Ograuder the level 1 Yeek Sun Paladin by stare20

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.4
Addons
CampaignMaj'Eyal
ModeInsane Roguelike
SexMale
RaceYeek
ClassSun Paladin
Level / Exp1 / 0%
Sizesmall
Lifes / Deaths

Primary Stats

Strength14 (base 17)
Dexterity8 (base 10)
Constitution5 (base 10)
Magic15 (base 15)
Willpower16 (base 10)
Cunning14 (base 10)

Resources

Life101/101
Positive20/20
Stamina115/115
Healing Factor0.94571268249155
Regeneration0.23642817062289

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite3

Offense: Mainhand

Damage25
Accuracy2
Crit Chance4%
APR1
Speed1.00

Offense: Spell

Spellpower15
Crit Chance2%
Speed1

Offense: Mind

Mindpower16
Crit Chance2%
Speed1

Defense: Base

Armour (hardiness)8.1181386193686 (56.297102139833%)
Defense0
Ranged Defense0
Fatigue12
Physical Save6
Spell Save10
Mental Save17

Defense: Immunities

Instadeath Resistance100%
Confusion Resistance35%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Technique / Combat veteran1.00
0/5
0/5
0/5
0/5
Celestial / Combat1.30
1/5
0/5
0/5
0/5
Celestial / Sun1.30
2/5
0/5
0/5
0/5
Technique / Shield offense1.00
0/5
0/5
0/5
0/5
Technique / Two-handed assault1.00
1/5
0/5
0/5
0/5

Generic Talents

Celestial / Light1.30
1/5
0/5
0/5
0/5
Celestial / Chants1.30
1/5
0/5
0/5
0/5
Race / Yeek1.00
1/5
0/5
0/5
0/5
Technique / Combat training1.00
0/5
2/5
0/5
0/5
1/5
0/5

Effects

talent
talent

Quests

active

Equipment

Light source
Main armor
In main hand

Inventory

Achievements

Log

Ograuder activates Weapon of Light.
Yeek mindslayer activates
Kinetic Shield.
Yeek mindslayer activates
Kinetic Shield.

Today is the 74th Pyre of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 11:01.

Ograuder activates
Chant of Fortitude.
Resting starts...

Yeek mindslayer activates
Kinetic Aura.
Yeek mindslayer activates
Kinetic Aura.
Yeek mindslayer activates
Charged Aura.
Yeek mindslayer activates
Charged Aura.
Talent Block is ready to use.
Rested for 17 turns (stop reason: all resources and life at maximum).


Ograuder switches his weapons to: unarmed.


Ograuder switches his weapons to:
iron mace
iron shield.

Ograuder wears (replacing
iron mace (12-16 power, 2 apr)): iron greatsword (18-28 power, 1 apr).

Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is an exit to the worldmap here (press '' or right click to use).
Ran for 33 turns (stop reason: at exit).


There is a Irkkk (Town) here (press '' or right click to use).
Saving game...

Saving done.

Saving game...

Saving done.