Cast and Dash the level 11 Whitehoof Archmage by Flare584

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.5.10
Addons
CampaignOrcs
ModeNightmare Roguelike
SexMale
RaceWhitehoof
ClassArchmage
Level / Exp11 / 82%
Sizemedium
Lifes / Deaths

Primary Stats

Strength23 (base 10)
Dexterity9 (base 10)
Constitution12 (base 10)
Magic50 (base 36)
Willpower12 (base 13)
Cunning24 (base 23)

Resources

Life-31/224
Mana134/190
Steam100/100
Healing Factor1.0164835164835
Regeneration0.25412087912088

Speed

Mental0%
Attack0%
Movement+60%
Spell0%
Global+100%

Vision

Sight10
Lite2
See Stealth6
See Invisible5

Offense: Mainhand

Damage21
Accuracy3
Crit Chance12%
APR2
Speed1.00

Offense: Spell

Spellpower38
Crit Chance11%
Speed1

Offense: Mind

Mindpower18
Crit Chance5%
Speed1

Offense: Damage Bonus

Mind+11%
Lightning+10%

Defense: Base

Armour (hardiness)2 (30%)
Defense9
Ranged Defense19
Fatigue0
Physical Save12
Spell Save29
Mental Save18

Defense: Resistances

Mind+ 11%( 70%)

Defense: Immunities

Pinning Resistance50%
Bleed Resistance100%
Instadeath Resistance100%
Stun Resistance25%
Poison Resistance100%
Silence Resistance50%

Inscriptions (3/3)

Runes
Runes
Runes

Class Talents

Spell / Arcane1.30
3/5
0/5
0/5
0/5
Spell / Phantasm1.30
0/5
0/5
0/5
0/5
Spell / Earth1.30
0/5
0/5
0/5
0/5
Spell / Fire1.30
0/5
0/5
0/5
0/5
Spell / Water1.30
0/5
0/5
0/5
0/5
Spell / Storm1.30
2/5
0/5
0/5
0/5
Spell / Air1.30
5/5
5/5
2/5
0/5

Generic Talents

Spell / Aegis1.30
1/5
0/5
0/5
0/5
Steamtech / Chemistry1.00
1/5
0/5
0/5
0/5
Spell / Divination1.30
0/5
0/5
0/5
0/5
Steamtech / Physics1.00
1/5
1/5
0/5
0/5
Spell / Conveyance1.30
4/5
0/5
0/5
0/5
Race / Whitehooves1.00
5/5
0/5
0/5
0/5

Effects

talent
beneficial effect

Quests

active
active
done
active
active

Equipment

On feet
Around waist
Main armor
Light source
On hands
In main hand

Inventory

Achievements

Level 10 (Nightmare (Roguelike) difficulty) Got a character to level 10.
By Cast and Dash the Whitehoof Archmage level 10
16th Retaking 124th year of Ascendancy at 17:31
see stats

Log

Rested for 0 turns (stop reason: all resources and life at maximum).
Ran for 57 turns (stop reason: at door).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

Ran for 4 turns (stop reason: at door).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

Ran for 46 turns (stop reason: at door).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

Ran for 1 turns (stop reason: dialog is displayed).

Cast and Dash casts Lightning.

Cast and Dash hits Sun paladin for 130 lightning damage.

Talent Lightning is ready to use.

Cast and Dash casts Chain Lightning.

Cast and Dash casts Chain Lightning.

Cast and Dash hits Sun paladin for 122 lightning damage.

Cast and Dash casts Lightning.

Cast and Dash hits Sun paladin for 188 lightning damage.

Cast and Dash casts Manathrust.

Cast and Dash hits Sun paladin for 120 arcane damage.
Sun paladin uses Shield Pummel.

Saving game...