










Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Addons | Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.6Donators/Buyers bonus! Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Possessor Bonus Class 1.7.4Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
Campaign | Maj'Eyal |
Mode | Insane Adventure |
Sex | Female |
Race | Higher |
Class | Arcane Blade |
Level / Exp | 18 / 16% |
Size | medium |
Lifes / Deaths | Killed by Emelita the rattlesnake at level 9 on the 1st Summertide 122nd year of Ascendancy at 17:57 0 / 6Killed by Polykira the giant spider at level 9 on the 3rd Summertide 122nd year of Ascendancy at 20:35 Killed by Mayeyann the large white snake at level 14 on the 62nd Dusk 122nd year of Ascendancy at 16:56 Killed by ritch flamespitter at level 14 on the 65th Dusk 122nd year of Ascendancy at 00:40 Killed by Emelodalaith the slumbering brown bear at level 15 on the 66th Dusk 122nd year of Ascendancy at 09:34 Killed by ARGH1+2 at level 18 on the 1st Haze 122nd year of Ascendancy at 01:10 |
Primary Stats
Strength | 37 (base 29) |
Dexterity | 15 (base 10) |
Constitution | 15 (base 10) |
Magic | 52 (base 39) |
Willpower | 11 (base 10) |
Cunning | 36 (base 25) |
Resources
Life | -99/552 |
Mana | 11/207 |
Stamina | 111/167 |
Healing Factor | 1.0460311219417 |
Regeneration | 0.26150778048543 |
Speed
Mental | 0% |
Attack | 0% |
Movement | +1.9984014443253E-12% |
Spell | 0% |
Global | +100% |
Vision
Sight | 11 |
Lite | 3 |
Infravision | 6 |
See Stealth | 28.894014938291 |
See Invisible | 28.894014938291 |
Offense: Mainhand
Damage | 79 |
Accuracy | 31 |
Crit Chance | 31% |
APR | 5 |
Speed | 1.00 |
Offense: Spell
Spellpower | 39 |
Crit Chance | 12% |
Speed | 1 |
Offense: Mind
Mindpower | 21 |
Crit Chance | 8% |
Speed | 1 |
Offense: Damage Bonus
Acid | +3% |
Lightning | +5% |
Light | +3% |
Nature | +5% |
Blight | +9% |
Physical | +12% |
Mind | +23% |
All | 0% |
Offense: Damage Penetration
Acid | +5% |
Mind | +10% |
Physical | +15% |
Cold | +5% |
Nature | +10% |
Defense: Base
Armour (hardiness) | 53.413408721348 (65.897138898113%) |
Defense | 19 |
Ranged Defense | 19 |
Fatigue | 10 |
Physical Save | 22 |
Spell Save | 37 |
Mental Save | 27 |
Defense: Resistances
Acid | + 20%( 70%) |
Blight | + 8%( 70%) |
Arcane | + 19%( 70%) |
Cold | + 21%( 70%) |
All | + 3%( 70%) |
Lightning | + 21%( 70%) |
Light | + 17%( 70%) |
Mind | + 25%( 70%) |
Fire | + 11%( 70%) |
Nature | + 16%( 70%) |
Defense: Immunities
Disarm Resistance | 20% |
Stun Resistance | 32% |
Blind Resistance | 55% |
Instadeath Resistance | 100% |
Knockback Resistance | 20% |
Inscriptions (3/3)
Runes | Effective talent level: 1.0 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell and usable during Aether Avatar Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 822% for 10 turns (0 total) and instantly restoring 41 mana. Also when resting your mana will regenerate at 0.5 per turn. Its effects scale with your Strength stat. |
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 161 damage for 4 turns. Its effects scale with your Strength stat. |
Class Talents
Technique / Magical combat | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 2/5 |
Spell / Earth | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Fire | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Enhancement | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Cunning / Dirty fighting | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Combat techniques | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Spell / Air | 1.30 |
| 3/5 |
| 1/5 |
| 4/5 |
| 0/5 |
Spell / Stone | 1.30 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Cunning / Survival | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Spell / Aegis | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Spell / Conveyance | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Race / Higher | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Technique / Combat training | 1.00 |
| 1/5 |
| 3/5 |
| 0/5 |
| 1/5 |
| 3/5 |
| 0/5 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You successfully escorted the lost defiler to the recall portal on level 2 of Old Forest. Escort: lost defiler (level 2 of Old Forest)As a reward you improved Magic by +5. | done |
You successfully escorted the lost warrior to the recall portal on level 1 of Ruins of Kor'Pul. Escort: lost warrior (level 1 of Ruins of Kor'Pul)As a reward you improved talent Unflinching Resolve (+1 level(s)). | done |
You failed to protect the repented thief from death by Emelana the hornet swarm. Escort: repented thief (level 3 of Old Forest) | failed |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within7 lumberjacks have died. | done |
Equipment
On feet | ![]() 3.0 T1 feet armor Reqs Heavy armour training [Rare] Master While equipped: Stats +1 Dex dps ---------- Spell.crit +4% Dmg.mod +3% light Melee Ret 4 blight ----- def ----- Armour +7 Fatigue -2% Phys.save +6 (+3 eff.) ---------- misc Max.enc +20 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Light source | ![]() 2.0 T1 lite [Rare] Nature While equipped: dps ---------- Melee Ret 2 fire ----- def ----- Resists +6% acid +5% arcane +6% light Spell.save +3 (+1 eff.) Max.HP +42.00 ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
On head | ![]() 2.0 T1 head armor [Rare] Psionic While equipped: dps ---------- Dmg.mod +11% mind ----- def ----- Defense +1 (+1 eff.) Resists +9% fire +11% mind +3% light Die.at -20.00 life Max.HP +20.00 Disarm- +20% A pointy cloth hat, very wizardly... |
Tool | ![]() 3.0 T1 digger tool [Rare] Nature While equipped: Stats +1 Str +3 Cun +4 Con dps ---------- Phys.crit +2.0% Dmg.mod +5% nature Acc +15 (+7 eff.) ----- def ----- Resists +14% nature While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
On fingers | ![]() 0.1 T1 ring jewelry [Rare] Master While equipped: Stats +3 Cun ----- def ----- Defense +6 (+3 eff.) Resists +5% arcane +12% acid Disease- +10% Stun/Frz- +10% Rings make your fingers look great! |
On fingers | ![]() 0.1 T2 ring jewelry [Random Unique] Arcane/Master While equipped: Stats +2 Str +4 Mag +1 Con dps ---------- Dmg.mod +6% mind ----- def ----- Armour +4 Resists +3% mind Crit.chn- 10.00% Spell.save +18 (+7 eff.) ---------- misc Max.stam +14.00 Infravis +2 Rings make your fingers look great! |
Around waist | ![]() 1.0 T1 belt armor [Rare] Nature While equipped: dps ---------- Dmg.mod +9% blight Res.pen +15% physical Acc +5 (+2 eff.) Apr +3 ----- def ----- Max.HP +32.00 Def/telep +10 Res/telep +10% Dur/telep +10% A belt that goes around your waist. |
In main hand | ![]() 5.0 T2 greatmaul 2H weapon [Random Unique] Master Power 151% Range: 1.5x Uses 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +2 Crit +1.0% Atk.spd 100% On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% * Wound the target dealing 211 physical damage across 5 turns and reducing healing by 50% While equipped: dps ---------- Phys.crit +19.0% Phys.pwr +10 (+3 eff.) On Hit (Melee): * 10 arcane resource burn ----- def ----- Resists +3% mind Spell.save +6 (+3 eff.) Blind- +20% Massive two-handed mauls. |
On hands | ![]() 1.0 T2 hands armor [Rare] Nature While equipped: dps ---------- Melee+ 7 lightning Dmg.mod +5% lightning ----- def ----- Armour +2 Resists +6% lightning +6% light +6% blight Max.HP +40.00 Blind- +20% Knockbk- +20% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Main armor | ![]() 14.0 T2 heavy armor Reqs Heavy armour training [Random Unique] Master/Psionic While equipped: Stats +2 Cun dps ---------- Dmg.mod +3% acid Res.pen +5% acid +10% mind ----- def ----- Armour +26 Defense +8 (+4 eff.) Fatigue +12% Resists +6% mind Mind.save +12 (+6 eff.) A suit of armour made of mail. |
Cloak | ![]() 2.0 T1 cloak armor [Rare] Master While equipped: Stats +1 Str dps ---------- Phys.crit +2.0% Dmg.mod +12% physical Res.pen +10% nature ----- def ----- Armour +8 Defense +1 (+1 eff.) Resists +10% cold Die.at -60.00 life ---------- misc Stam/turn +2.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Around neck | ![]() 0.1 T1 amulet jewelry [Rare] Nature While equipped: dps ---------- Dmg.mod +6% mind Res.pen +5% cold On Hit (Melee): * 10% chance to reduce armor by 30% ----- def ----- Resists +13% lightning +9% cold Mind.save +6 (+3 eff.) Stun/Frz- +23% Amulets make your neck look great! |
Inventory
![]() 0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 133 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
![]() 0.1 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 18 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to create a shield for 6 turns blocking several instances of damage of the following types: 4 blight, 2 physical, 4 acid, 3 cold Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() 0.1 T1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 5 Cooldown 12 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport up to 5 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 17%, your defense is increased by 17 and all your resistances by 17%. Its effects scale with your Magic stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() 0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 17 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 72 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Magic stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() 0.1 T1 amulet jewelry [Ego] Nature While equipped: Stats +3 Str ----- def ----- Resists +12% temporal Pinning- +20% Knockbk- +20% Amulets make your neck look great! |
![]() 0.1 T1 ring jewelry [Rare] Arcane While equipped: Stats +3 Dex +2 Con dps ---------- Phys.crit +1.0% Crit.mult +5.00% Res.pen +5% temporal ----- def ----- Resists +5% arcane Blind- +22% ---------- misc Infravis +3 See.Stealth +9 See.Invis +6 Rings make your fingers look great! |
![]() 0.1 T1 ring jewelry [Ego] Nature While equipped: Stats +3 Con ----- def ----- Phys.save +6 (+3 eff.) Rings make your fingers look great! |
![]() 5.0 T1 greatmaul 2H weapon [Rare] Master Power 133% Range: 1.5x Uses 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +1 Crit +0.5% Atk.spd 100% While equipped: Stats +1 Str +2 Dex ----- def ----- Resists +2% physical +5% arcane +3% temporal Max.HP +20.00 ---------- misc Stam/turn +3.00 Massive two-handed mauls. |
![]() 4.0 T2 longbow 2H weapon Reqs Dex 16 Shoot [Rare] Nature Acc+ +0.2% crit chance (max 25%) Atk.spd 100% Range +7 Proj.spd +200% Ranged+ +8 physical While equipped: Stats +8 Str +11 Dex +8 Mag +8 Wil +8 Cun +11 Con dps ---------- Phys.crit +4.0% Dmg.mod +6% nature Acc +5 (+2 eff.) ----- def ----- Resists +3% nature ---------- misc Reload +1 Longbows are used to shoot arrows at your foes. |
![]() 3.0 T1 longsword 1H weapon [Rare] Disrupt Power 101% Range: 1.4x Uses 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +2 Crit +2.5% Atk.spd 100% Melee+ +16 light +4 nature While equipped: dps ---------- Dmg.mod +9% light ----- def ----- Resists +9% acid +8% lightning +3% light +8% cold +6% blight +9% fire +5% arcane +3% all Spell.save +6 (+3 eff.) Sharp, long, and deadly. |
![]() 5.0 T2 staff 2H weapon [Random Unique] Arcane/Master Power 118% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +3 Crit +3.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +9% Crit.mult +11.00% Spell.pwr +9 (+3 eff.) Dmg.mod +3% fire +19% arcane +3% temporal Res.pen +10% fire Melee Ret 4 temporal ---------- misc Talents +1 Command Staff On Spell Hit: 10% Flame 2 Staves designed for wielders of magic, by the greats of the art. |
![]() 2.0 T1 cloak armor [Rare] Master While equipped: Stats +2 Con dps ---------- Mind.pwr +5 (+2 eff.) ----- def ----- Armour +8 Defense +7 (+4 eff.) Phys.save +6 (+3 eff.) ---------- misc Max.stam +30.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
![]() 2.0 T1 cloak armor [Rare] Arcane While equipped: Stats +2 Mag dps ---------- Crit.mult +5.00% Dmg.mod +3% arcane +3% darkness Res.pen +15% blight ----- def ----- Defense +1 (+1 eff.) Spell.save +6 (+3 eff.) Mind.save +6 (+3 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
![]() 2.0 T4 cloth armor [Unique] Nature While equipped: Stats +5 Wil dps ---------- Mind.crit +5% Mind.pwr +12 (+6 eff.) Dmg.mod +30% nature Res.pen +10% nature Melee Ret 35 nature slow ----- def ----- Defense +12 (+6 eff.) Resists +25% nature +13% all Phys.save +15 (+7 eff.) HP.reg +0.20 Heal.mod +15% ---------- misc Masteries +0.30 Wild-gift/Moss This thick robe is woven from a dark green moss, firmly bound and cool to the touch. It is said to have rejuvenating properties. |
![]() 2.0 T1 cloth armor [Unique] Arcane While equipped: dps ---------- Spell.pwr +5 (+2 eff.) Mov.spd +15% Dmg.mod +10% cold Res.pen +8% cold Melee Ret 10 cold ----- def ----- Defense +12 (+6 eff.) Resists +7% all +15% cold ---------- misc Masteries +0.30 Spell/Glacial waste +0.30 Spell/Rime wraith +0.30 Spell/Water +0.30 Spell/Frost alchemy +0.30 Spell/Grave +0.30 Spell/Ice On Spell Hit: 5% Water Jet 1 This deep blue robe flows and ripples as if pushed by an invisible tide. |
![]() 2.0 T3 cloth armor [Unique] Nature While equipped: Stats +5 Con +4 Wil dps ---------- Mind.crit +5% Mind.pwr +10 (+5 eff.) Dmg.mod +15% acid +15% nature +15% mind Melee Ret 20 nature slow 20 poison ----- def ----- Armour +15 Hardiness +30% Defense +10 (+5 eff.) Resists +30% nature +11% all Phys.save +10 (+5 eff.) Spell.save +10 (+4 eff.) This set of robes is made wholly of spider silk. It looks outlandish and some sages think it came from another world, probably through a farportal. |
![]() 2.0 T2 cloth armor [Ego+] Nature While equipped: Stats +3 Con dps ---------- Dmg.mod +6% nature ----- def ----- Resists +9% all Poison- +20% Disease- +21% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
![]() 2.0 T1 feet armor [Rare] Nature While equipped: Stats +3 Str +1 Dex +4 Cun +1 Con ----- def ----- Armour +1 Resists +5% lightning +6% temporal ---------- misc Infravis +1 A pair of boots made of leather. |
![]() 1.5 T1 hands armor Reqs Heavy armour training [Rare] Arcane While equipped: dps ---------- Melee+ 5 light Dmg.mod +4% light ----- def ----- Armour +1 Fatigue +1% Resists +3% acid +3% darkness +6% light +3% mind HP.reg +4.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
![]() 2.0 T1 head armor [Rare] Master While equipped: Stats +2 Str +3 Dex +2 Mag +2 Wil +1 Cun +2 Con dps ---------- Phys.pwr +4 (+1 eff.) On Hit (Melee): * 10% chance to reduce armor by 30% ----- def ----- Armour +1 Fatigue +1% ---------- misc Max.hate +6.00 A cap made of leather. |
![]() 3.0 T1 head armor Reqs Heavy armour training [Ego] Nature/Master While equipped: Stats +2 Str ----- def ----- Armour +3 Fatigue +5% Resists +6% lightning +6% temporal A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
![]() 2.0 T1 head armor [Rare] Nature While equipped: Stats +2 Str +3 Dex +1 Mag +2 Con dps ---------- Dmg.mod +11% cold On Hit (Melee): * 10% chance to slow global speed by 40% * 10% chance to reduce armor by 30% ----- def ----- Defense +1 (+1 eff.) Resists +16% cold A pointy cloth hat, very wizardly... |
![]() 2.0 T1 head armor [Ego+] Master While equipped: Stats +2 Str +2 Con dps ---------- Phys.pwr +4 (+1 eff.) ----- def ----- Armour +1 Fatigue +1% A cap made of leather. |
![]() 9.0 T2 light armor [Random Unique] Arcane/Master While equipped: Stats +4 Dex +3 Wil +5 Cun dps ---------- Spell.pwr +5 (+2 eff.) ----- def ----- Armour +7 Defense +9 (+5 eff.) Fatigue +7% Resists +5% arcane +15% cold Spell.save +20 (+7 eff.) A suit of armour made of leather. |
![]() 0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T2 blue gem [Normal] While equipped: Defense +4 (+2 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Item imbue powers: Defense +4 (+2 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 3.0 T1 digger tool [Rare] Master While equipped: Stats +1 Str +3 Dex dps ---------- Dmg.mod +6% darkness ---------- misc Max.stam +10.00 Infravis +1 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
![]() 0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 2.0 T1 lite [Rare] Psionic While equipped: Stats +1 Str +4 Dex +4 Wil +2 Con dps ---------- Dmg.mod +6% mind ----- def ----- Resists +3% lightning +5% arcane +3% acid ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
![]() 2.0 T1 misc tool [Unique] Arcane While equipped: ---------- misc Light +1 See.Stealth +10 Flame: Level 2.6 Pwr.cost 8 out of 9/9. Range 10 Travel.spd 2000% of base Is a spell Description: Conjures up a bolt of fire, setting the target ablaze and doing 134.30 fire damage over 3 turns. At level 5, it will create a beam of flames. The damage will increase with your Spellpower. The battered remains of a flame imp's hand. It still burns with that unnatural flame. |
![]() 0.0 T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Dmg.mod +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
![]() 1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
![]() 2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 172 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
![]() 2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
![]() 0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
![]() 2.0 T2 wand charm [Random Unique] Arcane While equipped: dps ---------- Dmg.mod +6% darkness +9% fire Res.pen +5% fire On Hit (Melee): * 20% chance to reduce damage dealt by 13% Create a radius 3 storm for 5 turns. Each turn, creatures within take 35 lightning damage and will be dazed for 1 turn (178 total damage) Puts all charms on 13 cooldown 100% to cleanse 2 total effects of type disease, wound, or poison. 100% to increase all damage by 12% for 2 turns. 100% to reduce 1 talent cooldowns by 2. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
![]() 0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
By ARGH1+2 the Higher Arcane Blade level 13
14th Dusk 122nd year of Ascendancy at 12:31 see stats
By ARGH1+2 the Higher Arcane Blade level 10
2nd Flare 122nd year of Ascendancy at 10:22 see stats
By ARGH1+2 the Higher Arcane Blade level 9
5th Mirth 122nd year of Ascendancy at 18:32 see stats
By ARGH1+2 the Higher Arcane Blade level 9
7th Mirth 122nd year of Ascendancy at 15:46 see stats
By ARGH1+2 the Higher Arcane Blade level 17
79th Dusk 122nd year of Ascendancy at 15:08 see stats
Log
Melee retaliation hits Midge swarm for 4 blight, 2 fire (6 total damage).
Layabressra the large brown snake uses Mind Sear.
Layabressra the large brown snake hits ARGH1+2 for 90 mind damage.
ARGH1+2 slows down.
Thought-forged bowman's Crippling Shot hits ARGH1+2 for 19 physical damage.
Melee retaliation hits Midge swarm for 3 blight, 1 fire (5 total damage).
Midge swarm hits ARGH1+2 for 2 physical damage.
Talent Arcane Reconstruction is ready to use.
Belylaith the large white snake summons a Ritch Flamespitter!
Midge swarm misses ARGH1+2.
Velita the rattlesnake uses Impale.
ARGH1+2 starts to bleed.
Velita the rattlesnake hits ARGH1+2 for 115 physical, 12 physical (128 total damage).
Melee retaliation hits Velita the rattlesnake for 2 blight, 1 fire (4 total damage).
ARGH1+2 casts Arcane Reconstruction.
ARGH1+2 receives 167 healing.
Melee retaliation hits War hound for 4 blight, 1 fire (6 total damage).
War hound hits ARGH1+2 for 54 physical damage.
Thought-forged bowman uses Steady Shot.
Layabressra the large brown snake uses Distortion Bolt.
Midge swarm misses ARGH1+2.
Thought-forged bowman's Steady Shot hits ARGH1+2 for 27 physical damage.
ARGH1+2 feels pain again.
Talent Arcane Strike is ready to use.
Midge swarm hits ARGH1+2 for 2 physical damage.
Layabressra the large brown snake's Distortion Bolt hits ARGH1+2 for 86 physical damage.
ARGH1+2 hits ARGH1+2 for 42 physical damage.
Melee retaliation hits Midge swarm for 4 blight, 2 fire (6 total damage).
ARGH1+2 the level 18 higher arcane blade was decapitated to death by herself (the fool) on level 3 of Old Forest.