




Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.2 |
Addons | Ashes of Urh'Rok 1.7.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.0Donators/Buyers bonus! Embers of Rage 1.7.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Possessor Bonus Class 1.7.0Donators/Buyers bonus! Forbidden Cults 1.7.0Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
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Campaign | --- |
Mode | --- --- |
Sex | Male |
Race | Horror |
Class | Eldritch |
Level / Exp | 12 / 0% |
Size | medium |
Lifes / Deaths | no deaths recorded / 0 |
Primary Stats
Strength | 24 (base 24) |
Dexterity | 12 (base 12) |
Constitution | 12 (base 12) |
Magic | 20 (base 20) |
Willpower | 10 (base 10) |
Cunning | 10 (base 10) |
Resources
Life | 249/249 |
Hate | 100/100 |
Vim | 104/104 |
Healing Factor | 0.51915261712575 |
Regeneration | 0.51915261712575 |
Speed
Mental | -20% |
Attack | 0% |
Movement | +31.09386761032% |
Spell | -20% |
Global | +100% |
Vision
Sight | 10 |
Lite | 0 |
Infravision | 10 |
See Invisible | 30 |
Offense: Mainhand
Damage | 16 |
Accuracy | 31 |
Crit Chance | 4% |
APR | 2 |
Speed | 1.25 |
Offense: Offhand
Damage | 10 |
Accuracy | 31 |
Crit Chance | 1% |
APR | 3 |
Speed | 1.25 |
Offense: Spell
Spellpower | 31 |
Crit Chance | 1% |
Speed | 1.25 |
Offense: Mind
Mindpower | 11 |
Crit Chance | 1% |
Speed | 1 |
Offense: Damage Bonus
Cold | -53% |
All | -60% |
Offense: Damage Penetration
Fire | +5% |
Cold | +7% |
Defense: Base
Armour (hardiness) | 0 (30%) |
Defense | 1 |
Ranged Defense | 1 |
Fatigue | 0 |
Physical Save | 14 |
Spell Save | 12 |
Mental Save | 8 |
Defense: Resistances
Lightning | + 10%(100%) |
Acid | +100%(100%) |
Blight | +100%(100%) |
Physical | + 19%(100%) |
Fire | -28%(100%) |
All | + 7%(100%) |
Defense: Immunities
Stun Resistance | 100% |
Blind Resistance | 100% |
Inscriptions (1/1)
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 60 life over 5 turns. |
Class Talents
Corruption / Scourge | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Corruption / Reaving combat | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Corruption / Rot | 0.80 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Corruption / Plague | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Technique / Combat training | 1.00 |
| 0/5 |
| 1/5 |
| 0/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Effects
talent | Worm that Walks Link |
talent | Ruin |
beneficial effect | The target is under the effect of the cloak of deception, making it look human. Cloak of Deception |
Quests
Equipment
In off hand | ![]() Requires: - Strength 16 Powered by arcane forces 3.00 Encumbrance. [Random Unique] Type: weapon / mace ; tier 2 Base power: 14.0 - 19.6 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +3 Crit. chance: +1.0% Attack speed: 100% When this weapon hits: Epidemic (20% chance level 2). On weapon hit: * 9% chance to reduce strength, dexterity, and constitution by 17 * Create an explosion dealing 53 cold damage (1/turn) Damage (Melee): +5 blight / +5 cold When wielded/worn: Damage when hit (Melee): 2 fire Changes resistances: +3% lightning / +12% fire Changes resistances penetration: +5% fire / +7% cold Changes damage: +7% cold Disease immunity: +14% Blunt and deadly. |
Main armor | ![]() 2.00 Encumbrance. [Cosmetic Item] Type: armor / cloth ; tier 1 When wielded/worn: Changes resistances: +7% all Must level Worm that Walks talent on the master to take it off. A cloth vestment. It offers no intrinsic protection but can be enchanted. |
In main hand | ![]() Requires: - Strength 11 3.00 Encumbrance. Type: weapon / waraxe ; tier 1 Base power: 10.5 - 14.7 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +2 Crit. chance: +3.5% Attack speed: 100% One-handed war axes. |
Inventory
![]() Requires: - Strength 11 Crafted by a master 3.00 Encumbrance. Type: weapon / battleaxe ; tier 1 It must be held with both hands. Base power: 20.5 - 30.8 Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +1 Crit. chance: +4.5% Attack speed: 100% When wielded/worn: Accuracy: +9 (+4 eff.) Defense: +9 (+9 eff.) Disarm immunity: +28% Massive two-handed battleaxes. |
![]() Requires: - Strength 16 Crafted by a master 5.00 Encumbrance. [Random Unique] Type: weapon / greatmaul ; tier 2 It must be held with both hands. Base power: 36.0 - 54.0 Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +2 Crit. chance: +1.0% Attack speed: 100% On weapon crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% When wielded/worn: Accuracy: +9 (+4 eff.) Physical crit. chance: +10.0% Defense: +10 (+10 eff.) Changes resistances: +6% lightning / +6% blight Changes damage: +6% darkness Disarm immunity: +32% Massive two-handed mauls. |
![]() Requires: - Strength 24 Infused by nature Infused by arcane disrupting forces Crafted by a master 3.00 Encumbrance. [Random Unique] Type: weapon / longsword ; tier 3 Base power: 21.5 - 30.1 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +4 Crit. chance: +3.5% Attack speed: 100% On weapon crit: * Deals 15 Manaburn damage and puts 1 random spell talent on cooldown for 2 turns (checks Confusion immunity) Damage (Melee): +6 nature / +8 light When wielded/worn: Accuracy: +10 (+5 eff.) Armour penetration: +7 Changes resistances: +12% darkness Changes resistances penetration: +8% physical Sharp, long, and deadly. |
![]() Requires: - Strength 11 3.00 Encumbrance. Type: weapon / waraxe ; tier 1 Base power: 13.0 - 18.2 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +2 Crit. chance: +3.5% Attack speed: 100% One-handed war axes. |
Achievements
Log
Hazardface drops on the floor: Porowe the Ebonyravage (36-54 power, 2 apr).
Hazardface drops on the floor: Relgyrofang the Shinereaper (22-30 power, 4 apr).
Hazardface regains balance.
Hazardface drops on the floor: Isyratta the Infernogrind (14-20 power, 3 apr).
Character control switched to worm that walks (servant of Hazardface).
Worm that walks (servant of Hazardface) picks up (a.): Porowe the Ebonyravage (36-54 power, 2 apr).
Worm that walks (servant of Hazardface) picks up (b.): Relgyrofang the Shinereaper (22-30 power, 4 apr).
Worm that walks (servant of Hazardface) picks up (c.): Isyratta the Infernogrind (14-20 power, 3 apr).
Connection to online server lost, trying to reconnect.
Worm that walks (servant of Hazardface) deactivates Ruin.
Worm that walks (servant of Hazardface) activates Ruin.
Worm that walks (servant of Hazardface) deactivates Worm that Walks Link.
Worm that walks (servant of Hazardface) activates Worm that Walks Link.
Connection to online server established.
Lore found: Nature vs Magic
You can read all your collected lore in the game menu, by pressing Escape.
Worm that walks (servant of Hazardface) wears (replacing balanced iron battleaxe of massacre (20-31 power, 1 apr)): Relgyrofang the Shinereaper (22-30 power, 4 apr).
Worm that walks (servant of Hazardface) wears: Isyratta the Infernogrind (14-20 power, 3 apr).
Worm that walks (servant of Hazardface) can not wear (in main hand): balanced iron battleaxe of massacre (20-31 power, 1 apr) (cannot use currently due to an other worn object).
Worm that walks (servant of Hazardface) can not wear (in main hand): balanced iron battleaxe of massacre (20-31 power, 1 apr) (cannot use currently due to an other worn object).
Worm that walks (servant of Hazardface) can not wear (in main hand): balanced iron battleaxe of massacre (20-31 power, 1 apr) (cannot use currently due to an other worn object).
Worm that walks (servant of Hazardface) wears: iron waraxe (10-15 power, 2 apr).