Garnet the level 2 Higher Wyrmic by eigenvaluek

Character

GameTales of Maj'Eyal: Age of Ascendancy 0.9.47
AddonsItems Vault 0.9.47
CampaignMaj'Eyal
ModeNormal Adventure
SexFemale
RaceHigher
ClassWyrmic
Level / Exp2 / 86%
Sizemedium
Lifes / Deaths

Primary Stats

Strength22 (base 21)
Dexterity11 (base 10)
Constitution11 (base 11)
Magic11 (base 10)
Willpower14 (base 13)
Cunning12 (base 10)

Resources

Life122/129
Stamina113/113
Equilibrium0
Healing Factor1
Regeneration0.25

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite2
Infravision5

Offense: Mainhand

Damage24
Accuracy15
Crit Chance7%
APR1
Speed1.00

Offense: Spell

Spellpower11
Crit Chance2%
Speed1

Offense: Mind

Mindpower14.6
Crit Chance2%
Speed1

Defense: Base

Armour (hardiness)2 (30%)
Defense1.35
Ranged Defense1.35
Fatigue6
Physical Save11.55
Spell Save8.75
Mental Save9.1

Defense: Resistances

Lightning+ 1%( 70%)
Temporal+ 12%( 70%)
Fire+ 2%( 70%)
Cold+ 1%( 70%)
All 0%( 70%)

Defense: Immunities

Knockback Resistance20%

Inscriptions (2/3)

Infusions
Infusions

Class Talents

Technique / Combat veteran1.00
0/5
0/5
0/5
0/5
Wild-gift / Fire drake aspect1.30
2/5
0/5
0/5
0/5
Technique / Two-handed weapons1.10
0/5
0/5
0/5
0/5
Wild-gift / Sand drake aspect1.30
0/5
0/5
0/5
0/5
Technique / Shield offense1.10
0/5
0/5
0/5
0/5
Wild-gift / Storm drake aspect1.30
1/5
0/5
0/5
0/5
Wild-gift / Cold drake aspect1.30
1/5
0/5
0/5
0/5
Wild-gift / Venom drake aspect1.30
0/5
0/5
0/5
0/5

Generic Talents

Wild-gift / Fungus1.10
0/5
0/5
0/5
0/5
Wild-gift / Call of the wild1.20
1/5
0/5
0/5
0/5
Race / Higher1.00
1/5
0/5
0/5
0/5
Technique / Combat training1.00
0/5
2/5
1/5
1/5
0/5

Effects

Quests

failed
done
active

Equipment

Tool
Around neck
Main armor
Light source
In main hand

Inventory

Achievements

Log


Resting starts...

Talent Bellowing Roar is ready to use.
Rested for 41 turns (stop reason: all resources and life at maximum).


Wolf hits Garnet for 7 physical damage.

Wolf hits Garnet for 7 physical damage.
Garnet hits wolf for 28 physical, 6 acid damage (total 34.00).
Wolf hits Garnet for 7 physical damage.

Garnet uses Ice Claw.

Garnet hits wolf for 57 cold damage.
Garnet killed wolf!

Resting starts...

Talent Ice Claw is ready to use.
Rested for 30 turns (stop reason: all resources and life at maximum).


Hornet swarm hits Garnet for 3 physical damage.
Garnet hits hornet swarm for 28 physical damage.
Garnet killed hornet swarm!

Garnet hits large white snake for 28 physical, 6 acid damage (total 33.67).
Large white snake misses Garnet.


Large white snake hits Garnet for 8 physical damage.
Garnet hits large white snake for 24 physical damage.
Garnet killed large white snake!