










Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.10 |
| Addons | Items Vault 1.5.0Donators/Buyers bonus! Auto-Transmo Gems 1.1.0Adds a new game option "Auto-transmo gems", which will place gemsof the specified tier or lower into the transmogrification chest when initially picked up, as with other items. The option is ignored if you have any talents that consume gems, as a convenience to Alchemists. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Cross-tier Luminescence 1.2.4Makes Luminescence a cross-tier effect, so wild infusions will more reliably clear blindness caused by sun infusions. Suggested by Edge. Possessor Bonus Class 1.5.4Donators/Buyers bonus! Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Enhanced Wield Replace 1.3.0Allows you to choose which item to replace when wielding/wearing equipment if there are multiple possibilities. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. NOTE: If you are using this addon in conjunction with Enhanced Object Compare (directly or via ZOmnibus), be sure to update said addon(s) to at least the 2015-05-16 release (v3b for Enhanced Object Compare, v13d for ZOmnibus), as older versions will have minor interaction problems with this addon. Player GAI 1.4.0This is a fork of PlayerAI by Charidan. The AI will stop at the following low health conditions: Note for Developers: This addon superwrites Player:act(), so if your addon also touches Player:act() change the load order so that the Player AI addon loads last. Better Item Description 1.5.10This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Improved Auto-explore and Rest 1.5.5Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Enhanced Object Compare 1.5.0Improves the "Press
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. |
| Campaign | Maj'Eyal |
| Mode | Normal Exploration |
| Sex | Female |
| Race | Yeek |
| Class | Mindslayer |
| Level / Exp | 50 / 1978% |
| Size | small |
| Lifes / Deaths | Killed by Subject Z at level 8 on the 10th Mirth 122nd year of Ascendancy at 04:27 / 50Killed by degenerated skeleton warrior at level 9 on the 10th Mirth 122nd year of Ascendancy at 16:45 Killed by degenerated skeleton archer at level 9 on the 10th Mirth 122nd year of Ascendancy at 21:03 Killed by degenerated skeleton archer at level 9 on the 10th Mirth 122nd year of Ascendancy at 21:46 Killed by ghast at level 9 on the 1st Summertide 122nd year of Ascendancy at 03:11 Killed by Silulrath the degenerated skeleton warrior at level 10 on the 1st Summertide 122nd year of Ascendancy at 16:10 Killed by armoured skeleton warrior at level 10 on the 2nd Summertide 122nd year of Ascendancy at 21:52 Killed by armoured skeleton warrior at level 10 on the 3rd Summertide 122nd year of Ascendancy at 06:39 Killed by armoured skeleton warrior at level 10 on the 3rd Summertide 122nd year of Ascendancy at 11:59 Killed by Siluvea the armoured skeleton warrior at level 11 on the 1st Flare 122nd year of Ascendancy at 00:30 Killed by degenerated skeleton warrior at level 11 on the 2nd Flare 122nd year of Ascendancy at 05:45 Killed by degenerated skeleton archer at level 11 on the 2nd Flare 122nd year of Ascendancy at 17:24 Killed by Aeruralle the degenerated skeleton warrior at level 11 on the 4th Flare 122nd year of Ascendancy at 05:48 Killed by gladiator at level 12 on the 1st Dusk 122nd year of Ascendancy at 01:11 Killed by Nerota the large brown snake at level 14 on the 18th Dusk 122nd year of Ascendancy at 00:43 Killed by venom drake at level 15 on the 23rd Dusk 122nd year of Ascendancy at 21:42 Killed by fire drake hatchling at level 16 on the 29th Dusk 122nd year of Ascendancy at 04:43 Killed by fire drake at level 16 on the 29th Dusk 122nd year of Ascendancy at 06:32 Killed by Silytha the fire drake at level 17 on the 29th Dusk 122nd year of Ascendancy at 10:03 Killed by Silytha the fire drake at level 17 on the 29th Dusk 122nd year of Ascendancy at 11:49 Killed by fire drake hatchling at level 17 on the 29th Dusk 122nd year of Ascendancy at 17:42 Killed by Ivarin the fire drake at level 17 on the 30th Dusk 122nd year of Ascendancy at 11:33 Killed by water imp at level 17 on the 31st Dusk 122nd year of Ascendancy at 17:34 Killed by Zubuwen the giant eel at level 17 on the 32nd Dusk 122nd year of Ascendancy at 12:35 Killed by swarm hive at level 17 on the 33rd Dusk 122nd year of Ascendancy at 04:37 Killed by Saletira the water imp at level 18 on the 33rd Dusk 122nd year of Ascendancy at 21:24 Killed by Harkor'Zun at level 19 on the 63rd Dusk 122nd year of Ascendancy at 22:27 Killed by Chronolith Clone at level 21 on the 74th Dusk 122nd year of Ascendancy at 20:05 Killed by war hound at level 23 on the 46th Haze 122nd year of Ascendancy at 10:35 Killed by Xanara the Guardian at level 23 on the 47th Haze 122nd year of Ascendancy at 01:52 Killed by Yvara the Guardian at level 23 on the 47th Haze 122nd year of Ascendancy at 16:33 Killed by elven corruptor at level 25 on the 79th Haze 122nd year of Ascendancy at 13:32 Killed by Xanudheselaith the elven blood mage at level 25 on the 80th Haze 122nd year of Ascendancy at 22:29 Killed by mean looking elven guard at level 25 on the 1st Decay 122nd year of Ascendancy at 22:17 Killed by Bethayalle the elven elite warrior at level 26 on the 3rd Decay 122nd year of Ascendancy at 00:14 Killed by elven tempest at level 26 on the 3rd Decay 122nd year of Ascendancy at 01:05 Killed by elven mage at level 26 on the 4th Decay 122nd year of Ascendancy at 12:03 Killed by Betherin the rattlesnake at level 27 on the 5th Allure 123rd year of Ascendancy at 00:43 Killed by snow giant boulder thrower at level 28 on the 15th Regrowth 123rd year of Ascendancy at 11:42 Killed by Isoldassra the orc warrior at level 31 on the 35th Regrowth 123rd year of Ascendancy at 00:58 Killed by dreaming horror at level 40 on the 72nd Pyre 123rd year of Ascendancy at 21:52 Killed by overpowered greater multi-hued wyrm at level 49 on the 21st Haze 123rd year of Ascendancy at 16:23 Killed by overpowered greater multi-hued wyrm at level 49 on the 21st Haze 123rd year of Ascendancy at 18:20 Killed by overpowered greater multi-hued wyrm at level 49 on the 21st Haze 123rd year of Ascendancy at 19:18 Killed by overpowered greater multi-hued wyrm at level 50 on the 21st Haze 123rd year of Ascendancy at 20:21 Killed by skeleton master archer at level 50 on the 6th Allure 124th year of Ascendancy at 22:44 Killed by dreaming horror at level 50 on the 7th Regrowth 124th year of Ascendancy at 11:30 Killed by dreaming horror at level 50 on the 7th Regrowth 124th year of Ascendancy at 13:37 Killed by Elandar at level 50 on the 18th Regrowth 124th year of Ascendancy at 02:39 Killed by Agnka at level 50 on the 18th Regrowth 124th year of Ascendancy at 08:49 |
| Antimagic | Follower |
Primary Stats
| Strength | 143 (base 32) |
| Dexterity | 66 (base 10) |
| Constitution | 96 (base 60) |
| Magic | 21 (base 10) |
| Willpower | 118 (base 60) |
| Cunning | 102 (base 60) |
Resources
| Life | 1035/1035 |
| Equilibrium | 30 |
| Psi | 35/187 |
| Healing Factor | 1.9349624060151 |
| Regeneration | 2.805695488722 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +115% |
Vision
| Sight | 10 |
| Lite | 6 |
| Infravision | 4 |
Offense: Mainhand
| Damage | 225 |
| Accuracy | 71 |
| Crit Chance | 39% |
| APR | 20 |
| Speed | 1.00 |
Offense: Offhand
| Damage | |
| Accuracy | |
| Crit Chance | |
| APR | |
| Speed |
Offense: Spell
| Spellpower | 5 |
| Crit Chance | 31% |
| Speed | 1 |
Offense: Mind
| Mindpower | 87 |
| Crit Chance | 34% |
| Speed | 1 |
Offense: Damage Bonus
| Light | +25% |
| Nature | +22% |
| Physical | +32% |
| Mind | +37% |
| All | +7% |
Offense: Damage Penetration
| All | +15% |
Defense: Base
| Armour (hardiness) | 140.55121162846 (94.117647058824%) |
| Defense | 46 |
| Ranged Defense | 54 |
| Fatigue | 29 |
| Physical Save | 67 |
| Spell Save | 61 |
| Mental Save | 74 |
Defense: Resistances
| Acid | + 39%( 70%) |
| Blight | + 70%( 70%) |
| Arcane | + 44%( 70%) |
| Cold | + 14%( 70%) |
| All | + 14%( 70%) |
| Darkness | + 41%( 70%) |
| Light | + 39%( 70%) |
| Mind | + 40%( 70%) |
| Physical | + 27%( 70%) |
| Fire | + 70%( 70%) |
| Nature | + 14%( 70%) |
Defense: Immunities
| Instadeath Resistance | 100% |
| Pinning Resistance | 100% |
| Silence Resistance | 17% |
| Confusion Resistance | 100% |
| Fear Resistance | 100% |
| Stun Resistance | 100% |
| Poison Resistance | 0% |
| Knockback Resistance | 100% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: HeroismUse mode: Activated Range: melee/personal Cooldown: 25 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase three of your primary stats by 18 for 10 turns. While Heroism is active, you will only die when reaching -637 life. It will always increase your three highest stats. If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Constitution stat. |
| Infusions | Effective talent level: 1.0 Infusion: PrimalUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random magical, physical or mental effect and increase affinity for all damage by 19% (scales with Constitution) for 6 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Constitution stat. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 9 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 312 and cleanse 1 wound and 1 poison effect. Its effects scale with your Willpower stat. |
Class Talents
| Psionic / Absorption | 1.30 |
| 0/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| Psionic / Projection | 1.30 |
| 0/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| Psionic / Augmented striking | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Psionic / Voracity | 1.30 |
| 1/5 |
| 5/5 |
| 1/5 |
| 1/5 |
| Psionic / Focus | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Psionic / Psi-fighting | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Generic Talents
| Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Mindstar mastery | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.00 |
| 2/5 |
| 3/5 |
| 0/5 |
| 0/5 |
| 2/5 |
| 0/5 |
| Wild-gift / Antimagic | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Psionic / Augmented mobility | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Race / Yeek | 1.00 |
| 1/5 |
| 1/5 |
| 5/5 |
| 0/5 |
| Psionic / Finer energy manipulations | 1.30 |
| 4/5 |
| 5/5 |
| 1/5 |
| 5/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
| talent | Augmentation |
| talent | Charged Shield |
| talent | Thermal Aura |
| talent | Thermal Shield |
| talent | Antimagic Shield |
| talent | Charged Aura |
| talent | Beyond the Flesh |
| detrimental effect | The target is on fire, taking 41.20 fire damage per turn. Burning |
| beneficial effect | You gain 49% resistance against fire. Resolve |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You failed to protect the injured seer from death by skeleton master archer. Escort: injured seer (level 3 of Dreadfell) | failed |
You successfully escorted the injured seer to the recall portal on level 3 of Old Forest. Escort: injured seer (level 3 of Old Forest)As a reward you improved talent Earth's Eyes (+1 level(s)). | done |
You successfully escorted the injured seer to the recall portal on level 8 of Dreadfell. Escort: injured seer (level 8 of Dreadfell)As a reward you improved Willpower by +2. | done |
You successfully escorted the lone alchemist to the recall portal on level 1 of Dreadfell. Escort: lone alchemist (level 1 of Dreadfell)As a reward you improved talent Psiblades (+1 level(s)). | done |
You successfully escorted the lost anorithil to the recall portal on level 1 of Heart of the Gloom. Escort: lost anorithil (level 1 of Heart of the Gloom)As a reward you improved talent Biofeedback (+1 level(s)). | done |
You successfully escorted the lost anorithil to the recall portal on level 4 of Old Forest. Escort: lost anorithil (level 4 of Old Forest)As a reward you improved talent Biofeedback (+1 level(s)). | done |
You successfully escorted the lost sun paladin to the recall portal on level 1 of Old Forest. Escort: lost sun paladin (level 1 of Old Forest)As a reward you improved Willpower by +2. | done |
You successfully escorted the lost warrior to the recall portal on level 2 of Daikara. Escort: lost warrior (level 2 of Daikara)As a reward you improved talent Vitality (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 2 of Old Forest. Escort: lost warrior (level 2 of Old Forest)As a reward you improved talent Exotic Weapons Mastery (+1 level(s)). | done |
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called 'the slime tunnels', probably located inside or near Grushnak Pride. * You encountered Sun Paladin Aeryn who blamed you for the loss of the Sunwall, but you spared her. | done |
You have been tasked to remove two threats to the yeeks. Following The WayProtect the Way, and vanquish your foes. * You have explored the underwater zone and vanquished Murgol. * You have explored the ritch tunnels and vanquished their queen. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You must find a way to Maj'Eyal through the tunnel to the north of the island. Light at the end of the tunnel | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. Limmir told you to look for the Valley of the Moon in the southern mountains. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 1378. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. | active |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Thanks to your timely aid, Stire of Derth is the newest member of the Brotherhood of Alchemists. The Brotherhood of AlchemistsYou have aided Stire of Derth in creating an elixir of the fox. You have aided Stire of Derth in creating an elixir of avoidance. You have aided Stire of Derth in creating an elixir of precision. Marus of Elvala has completed an elixir of mastery without your aid. Ungrol of Last Hope has completed an elixir of stoneskin without your aid. | done |
You have been invited to join a group called the Ziguranth, dedicated to opposing magic. The Curse of Magic | done |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived too late. The place has been drained of its power and the sorcerers have left. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You failed to protect her when escorting her out of the crypt. | failed |
Ukllmswwik asked you to take his portal to the Temple of Creation and kill Slasul who has turned mad. The Temple of Creation* You have killed both Ukllmswwik and Slasul, betraying them both. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within1 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * You have destroyed Gorbat. | done |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* You have found a Blood-Runed Athame. * Find a Resonating Diamond. | active |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
Equipment
| Psionic focus | The Gaping Maw (203% power, 4 apr)3.0 T5 battleaxe 2H weapon [Unique] Nature/Disrupt Power 203% Range: 1.5x Uses 169% Wil Dmg Physical Mastery Weapons Mastery Acc+ +0.2% crit / acc Apr +4 Crit +8.0% Atk.spd 100% Melee+ +50 acid +50 nature slow On Crit: * deal manaburn damage equal to your mindpower in a radius 3 cone While equipped: Stats +6 Str +6 Wil dps ---------- Dmg.mod +15% nature ---------- misc Cooldown Mana Clash -2 Ice Claw -1 Swallow -2 This huge granite battleaxe is as much mace as it is axe. The shaft is made of blackened wood tightly bound in drakeskin leather and the sharpened granite head glistens with a viscous green fluid. |
| On hands | scouring voratun gauntlets of the verdant (0 def, 3 armour)1.5 T5 hands armor [Ego++] Disrupt While equipped: dps ---------- On Melee Ret: * 22% chance to reduce effective powers by 20% * 21 arcane resource burn ----- def ----- Armour +3 Resists +11% blight +12% darkness +15% arcane Affinity +15% nature Spell.save +27 (+7 eff.) ---------- misc Masteries +0.20 Wild-gift/Antimagic Metal gloves protecting the hands up to the middle of the lower arm. |
| Light source | Salawyn the dwarven lantern1.0 T5 lite [Rare] Master While equipped: Stats +2 Str +4 Dex +4 Con dps ---------- Phys.pwr +4 (+1 eff.) Res.pen +15% all Apr +14 ----- def ----- Armour +6 Resists +15% blight ---------- misc Max.stam +20.00 Light +6 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
| On head | Steel Helm of Garkul (0 def, 6 armour)3.0 T2 head armor [Unique] Nature Another of Garkul's heirlooms would bring out his spirit. The set is complete. While equipped: Stats +5 Str +4 Wil +5 Con dps ---------- Melee+ 5 % chance to summon an orc spirit Dmg.mod +10% physical ----- def ----- Armour +6 Fatigue +8% Phys.save +12 (+3 eff.) Spell.save +12 (+3 eff.) Mind.save +12 (+3 eff.) ---------- misc Masteries +0.20 Technique/Thuggery A great helm that belonged to Garkul the Devourer, one of the greatest orcs ever to live. |
| On feet | Unbreakable Greaves (8 def, 20 armour)3.0 T5 feet armor [Unique] Master While equipped: Stats +20 Str -6 Dex +10 Con dps ---------- Phys.pwr +10 (+2 eff.) Dmg.mod +15% physical ----- def ----- Armour +20 Hardiness +20% Defense +8 (+3 eff.) Fatigue +12% Resists +15% acid +15% physical Knockbk- +100% These titanic boots appear to have been carved from stone. They appear weathered and cracked, but easily deflect all blows. |
| Tool | The Guardian's Totem2.0 T5 totem charm [Unique] Nature/Disrupt While equipped: Stats +10 Wil dps ---------- Mind.pwr +8 (+2 eff.) Melee Ret 18 nature slow ----- def ----- Resists +20% blight +20% arcane Spell.save +20 (+5 eff.) ---------- misc Masteries +0.10 Wild-gift/Fungus +0.10 Wild-gift/Antimagic Call forth an immobile antimagic pillar for 15 turns. (It spits slime, pulls in, stuns, and burns the arcane resources of your foes, while emitting an aura of silence against them within range 5, and will silence you for 5 turns when first summoned.). Uses 35 power out of 35/35 This totem of ancient stone oozes a thick slime from myriad cracks. Nonetheless, you sense great power within it. |
| On fingers | gladiator's voratun ring of life0.1 T5 ring jewelry [Ego++] Nature/Master While equipped: Stats +8 Str +8 Con dps ---------- Phys.pwr +15 (+3 eff.) ----- def ----- Max.HP +90.00 HP.reg +1.20 Heal.mod +25% Rings can have magical properties. |
| On fingers | solipsist's voratun ring of misery0.1 T5 ring jewelry [Ego++] Psionic While equipped: Stats +15 Cun +8 Wil dps ---------- Mind.pwr +10 (+2 eff.) Melee+ 21 bleed Ranged+ 14 bleed On Hit (Melee): * 17% chance to cause random gloom On Hit (Ranged): * 17% chance to cause random gloom ---------- misc Hate/m.crit +2.00 Max.hate +12.00 Bleeding Edge: Puts all charms on 20 cooldown Level 4.0 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Lashes at the target, doing 162% weapon damage. If the attack hits, the target will bleed for 307% weapon damage over 7 turns, and all healing will be reduced by 66%. Rings can have magical properties. |
| Around neck | Garkul's Teeth0.1 T5 amulet jewelry [Unique] Master Another of Garkul's heirlooms would bring out his spirit. The set is complete. While equipped: Stats +10 Str +6 Con ----- def ----- Phys.save +18 (+5 eff.) Mind.save +18 (+5 eff.) Die.at -100.00 life Pinning- +100% ---------- misc Masteries +0.10 Technique/Berserker's strength +0.10 Technique/Bloodthirst +0.10 Technique/Warcries +0.10 Technique/Two-handed assault Shattering Shout: Level 4.4 Pwr.cost 10 out of 48/48. Range melee/personal Travel.spd instantaneous Description: Release a powerful shout, doing 391.20 physical damage in a radius 7 cone in front of you. At level 5 the shout is so strong it shatters all incomming projectiles caught inside. The damage increases with your Strength. Hundreds of humanoid teeth have been strung together on multiple strands of thin leather, creating this tribal necklace. One would have to assume that these are not the teeth of Garkul the Devourer but rather the teeth of Garkul's many meals. |
| In main hand | Thunderfall (184% power, 6 apr)3.0 T5 mace 1H weapon [Unique] Psionic Power 184% Range: 1.4x Uses 147% Wil Dmg Physical Mastery Weapons Mastery Acc+ +0.1% dam / acc Apr +6 Crit +3.0% Atk.spd 100% On Hit.r1 +50 lightning +50 physical On Crit.r2 +100 lightning +100 physical Perform a melee strike against a target at up to range 10 for an automatic critical hit as lightning damage. Uses 60 power out of 60/60 Tremendous power is concentrated in this heavy mace. Just dropping it can knock down nearby walls. |
| Around waist | Ariyabeth the drakeskin leather belt1.0 T5 belt armor [Rare] Nature While equipped: Stats +7 Str +7 Dex +9 Wil +5 Cun dps ---------- Phys.crit +2.0% Mind.crit +3% Acc +12 (+3 eff.) ----- def ----- Armour +4 Defense +9 (+3 eff.) Rng.Def +9 (+3 eff.) Phys.save +20 (+5 eff.) Spell.save +17 (+4 eff.) Mind.save +40 (+9 eff.) Heal.mod +20% ---------- misc Max.psi +20.00 A belt that goes around your waist. |
| In off hand | Fire Dragon Shield (16 def, 9 armour, 220 block)7.0 T4 shield armor [Unique] Nature/Master While equipped: dps ---------- Melee Ret 17 fire ----- def ----- Armour +9 Defense +16 (+5 eff.) Rng.Def +15 (+5 eff.) Fatigue +20% Resists +35% fire Affinity +15% fire ---------- misc Talents +5 Block On block: 30% chance that you'll breath stunning fire in a cone at the attacker (if within range 6). This large shield was made using scales of many fire drakes from the lost land of Tar'Eyal. |
| Cloak | Hurygrim the Glintglory (2 def, 0 armour)2.0 T3 cloak armor [Rare] Nature While equipped: dps ---------- Dmg.mod +18% light +30% mind Acc +27 (+7 eff.) ----- def ----- Defense +2 (+1 eff.) Fatigue -8% Resists +6% mind +15% light Max.HP +63.00 ---------- misc Max.stam +23.00 Light +3 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | Plate of the Blackened Mind (15 def, 40 armour)17.0 T5 massive armor [Unique] Psionic While equipped: Stats +6 Wil +4 Cun +3 Con dps ---------- Mind.pwr +10 (+2 eff.) On Melee Ret: * 20% chance to cause random gloom ----- def ----- Armour +40 Defense +15 (+5 eff.) Fatigue +17% Resists +15% acid +15% light +20% blight +25% mind +20% darkness Phys.save +15 (+4 eff.) Mind.save +25 (+6 eff.) Confus- +100% Fear- +100% ---------- misc Light -2 Infravis +4 Masteries +0.20 Cursed/Gloom Dominate: Level 2.0 Pwr.cost 15 out of 25/25. Range 2 Travel.spd instantaneous Description: Turn your attention to a nearby foe, and dominate them with your overwhelming presence. If the target fails to save versus your Mindpower, it will be unable to move for 4 turns and vulnerable to attacks. They will lose 17 Armour, 25 Defense and your attacks will gain 48% resistance penetration. If the target is adjacent to you, your domination will include a melee attack. Effects will improve with your Willpower. This deep black armor absorbs all light that touches it. A dark power sleeps within, primal, yet aware. When you touch the plate, you feel dark thoughts creeping into your mind. |
Inventory
vision rune of the warrior (radius 15; dur 23; see horror)0.1 T2 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 30 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to get a vision of the area surrounding you (15 radius) and to allow you to see invisible and stealthed creatures (power 44) for 23 turns. Your mind will become more receptive for 23 turns, allowing you to sense any horror around. Its effects scale with your Strength stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
Sealed Scroll of Last Hope0.1 scroll [Unique] Open the seal and read the message. Magical scrolls can have wildly different effects! Most of them function better with a high Magic score. |
Shard of Insanity0.1 T3 amulet jewelry [Unique] Psionic While equipped: dps ---------- Mind.pwr +8 (+2 eff.) Melee+ 5% confusion Dmg.mod +25% mind Res.pen +20% mind Melee Ret 5% confusion ----- def ----- Resists -10% mind Mind.save +35 (+8 eff.) Confus- -100% Inner Demons: Level 4.0 Pwr.cost 30 out of 30/30. Range 7 Travel.spd instantaneous Is a mind power Description: Brings the target's inner demons to the surface. Each turn, for 10 turns, there's a 25% chance that a demon will surface, requiring the target to make a Mental Save to keep it from manifesting. If the target is sleeping, the chance to save will be halved, and fear immunity will be ignored. Otherwise, if the summoning is resisted, the effect will end early. The summon chance will scale with your Mindpower and the demon's life will scale with the target's rank. A deep red light glows from within this damaged amulet of black stone. When you touch it, you can hear voices whispering within your mind. |
savior's gold amulet of cunning (+4)0.1 T3 amulet jewelry [Ego+] Nature/Master While equipped: Stats +4 Cun ----- def ----- Phys.save +13 (+3 eff.) Spell.save +15 (+4 eff.) Mind.save +11 (+3 eff.) Amulets can have magical properties. |
Giluravon the voratun ring0.1 T5 ring jewelry [Rare] Nature While equipped: Stats +5 Cun +3 Wil dps ---------- Dmg.mod +17% nature Res.pen +15% acid ----- def ----- Resists +34% nature ---------- misc Psi/ret +0.12 Telepathy Demon/Minor Demon/Major Rings can have magical properties. |
Glory of the Pride0.1 T5 ring jewelry [Unique] Master While equipped: dps ---------- Phys.pwr +10 (+2 eff.) Dmg.mod +8% physical Acc +10 (+3 eff.) ----- def ----- Armour +10 Hardiness +20% Defense +5 (+2 eff.) Fatigue -15% Phys.save +45 (+11 eff.) Confus- +50% ---------- misc Max.mana -40.00 Max.stam +40.00 Cooldown Rush -6 The most prized treasure of the Battlemaster of the Pride, Grushnak. This gold ring is inscribed in the now lost orc tongue. |
copper ring of fire (+20%)0.1 T1 ring jewelry [Ego] Nature While equipped: dps ---------- Dmg.mod +10% fire ----- def ----- Resists +20% fire Rings can have magical properties. |
copper ring of frost (+22%)0.1 T1 ring jewelry [Ego] Nature While equipped: dps ---------- Dmg.mod +11% cold ----- def ----- Resists +22% cold Rings can have magical properties. |
gladiator's gold ring of fire (+22%)0.1 T3 ring jewelry [Ego+] Nature/Master While equipped: Stats +6 Str +5 Con dps ---------- Phys.pwr +7 (+1 eff.) Dmg.mod +11% fire ----- def ----- Resists +22% fire Rings can have magical properties. |
solipsist's voratun ring of clarity0.1 T5 ring jewelry [Ego+] Psionic While equipped: Stats +7 Cun +5 Wil dps ---------- Mind.pwr +12 (+2 eff.) ----- def ----- Mind.save +9 (+2 eff.) Confus- +48% Rings can have magical properties. |
warrior's copper ring0.1 T1 ring jewelry [Ego] Master While equipped: Stats +3 Str ----- def ----- Armour +6 Rings can have magical properties. |
Halogamnir the voratun battleaxe (200% power, 4 apr)3.0 T5 battleaxe 2H weapon [Random Unique] Nature/Master Power 200% Range: 1.5x Uses 169% Wil Dmg Blight Mastery Weapons Mastery Acc+ +0.2% crit / acc Apr +4 Crit +8.0% Atk.spd 100% Melee+ +124 insidious poison While equipped: Stats +1 Cun dps ---------- Mind.crit +2% Melee Ret 16 blight ----- def ----- Mind.save +10 (+3 eff.) ---------- misc Psi/ret +0.04 Massive two-handed battleaxes. |
Nature's Vengeance (174% power, 4 apr)3.0 T3 mace 1H weapon [Unique] Nature/Disrupt Power 174% Range: 1.4x Uses 147% Wil Dmg Physical Mastery Weapons Mastery Acc+ +0.1% dam / acc Apr +4 Crit +9.0% Atk.spd 100% Melee+ +10 silence +18 nature While equipped: dps ---------- Acc +6 (+2 eff.) ----- def ----- Resists +0% all Rush: Level 3.0 Pwr.cost 15 out of 25/25. Range 8 Travel.spd instantaneous Description: Rush toward a target spot with incredible speed. If the spot is reached and occupied, you will perform a free melee attack against the target there. This attack does 120% weapon damage and can daze the target for 3 turns if it hits. You must rush from at least 2 tiles away. This thick-set mace was used by the Spellhunter Vorlan, who crafted it from the wood of an ancient oak that was uprooted during the Spellblaze. Many were the wizards and witches felled by this weapon, brought to justice for the crimes they committed against nature. |
Turion the dwarven-steel mace (167% power, 4 apr)3.0 T3 mace 1H weapon [Rare] Master Power 167% Range: 1.4x Uses 147% Wil Dmg Mind Mastery Weapons Mastery Acc+ +0.1% dam / acc Apr +4 Crit +1.5% Atk.spd 100% While equipped: Stats +3 Str +3 Dex dps ---------- Phys.pwr +6 (+1 eff.) Apr +5 ----- def ----- Max.HP +50.00 ---------- misc Stam/turn +0.40 Blunt and deadly. |
quick voratun mace (179% power, 6 apr)3.0 T5 mace 1H weapon [Ego+] Master Power 179% Range: 1.4x Uses 147% Wil Dmg Physical Mastery Weapons Mastery Acc+ +0.1% dam / acc Apr +6 Crit +3.0% Atk.spd 111% While equipped: Stats +5 Dex dps ---------- Acc +7 (+2 eff.) Blunt and deadly. |
Bloomsoul (94% power, 13 apr, nature damage)3.0 T2 mindstar 1H weapon [Unique] Nature Power 94% Range: 1.1x Uses 65% Wil, 10% Cun Dmg Nature Mastery Psiblades Acc uses Wil Apr +13 Crit +7.0% Atk.spd 100% While equipped: dps ---------- Mind.crit +4% Mind.pwr +8 (+2 eff.) ----- def ----- HP.reg +2.00 Heal.mod +20% ---------- misc Masteries +0.20 Wild-gift/Fungus Bloom Heal: (Instant) Level 1.0 Pwr.cost 60 out of 60/60. Range melee/personal Travel.spd instantaneous Description: Call upon the power of nature to regenerate your body for 66 life every turn for 6 turns. The life healed will increase with the Willpower stat. Pristine flowers coat the surface of this mindstar. Touching it fills you with a sense of calm and refreshes your body. |
Charged Focus (100% power, 24 apr, lightning damage)3.0 T3 mindstar 1H weapon [Unique] Nature/Psionic You feel two unconnected psionic channels on this item. Power 100% Range: 1.1x Uses 80% Wil, 20% Cun Dmg Lightning Mastery Psiblades Acc uses Wil Apr +24 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Mind.crit +6% Mind.pwr +12 (+2 eff.) Dmg.mod +15% lightning Res.pen +9% lightning ----- def ----- Resists +15% lightning Mind.save +9 (+2 eff.) ---------- misc Max.psi +30.00 Talents +1 Psionic Maelstrom Masteries +0.15 Psionic/Charged mastery Electrical energies are focussed in the core of this mindstar. |
Core of the Forge (127% power, 40 apr, dreamforge damage)3.0 T5 mindstar 1H weapon [Unique] Nature/Psionic Power 127% Range: 1.1x Uses 100% Wil, 20% Cun Dmg Dreamforge Mastery Psiblades Acc uses Wil Apr +40 Crit +5.0% Atk.spd 100% While equipped: Stats +4 Cun +6 Wil dps ---------- Mind.crit +8% Phys.pwr +10 (+2 eff.) Mind.pwr +16 (+3 eff.) Melee+ 30 dreamforge Dmg.mod +10% physical +10% mind +10% fire Res.pen +10% mind +10% physical Acc +10 (+3 eff.) ----- def ----- Resists +5% physical +5% mind +15% fire ---------- misc Masteries +0.20 Psionic/Dream Forge +0.20 Psionic/Dream Smith Forge Bellows: Level 3.0 Pwr.cost 24 out of 30/30. Range melee/personal Travel.spd instantaneous Is a mind power Description: Release the bellows of the forge upon your surroundings, inflicting 57.09 mind damage, 44.59 burning damage, and knocking back your enemies in a radius 4 cone. Empty terrain may be changed (50% chance) for 3 turns into forge walls, which block movement and inflict 5.13 mind and 4.01 fire damage on nearby enemies. The damage and knockback chance will scale with your Mindpower. This blazing hot mindstar beats rhythmically, releasing a burst of heat with each strike. |
Eyal's Will (124% power, 40 apr, nature damage)3.0 T5 mindstar 1H weapon [Unique] Nature/Disrupt Power 124% Range: 1.1x Uses 100% Wil, 20% Cun Dmg Nature Mastery Psiblades Acc uses Wil Apr +40 Crit +5.0% Atk.spd 100% While equipped: Stats +10 Wil dps ---------- Mind.crit +9% Mind.pwr +18 (+4 eff.) Dmg.mod +20% nature +10% acid Res.pen +20% nature +10% acid ----- def ----- Resists +25% blight +15% nature ---------- misc Talents +3 Ooze Spit Masteries +0.10 Wild-gift/Mindstar mastery Slime Wave: Level 3.0 Pwr.cost 30 out of 30/30. Range melee/personal Travel.spd instantaneous Description: A wall of slime oozes out from the caster with radius 1, increasing once every two turns to a maximum eventual radius of 8, doing 90.52 slime damage for 14 turns. The damage and duration will increase with your Mindpower. This smooth green crystal flows with a light green slime in its core. Droplets occasionally form on its surface, tufts of grass growing quickly on the ground where they fall. |
Psionic Fury (104% power, 25 apr, mind damage)3.0 T3 mindstar 1H weapon [Unique] Nature/Psionic Power 104% Range: 1.1x Uses 80% Wil, 20% Cun Dmg Mind Mastery Psiblades Acc uses Wil Apr +25 Crit +5.0% Atk.spd 100% While equipped: Stats +3 Cun +3 Wil dps ---------- Mind.crit +8% Mind.pwr +10 (+2 eff.) Dmg.mod +15% mind +5% physical ----- def ----- Resists +10% mind Release a wave of psionic power, dealing 359.49 mind damage (based on Willpower) to all within radius 5. Uses 40 power out of 40/40 This mindstar constantly shakes and vibrates, as if a powerful force is desperately trying to escape. |
wrathful living mindstar of storms (116% power, 40 apr, mind damage)3.0 T5 mindstar 1H weapon [Ego++] Nature/Psionic This psionic mindstar is wrathful to the hated. This natural lightning should be returned to the wyrm. Power 116% Range: 1.1x Uses 90% Wil, 30% Cun Dmg Mind Mastery Psiblades Acc uses Wil Apr +40 Crit +5.0% Atk.spd 100% While equipped: Stats +4 Str +3 Dex +4 Mag +3 Wil +3 Cun +3 Con dps ---------- Mind.crit +13% Mind.pwr +10 (+2 eff.) Dmg.mod +20% lightning Res.pen +16% lightning Melee Ret 12 lightning ----- def ----- Resists +8% lightning ---------- misc Hate/m.crit +5.00 Psi/m.crit +4.00 Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
ethereal dragonbone magestaff of power (164% power, 6 apr, fire element)5.0 T5 staff 2H weapon Reqs Mag 48 [Ego+] Arcane Power 164% Range: 1.2x Uses 80% Mag, 40% Wil Dmg Physical Mastery Staff Mastery Acc+ +2.5% procs dam / acc Apr +6 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +5% Spell.pwr +38 (+4 eff.) Melee+ 9% confusion Dmg.mod +30% fire Phasing +46% ----- def ----- Defense +19 (+6 eff.) ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
lifebinding dragonbone magestaff of channeling (164% power, 6 apr, cold element)5.0 T5 staff 2H weapon Reqs Mag 48 [Ego++] Arcane/Nature Power 164% Range: 1.2x Uses 80% Mag, 40% Wil Dmg Physical Mastery Staff Mastery Acc+ +2.5% procs dam / acc Apr +6 Crit +5.0% Atk.spd 100% While equipped: Stats +7 Con dps ---------- Spell.crit +5% Spell.pwr +39 (+5 eff.) Dmg.mod +30% cold ----- def ----- HP.reg +1.20 Heal.mod +22% ---------- misc Mana/turn +0.34 Talents +1 Command Staff Channel mana (increasing mana regeneration by 500% for ten turns) Puts all charms on 30 cooldown Staves designed for wielders of magic, by the greats of the art. |
elemental voratun waraxe of amnesia (175% power, 6 apr)3.0 T5 waraxe 1H weapon [Ego++] Arcane/Psionic Power 175% Range: 1.4x Uses 147% Wil Dmg Physical Mastery Weapons Mastery Acc+ +0.2% crit / acc Apr +6 Crit +7.0% Atk.spd 100% On Hit: * Random elemental explosion * 25% chance to put talents on cooldown While equipped: dps ---------- Res.pen +15% acid +14% fire +13% lightning +17% cold One-handed war axes. |
flaming voratun waraxe of crippling (175% power, 6 apr)3.0 T5 waraxe 1H weapon [Ego+] Arcane/Master Power 175% Range: 1.4x Uses 147% Wil Dmg Physical Mastery Weapons Mastery Acc+ +0.2% crit / acc Apr +6 Crit +7.0% Atk.spd 100% On Hit.r1 +11 fire On Crit: * cripple the target While equipped: dps ---------- Phys.crit +11.0% One-handed war axes. |
plaguebringer's voratun waraxe of evisceration (175% power, 6 apr)3.0 T5 waraxe 1H weapon [Ego++] Arcane/Master Power 175% Range: 1.4x Uses 147% Wil Dmg Physical Mastery Weapons Mastery Acc+ +0.2% crit / acc Apr +6 Crit +7.0% Atk.spd 100% Melee+ +16 blight On Hit: 10% Epidemic 5 On Hit: * 18% chance to disease On Crit: * wounds the target for 7 turns: 20 bleeding, 67% reduced healing While equipped: dps ---------- Phys.crit +15.0% Phys.pwr +12 (+2 eff.) ----- def ----- Disease- +26% One-handed war axes. |
Rope Belt of the Thaloren1.0 T2 belt armor [Unique] Nature While equipped: Stats +7 Cun +8 Wil dps ---------- Mind.pwr +12 (+2 eff.) ---------- misc Masteries +0.20 Wild-gift/Harmony The simplest of belts, worn for centuries by Nessilla Tantaelen as she tended to her people and forests. Some of her wisdom and power have settled permanently into its fibers. |
grounding rough leather belt of the giants1.0 T1 belt armor [Ego] Nature/Master While equipped: dps ---------- Phys.pwr +2 (+0 eff.) ----- def ----- Resists +6% lightning +6% temporal Spell.save +6 (+2 eff.) ---------- misc Size +1 A belt that goes around your waist. |
reinforced drakeskin leather belt of burglary1.0 T5 belt armor [Ego++] Master While equipped: Stats +4 Dex +5 Cun +8 Lck ----- def ----- Armour +10 Defense +5 (+2 eff.) Phys.save +20 (+5 eff.) Stealth +10 ---------- misc T.Disarm +17 Infravis +4 A belt that goes around your waist. |
skylord's hardened leather belt of burglary1.0 T3 belt armor [Ego++] Nature/Master While equipped: Stats +4 Str +7 Dex +2 Wil +7 Cun +6 Lck ----- def ----- Phys.save +12 (+3 eff.) Spell.save +12 (+3 eff.) Mind.save +11 (+3 eff.) Stealth +5 ---------- misc T.Disarm +13 Infravis +4 A belt that goes around your waist. |
murderer's cashmere cloak of implacability (2 def, 0 armour)2.0 T3 cloak armor [Ego++] Nature/Master While equipped: Stats +3 Cun +1 Dex dps ---------- Acc +5 (+1 eff.) Apr +5 ----- def ----- Defense +2 (+1 eff.) Phys.save +8 (+2 eff.) Mind.save +8 (+2 eff.) Die.at -50.00 life A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
thick cashmere cloak of battle (2 def, 6 armour)2.0 T3 cloak armor [Ego] Master While equipped: dps ---------- Phys.crit +1.0% Phys.pwr +2 (+0 eff.) ----- def ----- Armour +6 Defense +2 (+1 eff.) Fatigue -2% Resists +13% cold A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Frost Treads (1 def, 4 armour)2.0 T2 feet armor [Unique] Nature While equipped: Stats +4 Str +4 Dex +4 Cun dps ---------- Dmg.mod +15% cold ----- def ----- Armour +4 Defense +1 (+0 eff.) Fatigue +7% Resists +10% nature +20% cold ---------- misc Light +1 A pair of leather boots. Cold to the touch, they radiate a cold blue light. |
blood-soaked pair of voratun boots of speed (0 def, 5 armour)3.0 T5 feet armor [Ego++] Arcane/Master While equipped: dps ---------- Phys.crit +6.0% Phys.pwr +5 (+1 eff.) Mov.spd +20% Apr +9 ----- def ----- Armour +5 Fatigue +4% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
dreamer's pair of drakeskin leather boots of massiveness (0 def, 5 armour)2.0 T5 feet armor [Ego++] Master/Psionic While equipped: Stats +8 Str +8 Con dps ---------- Dmg.mod +10% physical ----- def ----- Armour +5 Fatigue +5% Phys.save +12 (+3 eff.) Spell.save +14 (+4 eff.) Mind.save +11 (+3 eff.) ---------- misc Size +1 Heave: Puts all charms on 10 cooldown Level 4.0 Pwr.cost 10 out of 10/10. Range melee/personal Travel.spd instantaneous Description: A mighty kick that pushes your target away 6 grids. If another creature is in the way, it will also be pushed away. The Knockback chance increase with your Accuracy or your Physical Power, whichever is greater. A pair of boots made of leather. |
pair of voratun boots of speed (0 def, 5 armour)3.0 T5 feet armor [Ego+] Arcane While equipped: dps ---------- Mov.spd +20% ----- def ----- Armour +5 Fatigue +4% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Spellhunt Remnants (2 def, 3 armour)1.5 T2 hands armor [Unique] Disrupt/Master While equipped: dps ---------- Mind.crit +2% Mind.pwr +6 (+1 eff.) ----- def ----- Armour +3 Defense +2 (+1 eff.) Spell.save +6 (+2 eff.) Destroy an arcane item (of a higher tier than the gauntlets). Uses 1 power out of 150/150 These once brilliant voratun gauntlets appear heavily decayed. Originally used in the spellhunt, they were often used to destroy arcane artifacts, ridding the world of their influence. |
alchemist's voratun gauntlets of archery (0 def, 3 armour)1.5 T5 hands armor [Ego++] Arcane/Master While equipped: Stats +7 Dex +3 Mag +4 Wil +7 Cun dps ---------- Melee+ 8 acid 8 fire 8 cold 10 lightning Acc +10 (+3 eff.) Apr +12 ----- def ----- Armour +3 Steady Shot: Puts all charms on 20 cooldown Level 3.0 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Fire a steady shot, doing 161% damage with a 26% chance to mark the target. If Steady Shot is not on cooldown, this talent will automatically replace your normal attacks (and trigger the cooldown). Metal gloves protecting the hands up to the middle of the lower arm. |
heroic dwarven-steel gauntlets (0 def, 6 armour)1.5 T3 hands armor [Ego+] Master While equipped: ----- def ----- Armour +6 Mind.save +8 (+2 eff.) Max.HP +42.00 Metal gloves protecting the hands up to the middle of the lower arm. |
eldritch elven-silk wizard hat of earthrunes (3 def, 5 armour)2.0 T5 head armor [Ego++] Arcane While equipped: Stats +5 Con dps ---------- Spell.pwr +10 (+1 eff.) ----- def ----- Armour +5 Defense +3 (+1 eff.) ---------- misc Mana/turn +1.20 Mana/ret +2.90 Max.mana +110.00 Stone Wall: Puts all charms on 80 cooldown Level 1.0 Pwr.cost 80 out of 80/80. Range melee/personal Travel.spd instantaneous Is a spell Description: Entomb yourself in a wall of stone for 2 turns. At level 4, it becomes targetable. Any hostile creature caught in the radius will also suffer 39.39 physical damage. Duration and damage will improve with your Spellpower. A pointy cloth hat, very wizardly... |
insulating drakeskin leather cap (0 def, 5 armour)2.0 T5 head armor [Ego] Master While equipped: ----- def ----- Armour +5 Fatigue +5% Resists +13% fire +13% cold A cap made of leather. |
miner's drakeskin leather cap of constitution (+8) (0 def, 9 armour)2.0 T5 head armor [Ego] Master While equipped: Stats +8 Con ----- def ----- Armour +9 Fatigue +5% ---------- misc Infravis +3 A cap made of leather. |
miner's rough leather cap of the depths (0 def, 3 armour)2.0 T1 head armor [Ego] Nature/Master While equipped: ----- def ----- Armour +3 Fatigue +1% Resists +5% cold ---------- misc Infravis +2 Breathe water A cap made of leather. |
thaloren voratun helm of knowledge (0 def, 5 armour)3.0 T5 head armor [Ego++] Master/Psionic While equipped: Stats +4 Cun +15 Wil dps ---------- Mind.pwr +5 (+1 eff.) ----- def ----- Armour +5 Fatigue +5% Resists +11% blight Mind.save +12 (+3 eff.) A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
warlord's drakeskin leather cap of fortune (0 def, 5 armour)2.0 T5 head armor [Ego++] Nature While equipped: Stats +7 Str +5 Wil +12 Lck dps ---------- Phys.crit +7.0% Spell.crit +8% Mind.crit +4% Phys.pwr +11 (+2 eff.) ----- def ----- Armour +5 Fatigue +5% Resists +13% physical Phys.save +13 (+3 eff.) A cap made of leather. |
voratun mail armour of Eyal (5 def, 10 armour)14.0 T5 heavy armor [Ego+] Nature While equipped: ----- def ----- Armour +10 Defense +5 (+2 eff.) Fatigue +16% Max.HP +89.00 HP.reg +2.40 Heal.mod +24% A suit of armour made of mail. |
Cuirass of the Thronesmen (20 def, 32 armour)17.0 T4 massive armor [Unique] Master While equipped: Stats +6 Con ----- def ----- Armour +32 Hardiness +10% Defense +20 (+7 eff.) Fatigue +15% Resists +25% darkness +25% fire Phys.save +40 (+10 eff.) Heal.mod -30% Stun/Frz- +40% Knockbk- +40% This heavy dwarven-steel armour was created in the deepest forges of the Iron Throne. While it grants incomparable protection, it demands that you rely only on your own strength. |
cleansing voratun plate armour of stability (9 def, 16 armour)17.0 T5 massive armor [Ego] Disrupt/Master While equipped: ----- def ----- Armour +16 Defense +9 (+3 eff.) Fatigue +26% Resists +19% blight +9% physical +16% nature Phys.save +25 (+6 eff.) A suit of armour made of metal plates. |
fortifying voratun plate armour of implacability (9 def, 26 armour)17.0 T5 massive armor [Ego++] Master While equipped: Stats +6 Str +5 Con ----- def ----- Armour +26 Defense +9 (+3 eff.) Fatigue +16% Phys.save +13 (+3 eff.) Max.HP +74.00 A suit of armour made of metal plates. |
hardened voratun plate armour of implacability (9 def, 29 armour)17.0 T5 massive armor [Ego++] Master While equipped: ----- def ----- Armour +29 Defense +9 (+3 eff.) Fatigue +17% Resists +10% acid +11% physical +13% cold +11% lightning +8% fire Phys.save +13 (+3 eff.) A suit of armour made of metal plates. |
living voratun shield of earthen fury (12 def, 8 armour, 203.5 block)7.0 T5 shield armor [Ego++] Nature While equipped: dps ---------- Melee Ret 20 nature ----- def ----- Armour +8 Hardiness +9% Defense +12 (+4 eff.) Rng.Def +12 (+4 eff.) Fatigue +14% Resists +20% blight +17% physical +17% nature Max.HP +100.00 ---------- misc Talents +5 Block Handheld deflection devices. |
6 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
327 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
Windborne Azurite0.0 T4 blue gem [Unique] Arcane While equipped: Stats +8 Cun +8 Dex Mov.spd +20% Dmg.mod +20% lightning Ignore.dmg +8% Affinity +20% lightning Item imbue powers: Stats +8 Cun +8 Dex Mov.spd +15% Dmg.mod +20% lightning Ignore.dmg +8% Affinity +20% lightning Latent Damage Type: Lightning Air currents swirl around this bright blue jewel. |
lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+2 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+2 eff.) Item imbue powers: Defense +6 (+2 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 sapphire0.0 T4 blue gem [Normal] While equipped: Defense +8 (+3 eff.) Phys.save +8 (+2 eff.) Spell.save +8 (+2 eff.) Mind.save +8 (+2 eff.) Item imbue powers: Defense +8 (+3 eff.) Phys.save +8 (+2 eff.) Spell.save +8 (+2 eff.) Mind.save +8 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Tooth of the Mouth (dig speed 12 turns)3.0 T1 digger tool [Unique] Unknown While equipped: dps ---------- Dmg.mod +4% blight Apr +5 Melee Ret 15 blight While carried: ---------- misc Talents +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
crystalomancer's voratun pickaxe (dig speed 25 turns)3.0 T5 digger tool [Ego+] Arcane While equipped: Stats +3 Str +4 Mag dps ---------- Spell.crit +7% ---------- misc Max.mana +56.00 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
voratun pickaxe of endurance (dig speed 20 turns)3.0 T5 digger tool [Ego] Master While equipped: Stats +6 Str ----- def ----- Fatigue -9% While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
woodsman's iron pickaxe (dig speed 35 turns)3.0 T1 digger tool [Ego] Nature While equipped: Stats +1 Str dps ---------- Dmg.mod +6% nature ----- def ----- Resists +11% nature While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Mummified Egg-sac of Ungolë2.0 egg misc [Unique] Nature While carried: ---------- misc Light -2 Summon up to 2 spiders. Uses 80 power out of 100/100 Dry and dusty to the touch, it still seems to retain some shadow of life. |
Lifebinding Emerald0.0 T5 green gem [Plot Item] Nature While equipped: Stats +15 Con Resists +10% blight Affinity +15% nature HP.reg +2.00 Heal.mod +30% Item imbue powers: Stats +15 Con Resists +10% blight Affinity +15% nature HP.reg +2.00 Heal.mod +30% Stun/Frz- +30% Latent Damage Type: Nature A lopsided, heavy emerald with murky green clouds shifting sluggishly under the surface. |
13 jade0.0 T4 green gem [Normal] While equipped: Armour +4 Resists +4% all Item imbue powers: Armour +4 Resists +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
5 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
turquoise0.0 T4 green gem [Normal] While equipped: See.Stealth +10 See.Invis +10 Item imbue powers: See.Stealth +10 See.Invis +10 Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Isolralaith1.0 T3 lite [Rare] Master While equipped: dps ---------- Res.pen +5% temporal +11% all Apr +9 ----- def ----- Resists +18% acid +2% physical +12% light Crit.dmg- 10.00% Spell.save +30 (+8 eff.) ---------- misc Light +4 A normal brass lantern, enhanced by alchemy to make it brighter. |
Rhydor the alchemist's lamp1.0 T3 lite [Rare] Master While equipped: Stats +4 Cun +2 Dex dps ---------- Crit.mult +10.00% Res.pen +10% mind ----- def ----- Blind- +28% Confus- +15% ---------- misc Max.hate +4.00 Light +7 See.Stealth +11 See.Invis +12 Track: Puts all charms on 40 cooldown Level 2.0 Pwr.cost 40 out of 40/40. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 36 for 5 turns. The radius will increase with your Cunning. A normal brass lantern, enhanced by alchemy to make it brighter. |
Blood-Runed Athame1.0 misc [Plot Item] An athame, covered in blood runes. It radiates power. |
Eye of the Dreaming One2.0 T1 misc tool [Unique] Psionic While equipped: Stats +5 Wil dps ---------- Mind.pwr +5 (+1 eff.) ----- def ----- Mind.save +10 (+3 eff.) The wearer is asleep. Lucid Dreamer: May act while sleeping Sleep: Level 3.0 Pwr.cost 20 out of 25/25. Range 7 Travel.spd instantaneous Is a mind power Description: Puts targets in a radius of 1 to sleep for 3 turns, rendering them unable to act. Every 20 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 50% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. |
Prothotipe's Prismatic Eye0.0 T3 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag +5 Con Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane Item imbue powers: Stats +5 Mag +5 Con Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane Latent Damage Type: Lightning This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
Dragon Orb (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Cun Use the orb. Uses 1 power out of 1/1 This orb is warm to the touch. |
Elemental Orb (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Mag Use the orb. Uses 1 power out of 1/1 Flames swirl on the icy surface of this orb. |
Orb of Destruction (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Str Use the orb. Uses 1 power out of 1/1 Visions of death and destruction fill your mind as you lift this orb. |
Orb of Many Ways1.0 orb [Plot Item] Unknown Activate a portal. Uses 10 power out of 30/30 The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Orb of Undeath (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Dex Use the orb. Uses 1 power out of 1/1 Dark visions fill your mind as you lift the orb. It is cold to the touch. |
36 bloodstone0.0 T5 red gem [Normal] While equipped: Stun/Frz- +60% Item imbue powers: Stun/Frz- +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
10 fire opal0.0 T5 red gem [Normal] While equipped: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Item imbue powers: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
3 garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
5 ruby0.0 T4 red gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Pearl of Life and Death2.0 white gem [Unique] Nature While carried: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con +10 Lck Dmg.mod +7% all Resists +7% all Stun/Frz- +100% Light +1 A pearl, three times the size of a normal pearl, that glitters in infinite colours, with slight patterns ever shifting away. |
27 diamond0.0 T5 white gem [Normal] While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
24 moonstone0.0 T5 white gem [Normal] While equipped: Defense +10 (+3 eff.) Phys.save +10 (+3 eff.) Spell.save +10 (+3 eff.) Mind.save +10 (+3 eff.) Item imbue powers: Defense +10 (+3 eff.) Phys.save +10 (+3 eff.) Spell.save +10 (+3 eff.) Mind.save +10 (+3 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
30 pearl0.0 T5 white gem [Normal] While equipped: Armour +5 Resists +5% all Item imbue powers: Armour +5 Resists +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
9 amber0.0 T4 yellow gem [Normal] While equipped: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Item imbue powers: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
6 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
WINNER!
Well done! You have won the Tales of Maj'Eyal: The Age of Ascendancy
The Sorcerers are dead, and the Orc Pride lies in ruins, thanks to your efforts.
Your sacrifice worked. Your mental energies were imbued with farportal energies. The Way radiated from the High Peak toward the rest of Eyal like a mental tidal wave.
Every sentient being in Eyal is now part of the Way. Peace and happiness are enforced for all.
Only the mages of Angolwen were able to withstand the mental shock and thus are the only unsafe people left. But what can they do against the might of the Way?
Achievements
A dangerous secret (Exploration mode)
Found the mysterious staff and told Last Hope about it.By Agnka the Yeek Mindslayer level 35
9th Pyre 123rd year of Ascendancy at 23:32 see stats
A different point of view (Exploration mode)
Learned the five chapters of Orc history through loremaster Hadak's tales.By Agnka the Yeek Mindslayer level 18
34th Dusk 122nd year of Ascendancy at 20:31 see stats
A living one! (Exploration mode)
Was teleported into Caldizar's Fortress, far into the void between the stars.By Agnka the Yeek Mindslayer level 28
13rd Regrowth 123rd year of Ascendancy at 21:21 see stats
Against all odds (Exploration mode)
Killed Ukruk in the ambush.By Agnka the Yeek Mindslayer level 34
8th Pyre 123rd year of Ascendancy at 06:36 see stats
Antimagic! (Exploration mode)
Completed antimagic training in the Ziguranth camp.By Agnka the Yeek Mindslayer level 18
41st Dusk 122nd year of Ascendancy at 23:04 see stats
Arachnophobia (Exploration mode)
Destroyed the spydric menace.By Agnka the Yeek Mindslayer level 50
80th Haze 123rd year of Ascendancy at 19:17 see stats
Are you out of your mind?! (Exploration mode)
Caught the attention of overpowered greater multi-hued wyrms in Vor Armoury. Perhaps fleeing is in order.By Agnka the Yeek Mindslayer level 49
21st Haze 123rd year of Ascendancy at 16:22 see stats
Brave new world (Exploration mode)
Went to the Far East and took part in the war.By Agnka the Yeek Mindslayer level 38
42nd Pyre 123rd year of Ascendancy at 01:54 see stats
Clone War (Exploration mode)
Destroyed your own Shade.By Agnka the Yeek Mindslayer level 38
34th Pyre 123rd year of Ascendancy at 21:37 see stats
Curse Lifter (Exploration mode)
Killed Ben Cruthdar the Cursed.By Agnka the Yeek Mindslayer level 28
8th Regrowth 123rd year of Ascendancy at 18:45 see stats
Destroyer of the creation (Exploration mode)
Killed Slasul.By Agnka the Yeek Mindslayer level 42
23rd Dusk 123rd year of Ascendancy at 08:49 see stats
Destroyer's bane (Exploration mode)
Killed Golbug the Destroyer.By Agnka the Yeek Mindslayer level 36
24th Pyre 123rd year of Ascendancy at 22:09 see stats
Dragon's Greed (Exploration mode)
Amassed 8000 gold pieces.By Agnka the Yeek Mindslayer level 44
39th Dusk 123rd year of Ascendancy at 02:03 see stats
Earth Master (Exploration mode)
Killed Harkor'Zun and unlocked Stone magic.By Agnka the Yeek Mindslayer level 19
63rd Dusk 122nd year of Ascendancy at 23:34 see stats
Exterminator (Exploration mode)
Killed 1000 creatures.By Agnka the Yeek Mindslayer level 19
51st Dusk 122nd year of Ascendancy at 04:35 see stats
Fear of Fours (Exploration mode)
Killed all four bosses of the Slime Tunnels.By Agnka the Yeek Mindslayer level 50
10th Decay 123rd year of Ascendancy at 19:56 see stats
Flooder (Exploration mode)
Defeated Ukllmswwik while doing his own quest.By Agnka the Yeek Mindslayer level 43
24th Dusk 123rd year of Ascendancy at 06:43 see stats
Gem of the Moon (Exploration mode)
Completed the Master Jeweler quest with Limmir.By Agnka the Yeek Mindslayer level 49
67th Dusk 123rd year of Ascendancy at 19:29 see stats
Home sweet home (Exploration mode)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Agnka the Yeek Mindslayer level 18
34th Dusk 122nd year of Ascendancy at 20:06 see stats
I cleared the room of death and all I got was this lousy achievement! (Exploration mode)
Killed the seven overpowered wyrms in the "Room of Death" in Vor Armoury.By Agnka the Yeek Mindslayer level 50
21st Haze 123rd year of Ascendancy at 21:22 see stats
Invasion from the Depths (Exploration mode)
Stopped a naga invasion by closing their portal.By Agnka the Yeek Mindslayer level 50
37th Haze 123rd year of Ascendancy at 17:51 see stats
Level 10 (Exploration mode)
Got a character to level 10.By Agnka the Yeek Mindslayer level 10
1st Summertide 122nd year of Ascendancy at 12:03 see stats
Level 20 (Exploration mode)
Got a character to level 20.By Agnka the Yeek Mindslayer level 20
63rd Dusk 122nd year of Ascendancy at 23:34 see stats
Level 30 (Exploration mode)
Got a character to level 30.By Agnka the Yeek Mindslayer level 30
21st Regrowth 123rd year of Ascendancy at 11:34 see stats
Level 40 (Exploration mode)
Got a character to level 40.By Agnka the Yeek Mindslayer level 40
72nd Pyre 123rd year of Ascendancy at 20:59 see stats
Level 50 (Exploration mode)
Got a character to level 50.By Agnka the Yeek Mindslayer level 50
21st Haze 123rd year of Ascendancy at 20:02 see stats
Merry wintertide! (Exploration mode)
Finish the Santascape event and free the little helper elves.By Agnka the Yeek Mindslayer level 25
78th Haze 122nd year of Ascendancy at 02:17 see stats
Orcrist (Exploration mode)
Killed the leaders of the Orc Pride.By Agnka the Yeek Mindslayer level 50
36th Haze 123rd year of Ascendancy at 00:24 see stats
Size is everything (Exploration mode)
Did over 1500 damage in one attack.By Agnka the Yeek Mindslayer level 48
59th Dusk 123rd year of Ascendancy at 04:46 see stats
Size matters (Exploration mode)
Did over 600 damage in one attack.By Agnka the Yeek Mindslayer level 30
24th Regrowth 123rd year of Ascendancy at 11:51 see stats
Sliders (Exploration mode)
Activated a portal using the Orb of Many Ways.By Agnka the Yeek Mindslayer level 37
24th Pyre 123rd year of Ascendancy at 23:24 see stats
Tactical master (Exploration mode)
Fought the two Sorcerers without closing any invocation portals.By Agnka the Yeek Mindslayer level 50
18th Regrowth 124th year of Ascendancy at 08:48 see stats
That was close (Exploration mode)
Killed your target while having only 1 life left.By Agnka the Yeek Mindslayer level 43
33rd Dusk 123rd year of Ascendancy at 19:10 see stats
The Arena (Exploration mode)
Unlocked Arena mode.By Agnka the Yeek Mindslayer level 12
1st Dusk 122nd year of Ascendancy at 02:02 see stats
The Legend of Garkul (Exploration mode)
Learned the five chapters of the Legend of Garkul.By Agnka the Yeek Mindslayer level 18
34th Dusk 122nd year of Ascendancy at 20:31 see stats
The Right thing to do (Exploration mode)
Did the righteous thing in the ring of blood and disposed of the Blood Master.By Agnka the Yeek Mindslayer level 24
53rd Haze 122nd year of Ascendancy at 22:15 see stats
Treasure Hoarder (Exploration mode)
Amassed 3000 gold pieces.By Agnka the Yeek Mindslayer level 28
14th Regrowth 123rd year of Ascendancy at 20:42 see stats
Treasure Hunter (Exploration mode)
Amassed 1000 gold pieces.By Agnka the Yeek Mindslayer level 20
68th Dusk 122nd year of Ascendancy at 15:53 see stats
Triumph of the Way (Exploration mode)
Won ToME by sacrificing yourself to forcefully spread the Way to every other sentient being on Eyal.By Agnka the Yeek Mindslayer level 50
18th Regrowth 124th year of Ascendancy at 08:49 see stats
Vampire crusher (Exploration mode)
Destroyed the Master in its lair of the Dreadfell.By Agnka the Yeek Mindslayer level 33
7th Pyre 123rd year of Ascendancy at 18:29 see stats
Log
New Achievement: Tactical master (Exploration mode)!
Quest 'Falling Toward Apotheosis' status updated! (Press 'j' to see the quest log)
Agnka performs a melee critical strike against Elandar!
Agnka is invigorated by the attack!
Agnka is no longer toxic to arcane users.
Agnka HEALS from fire damage!
Agnka hits Elandar for 533 physical damage.
Forge-giant's cleansing fire area effect hits Agnka for (19 to psi shield), (12 antimagic), 0 fire, 12 healing (0 total damage) [13 healing].
Agnka killed Elandar!
Agnka is invigorated by the attack!
Agnka HEALS from fire damage!
Agnka receives 11 healing.
Burning from Forge-giant hits Agnka for (20 to psi shield), (12 antimagic), 0 fire, 13 healing (0 total damage) [13 healing].
Saving game...
Quest 'Falling Toward Apotheosis' status updated! (Press 'j' to see the quest log)
Lore found: closing the void farportal
You can read all your collected lore in the game menu, by pressing Escape.
New Achievement: Triumph of the Way (Exploration mode)!
Option unlocked: New Class: Adventurer
Saving done.
Agnka deactivates Beyond the Flesh.
Agnka deactivates Charged Shield.
Agnka deactivates Thermal Shield.
Agnka deactivates Thermal Aura.
Agnka deactivates Charged Aura.
Agnka deactivates Augmentation.
Agnka stops burning.
Agnka is no longer attuned.
Agnka deactivates Antimagic Shield.









































































































































