











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Possessor Bonus Class 1.7.4Donators/Buyers bonus! Improved Combat Text v2 1.6.0Description Original Improved Combat Text mod by Codefly This addon replaces ToME's floating combat text: Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Upd: Я просто исправил ошибки чекера. Мод корректно работает на новых версиях игры. Этот аддон заменяет всплывающий текст боя в игре: Установка: Удаление: или в игре: Items Vault 1.7.6Donators/Buyers bonus! Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Improved Auto-explore and Rest 1.7.2Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game |
| Campaign | Maj'Eyal |
| Mode | Insane Roguelike |
| Sex | Male |
| Race | Ogre |
| Class | Wyrmic |
| Level / Exp | 14 / 56% |
| Size | big |
| Lifes / Deaths | Killed by Aerydhenn the umber hulk at level 14 on the 25th Dusk 122nd year of Ascendancy at 11:55 / 1 |
Primary Stats
| Strength | 38 (base 35) |
| Dexterity | 14 (base 10) |
| Constitution | 19 (base 11) |
| Magic | 13 (base 10) |
| Willpower | 36 (base 35) |
| Cunning | 16 (base 10) |
Resources
| Life | -28/598 |
| Equilibrium | 37 |
| Stamina | 104/204 |
| Vim | 152/152 |
| Healing Factor | 1.0791723257555 |
| Regeneration | 3.7527587541154 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +11.093867610317% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 3 |
| Infravision | 1 |
| See Invisible | 18 |
Offense: Mainhand
| Damage | 58 |
| Accuracy | 35 |
| Crit Chance | 17% |
| APR | 4 |
| Speed | 1.00 |
Offense: Offhand
| Damage | |
| Accuracy | |
| Crit Chance | |
| APR | |
| Speed |
Offense: Spell
| Spellpower | 13 |
| Crit Chance | 3% |
| Speed | 1 |
Offense: Mind
| Mindpower | 35 |
| Crit Chance | 9% |
| Speed | 1 |
Offense: Damage Bonus
| Lightning | +4% |
| Cold | +15% |
| Mind | +9% |
| Blight | +8% |
| Acid | +6% |
| Fire | +9% |
| All | 0% |
Offense: Damage Penetration
| Cold | +15% |
| Lightning | +5% |
| Fire | +5% |
| Mind | +10% |
Defense: Base
| Armour (hardiness) | 34.08934837382 (81.151787968034%) |
| Defense | 21 |
| Ranged Defense | 21 |
| Fatigue | 27 |
| Physical Save | 23 |
| Spell Save | 25 |
| Mental Save | 24 |
Defense: Resistances
| Acid | + 20%( 70%) |
| Blight | + 9%( 70%) |
| Physical | + 1%( 70%) |
| Cold | + 3%( 70%) |
| All | 0%( 70%) |
| Lightning | + 19%( 70%) |
| Light | + 14%( 70%) |
| Darkness | + 17%( 70%) |
| Fire | + 26%( 70%) |
| Mind | + 15%( 70%) |
Defense: Immunities
| Stun Resistance | 20% |
| Confusion Resistance | 45% |
| Disarm Resistance | 10% |
| Silence Resistance | 20% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 10% |
Inscriptions (3/3)
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 100 damage for 5 turns. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 50 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. |
| Runes | Effective talent level: 1.0 Rune: BlinkUse mode: Activated Range: 3 Cooldown: 16 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 3 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 15%, your defense is increased by 15 and all your resistances by 15%. |
Class Talents
| Technique / Combat techniques | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Technique / Two-handed assault | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Fire drake aspect | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Storm drake aspect | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Sand drake aspect | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Cold drake aspect | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Technique / Shield offense | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Wild-gift / Venom drake aspect | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Generic Talents
| Wild-gift / Call of the wild | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Wild-gift / Fungus | 1.00 |
| 1/5 |
| 3/5 |
| 1/5 |
| 0/5 |
| Race / Ogre | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 0/5 |
| 3/5 |
| 0/5 |
| 2/5 |
| 4/5 |
| 0/5 |
Effects
Quests
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a renegade Shaloren camp to the west. * You have explored the scintillating caves and destroyed the Spellblaze Crystal. * You must explore the renegade Shaloren camp. | active |
You successfully escorted the lost defiler to the recall portal on level 3 of Trollmire. Escort: lost defiler (level 3 of Trollmire)As a reward you improved talent Curse of Death (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 2 of Trollmire. Escort: repented thief (level 2 of Trollmire)As a reward you improved talent Track (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within10 lumberjacks have died. | done |
Equipment
| On feet | Winterhacker the pair of rough leather boots (0 def, 1 armour)2.0 T1 feet armor [Rare] Arcane While equipped: Stats +1 Wil dps ---------- Mind.pwr +15 (+6 eff.) Dmg.mod +9% mind Res.pen +15% cold ----- def ----- Armour +1 Silence- +20% Confus- +23% Stun/Frz- +20% ---------- misc Equi/ret +0.04 Psi/ret +0.04 A pair of boots made of leather. |
| Light source | Isloyathra the Flashquell2.0 T1 lite [Rare] Nature While equipped: ----- def ----- Resists +6% blight +3% light Crit.chn- 5.00% Max.HP +40.00 Disarm- +10% ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | rough leather cap 'Eruldir' (0 def, 1 armour)2.0 T1 head armor [Rare] Nature While equipped: Stats +2 Dex +8 Con ----- def ----- Armour +1 Fatigue +1% Resists +11% light +11% darkness ---------- misc Infravis +1 See.Invis +6 A cap made of leather. |
| On hands | Hanoragar the iron gauntlets (15 def, 1 armour)1.5 T1 hands armor Reqs Heavy armour training [Rare] Nature While equipped: dps ---------- Melee+ 6 lightning Dmg.mod +4% lightning +3% acid ----- def ----- Armour +1 Defense +15 (+8 eff.) Fatigue +1% Resists +6% lightning +3% blight Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
| Tool | Tundraonslaught [power 110] (15 cooldown)2.0 T1 wand charm [Rare] Arcane While equipped: dps ---------- Dmg.mod +6% cold On Hit (Melee): * 20% chance to reduce all saves and defense by 23 ----- def ----- Resists +6% fire Create a radius 3 storm for 5 turns. Each turn, creatures within take 22 lightning damage and will be dazed for 1 turn (114 total damage) Puts all charms on 15 cooldown Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
| On fingers | copper ring 'Blizzardprophet'0.1 T1 ring jewelry [Rare] Psionic While equipped: dps ---------- Mind.crit +3% Dmg.mod +9% cold ----- def ----- Mind.save +5 (+3 eff.) Confus- +22% ---------- misc Hate/m.crit +2.00 Rings make your fingers look great! |
| On fingers | marksman's copper ring0.1 T1 ring jewelry [Ego] Master While equipped: Stats +3 Dex dps ---------- Acc +6 (+3 eff.) Rings make your fingers look great! |
| Around neck | copper amulet of cunning (+3)0.1 T1 amulet jewelry [Ego] Nature While equipped: Stats +3 Cun Amulets make your neck look great! |
| In main hand | Skullcleaver (20-28 power, 4 apr)3.0 T1 waraxe 1H weapon [Unique] Arcane Power 20.0 - 28.0 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +4 Crit +12.0% Atk.spd 100% HP.leech +10% Dmg.conv 25% blight While equipped: dps ---------- Dmg.mod +8% blight A small but sharp axe, with a handle made of polished bone. The blade has chopped through the skulls of many, and has been stained a deep crimson. |
| Around waist | Bethuvena1.0 T1 belt armor [Rare] Psionic While equipped: Stats +2 Wil ----- def ----- Defense +5 (+3 eff.) Resists +15% mind Spell.save +9 (+5 eff.) Mind.save +6 (+3 eff.) Max.HP +46.00 Knockbk- +10% A belt that goes around your waist. |
| In off hand | Sunbright the iron shield (0 def, 2 armour, 10-11 power, 17 block)7.0 T1 shield armor Reqs Shield usage training [Rare] Nature When used to Attack: Power 9.5 - 11.4 Physical Uses 100% Str Acc+ +2.0% proc dam (max 200%) Crit +2.5% Block +17 On Hit: * 13% chance to reduce armor by 17% While equipped: Stats +1 Cun +1 Mag dps ---------- Melee+ 6 acid Dmg.mod +9% fire Res.pen +5% fire Melee Ret 3 acid ----- def ----- Armour +2 Fatigue +8% ---------- misc See.Invis +12 Talents +1 Block Handheld deflection devices. |
| Cloak | Eclipseshine the linen cloak (1 def, 4 armour)2.0 T1 cloak armor [Rare] Nature While equipped: dps ---------- Res.pen +10% mind ----- def ----- Armour +4 Defense +1 (+1 eff.) Resists +6% darkness Max.HP +30.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | Nimbuswhisper (0 def, 14 armour)17.0 T2 massive armor Reqs Massive armour training [Random Unique] Master While equipped: dps ---------- Dmg.mod +3% acid Res.pen +5% lightning ----- def ----- Armour +14 Fatigue +17% Resists +17% acid +18% fire +12% lightning Phys.save +5 (+2 eff.) A suit of armour made of metal plates. |
Inventory
movement infusion of the duelist (speed 525%; cd 16)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 525% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Dexterity stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
rogue's copper ring0.1 T1 ring jewelry [Ego] Master While equipped: Stats +3 Cun ----- def ----- Defense +6 (+3 eff.) Rings make your fingers look great! |
rogue's copper ring of power0.1 T1 ring jewelry [Ego] Arcane/Master While equipped: Stats +3 Cun dps ---------- Phys.pwr +5 (+2 eff.) Spell.pwr +6 (+6 eff.) Mind.pwr +5 (+2 eff.) ----- def ----- Defense +6 (+3 eff.) Rings make your fingers look great! |
iron battleaxe (14-20 power, 1 apr)3.0 T1 battleaxe 2H weapon [Normal] Power 13.5 - 20.2 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +1 Crit +4.5% Atk.spd 100% Massive two-handed battleaxes. |
Tarresus the Willowwire (20-29 power, 1 apr)5.0 T1 greatmaul 2H weapon [Rare] Nature Power 19.5 - 29.2 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +1 Crit +0.5% Atk.spd 100% Melee+ +29 nature While equipped: dps ---------- Res.pen +10% light +15% nature On Hit (Melee): * 10% chance to slow global speed by 50% ----- def ----- Spell.save +3 (+2 eff.) Massive two-handed mauls. |
Mayywe the Bleakgrind (12-16 power, 2 apr)3.0 T1 longsword 1H weapon [Rare] Disrupt Power 11.5 - 16.1 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +2 Crit +2.5% Atk.spd 100% On Hit: * 6% chance to slow global speed by 50% While equipped: Stats +1 Wil dps ---------- Mind.crit +3% Crit.mult +5.00% Mind.pwr +20 (+8 eff.) Res.pen +15% darkness ----- def ----- Mind.save +6 (+3 eff.) Sharp, long, and deadly. |
Eilinita (16-23 power, 2 apr)3.0 T1 mace 1H weapon [Rare] Master Power 16.5 - 23.1 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +2 Crit +0.5% Atk.spd 100% While equipped: Stats +1 Str +1 Mag +1 Cun dps ---------- Res.pen +15% physical Blunt and deadly. |
slime-covered iron mace (14-19 power, 2 apr)3.0 T1 mace 1H weapon [Ego] Disrupt Power 13.5 - 18.9 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +2 Crit +0.5% Atk.spd 100% On Hit: * 6% chance to slow global speed by 50% Blunt and deadly. |
Runudir the rough leather sling4.0 T1 sling 1H weapon Reqs Shoot [Rare] Arcane Acc+ +0.2% base dam (max 20%) Atk.spd 100% Range +6 Ranged+ +6 fire On Crit.r2 +12 blight While equipped: dps ---------- Dmg.mod +3% blight +9% fire ----- def ----- Resists +3% cold +9% temporal Spell.save +3 (+2 eff.) Knockbk- +10% Slings are used to hurl stones or metal shots at your foes. |
hateful iron waraxe of massacre (16-23 power, 2 apr)3.0 T1 waraxe 1H weapon [Ego] Master/Psionic Power 16.5 - 23.1 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +2 Crit +3.5% Atk.spd 100% Melee+ +6 darkness Against +6% Living One-handed war axes. |
iron waraxe 'Morningenvy' (10-15 power, 2 apr)3.0 T1 waraxe 1H weapon [Rare] Arcane Power 10.5 - 14.7 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +2 Crit +3.5% Atk.spd 100% Melee+ +9 cold While equipped: dps ---------- Dmg.mod +6% blight Res.pen +5% blight +5% arcane ----- def ----- Resists +5% arcane +9% light Spell.save +9 (+5 eff.) One-handed war axes. |
rough leather belt 'Boltclash'1.0 T1 belt armor [Rare] Psionic While equipped: dps ---------- Spell.pwr +5 (+5 eff.) Mind.pwr +3 (+1 eff.) Dmg.mod +6% lightning Melee Ret 8 acid ----- def ----- Phys.save +6 (+3 eff.) Def/telep +15 Res/telep +15% Dur/telep +15% ---------- misc Vim/s.crit +2.00 A belt that goes around your waist. |
miner's pair of iron boots of tirelessness (0 def, 4 armour)3.0 T1 feet armor Reqs Heavy armour training [Ego] Master While equipped: ----- def ----- Armour +4 Fatigue +2% ---------- misc Stam/turn +0.40 Max.stam +10.00 Infravis +1 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
pair of rough leather boots 'Umbrarock' (0 def, 1 armour)2.0 T1 feet armor [Rare] Master While equipped: Stats +7 Lck +4 Dex dps ---------- Dmg.mod +3% fire Res.pen +25% temporal Melee Ret 6 darkness On Hit (Melee): * 10% chance to gain 10% of a turn (3/turn limit) ----- def ----- Armour +1 Resists +3% darkness Stealth +6 A pair of boots made of leather. |
naturalist's iron gauntlets of strength (+3) (0 def, 1 armour)1.5 T1 hands armor Reqs Heavy armour training [Ego] Nature/Master While equipped: Stats +3 Str dps ---------- Phys.pwr +6 (+2 eff.) Melee+ 5 nature Dmg.mod +4% nature ----- def ----- Armour +1 Fatigue +1% Resists +5% nature Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
Cloud Caller (0 def, 0 armour)2.0 T1 head armor [Unique] Nature While equipped: dps ---------- Dmg.mod +10% lightning +10% cold ----- def ----- Resists +10% lightning +10% cold A small storm cloud follows you, dealing 15 lightning damage to all enemies in a radius of 3 each turn. Call Lightning: Level 1.0 Pwr.cost 15 out of 30/30. Range 10 Travel.spd instantaneous Is a nature gift Description: Calls forth a powerful beam of lightning doing 33.33 to 99.99 lightning damage (66.66 average). The damage will increase with your Mindpower. This hat's broad brim protects you from biting colds and sudden storms. |
Venomsin (0 def, 1 armour)2.0 T1 head armor [Rare] Nature While equipped: dps ---------- Res.pen +15% light Melee Ret 2 light On Hit (Melee): * 10% chance to slow global speed by 50% * 10% chance to reduce all saves and defense by 23 ----- def ----- Armour +1 Fatigue +1% Resists +10% light +11% darkness A cap made of leather. |
cleansing iron helm of dexterity (+2) (0 def, 3 armour)3.0 T1 head armor Reqs Heavy armour training [Ego] Disrupt/Master While equipped: Stats +2 Dex ----- def ----- Armour +3 Fatigue +5% Resists +5% nature +6% blight A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
stabilizing rough leather cap of might (0 def, 1 armour)2.0 T1 head armor [Ego+] Master While equipped: Stats +3 Str +2 Con dps ---------- Phys.pwr +3 (+1 eff.) ----- def ----- Armour +1 Fatigue +1% Phys.save +11 (+5 eff.) A cap made of leather. |
Tideshear the iron mail armour (2 def, 4 armour)14.0 T1 heavy armor Reqs Heavy armour training [Rare] Arcane While equipped: dps ---------- Dmg.mod +6% cold Melee Ret 2 blight ----- def ----- Armour +4 Defense +2 (+1 eff.) Fatigue +12% Resists +9% blight +15% temporal A suit of armour made of mail. |
iron mail armour (2 def, 4 armour)14.0 T1 heavy armor Reqs Heavy armour training [Normal] While equipped: ----- def ----- Armour +4 Defense +2 (+1 eff.) Fatigue +12% A suit of armour made of mail. |
impenetrable steel plate armour of cold resistance (0 def, 15 armour)17.0 T2 massive armor Reqs Massive armour training [Ego] Master While equipped: ----- def ----- Armour +15 Fatigue +22% Resists +15% cold A suit of armour made of metal plates. |
iron shield 'Horuidor' (0 def, 2 armour, 9-11 power, 59.5 block)7.0 T1 shield armor Reqs Shield usage training [Rare] Nature When used to Attack: Power 9.0 - 10.8 Physical Uses 100% Str Acc+ +2.0% proc dam (max 200%) Crit +2.5% Block +60 While equipped: ----- def ----- Armour +2 Fatigue +8% Max.HP +41.00 Cut- +20% Disarm- +10% ---------- misc Talents +1 Block Handheld deflection devices. |
shocking iron shield of acid resistance (+16%) (0 def, 2 armour, 9-11 power, 18.5 block)7.0 T1 shield armor Reqs Shield usage training [Ego] Nature/Master When used to Attack: Power 9.0 - 10.8 Physical Uses 100% Str Acc+ +2.0% proc dam (max 200%) Crit +2.5% Block +18 While equipped: dps ---------- Melee+ 7 lightning Melee Ret 2 lightning ----- def ----- Armour +2 Fatigue +8% Resists +16% acid ---------- misc Talents +1 Block Handheld deflection devices. |
5 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
54 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Emelovena the Glintrain2.0 T1 lite [Rare] Nature While equipped: ----- def ----- Armour +4 Resists +3% light +3% nature +3% mind Mind.save +9 (+5 eff.) Max.HP +44.00 ---------- misc Light +4 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
brass lantern2.0 T1 lite [Normal] While equipped: ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Crystal Focus0.0 T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Dmg.mod +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
3 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
3 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
2 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Curse Lifter (Insane (Roguelike) difficulty)
Killed Ben Cruthdar the Cursed.By amo locoo the Ogre Wyrmic level 10
3rd Summertide 122nd year of Ascendancy at 16:26 see stats
Level 10 (Insane (Roguelike) difficulty)
Got a character to level 10.By amo locoo the Ogre Wyrmic level 10
3rd Summertide 122nd year of Ascendancy at 16:24 see stats
The Arena (Insane (Roguelike) difficulty)
Unlocked Arena mode.By amo locoo the Ogre Wyrmic level 5
1st Mirth 122nd year of Ascendancy at 17:44 see stats
Log
Porassra the white worm mass uses Slime Spit.
amo locoo gains 0% of a turn from Ancestral Life.
amo locoo steals life from Aerydhenn the umber hulk!
amo locoo hits Aerydhenn the umber hulk for (8 flat reduction), 8 blight, (8 flat reduction), 27 physical, (6 flat reduction), 0 lightning, (6 flat reduction), 0 acid (35 total damage).
Melee retaliation hits Aerydhenn the umber hulk for (8 flat reduction), 8 cold, (3 flat reduction), 0 acid (8 total damage).
Aerydhenn the umber hulk hits amo locoo for 56 physical, 5 physical, 5 physical (66 total damage).
Amo locoo slows down.
Porassra the white worm mass's Slime Spit hits amo locoo for 62 nature damage.
Amo locoo aims less carefully.
Amo locoo uses Dissolve.
amo locoo performs a melee critical strike against Aerydhenn the umber hulk!
amo locoo gains 0% of a turn from Ancestral Life.
amo locoo steals life from Aerydhenn the umber hulk!
Aerydhenn the umber hulk hits amo locoo for 60 physical, 6 physical, 6 physical (72 total damage).
Melee retaliation hits Aerydhenn the umber hulk for (8 flat reduction), 8 cold, (3 flat reduction), 0 acid (8 total damage).
amo locoo hits Aerydhenn the umber hulk for (8 flat reduction), 0 blight, (8 flat reduction), 14 acid, (6 flat reduction), 0 lightning, (6 flat reduction), 0 acid, (6 flat reduction), 0 acid, (8 flat reduction), 3 lightning, (8 flat reduction), 2 acid, (5 flat reduction), 0 blight, (8 flat reduction), 5 acid, (6 flat reduction), 0 lightning, (6 flat reduction), 0 acid, (5 flat reduction), 0 acid, (8 flat reduction), 3 lightning, (8 flat reduction), 2 acid, (7 flat reduction), 0 blight, (8 flat reduction), 9 acid, (6 flat reduction), 0 lightning, (6 flat reduction), 0 acid, (6 flat reduction), 0 acid, (8 flat reduction), 3 lightning, (8 flat reduction), 2 acid, (4 flat reduction), 0 blight, (8 flat reduction), 4 acid, (6 flat reduction), 0 lightning, (6 flat reduction), 0 acid, (6 flat reduction), 0 acid, (8 flat reduction), 3 lightning, (8 flat reduction), 2 acid (50 total damage).
Aerydhenn the umber hulk throws two quick punches.
Porassra the white worm mass is less vulnerable.
Melee retaliation hits Aerydhenn the umber hulk for (8 flat reduction), 8 cold, (3 flat reduction), 0 acid, (8 flat reduction), 8 cold, (3 flat reduction), 0 acid (16 total damage).
Aerydhenn the umber hulk hits amo locoo for 89 physical, 6 physical, 6 physical, 83 physical, 6 physical, 6 physical (195 total damage).
Amo locoo casts Rune: Blink.
Amo locoo is out of phase.
Amo locoo slows down.
You collect a new ingredient: xorn fragment (1).
Melee retaliation hits Aerydhenn the umber hulk for (8 flat reduction), 8 cold (8 total damage).
Aerydhenn the umber hulk hits amo locoo for 48 physical damage.
amo locoo the level 14 ogre wyrmic was mauled to death by Aerydhenn the umber hulk on level 3 of Rhaloren Camp.



















































































