




Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Addons | Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.6Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Possessor Bonus Class 1.7.4Donators/Buyers bonus! Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
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Campaign | Maj'Eyal |
Mode | Insane Exploration |
Sex | Male |
Race | Ogre |
Class | Berserker |
Level / Exp | 28 / 34% |
Size | huge |
Lifes / Deaths | Killed by Bedbrourm the dwarf at level 5 on the 1st Flare 122nd year of Ascendancy at 10:19 / 89Killed by Velawen the large white snake at level 10 on the 38th Dusk 122nd year of Ascendancy at 23:25 Killed by Emelussra the sandworm destroyer at level 12 on the 43rd Dusk 122nd year of Ascendancy at 23:31 Killed by Eilinawe the warg at level 13 on the 45th Dusk 122nd year of Ascendancy at 16:55 Killed by Ikorioul the dwarf at level 15 on the 50th Dusk 122nd year of Ascendancy at 03:27 Killed by Gissra the elven guard at level 16 on the 58th Dusk 122nd year of Ascendancy at 12:26 Killed by Gylle the skeleton warrior at level 17 on the 68th Dusk 122nd year of Ascendancy at 17:23 Killed by Veladhenor the cold drake hatchling at level 17 on the 69th Dusk 122nd year of Ascendancy at 04:04 Killed by Veladhenor the cold drake hatchling at level 17 on the 69th Dusk 122nd year of Ascendancy at 05:30 Killed by Cyramina the snow giant at level 17 on the 69th Dusk 122nd year of Ascendancy at 06:56 Killed by Cyramina the snow giant at level 17 on the 69th Dusk 122nd year of Ascendancy at 08:25 Killed by Cyramina the snow giant at level 17 on the 69th Dusk 122nd year of Ascendancy at 09:53 Killed by luminous horror at level 17 on the 69th Dusk 122nd year of Ascendancy at 13:57 Killed by naga myrmidon at level 17 on the 69th Dusk 122nd year of Ascendancy at 15:18 Killed by giant acid ant at level 17 on the 69th Dusk 122nd year of Ascendancy at 20:50 Killed by Belyth the thief at level 17 on the 69th Dusk 122nd year of Ascendancy at 21:35 Killed by Mayuwen the venom drake at level 17 on the 69th Dusk 122nd year of Ascendancy at 22:57 Killed by shadow at level 17 on the 70th Dusk 122nd year of Ascendancy at 00:35 Killed by Eilinelevena the bandit lord at level 17 on the 70th Dusk 122nd year of Ascendancy at 02:07 Killed by Sileda the Guardian at level 18 on the 25th Haze 122nd year of Ascendancy at 21:00 Killed by Silima the giant acid ant at level 19 on the 26th Haze 122nd year of Ascendancy at 13:58 Killed by Esodibo the thalore at level 19 on the 37th Haze 122nd year of Ascendancy at 00:21 Killed by Lisominne the skeleton warrior at level 20 on the 40th Haze 122nd year of Ascendancy at 04:55 Killed by Lisominne the skeleton warrior at level 20 on the 40th Haze 122nd year of Ascendancy at 06:29 Killed by Poliyassra the skeleton master archer at level 20 on the 41st Haze 122nd year of Ascendancy at 06:50 Killed by Emuma the skeleton master archer at level 20 on the 41st Haze 122nd year of Ascendancy at 08:43 Killed by Yvolemira the skeleton master archer at level 20 on the 41st Haze 122nd year of Ascendancy at 13:06 Killed by Yvolemira the skeleton master archer at level 20 on the 41st Haze 122nd year of Ascendancy at 14:36 Killed by Veloth the skeleton archer at level 20 on the 42nd Haze 122nd year of Ascendancy at 05:10 Killed by Layyssra the skeleton mage at level 20 on the 42nd Haze 122nd year of Ascendancy at 14:38 Killed by assassin at level 21 on the 48th Haze 122nd year of Ascendancy at 18:23 Killed by minotaur at level 21 on the 48th Haze 122nd year of Ascendancy at 19:58 Killed by assassin at level 22 on the 49th Haze 122nd year of Ascendancy at 10:36 Killed by assassin at level 22 on the 49th Haze 122nd year of Ascendancy at 11:53 Killed by bandit lord at level 22 on the 49th Haze 122nd year of Ascendancy at 15:52 Killed by assassin at level 22 on the 49th Haze 122nd year of Ascendancy at 23:47 Killed by assassin at level 22 on the 50th Haze 122nd year of Ascendancy at 03:45 Killed by minotaur at level 22 on the 50th Haze 122nd year of Ascendancy at 14:31 Killed by bandit at level 22 on the 50th Haze 122nd year of Ascendancy at 18:11 Killed by Aerewen the large white snake at level 22 on the 51st Haze 122nd year of Ascendancy at 07:14 Killed by hornet swarm at level 23 on the 51st Haze 122nd year of Ascendancy at 08:50 Killed by Emina the blade horror at level 24 on the 54th Haze 122nd year of Ascendancy at 22:46 Killed by Emelunne the saw horror at level 24 on the 55th Haze 122nd year of Ascendancy at 03:07 Killed by Emelunne the saw horror at level 24 on the 55th Haze 122nd year of Ascendancy at 03:43 Killed by bloated horror at level 24 on the 55th Haze 122nd year of Ascendancy at 05:17 Killed by flame turret at level 24 on the 55th Haze 122nd year of Ascendancy at 09:42 Killed by Salabeth the black mamba at level 24 on the 55th Haze 122nd year of Ascendancy at 11:21 Killed by Salabeth the black mamba at level 24 on the 55th Haze 122nd year of Ascendancy at 13:46 Killed by Salabeth the black mamba at level 24 on the 55th Haze 122nd year of Ascendancy at 15:59 Killed by flame turret at level 24 on the 55th Haze 122nd year of Ascendancy at 17:30 Killed by Salabeth the black mamba at level 24 on the 55th Haze 122nd year of Ascendancy at 20:24 Killed by Xanytta the large white snake at level 24 on the 55th Haze 122nd year of Ascendancy at 23:58 Killed by Salarena the saw horror at level 24 on the 56th Haze 122nd year of Ascendancy at 02:53 Killed by Grgglck the Devouring Darkness at level 25 on the 56th Haze 122nd year of Ascendancy at 07:16 Killed by saw horror at level 25 on the 56th Haze 122nd year of Ascendancy at 10:23 Killed by Bethalralaith the mean looking elven guard at level 25 on the 58th Haze 122nd year of Ascendancy at 14:33 Killed by Xanylaith the mean looking elven guard at level 25 on the 58th Haze 122nd year of Ascendancy at 15:55 Killed by Velovena the elven warrior at level 25 on the 58th Haze 122nd year of Ascendancy at 17:31 Killed by Bethalralaith the mean looking elven guard at level 25 on the 58th Haze 122nd year of Ascendancy at 18:59 Killed by elven corruptor at level 25 on the 59th Haze 122nd year of Ascendancy at 00:26 Killed by Islamita the elven mage at level 25 on the 59th Haze 122nd year of Ascendancy at 01:48 Killed by Salanor the mean looking elven guard at level 25 on the 59th Haze 122nd year of Ascendancy at 06:48 Killed by Xerywe the elven blood mage at level 25 on the 59th Haze 122nd year of Ascendancy at 08:30 Killed by Salanor the mean looking elven guard at level 25 on the 59th Haze 122nd year of Ascendancy at 09:51 Killed by Givena the elven cultist at level 26 on the 59th Haze 122nd year of Ascendancy at 12:51 Killed by skeleton warrior at level 26 on the 59th Haze 122nd year of Ascendancy at 17:20 Killed by elven guard at level 26 on the 59th Haze 122nd year of Ascendancy at 18:45 Killed by elven corruptor at level 26 on the 59th Haze 122nd year of Ascendancy at 23:29 Killed by Bethodarin the elven cultist at level 26 on the 60th Haze 122nd year of Ascendancy at 02:44 Killed by Aribrebeth the elven guard at level 26 on the 60th Haze 122nd year of Ascendancy at 11:53 Killed by Emidheta the elven guard at level 26 on the 60th Haze 122nd year of Ascendancy at 23:58 Killed by elven blood mage at level 26 on the 61st Haze 122nd year of Ascendancy at 02:36 Killed by Polelle the elven cultist at level 26 on the 61st Haze 122nd year of Ascendancy at 07:01 Killed by Polelle the elven cultist at level 26 on the 61st Haze 122nd year of Ascendancy at 08:14 Killed by Xolle the elven warrior at level 26 on the 61st Haze 122nd year of Ascendancy at 09:35 Killed by Xeruriamira the elven warrior at level 27 on the 61st Haze 122nd year of Ascendancy at 11:57 Killed by Xitha the elven warrior at level 27 on the 61st Haze 122nd year of Ascendancy at 15:53 Killed by Xitha the elven warrior at level 27 on the 61st Haze 122nd year of Ascendancy at 16:32 Killed by war hound at level 27 on the 61st Haze 122nd year of Ascendancy at 18:10 Killed by Layovea the elven blood mage at level 27 on the 61st Haze 122nd year of Ascendancy at 19:45 Killed by Xitha the elven warrior at level 27 on the 61st Haze 122nd year of Ascendancy at 21:10 Killed by corrupted fire imp at level 27 on the 61st Haze 122nd year of Ascendancy at 23:52 Killed by elven elite warrior at level 27 on the 62nd Haze 122nd year of Ascendancy at 01:28 Killed by Gywe the elven elite warrior at level 27 on the 63rd Haze 122nd year of Ascendancy at 13:12 Killed by wretchling at level 27 on the 63rd Haze 122nd year of Ascendancy at 16:38 Killed by Silelrath the elven warrior at level 27 on the 63rd Haze 122nd year of Ascendancy at 22:56 Killed by Silelrath the elven warrior at level 27 on the 64th Haze 122nd year of Ascendancy at 00:25 Killed by Silelrath the elven warrior at level 27 on the 64th Haze 122nd year of Ascendancy at 03:04 Killed by Veluna the ogre guard at level 28 on the 64th Haze 122nd year of Ascendancy at 12:08 |
Primary Stats
Strength | 118 (base 60) |
Dexterity | 25 (base 11) |
Constitution | 52 (base 52) |
Magic | 12 (base 10) |
Willpower | 8 (base 10) |
Cunning | 12 (base 10) |
Resources
Life | 925/925 |
Stamina | 156/156 |
Healing Factor | 0.78932921876486 |
Regeneration | 1.3162435522025 |
Speed
Mental | 0% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 13 |
Offense: Barehand
Damage | 36 |
Accuracy | 48 |
Crit Chance | 17% |
APR | 0 |
Speed | 1.00 |
Offense: Spell
Spellpower | 12 |
Crit Chance | 1% |
Speed | 1 |
Offense: Mind
Mindpower | 10 |
Crit Chance | 1% |
Speed | 1 |
Offense: Damage Bonus
All | 0% |
Defense: Base
Armour (hardiness) | 0 (30%) |
Defense | 10 |
Ranged Defense | 10 |
Fatigue | 0 |
Physical Save | 39 |
Spell Save | 21 |
Mental Save | -11 |
Defense: Resistances
All | + 15%( 70%) |
Defense: Immunities
Instadeath Resistance | 100% |
Inscriptions (3/3)
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 719 damage for 4 turns. Its effects scale with your Strength stat. |
Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 162 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Constitution stat. |
Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 100 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Constitution stat. |
Class Talents
Technique / Two-handed assault | 1.30 |
| 5/5 |
| 1/5 |
| 3/5 |
| 1/5 |
Technique / Berserker's strength | 1.30 |
| 1/5 |
| 1/5 |
| 4/5 |
| 1/5 |
Technique / Bloodthirst | 1.30 |
| 5/5 |
| 1/5 |
| 2/5 |
| 5/5 |
Technique / Combat techniques | 1.30 |
| 4/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Combat veteran | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Generic Talents
Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Race / Ogre | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Technique / Conditioning | 1.30 |
| 1/5 |
| 5/5 |
| 1/5 |
| 1/5 |
Technique / Combat training | 1.30 |
| 5/5 |
| 3/5 |
| 0/5 |
| 5/5 |
| 4/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
talent | Daunting Presence |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | active |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. | active |
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a renegade Shaloren camp to the west. * You have explored the scintillating caves and destroyed the Spellblaze Crystal. * You have explored the Rhaloren camp and killed the Inquisitor. | done |
You successfully escorted the lone alchemist to the recall portal on level 2 of Scintillating Caves. Escort: lone alchemist (level 2 of Scintillating Caves)As a reward you improved Dexterity by +5. | done |
You successfully escorted the lone alchemist to the recall portal on level 3 of Scintillating Caves. Escort: lone alchemist (level 3 of Scintillating Caves)As a reward you improved Dexterity by +5. | done |
You successfully escorted the lone alchemist to the recall portal on level 3 of Trollmire. Escort: lone alchemist (level 3 of Trollmire)As a reward you improved Dexterity by +5. | done |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Old Forest. Escort: lost sun paladin (level 2 of Old Forest)As a reward you improved Strength by +5. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
After rescuing Melinda from Kryl-Feijan and the cultists you met her again in Last Hope. Melinda, lucky girlMelinda was saved from the brink of death at the beach, by a strange wave of blight. The Fortress Shadow said she could be cured. Melinda decided to come live with you in your Fortress. The Fortress Shadow has established a portal for her so she can come and go freely. | active |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 22. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth has completed an elixir of the fox without your aid. Stire of Derth needs your help making an elixir of precision. He has given you some notes on the ingredients: * You've found the needed bear paw. * You've found the needed faerlhing fang. * You've found the needed length of troll intestine. Marus of Elvala needs your help making an elixir of mastery. He has given you some notes on the ingredients: * 'Needed: one vial of greater demon bile. Don't drink it, even if it tells you to.' * 'Needed: one pouch of bone giant dust. Never, ever to be confused with garlic powder. Trust me.' * You've found the needed honey tree root. Agrimley the hermit needs your help making an elixir of serendipity. He has given you some notes on the ingredients: * You've found the needed skeleton mage skull. * 'Needed: one pouch of faeros ash. They're creatures of pure flame, and likely of extraplanar origin, but the ash of objects consumed by their fire has remarkable properties.' * You've found the needed chunk of ghoul flesh. You have aided Agrimley the hermit in creating an elixir of focus. Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * You've found the needed naga tongue. * 'Needed: one multi-hued wyrm scale. If you think collecting one of these is hard, try liquefying one.' * 'Needed: one vial of fire wyrm saliva. Keep this stuff well away from your campfire unless you want me to have to find a new, more alive adventurer.' | active |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You defeated the acolytes and saved the woman. She told you she is the daughter of a rich merchant of Last Hope. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within2 lumberjacks have died. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided to join the slavers and take part in their game. You won the ring of blood! You decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
Inventory
![]() Requires: - Level 25 Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 When wielded/worn: Armour: +5 Defense: +8 (+8 eff.) Changes resistances cap: +4% all Talent mastery: +0.34 Spell / Stone Physical save: +14 (+5 eff.) Amulets make your neck look great! This item has been sent to the Item's Vault. |
![]() Requires: - Level 35 Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 When wielded/worn: Changes stats: +5 Con Talent mastery: +0.40 Spell / Earth Physical save: +17 (+6 eff.) Life regen: +3.00 Maximum life: +42.00 Amulets make your neck look great! This item has been sent to the Item's Vault. |
![]() Inertial Twine Requires: - Level 15 Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 3 When wielded/worn: Armour: +5 Changes stats: +4 Str / +8 Wil Changes resistances: +5% physical Changes damage: +5% physical Physical save: +12 (+4 eff.) Knockback immunity: +100% This double-helical ring seems resistant to attempts to move it. Wearing it seems to extend this property to your entire body. This item has been sent to the Item's Vault. |
![]() Lorolelathachak the steel ring Requires: - Level 15 Powered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Physical crit. chance: +5.0% Physical power: +8 (+2 eff.) Effects on melee hit: * 20% chance to gain 10% of a turn (3/turn limit) Changes stats: +2 Str Changes damage: +12% acid / +9% physical Only die when reaching: -80.00 life Spellpower: +9 (+8 eff.) Mindpower: +8 (+8 eff.) Rings make your fingers look great! This item has been sent to the Item's Vault. |
![]() Ring of Growth Requires: - Level 15 Infused by nature Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +4 Str / +4 Wil Changes resistances: +10% nature Changes damage: +8% nature / +8% physical Physical save: +8 (+3 eff.) Life regen: +3.00 Healing mod.: +20% This small wooden ring has a single green stem wrapped around it. Thin leaves still seem to be growing from it. This item has been sent to the Item's Vault. |
![]() Requires: - Magic 35 Powered by arcane forces 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 3 It must be held with both hands. Base power: 30.0 - 36.0 Uses stat: 80% Mag Damage type: Gravity pin Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +8 Attack speed: 100% When wielded/worn: Changes resistances: +15% physical Changes damage: +10% temporal / +20% physical Talent masteries: +0.10 Chronomancy / Gravity +0.10 Chronomancy / Matter +0.10 Spell / Earth Spellpower: +25 (+16 eff.) Spell crit. chance: +7% It can be used to activate talent Gravity Spike (costing 14 power out of 14/14) : Effective talent level: 3.0 Power cost: 14 out of 14/14. Range: 6 Travel Speed: instantaneous Is: a spell Description: Creates a gravity spike in a radius of 3 that moves all targets towards the spell's center and inflicts 52.98 physical (gravity) damage. Each target moved beyond the first increases the damage by 6.62 (up to a maximum of 26.49 bonus damage). Targets take reduced damage the further they are from the epicenter (20% less per tile). The damage dealt will scale with your Spellpower. Time and Space seem to warp and bend around the massive tip of this stave. This item has been sent to the Item's Vault. |
![]() Requires: - Level 35 Powered by arcane forces Crafted by a master 1.00 Encumbrance. [Random Unique] Type: armor / belt ; tier 5 When wielded/worn: Physical power: +9 (+2 eff.) Changes stats: +2 Dex / +9 Mag / +5 Con Critical mult.: +15.00% Spell save: +13 (+7 eff.) Mana each turn: +0.48 Psi when hit: +0.08 Maximum life: +94.00 Maximum mana: +119.00 Maximum stamina: +60.00 Maximum hate: +20.00 Maximum psi: +35.00 Maximum vim: +35.00 Maximum pos.energy: +39.00 Maximum neg.energy: +30.00 Size category: +1 Reduces paradox anomalies(equivalent to willpower): +17 A belt that goes around your waist. This item has been sent to the Item's Vault. |
![]() Requires: - Level 15 Powered by arcane forces Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Changes stats: +6 Wil / +6 Mag Changes resistances penetration: +11% physical Changes damage: +7% physical Spell crit. chance: +4% A belt that goes around your waist. This item has been sent to the Item's Vault. |
![]() Requires: - Level 15 Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 2 When wielded/worn: Changes resistances: +5% physical Changes damage: +5% physical Talent masteries: +0.20 Chronomancy / Gravity +0.20 Spell / Stone +0.10 Chronomancy / Matter +0.20 Spell / Earth Spellpower: +6 (+6 eff.) It can be used to activate talent Stone Wall (costing 60 power out of 60/60) : Effective talent level: 1.0 Power cost: 60 out of 60/60. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Entomb yourself in a wall of stone for 2 turns. At level 4, it becomes targetable. Any hostile creature caught in the radius will also suffer 38.58 physical damage. Duration and damage will improve with your Spellpower. This thick cloak is incredibly tough, yet bends and flows with ease. This item has been sent to the Item's Vault. |
![]() Requires: - Level 25 Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 4 When wielded/worn: Changes stats: +15 Mag Changes resistances: +13% all Reduce damage by fixed amount: +22 all Changes damage: +22% blight Spellpower: +15 (+11 eff.) Spell crit. chance: +8% Movement speed: +32% It can be used to activate talent Carrion Feet (costing 15 power out of 20/20) : Effective talent level: 3.0 Power cost: 15 out of 20/20. Range: 7 Travel Speed: instantaneous Is: a spell Description: Your feet start to continuously produce carrion worms that are constantly crushed as you walk, passively increasing movement speed by 25%. You can also activate this talent to instantly destroy more worms, letting you jump in range 7 to visible terrain. Upon landing you crush more worms, creating a radius 2 cone of gore; any creatures caught inside deals 70% less damage for one turn. If at least 1 enemy is effected by the cone you gain an additional 20 insanity. This unusually thick robe constantly wriggles and squirms. Small worms sometimes pop out of it, dropping to the floor. The worms will cushion attacks against your person, but you somehow do not like the idea of having so many parasitic creatures so close to your vulnerable flesh. This item has been sent to the Item's Vault. |
![]() Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. [Unique] Type: armor / feet ; tier 5 When wielded/worn: Physical power: +10 (+3 eff.) Armour: +20 Armour Hardiness: +20% Defense: +8 (+8 eff.) Fatigue: +12% Changes stats: +20 Str / -6 Dex / +10 Con Changes resistances: +15% acid / +15% physical Changes damage: +15% physical Knockback immunity: +100% These titanic boots appear to have been carved from stone. They appear weathered and cracked, but easily deflect all blows. This item has been sent to the Item's Vault. |
![]() Requires: - Heavy armour training Powered by arcane forces 3.00 Encumbrance. Type: armor / feet ; tier 5 When wielded/worn: Armour: +5 Fatigue: +4% Changes stats: +7 Wil / +9 Mag Mana each turn: +0.42 Maximum mana: +38.00 Spell crit. chance: +4% It can be used to blink to a nearby random location (rad 8) Activation puts all charms on cooldown for 25 turns. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. This item has been sent to the Item's Vault. |
![]() Requires: - Heavy armour training Powered by arcane forces Infused by nature 1.50 Encumbrance. [Unique] Type: armor / hands ; tier 5 When wielded/worn: Armour: +12 Changes stats: +6 Str / +6 Mag Changes resistances: +10% physical Changes resistances penetration: +15% physical Changes damage: +12% physical Talent masteries: +0.20 Spell / Stone +0.10 Wild-gift / Sand drake aspect +0.10 Spell / Earth Spellpower: +10 (+9 eff.) Spell crit. chance: +10% When used to modify unarmed attacks: Base power: 39.0 - 54.6 Uses stats: 40% Str, 40% Dex, 10% Mag, 40% Cun Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +10 Crit. chance: +7.0% Attack speed: 83% When this weapon hits: Earthen Missiles (15% chance level 5). Damage (radius 1) on hit: +50 gravity Damage (radius 2) on crit: +30 gravity pin It can be used to activate talent Earthquake (costing 30 power out of 30/30) : Effective talent level: 4.0 Power cost: 30 out of 30/30. Range: 10 Travel Speed: instantaneous Is: a spell Description: Causes a violent earthquake that deals 19.04 physical damage in a radius of 4 each turn for 7 turns, and potentially stuns any and all creatures it affects. The damage will increase with your Spellpower. These heavy stone gauntlets make the very ground beneath you bend and warp as they move. This item has been sent to the Item's Vault. |
![]() Powered by arcane forces Infused by nature 2.00 Encumbrance. [Random Unique] Type: armor / head ; tier 3 When wielded/worn: Defense: +2 (+2 eff.) Effects on melee hit: * 20% chance to reduce strength, dexterity, and constitution by 7 Damage when hit (Melee): 6 cold Changes stats: +3 Con / +4 Mag Changes resistances: +21% lightning / +9% cold Changes damage: +14% lightning / +3% cold / +11% arcane Mana each turn: +1.70 Mana when hit: +1.50 Maximum mana: +75.00 Spellpower: +7 (+7 eff.) It can be used to activate talent Manaflow, placing all other charms into a 40 cooldown : Effective talent level: 2.0 Power cost: 40 out of 40/40. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Engulf yourself in a surge of mana, quickly restoring 7 mana every turn for 10 turns. The mana restored will increase with your Spellpower. A pointy cloth hat, very wizardly... This item has been sent to the Item's Vault. |
![]() Requires: - Heavy armour training Powered by steamtech 3.00 Encumbrance. [Unique] Type: armor / head ; tier 5 It is part of a set of items. The more steam the better! When wielded/worn: Armour: +12 Defense: +3 (+3 eff.) Fatigue: +10% Changes stats: +5 Str / +5 Con Changes resistances: +10% all Blindness immunity: +50% A Helmet. But with steam power! This item has been sent to the Item's Vault. |
![]() Requires: - Level 35 Powered by arcane forces 2.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Defense: +3 (+3 eff.) Mana each turn: +2.10 Mana when hit: +2.10 Maximum mana: +73.00 Spellpower: +8 (+8 eff.) It can be used to activate talent Manaflow, placing all other charms into a 40 cooldown : Effective talent level: 2.0 Power cost: 40 out of 40/40. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Engulf yourself in a surge of mana, quickly restoring 7 mana every turn for 10 turns. The mana restored will increase with your Spellpower. A pointy cloth hat, very wizardly... This item has been sent to the Item's Vault. |
![]() Requires: - Shield usage training - Strength 20 Infused by nature 7.00 Encumbrance. [Unique] Type: armor / shield ; tier 3 When used to attack (with talents): Base power: 40.0 - 48.0 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +2.0% proc dam (max 200%) Crit. chance: +5.0% Block value: +120 When wielded/worn: Armour: +2 Defense: +8 (+8 eff.) Ranged Defense: +8 (+8 eff.) Fatigue: +6% On shield block: * Up to once per turn, pull an attacker up to 15 spaces away into melee range, pinning and asphyxiating it Changes stats: +5 Wil Changes resistances: +25% blight / +25% darkness Talent granted: +1 Block Special effect on block: Up to once per turn, pull an attacker up to 15 spaces away into melee range, pinning and asphyxiating it Black, interwoven tendrils form this mesh that can be used as a shield. It reacts visibly to your touch, clinging to your arm and engulfing it in a warm, black mass. This item has been sent to the Item's Vault. |
![]() Requires: - Shield usage training Powered by arcane forces 7.00 Encumbrance. [Unique] Type: armor / shield ; tier 4 When used to attack (with talents): Base power: 40.0 - 48.0 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +2.0% proc dam (max 200%) Crit. chance: +5.0% Block value: +180 When wielded/worn: Armour: +25 Defense: +5 (+5 eff.) Ranged Defense: +10 (+10 eff.) Fatigue: +12% On shield block: * 30% chance of petrifying the attacker. Changes resistances: +10% acid / +10% physical / +10% fire / +10% lightning Talent granted: +1 Block Special effect on block: 30% chance of petrifying the attacker. This gigantic shield has a stone eye embedded in it. This item has been sent to the Item's Vault. |
![]() Requires: - Shield usage training Powered by arcane forces 7.00 Encumbrance. [Unique] Type: armor / shield ; tier 4 When used to attack (with talents): Base power: 40.0 - 48.0 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +2.0% proc dam (max 200%) Crit. chance: +5.0% Block value: +180 When wielded/worn: Armour: +25 Defense: +5 (+5 eff.) Ranged Defense: +10 (+10 eff.) Fatigue: +12% On shield block: * 30% chance of petrifying the attacker. Changes resistances: +10% acid / +10% physical / +10% fire / +10% lightning Talent granted: +1 Block Special effect on block: 30% chance of petrifying the attacker. This gigantic shield has a stone eye embedded in it. This item has been sent to the Item's Vault. |
![]() Requires: - Shield usage training - Strength 48 Infused by nature 7.00 Encumbrance. Type: armor / shield ; tier 5 When used to attack (with talents): Base power: 71.0 - 85.2 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +2.0% proc dam (max 200%) Crit. chance: +5.0% Block value: +259 When wielded/worn: Armour: +28 Defense: +20 (+15 eff.) Fatigue: +8% Changes stats: +8 Str Changes resistances: +39% acid / +13% fire / +13% cold / +13% lightning Changes resistances penetration: +20% lightning Changes damage: +21% physical Talent granted: +1 Block Reduces incoming crit damage: 18.34% Handheld deflection devices. This item has been sent to the Item's Vault. |
![]() Requires: - Shield usage training - Strength 40 Powered by arcane forces 7.00 Encumbrance. [Unique] Type: armor / shield ; tier 5 When used to attack (with talents): Base power: 50.0 - 60.0 Uses stats: 20% Mag, 100% Str Damage type: Temporal Accuracy bonus: +2.0% proc dam (max 200%) Crit. chance: +4.5% Block value: +325 When this weapon hits: Turn Back the Clock (25% chance level 3). When wielded/worn: Armour: +4 Defense: +8 (+8 eff.) Ranged Defense: +10 (+10 eff.) Changes resistances: +30% temporal Reduce damage by fixed amount: +20 all Talent granted: +1 Block Spell save: +20 (+10 eff.) Spellpower: +12 (+10 eff.) Slows Projectiles: +50% Some mad Chronomancer appears to have affixed a handle to this hole in spacetime. It looks highly effective, in its own strange way. This item has been sent to the Item's Vault. |
![]() Requires: - Shield usage training - Strength 40 Powered by arcane forces 7.00 Encumbrance. [Unique] Type: armor / shield ; tier 5 When used to attack (with talents): Base power: 50.0 - 60.0 Uses stats: 20% Mag, 100% Str Damage type: Temporal Accuracy bonus: +2.0% proc dam (max 200%) Crit. chance: +4.5% Block value: +325 When this weapon hits: Turn Back the Clock (25% chance level 3). When wielded/worn: Armour: +4 Defense: +8 (+8 eff.) Ranged Defense: +10 (+10 eff.) Changes resistances: +30% temporal Reduce damage by fixed amount: +20 all Talent granted: +1 Block Spell save: +20 (+10 eff.) Spellpower: +12 (+10 eff.) Slows Projectiles: +50% Some mad Chronomancer appears to have affixed a handle to this hole in spacetime. It looks highly effective, in its own strange way. This item has been sent to the Item's Vault. |
![]() Requires: - Shield usage training - Strength 35 Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 4 When used to attack (with talents): Base power: 47.0 - 56.4 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +2.0% proc dam (max 200%) Crit. chance: +7.5% Block value: +136 When wielded/worn: Armour penetration: +5 Armour: +8 Fatigue: +8% Damage when hit (Melee): 4 physical Changes resistances: +27% cold / +15% light / +6% fire Changes damage: +12% physical Talent granted: +1 Block Life regen: +4.00 Handheld deflection devices. This item has been sent to the Item's Vault. |
![]() 0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
![]() Requires: - Level 25 Powered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / blue ; tier 4 When wielded/worn: Changes stats: +8 Cun / +8 Dex Changes damage: +20% lightning Damage affinity(heal): +20% lightning Movement speed: +20% Chance to avoid any damage: +8% When used to imbue an object: Changes stats: +8 Cun / +8 Dex Changes damage: +20% lightning Damage affinity(heal): +20% lightning Movement speed: +15% Chance to avoid any damage: +8% Latent Damage Type: Lightning Air currents swirl around this bright blue jewel. This item has been sent to the Item's Vault. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 (+8 eff.) Physical save: +8 (+3 eff.) Spell save: +8 (+4 eff.) Mental save: +8 (+8 eff.) When used to imbue an object: Defense: +8 (+8 eff.) Physical save: +8 (+3 eff.) Spell save: +8 (+4 eff.) Mental save: +8 (+8 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+4 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+4 eff.) When used to imbue an object: Defense: +4 (+4 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+4 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() Powered by unknown forces 0.00 Encumbrance. [Legendary] Type: gem / gift ; tier 3 When carried: Light radius: +2 It can be used to explode a sphere Activation costs 1 power out of 2024/2024. A set of 2024 tiny explosive spheres. |
![]() 0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+2 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+2 eff.) When used to imbue an object: Defense: +2 (+2 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+2 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Accuracy: +10 (+3 eff.) Changes resistances penetration: +10% all When used to imbue an object: Accuracy: +10 (+3 eff.) Changes resistances penetration: +10% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() Requires: - Level 15 Powered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 2 When wielded/worn: Changes stats: +5 Mag Changes damage: +20% arcane / +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane It can be used to combine with a weapon (makes a non enchanted weapon into an artifact) Activation costs 1 power out of 1/1. This crystal radiates the power of the Spellblaze itself. This item has been sent to the Item's Vault. |
![]() Requires: - Level 35 Powered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 5 When wielded/worn: Changes stats: +5 Con Changes resistances: +20% arcane / +20% blight (The created item can be activated to recover the Heart.) Latent Damage Type: Arcane It can be used to combine with a suit of body armor (makes a non enchanted armour into an artifact) Activation costs 1 power out of 1/1. This crystal is huge, easily the size of your head. It sparkles brilliantly almost of its own accord. This item has been sent to the Item's Vault. |
![]() Requires: - Level 15 Powered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 3 When wielded/worn: Changes stats: +5 Con / +5 Mag Changes damage: +10% lightning / +10% fire / +10% cold Talent mastery: +0.20 Golem / Arcane Casts lasers on spellcast when worn or imbued. When used to imbue an object: Changes stats: +5 Con / +5 Mag Changes damage: +10% lightning / +10% fire / +10% cold Talent mastery: +0.20 Golem / Arcane Latent Damage Type: Lightning Talent on hit(spell): Eye Beam (10% chance level 2). This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. This item has been sent to the Item's Vault. |
![]() Requires: - Level 35 Powered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 5 It is part of a set of items. When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Changes resistances: +30% mind Confusion immunity: +30% Fear immunity: +30% Light radius: +2 When carried: Light radius: +2 When used to imbue an object: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Changes resistances: +30% mind Confusion immunity: +30% Fear immunity: +30% Light radius: +2 Latent Damage Type: Blight It can be used to combine with a staff Activation costs 1 power out of 1/1. A closer look at this pure white crystal reveals that it is really a plethora of colors swirling and scintillating. This item has been sent to the Item's Vault. |
![]() Requires: - Level 25 Powered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 4 When wielded/worn: Physical power: +12 (+3 eff.) Changes stats: +6 Con / +6 Mag Changes damage: +6% lightning / +6% physical / +18% darkness / +6% fire / +6% acid / +6% cold Spellpower: +12 (+10 eff.) When used to imbue an object: Physical power: +12 (+3 eff.) Changes stats: +6 Con / +6 Mag Changes damage: +6% lightning / +6% physical / +18% darkness / +6% fire / +6% acid / +6% cold Spellpower: +12 (+10 eff.) Talent on hit(spell): Necrotic Breath (12% chance level 2). This cracked gemstone fell from the remains of the dead Ureslak. It appears to have been turned into a vibrant crystal in whatever process reanimated him. This item has been sent to the Item's Vault. |
![]() Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
![]() Requires: - Level 25 Infused by nature 0.00 Encumbrance. [Unique] Type: gem / red ; tier 4 When wielded/worn: Changes stats: +25 Con Changes resistances: +10% cold / +25% nature / +10% darkness Reduces incoming crit damage: 23.00% When used to imbue an object: Changes stats: +25 Con Changes resistances: +10% cold / +25% nature / +10% darkness Reduces incoming crit damage: 23.00% Latent Damage Type: Fire A piece of the scorched wood taken from the remains of Snaproot. This item has been sent to the Item's Vault. |
![]() 0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
![]() Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
![]() 0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
![]() Requires: - Level 15 Powered by arcane forces 1.00 Encumbrance. [Unique] Type: gem / white ; tier 3 When carried: Light radius: +1 Latent Damage Type: Light It can be used to map surroundings within range 20 Activation costs 30 power out of 30/30. The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. This item has been sent to the Item's Vault. |
![]() Requires: - Level 25 Powered by arcane forces 1.00 Encumbrance. [Unique] Type: gem / white ; tier 4 When wielded/worn: Changes resistances: +50% light / +50% fire Damage affinity(heal): +20% light / +20% fire Blindness immunity: +100% See invisible: +20 When carried: Light radius: +2 When used to imbue an object: Changes resistances: +50% light / +50% fire Damage affinity(heal): +20% light / +20% fire Blindness immunity: +100% Light radius: +4 See invisible: +20 Latent Damage Type: Light This is all that's left of the Searing Horror. Even after its death, the object in your hand glows just as brightly as it did before. This item has been sent to the Item's Vault. |
![]() 0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +4 Infravision radius: +4 When used to imbue an object: Light radius: +4 Infravision radius: +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
By Mamon the Treasure Hunter the Ogre Berserker level 25
57th Haze 122nd year of Ascendancy at 01:31 see stats
By Mamon the Treasure Hunter the Ogre Berserker level 7
9th Dusk 122nd year of Ascendancy at 13:01 see stats
By Mamon the Treasure Hunter the Ogre Berserker level 20
42nd Haze 122nd year of Ascendancy at 04:48 see stats
By Mamon the Treasure Hunter the Ogre Berserker level 25
57th Haze 122nd year of Ascendancy at 01:05 see stats
By Mamon the Treasure Hunter the Ogre Berserker level 10
38th Dusk 122nd year of Ascendancy at 00:42 see stats
By Mamon the Treasure Hunter the Ogre Berserker level 20
40th Haze 122nd year of Ascendancy at 04:24 see stats
By Mamon the Treasure Hunter the Ogre Berserker level 28
80th Haze 122nd year of Ascendancy at 22:20 see stats
By Mamon the Treasure Hunter the Ogre Berserker level 18
1st Time of Equilibrium 122nd year of Ascendancy at 05:48 see stats
By Mamon the Treasure Hunter the Ogre Berserker level 28
65th Haze 122nd year of Ascendancy at 11:49 see stats
By Mamon the Treasure Hunter the Ogre Berserker level 27
62nd Haze 122nd year of Ascendancy at 06:33 see stats
By Mamon the Treasure Hunter the Ogre Berserker level 17
69th Dusk 122nd year of Ascendancy at 15:18 see stats
By Mamon the Treasure Hunter the Ogre Berserker level 25
57th Haze 122nd year of Ascendancy at 01:31 see stats
By Mamon the Treasure Hunter the Ogre Berserker level 17
69th Dusk 122nd year of Ascendancy at 08:25 see stats
By Mamon the Treasure Hunter the Ogre Berserker level 5
3rd Mirth 122nd year of Ascendancy at 05:09 see stats
By Mamon the Treasure Hunter the Ogre Berserker level 25
57th Haze 122nd year of Ascendancy at 01:31 see stats
By Mamon the Treasure Hunter the Ogre Berserker level 28
2nd Decay 122nd year of Ascendancy at 07:00 see stats
By Mamon the Treasure Hunter the Ogre Berserker level 19
28th Haze 122nd year of Ascendancy at 15:09 see stats
By Mamon the Treasure Hunter the Ogre Berserker level 21
42nd Haze 122nd year of Ascendancy at 15:59 see stats
By Mamon the Treasure Hunter the Ogre Berserker level 15
50th Dusk 122nd year of Ascendancy at 07:59 see stats
Log
There is an item here: overpowered yew wand of lightning storm [power 416] (22 cooldown)
There is an item here: focusing elven-wood wand of conjuration [power 330] (15 cooldown)
There is an item here: Eilinith [power 245] (15 cooldown)
There is an item here: Lightbringer's Wand
There is an item here: soothing dragonbone wand of conjuration [power 415] (15 cooldown)
There is an item here: elven-wood wand of conjuration 'Shineidol' [power 350] (15 cooldown)
There is an item here: soothing yew wand of lightning storm [power 266] (15 cooldown)
There is an item here: powerful dragonbone wand of shielding [power 470] (20 cooldown)
There is an item here: piercing elven-wood wand of shielding [power 368] (20 cooldown)
There is an item here: evasive dragonbone wand of conjuration [power 420] (15 cooldown)
There is an item here: powerful dragonbone wand of conjuration [power 360] (15 cooldown)
There is an item here: extending yew wand of conjuration [power 245] (15 cooldown)
There is an item here: evasive dragonbone wand of conjuration [power 430] (15 cooldown)
There is an item here: extending dragonbone wand of shielding [power 560] (20 cooldown)
There is an item here: overpowered dragonbone wand of shielding [power 680] (27 cooldown)
There is an item here: Barasus the Kindlewend [power 320] (20 cooldown)
There is an item here: Lightbringer's Wand
There is an item here: quick elven-wood wand of conjuration [power 215] (12 cooldown)
There is an item here: Lisenne the Rainsaw [power 475] (15 cooldown)
There is an item here: Camodil [power 250] (15 cooldown)
There is an item here: quick yew wand of lightning storm [power 144] (11 cooldown)
There is an item here: cleansing yew wand of shielding [power 222] (20 cooldown)
There is an item here: Void Shard
There is an item here: Lightbringer's Wand
There is an item here: Lightpulverizer [power 296] (15 cooldown)
There is an item here: Galiregovon the ash wand of lightning storm [power 182] (15 cooldown)
There is an item here: Dusksin of the Blightspawn [power 210] (15 cooldown)
There is an item here: Blastblack [power 130] (15 cooldown)
There is an item here: Barylin the Splendouroblivion [power 230] (15 cooldown)