Jaansma the level 2 Higher Necromancer by jebusjr420

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.5.5
Addons
CampaignMaj'Eyal
ModeNightmare Roguelike
SexMale
RaceHigher
ClassNecromancer
Level / Exp2 / 0%
Sizemedium
Lifes / Deaths

Primary Stats

Strength11 (base 10)
Dexterity11 (base 10)
Constitution10 (base 10)
Magic22 (base 21)
Willpower14 (base 13)
Cunning11 (base 11)

Resources

Life99/99
Mana118/127
Soul10/10
Healing Factor1
Regeneration0.25

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite2

Offense: Mainhand

Damage10
Accuracy5
Crit Chance3%
APR2
Speed1.00

Offense: Spell

Spellpower23
Crit Chance2%
Speed1

Offense: Mind

Mindpower14
Crit Chance1%
Speed1

Offense: Damage Bonus

Cold+12%

Defense: Base

Armour (hardiness)0 (30%)
Defense0
Ranged Defense0
Fatigue0
Physical Save7
Spell Save12
Mental Save8

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Infusions
Infusions
Runes

Class Talents

Spell / Animus1.30
1/5
0/5
0/5
0/5
Spell / Necrosis1.30
1/5
0/5
0/5
0/5
Spell / Necrotic minions1.30
1/5
0/5
0/5
0/5
Spell / Grave1.30
0/5
0/5
0/5
0/5
Spell / Nightfall1.30
3/5
0/5
0/5
0/5

Generic Talents

Cunning / Survival0.90
0/5
0/5
0/5
0/5
Spell / Divination1.20
1/5
0/5
0/5
0/5
Spell / Conveyance1.20
2/5
0/5
0/5
0/5
Race / Higher1.00
1/5
0/5
0/5
0/5

Effects

Quests

active

Equipment

Tool
Light source
Main armor
In main hand

Inventory

Achievements

Log

Jaansma casts Invoke Darkness.
Jaansma's Invoke Darkness hits Midge swarm for
77 darkness damage.
Jaansma's Invoke Darkness killed Midge swarm!

Resting starts...

Talent Invoke Darkness is ready to use.
Rested for 7 turns (stop reason: all resources and life at maximum).


Jaansma picks up (c.):
flaming iron greatsword (17-27.2 power, 1 apr).
Jaansma picks up (e.):
spinel.
Ran for 2 turns (stop reason: hostile spotted to the south (green worm mass)).


Jaansma casts Invoke Darkness.

Welcome to level 2 [Jaansma].
Jaansma has 3 stat point(s), 1 class talent point(s), 1 generic talent point(s) to spend. Press p to use them.

You collect a new ingredient:
green worm (1).
Jaansma's Invoke Darkness hits Green worm mass for
77 darkness damage.
Jaansma's Invoke Darkness killed Green worm mass!

Resting starts...

Talent Invoke Darkness is ready to use.
Rested for 2 turns (stop reason: all resources and life at maximum).


Ran for 6 turns (stop reason: hostile spotted to the east (stone troll)).


Jaansma casts Invoke Darkness.

Jaansma's Invoke Darkness hits Stone troll for
77 darkness damage.

Invoke Darkness is still on cooldown for 2 turns.