Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.5 |
| Addons | Odyssey of The Summoner 1.5.5This is a highly extensive "unofficial DLC" that takes the summonable creatures from the Summoner class and turns them into fully-talented, highly-comprehensive classes with their story and unique events.
Details: Expanded Details: |
| Campaign | Maj'Eyal |
| Mode | Normal Adventure |
| Sex | Male |
| Race | Wolf |
| Class | War Hound |
| Level / Exp | 5 / 66% |
| Size | medium |
| Lifes / Deaths | Killed by white wolf at level 3 on the 77th Pyre 122nd year of Ascendancy at 13:18 1 / 3Killed by white wolf at level 5 on the 77th Pyre 122nd year of Ascendancy at 18:06 Killed by AWOOOOOOOO at level 5 on the 77th Pyre 122nd year of Ascendancy at 18:15 |
Primary Stats
| Strength | 11 (base 11) |
| Dexterity | 30 (base 26) |
| Constitution | 12 (base 10) |
| Magic | 8 (base 10) |
| Willpower | 11 (base 10) |
| Cunning | 12 (base 14) |
Resources
| Life | 310/310 |
| Fury | 88/88 |
| Stamina | 140/140 |
| Equilibrium | 0 |
| Healing Factor | 1.0964835164835 |
| Regeneration | 10.252120879121 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | -66.666666666667% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 2 |
| ESP Range | 6 |
| ESP Kinds | animal/canine |
Offense: Barehand
| Damage | 16 |
| Accuracy | 31 |
| Crit Chance | 6% |
| APR | 10 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 8 |
| Crit Chance | 4% |
| Speed | 1 |
Offense: Mind
| Mindpower | 12 |
| Crit Chance | 4% |
| Speed | 1 |
Offense: Damage Penetration
| All | +2% |
Defense: Base
| Armour (hardiness) | 9.8102956366279 (33.924118254651%) |
| Defense | 13 |
| Ranged Defense | 13 |
| Fatigue | -5 |
| Physical Save | 14 |
| Spell Save | 9 |
| Mental Save | 13 |
Defense: Immunities
| Instadeath Resistance | 100% |
Inscriptions (0/0)
Class Talents
| Wild-heart / Perseverance | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-heart / Locomotion | 1.30 |
| 4/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| Wild-heart / Blood Scent | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Ego / Wolf | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-heart / Spotting | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-heart / Inner Animal | 1.00 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/10 |
| 1/10 |
| 1/10 |
| 0/10 |
| Wild-heart / Howling | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-heart / Martial Training | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-heart / Natural Combat | 1.00 |
| 0/10 |
| 2/10 |
| 2/10 |
| 1/10 |
| 1/10 |
| 0/10 |
| 1/10 |
| 0/10 |
Effects
| talent | Solitarity |
| talent | Habit Spot |
| beneficial effect | You can recognize the scent of animal/canine in a 6 radius, revealing their presence. Scenting |
| beneficial effect | You are at peace, gaining 2.5 life regeneration and 3.5 stamina regeneration. SolitarityIf you spot any enemies, this bonus will be lost until they are dispatched. |
| detrimental effect | There is no gravity here; you float in the air. Movement is three times as slow, and any melee or archery blows have a chance to knockback. Maximum encumbrance is greatly increased. Zero Gravity |
| beneficial effect | You are feeling out a combat technique. AdaptationThe number of adaptions you can make is equal to your total number of talent points in Wild-Heart/Spotting plus your cunning. Adaptations: 13/13 (Cunning + Spotting talent points). --------------------------------- Accuracy: 15.9 Armor Penetration: 0.0 Critical Hit Rate: 0.0% Physical Penetration: 0.0% |
Quests
You successfully escorted the lone alchemist to the recall portal on level 2 of Trollmire. Escort: lone alchemist (level 2 of Trollmire)As a reward you improved talent Extrasensory (+1 level(s)). | done |
You are in the body of a wilder's summon! To he who calls- The Summoner is safe from his enemies. - The Summoner is going to relocate to a safer place. Find his new place and you can discuss with him what has happened to you... | completed |
Equipment
| Light source | brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Inventory
Silk Current (12 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 1 When wielded/worn: Defense: +12 (+9 eff.) Damage when hit (Melee): 10 cold Changes resistances: +15% cold Changes resistances penetration: +8% cold Changes damage: +10% cold Talent mastery: +0.10 Spell / Water Spellpower: +4 (+4 eff.) Movement speed: +15% This deep blue robe flows and ripples as if pushed by an invisible tide. |
This item will automatically be transmogrified when you leave the level.linen robe (0 def, 0 armour) 2.00 Encumbrance. Type: armor / cloth ; tier 1 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
2 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+2 eff.) Physical save: +2 (+2 eff.) Spell save: +2 (+2 eff.) Mental save: +2 (+2 eff.) When used to imbue an object: Defense: +2 (+2 eff.) Physical save: +2 (+2 eff.) Spell save: +2 (+2 eff.) Mental save: +2 (+2 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
This item will automatically be transmogrified when you leave the level.acidic pouch of iron shots of vileness (23/23, 13-15.6 power, 1 apr) Requires: - Dexterity 11 Powered by arcane forces 3.00 Encumbrance. Type: ammo / shot ; tier 1 Base power: 13.0 - 15.6 Uses stats: 70% Dex, 50% Cun Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +1 Crit. chance: +4.0% Capacity: 23 On weapon hit: * 6% chance to disease On weapon crit: * splashes the target with acid Damage (Ranged): +5 acid / +6 blight Shots are used with slings to pummel your foes to death. |
2 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +2 When used to imbue an object: Light radius: +1 Infravision radius: +2 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Log
White wolf hits AWOOOOOOOO for 5 physical damage.
AWOOOOOOOO picks up on the white wolf's scent, tracking animal/canine!
AWOOOOOOOO steals life from White wolf!
AWOOOOOOOO hits White wolf for 9 physical, 7 physical (16 total damage).
White wolf hits AWOOOOOOOO for 13 cold, 13 cold, 13 cold (39 total damage).
AWOOOOOOOO killed White wolf!
White wolf hits AWOOOOOOOO for 5 physical damage.
White wolf is dazed!
You have 1 life(s) left.
AWOOOOOOOO deactivates Solitarity.
Your mind is still turbulent; you can't take your mind off of the blue jelly...
AWOOOOOOOO deactivates Habit Spot.
AWOOOOOOOO deactivates Steady Pace.
AWOOOOOOOO deactivates Solitarity.
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Saving game...
AWOOOOOOOO hits White wolf for 9 physical, 4 physical, 1 physical, (14 total damage).
White wolf hits AWOOOOOOOO for 13 cold, 13 cold, 13 cold (39 total damage).
AWOOOOOOOO the level 5 wolf war hound was iced to death by a white wolf on level 3 of Trollmire.
AWOOOOOOOO activates Habit Spot.
Talent Pick Up Scent is ready to use.
AWOOOOOOOO activates Solitarity.
The weight upon your heart lightens...
Saving done.
AWOOOOOOOO picks up on AWOOOOOOOO's scent, tracking animal/canine!
Saving game...









