










Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.5 |
| Addons | Items Vault 1.5.0Donators/Buyers bonus! Possessor Bonus Class 1.5.4Donators/Buyers bonus! Embers of Rage 1.5.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Better Item Description 1.5.5This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Enhanced Object Compare 1.5.0Improves the "Press
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. |
| Campaign | Maj'Eyal |
| Mode | Normal Adventure |
| Sex | Female |
| Race | Shalore |
| Class | Archmage |
| Level / Exp | 20 / 9% |
| Size | medium |
| Lifes / Deaths | Killed by Yvyldana the forest troll at level 5 on the 78th Pyre 122nd year of Ascendancy at 06:10 0 / 7Killed by slaver at level 12 on the 1st Haze 122nd year of Ascendancy at 17:58 Killed by Horned Horror at level 14 on the 10th Haze 122nd year of Ascendancy at 00:34 Killed by multi-hued crystal at level 16 on the 27th Haze 122nd year of Ascendancy at 15:33 Killed by Mogran the Bringer of Doom at level 18 on the 48th Haze 122nd year of Ascendancy at 02:51 Killed by Nerywyn the void horror at level 20 on the 51st Haze 122nd year of Ascendancy at 08:46 Killed by Nerywyn the void horror at level 20 on the 51st Haze 122nd year of Ascendancy at 08:48 |
Primary Stats
| Strength | 12 (base 10) |
| Dexterity | 26 (base 11) |
| Constitution | 38 (base 31) |
| Magic | 57 (base 35) |
| Willpower | 62 (base 29) |
| Cunning | 34 (base 13) |
Resources
| Life | -3/332 |
| Mana | 566/566 |
| Healing Factor | 1.2019230769231 |
| Regeneration | 4.0264423076923 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 7 |
| Infravision | 5 |
| See Invisible | 12 |
| ESP Range | 10 |
| ESP Kinds | demon/minor, demon/major, humanoid/orc |
Offense: Mainhand
| Damage | 46 |
| Accuracy | 25 |
| Crit Chance | 20% |
| APR | 4 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 54 |
| Crit Chance | 45% |
| Speed | 1 |
Offense: Mind
| Mindpower | 44 |
| Crit Chance | 25% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +10% |
| Arcane | +30% |
| Cold | +45% |
| All | 0% |
| Lightning | +30% |
| Light | +6% |
| Mind | +17% |
| Fire | +48% |
| Nature | +15% |
Offense: Damage Penetration
| Mind | +5% |
| Physical | +5% |
| Fire | +10% |
| Light | +15% |
Defense: Base
| Armour (hardiness) | 19 (60%) |
| Defense | 25 |
| Ranged Defense | 27 |
| Fatigue | 7 |
| Physical Save | 24 |
| Spell Save | 39 |
| Mental Save | 37 |
Defense: Resistances
| Light | + 15%( 70%) |
| Temporal | + 10%( 70%) |
| Nature | + 50%( 70%) |
| Cold | + 19%( 70%) |
| All | 0%( 70%) |
Defense: Immunities
| Pinning Resistance | 31% |
| Instadeath Resistance | 100% |
| Confusion Resistance | 10% |
| Silence Resistance | 40% |
| Stun Resistance | 24% |
| Poison Resistance | 20% |
| Knockback Resistance | 20% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 7 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 160 and cleanse 1 wound and 1 poison effect. Its effects scale with your Magic stat. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 19 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 286 damage for 4 turns. Its effects scale with your Magic stat. |
| Runes | Effective talent level: 1.0 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 26 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 1080% for 10 turns and instantly restoring 54 mana. Also when resting your mana will regenerate at 0.5 per turn. Its effects scale with your Magic stat. |
Class Talents
| Spell / Arcane | 1.30 |
| 5/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| Spell / Phantasm | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Earth | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Fire | 1.30 |
| 5/5 |
| 5/5 |
| 2/5 |
| 0/5 |
| Spell / Water | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Air | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Meta | 1.30 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Spell / Aegis | 1.30 |
| 4/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Spell / Divination | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Conveyance | 1.30 |
| 5/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Race / Shalore | 1.00 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a renegade Shaloren camp to the west. * You have explored the scintillating caves and destroyed the Spellblaze Crystal. * You have explored the Rhaloren camp and killed the Inquisitor. | done |
You successfully escorted the lost warrior to the recall portal on level 1 of Heart of the Gloom. Escort: lost warrior (level 1 of Heart of the Gloom)As a reward you improved talent Vitality (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 3 of Old Forest. Escort: repented thief (level 3 of Old Forest)As a reward you improved Dexterity by +2. | done |
You successfully escorted the worried loremaster to the recall portal on level 2 of Heart of the Gloom. Escort: worried loremaster (level 2 of Heart of the Gloom)As a reward you improved Constitution by +2. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * The fortress shadow has asked that you come back as soon as possible. The fortress's current energy level is: 30. | active |
The Abashed Expanse is a part of Eyal torn apart by the Spellblaze and thrown into the void between the stars. Spellblaze FalloutsIt has recently begun to destabilize, threatening to crash onto Eyal, destroying everything in its path. You have entered it and must now stabilize three wormholes by firing any spell at them. Remember, the floating islands are not stable and might teleport randomly. However, the disturbances also help you: your Phase Door spell is fully controllable even if not of high level yet. * You have explored the expanse and closed all three wormholes. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsAgrimley the hermit needs your help making an elixir of explosive force. He has given you some notes on the ingredients: * You've found the needed orc heart. * You've found the needed xorn fragment. * 'Needed: one mummified bone. That is, a bone from a corpse that's undergone mummification. Actually, any bit of the body would do, but the bones are the only parts you're certain to find when you kick a mummy apart. I recommend finding one that doesn't apply curses.' Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * You've found the needed vial of wight ectoplasm. * You've found the needed wretchling eyeball. * You've found the needed pouch of bone giant dust. | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within2 lumberjacks have died. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Frost Treads (1 def, 4 armour)2.0 T2 feet armor [Unique] Nature While equipped: Stats +4 Str +4 Dex +4 Cun dps ---------- Dmg.mod +15% cold ----- def ----- Armour +4 Defense +1 (+1 eff.) Fatigue +7% Resists +10% nature +20% cold ---------- misc Light +1 A pair of leather boots. Cold to the touch, they radiate a cold blue light. |
| Light source | Boryhor the Bloombane1.0 T3 lite [Rare] Psionic While equipped: Stats +4 Dex +5 Wil dps ---------- Crit.mult +6.00% Dmg.mod +7% mind Res.pen +5% physical Acc +8 (+4 eff.) Melee Ret 16 nature ----- def ----- HP.reg +0.20 ---------- misc Light +3 A normal brass lantern, enhanced by alchemy to make it brighter. |
| On head | Xythra the Shinewyrd (2 def, 0 armour)2.0 T3 head armor [Rare] Psionic While equipped: Stats +1 Mag +5 Wil +4 Cun dps ---------- Mind.pwr +4 (+1 eff.) Melee Ret 8 light On Hit (Melee): * 30% chance to blind ----- def ----- Defense +2 (+1 eff.) Resists +15% light ---------- misc Infravis +1 See.Invis +12 A pointy cloth hat, very wizardly... |
| Tool | Bybar the ash wand of conjuration [power 175] (10 cooldown)2.0 T2 wand charm [Rare] Arcane While equipped: Stats +2 Cun dps ---------- Res.pen +5% mind Melee Ret 4 mind ---------- misc Max.vim +7.00 Telepathy Demon/Major Humanoid/Orc Demon/Minor Fire a bolt of a random element with (base) damage 87 to 175 Puts all charms on 10 cooldown Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
| On fingers | conjurer's steel ring of perseverance0.1 T2 ring jewelry [Ego+] Arcane/Master While equipped: Stats +5 Wil +5 Mag dps ---------- Spell.pwr +5 (+1 eff.) ----- def ----- HP.reg +1.70 Stun/Frz- +24% Rings can have magical properties. |
| On fingers | steel ring 'Lightstone'0.1 T2 ring jewelry [Rare] Master While equipped: Stats +3 Cun dps ---------- Dmg.mod +6% light +18% fire Res.pen +15% light +10% fire ----- def ----- Defense +6 (+3 eff.) ---------- misc Light +3 Rings can have magical properties. |
| Around waist | spiritwalker's hardened leather belt of burglary1.0 T3 belt armor [Ego++] Arcane/Master While equipped: Stats +4 Dex +2 Mag +3 Cun +7 Lck ----- def ----- Stealth +8 ---------- misc T.Disarm +5 Mana/turn +0.30 Max.mana +33.00 Infravis +4 A belt that goes around your waist. This item has been sent to the Item's Vault. |
| In main hand | Lost Staff of Archmage Tarelion (30-36 power, 4 apr, arcane element)5.0 T5 staff 2H weapon [Unique] Arcane Power 30.0 - 36.0 Physical Uses 150% Mag Mastery Staff Mastery Acc+ +2.5% procs dam / acc Apr +4 Atk.spd 100% While equipped: Stats +7 Wil +8 Mag dps ---------- Spell.crit +25% Spell.pwr +40 (+11 eff.) Dmg.mod +30% lightning +30% fire +30% arcane +30% cold ----- def ----- Silence- +40% ---------- misc Mana/s.crit +12.00 Max.mana +40.00 Talents +1 Command Staff Cooldown Chain Lightning -2 Ice Storm -2 Arcane Vortex -2 Fireflash -2 Archmage Tarelion travelled the world in his youth. But the world is not a nice place and it seems he had to run fast. This item has been sent to the Item's Vault. |
| On hands | Sludgegrip (0 def, 0 armour)1.0 T1 hands armor [Unique] Nature While equipped: Stats +4 Cun +4 Wil dps ---------- Mind.pwr +2 (+1 eff.) Dmg.mod +5% nature ----- def ----- Resists +10% nature Poison- +20% ---------- misc Masteries +0.20 Wild-gift/Slime These gloves are coated with a thick, green liquid. |
| Main armor | Spider-Silk Robe of Spydrรซ (10 def, 15 armour)2.0 T3 cloth armor [Unique] Nature While equipped: Stats +5 Con +4 Wil dps ---------- Mind.crit +5% Mind.pwr +10 (+3 eff.) Dmg.mod +10% acid +10% nature +10% mind Melee Ret 20 nature slow 20 poison ----- def ----- Armour +15 Hardiness +30% Defense +10 (+5 eff.) Resists +30% nature Phys.save +10 (+5 eff.) Spell.save +10 (+3 eff.) This set of robes is made wholly of spider silk. It looks outlandish and some sages think it came from another world, probably through a farportal. This item has been sent to the Item's Vault. |
| Cloak | linen cloak 'Cyromina' (4 def, 0 armour)2.0 T1 cloak armor [Rare] Arcane While equipped: dps ---------- Crit.mult +6.00% Melee Ret 8 mind 8 physical ----- def ----- Defense +4 (+2 eff.) Rng.Def +3 (+1 eff.) Spell.save +6 (+2 eff.) Mind.save +5 (+2 eff.) HP.reg +1.20 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | stabilizing gold amulet of magic (+4)0.1 T3 amulet jewelry [Ego] Arcane/Nature While equipped: Stats +4 Mag ----- def ----- Resists +11% temporal Pinning- +31% Knockbk- +20% Amulets can have magical properties. |
Inventory
regeneration infusion (heal 60 over 5 turns)0.1 T1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 60 life over 5 turns. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
regeneration infusion of the wizard (heal 285 over 5 turns)0.1 T1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 285 life over 5 turns. Its effects scale with your Magic stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
clarifying gold amulet of healing0.1 T3 amulet jewelry [Ego] Nature While equipped: ----- def ----- Resists +10% mind Heal.mod +13% Cut- +50% Confus- +20% Heal: Puts all charms on 35 cooldown Level 2.0 Pwr.cost 35 out of 35/35. Range melee/personal Travel.spd instantaneous Is a nature gift Description: Imbues your body with natural energies, healing for 249 life. The life healed will increase with your Mindpower. Amulets can have magical properties. |
arcing steel dagger of massacre (18.5-24.05 power, 6 apr)1.0 T2 dagger 1H weapon [Ego] Arcane/Master Power 18.5 - 24.1 Physical Uses 45% Dex, 45% Str Acc+ +0.5% APR / acc Apr +6 Crit +5.0% Atk.spd 100% Melee+ +5 lightning On Hit: * 25% chance for lightning to arc to a second target Sharp, short and deadly. |
steel greatmaul of vileness (28-42 power, 2 apr)5.0 T2 greatmaul 2H weapon Reqs Str 16 [Ego] Arcane Power 28.0 - 42.0 Physical Uses 120% Str Acc+ +0.1% dam / acc Apr +2 Crit +1.0% Atk.spd 100% Melee+ +10 blight On Hit: * 13% chance to disease Massive two-handed mauls. |
mighty ash longbow of power4.0 T2 longbow 2H weapon Reqs Shoot [Ego] Master Acc+ +0.2% crit / acc Atk.spd 125% Range +7 While equipped: Stats +5 Str dps ---------- Phys.pwr +12 (+10 eff.) Dmg.mod +15% physical Res.pen +12% physical Longbows are used to shoot arrows at your foes. |
manaburning dwarven-steel longsword of dampening (24-33.6 power, 4 apr)3.0 T3 longsword 1H weapon Reqs Str 24 [Ego] Disrupt Power 24.0 - 33.6 Physical Uses 100% Str Acc+ +0.4% crit.pwr / acc Apr +4 Crit +3.5% Atk.spd 100% On Hit: * 10 arcane resource burn While equipped: ----- def ----- Resists +7% acid +11% fire +9% cold +7% lightning Spell.save +6 (+2 eff.) Sharp, long, and deadly. |
insidious dwarven-steel mace of erosion (28-39.2 power, 4 apr)3.0 T3 mace 1H weapon Reqs Str 24 [Ego] Nature Power 28.0 - 39.2 Physical Uses 100% Str Acc+ +0.1% dam / acc Apr +4 Crit +1.5% Atk.spd 100% Melee+ +24 insidious poison +7 temporal +7 nature Blunt and deadly. |
shimmering ash starstaff (15-18 power, 3 apr, physical element)5.0 T2 staff 2H weapon [Ego] Arcane Power 15.0 - 18.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.5% procs dam / acc Apr +3 Crit +3.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +2% Spell.pwr +6 (+2 eff.) Dmg.mod +15% physical ---------- misc Mana/turn +0.10 Max.mana +42.00 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
Gyldathra the steel waraxe (11.5-16.1 power, 3 apr)3.0 T2 waraxe 1H weapon Reqs Str 16 [Rare] Psionic Power 11.5 - 16.1 Physical Uses 100% Str Acc+ +0.2% crit / acc Apr +3 Crit +4.0% Atk.spd 100% Melee+ +9 mind On Hit: * 19% chance to cause random gloom While equipped: Stats +3 Dex +6 Wil +1 Cun dps ---------- Dmg.mod +6% mind ----- def ----- Fatigue -6% Crit.dmg- 10.00% ---------- misc See.Invis +15 One-handed war axes. |
steel waraxe (14-19.6 power, 3 apr)3.0 T2 waraxe 1H weapon Reqs Str 16 [Normal] Power 14.0 - 19.6 Physical Uses 100% Str Acc+ +0.2% crit / acc Apr +3 Crit +4.0% Atk.spd 100% One-handed war axes. |
Eclipserip (2 def, 0 armour)2.0 T3 cloak armor [Rare] Master While equipped: Stats +2 Str +2 Wil +2 Con dps ---------- Mind.crit +1% Res.pen +20% mind On Hit (Melee): * 30% chance to inflict 15% damage reduction ----- def ----- Defense +2 (+1 eff.) Resists +12% darkness A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Earavon the woollen robe (0 def, 6 armour)2.0 T2 cloth armor [Rare] Nature While equipped: Stats +7 Str +5 Mag +5 Wil dps ---------- Phys.pwr +8 (+8 eff.) Dmg.mod +8% lightning +8% physical +8% cold Acc +4 (+2 eff.) ----- def ----- Armour +6 Resists +7% lightning +9% cold Crit.dmg- 10.00% ---------- misc Light +3 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
pair of hardened leather boots 'Striketerror' (0 def, 3 armour)2.0 T3 feet armor [Rare] Master While equipped: Stats +3 Cun +3 Dex dps ---------- Res.pen +25% lightning On Hit (Melee): * 30% chance to daze at end of turn ----- def ----- Armour +3 Fatigue +3% Resists +18% fire Disengage: Puts all charms on 15 cooldown Level 3.0 Pwr.cost 15 out of 15/15. Range 7 Travel.spd instantaneous Description: Jump back up to 5 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 147% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. A pair of boots made of leather. |
undeterred pair of rough leather boots of uncanny dodging (3 def, 1 armour)2.0 T1 feet armor [Ego+] Arcane/Master While equipped: ----- def ----- Armour +1 Defense +3 (+2 eff.) Rng.Def +3 (+1 eff.) Fatigue +1% Silence- +21% Confus- +22% Stun/Frz- +21% A pair of boots made of leather. |
Lightningnail (0 def, 2 armour)1.0 T3 hands armor [Rare] Master While equipped: Stats +4 Str dps ---------- Phys.pwr +7 (+7 eff.) ----- def ----- Armour +2 Spell.save +35 (+12 eff.) Confus- +15% Stun/Frz- +10% Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Hettolin the cashmere wizard hat (2 def, 0 armour)2.0 T3 head armor [Rare] Arcane While equipped: dps ---------- Dmg.mod +19% arcane +12% blight Res.pen +15% blight Melee Ret 8 blight ----- def ----- Defense +2 (+1 eff.) Resists +5% arcane +12% blight ---------- misc Max.mana +23.00 A pointy cloth hat, very wizardly... |
hardened leather cap 'Sparkjeer' (0 def, 3 armour)2.0 T3 head armor [Rare] Master While equipped: Stats +5 Wil +2 Mag dps ---------- Melee Ret 8 lightning ----- def ----- Armour +3 Fatigue +3% Resists +8% blight Crit.dmg- 15.00% Mind.save +9 (+4 eff.) ---------- misc Light +2 Infravis +3 A cap made of leather. |
mindwoven cashmere wizard hat of darkness (+18%) (2 def, 0 armour)2.0 T3 head armor [Ego] Arcane/Psionic While equipped: dps ---------- Mind.crit +3% Mind.pwr +2 (+1 eff.) Dmg.mod +12% darkness ----- def ----- Defense +2 (+1 eff.) Resists +18% darkness ---------- misc Psi/turn +0.20 A pointy cloth hat, very wizardly... |
cured leather armour (2 def, 4 armour)9.0 T2 light armor Reqs Str 14 [Normal] While equipped: ----- def ----- Armour +4 Defense +2 (+1 eff.) Fatigue +7% A suit of armour made of leather. |
deflecting steel shield of resilience (12 def, 2 armour, 41 block)7.0 T2 shield armor Reqs Str 16 Heavy Armour Training 2 [Ego] Nature/Master While equipped: ----- def ----- Armour +2 Defense +12 (+6 eff.) Rng.Def +6 (+3 eff.) Fatigue +8% Proj.evade +4% Max.HP +56.00 ---------- misc Talents +2 Block Handheld deflection devices. |
65 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+3 eff.) Phys.save +6 (+3 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+3 eff.) Item imbue powers: Defense +6 (+3 eff.) Phys.save +6 (+3 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
8 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+2 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+2 eff.) Item imbue powers: Defense +4 (+2 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
woodsman's iron pickaxe (dig speed 36 turns)3.0 T1 digger tool [Ego] Nature While equipped: Stats +1 Str dps ---------- Dmg.mod +5% nature ----- def ----- Resists +10% nature While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Void Star1.0 T2 lite [Unique] Arcane While equipped: dps ---------- Spell.crit +5% Dmg.mod +6% acid +6% lightning +6% cold +6% arcane +6% fire ---------- misc Light +2 Echoes From The Void: Level 2.0 Pwr.cost 70 out of 70/70. Range 10 Travel.spd instantaneous Description: Shows the target the madness of the void. Each turn for 6 turns the target must make a mental save or suffer 44.21 mind damage as well as resource damage (based off the mind damage and nature of the resource). It looks like a very tiny star -- deep black -- and yet it somehow shines. |
Prox's Lucky Halfling Foot2.0 T1 misc tool [Unique] Arcane While equipped: Stats +5 Lck ----- def ----- Defense +5 (+3 eff.) ---------- misc T.Disarm +5 Detects traps. Removes (25% chance) up to three stuns, pins, or dazes each turn A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Airveil (21/21, 18.5-22.2 power, 2 apr)3.0 T2 shot ammo [Rare] Psionic Power 18.5 - 22.2 Physical Uses 50% Cun, 70% Dex Acc+ +0.1% dam / acc Apr +2 Crit +4.5% Capacity 21 Ranged+ +20 lightning +16 fire +15 physical On Hit.r1 +12 lightning +12 fire On Hit: * 40% chance to daze at end of turn * 10% chance to knock the target back Shots are used with slings to pummel your foes to death. |
4 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
Achievements
Bringer of Doom
Killed a Bringer of Doom.By Ethathi the Shalore Archmage level 18
48th Haze 122nd year of Ascendancy at 07:19 see stats
Curse Lifter
Killed Ben Cruthdar the Cursed.By Ethathi the Shalore Archmage level 11
3rd Dusk 122nd year of Ascendancy at 10:23 see stats
Exterminator
Killed 1000 creatures.By Ethathi the Shalore Archmage level 19
48th Haze 122nd year of Ascendancy at 23:10 see stats
Home sweet home
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Ethathi the Shalore Archmage level 18
30th Haze 122nd year of Ascendancy at 12:27 see stats
Level 10
Got a character to level 10.By Ethathi the Shalore Archmage level 10
10th Mirth 122nd year of Ascendancy at 11:13 see stats
Level 20
Got a character to level 20.By Ethathi the Shalore Archmage level 20
51st Haze 122nd year of Ascendancy at 05:00 see stats
Orbituary
Stabilized the Abashed Expanse to maintain it in orbit.By Ethathi the Shalore Archmage level 2
75th Pyre 122nd year of Ascendancy at 01:53 see stats
Rescuer of the lost
Rescued the merchant from the assassin lord.By Ethathi the Shalore Archmage level 12
72nd Dusk 122nd year of Ascendancy at 00:36 see stats
The Arena
Unlocked Arena mode.By Ethathi the Shalore Archmage level 8
4th Mirth 122nd year of Ascendancy at 03:42 see stats
The Right thing to do
Did the righteous thing in the ring of blood and disposed of the Blood Master.By Ethathi the Shalore Archmage level 12
2nd Haze 122nd year of Ascendancy at 23:42 see stats
Thralless
Freed at least 30 enthralled slaves in the slavers' compound.By Ethathi the Shalore Archmage level 12
2nd Haze 122nd year of Ascendancy at 16:52 see stats
Treasure Hunter
Amassed 1000 gold pieces.By Ethathi the Shalore Archmage level 19
48th Haze 122nd year of Ascendancy at 19:58 see stats
Unstoppable
Returned from the dead.By Ethathi the Shalore Archmage level 20
51st Haze 122nd year of Ascendancy at 08:46 see stats
Log
Hazavur the wretchling's acid area effect hits Ethathi for 1 acid damage.
Ethathi casts Lightning.
Ethathi's spell attains critical power!
Ethathi hits Polyyabeth the hornet swarm for (110 resilience), 421 lightning (421 total damage).
Ethathi killed Polyyabeth the hornet swarm!
Talent Fireflash is ready to use.
Talent Flame is ready to use.
Poison from Ethathi hits Void shard for 3 nature damage.
Poison from Ethathi killed Void shard!
Talent Manathrust is ready to use.
Ethathi is recovering from the damage!
Saving game...
Nerywyn the void horror's fire area effect hits Ethathi for 111 fire damage.
Nerywyn the void horror's fire area effect hits Ethathi for 111 fire damage.
Nerywyn the void horror's fire area effect hits Ethathi for 111 fire damage.
Ethathi the level 20 shalore archmage was roasted to death by Nerywyn the void horror on level 1 of Ruined Dungeon.
Nerywyn the void horror's fire area effect killed Ethathi!
Saving done.
The Blood of Life rushes through your dead body. You come back to life!
Ethathi deactivates Arcane Power.
Ethathi deactivates Shielding.
Ethathi has finished recovering.
Personal New Achievement: Unstoppable!
Saving game...
Saving done.
Talent Lightning is ready to use.
Saving game...




















































































