Someoner the level 15 Cornac Summoner by venerablegodha

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.5.10
Addons
CampaignMaj'Eyal
ModeNightmare Roguelike
SexMale
RaceCornac
ClassSummoner
Level / Exp15 / 63%
Sizemedium
Lifes / Deaths

Primary Stats

Strength16 (base 10)
Dexterity16 (base 11)
Constitution10 (base 10)
Magic10 (base 10)
Willpower54 (base 41)
Cunning37 (base 32)

Resources

Life361/361
Equilibrium20
Psi144/144
Healing Factor1.3
Regeneration2.21

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite2
Infravision6
See Stealth49.734942931501
See Invisible49.734942931501

Offense: Mainhand

Damage12
Accuracy43
Crit Chance16%
APR18
Speed1.00

Offense: Offhand

Damage11
Accuracy43
Crit Chance18%
APR15
Speed1.00

Offense: Spell

Spellpower5
Crit Chance11%
Speed1

Offense: Mind

Mindpower44
Crit Chance17%
Speed1

Offense: Damage Bonus

Nature+18%
Physical+18%

Offense: Damage Penetration

Fire+25%
Physical+6%

Defense: Base

Armour (hardiness)5 (35.629139072848%)
Defense25
Ranged Defense27
Fatigue0
Physical Save28
Spell Save28
Mental Save34

Defense: Resistances

Darkness+ 3%( 70%)
Nature+ 26%( 70%)
Physical+ 10%( 70%)
Blight+ 6%( 70%)
Arcane+ 5%( 70%)
Cold+ 15%( 70%)
All 0%( 70%)

Defense: Immunities

Stun Resistance25%
Poison Resistance50%
Instadeath Resistance100%

Inscriptions (3/4)

Infusions
Infusions
Infusions

Class Talents

Wild-gift / Summoning (distance)1.30
3/5
3/5
1/5
2/5
Wild-gift / Summoning (utility)1.30
1/5
1/5
2/5
0/5
Wild-gift / Summoning (advanced)1.30
1/5
1/5
0/5
0/5
Wild-gift / Summoning (melee)1.30
3/5
1/5
2/5
2/5

Generic Talents

Wild-gift / Call of the wild1.20
1/5
2/5
0/5
0/5
Cunning / Survival1.00
2/5
1/5
1/5
1/5
Technique / Combat training1.00
0/5
0/5
1/5
1/5
0/5
0/5

Effects

talent

Quests

done
done
done
active
done
active
done

Equipment

On feet
Light source
On head
On hands
Tool
On fingers
On fingers
Around neck
In main hand
Around waist
In off hand
Cloak
Main armor

Inventory

Achievements

Level 10 (Nightmare (Roguelike) difficulty) Got a character to level 10.
By Someoner the Cornac Summoner level 10
3rd Flare 122nd year of Ascendancy at 17:11
see stats
The Arena (Nightmare (Roguelike) difficulty) Unlocked Arena mode.
By Someoner the Cornac Summoner level 9
3rd Mirth 122nd year of Ascendancy at 07:23
see stats

Log

You gain 1.90 gold from the transmogrification of spiked steel plate armour of spell shielding (4 def, 9 armour).
You gain 5.11 gold from the transmogrification of
radiant steel plate armour of the deep (4 def, 10 armour).
You gain 2.13 gold from the transmogrification of
rough leather cap of the depths (0 def, 1 armour).
You gain 4.76 gold from the transmogrification of
scholar's pair of iron boots of speed (0 def, 3 armour).
You gain 0.25 gold from the transmogrification of
pair of iron boots (0 def, 3 armour).
You gain 0.99 gold from the transmogrification of
miner's pair of iron boots (0 def, 8 armour).
You gain 0.07 gold from the transmogrification of
woollen robe (0 def, 0 armour).
You gain 18.13 gold from the transmogrification of
Lorybers the Glitterveil (0 def, 0 armour).
You gain 13.02 gold from the transmogrification of
rough leather belt 'Urthukor'.
You gain 2.48 gold from the transmogrification of
nightruned rough leather belt of the giants.
You gain 0.93 gold from the transmogrification of
cleansing rough leather belt of transcendence.
You gain 11.43 gold from the transmogrification of
Bethubrekira the steel waraxe (107% power, 3 apr).
You gain 3.26 gold from the transmogrification of
cruel ash vilestaff (111% power, 3 apr, acid element).
You gain 11.80 gold from the transmogrification of
Poruda (104% power, 2 apr, lightning element).
You gain 1.31 gold from the transmogrification of
nature's mossy mindstar (75% power, 12 apr, mind damage).
You gain 10.66 gold from the transmogrification of
Ragudas the mossy mindstar (75% power, 12 apr, mind damage).
You gain 2.06 gold from the transmogrification of
steel mace of daylight (114% power, 3 apr).
You gain 13.40 gold from the transmogrification of
elm longbow 'Glittermight'.
You gain 0.10 gold from the transmogrification of
steel amulet.
You gain 1.13 gold from the transmogrification of
sun infusion of the wizard (rad 5; power 26; turns 3; dispels darkness).
You gain 0.63 gold from the transmogrification of
sun infusion (rad 6; power 20; turns 5; dispels darkness).
There is a A gate into the Maze here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...


Saving done.

There is a A gate into the Maze here (press '' or right click to use).

There is an exit to the worldmap here (press '' or right click to use).
Someoner deactivates Master Summoner.