










Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.10 |
Addons | Items Vault 1.5.0Donators/Buyers bonus! Possessor Bonus Class 1.5.4Donators/Buyers bonus! |
Campaign | Maj'Eyal |
Mode | Normal Exploration |
Sex | Male |
Race | Cornac |
Class | Rogue |
Level / Exp | 28 / 92% |
Size | medium |
Lifes / Deaths | Killed by Bill the Stone Troll at level 5 on the 77th Pyre 122nd year of Ascendancy at 21:52 / 146Killed by Cafin the human at level 7 on the 10th Mirth 122nd year of Ascendancy at 04:48 Killed by Cafin the human at level 7 on the 10th Mirth 122nd year of Ascendancy at 05:20 Killed by Naar the human at level 7 on the 7th Flare 122nd year of Ascendancy at 09:28 Killed by Tanero the halfling at level 7 on the 7th Flare 122nd year of Ascendancy at 09:59 Killed by Vaari the shalore at level 7 on the 7th Flare 122nd year of Ascendancy at 12:13 Killed by Assassin Lord at level 7 on the 42nd Dusk 122nd year of Ascendancy at 18:14 Killed by rogue at level 8 on the 42nd Dusk 122nd year of Ascendancy at 20:58 Killed by bandit at level 8 on the 42nd Dusk 122nd year of Ascendancy at 21:08 Killed by Akek the dwarf at level 8 on the 58th Dusk 122nd year of Ascendancy at 07:09 Killed by Akek the dwarf at level 8 on the 58th Dusk 122nd year of Ascendancy at 07:52 Killed by Artynevis the human at level 8 on the 78th Dusk 122nd year of Ascendancy at 12:56 Killed by Artynevis the human at level 8 on the 78th Dusk 122nd year of Ascendancy at 13:30 Killed by Artynevis the human at level 8 on the 78th Dusk 122nd year of Ascendancy at 14:16 Killed by Cakylnn the human at level 8 on the 78th Dusk 122nd year of Ascendancy at 15:03 Killed by Islamina the honey tree at level 9 on the 45th Haze 122nd year of Ascendancy at 03:48 Killed by green worm mass at level 9 on the 45th Haze 122nd year of Ascendancy at 21:28 Killed by Vlazha the fire imp at level 9 on the 46th Haze 122nd year of Ascendancy at 17:03 Killed by thief at level 10 on the 48th Haze 122nd year of Ascendancy at 03:06 Killed by Islylle the Guardian at level 11 on the 30th Regrowth 123rd year of Ascendancy at 23:04 Killed by multi-hued drake at level 11 on the 31st Regrowth 123rd year of Ascendancy at 13:51 Killed by multi-hued drake at level 11 on the 31st Regrowth 123rd year of Ascendancy at 14:23 Killed by Polylemira the Guardian at level 11 on the 31st Regrowth 123rd year of Ascendancy at 14:33 Killed by multi-hued drake at level 11 on the 31st Regrowth 123rd year of Ascendancy at 14:59 Killed by multi-hued drake at level 11 on the 31st Regrowth 123rd year of Ascendancy at 15:31 Killed by Xanunor the Guardian at level 11 on the 31st Regrowth 123rd year of Ascendancy at 19:58 Killed by Xanunor the Guardian at level 11 on the 31st Regrowth 123rd year of Ascendancy at 20:55 Killed by Xanunor the Guardian at level 11 on the 31st Regrowth 123rd year of Ascendancy at 21:09 Killed by Xanunor the Guardian at level 11 on the 31st Regrowth 123rd year of Ascendancy at 21:36 Killed by Xanunor the Guardian at level 11 on the 31st Regrowth 123rd year of Ascendancy at 22:31 Killed by Xanunor the Guardian at level 11 on the 31st Regrowth 123rd year of Ascendancy at 23:24 Killed by Gywe the white worm mass at level 11 on the 32nd Regrowth 123rd year of Ascendancy at 00:23 Killed by Xanunor the Guardian at level 11 on the 32nd Regrowth 123rd year of Ascendancy at 01:00 Killed by Xanunor the Guardian at level 11 on the 32nd Regrowth 123rd year of Ascendancy at 01:23 Killed by Xanunor the Guardian at level 11 on the 32nd Regrowth 123rd year of Ascendancy at 02:30 Killed by boiling horror at level 14 on the 56th Regrowth 123rd year of Ascendancy at 13:51 Killed by Layita the large white snake at level 16 on the 60th Pyre 123rd year of Ascendancy at 04:08 Killed by Layusetha the cold drake at level 16 on the 60th Pyre 123rd year of Ascendancy at 10:47 Killed by Iseth the master vampire at level 16 on the 60th Pyre 123rd year of Ascendancy at 16:32 Killed by Iseth the master vampire at level 16 on the 60th Pyre 123rd year of Ascendancy at 17:09 Killed by Iseth the master vampire at level 16 on the 60th Pyre 123rd year of Ascendancy at 18:04 Killed by Zubywyn the ghast at level 16 on the 60th Pyre 123rd year of Ascendancy at 21:30 Killed by skeleton warrior at level 16 on the 60th Pyre 123rd year of Ascendancy at 22:04 Killed by skeleton mage at level 16 on the 60th Pyre 123rd year of Ascendancy at 22:46 Killed by Yvudhevena the grave wight at level 16 on the 61st Pyre 123rd year of Ascendancy at 04:39 Killed by snow giant thunderer at level 16 on the 61st Pyre 123rd year of Ascendancy at 15:27 Killed by Burb the snow giant champion at level 16 on the 61st Pyre 123rd year of Ascendancy at 16:34 Killed by Forest Troll Hedge-Wizard at level 18 on the 62nd Pyre 123rd year of Ascendancy at 11:35 Killed by Polevena the teluvorta at level 18 on the 63rd Pyre 123rd year of Ascendancy at 00:08 Killed by dredge captain at level 19 on the 64th Pyre 123rd year of Ascendancy at 06:25 Killed by Lisiwe the skeleton warrior at level 20 on the 65th Pyre 123rd year of Ascendancy at 15:06 Killed by Harkor'Zun at level 20 on the 65th Pyre 123rd year of Ascendancy at 19:48 Killed by Harkor'Zun at level 20 on the 65th Pyre 123rd year of Ascendancy at 20:26 Killed by Rantha the Worm at level 20 on the 65th Pyre 123rd year of Ascendancy at 21:38 Killed by Rantha the Worm at level 20 on the 65th Pyre 123rd year of Ascendancy at 23:25 Killed by snow giant boulder thrower at level 20 on the 66th Pyre 123rd year of Ascendancy at 03:49 Killed by snow giant at level 20 on the 66th Pyre 123rd year of Ascendancy at 05:42 Killed by Ivisevea the blade horror at level 20 on the 66th Pyre 123rd year of Ascendancy at 22:13 Killed by giant spider at level 21 on the 67th Pyre 123rd year of Ascendancy at 01:42 Killed by Emeramira the chitinous spider at level 21 on the 67th Pyre 123rd year of Ascendancy at 03:34 Killed by Emeramira the chitinous spider at level 21 on the 67th Pyre 123rd year of Ascendancy at 05:09 Killed by grave wight at level 21 on the 67th Pyre 123rd year of Ascendancy at 19:25 Killed by Garanne the banshee at level 21 on the 67th Pyre 123rd year of Ascendancy at 21:05 Killed by Garanne the banshee at level 21 on the 68th Pyre 123rd year of Ascendancy at 06:22 Killed by Islotha the black jelly at level 21 on the 69th Pyre 123rd year of Ascendancy at 02:10 Killed by Islotha the black jelly at level 21 on the 69th Pyre 123rd year of Ascendancy at 03:25 Killed by Islotha the black jelly at level 21 on the 69th Pyre 123rd year of Ascendancy at 04:48 Killed by Islotha the black jelly at level 21 on the 69th Pyre 123rd year of Ascendancy at 08:37 Killed by Islotha the black jelly at level 21 on the 69th Pyre 123rd year of Ascendancy at 09:50 Killed by Islotha the black jelly at level 21 on the 69th Pyre 123rd year of Ascendancy at 16:47 Killed by Islotha the black jelly at level 21 on the 69th Pyre 123rd year of Ascendancy at 18:21 Killed by Islotha the black jelly at level 21 on the 69th Pyre 123rd year of Ascendancy at 20:48 Killed by Islotha the black jelly at level 21 on the 69th Pyre 123rd year of Ascendancy at 22:12 Killed by Islotha the black jelly at level 21 on the 69th Pyre 123rd year of Ascendancy at 23:51 Killed by Islotha the black jelly at level 21 on the 70th Pyre 123rd year of Ascendancy at 01:17 Killed by skeleton warrior at level 21 on the 1st Summertide 123rd year of Ascendancy at 17:08 Killed by bone giant at level 22 on the 3rd Summertide 123rd year of Ascendancy at 08:37 Killed by orc blood mage at level 22 on the 3rd Summertide 123rd year of Ascendancy at 09:34 Killed by armoured skeleton warrior at level 22 on the 3rd Summertide 123rd year of Ascendancy at 10:52 Killed by skeleton mage at level 22 on the 3rd Summertide 123rd year of Ascendancy at 12:56 Killed by skeleton mage at level 22 on the 3rd Summertide 123rd year of Ascendancy at 14:15 Killed by orc master wyrmic at level 22 on the 1st Flare 123rd year of Ascendancy at 22:45 Killed by orc warrior at level 22 on the 2nd Flare 123rd year of Ascendancy at 00:01 Killed by orc corruptor at level 22 on the 2nd Flare 123rd year of Ascendancy at 01:21 Killed by orc necromancer at level 22 on the 2nd Flare 123rd year of Ascendancy at 02:28 Killed by orc corruptor at level 22 on the 2nd Flare 123rd year of Ascendancy at 03:47 Killed by Salysema the skeleton magus at level 22 on the 3rd Flare 123rd year of Ascendancy at 09:10 Killed by Salysema the skeleton magus at level 22 on the 3rd Flare 123rd year of Ascendancy at 10:09 Killed by Layamiba the skeleton archer at level 23 on the 3rd Flare 123rd year of Ascendancy at 14:41 Killed by Vorulaith the armoured skeleton warrior at level 23 on the 4th Flare 123rd year of Ascendancy at 00:08 Killed by skeleton magus at level 23 on the 5th Flare 123rd year of Ascendancy at 00:23 Killed by ghoul at level 23 on the 5th Flare 123rd year of Ascendancy at 01:26 Killed by master vampire at level 23 on the 5th Flare 123rd year of Ascendancy at 02:29 Killed by skeleton magus at level 23 on the 5th Flare 123rd year of Ascendancy at 03:45 Killed by Nerowe the cave troll at level 23 on the 5th Flare 123rd year of Ascendancy at 14:34 Killed by Iveremina the grave wight at level 23 on the 6th Flare 123rd year of Ascendancy at 03:05 Killed by quasit at level 24 on the 7th Flare 123rd year of Ascendancy at 08:13 Killed by quasit at level 24 on the 7th Flare 123rd year of Ascendancy at 10:34 Killed by skeleton warrior at level 24 on the 7th Flare 123rd year of Ascendancy at 17:38 Killed by skeleton warrior at level 24 on the 8th Flare 123rd year of Ascendancy at 01:12 Killed by Gamina the ghoul at level 24 on the 8th Flare 123rd year of Ascendancy at 23:18 Killed by fire drake hatchling at level 24 on the 9th Flare 123rd year of Ascendancy at 05:07 Killed by skeleton magus at level 25 on the 9th Flare 123rd year of Ascendancy at 08:00 Killed by lesser vampire at level 25 on the 9th Flare 123rd year of Ascendancy at 09:24 Killed by emperor wight at level 25 on the 9th Flare 123rd year of Ascendancy at 13:17 Killed by grave wight at level 25 on the 9th Flare 123rd year of Ascendancy at 14:51 Killed by elder vampire at level 25 on the 9th Flare 123rd year of Ascendancy at 16:38 Killed by skeleton warrior at level 25 on the 9th Flare 123rd year of Ascendancy at 18:06 Killed by skeleton warrior at level 25 on the 9th Flare 123rd year of Ascendancy at 21:10 Killed by skeleton warrior at level 25 on the 9th Flare 123rd year of Ascendancy at 22:32 Killed by vampire lord at level 25 on the 10th Flare 123rd year of Ascendancy at 01:04 Killed by vampire lord at level 25 on the 10th Flare 123rd year of Ascendancy at 02:14 Killed by armoured skeleton warrior at level 25 on the 10th Flare 123rd year of Ascendancy at 04:11 Killed by skeleton archer at level 25 on the 10th Flare 123rd year of Ascendancy at 07:56 Killed by ice wyrm at level 25 on the 10th Flare 123rd year of Ascendancy at 09:32 Killed by fire drake at level 25 on the 10th Flare 123rd year of Ascendancy at 20:44 Killed by fire wyrm at level 25 on the 10th Flare 123rd year of Ascendancy at 23:31 Killed by fire wyrm at level 25 on the 1st Dusk 123rd year of Ascendancy at 02:03 Killed by fire wyrm at level 25 on the 1st Dusk 123rd year of Ascendancy at 03:12 Killed by Glulera the skeleton warrior at level 25 on the 1st Dusk 123rd year of Ascendancy at 16:26 Killed by skeleton mage at level 25 on the 1st Dusk 123rd year of Ascendancy at 21:14 Killed by The Master at level 26 on the 2nd Dusk 123rd year of Ascendancy at 04:41 Killed by will o' the wisp at level 26 on the 2nd Dusk 123rd year of Ascendancy at 05:57 Killed by The Master at level 26 on the 2nd Dusk 123rd year of Ascendancy at 07:16 Killed by skeleton warrior at level 26 on the 2nd Dusk 123rd year of Ascendancy at 08:39 Killed by skeleton warrior at level 26 on the 2nd Dusk 123rd year of Ascendancy at 09:50 Killed by skeleton warrior at level 26 on the 2nd Dusk 123rd year of Ascendancy at 10:55 Killed by skeleton mage at level 27 on the 2nd Dusk 123rd year of Ascendancy at 21:59 Killed by elven cultist at level 27 on the 6th Dusk 123rd year of Ascendancy at 06:43 Killed by elven cultist at level 27 on the 6th Dusk 123rd year of Ascendancy at 10:46 Killed by elven cultist at level 27 on the 6th Dusk 123rd year of Ascendancy at 11:56 Killed by elven corruptor at level 27 on the 6th Dusk 123rd year of Ascendancy at 22:41 Killed by elven blood mage at level 27 on the 7th Dusk 123rd year of Ascendancy at 00:16 Killed by elven corruptor at level 27 on the 7th Dusk 123rd year of Ascendancy at 03:58 Killed by elven tempest at level 27 on the 7th Dusk 123rd year of Ascendancy at 07:32 Killed by elven corruptor at level 27 on the 7th Dusk 123rd year of Ascendancy at 08:42 Killed by elven blood mage at level 27 on the 7th Dusk 123rd year of Ascendancy at 23:33 Killed by elven blood mage at level 27 on the 8th Dusk 123rd year of Ascendancy at 00:43 Killed by Acolyte of the Sect of Kryl-Feijan at level 27 on the 9th Dusk 123rd year of Ascendancy at 10:07 Killed by Acolyte of the Sect of Kryl-Feijan at level 27 on the 9th Dusk 123rd year of Ascendancy at 11:25 Killed by Kryl-Feijan at level 28 on the 9th Dusk 123rd year of Ascendancy at 12:52 Killed by ghoulking at level 28 on the 9th Dusk 123rd year of Ascendancy at 17:43 Killed by ghast at level 28 on the 9th Dusk 123rd year of Ascendancy at 18:47 Killed by venom drake hatchling at level 28 on the 11st Haze 123rd year of Ascendancy at 23:31 Killed by worm that walks at level 28 on the 12nd Haze 123rd year of Ascendancy at 02:14 Killed by worm that walks at level 28 on the 12nd Haze 123rd year of Ascendancy at 03:31 |
Primary Stats
Strength | 72 (base 28) |
Dexterity | 60 (base 48) |
Constitution | 47 (base 15) |
Magic | 19 (base 10) |
Willpower | 28 (base 10) |
Cunning | 57 (base 46) |
Resources
Life | 691/691 |
Stamina | 206/206 |
Equilibrium | 20 |
Healing Factor | 1.3957603686635 |
Regeneration | 3.2800368663592 |
Speed
Mental | -10% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 3 |
See Stealth | 10 |
See Invisible | 20 |
Offense: Mainhand
Damage | 138 |
Accuracy | 67 |
Crit Chance | 47% |
APR | 19 |
Speed | 1.11 |
Offense: Spell
Spellpower | 19 |
Crit Chance | 15% |
Speed | 1 |
Offense: Mind
Mindpower | 31 |
Crit Chance | 15% |
Speed | 1 |
Offense: Damage Bonus
Lightning | +5% |
Light | +15% |
Blight | +15% |
Physical | +10% |
Cold | +15% |
Nature | +10% |
Offense: Damage Penetration
Blight | +10% |
Defense: Base
Armour (hardiness) | 36.08934837382 (81.030927835052%) |
Defense | 33 |
Ranged Defense | 35 |
Fatigue | 21 |
Physical Save | 39 |
Spell Save | 24 |
Mental Save | 34 |
Defense: Resistances
Acid | + 17%( 70%) |
Blight | + 16%( 70%) |
Arcane | + 12%( 70%) |
Cold | + 38%( 70%) |
All | + 7%( 70%) |
Mind | -2%( 70%) |
Lightning | + 23%( 70%) |
Light | + 29%( 70%) |
Temporal | + 24%( 70%) |
Physical | + 16%( 70%) |
Darkness | + 13%( 70%) |
Fire | + 20%( 70%) |
Nature | + 16%( 70%) |
Defense: Immunities
Stun Resistance | 23% |
Bleed Resistance | 25% |
Pinning Resistance | 30% |
Disarm Resistance | 25% |
Instadeath Resistance | 100% |
Knockback Resistance | 47% |
Inscriptions (3/3)
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 254 life over 5 turns. Its effects scale with your Cunning stat. |
Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 7 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 200 and cleanse 1 wound and 1 poison effect. Its effects scale with your Strength stat. |
Class Talents
Technique / Combat techniques | 1.30 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Cunning / Stealth | 1.30 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Technique / Duelist | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Cunning / Trapping | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Throwing knives | 1.30 |
| 4/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Dual techniques | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Cunning / Poisons | 1.30 |
| 5/5 |
| 2/5 |
| 5/5 |
| 3/5 |
Cunning / Lethality | 1.30 |
| 5/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Generic Talents
Technique / Combat training | 1.30 |
| 2/5 |
| 3/5 |
| 0/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Technique / Mobility | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Cunning / Survival | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Cunning / Scoundrel | 1.30 |
| 5/5 |
| 3/5 |
| 5/5 |
| 4/5 |
Effects
talent | Apply Poison |
talent | Precise Strikes |
talent | Volatile Poison |
talent | Lacerating Strikes |
talent | Leeching Poison |
detrimental effect | Zone-wide effect: Strong scents fill the air and make you feel drowsy. If the timer reaches 0 you will fall into a dreaming sleep state. -10% mind resistance, -20% sleep resistance, +10% nature damage. Heady Scent |
beneficial effect | Has 9 throwing knives prepared: 9 KnivesRange: 7 Net Damage: 59 - 83 Accuracy: 83 (knife) APR: 19 Crit Chance: +52% Crit mult: 182% Uses Stats: 50% Cun, 70% Dex |
beneficial effect | The thrill of victory makes this creature invulnerable. Victory Rush |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs and left for dead. They asked about the staff and stole it from you. Go at once to Last Hope to report those events! | active |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You successfully escorted the injured seer to the recall portal on level 3 of Old Forest. Escort: injured seer (level 3 of Old Forest)As a reward you improved talent Nature's Touch (+1 level(s)). | done |
You successfully escorted the injured seer to the recall portal on level 4 of Old Forest. Escort: injured seer (level 4 of Old Forest)As a reward you improved talent Nature's Touch (+1 level(s)). | done |
You successfully escorted the lost anorithil to the recall portal on level 2 of Norgos Lair. Escort: lost anorithil (level 2 of Norgos Lair)As a reward you improved Cunning by +1. | done |
You successfully escorted the lost anorithil to the recall portal on level 3 of Norgos Lair. Escort: lost anorithil (level 3 of Norgos Lair)As a reward you improved Cunning by +1. | done |
You successfully escorted the lost warrior to the recall portal on level 3 of Trollmire. Escort: lost warrior (level 3 of Trollmire)As a reward you improved talent Vitality (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 1 of Old Forest. Escort: repented thief (level 1 of Old Forest)As a reward you improved Cunning by +1. | done |
You successfully escorted the repented thief to the recall portal on level 8 of Dreadfell. Escort: repented thief (level 8 of Dreadfell)As a reward you improved Dexterity by +2. | done |
You successfully escorted the temporal explorer to the recall portal on level 4 of Dreadfell. Escort: temporal explorer (level 4 of Dreadfell)As a reward you improved Cunning by +2. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have unlocked the hall of reflections. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 30. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth has completed an elixir of avoidance without your aid. You have aided Stire of Derth in creating an elixir of precision. You have aided Marus of Elvala in creating an elixir of mastery. Agrimley the hermit has completed an elixir of focus without your aid. Ungrol of Last Hope has completed an elixir of brawn without your aid. You have aided Ungrol of Last Hope in creating an elixir of foundations. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You failed to protect her when escorting her out of the crypt. | failed |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within2 lumberjacks have died. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | ![]() Requires: - Talent Heavy Armour Training Infused by nature Crafted by a master 3.00 Encumbrance. [Random Unique] Type: armor / feet ; tier 3 When wielded/worn: Armour: +4 Defense: +15 (+7 eff.) Ranged Defense: +4 (+2 eff.) Fatigue: +3% Changes resistances: +3% acid / +6% fire / +5% arcane / +6% temporal Life regen: +2.10 Healing mod.: +14% Activating this item is instant. It can be used to activate talent Evasion, placing all other charms into a 30 cooldown : Effective talent level: 2.6 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Your quick wit and reflexes allow you to anticipate attacks against you, granting you a 31% chance to evade melee and ranged attacks and 23 increased defense for 4 turns. The chance to evade and defense bonus increase with your Dexterity. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Quiver | ![]() Requires: - Dexterity 16 Infused by nature Crafted by a master 3.00 Encumbrance. [Random Unique] Type: ammo / arrow ; tier 2 Base power: 22.0 - 30.8 Uses stats: 70% Dex, 50% Str Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +7 Crit. chance: +1.5% Capacity: 18 On weapon hit: * Slows global speed by 40% On weapon crit: * wounds the target for 7 turns: 14 bleeding, 54% reduced healing Damage (Ranged): +23 insidious poison / +12 mind / +4 nature / +11 bleed / +15 lightning Burst (radius 1) on hit: +4 mind Burst (radius 2) on crit: +9 lightning Arrows are used with bows to pierce your foes to death. |
Light source | ![]() Infused by psionic forces 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Changes resistances: +3% acid / +1% physical / +6% darkness Changes damage: +3% light Mental save: +7 (+3 eff.) Cut immunity: +25% Pinning immunity: +10% Light radius: +3 See stealth: +10 See invisible: +5 A normal brass lantern, enhanced by alchemy to make it brighter. |
On head | ![]() Requires: - Strength 16 - Talent Heavy Armour Training Infused by nature 3.00 Encumbrance. [Unique] Type: armor / head ; tier 2 It is part of a set of items. Another of Garkul's heirlooms would bring out his spirit. When wielded/worn: Armour: +6 Fatigue: +8% Changes stats: +5 Str / +4 Wil / +5 Con Changes damage: +10% physical Talent mastery: +0.20 Technique / Thuggery Physical save: +12 (+4 eff.) Spell save: +12 (+6 eff.) Mental save: +12 (+6 eff.) A great helm that belonged to Garkul the Devourer, one of the greatest orcs ever to live. |
Tool | ![]() Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 3 When wielded/worn: Armour penetration: +5 Effects on melee hit: * 30% chance to inflict 15% damage reduction Damage when hit (Melee): 20 blight Changes stats: +5 Str Changes resistances: +9% blight Changes resistances penetration: +10% blight Changes damage: +15% blight When carried: Talent granted: +1 Dig Activating this item is instant. It can be used to activate talent Perfect Strike, placing all other charms into a 26 cooldown : Effective talent level: 3.9 Power cost: 26 out of 26/26. Range: melee/personal Travel Speed: instantaneous Description: You have learned to focus your blows to hit your target, granting +85 accuracy and allowing you to attack creatures you cannot see without penalty for the next 5 turns. Allows you to dig a wall, remove a tree, create ways. |
On fingers | ![]() Powered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Physical power: +8 (+2 eff.) Changes stats: +7 Str / +5 Con Changes resistances: +24% light Changes damage: +12% light Rings can have magical properties. |
On fingers | ![]() Infused by nature 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +4 Wil / +6 Con Changes resistances: +10% nature / +25% cold Changes damage: +15% cold Maximum mana: +20.00 Maximum stamina: +20.00 Maximum psi: +20.00 Maximum air capacity: +50.00 It can be used to summon a radius 1 tidal wave that expands slowly over 7 turns, dealing 13.10 cold and 12.53 physical damage (based on Willpower) each turn and knocking opponents back, costing 60 power out of 60/60. This azure ring seems to be always moist to the touch. |
Around waist | ![]() Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Changes stats: +8 Str / +2 Mag / +4 Wil Reduced damage from: +24% Summoned Reduces incoming crit damage: 10.00% See invisible: +9 A belt that goes around your waist. |
In main hand | ![]() Requires: - Strength 40 Crafted by a master 5.00 Encumbrance. [Unique] Type: weapon / greatmaul ; tier 3 It must be held with both hands. Base power: 48.0 - 72.0 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +10 Crit. chance: +0.0% Attack speed: 100% Crushing Blows: Damage dealt by this weapon is increased by half your critical multiplier, if doing so would kill the target. When wielded/worn: Changes stats: +5 Str / +5 Con Critical mult.: +10.00% This massive hammer strikes with deadly force. Bones crunch, splinter and grind to dust under its impact. |
On hands | ![]() Requires: - Talent Heavy Armour Training Infused by nature 1.50 Encumbrance. Type: armor / hands ; tier 3 When wielded/worn: Armour: +2 Fatigue: -6% Damage (Melee): 9 lightning Changes stats: +2 Str / +3 Dex / +3 Mag / +2 Wil / +4 Cun Changes resistances: +8% lightning Changes damage: +5% lightning Reduces incoming crit damage: 15.00% Metal gloves protecting the hands up to the middle of the lower arm. |
Main armor | ![]() Requires: - Strength 48 - Talent Heavy Armour Training (level 3) Infused by nature Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 4 When wielded/worn: Armour: +13 Defense: +7 (+3 eff.) Fatigue: +26% Changes stats: +7 Str / +7 Con Changes resistances: +5% acid / +8% physical / +8% fire / +9% lightning / +8% cold Talent cooldown: Rush (-5 turns) Disarm immunity: +25% Stun/Freeze immunity: +23% Knockback immunity: +27% Maximum life: +45.00 A suit of armour made of metal plates. |
Cloak | ![]() Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +7 (+3 eff.) Fatigue: -10% Changes stats: +3 Dex / +4 Mag / +4 Con Physical save: +6 (+2 eff.) See invisible: +6 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Around neck | ![]() Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Changes stats: +5 Str / +4 Dex / +4 Wil / +2 Cun Changes resistances: +12% temporal Pinning immunity: +20% Knockback immunity: +20% Amulets can have magical properties. |
Inventory
![]() Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 606% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 5 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
![]() Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 782% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 7 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Strength stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
![]() Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 6 Cooldown: 14 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Inflicts 262.00 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 25 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
![]() Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 1 When wielded/worn: Damage (Melee): 5 mind Damage (Ranged): 5 mind Mindpower: +5 (+2 eff.) See stealth: +10 See invisible: +10 Blind-Fight: This item allows the wearer to attack unseen targets without any penalties. These opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows. If you close your eyes a moment, you can almost imagine what dread sights they see... |
![]() Powered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Changes resistances: +20% darkness Changes damage: +10% darkness Rings can have magical properties. |
![]() Infused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Changes resistances: +20% lightning Changes damage: +10% lightning Rings can have magical properties. |
![]() Requires: - Strength 11 Powered by arcane forces 3.00 Encumbrance. Type: weapon / battleaxe ; tier 1 It must be held with both hands. Base power: 13.5 - 20.3 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +10 Crit. chance: +4.5% Attack speed: 100% On weapon hit: * 25% chance for lightning to arc to a second target Damage Shield penetration (this weapon only): +17% Damage (Melee): +9 lightning Massive two-handed battleaxes. |
![]() Requires: - Dexterity 16 Infused by nature 1.00 Encumbrance. Type: weapon / dagger ; tier 2 Base power: 11.0 - 14.3 Uses stats: 45% Cun, 45% Dex Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% On weapon hit: * 10 arcane resource burn Damage (Melee): +6 temporal / +5 nature When wielded/worn: Armour: +4 Effects on melee hit: * 10 arcane resource burn Changes resistances: +9% nature Physical save: +6 (+2 eff.) Confusion immunity: +5% Pinning immunity: +10% Sharp, short and deadly. |
![]() Requires: - Cunning 24 - Dexterity 24 Powered by arcane forces 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 3 It is part of a set of items. The moon shines alone in a starless sky. Base power: 30.0 - 39.0 Uses stats: 45% Cun, 45% Dex Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +30 Crit. chance: +10.0% Attack speed: 100% Damage (Melee): +20 darkness When wielded/worn: Changes damage: +10% darkness Light radius: -1 A viciously curved blade that a folk story says is made from a material that originates from the moon. Devouring the light around it, it fades. |
![]() Requires: - Dexterity 24 Infused by nature Infused by arcane disrupting forces 1.00 Encumbrance. Type: weapon / dagger ; tier 3 Base power: 18.0 - 23.4 Uses stats: 45% Cun, 45% Dex Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +7 Crit. chance: +6.0% Attack speed: 100% On weapon hit: * 9% chance to daze at end of turn * 25% chance to remove a magical effect Damage (Melee): +6 nature When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +3 Wil / +1 Cun / +2 Con Changes resistances penetration: +7% lightning Sharp, short and deadly. |
![]() Requires: - Dexterity 24 Crafted by a master Infused by psionic forces 1.00 Encumbrance. Type: weapon / dagger ; tier 3 Base power: 20.5 - 26.7 Uses stats: 45% Cun, 45% Dex Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +7 Crit. chance: +6.0% Attack speed: 100% On weapon hit: * Projects up to 2 attacks dealing 30% weapon damage to random targets in range 7 (cannot hit the initial target) When wielded/worn: Physical power: +5 (+1 eff.) Changes stats: +3 Con Changes resistances penetration: +5% physical Disarm immunity: +14% Sharp, short and deadly. |
![]() Requires: - Strength 25 Crafted by a master 5.00 Encumbrance. [Unique] Type: weapon / greatmaul ; tier 1 It must be held with both hands. Base power: 30.0 - 51.0 Uses stat: 130% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +7 Crit. chance: +1.5% Attack speed: 100% When wielded/worn: It can be used to activate talent Shattering Blow (costing 20 power out of 20/20) : Effective talent level: 2.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Hits the target with your weapon, doing 124% damage. If the attack hits, the target's armour and saves are reduced by 11 for 6 turns. Also if the target is protected by a temporary damage shield there is 60% chance to shatter it. Armor reduction chance increases with your Physical Power. This is a big, nasty-looking tree trunk that Bill the Troll used as a weapon. It could still serve this purpose, should you be strong enough to wield it! |
![]() Requires: - Strength 42 Infused by nature Infused by arcane disrupting forces 3.00 Encumbrance. [Unique] Type: weapon / mace ; tier 3 Base power: 40.0 - 56.0 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +4 Crit. chance: +9.0% Attack speed: 100% Damage (Melee): +10 silence / +18 nature When wielded/worn: Accuracy: +6 (+2 eff.) It can be used to activate talent Rush (costing 15 power out of 25/25) : Effective talent level: 3.9 Power cost: 15 out of 25/25. Range: 9 Travel Speed: instantaneous Description: Rush toward a target spot with incredible speed. If the spot is reached and occupied, you will perform a free melee attack against the target there. This attack does 120% weapon damage and can daze the target for 3 turns if it hits. You must rush from at least 2 tiles away. This thick-set mace was used by the Spellhunter Vorlan, who crafted it from the wood of an ancient oak that was uprooted during the Spellblaze. Many were the wizards and witches felled by this weapon, brought to justice for the crimes they committed against nature. |
![]() elven-wood starstaff 'Morningstone' (25-30 power, 5 apr, physical element) Requires: - Magic 35 Infused by nature 5.00 Encumbrance. Type: weapon / staff ; tier 4 It must be held with both hands. Base power: 25.0 - 30.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +5 Crit. chance: +4.5% Attack speed: 100% On weapon hit: * 40% chance to blind Burst (radius 1) on hit: +8 light When wielded/worn: Defense: +12 (+6 eff.) Effects on melee hit: * 10% chance to blind Changes stats: +5 Str / +4 Dex Changes resistances penetration: +10% light Changes damage: +25% physical Grants telepathy: Dragon Talent granted: +1 Command Staff Spellpower: +12 (+6 eff.) Spell crit. chance: +4% Light radius: +4 Infravision radius: +3 See invisible: +12 It can be used to activate talent Illuminate, placing all other charms into a 6 cooldown : Effective talent level: 2.0 Power cost: 6 out of 6/6. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Creates a globe of pure light within a radius of 7 that illuminates the area. At level 3, it also blinds all who see it (except the caster) for 3 turns. At level 4, it also deals 59.21 light damage. Staves designed for wielders of magic, by the greats of the art. |
![]() Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Physical power: +2 (+0 eff.) Spell save: +6 (+3 eff.) Size category: +1 A belt that goes around your waist. |
![]() Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +7 (+3 eff.) Changes stats: +1 Cun / +2 Dex Physical save: +6 (+2 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
![]() Crafted by a master 2.00 Encumbrance. [Unique] Type: armor / feet ; tier 2 When wielded/worn: Armour: +1 Defense: +2 (+1 eff.) Fatigue: +2% Changes stats: +3 Cun Talent mastery: +0.20 Cunning / Survival It can be used to boost speed by 48% (based on Cunning), costing 50 power out of 50/50. The boots of a Rogue outcast, who knew that the best way to deal with a problem was to run from it. |
![]() Crafted by a master 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 3 When wielded/worn: Armour: +8 Changes stats: +4 Con Talent cooldown: Clinch (-2 turns) Disarm immunity: +40% Stun/Freeze immunity: +30% Knockback immunity: +30% These gloves make you feel rock steady! These magical gloves feel really soft to the touch from the inside. On the outside, magical stones create a rough surface that is constantly shifting. When you brace yourself, a magical ray of earth energy seems to automatically bind them to the ground, granting you increased stability. |
![]() Infused by nature 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 1 When wielded/worn: Changes stats: +4 Cun / +4 Wil Changes resistances: +10% nature Changes damage: +5% nature Talent mastery: +0.20 Wild-gift / Slime Poison immunity: +20% Mindpower: +2 (+1 eff.) These gloves are coated with a thick, green liquid. |
![]() Infused by psionic forces 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Defense: +1 (+0 eff.) Changes resistances: +10% mind Changes damage: +10% mind Psi each turn: +0.10 Mindpower: +2 (+1 eff.) Mental crit. chance: +3% A pointy cloth hat, very wizardly... |
![]() Requires: - Strength 22 Crafted by a master 9.00 Encumbrance. [Unique] Type: armor / light ; tier 2 When wielded/worn: Armour: +6 Defense: +4 (+2 eff.) Ranged Defense: +8 (+4 eff.) Fatigue: +10% Changes stats: +2 Str / +2 Con Maximum encumbrance: +20 Knockback immunity: +10% Life regen: +0.70 Stamina each turn: +0.70 Maximum life: +45.00 Maximum stamina: +43.00 Size category: +1 A rough hide made from a massive beast. Seeing as it's so weathered but still usable, maybe it's a bit special... |
![]() Requires: - Strength 22 Crafted by a master 9.00 Encumbrance. [Unique] Type: armor / light ; tier 3 When wielded/worn: Armour: +7 Defense: +6 (+3 eff.) Fatigue: +7% Changes stats: +5 Wil / +4 Con Changes resistances: +35% nature Reduces incoming crit damage: 30.00% Transfers a bleed, poison, or wound to its source or a nearby enemy every 4 turns. No rogue blades shall incapacitate the wearer of this armour. |
![]() living dwarven-steel shield (8 def, 2 armour, 83 block) Requires: - Strength 24 - Talent Heavy Armour Training (level 2) Infused by nature 7.00 Encumbrance. Type: armor / shield ; tier 3 When wielded/worn: Armour: +2 Defense: +8 (+4 eff.) Ranged Defense: +8 (+4 eff.) Fatigue: +12% Damage when hit (Melee): 15 nature Changes resistances: +12% nature / +13% blight Talent granted: +3 Block Maximum life: +45.00 Handheld deflection devices. |
![]() 0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 (+4 eff.) Physical save: +8 (+3 eff.) Spell save: +8 (+4 eff.) Mental save: +8 (+4 eff.) When used to imbue an object: Defense: +8 (+4 eff.) Physical save: +8 (+3 eff.) Spell save: +8 (+4 eff.) Mental save: +8 (+4 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() Powered by arcane forces 3.00 Encumbrance. Type: tool / digger ; tier 3 When wielded/worn: Effects on melee hit: * 30% chance to blind Damage when hit (Melee): 4 light Changes stats: +2 Str / +2 Mag Changes resistances: +9% light Changes resistances penetration: +10% temporal Changes damage: +3% temporal Maximum mana: +22.00 Spell crit. chance: +6% Light radius: +2 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
![]() Infused by nature 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Changes stats: +1 Str Changes resistances: +10% nature Changes damage: +6% nature When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
![]() 0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
![]() Infused by nature Infused by psionic forces 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Physical save: +6 (+2 eff.) Mental save: +5 (+2 eff.) Light radius: +2 See stealth: +6 See invisible: +6 Healing mod.: +11% A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
![]() Infused by psionic forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 1 When wielded/worn: Changes stats: +5 Wil Mental save: +10 (+5 eff.) Mindpower: +5 (+2 eff.) The wearer is asleep. Lucid Dreamer: This item allows the wearer to act while sleeping. It can be used to activate talent Sleep (costing 20 power out of 25/25) : Effective talent level: 3.0 Power cost: 20 out of 25/25. Range: 7 Travel Speed: instantaneous Is: a mind power Description: Puts targets in a radius of 1 to sleep for 3 turns, rendering them unable to act. Every 8 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 50% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. |
![]() Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
![]() 0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() Powered by arcane forces 2.00 Encumbrance. [Unique] Type: charm / rod ; tier 3 It can be used to shoot a cone of flames (radius 5) for 338.00 fire damage (based on Magic), costing 50 power out of 75/75. Gwai, a Pyromanceress that lived during the Spellhunt, was cornered by group of mage hunters. She fought to her last breath and is said to have killed at least ten people with this wand before she fell. |
![]() Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
![]() Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
![]() 0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
By Can I has Marauder yet? the Cornac Rogue level 9
23rd Haze 122nd year of Ascendancy at 17:53 see stats
By Can I has Marauder yet? the Cornac Rogue level 20
66th Pyre 123rd year of Ascendancy at 00:26 see stats
By Can I has Marauder yet? the Cornac Rogue level 19
64th Pyre 123rd year of Ascendancy at 10:51 see stats
By Can I has Marauder yet? the Cornac Rogue level 15
57th Regrowth 123rd year of Ascendancy at 01:59 see stats
By Can I has Marauder yet? the Cornac Rogue level 10
47th Haze 122nd year of Ascendancy at 00:13 see stats
By Can I has Marauder yet? the Cornac Rogue level 20
65th Pyre 123rd year of Ascendancy at 13:25 see stats
By Can I has Marauder yet? the Cornac Rogue level 8
42nd Dusk 122nd year of Ascendancy at 23:28 see stats
By Can I has Marauder yet? the Cornac Rogue level 28
12nd Haze 123rd year of Ascendancy at 05:53 see stats
By Can I has Marauder yet? the Cornac Rogue level 7
79th Pyre 122nd year of Ascendancy at 06:57 see stats
By Can I has Marauder yet? the Cornac Rogue level 7
2nd Mirth 122nd year of Ascendancy at 04:05 see stats
By Can I has Marauder yet? the Cornac Rogue level 20
65th Pyre 123rd year of Ascendancy at 21:34 see stats
By Can I has Marauder yet? the Cornac Rogue level 26
2nd Dusk 123rd year of Ascendancy at 12:31 see stats
Log
Talent Nimble Movements is ready to use.
Frail mouse dashes quickly!
Frail mouse is no longer evading attacks.
Snow cat deactivates Stealth.
Snow cat hits Snow cat for 6 physical damage.
Snow cat hits Snow cat for 7 physical damage.
Talent Nimble Movements is ready to use.
Panther briefly catches sight of you!
Panther dashes quickly!
Frail mouse dashes quickly!
Character control switched to Can I has Marauder yet?.
There is an exit to the worldmap here (press '' or right click to use).
New Achievement: Dreaming my dreams (Exploration mode)!
Option unlocked: New Class: Solipsist (Psionic)
As your mind-mouse enters the dream portal you suddenly wake up. You feel good!
Can I has Marauder yet? deactivates Apply Poison.
Can I has Marauder yet? deactivates Lacerating Strikes.
Can I has Marauder yet? deactivates Volatile Poison.
Can I has Marauder yet? deactivates Precise Strikes.
Can I has Marauder yet? deactivates Leeching Poison.