Two traps to rule the level 2 Drem Rogue by stare20

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeInsane Roguelike
SexMale
RaceDrem
ClassRogue
Level / Exp2 / 10%
Sizemedium
Lifes / Deaths

Primary Stats

Strength14 (base 11)
Dexterity14 (base 13)
Constitution11 (base 10)
Magic12 (base 10)
Willpower9 (base 10)
Cunning18 (base 18)

Resources

Life-1/118
Stamina48/100
Healing Factor1.0097162075846
Regeneration0.25242905189615

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite3

Offense: Mainhand

Damage22
Accuracy23
Crit Chance10%
APR5
Speed1.00

Offense: Offhand

Damage11
Accuracy23
Crit Chance10%
APR5
Speed1.00

Offense: Spell

Spellpower12
Crit Chance3%
Speed1

Offense: Mind

Mindpower13
Crit Chance3%
Speed1

Defense: Base

Armour (hardiness)2 (30%)
Defense5
Ranged Defense5
Fatigue6
Physical Save8
Spell Save7
Mental Save9

Defense: Resistances

All 0%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Runes
Runes
Runes

Class Talents

Technique / Duelist1.30
0/5
0/5
0/5
0/5
Cunning / Stealth1.30
1/5
0/5
0/5
0/5
Cunning / Trapping1.30
1/5
0/5
0/5
0/5
Technique / Dual techniques1.30
0/5
0/5
0/5
0/5
Cunning / Dirty fighting1.30
0/5
0/5
0/5
0/5
Cunning / Poisons1.30
0/5
0/5
0/5
0/5
Technique / Throwing knives1.30
0/5
0/5
0/5
0/5

Generic Talents

Cunning / Survival1.30
0/5
0/5
0/5
0/5
Race / Drem1.00
1/5
0/5
0/5
0/5
Cunning / Lethality1.30
1/5
0/5
0/5
0/5
Technique / Mobility1.30
1/5
0/5
0/5
0/5
Technique / Combat training1.30
0/5
0/5
0/5
1/5
0/5
1/5

Effects

Quests

active

Equipment

Main armor
In off hand
Light source
In main hand

Inventory

Achievements

Log

Your Two traps to rule's disarming trap has expired.
Your Two traps to rule's disarming trap has expired.
Talent Disarming Trap is ready to use.
Rested for 34 turns (stop reason: all resources and life at maximum).


Something hits
Two traps to rule for 27 physical, 11 physical (38 total damage).

Two traps to rule performs a melee critical strike against Thief!
Thief performs a melee critical strike against Two traps to rule!
Thief hits Two traps to rule for 46 physical, 14 physical (60 total damage).
Two traps to rule hits Thief for 27 physical, 20 physical (47 total damage).
Talent Frenzy is ready to use.

Two traps to rule casts
Rune: Shielding.
A shield forms around Two traps to rule.

Two traps to rule uses
Frenzy.
Two traps to rule activates a prepared device.
Placing Disarming Trap...
Two traps to rule is poisoned!

Thief hits Two traps to rule for (27 absorbed), 0 physical, (12 absorbed), 0 physical (0 total damage).

Deadly Poison from Thief hits
Two traps to rule for (13 absorbed), 0 nature (0 total damage).
Two traps to rule activates a prepared device.
Placing Disarming Trap...
Thief performs a melee critical strike against Two traps to rule!
Your shield crumbles under the damage!

The shield around Two traps to rule crumbles.

Thief hits Two traps to rule for (43 absorbed), 0 physical, (5 absorbed), 8 physical (8 total damage).
Deadly Poison from Thief hits
Two traps to rule for 13 nature damage.
Two traps to rule the level 2 drem rogue was naturalised to death by a thief on level 1 of Trollmire.