skirmish the level 11 Shalore Skirmisher by afterthought

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeNightmare Adventure
SexMale
RaceShalore
ClassSkirmisher
Level / Exp11 / 61%
Sizemedium
Lifes / Deaths

Primary Stats

Strength11 (base 12)
Dexterity46 (base 36)
Constitution19 (base 10)
Magic13 (base 10)
Willpower22 (base 11)
Cunning34 (base 23)

Resources

Life337/337
Stamina180/180
Healing Factor1.0791723257555
Regeneration0.26979308143889

Speed

Mental-1.1102230246252E-14%
Attack0%
Movement-66.666666666667%
Spell0%
Global+100%

Vision

Sight10
Lite3
Infravision5
See Stealth31.785219413488
See Invisible40.785219413488

Offense: Mainhand

Damage51
Accuracy48
Crit Chance13%
APR8
Speed1.00

Offense: Offhand

Damage
Accuracy
Crit Chance
APR
Speed

Offense: Spell

Spellpower13
Crit Chance8%
Speed1

Offense: Mind

Mindpower25
Crit Chance8%
Speed1

Offense: Damage Bonus

Darkness+6%
All0%
Physical+3%
Cold+15%
Nature+5%

Defense: Base

Armour (hardiness)14.719009130622 (56.026343845506%)
Defense41
Ranged Defense41
Fatigue2.9238052216851
Physical Save21
Spell Save12
Mental Save19

Defense: Resistances

Lightning+ 11%( 70%)
Acid+ 3%( 70%)
Nature+ 20%( 70%)
Temporal+ 11%( 70%)
Cold+ 25%( 70%)
Arcane+ 5%( 70%)
Mind+ 10%( 70%)
All 0%( 70%)

Defense: Immunities

Pinning Resistance30%
Confusion Resistance20%
Instadeath Resistance100%
Disarm Resistance22%
Poison Resistance20%
Knockback Resistance24%

Inscriptions (3/4)

Infusions
Runes
Infusions

Class Talents

Technique / Tireless Combatant1.30
1/5
4/5
0/5
0/5
Cunning / Called Shots1.30
1/5
1/5
1/5
0/5
Technique / Skirmisher - Slings1.30
3/5
2/5
1/5
0/5
Technique / Buckler Training1.30
2/5
1/5
0/5
0/5

Generic Talents

Cunning / Survival1.30
1/5
1/5
0/5
0/5
Technique / Mobility1.41
2/5
1/5
1/5
0/5
Race / Shalore1.00
1/5
0/5
0/5
0/5
Cunning / Scoundrel1.30
2/5
1/5
0/5
0/5
Technique / Combat training1.30
0/5
0/5
1/5
3/5
0/5
0/5

Effects

detrimental effect

Quests

done
active
done
done
active
done

Equipment

On feet
Quiver
Light source
On head
On hands
Tool
On fingers
On fingers
Around neck
In main hand
Around waist
In off hand
Cloak
Main armor

Inventory

Achievements

Level 10 (Nightmare (Adventure) difficulty) Got a character to level 10.
By skirmish the Shalore Skirmisher level 10
3rd Flare 122nd year of Ascendancy at 07:45
see stats
The Arena (Nightmare (Adventure) difficulty) Unlocked Arena mode.
By skirmish the Shalore Skirmisher level 7
4th Mirth 122nd year of Ascendancy at 10:31
see stats
The secret city (Nightmare (Adventure) difficulty) Discovered the truth about mages.
By skirmish the Shalore Skirmisher level 9
1st Summertide 122nd year of Ascendancy at 21:32
see stats

Log

Skirmish's Shoot hits Arcane crystal for 65 physical damage.
Arcane crystal casts Elemental Bolt!
Arcane crystal's Elemental Bolt hits
skirmish for (19 flat reduction), 55 arcane (55 total damage).
Arcane crystal's Elemental Bolt hits
skirmish for (19 flat reduction), 72 arcane (72 total damage).

Skirmish wears:
enveloping linen cloak (7 def, 0 armour).
Talent Swift Shot is ready to use.
Talent Hurricane Shot is ready to use.
Arcane crystal's Elemental Bolt hits
skirmish for (19 flat reduction), 55 arcane (55 total damage).
skirmish the level 11 shalore skirmisher was energised to death by an arcane crystal on level 1 of collapsed tower.
You have 3 life(s) left.
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Arcane crystal's Elemental Bolt killed skirmish!
Saving game...

Saving done.

You gain 10.25 gold from the transmogrification of
powerful ash wand of conjuration [power 165] (13 cooldown).
You gain 0.10 gold from the transmogrification of
pouch of iron shots (19/19, 107% power, 1 apr).
You gain 1.71 gold from the transmogrification of
deadly pouch of iron shots of daylight (16/16, 125% power, 1 apr).
You gain 1.40 gold from the transmogrification of
quiver of elm arrows of wind (17/17, 112% power, 5 apr).
You gain 1.63 gold from the transmogrification of
arcing quiver of elm arrows of erosion (11/11, 113% power, 5 apr).
You gain 0.50 gold from the transmogrification of
rough leather armour (3 def, 2 armour).
You gain 6.44 gold from the transmogrification of
Relguyadin (1 def, 0 armour).
You gain 2.41 gold from the transmogrification of
blighted iron gauntlets of strength (+3) (0 def, 1 armour).
You gain 0.25 gold from the transmogrification of
elm magestaff (100% power, 2 apr, arcane element).
You gain 5.79 gold from the transmogrification of
Wretchdredge the elm magestaff (100% power, 2 apr, arcane element).
You gain 1.75 gold from the transmogrification of
shielding rune of the wizard (absorb 125; dur 3; cd 15).
You gain 1.07 gold from the transmogrification of
shatter afflictions rune of the titan (absorb 44; cd 19).
You gain 1.28 gold from the transmogrification of
regeneration infusion of the wizard (heal 138; 15 cd).
You gain 2.02 gold from the transmogrification of
movement infusion of the psychic (speed 474%; cd 10).