









Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.5 |
| Addons | Ashes of Urh'Rok 1.5.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Possessor Bonus Class 1.5.4Donators/Buyers bonus! Items Vault 1.5.0Donators/Buyers bonus! Embers of Rage 1.5.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
|
| Campaign | Maj'Eyal |
| Mode | Normal Exploration |
| Sex | Female |
| Race | Cornac |
| Class | Doombringer |
| Level / Exp | 21 / 16% |
| Size | medium |
| Lifes / Deaths | Killed by demonic clerk at level 1 on the 74th Pyre 122nd year of Ascendancy at 12:03 / 83Killed by mutilator at level 1 on the 74th Pyre 122nd year of Ascendancy at 12:53 Killed by investigator at level 1 on the 74th Pyre 122nd year of Ascendancy at 18:39 Killed by shadow at level 6 on the 76th Pyre 122nd year of Ascendancy at 02:38 Killed by deformed giant crystal rat at level 7 on the 76th Pyre 122nd year of Ascendancy at 03:28 Killed by Lisydhedhethra the sick giant venus flytrap at level 7 on the 76th Pyre 122nd year of Ascendancy at 04:22 Killed by Lisydhedhethra the sick giant venus flytrap at level 7 on the 76th Pyre 122nd year of Ascendancy at 04:31 Killed by Lisydhedhethra the sick giant venus flytrap at level 7 on the 76th Pyre 122nd year of Ascendancy at 04:49 Killed by cold drake hatchling at level 10 on the 1st Flare 122nd year of Ascendancy at 17:19 Killed by Gilrama the Guardian at level 11 on the 2nd Flare 122nd year of Ascendancy at 05:18 Killed by Layuvea the Guardian at level 11 on the 2nd Flare 122nd year of Ascendancy at 10:02 Killed by Arema the Guardian at level 11 on the 2nd Flare 122nd year of Ascendancy at 15:14 Killed by Arema the Guardian at level 11 on the 2nd Flare 122nd year of Ascendancy at 15:30 Killed by orc soldier at level 11 on the 2nd Flare 122nd year of Ascendancy at 18:07 Killed by snow giant boulder thrower at level 13 on the 9th Flare 122nd year of Ascendancy at 18:19 Killed by snow giant thunderer at level 13 on the 9th Flare 122nd year of Ascendancy at 20:04 Killed by snow giant at level 13 on the 9th Flare 122nd year of Ascendancy at 20:10 Killed by snow giant boulder thrower at level 13 on the 9th Flare 122nd year of Ascendancy at 20:22 Killed by Burb the snow giant champion at level 13 on the 9th Flare 122nd year of Ascendancy at 21:07 Killed by Burb the snow giant champion at level 13 on the 9th Flare 122nd year of Ascendancy at 21:23 Killed by Islirinor the snow giant chieftain at level 13 on the 9th Flare 122nd year of Ascendancy at 21:38 Killed by Islirinor the snow giant chieftain at level 13 on the 9th Flare 122nd year of Ascendancy at 21:56 Killed by Lilith at level 15 on the 9th Flare 122nd year of Ascendancy at 22:28 Killed by ultimate telugoroth at level 15 on the 10th Flare 122nd year of Ascendancy at 04:43 Killed by teluvorta at level 15 on the 10th Flare 122nd year of Ascendancy at 07:44 Killed by ultimate teluvorta at level 15 on the 10th Flare 122nd year of Ascendancy at 08:09 Killed by Aralle the dredge at level 16 on the 10th Flare 122nd year of Ascendancy at 23:56 Killed by temporal stalker at level 16 on the 1st Dusk 122nd year of Ascendancy at 00:06 Killed by void horror at level 16 on the 1st Dusk 122nd year of Ascendancy at 01:10 Killed by void horror at level 16 on the 1st Dusk 122nd year of Ascendancy at 01:20 Killed by Chronolith Clone at level 16 on the 1st Dusk 122nd year of Ascendancy at 02:42 Killed by Jamdobo the thalore at level 18 on the 5th Dusk 122nd year of Ascendancy at 17:57 Killed by Celia at level 18 on the 24th Dusk 122nd year of Ascendancy at 16:45 Killed by Celia at level 18 on the 24th Dusk 122nd year of Ascendancy at 16:53 Killed by Yvirimina the skeleton mage at level 18 on the 24th Dusk 122nd year of Ascendancy at 17:01 Killed by skeleton master archer at level 18 on the 24th Dusk 122nd year of Ascendancy at 17:11 Killed by skeleton master archer at level 18 on the 24th Dusk 122nd year of Ascendancy at 17:18 Killed by Nerysebeth the lesser vampire at level 18 on the 24th Dusk 122nd year of Ascendancy at 17:25 Killed by Celia at level 18 on the 24th Dusk 122nd year of Ascendancy at 17:33 Killed by Saleta the skeleton master archer at level 18 on the 24th Dusk 122nd year of Ascendancy at 17:40 Killed by Belatha the skeleton warrior at level 18 on the 24th Dusk 122nd year of Ascendancy at 18:17 Killed by Xerabremira the ghoul at level 18 on the 24th Dusk 122nd year of Ascendancy at 18:26 Killed by Xerabremira the ghoul at level 18 on the 24th Dusk 122nd year of Ascendancy at 18:52 Killed by Eiliniressra the bone giant at level 18 on the 24th Dusk 122nd year of Ascendancy at 19:12 Killed by Lilith at level 18 on the 24th Dusk 122nd year of Ascendancy at 19:18 Killed by Glorita the vampire at level 18 on the 24th Dusk 122nd year of Ascendancy at 19:32 Killed by Beligalrann the ghoul at level 18 on the 24th Dusk 122nd year of Ascendancy at 19:47 Killed by Glorita the vampire at level 18 on the 24th Dusk 122nd year of Ascendancy at 19:54 Killed by Aereldawen the ghoul at level 18 on the 24th Dusk 122nd year of Ascendancy at 20:06 Killed by Glorita the vampire at level 18 on the 24th Dusk 122nd year of Ascendancy at 20:11 Killed by Xerabremira the ghoul at level 18 on the 24th Dusk 122nd year of Ascendancy at 20:18 Killed by Celia at level 18 on the 24th Dusk 122nd year of Ascendancy at 20:24 Killed by Glorita the vampire at level 18 on the 24th Dusk 122nd year of Ascendancy at 20:30 Killed by Eiliniressra the bone giant at level 18 on the 24th Dusk 122nd year of Ascendancy at 20:40 Killed by Nerysebeth the lesser vampire at level 18 on the 24th Dusk 122nd year of Ascendancy at 20:55 Killed by Glorita the vampire at level 18 on the 24th Dusk 122nd year of Ascendancy at 21:03 Killed by Eiliniressra the bone giant at level 18 on the 24th Dusk 122nd year of Ascendancy at 21:16 Killed by Xerabremira the ghoul at level 18 on the 24th Dusk 122nd year of Ascendancy at 21:36 Killed by Belatha the skeleton warrior at level 18 on the 24th Dusk 122nd year of Ascendancy at 21:44 Killed by Yvirimina the skeleton mage at level 18 on the 24th Dusk 122nd year of Ascendancy at 21:55 Killed by Beligalrann the ghoul at level 18 on the 24th Dusk 122nd year of Ascendancy at 22:08 Killed by Glorivena the skeleton master archer at level 18 on the 24th Dusk 122nd year of Ascendancy at 22:20 Killed by Belatha the skeleton warrior at level 18 on the 24th Dusk 122nd year of Ascendancy at 22:52 Killed by Belatha the skeleton warrior at level 18 on the 24th Dusk 122nd year of Ascendancy at 23:21 Killed by Bethybeth the lesser vampire at level 18 on the 24th Dusk 122nd year of Ascendancy at 23:34 Killed by Nerysebeth the lesser vampire at level 18 on the 24th Dusk 122nd year of Ascendancy at 23:41 Killed by Glorita the vampire at level 18 on the 24th Dusk 122nd year of Ascendancy at 23:51 Killed by Glorita the vampire at level 18 on the 25th Dusk 122nd year of Ascendancy at 00:01 Killed by Glorita the vampire at level 18 on the 25th Dusk 122nd year of Ascendancy at 00:09 Killed by Glorita the vampire at level 18 on the 25th Dusk 122nd year of Ascendancy at 00:18 Killed by Nerysebeth the lesser vampire at level 18 on the 25th Dusk 122nd year of Ascendancy at 00:25 Killed by Bethybeth the lesser vampire at level 18 on the 25th Dusk 122nd year of Ascendancy at 00:34 Killed by Glorita the vampire at level 18 on the 25th Dusk 122nd year of Ascendancy at 00:40 Killed by Bethybeth the lesser vampire at level 18 on the 25th Dusk 122nd year of Ascendancy at 00:47 Killed by Bethybeth the lesser vampire at level 18 on the 25th Dusk 122nd year of Ascendancy at 01:20 Killed by Bethybeth the lesser vampire at level 18 on the 25th Dusk 122nd year of Ascendancy at 01:37 Killed by Bethybeth the lesser vampire at level 18 on the 25th Dusk 122nd year of Ascendancy at 01:48 Killed by Nerysebeth the lesser vampire at level 18 on the 25th Dusk 122nd year of Ascendancy at 01:57 Killed by Bethybeth the lesser vampire at level 18 on the 25th Dusk 122nd year of Ascendancy at 02:08 Killed by Bethybeth the lesser vampire at level 18 on the 25th Dusk 122nd year of Ascendancy at 02:30 Killed by Bethybeth the lesser vampire at level 18 on the 25th Dusk 122nd year of Ascendancy at 02:57 Killed by Lauthro the wretchling at level 19 on the 25th Dusk 122nd year of Ascendancy at 12:00 Killed by Azion the thalore at level 21 on the 52nd Dusk 122nd year of Ascendancy at 03:02 |
Primary Stats
| Strength | 53 (base 47) |
| Dexterity | 10 (base 10) |
| Constitution | 15 (base 12) |
| Magic | 47 (base 42) |
| Willpower | 17 (base 10) |
| Cunning | 16 (base 11) |
Resources
| Life | 501/501 |
| Stamina | 178/178 |
| Vim | 106/106 |
| Healing Factor | 1.3405405405405 |
| Regeneration | 12.260788165254 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +35% |
| Spell | 0% |
| Global | +118.72307323196% |
Vision
| Sight | 10 |
| Lite | 2 |
| Infravision | 5 |
| See Stealth | 19.896672124873 |
| See Invisible | 19.896672124873 |
Offense: Mainhand
| Damage | 92 |
| Accuracy | 17 |
| Crit Chance | 20% |
| APR | 2 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 42 |
| Crit Chance | 3% |
| Speed | 1 |
Offense: Mind
| Mindpower | 18 |
| Crit Chance | 9% |
| Speed | 1 |
Offense: Damage Bonus
| Nature | +11% |
| Lightning | +15% |
| Physical | +4% |
| Fire | +12% |
| Darkness | +9% |
| Arcane | +12% |
| Cold | +22% |
| All | 0% |
Offense: Damage Penetration
| Cold | +8% |
| Darkness | +25% |
Defense: Base
| Armour (hardiness) | 46.723073231957 (35%) |
| Defense | 22 |
| Ranged Defense | 22 |
| Fatigue | 0 |
| Physical Save | 27 |
| Spell Save | 21 |
| Mental Save | 11 |
Defense: Resistances
| Darkness | + 23%( 70%) |
| Nature | + 42%( 70%) |
| Blight | + 29%( 70%) |
| Fire | + 20%( 70%) |
| Cold | + 35%( 70%) |
| All | 0%( 70%) |
Defense: Immunities
| Stun Resistance | 51% |
| Silence Resistance | 22% |
| Instadeath Resistance | 100% |
| Confusion Resistance | 22% |
Inscriptions (4/4)
| Runes | Effective talent level: 1.0 Rune: Biting GaleUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to direct a cone of chilling stormwind doing 56.12 cold damage. The storm will soak enemies hit reducing their resistance to stuns by 50% then attempt to freeze them for 3 turns (with power 26 vs. physical save). The deep cold also crystalizes your mind, removing one random detrimental mental effect from you. Its effects scale with your Dexterity stat. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 250 life over 5 turns. Its effects scale with your Strength stat. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 9 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 166 and cleanse 1 wound and 1 poison effect. Its effects scale with your Strength stat. |
| Runes | Effective talent level: 1.0 Rune of the RiftUse mode: Activated Range: 6 Cooldown: 14 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Inflicts 218.00 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 25 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. |
Class Talents
| Corruption / Heart of Fire | 1.20 |
| 1/5 |
| 1/5 |
| 3/5 |
| 0/5 |
| Corruption / Shadowflame | 1.30 |
| 1/5 |
| 2/5 |
| 5/5 |
| 0/5 |
| Corruption / Fearfire | 1.10 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Torture | 1.30 |
| 4/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Technique / Combat veteran | 1.30 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Corruption / Brutality | 1.30 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat techniques | 1.10 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Corruption / Demonic strength | 1.30 |
| 5/5 |
| 3/5 |
| 3/5 |
| 5/5 |
| Technique / Combat training | 1.30 |
| 0/5 |
| 2/5 |
| 0/5 |
| 1/5 |
| 4/5 |
| 0/5 |
| Corruption / Oppression | 1.20 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Hexes | 1.10 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cunning / Survival | 1.10 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Effects
| talent | Abyssal Shield |
| talent | Flame of Urh'Rok |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | active |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
You do not remember much of your life before you were on this burning continent, floating in the void between worlds. You have been helping demons, happily participating in their experiments to shatter some sort of shield preventing them from taking their righteous revenge on Eyal. Ashes in the WindYou are being taken by your handler to the torture-pits to help them figure out how to cause the most pain to those on Eyal, when you hear a roaring above you; you look up and see a burning meteor, flying closer, and the demons' spells failing to divert its course! It lands near you, knocking you off your feet with its shockwave and killing your handler instantly. As you recover, and your platform of searing earth splits from the main continent, your old memories flood your mind and you come to your senses - the demons are out to destroy your home! You must escape... but not without destroying the crystal they've used to keep track of you. * You have destroyed the controlling crystal. The demons can no track you down anymore. * You have destroyed the Planar Controller. Flee now! | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You successfully escorted the lone alchemist to the recall portal on level 2 of Heart of the Gloom. Escort: lone alchemist (level 2 of Heart of the Gloom)As a reward you improved Magic by +2. | done |
You successfully escorted the repented thief to the recall portal on level 2 of Norgos Lair. Escort: repented thief (level 2 of Norgos Lair)As a reward you improved talent Heightened Senses (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Somehow you did not recall out as usual but instead ended up on a sadly familiar area. I've a feeling we're not on Eyal anymoreYou are back in the Fearscape. Back and with a welcome committee. You must find a way to escape, again. * You have found your way out of the primary ambush. * You have destroyed Rogroth the Eater of Souls and made your escape possible. Flee! | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You have explored the Maze and vanquished the Minotaur. * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Shax the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of avoidance. He has given you some notes on the ingredients: * 'Needed: one black mamba head. If you get bitten, I can save your life if you still manage to bring back the head... and if it happens within about a minute from my door. Good luck.' * 'Needed: one storm wyrm claw. I recommend severing one of dewclaws. They're smaller and easier to remove, but they've never been blunted by use, so be careful you don't poke yourself. Oh yes, and don't get eaten.' * You've found the needed skeleton mage skull. Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * You've found the needed minotaur nose. * You've found the needed length of troll intestine. * 'Needed: one ritch stinger. Keep as much venom in it as possible.' Ungrol of Last Hope needs your help making an elixir of brawn. He has given you some notes on the ingredients: * 'Needed: one pouch of faeros ash. They're creatures of pure flame, and likely of extraplanar origin, but the ash of objects consumed by their fire has remarkable properties.' * 'Needed: one bloated horror heart. Don't worry if it dissolves. Just don't get any on you.' * 'Needed: one ice wyrm tooth. Ice Wyrms lose teeth fairly often, so you might get lucky and not have to do battle with one. But dress warm just in case.' | active |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within1 lumberjacks have died. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | undeterred pair of iron boots of evasion (11 def, 3 armour)Requires: - Talent Heavy Armour Training Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +3 Defense: +11 (+6 eff.) Fatigue: +2% Silence immunity: +22% Confusion immunity: +22% Stun/Freeze immunity: +21% Activating this item is instant. It can be used to activate talent Evasion, placing all other charms into a 30 cooldown : Effective talent level: 3.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Your quick wit and reflexes allow you to anticipate attacks against you, granting you a 20% chance to evade melee and ranged attacks and 7 increased defense for 4 turns. The chance to evade and defense bonus increase with your Dexterity. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Light source | brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | Quasit's Skull (0 def, 12 armour)Requires: - Talent Heavy Armour Training Crafted by a master 3.00 Encumbrance. [Unique] Type: armor / head ; tier 2 When wielded/worn: Armour: +12 Armour Hardiness: +5% Fatigue: +5% Changes stats: +3 Con Physical save: +12 (+6 eff.) Stun/Freeze immunity: +30% Some enterprising adventurer seems to have noticed the skin of quasits is actually tougher than most metals, and fashioned this helm from one. Shame about the smell. |
| Tool | defiled ash wand of conjuration [power 157] (10 cooldown)Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 2 When wielded/worn: Maximum vim: +6.00 It can be used to fire a bolt of a random element with (base) damage 78 to 157, putting all charms on cooldown for 10 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
| On fingers | Elemental FuryPowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 3 When wielded/worn: Changes stats: +3 Cun / +3 Mag Changes damage: +12% lightning / +12% fire / +12% arcane / +12% cold All your damage is converted and split into arcane, fire, cold and lightning. This ring shines with many colors. |
| On fingers | warrior's copper ring of nature (+22%)Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Armour: +6 Changes stats: +3 Str Changes resistances: +22% nature Changes damage: +11% nature Rings can have magical properties. |
| Around waist | Girdle of the Calm WatersInfused by nature 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 1 When wielded/worn: Changes stats: +3 Wil Changes resistances: +20% blight / +20% cold / +20% nature Healing mod.: +30% A belt rumoured to have been worn by the Conclave healers. |
| In main hand | steel greatsword 'Thunderradiance' (33.5-53.6 power, 2 apr)Requires: - Strength 16 Infused by nature Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / greatsword ; tier 2 It must be held with both hands. Base power: 33.5 - 53.6 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +2 Crit. chance: +3.0% Attack speed: 100% On weapon hit: * Projects up to 3 attacks dealing 30% weapon damage to random targets in range 7 (cannot hit the initial target) Damage (Melee): +19 insidious poison Burst (radius 2) on crit: +4 blight When wielded/worn: Changes resistances: +9% blight Changes damage: +3% lightning Massive two-handed swords. |
| On hands | sand iron gauntlets of strength (+3) (0 def, 7 armour)Requires: - Talent Heavy Armour Training Infused by nature Crafted by a master 1.50 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Physical power: +7 (+2 eff.) Armour: +7 Damage (Melee): 6 physical Changes stats: +3 Str Changes damage: +4% physical Metal gloves protecting the hands up to the middle of the lower arm. |
| Main armor | Silk Current (12 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 1 When wielded/worn: Defense: +12 (+6 eff.) Damage when hit (Melee): 10 cold Changes resistances: +15% cold Changes resistances penetration: +8% cold Changes damage: +10% cold Talent mastery: +0.10 Spell / Water Spellpower: +4 (+2 eff.) Movement speed: +15% This deep blue robe flows and ripples as if pushed by an invisible tide. |
| Cloak | Nindil the Blindsin (2 def, 0 armour)Infused by psionic forces 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Defense: +2 (+1 eff.) Damage when hit (Melee): 20 mind Changes stats: +2 Cun / +4 Wil Changes resistances penetration: +25% darkness Changes damage: +9% darkness Mental crit. chance: +6% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | Feathersteel AmuletCrafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Fatigue: -20% Maximum encumbrance: +20 Movement speed: +20% Avoid Pressure Traps: The wearer never triggers traps that require pressure. The weight of the world seems a little lighter with this amulet around your neck. |
Inventory
Zubarin (0 def, 4 armour)Requires: - Talent Heavy Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Physical power: +4 (+1 eff.) Armour: +4 Fatigue: +3% Changes stats: +3 Con Changes resistances: +7% fire / +6% cold Maximum life: +60.00 Maximum stamina: +20.00 Healing mod.: +25% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
volcanic hardened leather armour of the deep (3 def, 15 armour)Requires: - Strength 16 Infused by nature 9.00 Encumbrance. Type: armor / light ; tier 3 When wielded/worn: Armour: +15 Defense: +3 (+2 eff.) Fatigue: +8% Damage (Melee): 6 fire Damage (Ranged): 5 fire Changes resistances: +7% acid / +13% fire / +7% cold / +10% physical Allows you to breathe in: water A suit of armour made of leather. |
agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
58 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
2 onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
6 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+3 eff.) Physical save: +6 (+3 eff.) Spell save: +6 (+3 eff.) Mental save: +6 (+6 eff.) When used to imbue an object: Defense: +6 (+3 eff.) Physical save: +6 (+3 eff.) Spell save: +6 (+3 eff.) Mental save: +6 (+6 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
5 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+2 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+4 eff.) When used to imbue an object: Defense: +4 (+2 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+4 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Neroda the Flarebutcher (dig speed 30 turns)Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 3 When wielded/worn: Fatigue: -6% Damage when hit (Melee): 8 fire Changes stats: +7 Str / +2 Dex Infravision radius: +3 See invisible: +18 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Tooth of the Mouth (dig speed 12 turns)Powered by unknown forces 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 1 When wielded/worn: Armour penetration: +5 Damage when hit (Melee): 15 blight Changes damage: +4% blight When carried: Talent granted: +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
iron pickaxe of endurance (dig speed 37 turns)Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Fatigue: -4% Changes stats: +2 Str When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
woodsman's iron pickaxe (dig speed 37 turns)Infused by nature 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Changes stats: +1 Str Changes resistances: +10% nature Changes damage: +6% nature When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
4 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+2 eff.) When used to imbue an object: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+2 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
3 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
8 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
4 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +2 When used to imbue an object: Light radius: +1 Infravision radius: +2 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
5 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Curse Lifter (Exploration mode)
Killed Ben Cruthdar the Cursed.By Lilith the Cornac Doombringer level 18
13rd Dusk 122nd year of Ascendancy at 09:14 see stats
Hell has no fury like a demon scorned! (Exploration mode)
Escaped the Searing Halls.By Lilith the Cornac Doombringer level 5
75th Pyre 122nd year of Ascendancy at 14:30 see stats
Level 10 (Exploration mode)
Got a character to level 10.By Lilith the Cornac Doombringer level 10
9th Mirth 122nd year of Ascendancy at 00:08 see stats
Level 20 (Exploration mode)
Got a character to level 20.By Lilith the Cornac Doombringer level 20
25th Dusk 122nd year of Ascendancy at 23:07 see stats
Once bitten, twice shy (Exploration mode)
Escaped the Anteroom of Agony.By Lilith the Cornac Doombringer level 20
26th Dusk 122nd year of Ascendancy at 00:17 see stats
That was close (Exploration mode)
Killed your target while having only 1 life left.By Lilith the Cornac Doombringer level 11
2nd Flare 122nd year of Ascendancy at 10:18 see stats
Treasure Hunter (Exploration mode)
Amassed 1000 gold pieces.By Lilith the Cornac Doombringer level 20
43rd Dusk 122nd year of Ascendancy at 14:49 see stats
Log
Lilith activates Flame of Urh'Rok.
Talent Burning Sacrifice is ready to use.
Lilith's is no longer blazing.
Talent Rune: Biting Gale is ready to use.
Talent Abduction is ready to use.
Talent Fearscape Shift is ready to use.
Talent Surge of Power is ready to use.
Talent Rune of the Rift is ready to use.
There is an exit to the worldmap here (press '' or right click to use).
You gain 4.42 gold from the transmogrification of spiked dwarven-steel mail armour of command (10 def, 12 armour).
You gain 8.11 gold from the transmogrification of restful dwarven-steel gauntlets of dispersion (0 def, 2 armour).
You gain 2.67 gold from the transmogrification of miner's pair of hardened leather boots of evasion (12 def, 9 armour).
You gain 3.89 gold from the transmogrification of cashmere robe of alchemy (2 def, 0 armour).
You gain 4.76 gold from the transmogrification of coruscating dwarven-steel steamsaw of amnesia (21-31.5 power, 14 apr).
You gain 4.20 gold from the transmogrification of balanced steel steamsaw of radiance (13.5-20.25 power, 8 apr).
You gain 4.70 gold from the transmogrification of lifebinding yew magestaff (20-24 power, 4 apr, lightning element).
You gain 5.14 gold from the transmogrification of steel amulet of manastreaming.
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...
Saving done.
Lilith deactivates Abyssal Shield.
Lilith deactivates Flame of Urh'Rok.


















































































