Frappe the level 6 Cornac Alchemist by thefrappeman

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeNormal Roguelike
SexMale
RaceCornac
ClassAlchemist
Level / Exp6 / 94%
Sizemedium
Lifes / Deaths

Primary Stats

Strength10 (base 10)
Dexterity10 (base 10)
Constitution17 (base 17)
Magic34 (base 29)
Willpower13 (base 11)
Cunning10 (base 10)

Resources

Life172/172
Mana120/120
Healing Factor1.062941519274
Regeneration2.3916184183664

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite3

Offense: Mainhand

Damage12
Accuracy4
Crit Chance2%
APR2
Speed1.00

Offense: Spell

Spellpower28
Crit Chance8%
Speed1

Offense: Mind

Mindpower13
Crit Chance1%
Speed1

Offense: Damage Bonus

Lightning+10%
Fire+25%
Cold+10%

Defense: Base

Armour (hardiness)0 (30%)
Defense0
Ranged Defense0
Fatigue0
Physical Save9
Spell Save16
Mental Save8

Defense: Resistances

Acid+ 20%( 70%)
Cold+ 30%( 70%)
Lightning+ 30%( 70%)
Fire+ 20%( 70%)
All+ 7%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Infusions
Infusions
Runes

Class Talents

Spell / Explosive admixtures1.30
5/5
3/5
0/5
0/5
Spell / Fire alchemy1.30
2/5
0/5
0/5
0/5
Spell / Frost alchemy1.30
0/5
0/5
0/5
0/5
Spell / Acid alchemy1.30
0/5
0/5
0/5
0/5
Spell / Golemancy1.30
1/5
0/5
0/5
0/5

Generic Talents

Spell / Staff combat1.30
5/5
0/5
0/5
0/5
Spell / Stone alchemy1.30
1/5
1/5
0/5
0/5

Effects

talent

Quests

done
done
active

Equipment

Around neck
Main armor
Quiver
Light source
On head
In main hand

Inventory

Achievements

Log

You pickup 0.60 gold pieces.
Frappe picks up (f.):
reinforced iron shield (0 def, 4 armour, 43 block).
There is a way to the previous level here (press '' or right click to use).
Ran for 24 turns (stop reason: at exit).


You give
Bill's Tree Trunk (30-51 power, 7 apr) to golem (servant of Frappe).
Frappe deactivates
Flame Infusion.
Frappe activates
Flame Infusion.
Frappe casts
Interact with the Golem.
Frappe casts
Extract Gems.
You extract
spinel from reinforced iron shield (0 def, 4 armour, 43 block)

Space around you starts to dissolve...


Resting starts...

Rested for 9 turns (stop reason: all resources and life at maximum).


There is nowhere left to explore.

Resting starts...

You are yanked out of this place!

Rested for 32 turns (stop reason: dialog is displayed).


You gain 2.22 gold from the transmogrification of
brass lantern of health.
You gain 1.37 gold from the transmogrification of
prismatic rough leather armour of temporal resistance (3 def, 2 armour).
You gain 1.35 gold from the transmogrification of
shielding linen wizard hat of darkness (+15%) (1 def, 0 armour).
You gain 1.50 gold from the transmogrification of
wild infusion of the sneak (res 18%; mental; dur 2; cd 12).
There is a Passageway into the Trollmire here (press '' or right click to use).
You feel very confident walking into this place.
Saving game...

Saving done.