (23-36.8 power, 2 apr).
You gain 1.09 gold from the transmogrification of
manasurge rune of the warrior (680% regen over 10 turns; 34 instant mana).
You gain 1.13 gold from the transmogrification of
sun infusion of the duelist (rad 6; power 43; turns 4; dispells darkness).
You gain 0.63 gold from the transmogrification of
sun infusion (rad 6; power 20; turns 4; dispells darkness).
There is a Passageway into the Daikara here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...

Saving done.

Saving game...

Saving done.