










Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.10 |
Addons | Ashes of Urh'Rok 1.5.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.5.0Donators/Buyers bonus! Embers of Rage 1.5.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Possessor Bonus Class 1.5.4Donators/Buyers bonus! Forbidden Cults 1.5.9Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
Campaign | Maj'Eyal |
Mode | Insane Adventure |
Sex | Female |
Race | Cornac |
Class | Alchemist |
Level / Exp | 43 / 77% |
Size | medium |
Lifes / Deaths | no deaths recorded 7 / 0 |
Primary Stats
Strength | 159 (base 60) |
Dexterity | 78 (base 10) |
Constitution | 93 (base 13) |
Magic | 137 (base 60) |
Willpower | 89 (base 11) |
Cunning | 152 (base 44) |
Resources
Life | 1280/1280 |
Mana | 825/825 |
Steam | 100/100 |
Positive | 0/176 |
Healing Factor | 2.0233840304182 |
Regeneration | 48.662385931558 |
Speed
Mental | 0% |
Attack | 0% |
Movement | +43.4811719639% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 15 |
Infravision | 13 |
See Stealth | 10 |
ESP Range | 10 |
ESP Kinds | animal/canine |
Offense: Mainhand
Damage | 319 |
Accuracy | 77 |
Crit Chance | 172% |
APR | 64 |
Speed | 1.00 |
Offense: Spell
Spellpower | 65 |
Crit Chance | 95% |
Speed | 1 |
Cooldown Reduction | 10 |
Offense: Mind
Mindpower | 63 |
Crit Chance | 81% |
Speed | 1 |
Offense: Damage Bonus
Acid | +20% |
Blight | +12% |
Arcane | +3% |
Cold | +40% |
All | 0% |
Lightning | +123% |
Light | +40% |
Temporal | +8% |
Physical | +7% |
Darkness | +32% |
Fire | +26% |
Mind | +12% |
Offense: Damage Penetration
Lightning | +120% |
Mind | +31% |
Darkness | +59% |
Blight | +25% |
Physical | +28% |
Fire | +20% |
All | +15% |
Defense: Base
Armour (hardiness) | 77.551211628464 (74.117647058824%) |
Defense | 63 |
Ranged Defense | 65 |
Fatigue | 0 |
Physical Save | 88 |
Spell Save | 74 |
Mental Save | 88 |
Defense: Resistances
Acid | + 70%( 70%) |
Blight | + 70%( 70%) |
Arcane | + 27%( 70%) |
Cold | + 70%( 70%) |
All | + 15%( 70%) |
Mind | + 23%( 70%) |
Lightning | + 70%( 70%) |
Light | + 38%( 70%) |
Temporal | + 31%( 70%) |
Physical | + 23%( 70%) |
Darkness | + 70%( 70%) |
Fire | + 70%( 70%) |
Nature | + 33%( 70%) |
Defense: Immunities
Teleport Resistance | 100% |
Pinning Resistance | 75% |
Instadeath Resistance | 100% |
Knockback Resistance | 80% |
Stun Resistance | 50% |
Disarm Resistance | 100% |
Poison Resistance | 24% |
Blind Resistance | 20% |
Inscriptions (3/3)
Runes | Effective talent level: 1.0 Rune: Controlled Phase DoorUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport in a range of 17. Its effects scale with your Strength stat. |
Implants | Effective talent level: 1.0 Implant: Medical InjectorUse mode: Activated Range: melee/personal Cooldown: 1 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a steamtech power Description: Medical injector allows using therapeutics with 231% efficiency and cooldown mod of 52%. Its effects scale with your Magic stat. |
Runes | Effective talent level: 1.0 Rune: Reflection ShieldUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 785 damage for 5 turns. Its effects scale with your Magic stat. |
Class Talents
Spell / Fire alchemy | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Frost alchemy | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Acid alchemy | 1.30 |
| 1/5 |
| 1/5 |
| 5/5 |
| 4/5 |
Spell / Explosive admixtures | 1.70 |
| 5/5 |
| 5/5 |
| 5/5 |
| 1/5 |
Spell / Energy alchemy | 1.30 |
| 5/5 |
| 1/5 |
| 5/5 |
| 5/5 |
Spell / Golemancy | 1.70 |
| 5/5 |
| 3/5 |
| 1/5 |
| 1/5 |
Spell / Advanced-golemancy | 1.30 |
| 1/5 |
| 5/5 |
| 1/5 |
| 1/5 |
Generic Talents
Technique / Combat training | 1.00 |
| 5/5 |
| 3/5 |
| 0/5 |
| 3/5 |
| 5/5 |
| 0/5 |
Steamtech / Physics | 1.00 |
| 4/5 |
| 2/5 |
| 3/5 |
| 0/5 |
Steamtech / Chemistry | 1.00 |
| 4/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Spell / Stone alchemy | 1.30 |
| 5/5 |
| 5/5 |
| 0/5 |
| 1/5 |
Spell / Staff combat | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Celestial / Light | 0.80 |
| 1/5 |
| 3/5 |
| 1/5 |
| 1/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
talent | Lightning Infusion |
talent | Living Lightning |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You gave the Orb of Many Ways to Tannen to study while you look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to check the tower of Telmur, looking for a text of portals, although he is not sure it is even there. He told you to come back in a few days. Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done |
Enter the caverns of Ardhungol and look for Sun Paladin Rashim. Eight legs of wonderBut be careful; those are not small spiders... | active |
You successfully escorted the lone alchemist to the recall portal on level 1 of Lost Dwarven Kingdom of Reknor. Escort: lone alchemist (level 1 of Lost Dwarven Kingdom of Reknor)As a reward you improved talent Stone Touch (+1 level(s)). | done |
You successfully escorted the lost anorithil to the recall portal on level 2 of Dreadfell. Escort: lost anorithil (level 2 of Dreadfell)As a reward you gained talent category Celestial / Light (at mastery 0.80). | done |
You successfully escorted the lost anorithil to the recall portal on level 2 of Scintillating Caves. Escort: lost anorithil (level 2 of Scintillating Caves)As a reward you improved talent Bathe in Light (+1 level(s)). | done |
You successfully escorted the lost anorithil to the recall portal on level 2 of Trollmire. Escort: lost anorithil (level 2 of Trollmire)As a reward you improved talent Bathe in Light (+1 level(s)). | done |
You successfully escorted the lost anorithil to the recall portal on level 3 of Trollmire. Escort: lost anorithil (level 3 of Trollmire)As a reward you improved talent Bathe in Light (+1 level(s)). | done |
You successfully escorted the lost sun paladin to the recall portal on level 7 of Dreadfell. Escort: lost sun paladin (level 7 of Dreadfell)As a reward you gained talent category Celestial / Chants (at mastery 0.80). | done |
You successfully escorted the lost tinker to the recall portal on level 5 of Dreadfell. Escort: lost tinker (level 5 of Dreadfell) | done |
You successfully escorted the lost warrior to the recall portal on level 2 of Daikara. Escort: lost warrior (level 2 of Daikara)As a reward you learnt talent Vitality (+1 level(s)). | done |
You successfully escorted the temporal explorer to the recall portal on level 1 of Daikara. Escort: temporal explorer (level 1 of Daikara)As a reward you improved talent Foresight (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have upgraded the transmogrification chest to automatically transmute metallic items into gems before transmogrifying them. * You have unlocked the training room. * You have unlocked the hall of reflections. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 317. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of the fox. He has given you some notes on the ingredients: * You've found the needed vial of elder vampire blood. * You've found the needed length of troll intestine. * You've found the needed storm wyrm claw. Marus of Elvala needs your help making an elixir of mysticism. He has given you some notes on the ingredients: * You've found the needed naga tongue. * You've found the needed giant spider spinneret. * You've found the needed electric eel tail. Marus of Elvala has completed an elixir of the savior without your aid. Agrimley the hermit needs your help making an elixir of explosive force. He has given you some notes on the ingredients: * You've found the needed vampire lord fang. * You've found the needed hummerhorn wing. * You've found the needed minotaur nose. You have aided Agrimley the hermit in creating an elixir of focus. Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * You've found the needed bear paw. * You've found the needed vial of greater demon bile. * 'Needed: one vial of fire wyrm saliva. Keep this stuff well away from your campfire unless you want me to have to find a new, more alive adventurer.' | active |
You have discovered the entrance to a strange castle inside a huge book. The place seems to eat at your sanity but you feel drawn to it somehow... The Impossible Castle* You have closed a book of binding, it seems the whole castle had stabilized a little, there may be more books to close. * You have closed two books of binding, the castle is now stable and you should probably be able to access the last chapter. * You have killed the Glass Golem and claimed the castle treasures for yourself! | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You failed to protect her when escorting her out of the crypt. | failed |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* Rak'shor Pride, in the west of the southern desert. * Vor Pride, in the north east. * Grushnak Pride, near a small mountain range in the north west. * Gorbat Pride, in a mountain range in the southern desert. | active |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | ![]() Requires: - Talent Heavy Armour Training Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Random Unique] Type: armor / feet ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Physical power: +6 (+1 eff.) Armour: +5 Defense: +10 (+2 eff.) Ranged Defense: +10 (+3 eff.) Fatigue: +4% Effects on melee hit: * Slows global speed by 35% Damage when hit (Melee): 8 nature Changes stats: +4 Str / +6 Mag / +4 Con Changes resistances: +6% nature Changes resistances penetration: +10% lightning / +13% physical / +5% fire Changes damage: +3% lightning Physical save: +15 (+3 eff.) Spell save: +8 (+2 eff.) Pinning immunity: +25% Knockback immunity: +25% Teleport immunity: +100% Lowers spell cool-downs by: 10% It can be used to activate talent Rush, placing all other charms into a 25 cooldown : Effective talent level: 3.0 Power cost: 25 out of 25/25. Range: 8 Travel Speed: instantaneous Description: Rush toward a target spot with incredible speed. If the spot is reached and occupied, you will perform a free melee attack against the target there. This attack does 120% weapon damage and can daze the target for 3 turns if it hits. You must rush from at least 2 tiles away. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Quiver | ![]() 0.00 Encumbrance. Type: alchemist-gem / black ; tier 3 When used as an alchemist bomb: Bomb damage +15% Gems can be sold for money or used in arcane rituals. |
Light source | ![]() Powered by arcane forces Infused by nature Crafted by a master 1.00 Encumbrance. [Random Unique] Type: lite / lite ; tier 5 When wielded/worn: Armour penetration: +15 Changes stats: +3 Wil / +4 Con Changes resistances: +13% blight / +10% temporal / +9% fire / +10% cold Changes resistances penetration: +15% all Changes damage: +20% light Physical save: +15 (+3 eff.) Spell save: +20 (+5 eff.) Blindness immunity: +20% Disarm immunity: +25% Knockback immunity: +5% Life regen: +6.50 Light radius: +10 Infravision radius: +2 See stealth: +10 Healing mod.: +30% Defense after a teleport: +20 Resist all after a teleport: +20% New effects duration reduction after a teleport: +28% Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
On head | ![]() Requires: - Talent Heavy Armour Training Infused by nature Crafted by a master 3.00 Encumbrance. [Random Unique] Type: armor / head ; tier 5 When wielded/worn: Accuracy: +30 (+6 eff.) Armour: +11 Fatigue: +5% Effects on melee hit: * Slows global speed by 30% * 42% chance to corrode armour by 30% Damage when hit (Melee): 10 physical Changes stats: +31 Str / +10 Dex / +17 Wil / +27 Cun / +12 Con Changes resistances: +24% acid / +9% light / +15% blight / +15% cold / +15% fire / +15% lightning Allows you to breathe in: water Physical save: +26 (+5 eff.) Mental save: +71 (+14 eff.) Light radius: +2 Infravision radius: +5 It can be used to activate talent Skullcracker, placing all other charms into a 20 cooldown : Effective talent level: 3.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 3185.8 Physical damage. If the attack hits, the target is confused (44% effect) for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power and chance increase with your Dexterity and Accuracy. A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. This item has been sent to the Item's Vault. This object's appearance was changed to Crown of Burning Pain. |
Tool | ![]() Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Random Unique] Type: tool / digger ; tier 5 When wielded/worn: Accuracy: +10 (+2 eff.) Physical crit. chance: +15.0% Damage when hit (Melee): 8 mind Changes stats: +11 Str / +6 Mag / +9 Wil / +6 Cun / +4 Con Changes damage: +3% arcane Psi when hit: +0.24 Spellpower on spell critical (stacks up to 3 times): +6 Maximum mana: +46.00 Spell crit. chance: +10% Mental crit. chance: +15% Light radius: +1 Infravision radius: +6 Heals friendly targets nearby when you use a nature summon: +20 Defense after a teleport: +5 Resist all after a teleport: +5% New effects duration reduction after a teleport: +5% When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
On fingers | ![]() Requires: - Level 35 Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +32 (+6 eff.) Armour penetration: +17 Physical power: +15 (+2 eff.) Defense: +17 (+4 eff.) Damage when hit (Melee): 4 mind Changes stats: +10 Str / +10 Dex / +11 Cun / +10 Con Changes resistances: +40% acid / +40% fire / +19% blight / +89% cold / +7% arcane / +15% nature Changes resistances penetration: +25% lightning Changes damage: +20% acid / +40% cold / +6% mind / +20% fire Poison immunity: +24% Disease immunity: +23% Disarm immunity: +50% Pinning immunity: +50% Knockback immunity: +50% Hate when firing a critical mind attack: +2.00 Maximum life: +50.00 It can be used to activate talent Disengage, placing all other charms into a 10 cooldown : Effective talent level: 2.0 Power cost: 10 out of 10/10. Range: 7 Travel Speed: instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 143% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings can have magical properties. This item has been sent to the Item's Vault. |
On fingers | ![]() Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +15 (+3 eff.) Effects on melee hit: * 30% chance to blind Damage when hit (Melee): 4 light Changes stats: +10 Dex / +10 Cun / +13 Con Changes resistances: +40% lightning / +6% light / +21% darkness Changes damage: +20% lightning / +12% light Physical save: +16 (+3 eff.) Spell save: +20 (+5 eff.) Maximum stamina: +40.00 Rings can have magical properties. |
Around waist | ![]() Powered by arcane forces Crafted by a master 1.00 Encumbrance. [Random Unique] Type: armor / belt ; tier 5 When wielded/worn: Physical crit. chance: +6.0% Physical power: +6 (+1 eff.) Defense: +32 (+8 eff.) Fatigue: -20% Effects on melee hit: * 35% chance to daze at end of turn Changes stats: +6 Mag Changes resistances: +11% fire / +15% cold Changes resistances penetration: +20% lightning Changes damage: +12% lightning / +6% fire Critical mult.: +13.00% Maximum encumbrance: +600 Stamina each turn: +0.50 Mana each turn: +0.97 Psi each turn: +0.50 Maximum mana: +60.00 Slows Projectiles: +0% A belt that goes around your waist. |
In main hand | ![]() Requires: - Strength 48 Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 85.0 - 136.0 Uses stat: 120% Str Damage type: Lightning Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Crit. chance: +5.0% Attack speed: 100% On weapon hit: * 20% chance to torment the target * Projects up to 5 attacks dealing 30% weapon damage to random targets in range 7 (cannot hit the initial target) * 25% chance to put talents on cooldown On weapon crit: * wounds the target for 7 turns: 25 bleeding, 75% reduced healing * wounds the target for 7 turns: 25 bleeding, 75% reduced healing * project a beam of lightning * cripple the target Damage (Melee): +24 darkness Burst (radius 2) on crit: +12 lightning Damage against: +27% Living When wielded/worn: Armour penetration: +21 Physical crit. chance: +75.0% Physical power: +42 (+7 eff.) Effects on melee hit: * 30% chance to inflict 15% damage reduction Damage when hit (Melee): 4 mind Changes stats: +3 Cun Changes resistances: +7% arcane / +6% temporal Changes resistances penetration: +16% mind / +24% darkness Changes damage: +6% mind Critical mult.: +28.00% Mental crit. chance: +2% Massive two-handed swords. This item has been sent to the Item's Vault. This object's appearance was changed to Champion's Will. |
On hands | ![]() Requires: - Talent Heavy Armour Training Infused by nature Crafted by a master Infused by psionic forces 1.50 Encumbrance. [Random Unique] Type: armor / hands ; tier 5 When wielded/worn: Physical crit. chance: +20.0% Physical power: +17 (+3 eff.) Armour: +8 Effects on melee hit: * 20 arcane resource burn * Slows global speed by 42% * 25% chance to cause random gloom Damage (Melee): 38 mind / 40 darkness Changes stats: +21 Str / +10 Dex / +8 Wil / +9 Cun / +11 Con Changes resistances: +6% lightning Changes resistances penetration: +20% lightning Talent mastery: +0.20 Technique / Grappling Talent cooldown: Double Strike (-2 turns) Talent granted: +5 Iron Grip Critical mult.: +15.00% Physical save: +49 (+10 eff.) Spell save: +16 (+4 eff.) Mental save: +15 (+3 eff.) Disarm immunity: +196% Life regen: +6.00 Stamina each turn: +1.20 Psi each turn: +0.40 Maximum life: +80.00 Spell crit. chance: +20% Mindpower: +10 (+2 eff.) Mental crit. chance: +20% Heals friendly targets nearby when you use a nature summon: +60 It can be used to activate talent Ruined Earth, placing all other charms into a 20 cooldown : Effective talent level: 3.0 Power cost: 20 out of 20/20. Range: 5 Travel Speed: instantaneous Is: a mind power Description: Curse the earth around you in a radius of 5 for 6 turns. Any who stand upon it are weakened, reducing the damage they inflict by 38% Metal gloves protecting the hands up to the middle of the lower arm. This item has been sent to the Item's Vault. |
Main armor | ![]() Requires: - Strength 60 - Talent Heavy Armour Training (level 3) Infused by nature Crafted by a master Infused by psionic forces 17.00 Encumbrance. [Random Unique] Type: armor / massive ; tier 5 When wielded/worn: Physical crit. chance: +3.0% Armour: +45 Defense: +24 (+6 eff.) Fatigue: +16% Damage when hit (Melee): 14 light / 0 physical Changes stats: +22 Str / +18 Dex / +31 Mag / +25 Wil / +32 Cun / +12 Con Changes resistances: +28% acid / +9% physical / +31% darkness / +30% blight / +9% fire / +9% mind / +3% temporal Changes resistances penetration: +15% lightning Changes damage: +58% lightning Damage affinity(heal): +20% lightning Physical save: +33 (+7 eff.) Mental save: +63 (+13 eff.) Life regen: +9.80 Stamina each turn: +2.50 Maximum life: +100.00 Light radius: +2 Movement speed: +15% Healing mod.: +25% Chance to avoid any damage: +8% A suit of armour made of metal plates. This item has been sent to the Item's Vault. This object's appearance was changed to dwarven-steel plate armour. |
Cloak | ![]() Powered by arcane forces Crafted by a master Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: armor / cloak ; tier 5 When wielded/worn: Defense: +3 (+0 eff.) Effects on melee hit: * 15% chance to daze at end of turn * 15% chance to inflict 15% damage reduction Damage when hit (Melee): 4 lightning Changes stats: +12 Mag / +16 Wil Changes resistances: +30% lightning / +27% darkness / +12% light Changes resistances penetration: +20% darkness / +15% lightning Changes damage: +24% darkness Stealth bonus: +20 Mental save: +11 (+3 eff.) Stun/Freeze immunity: +50% Spell crit. chance: +15% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Around neck | ![]() Powered by arcane forces Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Fatigue: -10% Damage when hit (Melee): 12 blight Changes stats: +10 Dex / +16 Mag / +10 Cun / +10 Con Changes resistances penetration: +10% blight Changes damage: +8% temporal / +8% light / +12% blight / +7% physical / +8% darkness Talent masteries: +0.40 Spell / Explosive admixtures +0.40 Spell / Golemancy Spell save: +35 (+8 eff.) Life regen: +1.50 Stamina each turn: +1.50 Maximum mana: +60.00 Spellpower: +6 (+2 eff.) Spell crit. chance: +6% Movement speed: +10% Amulets can have magical properties. |
Inventory
![]() Powered by steamtech 0.10 Encumbrance. Type: scroll / implant ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 1 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a steamtech power Description: Medical injector allows using therapeutics with 122% efficiency and cooldown mod of 63%. It can be used to implant on your skin.. Steamtech implants can be grafted on the users skin.. |
![]() Powered by steamtech 0.10 Encumbrance. Type: scroll / implant ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 1 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a steamtech power Description: Medical injector allows using therapeutics with 144% efficiency and cooldown mod of 70%. Its effects scale with your Dexterity stat. It can be used to implant on your skin.. Steamtech implants can be grafted on the users skin.. |
![]() Powered by steamtech 0.10 Encumbrance. Type: scroll / implant ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 1 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a steamtech power Description: Medical injector allows using therapeutics with 191% efficiency and cooldown mod of 59%. Its effects scale with your Strength stat. It can be used to implant on your skin.. Steamtech implants can be grafted on the users skin.. |
![]() Powered by steamtech 0.10 Encumbrance. Type: scroll / implant ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 1 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a steamtech power Description: Medical injector allows using therapeutics with 212% efficiency and cooldown mod of 55%. Its effects scale with your Strength stat. It can be used to implant on your skin.. Steamtech implants can be grafted on the users skin.. |
![]() Powered by steamtech 0.10 Encumbrance. Type: scroll / implant ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 1 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a steamtech power Description: Medical injector allows using therapeutics with 241% efficiency and cooldown mod of 97%. Its effects scale with your Magic stat. It can be used to implant on your skin.. Steamtech implants can be grafted on the users skin.. |
![]() Powered by steamtech 0.10 Encumbrance. Type: scroll / implant ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 26 Travel Speed: instantaneous Usage Speed: Steamtech (100% of a turn) Is: a steamtech power Description: Steam generator that permanently creates 20.0 steam per turn. Can be activated for an instant burst of 100 steam. Its effects scale with your Strength stat. It can be used to implant on your skin.. Steamtech implants can be grafted on the users skin.. |
![]() Powered by steamtech 0.10 Encumbrance. Type: scroll / implant ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 20 Travel Speed: instantaneous Usage Speed: Steamtech (100% of a turn) Is: a steamtech power Description: Steam generator that permanently creates 21.0 steam per turn. Can be activated for an instant burst of 105 steam. Its effects scale with your Strength stat. It can be used to implant on your skin.. Steamtech implants can be grafted on the users skin.. |
![]() Powered by steamtech 0.10 Encumbrance. Type: scroll / implant ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 24 Travel Speed: instantaneous Usage Speed: Steamtech (100% of a turn) Is: a steamtech power Description: Steam generator that permanently creates 13.2 steam per turn. Can be activated for an instant burst of 66 steam. Its effects scale with your Magic stat. It can be used to implant on your skin.. Steamtech implants can be grafted on the users skin.. |
![]() Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 50 and cleanse 1 wound and 1 poison effect. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
![]() Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 407 and cleanse 1 wound and 1 poison effect. Its effects scale with your Strength stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
![]() Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 30 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase three of your primary stats by 18 for 10 turns. While Heroism is active, you will only die when reaching -605 life. It will always increase your three highest stats. If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
![]() Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 932% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 4 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Strength stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
![]() Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 817% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 5 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Strength stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
![]() Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 19 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 992% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 7 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Strength stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
![]() Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 601 life over 5 turns. Its effects scale with your Strength stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
![]() Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 528 life over 5 turns. Its effects scale with your Magic stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
![]() Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 26% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Strength stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
![]() Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental or physical effect and reduce all damage taken by 27% for 5 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Magic stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
![]() Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 27% for 6 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Magic stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
![]() Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 6 Cooldown: 13 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Inflicts 546.48 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 25 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
![]() Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 4 When inscribed on your body: Effective talent level: 1.0 Use mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport in a range of 15. Its effects scale with your Strength stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
![]() Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 4 When inscribed on your body: Effective talent level: 1.0 Use mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport in a range of 17. Its effects scale with your Magic stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
![]() Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 4 When inscribed on your body: Effective talent level: 1.0 Use mode: Activated Range: melee/personal Cooldown: 9 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport in a range of 15. Its effects scale with your Magic stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
![]() Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 6 Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to fire a beam of lightning, doing 325.39 to 976.16 lightning damage. Also transform you into pure lightning for 2 turns; any damage will teleport you to an adjacent tile and ignore the damage (can only happen once per turn) Its effects scale with your Magic stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
![]() Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 8 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 15. Afterwards you stay out of phase for 4 turns. In this state all new negative status effects duration is reduced by 47%, your defense is increased by 47 and all your resistances by 47%. Its effects scale with your Magic stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
![]() Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 8 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 17. Afterwards you stay out of phase for 4 turns. In this state all new negative status effects duration is reduced by 48%, your defense is increased by 48 and all your resistances by 48%. Its effects scale with your Magic stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
![]() Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 9 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 17. Afterwards you stay out of phase for 5 turns. In this state all new negative status effects duration is reduced by 56%, your defense is increased by 56 and all your resistances by 56%. Its effects scale with your Magic stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
![]() Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 481 damage for 4 turns. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
![]() Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 527 damage for 3 turns. Its effects scale with your Strength stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
![]() Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 527 damage for 4 turns. Its effects scale with your Strength stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
![]() Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 687 damage for 5 turns. Its effects scale with your Magic stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
![]() Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 110 with a minimum range of 15. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
![]() 0.10 Encumbrance. [Unique] Type: scroll / scroll It can be used to open the seal and read the message. Magical scrolls can have wildly different effects! Most of them function better with a high Magic score. |
![]() Powered by arcane forces Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Armour: +6 Fatigue: -10% Changes stats: +9 Dex / +6 Mag / +10 Cun / +20 Con Changes resistances: +1% physical Changes damage: +8% acid / +15% blight / +23% fire / +8% lightning / +8% cold Critical mult.: +20.00% Blindness immunity: +10% Poison immunity: +15% Silence immunity: +15% Life regen: +1.40 Stamina each turn: +1.50 Only die when reaching: -80.00 life Spellpower: +20 (+5 eff.) Spell crit. chance: +6% Movement speed: +10% Amulets can have magical properties. |
![]() Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Accuracy: +19 (+3 eff.) Armour: +4 Defense: +21 (+5 eff.) Ranged Defense: +6 (+2 eff.) Damage when hit (Melee): 12 arcane Changes stats: +20 Lck / +10 Wil Changes resistances: +6% light Talent masteries: +0.38 Steamtech / Physics +0.38 Technique / Combat training Blindness immunity: +20% Cut immunity: +80% Confusion immunity: +10% Teleport immunity: +5% Healing mod.: +30% Reduce all damage from unseen attackers: 16% It can be used to activate talent Heal, placing all other charms into a 35 cooldown : Effective talent level: 3.0 Power cost: 35 out of 35/35. Range: melee/personal Travel Speed: instantaneous Is: a nature gift Description: Imbues your body with natural energies, healing for 384 life. The life healed will increase with your Mindpower. Amulets can have magical properties. |
![]() Infused by nature 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Changes stats: +2 Wil / +12 Con Changes resistances: +55% light / +58% darkness Changes damage: +6% mind Grants telepathy: Dragon Critical mult.: +5.00% Physical save: +40 (+8 eff.) Mental save: +3 (+1 eff.) Blindness immunity: +100% Life regen: +6.00 Hate when firing a critical mind attack: +4.00 Maximum life: +152.00 Defense after a teleport: +5 Resist all after a teleport: +5% New effects duration reduction after a teleport: +5% Amulets can have magical properties. |
![]() Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Accuracy: +10 (+2 eff.) Armour penetration: +20 Damage when hit (Melee): 4 mind Changes stats: +2 Str / +1 Mag / +6 Con Changes resistances: +3% mind / +15% physical Changes damage: +9% mind Critical mult.: +20.00% Physical save: +17 (+3 eff.) Cut immunity: +80% Life regen: +2.60 Stamina each turn: +1.20 Vim when firing critical spell: +2.00 Maximum life: +67.00 Spell crit. chance: +4% Healing mod.: +22% It can be used to activate talent Heal, placing all other charms into a 35 cooldown : Effective talent level: 3.0 Power cost: 35 out of 35/35. Range: melee/personal Travel Speed: instantaneous Is: a nature gift Description: Imbues your body with natural energies, healing for 384 life. The life healed will increase with your Mindpower. Amulets can have magical properties. |
![]() Powered by arcane forces Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Physical power: +10 (+1 eff.) Fatigue: -6% Effects on melee hit: * 20% chance to gain 10% of a turn (3/turn limit) Damage (Melee): 12 light / 15 darkness Effects when hit in melee: * 15% chance to blind * 15% chance to inflict 15% damage reduction Damage when hit (Melee): 4 darkness / 8 temporal Changes stats: +10 Str / +20 Dex / +10 Wil / +10 Cun / +7 Con Changes resistances: +9% darkness / +15% fire Changes damage: +10% physical / +15% light / +14% darkness Life regen: +1.20 Stamina each turn: +1.50 Movement speed: +10% Combat speed: +10% Amulets can have magical properties. |
![]() Powered by arcane forces Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Accuracy: +10 (+2 eff.) Armour penetration: +16 Damage when hit (Melee): 12 fire Changes stats: +5 Wil / +15 Mag Changes resistances: +5% arcane / +9% lightning Changes resistances penetration: +10% fire Changes damage: +8% acid / +8% fire / +7% cold / +8% lightning Critical mult.: +18.00% Spell save: +9 (+2 eff.) Poison immunity: +10% Teleport immunity: +50% Spellpower: +5 (+2 eff.) Spell crit. chance: +6% Damage Shield penetration: +20% It can be used to teleport you randomly (rad 65), putting all charms on cooldown for 15 turns. Amulets can have magical properties. |
![]() Infused by nature 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Effects on melee hit: * 35% chance to daze at end of turn Changes stats: +19 Dex / +6 Con Changes resistances: +29% lightning / +6% light Changes resistances penetration: +10% lightning Changes damage: +18% light / +9% lightning Physical save: +18 (+4 eff.) Stun/Freeze immunity: +50% Life regen: +3.00 Maximum life: +76.00 Amulets can have magical properties. |
![]() Powered by arcane forces Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Effects on melee hit: * 20% chance to disease Damage when hit (Melee): 12 arcane / 8 blight Changes stats: +3 Dex / +6 Mag / +6 Wil / +4 Con Changes resistances penetration: +5% arcane Changes damage: +8% acid / +8% fire / +8% cold / +8% lightning Mental save: +13 (+3 eff.) Confusion immunity: +25% Teleport immunity: +100% Spellpower: +6 (+2 eff.) Spell crit. chance: +5% Mindpower: +11 (+3 eff.) It can be used to teleport you randomly (rad 229), putting all charms on cooldown for 15 turns. Amulets can have magical properties. |
![]() Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Armour: +8 Defense: +12 (+3 eff.) Fatigue: -9% Damage when hit (Melee): 16 arcane Changes resistances: +6% acid / +28% fire / +5% arcane / +18% cold Changes resistances cap: +7% all Changes resistances penetration: +10% acid / +29% arcane Physical save: +21 (+4 eff.) Blindness immunity: +40% Life regen: +4.20 Infravision radius: +10 Sight radius: +2 See invisible: +15 Amulets can have magical properties. |
![]() Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Accuracy: +10 (+2 eff.) Armour penetration: +20 Changes stats: +4 Dex / +18 Con Changes resistances: +9% temporal Changes damage: +6% temporal Grants telepathy: Demon/Minor Demon/Major Critical mult.: +19.00% Reduces incoming crit damage: 10.00% Physical save: +45 (+9 eff.) Spell save: +25 (+6 eff.) Mental save: +25 (+5 eff.) Life regen: +3.00 Maximum life: +79.00 Amulets can have magical properties. |
![]() Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Damage when hit (Melee): 8 mind Changes stats: +2 Cun Changes resistances: +30% temporal / +30% fire / +6% nature / +30% cold Changes damage: +6% mind Talent masteries: +0.39 Spell / Golemancy +0.39 Spell / Frost alchemy Mental save: +6 (+2 eff.) Blindness immunity: +40% Pinning immunity: +43% Knockback immunity: +50% Psi when hit: +0.16 Mental crit. chance: +5% Infravision radius: +10 Sight radius: +2 See invisible: +12 Amulets can have magical properties. |
![]() Powered by arcane forces Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Fatigue: -10% Effects on melee hit: * 35% chance to daze at end of turn Changes stats: +10 Str / +8 Dex / +11 Wil Changes resistances: +29% mind Changes resistances penetration: +10% mind Changes damage: +12% blight / +15% fire Grants telepathy: Humanoid/Orc Critical mult.: +20.00% Mental save: +3 (+1 eff.) Confusion immunity: +44% Life regen: +4.50 Psi when hit: +0.12 Hate when firing a critical mind attack: +2.00 Spellpower: +14 (+4 eff.) Amulets can have magical properties. |
![]() Powered by arcane forces Infused by nature 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Armour: +2 Defense: +9 (+2 eff.) Ranged Defense: +9 (+2 eff.) Effects on melee hit: * Slows global speed by 30% Changes stats: +12 Mag Changes resistances: +30% light / +27% darkness / +27% mind Changes resistances penetration: +15% mind Spell save: +6 (+2 eff.) Blindness immunity: +50% Cut immunity: +10% Confusion immunity: +53% Mana each turn: +1.03 Spellpower on spell critical (stacks up to 3 times): +11 Only die when reaching: -60.00 life Maximum mana: +119.00 Amulets can have magical properties. |
![]() Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Changes stats: +10 Dex / +5 Wil Changes resistances: +6% light / +28% temporal Changes damage: +6% light Physical save: +25 (+5 eff.) Spell save: +25 (+6 eff.) Mental save: +51 (+11 eff.) Blindness immunity: +30% Pinning immunity: +50% Knockback immunity: +43% Mindpower: +6 (+1 eff.) Mental crit. chance: +3% Infravision radius: +7 Sight radius: +2 See invisible: +13 Amulets can have magical properties. |
![]() Powered by arcane forces Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Physical power: +10 (+1 eff.) Fatigue: -10% Changes stats: +6 Mag Changes resistances penetration: +10% lightning / +15% blight Changes damage: +8% acid / +9% physical / +8% fire / +14% lightning / +8% cold Physical save: +24 (+5 eff.) Spell save: +35 (+8 eff.) Mental save: +25 (+5 eff.) Life regen: +4.00 Mana when firing critical spell: +3.00 Spellpower on spell critical (stacks up to 3 times): +4 Spellpower: +14 (+4 eff.) Spell crit. chance: +6% Combat speed: +10% Damage Shield penetration: +40% Amulets can have magical properties. |
![]() Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Accuracy: +10 (+2 eff.) Armour penetration: +20 Changes stats: +1 Dex Changes resistances penetration: +20% arcane Grants telepathy: Demon/Minor Demon/Major Talent mastery: +0.36 Spell / Energy alchemy Critical mult.: +20.00% Spell save: +18 (+5 eff.) Blindness immunity: +80% Spellpower: +2 (+1 eff.) Infravision radius: +19 Sight radius: +4 See invisible: +36 Amulets can have magical properties. |
![]() Powered by arcane forces Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Changes stats: +6 Mag Changes resistances: +3% light Changes resistances penetration: +25% arcane / +15% blight Changes damage: +7% temporal / +7% darkness / +39% blight / +30% fire / +8% light / +8% physical Talent mastery: +0.40 Spell / Stone alchemy Critical mult.: +40.00% Vim when firing critical spell: +2.00 Spellpower: +32 (+8 eff.) Spell crit. chance: +6% Defense after a teleport: +15 Resist all after a teleport: +15% New effects duration reduction after a teleport: +15% Amulets can have magical properties. |
![]() Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Fatigue: -9% Effects on melee hit: * Slows global speed by 30% Changes stats: +10 Str / +10 Dex / +10 Cun / +10 Con Changes resistances: +3% lightning / +30% fire / +3% light / +29% cold Changes resistances penetration: +15% lightning / +15% nature Changes damage: +9% nature Physical save: +25 (+5 eff.) Spell save: +24 (+6 eff.) Mental save: +25 (+5 eff.) Life regen: +1.50 Stamina each turn: +1.40 Movement speed: +10% Amulets can have magical properties. |
![]() Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Accuracy: +10 (+2 eff.) Armour penetration: +20 Changes stats: +10 Str / +9 Dex / +10 Wil Changes resistances: +28% lightning / +12% fire / +30% mind / +5% arcane Changes resistances penetration: +15% mind Critical mult.: +20.00% Blindness immunity: +10% Confusion immunity: +44% Stun/Freeze immunity: +50% Maximum hate: +6.00 Amulets can have magical properties. |
![]() Powered by arcane forces Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Armour: +8 Defense: +11 (+2 eff.) Fatigue: -10% Changes stats: +9 Str / +18 Dex / +5 Mag / +10 Wil / +10 Cun / +10 Con Changes resistances: +1% physical Changes resistances cap: +7% all Physical save: +56 (+11 eff.) Mental save: +15 (+3 eff.) Life regen: +1.50 Stamina each turn: +1.40 Mana each turn: +0.59 Mana when firing critical spell: +2.00 Spellpower on spell critical (stacks up to 3 times): +6 Maximum mana: +120.00 Movement speed: +10% Amulets can have magical properties. |
![]() Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Accuracy: +10 (+2 eff.) Armour penetration: +20 Physical power: +14 (+2 eff.) Armour: +12 Defense: +12 (+3 eff.) Damage when hit (Melee): 8 physical Changes stats: +10 Cun Changes resistances cap: +7% all Changes damage: +6% physical Critical mult.: +19.00% Physical save: +24 (+5 eff.) Mental save: +20 (+4 eff.) Blindness immunity: +40% Only die when reaching: -60.00 life Infravision radius: +9 Sight radius: +2 See invisible: +12 Amulets can have magical properties. |
![]() Powered by arcane forces Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Accuracy: +10 (+2 eff.) Armour penetration: +20 Armour: +20 Defense: +12 (+3 eff.) Changes stats: +10 Str / +6 Mag Changes resistances: +6% fire / +2% physical Changes resistances cap: +7% all Critical mult.: +17.00% Physical save: +27 (+5 eff.) Silence immunity: +15% Pinning immunity: +20% Amulets can have magical properties. |
![]() Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Accuracy: +10 (+2 eff.) Armour penetration: +20 Damage when hit (Melee): 20 temporal Changes stats: +20 Str / +9 Dex / +9 Wil / +8 Cun Changes resistances penetration: +10% acid / +10% temporal Critical mult.: +19.00% Defense after a teleport: +17 Resist all after a teleport: +17% New effects duration reduction after a teleport: +17% Amulets can have magical properties. |
![]() Infused by nature Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Damage when hit (Melee): 8 darkness / 4 acid Changes stats: +10 Str / +6 Wil Changes resistances: +28% lightning / +9% darkness / +9% acid Changes resistances penetration: +10% acid / +15% mind Changes damage: +6% mind Talent masteries: +0.33 Spell / Acid alchemy +0.33 Steamtech / Chemistry Mental save: +15 (+3 eff.) Confusion immunity: +25% Stun/Freeze immunity: +49% Mindpower: +15 (+4 eff.) Amulets can have magical properties. |
![]() Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Accuracy: +10 (+2 eff.) Armour penetration: +20 Armour: +7 Defense: +12 (+3 eff.) Fatigue: -20% Damage when hit (Melee): 12 lightning Changes stats: +2 Con / +2 Wil Changes resistances: +30% lightning Changes resistances cap: +6% all Changes resistances penetration: +15% lightning Changes damage: +6% lightning Critical mult.: +18.00% Physical save: +26 (+5 eff.) Stun/Freeze immunity: +43% Life regen: +2.20 Amulets can have magical properties. |
![]() Infused by nature Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Changes stats: +7 Str / +19 Dex / +17 Wil Changes resistances: +3% acid / +2% physical / +5% arcane Changes damage: +6% mind Physical save: +9 (+2 eff.) Spell save: +10 (+3 eff.) Mental save: +15 (+3 eff.) Cut immunity: +80% Confusion immunity: +23% Mindpower: +14 (+3 eff.) Healing mod.: +30% Defense after a teleport: +5 Resist all after a teleport: +5% New effects duration reduction after a teleport: +5% It can be used to activate talent Heal, placing all other charms into a 35 cooldown : Effective talent level: 1.0 Power cost: 35 out of 35/35. Range: melee/personal Travel Speed: instantaneous Is: a nature gift Description: Imbues your body with natural energies, healing for 253 life. The life healed will increase with your Mindpower. Amulets can have magical properties. |
![]() Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Armour penetration: +1 Armour: +8 Defense: +12 (+3 eff.) Fatigue: -10% Effects on melee hit: * 40% chance to gain 10% of a turn (3/turn limit) Damage when hit (Melee): 8 temporal Changes stats: +1 Str / +1 Con Changes resistances: +26% light / +28% darkness Changes resistances cap: +7% all Talent mastery: +0.40 Technique / Combat training Physical save: +27 (+5 eff.) Blindness immunity: +50% Life regen: +4.90 Healing mod.: +5% Amulets can have magical properties. |
![]() Powered by arcane forces Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Changes resistances: +34% lightning / +17% physical / +3% mind / +6% nature Changes resistances penetration: +10% nature Changes damage: +15% blight / +15% fire / +9% nature Critical mult.: +20.00% Physical save: +28 (+6 eff.) Spell save: +25 (+6 eff.) Mental save: +19 (+4 eff.) Stun/Freeze immunity: +50% Stamina each turn: +1.00 Spellpower: +15 (+4 eff.) Amulets can have magical properties. |
![]() Infused by nature Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Changes stats: +6 Wil / +9 Con Changes resistances: +32% temporal Changes resistances penetration: +25% blight Changes damage: +3% arcane / +6% temporal Talent mastery: +0.39 Spell / Frost alchemy Spell save: +20 (+5 eff.) Mental save: +15 (+3 eff.) Confusion immunity: +21% Pinning immunity: +50% Knockback immunity: +50% Mindpower: +14 (+3 eff.) Amulets can have magical properties. |
![]() Powered by arcane forces Infused by nature 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Accuracy: +4 (+0 eff.) Armour: +6 Changes stats: +11 Str / +10 Mag / +2 Con Changes resistances: +3% physical Changes damage: +8% temporal / +8% darkness / +14% blight / +12% fire / +7% light / +7% physical Critical mult.: +21.00% Physical save: +30 (+6 eff.) Mana each turn: +0.59 Spellpower on spell critical (stacks up to 3 times): +3 Maximum mana: +47.00 Spellpower: +21 (+6 eff.) Spell crit. chance: +6% Amulets can have magical properties. |
![]() Powered by arcane forces Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Accuracy: +6 (+1 eff.) Physical crit. chance: +3.0% Armour: +2 Changes stats: +9 Str / +14 Dex / +10 Mag / +9 Wil / +5 Con Changes damage: +27% blight / +29% fire Critical mult.: +38.00% Maximum life: +10.00 Spellpower: +29 (+8 eff.) Amulets can have magical properties. |
![]() Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Accuracy: +10 (+2 eff.) Armour penetration: +20 Physical power: +10 (+1 eff.) Armour: +8 Defense: +12 (+3 eff.) Changes stats: +1 Wil Changes resistances: +25% mind Changes resistances cap: +6% all Changes damage: +10% physical Critical mult.: +20.00% Physical save: +25 (+5 eff.) Mental save: +33 (+7 eff.) Confusion immunity: +44% Hate when firing a critical mind attack: +1.00 Maximum psi: +10.00 Mindpower: +6 (+1 eff.) Mental crit. chance: +6% Combat speed: +10% Amulets can have magical properties. |
![]() Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Accuracy: +7 (+1 eff.) Armour penetration: +17 Changes stats: +10 Str Changes resistances: +30% temporal Changes resistances penetration: +29% nature Changes damage: +15% nature / +9% darkness / +6% mind Critical mult.: +19.00% Physical save: +23 (+5 eff.) Spell save: +25 (+6 eff.) Mental save: +25 (+5 eff.) Pinning immunity: +44% Knockback immunity: +43% Amulets can have magical properties. |
![]() Powered by arcane forces Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Armour: +12 Fatigue: -9% Changes stats: +10 Mag Changes resistances: +3% acid / +3% cold / +3% mind / +9% blight Changes damage: +8% acid / +8% physical / +8% darkness / +8% light / +8% temporal / +8% fire / +8% cold / +8% lightning Physical save: +25 (+5 eff.) Spell save: +25 (+6 eff.) Mental save: +24 (+5 eff.) Life regen: +4.50 Spellpower: +11 (+3 eff.) Spell crit. chance: +12% Amulets can have magical properties. |
![]() Infused by nature 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Changes resistances: +30% lightning / +12% fire / +5% arcane Changes damage: +6% nature / +21% fire Blindness immunity: +97% Stun/Freeze immunity: +50% Infravision radius: +25 Sight radius: +6 See invisible: +44 Amulets can have magical properties. |
![]() Powered by arcane forces Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Changes resistances: +12% fire / +15% physical / +30% light / +30% darkness Changes damage: +15% blight / +14% fire / +6% mind Critical mult.: +30.00% Physical save: +20 (+4 eff.) Spell save: +25 (+6 eff.) Mental save: +45 (+9 eff.) Blindness immunity: +47% Stamina each turn: +1.20 Mana each turn: +0.12 Maximum psi: +20.00 Spellpower: +15 (+4 eff.) Mental crit. chance: +3% Amulets can have magical properties. |
![]() Powered by arcane forces Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Changes stats: +9 Str / +10 Dex / +10 Mag / +10 Wil Changes resistances: +30% lightning Changes resistances penetration: +10% darkness Changes damage: +21% light / +12% mind Blindness immunity: +40% Stun/Freeze immunity: +38% Equilibrium when hit: +0.08 Maximum hate: +4.00 Infravision radius: +8 Sight radius: +2 See invisible: +15 Amulets can have magical properties. |
![]() Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Accuracy: +10 (+2 eff.) Armour penetration: +13 Changes stats: +5 Cun / +6 Con Changes resistances: +30% temporal / +23% cold / +30% fire Critical mult.: +20.00% Physical save: +20 (+4 eff.) Spell save: +3 (+1 eff.) Pinning immunity: +41% Knockback immunity: +44% Life regen: +2.30 Vim when firing critical spell: +4.00 Maximum life: +80.00 Mindpower: +6 (+1 eff.) Mental crit. chance: +2% Damage Shield penetration: +30% Amulets can have magical properties. |
![]() Powered by arcane forces Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Damage (Melee): 13 light / 14 darkness Effects when hit in melee: * 15% chance to blind * 15% chance to inflict 15% damage reduction Damage when hit (Melee): 16 mind Changes stats: +3 Str / +8 Mag / +6 Wil / +2 Con Changes damage: +8% acid / +14% light / +8% cold / +15% blight / +22% fire / +8% lightning / +15% darkness Critical mult.: +20.00% Mental save: +15 (+3 eff.) Confusion immunity: +24% Maximum hate: +6.00 Spellpower: +20 (+5 eff.) Spell crit. chance: +5% Mindpower: +15 (+4 eff.) Amulets can have magical properties. |
![]() Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Accuracy: +31 (+6 eff.) Armour penetration: +20 Armour: +9 Defense: +20 (+5 eff.) Changes stats: +18 Lck / +20 Dex Changes resistances: +3% blight / +3% mind / +6% light Critical mult.: +20.00% Reduces incoming crit damage: 5.00% Confusion immunity: +5% Maximum stamina: +5.00 Reduce all damage from unseen attackers: 20% Amulets can have magical properties. |
![]() Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Accuracy: +20 (+4 eff.) Defense: +20 (+5 eff.) Changes stats: +15 Lck Changes resistances: +24% lightning Physical save: +28 (+6 eff.) Spell save: +22 (+6 eff.) Mental save: +22 (+5 eff.) Cut immunity: +80% Stun/Freeze immunity: +50% Life regen: +0.80 Hate when firing a critical mind attack: +2.00 Maximum hate: +6.00 Healing mod.: +50% Heals friendly targets nearby when you use a nature summon: +20 Reduce all damage from unseen attackers: 19% It can be used to activate talent Heal, placing all other charms into a 35 cooldown : Effective talent level: 1.0 Power cost: 35 out of 35/35. Range: melee/personal Travel Speed: instantaneous Is: a nature gift Description: Imbues your body with natural energies, healing for 253 life. The life healed will increase with your Mindpower. Amulets can have magical properties. |
![]() Powered by arcane forces Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Changes stats: +2 Cun / +13 Mag Changes resistances: +12% fire Changes damage: +7% temporal / +7% light / +8% physical / +13% blight / +24% fire / +3% mind / +8% darkness Talent mastery: +0.36 Steamtech / Physics Critical mult.: +24.00% Maximum hate: +6.00 Spellpower: +20 (+5 eff.) Spell crit. chance: +6% Amulets can have magical properties. |
![]() Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Accuracy: +6 (+1 eff.) Armour penetration: +20 Defense: +6 (+1 eff.) Ranged Defense: +6 (+2 eff.) Fatigue: -9% Changes stats: +14 Str / +10 Dex / +10 Cun / +20 Con Changes resistances: +6% light Critical mult.: +20.00% Disease immunity: +10% Pinning immunity: +20% Teleport immunity: +15% Life regen: +1.50 Stamina each turn: +1.50 Psi when hit: +0.16 Movement speed: +10% Amulets can have magical properties. |
![]() Powered by arcane forces Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Accuracy: +10 (+2 eff.) Armour penetration: +20 Changes stats: +6 Cun / +19 Mag Changes damage: +8% light / +8% temporal / +8% darkness / +8% physical Grants telepathy: Dragon Demon/Major Demon/Minor Talent mastery: +0.39 Technique / Combat training Critical mult.: +20.00% Reduces incoming crit damage: 10.00% Spellpower: +5 (+2 eff.) Spell crit. chance: +6% See invisible: +6 Amulets can have magical properties. |
![]() Infused by nature 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Changes stats: +2 Wil Changes resistances: +25% fire / +13% physical / +28% cold / +68% temporal Mental save: +6 (+2 eff.) Blindness immunity: +5% Pinning immunity: +100% Knockback immunity: +115% Stamina each turn: +1.20 Mental crit. chance: +4% Amulets can have magical properties. |
![]() Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Accuracy: +7 (+1 eff.) Armour penetration: +19 Armour: +8 Fatigue: -10% Changes stats: +9 Dex / +7 Cun / +10 Con Changes resistances: +9% temporal / +14% physical / +24% light / +30% darkness Changes resistances penetration: +5% lightning / +5% temporal Critical mult.: +17.00% Blindness immunity: +50% Disease immunity: +5% Silence immunity: +5% Stun/Freeze immunity: +5% Life regen: +1.50 Stamina each turn: +2.70 Movement speed: +10% Amulets can have magical properties. |
![]() Powered by arcane forces Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Accuracy: +20 (+4 eff.) Defense: +9 (+2 eff.) Damage when hit (Melee): 8 light Changes stats: +8 Str / +10 Dex / +10 Wil / +17 Lck Changes resistances: +24% lightning / +6% light Changes damage: +9% blight / +15% fire / +21% lightning Critical mult.: +20.00% Teleport immunity: +50% Spellpower: +14 (+4 eff.) Reduce all damage from unseen attackers: 20% It can be used to teleport you randomly (rad 65), putting all charms on cooldown for 15 turns. Amulets can have magical properties. |
![]() Powered by arcane forces Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Changes stats: +6 Mag Changes damage: +8% acid / +8% fire / +7% cold / +8% lightning Talent mastery: +0.40 Steamtech / Chemistry Critical mult.: +15.00% Physical save: +25 (+5 eff.) Spell save: +60 (+13 eff.) Mental save: +23 (+5 eff.) Blindness immunity: +33% Spellpower: +6 (+2 eff.) Spell crit. chance: +6% Infravision radius: +10 Sight radius: +2 See invisible: +15 Damage Shield penetration: +20% Defense after a teleport: +15 Resist all after a teleport: +15% New effects duration reduction after a teleport: +15% Amulets can have magical properties. |
![]() Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Physical power: +10 (+1 eff.) Armour: +4 Fatigue: -19% Changes stats: +7 Dex / +10 Cun / +10 Con Changes resistances penetration: +10% physical Changes damage: +9% mind / +10% physical Talent masteries: +0.40 Steamtech / Physics +0.40 Celestial / Chants Mental save: +3 (+1 eff.) Life regen: +5.10 Stamina each turn: +1.50 Mindpower: +4 (+1 eff.) Movement speed: +10% Combat speed: +10% Amulets can have magical properties. |
![]() Powered by arcane forces Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Physical power: +10 (+1 eff.) Defense: +10 (+2 eff.) Ranged Defense: +10 (+3 eff.) Effects on melee hit: * 35% chance to corrode armour by 30% Damage when hit (Melee): 4 acid Changes stats: +2 Str / +3 Dex / +6 Mag / +6 Con Changes resistances: +2% physical Changes resistances penetration: +15% physical Changes damage: +8% acid / +10% physical / +8% fire / +8% lightning / +8% cold Physical save: +18 (+4 eff.) Cut immunity: +80% Life regen: +3.00 Maximum life: +80.00 Spellpower: +6 (+2 eff.) Spell crit. chance: +6% Combat speed: +10% Healing mod.: +25% It can be used to activate talent Heal, placing all other charms into a 35 cooldown : Effective talent level: 1.0 Power cost: 35 out of 35/35. Range: melee/personal Travel Speed: instantaneous Is: a nature gift Description: Imbues your body with natural energies, healing for 253 life. The life healed will increase with your Mindpower. Amulets can have magical properties. |
![]() Powered by arcane forces Infused by nature 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Effects on melee hit: * Slows global speed by 35% Damage (Melee): 12 light / 15 darkness Effects when hit in melee: * 15% chance to blind * 12% chance to inflict 15% damage reduction Damage when hit (Melee): 12 nature Changes stats: +1 Str / +6 Mag / +10 Wil / +1 Cun / +12 Con Changes resistances: +3% nature Changes damage: +10% acid / +11% light / +15% darkness / +8% fire / +8% lightning / +8% cold Spellpower: +6 (+2 eff.) Spell crit. chance: +6% Amulets can have magical properties. |
![]() Powered by arcane forces Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Accuracy: +9 (+1 eff.) Armour penetration: +19 Effects on melee hit: * 30% chance to inflict 15% damage reduction * 15% chance to blind Damage when hit (Melee): 12 darkness Changes stats: +10 Mag Changes resistances: +12% nature / +3% light Changes resistances penetration: +15% nature Changes damage: +13% blight / +15% fire / +3% light Critical mult.: +37.00% Teleport immunity: +50% Spellpower: +15 (+4 eff.) It can be used to teleport you randomly (rad 61), putting all charms on cooldown for 15 turns. Amulets can have magical properties. |
![]() Infused by nature 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Damage when hit (Melee): 12 darkness / 12 lightning Changes resistances: +14% physical / +6% darkness / +6% light / +30% cold / +27% mind / +30% fire Changes resistances penetration: +25% darkness Changes damage: +3% light Blindness immunity: +39% Confusion immunity: +50% Stamina each turn: +1.00 Infravision radius: +6 Sight radius: +2 See invisible: +15 Amulets can have magical properties. |
![]() Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Accuracy: +6 (+1 eff.) Fatigue: -10% Changes stats: +10 Str / +10 Dex / +10 Wil / +9 Con Changes resistances: +6% mind Changes resistances penetration: +15% fire Changes damage: +9% fire Talent mastery: +0.40 Spell / Stone alchemy Physical save: +26 (+5 eff.) Life regen: +7.50 Maximum life: +90.00 Amulets can have magical properties. |
![]() Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Changes stats: +5 Con Changes resistances: +28% light / +28% darkness Changes resistances penetration: +25% blight Critical mult.: +10.00% Physical save: +42 (+8 eff.) Spell save: +22 (+6 eff.) Mental save: +25 (+5 eff.) Blindness immunity: +89% Life regen: +2.70 Mana each turn: +0.08 Maximum life: +80.00 Spellpower: +4 (+1 eff.) Spell crit. chance: +4% Infravision radius: +10 Sight radius: +2 See invisible: +14 Amulets can have magical properties. |
![]() Infused by nature 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Changes stats: +10 Con Changes resistances: +29% lightning / +19% temporal / +3% light Changes resistances penetration: +15% light Changes damage: +15% lightning / +12% temporal Cut immunity: +70% Pinning immunity: +50% Stun/Freeze immunity: +50% Knockback immunity: +50% Healing mod.: +30% It can be used to activate talent Heal, placing all other charms into a 35 cooldown : Effective talent level: 1.0 Power cost: 35 out of 35/35. Range: melee/personal Travel Speed: instantaneous Is: a nature gift Description: Imbues your body with natural energies, healing for 253 life. The life healed will increase with your Mindpower. Amulets can have magical properties. |
![]() Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Changes stats: +7 Dex / +10 Cun / +6 Con Changes damage: +9% arcane Talent masteries: +0.36 Spell / Fire alchemy +0.36 Steamtech / Chemistry Critical mult.: +5.00% Reduces incoming crit damage: 5.00% Physical save: +20 (+4 eff.) Spell save: +6 (+2 eff.) Cut immunity: +5% Pinning immunity: +5% Teleport immunity: +15% Life regen: +3.00 Mana each turn: +0.12 Maximum life: +38.00 Amulets can have magical properties. |
![]() Powered by arcane forces Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Accuracy: +10 (+2 eff.) Armour penetration: +20 Physical power: +10 (+1 eff.) Armour: +8 Defense: +12 (+3 eff.) Changes stats: +1 Con / +6 Mag Changes resistances: +12% nature Changes resistances cap: +7% all Changes damage: +10% physical / +6% nature / +9% mind Grants telepathy: Demon/Minor Demon/Major Critical mult.: +20.00% Physical save: +27 (+5 eff.) Mana each turn: +0.58 Equilibrium when hit: +0.04 Spellpower on spell critical (stacks up to 3 times): +6 Maximum mana: +60.00 Maximum hate: +2.00 Light radius: +2 Combat speed: +10% Amulets can have magical properties. |
![]() Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Physical power: +10 (+1 eff.) Fatigue: -10% Effects on melee hit: * Slows global speed by 15% Damage when hit (Melee): 8 temporal Changes stats: +8 Dex / +10 Cun / +10 Con Changes resistances: +15% temporal Changes resistances penetration: +29% nature Changes damage: +10% physical Talent masteries: +0.34 Spell / Explosive admixtures +0.34 Steamtech / Chemistry Cut immunity: +80% Life regen: +1.50 Stamina each turn: +1.50 Movement speed: +10% Combat speed: +10% Healing mod.: +28% Defense after a teleport: +5 Resist all after a teleport: +5% New effects duration reduction after a teleport: +5% It can be used to activate talent Heal, placing all other charms into a 35 cooldown : Effective talent level: 1.0 Power cost: 35 out of 35/35. Range: melee/personal Travel Speed: instantaneous Is: a nature gift Description: Imbues your body with natural energies, healing for 253 life. The life healed will increase with your Mindpower. Amulets can have magical properties. |
![]() Powered by arcane forces Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Physical power: +10 (+1 eff.) Damage when hit (Melee): 8 mind Changes stats: +6 Mag / +10 Wil Changes resistances penetration: +20% lightning Changes damage: +7% acid / +8% physical / +32% lightning / +7% fire / +12% mind / +8% cold Talent mastery: +0.40 Spell / Fire alchemy Spellpower: +6 (+2 eff.) Spell crit. chance: +5% Combat speed: +10% Amulets can have magical properties. |
![]() Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Fatigue: -10% Effects on melee hit: * Slows global speed by 35% Damage when hit (Melee): 4 mind / 8 lightning Changes stats: +10 Dex / +10 Cun / +20 Con Changes resistances: +30% temporal Changes resistances penetration: +15% lightning / +15% nature Changes damage: +9% mind / +3% lightning Blindness immunity: +40% Pinning immunity: +47% Knockback immunity: +50% Life regen: +1.50 Stamina each turn: +1.30 Infravision radius: +10 Sight radius: +2 See invisible: +15 Movement speed: +10% Amulets can have magical properties. |
![]() Infused by nature Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Armour: +7 Defense: +12 (+3 eff.) Changes stats: +9 Str / +8 Wil Changes resistances: +30% lightning / +12% fire Changes resistances cap: +7% all Changes damage: +15% fire Physical save: +23 (+5 eff.) Mental save: +21 (+5 eff.) Confusion immunity: +25% Stun/Freeze immunity: +42% Psi when hit: +0.12 Mindpower: +14 (+3 eff.) Amulets can have magical properties. |
![]() Infused by nature Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Effects on melee hit: * 15% chance to inflict 15% damage reduction Damage when hit (Melee): 4 darkness Changes stats: +5 Wil / +16 Con Changes resistances: +6% blight / +12% fire Changes damage: +3% blight / +12% fire Physical save: +33 (+7 eff.) Spell save: +21 (+5 eff.) Mental save: +37 (+8 eff.) Confusion immunity: +25% Life regen: +2.50 Maximum life: +80.00 Mindpower: +15 (+4 eff.) Amulets can have magical properties. |
![]() Powered by arcane forces Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Effects on melee hit: * 30% chance to inflict 15% damage reduction Changes stats: +9 Wil / +12 Mag Changes resistances: +6% darkness / +9% temporal Changes resistances penetration: +10% darkness / +20% light Changes damage: +6% acid / +8% fire / +8% cold / +8% lightning Talent mastery: +0.37 Celestial / Light Spell save: +10 (+3 eff.) Poison immunity: +10% Disease immunity: +15% Mana each turn: +0.49 Spellpower on spell critical (stacks up to 3 times): +6 Maximum mana: +52.00 Spellpower: +6 (+2 eff.) Spell crit. chance: +6% Amulets can have magical properties. |
![]() Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Accuracy: +19 (+3 eff.) Defense: +13 (+3 eff.) Changes stats: +5 Cun / +7 Con / +20 Lck Changes resistances: +28% mind Talent mastery: +0.32 Spell / Advanced-golemancy Physical save: +19 (+4 eff.) Confusion immunity: +44% Life regen: +3.00 Maximum life: +67.00 Light radius: +3 Infravision radius: +3 Reduce all damage from unseen attackers: 20% Amulets can have magical properties. |
![]() Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Changes stats: +10 Str / +2 Wil / +10 Con Changes resistances: +3% fire / +28% light / +30% darkness Changes resistances penetration: +15% mind Changes damage: +21% mind / +6% fire Physical save: +23 (+5 eff.) Spell save: +24 (+6 eff.) Mental save: +39 (+8 eff.) Blindness immunity: +49% Psi when hit: +0.12 Amulets can have magical properties. |
![]() Powered by arcane forces Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Fatigue: -19% Effects on melee hit: * 10% chance to gain 10% of a turn (3/turn limit) Damage (Melee): 14 light / 14 darkness Effects when hit in melee: * 15% chance to inflict 15% damage reduction * 15% chance to blind Changes stats: +10 Dex / +10 Cun / +10 Con Changes resistances: +30% mind / +3% fire Changes resistances penetration: +29% nature / +15% temporal Changes damage: +6% fire / +13% light / +14% darkness Confusion immunity: +41% Life regen: +5.60 Stamina each turn: +1.40 Movement speed: +10% Amulets can have magical properties. |
![]() Powered by arcane forces Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Physical power: +8 (+1 eff.) Fatigue: -10% Changes stats: +9 Dex / +6 Mag / +10 Cun / +9 Con Changes resistances: +15% blight / +9% temporal Changes damage: +7% light / +8% temporal / +8% darkness / +8% physical Talent mastery: +0.40 Spell / Frost alchemy Physical save: +25 (+5 eff.) Spell save: +18 (+5 eff.) Mental save: +25 (+5 eff.) Life regen: +1.20 Stamina each turn: +1.70 Spellpower: +6 (+2 eff.) Spell crit. chance: +5% Movement speed: +10% Healing mod.: +20% Amulets can have magical properties. |
![]() Powered by arcane forces Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Accuracy: +10 (+2 eff.) Armour penetration: +20 Damage when hit (Melee): 8 nature Changes stats: +6 Mag Changes resistances: +12% nature Changes resistances penetration: +10% arcane / +20% acid Changes damage: +6% nature Talent mastery: +0.30 Spell / Fire alchemy Critical mult.: +20.00% Mana each turn: +0.57 Spellpower on spell critical (stacks up to 3 times): +6 Maximum mana: +60.00 Amulets can have magical properties. |
![]() Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Armour: +7 Defense: +12 (+3 eff.) Effects on melee hit: * 30% chance to inflict 15% damage reduction Changes stats: +10 Str / +10 Dex / +18 Wil Changes resistances: +30% fire / +9% darkness / +30% cold Changes resistances cap: +6% all Changes damage: +9% darkness / +12% fire Physical save: +21 (+4 eff.) Amulets can have magical properties. |
![]() Infused by nature Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Accuracy: +10 (+2 eff.) Armour penetration: +20 Fatigue: -4% Changes stats: +15 Wil / +15 Cun / +3 Con Changes damage: +3% lightning Grants telepathy: Demon/Minor Demon/Major Critical mult.: +20.00% Mental save: +15 (+3 eff.) Confusion immunity: +24% Mindpower: +15 (+4 eff.) See invisible: +6 Amulets can have magical properties. |
![]() Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Physical power: +10 (+1 eff.) Armour: +8 Defense: +12 (+3 eff.) Effects on melee hit: * Slows global speed by 15% Changes resistances: +27% lightning / +9% fire / +15% nature Changes resistances cap: +7% all Changes resistances penetration: +15% nature / +5% fire Changes damage: +6% arcane / +10% physical Physical save: +24 (+5 eff.) Blindness immunity: +40% Stun/Freeze immunity: +50% Infravision radius: +10 Sight radius: +2 See invisible: +15 Combat speed: +10% Amulets can have magical properties. |
![]() Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 1 When wielded/worn: Damage (Melee): 5 mind Damage (Ranged): 5 mind Mindpower: +5 (+1 eff.) See stealth: +10 See invisible: +10 Blind-Fight: This item allows the wearer to attack unseen targets without any penalties. These opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows. If you close your eyes a moment, you can almost imagine what dread sights they see... |
![]() Powered by arcane forces Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Effects on melee hit: * 40% chance to gain 10% of a turn (3/turn limit) Changes stats: +6 Mag Changes resistances: +3% temporal Changes resistances penetration: +20% acid / +5% temporal Changes damage: +15% acid / +7% temporal / +8% light / +8% physical / +8% darkness Physical save: +22 (+4 eff.) Spell save: +25 (+6 eff.) Mental save: +19 (+4 eff.) Teleport immunity: +100% Spellpower: +5 (+2 eff.) Spell crit. chance: +6% It can be used to teleport you randomly (rad 230), putting all charms on cooldown for 15 turns. Amulets can have magical properties. |
![]() Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Armour penetration: +5 Physical power: +8 (+1 eff.) Armour: +6 Defense: +9 (+2 eff.) Ranged Defense: +9 (+2 eff.) Fatigue: -20% Changes stats: +10 Str / +20 Dex / +18 Cun / +20 Con Changes resistances: +28% light / +30% darkness Blindness immunity: +50% Life regen: +2.50 Stamina each turn: +3.00 Movement speed: +20% Amulets can have magical properties. |
![]() Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Accuracy: +10 (+2 eff.) Armour penetration: +19 Armour: +13 Defense: +12 (+3 eff.) Effects on melee hit: * 30% chance to blind Damage when hit (Melee): 4 blight Changes stats: +10 Wil Changes resistances: +24% temporal Changes resistances cap: +6% all Critical mult.: +23.00% Physical save: +47 (+9 eff.) Pinning immunity: +50% Knockback immunity: +50% Stamina each turn: +0.40 Maximum stamina: +5.00 Amulets can have magical properties. |
![]() Powered by arcane forces Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Changes stats: +6 Mag Changes resistances: +6% blight / +2% physical Talent mastery: +0.40 Spell / Energy alchemy Physical save: +25 (+5 eff.) Spell save: +34 (+8 eff.) Mental save: +24 (+5 eff.) Blindness immunity: +53% Disarm immunity: +15% Teleport immunity: +10% Mana each turn: +0.60 Spellpower on spell critical (stacks up to 3 times): +6 Maximum mana: +55.00 Maximum psi: +30.00 Infravision radius: +10 Sight radius: +2 See invisible: +15 Amulets can have magical properties. |
![]() Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Accuracy: +8 (+1 eff.) Armour penetration: +20 Effects on melee hit: * 35% chance to blind Changes stats: +10 Str / +11 Dex / +10 Wil / +2 Cun / +8 Con Changes resistances: +23% fire / +28% cold Changes resistances penetration: +15% light Changes damage: +6% arcane Critical mult.: +18.00% Physical save: +20 (+4 eff.) Spell save: +20 (+5 eff.) Life regen: +2.50 Maximum life: +80.00 Spellpower: +2 (+1 eff.) Amulets can have magical properties. |
![]() Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Armour penetration: +3 Changes resistances: +11% temporal Reduces incoming crit damage: 10.00% Pinning immunity: +22% Knockback immunity: +22% Only die when reaching: -80.00 life See invisible: +12 Amulets can have magical properties. |
![]() Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Changes stats: +3 Dex Changes resistances penetration: +10% arcane Grants telepathy: Dragon Talent mastery: +0.28 Spell / Energy alchemy Maximum mana: +40.00 Maximum vim: +20.00 Damage Shield penetration: +50% Amulets can have magical properties. |
![]() Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Changes stats: +3 Str Amulets can have magical properties. |
![]() Powered by arcane forces Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Armour penetration: +4 Armour: +6 Changes stats: +6 Mag Changes resistances: +30% mind / +6% acid Changes damage: +7% light / +8% temporal / +8% darkness / +7% physical Talent mastery: +0.36 Celestial / Light Critical mult.: +6.00% Physical save: +25 (+5 eff.) Spell save: +19 (+5 eff.) Mental save: +21 (+5 eff.) Confusion immunity: +50% Spellpower: +6 (+2 eff.) Spell crit. chance: +6% Healing mod.: +15% Amulets can have magical properties. |
![]() Powered by arcane forces Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Armour: +7 Defense: +12 (+3 eff.) Changes stats: +2 Cun / +6 Mag Changes resistances cap: +7% all Changes damage: +8% acid / +7% fire / +8% cold / +8% lightning Talent masteries: +0.40 Cunning / Survival +0.40 Technique / Combat training Critical mult.: +25.00% Physical save: +24 (+5 eff.) Mental save: +29 (+6 eff.) Teleport immunity: +50% Hate when firing a critical mind attack: +1.00 Spellpower: +6 (+2 eff.) Spell crit. chance: +6% Heals friendly targets nearby when you use a nature summon: +20 It can be used to teleport you randomly (rad 51), putting all charms on cooldown for 15 turns. Amulets can have magical properties. |
![]() Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Damage (Melee): 15 light / 15 darkness Effects when hit in melee: * 15% chance to inflict 15% damage reduction * 12% chance to blind Changes stats: +5 Wil Changes resistances: +30% mind Changes resistances penetration: +20% acid Changes damage: +12% blight / +6% lightning / +9% light / +15% darkness Talent mastery: +0.39 Spell / Explosive admixtures Mental save: +14 (+3 eff.) Confusion immunity: +64% Spellpower on spell critical (stacks up to 3 times): +8 Maximum mana: +40.00 Spell crit. chance: +2% Mindpower: +14 (+3 eff.) Amulets can have magical properties. |
![]() Powered by arcane forces Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Accuracy: +10 (+2 eff.) Armour penetration: +20 Fatigue: -10% Changes stats: +11 Mag / +3 Wil / +3 Cun Changes damage: +8% temporal / +8% light / +8% physical / +3% mind / +8% darkness Grants telepathy: Dragon Demon/Major Demon/Minor Critical mult.: +20.00% Mental save: +20 (+4 eff.) Life regen: +4.50 Mana each turn: +0.60 Spellpower on spell critical (stacks up to 3 times): +6 Hate when firing a critical mind attack: +5.00 Maximum mana: +51.00 Spellpower: +6 (+2 eff.) Spell crit. chance: +6% Amulets can have magical properties. |
![]() Infused by nature Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Fatigue: -10% Changes stats: +10 Dex / +18 Wil / +9 Cun / +10 Con Changes resistances: +26% light / +30% darkness Changes damage: +6% mind Mental save: +24 (+5 eff.) Blindness immunity: +43% Confusion immunity: +25% Life regen: +1.10 Stamina each turn: +1.30 Psi when hit: +0.16 Maximum psi: +40.00 Mindpower: +14 (+3 eff.) Mental crit. chance: +2% Movement speed: +10% Amulets can have magical properties. |
![]() Infused by nature Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Damage when hit (Melee): 12 temporal Changes stats: +18 Str / +20 Dex / +4 Mag / +23 Wil Changes resistances: +15% temporal / +15% physical Changes damage: +3% temporal Mental save: +15 (+3 eff.) Confusion immunity: +25% Stamina each turn: +1.00 Mindpower: +15 (+4 eff.) Infravision radius: +2 Amulets can have magical properties. |
![]() Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Accuracy: +27 (+5 eff.) Armour penetration: +20 Defense: +13 (+3 eff.) Changes stats: +19 Lck Changes resistances: +15% physical Changes damage: +6% blight Talent mastery: +0.34 Spell / Acid alchemy Critical mult.: +20.00% Stamina each turn: +1.00 Mana each turn: +0.08 Mana when firing critical spell: +7.00 Vim when firing critical spell: +4.00 Spellpower on spell critical (stacks up to 3 times): +6 Maximum vim: +30.00 Reduce all damage from unseen attackers: 20% Amulets can have magical properties. |
![]() Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Fatigue: -9% Damage when hit (Melee): 16 lightning Changes stats: +10 Str / +20 Dex / +10 Wil / +5 Con Changes resistances: +12% lightning Changes resistances penetration: +10% blight Changes damage: +9% blight / +6% lightning Talent masteries: +0.40 Spell / Frost alchemy +0.40 Celestial / Light Life regen: +3.30 Light radius: +3 Amulets can have magical properties. |
![]() Powered by arcane forces Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Accuracy: +20 (+4 eff.) Armour: +8 Defense: +32 (+8 eff.) Changes stats: +20 Lck / +7 Mag Changes resistances: +5% arcane / +9% fire Changes resistances cap: +6% all Changes resistances penetration: +5% fire / +15% temporal Changes damage: +9% arcane / +3% fire Talent masteries: +0.40 Steamtech / Chemistry +0.40 Spell / Acid alchemy Physical save: +27 (+5 eff.) Defense after a teleport: +15 Resist all after a teleport: +15% New effects duration reduction after a teleport: +15% Reduce all damage from unseen attackers: 18% Amulets can have magical properties. |
![]() Infused by nature Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Fatigue: -9% Damage when hit (Melee): 16 blight Changes stats: +10 Str / +10 Dex / +6 Wil / +10 Cun / +10 Con Changes resistances: +3% nature / +15% physical Changes damage: +3% blight / +3% arcane Spell save: +20 (+5 eff.) Mental save: +15 (+3 eff.) Blindness immunity: +10% Poison immunity: +15% Cut immunity: +15% Confusion immunity: +25% Life regen: +1.30 Stamina each turn: +2.50 Mindpower: +15 (+4 eff.) Movement speed: +10% Amulets can have magical properties. |
![]() Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Armour: +8 Defense: +12 (+3 eff.) Damage when hit (Melee): 8 nature Changes resistances: +19% mind Changes resistances cap: +7% all Changes resistances penetration: +15% nature Talent mastery: +0.34 Spell / Golemancy Physical save: +26 (+5 eff.) Mental save: +6 (+2 eff.) Cut immunity: +80% Confusion immunity: +49% Equilibrium when hit: +0.12 Psi when hit: +0.08 Maximum psi: +30.00 Mindpower: +2 (+0 eff.) Healing mod.: +30% It can be used to activate talent Heal, placing all other charms into a 35 cooldown : Effective talent level: 2.0 Power cost: 35 out of 35/35. Range: melee/personal Travel Speed: instantaneous Is: a nature gift Description: Imbues your body with natural energies, healing for 327 life. The life healed will increase with your Mindpower. Amulets can have magical properties. |
![]() Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Accuracy: +20 (+4 eff.) Defense: +20 (+5 eff.) Fatigue: -10% Effects on melee hit: * Slows global speed by 15% Changes stats: +4 Cun / +6 Con / +11 Lck Changes resistances: +29% fire / +30% cold Changes resistances penetration: +5% blight / +15% mind Physical save: +20 (+4 eff.) Life regen: +6.30 Spellpower on spell critical (stacks up to 3 times): +6 Maximum life: +80.00 Defense after a teleport: +10 Resist all after a teleport: +10% New effects duration reduction after a teleport: +10% Reduce all damage from unseen attackers: 15% Amulets can have magical properties. |
![]() Powered by arcane forces Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Physical power: +10 (+1 eff.) Defense: +9 (+2 eff.) Ranged Defense: +9 (+2 eff.) Fatigue: -10% Damage (Melee): 15 light / 13 darkness Effects when hit in melee: * 14% chance to inflict 15% damage reduction * 13% chance to blind Changes stats: +10 Dex / +13 Cun / +8 Con Changes resistances: +5% arcane / +9% fire Changes damage: +10% physical / +10% light / +14% blight / +14% fire / +13% darkness Critical mult.: +20.00% Mental save: +12 (+3 eff.) Life regen: +1.50 Stamina each turn: +1.50 Spellpower: +15 (+4 eff.) Light radius: +3 Movement speed: +10% Combat speed: +10% Amulets can have magical properties. |
![]() Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Armour: +8 Fatigue: -8% Effects on melee hit: * 20% chance to disease Changes stats: +10 Dex / +10 Cun / +26 Con Changes resistances: +26% mind Changes damage: +15% light Physical save: +20 (+4 eff.) Mental save: +10 (+2 eff.) Blindness immunity: +5% Cut immunity: +10% Silence immunity: +20% Confusion immunity: +50% Life regen: +4.50 Stamina each turn: +1.40 Maximum life: +80.00 Movement speed: +10% Amulets can have magical properties. |
![]() Powered by arcane forces Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Physical power: +10 (+1 eff.) Armour: +4 Changes stats: +3 Wil / +6 Mag Changes resistances: +15% acid / +12% lightning Changes damage: +8% acid / +8% physical / +15% blight / +23% fire / +7% lightning / +8% cold Talent masteries: +0.39 Spell / Acid alchemy +0.39 Celestial / Chants Critical mult.: +20.00% Knockback immunity: +10% Psi when hit: +0.12 Only die when reaching: -40.00 life Spellpower: +19 (+5 eff.) Spell crit. chance: +6% Combat speed: +10% Amulets can have magical properties. |
![]() Powered by arcane forces Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Armour: +8 Defense: +10 (+2 eff.) Damage (Melee): 13 light / 15 darkness Effects when hit in melee: * 15% chance to blind * 11% chance to inflict 15% damage reduction Damage when hit (Melee): 8 mind Changes resistances cap: +7% all Changes resistances penetration: +5% acid Changes damage: +13% light / +15% blight / +15% fire / +12% arcane / +15% darkness Critical mult.: +25.00% Physical save: +51 (+10 eff.) Spell save: +24 (+6 eff.) Mental save: +36 (+8 eff.) Spellpower: +15 (+4 eff.) Mindpower: +4 (+1 eff.) Mental crit. chance: +3% Amulets can have magical properties. |
![]() Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Accuracy: +19 (+3 eff.) Armour penetration: +2 Defense: +28 (+7 eff.) Ranged Defense: +10 (+3 eff.) Fatigue: -10% Damage when hit (Melee): 8 physical Changes stats: +18 Lck / +2 Mag Changes resistances: +14% physical Cut immunity: +80% Life regen: +4.50 Stamina each turn: +1.20 Maximum mana: +80.00 Healing mod.: +44% Reduce all damage from unseen attackers: 19% It can be used to activate talent Heal, placing all other charms into a 35 cooldown : Effective talent level: 2.0 Power cost: 35 out of 35/35. Range: melee/personal Travel Speed: instantaneous Is: a nature gift Description: Imbues your body with natural energies, healing for 327 life. The life healed will increase with your Mindpower. Amulets can have magical properties. |
![]() Powered by arcane forces Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Physical crit. chance: +3.0% Armour: +7 Damage when hit (Melee): 8 temporal Changes stats: +24 Mag Changes resistances penetration: +10% temporal Changes damage: +8% acid / +8% fire / +8% cold / +7% lightning Physical save: +31 (+6 eff.) Spell save: +22 (+6 eff.) Mental save: +16 (+4 eff.) Only die when reaching: -60.00 life Spellpower: +6 (+2 eff.) Spell crit. chance: +6% Amulets can have magical properties. |
![]() Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Accuracy: +10 (+2 eff.) Armour penetration: +19 Changes resistances: +12% mind / +30% fire / +5% arcane / +30% cold Changes resistances penetration: +20% arcane Changes damage: +9% arcane Critical mult.: +16.00% Blindness immunity: +65% Infravision radius: +20 Sight radius: +4 See invisible: +30 Amulets can have magical properties. |
![]() Powered by arcane forces Infused by nature 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Changes stats: +10 Dex / +10 Mag / +5 Wil / +3 Cun Changes resistances: +23% temporal Changes damage: +8% acid / +8% fire / +8% cold / +8% lightning Mental save: +45 (+9 eff.) Pinning immunity: +48% Knockback immunity: +50% Mana each turn: +0.59 Psi when hit: +0.08 Spellpower on spell critical (stacks up to 3 times): +6 Maximum mana: +56.00 Spellpower: +5 (+2 eff.) Spell crit. chance: +6% Mental crit. chance: +2% Amulets can have magical properties. |
![]() Infused by nature Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Effects on melee hit: * 35% chance to corrode armour by 30% Changes stats: +10 Str / +10 Dex / +15 Wil Changes resistances: +28% lightning / +30% light / +6% fire / +12% acid / +26% darkness Changes resistances penetration: +29% fire Changes damage: +9% acid Mental save: +15 (+3 eff.) Blindness immunity: +50% Confusion immunity: +21% Stun/Freeze immunity: +50% Mindpower: +14 (+3 eff.) Amulets can have magical properties. |
![]() Powered by arcane forces Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Fatigue: -9% Changes stats: +10 Dex / +10 Mag / +4 Wil / +10 Cun / +9 Con Changes resistances: +30% temporal Changes resistances penetration: +10% mind Changes damage: +15% blight / +15% fire / +12% mind Critical mult.: +20.00% Spell save: +20 (+5 eff.) Pinning immunity: +50% Knockback immunity: +45% Life regen: +1.50 Stamina each turn: +1.40 Spellpower: +21 (+6 eff.) Movement speed: +10% Damage Shield penetration: +20% Amulets can have magical properties. |
![]() Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Physical power: +2 (+0 eff.) Armour: +8 Defense: +12 (+3 eff.) Fatigue: -7% Changes stats: +5 Cun / +2 Dex Changes resistances cap: +7% all Critical mult.: +6.00% Physical save: +22 (+4 eff.) Blindness immunity: +78% Life regen: +4.90 Equilibrium when hit: +0.12 Maximum stamina: +5.00 Maximum psi: +10.00 Infravision radius: +16 Sight radius: +4 See invisible: +24 Amulets can have magical properties. |
![]() Powered by arcane forces Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Armour: +2 Defense: +6 (+1 eff.) Ranged Defense: +6 (+2 eff.) Changes stats: +10 Str / +9 Dex / +4 Mag / +10 Wil / +4 Con Changes resistances: +21% fire / +30% cold Changes resistances penetration: +15% blight Changes damage: +7% temporal / +8% light / +3% blight / +8% physical / +8% darkness Critical mult.: +5.00% Physical save: +15 (+3 eff.) Life regen: +3.00 Maximum life: +73.00 Spellpower: +6 (+2 eff.) Spell crit. chance: +10% Mindpower: +2 (+0 eff.) Amulets can have magical properties. |
![]() Infused by nature Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Armour: +11 Defense: +12 (+3 eff.) Changes stats: +6 Wil Changes resistances: +28% lightning Changes resistances cap: +7% all Changes resistances penetration: +25% blight Changes damage: +3% blight Grants telepathy: Humanoid/Orc Physical save: +33 (+7 eff.) Mental save: +15 (+3 eff.) Blindness immunity: +39% Confusion immunity: +21% Stun/Freeze immunity: +50% Mindpower: +15 (+4 eff.) Infravision radius: +10 Sight radius: +2 See invisible: +10 Amulets can have magical properties. |
![]() Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Accuracy: +6 (+1 eff.) Physical crit. chance: +7.0% Armour: +8 Defense: +12 (+3 eff.) Changes stats: +10 Cun Changes resistances: +26% lightning Changes resistances cap: +7% all Changes resistances penetration: +20% temporal Physical save: +39 (+8 eff.) Spell save: +25 (+6 eff.) Mental save: +24 (+5 eff.) Stun/Freeze immunity: +50% Stamina each turn: +0.60 Amulets can have magical properties. |
![]() Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Defense: +10 (+2 eff.) Ranged Defense: +10 (+3 eff.) Changes stats: +10 Cun / +5 Str Changes resistances: +9% light Changes resistances penetration: +10% blight Talent masteries: +0.31 Spell / Frost alchemy +0.31 Technique / Combat training Mental save: +20 (+4 eff.) Blindness immunity: +24% Confusion immunity: +5% Stun/Freeze immunity: +5% Infravision radius: +10 Sight radius: +2 See invisible: +15 Amulets can have magical properties. |
![]() Powered by arcane forces Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Armour: +8 Defense: +12 (+3 eff.) Damage (Melee): 14 light / 14 darkness Effects when hit in melee: * 15% chance to inflict 15% damage reduction * 15% chance to blind Changes stats: +2 Cun Changes resistances: +6% darkness / +15% physical Changes resistances cap: +6% all Changes damage: +15% light / +15% blight / +15% fire / +3% mind / +15% darkness Grants telepathy: Dragon Critical mult.: +20.00% Physical save: +27 (+5 eff.) Mental save: +9 (+2 eff.) Stamina each turn: +1.20 Equilibrium when hit: +0.04 Spellpower: +15 (+4 eff.) Mental crit. chance: +2% Amulets can have magical properties. |
![]() Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Accuracy: +9 (+1 eff.) Armour penetration: +20 Damage when hit (Melee): 12 arcane / 4 fire Changes stats: +10 Str / +9 Dex / +10 Wil / +6 Con Changes resistances: +12% temporal / +23% cold / +33% fire Changes resistances penetration: +5% arcane / +10% fire Changes damage: +3% fire Critical mult.: +19.00% Physical save: +19 (+4 eff.) Life regen: +2.30 Maximum life: +80.00 Amulets can have magical properties. |
![]() Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Armour: +7 Defense: +12 (+3 eff.) Fatigue: -10% Effects on melee hit: * Slows global speed by 30% * 35% chance to inflict 15% damage reduction Changes stats: +5 Dex / +10 Wil / +10 Cun / +14 Con Changes resistances cap: +7% all Changes resistances penetration: +5% acid / +20% nature Changes damage: +6% darkness Physical save: +41 (+8 eff.) Life regen: +4.40 Stamina each turn: +1.50 Maximum life: +73.00 Movement speed: +10% Amulets can have magical properties. |
![]() Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Accuracy: +20 (+4 eff.) Defense: +17 (+4 eff.) Fatigue: -10% Effects on melee hit: * 35% chance to daze at end of turn Damage when hit (Melee): 8 mind Changes stats: +10 Dex / +11 Cun / +16 Con / +20 Lck Changes resistances: +6% acid / +30% temporal Changes resistances penetration: +10% acid Changes damage: +3% mind Grants telepathy: Dragon Physical save: +20 (+4 eff.) Pinning immunity: +50% Knockback immunity: +50% Life regen: +4.50 Stamina each turn: +1.50 Maximum life: +59.00 Mindpower: +2 (+0 eff.) Movement speed: +10% Reduce all damage from unseen attackers: 20% Amulets can have magical properties. |
![]() Powered by arcane forces Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Armour: +8 Defense: +12 (+3 eff.) Effects on melee hit: * 15% chance to corrode armour by 30% * Slows global speed by 35% * 15% chance to blind Damage when hit (Melee): 4 nature / 4 acid Changes resistances: +3% nature Changes resistances cap: +7% all Changes damage: +15% blight / +15% fire Talent mastery: +0.40 Spell / Advanced-golemancy Critical mult.: +19.00% Physical save: +25 (+5 eff.) Spellpower: +15 (+4 eff.) Amulets can have magical properties. |
![]() Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Fatigue: -18% Changes stats: +4 Str / +13 Con Changes resistances: +30% temporal Changes damage: +9% lightning Physical save: +44 (+9 eff.) Spell save: +25 (+6 eff.) Mental save: +23 (+5 eff.) Pinning immunity: +49% Knockback immunity: +45% Life regen: +7.10 Maximum life: +80.00 Amulets can have magical properties. |
![]() Powered by arcane forces Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Accuracy: +8 (+1 eff.) Armour penetration: +20 Damage when hit (Melee): 16 mind Changes stats: +6 Con / +8 Mag Changes resistances penetration: +15% mind Talent mastery: +0.34 Spell / Stone alchemy Critical mult.: +18.00% Physical save: +18 (+4 eff.) Life regen: +2.90 Equilibrium when hit: +0.08 Psi when hit: +0.08 Hate when firing a critical mind attack: +2.00 Maximum life: +75.00 Mindpower: +8 (+2 eff.) Amulets can have magical properties. |
![]() Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: jewelry / orb It can be used to activate a portal, costing 10 power out of 30/30. The orb projects images of distant places, some that seem not to be of this world, switching rapidly. If used near a portal, it could probably activate it. |
![]() Powered by arcane forces Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Changes stats: +9 Mag / +5 Wil / +4 Cun / +5 Con Changes resistances: +30% acid / +2% physical / +29% cold / +26% fire / +16% mind / +24% lightning Changes damage: +16% mind Spell save: +38 (+9 eff.) Stamina each turn: +0.20 Maximum stamina: +45.00 Mindpower: +4 (+1 eff.) Rings can have magical properties. |
![]() Powered by arcane forces Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Physical power: +20 (+3 eff.) Damage when hit (Melee): 12 mind Changes stats: +10 Mag / +8 Wil Changes resistances: +40% lightning Changes damage: +20% lightning / +8% all Mental save: +6 (+2 eff.) Stun/Freeze immunity: +50% Life regen: +4.80 Maximum vim: +40.00 Spellpower: +41 (+11 eff.) Mindpower: +20 (+5 eff.) Mental crit. chance: +2% Rings can have magical properties. |
![]() Powered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 3 When wielded/worn: Changes stats: +3 Cun / +3 Mag Changes damage: +12% lightning / +12% fire / +12% arcane / +12% cold All your damage is converted and split into arcane, fire, cold and lightning. This ring shines with many colors. |
![]() Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Spell save: +6 (+2 eff.) Mental save: +15 (+3 eff.) Blindness immunity: +10% Poison immunity: +15% Confusion immunity: +23% Only die when reaching: -80.00 life Rings can have magical properties. |
![]() Infused by nature Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +4 Str / +4 Wil Changes resistances: +10% nature Changes damage: +8% nature / +8% physical Physical save: +8 (+2 eff.) Life regen: +0.15 Healing mod.: +20% This small wooden ring has a single green stem wrapped around it. Thin leaves still seem to be growing from it. |
![]() Infused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Effects on melee hit: * 30% chance to daze at end of turn Changes stats: +7 Con Changes resistances: +12% darkness / +12% temporal / +6% nature / +12% light Changes resistances penetration: +10% lightning / +25% fire Physical save: +14 (+3 eff.) Spell save: +30 (+7 eff.) Rings can have magical properties. |
![]() Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +15 (+3 eff.) Changes stats: +10 Cun / +9 Dex Changes resistances: +15% lightning / +40% fire Changes resistances penetration: +15% lightning Changes damage: +18% blight / +20% fire / +6% physical Physical save: +18 (+4 eff.) Spell save: +18 (+5 eff.) Mental save: +15 (+3 eff.) Stun/Freeze immunity: +44% Life regen: +2.30 Maximum stamina: +10.00 Healing mod.: +10% Rings can have magical properties. |
![]() Powered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +5 Mag / +3 Wil / +4 Cun Changes damage: +6% acid / +21% mind Spell save: +10 (+3 eff.) Psi when hit: +0.20 Mental crit. chance: +2% Rings can have magical properties. |
![]() Powered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: It can be used to re-generate the item with random stats. Can only be done three levels after the last reroll. Cannot be unequipped unless a reroll is available, or you are level 50, costing 1 power out of 1/1. "This isn't what I wished for!" - Howar Muransk, Cornac demonologist. This band of gothic obsidian menaces with an embossed image of a grinning skull. It beckons you to tempt fate and put it on. Do you? |
![]() Powered by arcane forces Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +15 (+3 eff.) Armour: +8 Effects on melee hit: * 35% chance to blind Damage (Melee): 50 light Effects on ranged hit: * 34% chance to blind Damage (Ranged): 50 light Changes stats: +9 Cun / +5 Dex Changes resistances: +6% darkness Changes damage: +9% darkness Blindness immunity: +47% Silence immunity: +42% Mana each turn: +0.28 Infravision radius: +6 See stealth: +25 See invisible: +25 Defense after a teleport: +10 Resist all after a teleport: +10% New effects duration reduction after a teleport: +10% Rings can have magical properties. |
![]() Powered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Armour: +10 Changes stats: +4 Str / +2 Dex / +6 Mag / +6 Cun Changes resistances: +6% blight / +6% temporal Reduces incoming crit damage: 10.00% Blindness immunity: +10% Spellpower: +12 (+3 eff.) Rings can have magical properties. |
![]() Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Accuracy: +8 (+1 eff.) Changes stats: +6 Cun / +4 Dex Rings can have magical properties. |
![]() Requires: - Strength 45 Crafted by a master 3.00 Encumbrance. [Unique] Type: weapon / battleaxe ; tier 3 It must be held with both hands. Base power: 52.0 - 78.0 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +21 Crit. chance: +2.0% Attack speed: 100% Damage against: +25% Dragon When wielded/worn: Changes stats: +6 Str Physical save: +9 (+2 eff.) Stun/Freeze immunity: +20% Knockback immunity: +40% The killing of Kroltar, mightiest of wyrms, took seven months and the lives of 20,000 dwarven warriors. Finally the beast was worn down and mastersmith Gruxim, standing atop the bodies of his fallen comrades, was able slit its throat with this axe crafted purely for the purpose of penetrating the wyrm's hide. |
![]() Requires: - Magic 24 - Dexterity 24 Powered by arcane forces 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 3 It is part of a set of items. Potentially it would go with a sword in the future. Base power: 25.0 - 32.5 Uses stats: 50% Mag, 50% Dex Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +20 Crit. chance: +20.0% Attack speed: 111% Damage (Melee): +5 temporal Damage conversion: 30% temporal When wielded/worn: Defense: +10 (+2 eff.) Changes damage: +5% temporal Talent masteries: +0.10 Chronomancy / Blade Threading +0.10 Chronomancy / Temporal Guardian Spell save: +10 (+3 eff.) Movement speed: +20% Defense after a teleport: +10 Resist all after a teleport: +5% New effects duration reduction after a teleport: +15% Legend has it this blade is one of a pair: twin blades forged in the earliest of days of the Wardens. To an untrained wielder it is less than perfect; to a Warden, it represents the opportunity to learn from the mistakes of the past. |
![]() Requires: - Cunning 24 - Dexterity 24 Powered by arcane forces 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 3 It is part of a set of items. The moon shines alone in a starless sky. Base power: 30.0 - 39.0 Uses stats: 45% Str, 45% Dex Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +30 Crit. chance: +10.0% Attack speed: 100% Damage (Melee): +20 darkness When wielded/worn: Changes damage: +10% darkness Light radius: -1 A viciously curved blade that a folk story says is made from a material that originates from the moon. Devouring the light around it, it fades. |
![]() Requires: - Dexterity 30 Infused by nature 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 3 Base power: 15.0 - 19.5 Uses stat: 100% Dex Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +20 Crit. chance: +10.0% Attack speed: 100% On weapon hit: * Causes lightning to strike and destroy any projectiles in a radius of 10, dealing damage and dazing enemies in a radius of 5 around them. When wielded/worn: Changes stats: +20 Dex Slows Projectiles: +40% Quick Weapon Swap:This item allows the wearer to swap to their secondary weapon without spending a turn. This surreal dagger crackles with the intensity of a vicious storm. |
![]() Requires: - Cunning 24 - Dexterity 24 Powered by arcane forces 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 3 It is part of a set of items. The star shines alone in a moonless sky. Base power: 25.0 - 32.5 Uses stats: 45% Str, 45% Dex Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +20 Crit. chance: +20.0% Attack speed: 100% Damage (Melee): +20 light When wielded/worn: Changes damage: +10% light Light radius: +1 Legend tells of a blade, shining bright as a star. Forged from a material fallen from the skies, it glows. |
![]() Requires: - Dexterity 32 Powered by arcane forces 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 2 Base power: 25.0 - 32.5 Uses stats: 45% Dex, 10% Mag, 45% Str Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +10 Crit. chance: +9.0% Attack speed: 100% Damage conversion: 50% darkness When wielded/worn: Changes stats: +4 Cun / +4 Mag Changes resistances: +10% darkness Changes resistances penetration: +10% darkness Changes damage: +5% darkness Stealth bonus: +10 It can be used to activate talent Invoke Darkness (costing 8 power out of 10/10) : Effective talent level: 2.0 Power cost: 8 out of 10/10. Range: 10 Travel Speed: 2000% of base Is: a spell Description: Conjures up a bolt of darkness, doing 176.65 darkness damage. At level 3, it will create a beam of shadows. At level 5, none of your Nightfall spells will hurt your minions. The damage will increase with your Spellpower. This dagger seems to be formed of pure shadows, with a strange miasma surrounding it. |
![]() Requires: - Strength 25 Crafted by a master 5.00 Encumbrance. [Unique] Type: weapon / greatmaul ; tier 1 It must be held with both hands. Base power: 30.0 - 51.0 Uses stat: 130% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +7 Crit. chance: +1.5% Attack speed: 100% When wielded/worn: It can be used to activate talent Shattering Blow (costing 20 power out of 20/20) : Effective talent level: 2.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Hits the target with your weapon, doing 124% damage. If the attack hits, the target's armour and saves are reduced by 11 for 6 turns. Also if the target is protected by a temporary damage shield there is 60% chance to shatter it. Armor reduction chance increases with your Physical Power. This is a big, nasty-looking tree trunk that Bill the Troll used as a weapon. It could still serve this purpose, should you be strong enough to wield it! |
![]() Requires: - Strength 40 Crafted by a master 5.00 Encumbrance. [Unique] Type: weapon / greatmaul ; tier 3 It must be held with both hands. Base power: 48.0 - 72.0 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +15 Crit. chance: +3.0% Attack speed: 100% When this weapon hits: Sunder Armour (15% chance level 3). When wielded/worn: Accuracy: +20 (+4 eff.) Pinning immunity: +100% Knockback immunity: +100% It can be used to activate talent Fearless Cleave (costing 18 power out of 18/18) : Effective talent level: 3.0 Power cost: 18 out of 18/18. Range: melee/personal Travel Speed: instantaneous Description: Take a step toward your foes using the momentum to cleave all creatures in a 3 wide arc in front of you for 155% weapon damage. If you failed to move the damage is instead 78%. A huge greatmaul of incredible weight. Wielding it, you feel utterly unstoppable. |
![]() Requires: - Strength 48 Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 68.0 - 108.8 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Crit. chance: +5.0% Attack speed: 100% On weapon hit: * 25% chance to put talents on cooldown On weapon crit: * wounds the target for 7 turns: 25 bleeding, 75% reduced healing * wounds the target for 7 turns: 25 bleeding, 75% reduced healing * cripple the target Damage (Melee): +34 cold Burst (radius 1) on hit: +16 fire When wielded/worn: Accuracy: +46 (+9 eff.) Armour penetration: +21 Physical crit. chance: +63.0% Physical power: +58 (+9 eff.) Armour: +4 Defense: +21 (+5 eff.) Changes stats: +4 Str / +10 Con Changes resistances: +14% all Changes resistances penetration: +21% nature / +42% physical Physical save: +3 (+1 eff.) Disarm immunity: +106% Stamina each turn: +0.80 Massive two-handed swords. |
![]() Requires: - Strength 48 Powered by arcane forces Infused by nature Crafted by a master 3.00 Encumbrance. [Random Unique] Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 59.5 - 95.2 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Crit. chance: +5.0% Attack speed: 100% On weapon hit: * 28% chance to inflict 15% damage reduction * 33% chance to disease * Random elemental explosion * 20% chance to curse the target Damage (Melee): +84 insidious poison / +42 blight / +12 acid Burst (radius 1) on hit: +28 fire Burst (radius 2) on crit: +28 fire When wielded/worn: Accuracy: +42 (+8 eff.) Physical power: +21 (+3 eff.) Changes stats: +20 Str / +10 Con Changes resistances: +12% mind / +9% light Changes resistances penetration: +21% acid / +21% physical / +39% fire / +24% cold / +24% lightning Changes damage: +38% physical Reduces incoming crit damage: 10.00% Mental save: +26 (+6 eff.) Disarm immunity: +49% Confusion immunity: +15% Stamina when hit: +8.00 Global speed: +8% Massive two-handed swords. |
![]() Requires: - Strength 48 Infused by nature Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 83.5 - 133.6 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Crit. chance: +5.0% Attack speed: 100% On weapon hit: * 40% chance to corrode armour by 30% * 25% chance to put talents on cooldown On weapon crit: * cripple the target Damage (Melee): +12 lightning / +4 arcane / +28 nature / +24 temporal Burst (radius 2) on crit: +21 fire When wielded/worn: Accuracy: +20 (+4 eff.) Armour penetration: +21 Physical crit. chance: +41.0% Defense: +21 (+5 eff.) Fatigue: -4% Changes stats: +4 Str / +3 Dex Changes resistances: +4% physical / +13% all Changes resistances penetration: +20% acid / +19% fire / +21% nature Critical mult.: +28.00% Physical save: +9 (+2 eff.) Mental save: +20 (+4 eff.) Disarm immunity: +66% Pinning immunity: +5% Life regen: +4.00 Infravision radius: +3 Global speed: +8% Massive two-handed swords. |
![]() Requires: - Strength 48 Infused by nature Crafted by a master 3.00 Encumbrance. [Random Unique] Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 89.5 - 143.2 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Crit. chance: +5.0% Attack speed: 100% On weapon crit: * wounds the target for 7 turns: 25 bleeding, 75% reduced healing * cripple the target Burst (radius 1) on hit: +12 physical Burst (radius 2) on crit: +24 fire When wielded/worn: Accuracy: +21 (+4 eff.) Armour penetration: +21 Physical crit. chance: +41.0% Physical power: +41 (+7 eff.) Armour: +2 Changes stats: +10 Str / +10 Con Changes resistances: +1% physical / +9% cold / +28% all Changes resistances penetration: +42% physical / +40% nature / +21% fire Changes damage: +40% physical Disarm immunity: +35% Stamina when hit: +4.00 Light radius: +4 Global speed: +8% Massive two-handed swords. |
![]() Requires: - Strength 48 Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 64.0 - 102.4 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Crit. chance: +5.0% Attack speed: 100% On weapon hit: * 49% chance to daze at end of turn * Projects up to 5 attacks dealing 30% weapon damage to random targets in range 7 (cannot hit the initial target) On weapon crit: * cripple the target * wounds the target for 7 turns: 25 bleeding, 75% reduced healing Damage (Melee): +21 light Damage against: +42% Undead When wielded/worn: Accuracy: +53 (+10 eff.) Armour penetration: +21 Physical crit. chance: +63.0% Physical power: +21 (+3 eff.) Armour: +6 Defense: +42 (+10 eff.) Damage when hit (Melee): 8 blight Changes stats: +18 Str / +6 Dex / +9 Mag / +6 Wil / +6 Cun / +6 Con Changes resistances penetration: +21% lightning Changes damage: +17% physical Critical mult.: +28.00% Spell save: +10 (+3 eff.) Disarm immunity: +125% Life regen: +1.60 Stamina when hit: +4.00 Maximum life: +10.00 Massive two-handed swords. |
![]() Requires: - Strength 48 Powered by arcane forces Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 60.5 - 96.8 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Crit. chance: +5.0% Attack speed: 100% On weapon hit: * 25% chance for lightning to arc to a second target * Projects up to 5 attacks dealing 30% weapon damage to random targets in range 7 (cannot hit the initial target) * 25% chance to put talents on cooldown On weapon crit: * wounds the target for 7 turns: 25 bleeding, 75% reduced healing Damage (Melee): +26 lightning / +114 cold Burst (radius 1) on hit: +19 fire When wielded/worn: Accuracy: +17 (+3 eff.) Armour penetration: +21 Physical crit. chance: +21.0% Physical power: +17 (+3 eff.) Effects on melee hit: * 30% chance to daze at end of turn Changes stats: +3 Wil Changes resistances penetration: +21% physical Changes damage: +12% lightning Physical save: +29 (+6 eff.) Disease immunity: +15% Pinning immunity: +10% Massive two-handed swords. |
![]() Requires: - Strength 48 Powered by arcane forces Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 64.5 - 103.2 Uses stat: 120% Str Damage type: Lightning Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 111% On weapon hit: * Projects up to 10 attacks dealing 30% weapon damage to random targets in range 7 (cannot hit the initial target) * 25% chance to put talents on cooldown * Projects up to 10 attacks dealing 30% weapon damage to random targets in range 7 (cannot hit the initial target) On weapon crit: * splashes the target with acid Damage (Melee): +28 acid / +80 cold Burst (radius 1) on hit: +12 physical When wielded/worn: Accuracy: +23 (+4 eff.) Armour penetration: +17 Physical power: +20 (+3 eff.) Armour: +6 Damage when hit (Melee): 8 mind Changes stats: +4 Str / +13 Dex / +10 Con Changes resistances penetration: +35% physical Changes damage: +21% physical Critical mult.: +6.00% Disarm immunity: +49% Maximum stamina: +10.00 Massive two-handed swords. |
![]() Requires: - Strength 48 Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Random Unique] Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 62.0 - 99.2 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Crit. chance: +5.0% Attack speed: 100% On weapon crit: * splashes the target with acid * cripple the target Damage (Melee): +24 acid / +28 temporal / +4 nature / +8 lightning Burst (radius 1) on hit: +4 lightning When wielded/worn: Accuracy: +63 (+12 eff.) Armour penetration: +83 Physical crit. chance: +41.0% Damage when hit (Melee): 27 temporal Changes stats: +9 Str / +10 Mag / +10 Wil Changes resistances: +3% lightning / +28% temporal / +7% arcane / +6% nature Changes resistances penetration: +61% physical Changes damage: +3% nature / +41% physical Critical mult.: +28.00% Mental save: +3 (+1 eff.) Pinning immunity: +10% Stun/Freeze immunity: +20% Stamina when hit: +3.00 Spellpower: +19 (+5 eff.) Massive two-handed swords. |
![]() Requires: - Strength 48 Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Random Unique] Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 63.0 - 100.8 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Crit. chance: +5.0% Attack speed: 100% On weapon hit: * 28% chance to inflict 15% damage reduction * Random elemental explosion * 20% chance to curse the target * 25% chance for lightning to arc to a second target On weapon crit: * splashes the target with acid * cripple the target Damage (Melee): +27 lightning / +16 fire / +40 acid Burst (radius 2) on crit: +8 acid When wielded/worn: Accuracy: +57 (+11 eff.) Armour penetration: +58 Physical crit. chance: +20.0% Changes stats: +16 Str / +2 Mag Changes resistances: +6% nature Changes resistances penetration: +20% acid / +63% physical / +23% cold / +24% lightning / +24% fire Changes damage: +34% physical Stamina when hit: +4.00 Infravision radius: +2 Massive two-handed swords. |
![]() Requires: - Strength 48 Powered by arcane forces Infused by nature Crafted by a master 3.00 Encumbrance. [Random Unique] Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 104.0 - 166.4 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Crit. chance: +5.0% Attack speed: 100% On weapon hit: * Slows global speed by 56% * 48% chance to corrode armour by 30% On weapon crit: * splashes the target with acid Damage (Melee): +28 acid / +28 temporal / +55 insidious poison Burst (radius 1) on hit: +16 mind When wielded/worn: Accuracy: +60 (+12 eff.) Armour penetration: +42 Defense: +21 (+5 eff.) Effects on melee hit: * Slows global speed by 30% Damage when hit (Melee): 28 temporal Changes resistances: +6% mind / +19% temporal Changes resistances penetration: +21% acid / +41% physical / +10% mind Changes damage: +6% mind Disarm immunity: +70% Life regen: +4.00 Massive two-handed swords. |
![]() Requires: - Strength 48 Powered by arcane forces Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 59.0 - 94.4 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Crit. chance: +5.0% Attack speed: 111% On weapon hit: * 10% chance to inflict 15% damage reduction * 25% chance for lightning to arc to a second target * 25% chance to put talents on cooldown * 20% chance to curse the target Damage (Melee): +26 lightning / +42 cold Burst (radius 1) on hit: +12 light / +28 fire When wielded/worn: Accuracy: +16 (+3 eff.) Armour penetration: +42 Physical crit. chance: +20.0% Physical power: +20 (+3 eff.) Effects on melee hit: * 30% chance to blind Damage when hit (Melee): 16 mind Changes stats: +10 Dex / +7 Con Changes resistances penetration: +38% physical / +20% light / +10% fire Changes damage: +21% physical Critical mult.: +28.00% Mental save: +30 (+6 eff.) Disarm immunity: +49% Equilibrium when hit: +0.08 Massive two-handed swords. |
![]() Requires: - Strength 48 Powered by arcane forces Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 80.5 - 128.8 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Crit. chance: +5.0% Attack speed: 125% On weapon hit: * Projects up to 5 attacks dealing 30% weapon damage to random targets in range 7 (cannot hit the initial target) On weapon crit: * cripple the target Damage (Melee): +16 acid Burst (radius 1) on hit: +28 fire When wielded/worn: Accuracy: +78 (+15 eff.) Armour penetration: +58 Physical crit. chance: +38.0% Changes stats: +3 Str / +19 Dex / +2 Mag / +3 Cun Changes resistances penetration: +42% physical Changes damage: +15% acid Critical mult.: +38.00% Equilibrium when hit: +0.16 See invisible: +6 Massive two-handed swords. |
![]() Requires: - Strength 48 Infused by nature Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 60.5 - 96.8 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Crit. chance: +5.0% Attack speed: 100% On weapon hit: * 49% chance to corrode armour by 30% * 25% chance to put talents on cooldown On weapon crit: * cripple the target Damage (Melee): +167 insidious poison / +8 arcane / +28 nature / +28 temporal Burst (radius 2) on crit: +42 ice When wielded/worn: Armour penetration: +21 Physical crit. chance: +21.0% Armour: +20 Effects on melee hit: * 42% chance to corrode armour by 30% Changes stats: +11 Wil Changes resistances penetration: +20% acid / +21% cold / +21% physical Changes damage: +21% physical Spell save: +20 (+5 eff.) Life regen: +4.00 Maximum mana: +20.00 Massive two-handed swords. |
![]() Requires: - Strength 48 Infused by nature Crafted by a master 3.00 Encumbrance. [Random Unique] Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 83.0 - 132.8 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Crit. chance: +5.0% Attack speed: 100% On weapon hit: * 35% chance to corrode armour by 30% On weapon crit: * cripple the target Damage (Melee): +80 insidious poison / +28 nature / +28 temporal When wielded/worn: Accuracy: +21 (+4 eff.) Armour penetration: +42 Physical crit. chance: +42.0% Physical power: +21 (+3 eff.) Changes stats: +10 Con Changes resistances: +6% acid / +5% physical / +7% arcane / +6% lightning Changes resistances penetration: +21% acid / +62% physical Changes damage: +21% physical Disarm immunity: +49% Confusion immunity: +15% Life regen: +4.00 Light radius: +3 Infravision radius: +2 Massive two-handed swords. |
![]() Requires: - Strength 48 Infused by nature Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 84.5 - 135.2 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Crit. chance: +5.0% Attack speed: 111% On weapon hit: * 20% chance to torment the target * Projects up to 5 attacks dealing 30% weapon damage to random targets in range 7 (cannot hit the initial target) On weapon crit: * cripple the target Burst (radius 1) on hit: +12 mind Burst (radius 2) on crit: +28 fire When wielded/worn: Accuracy: +40 (+8 eff.) Armour penetration: +21 Physical crit. chance: +42.0% Defense: +21 (+5 eff.) Changes stats: +1 Str / +9 Dex / +2 Con Changes resistances penetration: +20% fire / +17% physical / +20% mind / +21% darkness Changes damage: +12% mind / +25% physical Critical mult.: +12.00% Disarm immunity: +70% Stamina each turn: +0.40 Global speed: +8% Healing mod.: +10% Massive two-handed swords. |
![]() Requires: - Strength 48 Powered by arcane forces Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 82.0 - 131.2 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Crit. chance: +5.0% Attack speed: 111% When this weapon hits: Epidemic (10% chance level 5). On weapon hit: * 28% chance to disease * 20% chance to torment the target * Random elemental explosion On weapon crit: * splashes the target with acid Damage (Melee): +55 acid / +20 blight When wielded/worn: Accuracy: +62 (+12 eff.) Armour penetration: +21 Physical power: +6 (+1 eff.) Armour: +8 Changes stats: +10 Str / +10 Dex / +1 Con Changes resistances: +7% arcane Changes resistances penetration: +23% acid / +20% physical / +21% darkness / +24% cold / +21% fire / +17% mind / +24% lightning Changes damage: +21% physical Reduces incoming crit damage: 10.00% Physical save: +30 (+6 eff.) Disease immunity: +38% Silence immunity: +10% Stamina when hit: +4.00 Only die when reaching: -60.00 life Massive two-handed swords. |
![]() Requires: - Strength 48 Infused by nature Crafted by a master 3.00 Encumbrance. [Random Unique] Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 64.0 - 102.4 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Crit. chance: +5.0% Attack speed: 100% On weapon hit: * 98% chance to daze at end of turn On weapon crit: * cripple the target Damage (Melee): +16 blight / +47 nature / +43 temporal Burst (radius 1) on hit: +8 blight When wielded/worn: Accuracy: +38 (+7 eff.) Armour penetration: +59 Physical crit. chance: +63.0% Changes stats: +22 Str / +11 Dex / +12 Mag / +15 Wil / +11 Cun / +12 Con Changes resistances penetration: +40% lightning / +21% physical / +20% blight Changes damage: +9% blight / +21% physical Grants telepathy: Dragon Critical mult.: +56.00% Stamina when hit: +3.00 See invisible: +12 Massive two-handed swords. |
![]() Requires: - Strength 48 Infused by nature Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 85.0 - 136.0 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Crit. chance: +5.0% Attack speed: 111% On weapon hit: * 47% chance to daze at end of turn * 25% chance to put talents on cooldown On weapon crit: * cripple the target Damage (Melee): +84 insidious poison / +28 temporal / +12 mind / +26 nature Burst (radius 1) on hit: +20 darkness Burst (radius 2) on crit: +4 darkness When wielded/worn: Accuracy: +40 (+8 eff.) Physical crit. chance: +36.0% Effects on melee hit: * 30% chance to inflict 15% damage reduction Changes stats: +16 Str / +15 Dex / +6 Mag / +6 Wil / +6 Cun / +6 Con Changes resistances penetration: +20% lightning / +5% darkness Changes damage: +21% physical Mental save: +15 (+3 eff.) Stamina when hit: +4.00 Hate when firing a critical mind attack: +1.00 Massive two-handed swords. |
![]() Requires: - Strength 48 Powered by arcane forces Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 61.0 - 97.6 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Crit. chance: +5.0% Attack speed: 100% On weapon hit: * 40% chance to inflict 15% damage reduction * 48% chance to cause random gloom * 25% chance for lightning to arc to a second target On weapon crit: * wounds the target for 7 turns: 25 bleeding, 75% reduced healing * wounds the target for 7 turns: 25 bleeding, 75% reduced healing * wounds the target for 7 turns: 25 bleeding, 75% reduced healing * cripple the target Damage (Melee): +55 lightning / +16 darkness / +4 arcane / +33 mind Burst (radius 2) on crit: +8 blight When wielded/worn: Armour penetration: +20 Physical crit. chance: +100.0% Physical power: +61 (+10 eff.) Effects on melee hit: * 28% chance to disease Damage when hit (Melee): 8 blight Changes stats: +10 Cun / +10 Wil Changes resistances penetration: +21% physical Changes damage: +6% arcane / +21% physical Massive two-handed swords. |
![]() Requires: - Strength 48 Infused by nature Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 82.5 - 132.0 Uses stat: 120% Str Damage type: Lightning Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Crit. chance: +5.0% Attack speed: 100% On weapon hit: * 69% chance to daze at end of turn * 25% chance to put talents on cooldown On weapon crit: * wounds the target for 7 turns: 25 bleeding, 75% reduced healing * cripple the target Damage (Melee): +28 temporal / +28 nature Burst (radius 1) on hit: +8 lightning Burst (radius 2) on crit: +27 fire When wielded/worn: Accuracy: +21 (+4 eff.) Physical crit. chance: +37.0% Physical power: +21 (+3 eff.) Defense: +16 (+4 eff.) Fatigue: -2% Changes stats: +6 Str / +5 Dex / +6 Mag / +5 Wil / +6 Cun / +6 Con Changes resistances: +3% cold Changes resistances penetration: +41% lightning / +21% fire Grants telepathy: Humanoid/Orc Silence immunity: +15% Disarm immunity: +69% Confusion immunity: +10% Knockback immunity: +10% Global speed: +7% Massive two-handed swords. |
![]() Requires: - Strength 48 Powered by arcane forces Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 63.0 - 100.8 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Crit. chance: +5.0% Attack speed: 100% On weapon hit: * 25% chance for lightning to arc to a second target * Projects up to 5 attacks dealing 30% weapon damage to random targets in range 7 (cannot hit the initial target) On weapon crit: * cripple the target Damage (Melee): +28 lightning / +41 cold / +4 light Burst (radius 2) on crit: +8 arcane When wielded/worn: Accuracy: +41 (+8 eff.) Armour penetration: +63 Physical crit. chance: +82.0% Fatigue: -4% Effects on melee hit: * 15% chance to blind Changes stats: +12 Str Changes resistances penetration: +21% physical Changes damage: +3% light / +21% physical Critical mult.: +56.00% Mental save: +6 (+2 eff.) Stamina when hit: +4.00 Equilibrium when hit: +0.12 Infravision radius: +1 Massive two-handed swords. |
![]() Requires: - Strength 48 Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 79.5 - 127.2 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Crit. chance: +5.0% Attack speed: 100% On weapon hit: * Random elemental explosion * 20% chance to torment the target On weapon crit: * wounds the target for 7 turns: 25 bleeding, 75% reduced healing * wounds the target for 7 turns: 25 bleeding, 75% reduced healing * splashes the target with acid Damage (Melee): +83 insidious poison / +27 acid When wielded/worn: Accuracy: +21 (+4 eff.) Armour penetration: +42 Physical crit. chance: +65.0% Physical power: +50 (+8 eff.) Defense: +6 (+1 eff.) Ranged Defense: +6 (+2 eff.) Changes resistances penetration: +24% acid / +20% physical / +21% darkness / +23% lightning / +24% cold / +21% mind / +24% fire Critical mult.: +37.00% Physical save: +10 (+2 eff.) Mental save: +6 (+2 eff.) Only die when reaching: -40.00 life Maximum psi: +20.00 Heals friendly targets nearby when you use a nature summon: +20 Massive two-handed swords. |
![]() Requires: - Strength 48 Powered by arcane forces Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 61.0 - 97.6 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Crit. chance: +5.0% Attack speed: 100% On weapon hit: * 25% chance for lightning to arc to a second target * Projects up to 5 attacks dealing 30% weapon damage to random targets in range 7 (cannot hit the initial target) On weapon crit: * wounds the target for 7 turns: 25 bleeding, 75% reduced healing Damage (Melee): +51 lightning / +30 light / +27 darkness Damage against: +42% Undead / +23% Living When wielded/worn: Accuracy: +19 (+3 eff.) Armour penetration: +58 Physical crit. chance: +38.0% Physical power: +17 (+3 eff.) Damage when hit (Melee): 8 mind Changes stats: +2 Wil / +1 Mag Changes resistances penetration: +42% physical / +5% light / +20% mind Changes damage: +21% light / +19% physical Critical mult.: +27.00% Reduces incoming crit damage: 21.00% Massive two-handed swords. |
![]() Requires: - Strength 48 Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Random Unique] Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 61.0 - 97.6 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Crit. chance: +5.0% Attack speed: 100% When this weapon hits: Epidemic (10% chance level 5). On weapon hit: * 23% chance to inflict 15% damage reduction * 27% chance to disease * 20% chance to curse the target On weapon crit: * splashes the target with acid * wounds the target for 7 turns: 25 bleeding, 75% reduced healing * wounds the target for 7 turns: 25 bleeding, 75% reduced healing * cripple the target Damage (Melee): +24 acid / +28 light / +26 blight / +34 cold / +4 darkness Damage against: +33% Undead When wielded/worn: Armour penetration: +19 Physical crit. chance: +78.0% Physical power: +40 (+6 eff.) Armour: +8 Changes damage: +9% darkness / +6% temporal Critical mult.: +28.00% Reduces incoming crit damage: 20.00% Spell save: +6 (+2 eff.) Disease immunity: +49% Confusion immunity: +25% Teleport immunity: +15% Massive two-handed swords. |
![]() Requires: - Strength 48 Powered by arcane forces Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 64.0 - 102.4 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Crit. chance: +5.0% Attack speed: 100% On weapon hit: * 23% chance to inflict 15% damage reduction * 20% chance to curse the target * 25% chance to put talents on cooldown * Projects up to 5 attacks dealing 30% weapon damage to random targets in range 7 (cannot hit the initial target) On weapon crit: * splashes the target with acid Damage (Melee): +23 acid / +83 cold / +16 lightning Burst (radius 1) on hit: +12 fire When wielded/worn: Accuracy: +42 (+8 eff.) Armour penetration: +40 Changes resistances: +9% acid / +9% fire Changes resistances penetration: +10% light / +40% physical Changes damage: +9% light / +6% fire Massive two-handed swords. |
![]() Requires: - Strength 48 Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Random Unique] Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 99.5 - 159.2 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Crit. chance: +5.0% Attack speed: 100% On weapon hit: * 20% chance to inflict 15% damage reduction * 20% chance to curse the target On weapon crit: * wounds the target for 7 turns: 25 bleeding, 75% reduced healing * cripple the target Damage (Melee): +42 cold Burst (radius 1) on hit: +8 arcane Burst (radius 2) on crit: +8 arcane When wielded/worn: Accuracy: +54 (+10 eff.) Armour penetration: +63 Physical crit. chance: +42.0% Physical power: +17 (+3 eff.) Changes stats: +3 Dex / +2 Wil Changes resistances penetration: +55% physical Mental save: +3 (+1 eff.) Equilibrium when hit: +0.12 Hate when firing a critical mind attack: +2.00 Maximum hate: +8.00 Massive two-handed swords. |
![]() Requires: - Strength 48 Powered by arcane forces Infused by nature Crafted by a master 3.00 Encumbrance. [Random Unique] Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 63.5 - 101.6 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +25 Crit. chance: +5.0% Attack speed: 100% On weapon hit: * 68% chance to daze at end of turn On weapon crit: * wounds the target for 7 turns: 25 bleeding, 75% reduced healing * wounds the target for 7 turns: 25 bleeding, 75% reduced healing * cripple the target Damage Shield penetration (this weapon only): +65% Burst (radius 2) on crit: +24 ice / +40 fire When wielded/worn: Accuracy: +19 (+3 eff.) Physical crit. chance: +63.0% Physical power: +63 (+10 eff.) Armour: +21 Changes stats: +15 Str / +6 Dex / +6 Mag / +8 Wil / +6 Cun / +16 Con Changes resistances: +15% lightning / +3% fire Changes resistances penetration: +20% lightning / +19% physical / +21% cold / +21% fire Changes damage: +21% physical Critical mult.: +5.00% Mental save: +6 (+2 eff.) Disarm immunity: +48% Stamina when hit: +4.00 Psi when hit: +0.04 Mindpower: +4 (+1 eff.) Global speed: +8% Massive two-handed swords. |
![]() Requires: - Strength 48 Powered by arcane forces Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 89.0 - 142.4 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Crit. chance: +5.0% Attack speed: 100% On weapon hit: * 27% chance to inflict 15% damage reduction * Random elemental explosion * 20% chance to torment the target * Projects up to 5 attacks dealing 30% weapon damage to random targets in range 7 (cannot hit the initial target) * 20% chance to curse the target Burst (radius 1) on hit: +28 fire When wielded/worn: Accuracy: +42 (+8 eff.) Physical power: +17 (+3 eff.) Armour: +8 Defense: +14 (+3 eff.) Changes stats: +10 Str / +9 Con Changes resistances: +3% mind Changes resistances penetration: +24% acid / +21% physical / +21% darkness / +24% lightning / +24% fire / +20% mind / +24% cold Changes damage: +27% physical Disarm immunity: +113% Stamina when hit: +3.00 Maximum vim: +30.00 Spellpower: +8 (+2 eff.) Healing mod.: +5% Massive two-handed swords. |
![]() Requires: - Strength 48 Infused by nature Crafted by a master 3.00 Encumbrance. [Random Unique] Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 82.5 - 132.0 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Crit. chance: +5.0% Attack speed: 100% On weapon hit: * 49% chance to corrode armour by 30% On weapon crit: * wounds the target for 7 turns: 25 bleeding, 75% reduced healing * wounds the target for 7 turns: 25 bleeding, 75% reduced healing Damage (Melee): +84 insidious poison Burst (radius 2) on crit: +24 fire When wielded/worn: Accuracy: +21 (+4 eff.) Armour penetration: +21 Physical crit. chance: +42.0% Physical power: +42 (+7 eff.) Effects on melee hit: * 20% chance to gain 10% of a turn (3/turn limit) Changes stats: +10 Str Changes resistances: +6% temporal / +13% all Changes resistances penetration: +19% acid / +21% physical / +21% nature / +21% fire Changes damage: +3% blight / +12% fire / +6% temporal / +40% physical Spell save: +30 (+7 eff.) Life regen: +3.00 Stamina when hit: +4.00 Maximum vim: +20.00 Spellpower: +2 (+1 eff.) Global speed: +8% Massive two-handed swords. |
![]() Requires: - Strength 48 Powered by arcane forces Infused by nature Crafted by a master 3.00 Encumbrance. [Random Unique] Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 82.5 - 132.0 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Crit. chance: +5.0% Attack speed: 111% On weapon hit: * 80% chance to corrode armour by 30% * 56% chance to disease * 40% chance to inflict 15% damage reduction On weapon crit: * wounds the target for 7 turns: 25 bleeding, 75% reduced healing Burst (radius 1) on hit: +28 fire When wielded/worn: Accuracy: +40 (+8 eff.) Armour penetration: +58 Physical crit. chance: +40.0% Physical power: +21 (+3 eff.) Fatigue: -4% Changes stats: +1 Cun / +10 Dex Changes resistances penetration: +42% acid / +37% physical / +15% darkness / +20% blight Changes damage: +21% physical Critical mult.: +28.00% Life regen: +7.00 Light radius: +3 Infravision radius: +4 Massive two-handed swords. |
![]() Requires: - Strength 10 Powered by arcane forces 3.00 Encumbrance. [Unique] Type: weapon / greatsword ; tier 3 It must be held with both hands. Base power: 48.0 - 76.8 Uses stat: 130% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +12 Crit. chance: +11.0% Attack speed: 56% When wielded/worn: Fatigue: -12% Changes stats: +7 Dex Changes resistances: +7% lightning Changes damage: +7% lightning Maximum encumbrance: +50 Movement speed: +10% Avoid Pressure Traps: The wearer never triggers traps that require pressure. Attack speed improves with your strength and size category. This intricate blade is impractically long and almost as wide as your body, yet contrary to its size and apparent girth it is not only light, but threatens to escape your grasp and fly away. You will need to be really strong to keep it grounded. Or really big. |
![]() Requires: - Strength 48 Infused by nature Crafted by a master 3.00 Encumbrance. [Random Unique] Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 105.5 - 168.8 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Crit. chance: +5.0% Attack speed: 100% On weapon hit: * 49% chance to daze at end of turn On weapon crit: * wounds the target for 7 turns: 25 bleeding, 75% reduced healing Damage (Melee): +84 insidious poison / +8 nature Burst (radius 2) on crit: +27 fire When wielded/worn: Accuracy: +21 (+4 eff.) Armour penetration: +21 Physical crit. chance: +20.0% Physical power: +21 (+3 eff.) Armour: +4 Effects on melee hit: * Slows global speed by 30% Changes stats: +16 Str / +6 Dex / +6 Mag / +6 Wil / +6 Cun / +6 Con Changes resistances: +3% physical / +3% darkness / +12% all Changes resistances penetration: +21% lightning / +19% fire / +13% nature / +20% physical Changes damage: +41% physical Critical mult.: +12.00% Life regen: +0.20 Stamina when hit: +4.00 Global speed: +8% Massive two-handed swords. |
![]() Requires: - Strength 48 Powered by arcane forces Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 65.0 - 104.0 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Crit. chance: +5.0% Attack speed: 111% On weapon hit: * Projects up to 5 attacks dealing 30% weapon damage to random targets in range 7 (cannot hit the initial target) On weapon crit: * cripple the target Damage (Melee): +12 darkness Burst (radius 1) on hit: +47 fire Burst (radius 2) on crit: +4 lightning When wielded/worn: Accuracy: +42 (+8 eff.) Armour penetration: +81 Physical crit. chance: +42.0% Effects on melee hit: * 42% chance to daze at end of turn * 42% chance to inflict 15% damage reduction Changes stats: +10 Dex Changes resistances: +5% arcane / +3% darkness Changes resistances penetration: +20% lightning / +59% physical / +5% arcane Changes damage: +3% lightning / +41% physical Critical mult.: +28.00% Massive two-handed swords. |
![]() Requires: - Strength 48 Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 65.0 - 104.0 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Crit. chance: +5.0% Attack speed: 111% When this weapon hits: Epidemic (10% chance level 5). On weapon hit: * 49% chance to cause random gloom * 27% chance to disease Damage (Melee): +16 lightning / +28 light / +27 blight / +35 mind Damage against: +42% Undead When wielded/worn: Accuracy: +58 (+11 eff.) Armour penetration: +35 Physical crit. chance: +17.0% Defense: +42 (+10 eff.) Effects on melee hit: * 42% chance to daze at end of turn Changes stats: +10 Dex / +10 Wil / +9 Cun Changes resistances: +9% lightning / +14% all Changes resistances penetration: +21% nature / +21% physical Changes damage: +20% physical Critical mult.: +26.00% Physical save: +6 (+1 eff.) Blindness immunity: +20% Disease immunity: +64% Disarm immunity: +140% Stun/Freeze immunity: +10% Massive two-handed swords. |
![]() Requires: - Strength 48 Infused by nature Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 64.0 - 102.4 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +7 Crit. chance: +5.0% Attack speed: 111% On weapon hit: * 20% chance to torment the target Damage (Melee): +72 nature / +79 temporal When wielded/worn: Accuracy: +40 (+8 eff.) Armour penetration: +42 Physical power: +6 (+1 eff.) Armour: +2 Changes stats: +2 Str / +10 Dex / +5 Con Changes resistances: +28% all Changes resistances penetration: +19% mind / +42% physical / +21% darkness / +42% nature Changes damage: +15% lightning / +21% physical Maximum hate: +6.00 Massive two-handed swords. |
![]() Requires: - Strength 48 Infused by nature Crafted by a master 3.00 Encumbrance. [Random Unique] Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 102.0 - 163.2 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Crit. chance: +5.0% Attack speed: 100% On weapon crit: * wounds the target for 7 turns: 25 bleeding, 75% reduced healing * wounds the target for 7 turns: 25 bleeding, 75% reduced healing Damage (Melee): +12 light Burst (radius 2) on crit: +28 fire When wielded/worn: Accuracy: +63 (+12 eff.) Armour penetration: +39 Physical crit. chance: +41.0% Physical power: +37 (+6 eff.) Defense: +21 (+5 eff.) Damage when hit (Melee): 16 light Changes stats: +3 Cun / +14 Str Changes resistances: +6% fire Changes resistances penetration: +41% physical / +19% fire Changes damage: +6% fire / +42% physical Disarm immunity: +69% Stamina when hit: +4.00 Infravision radius: +4 Global speed: +8% Massive two-handed swords. |
![]() Requires: - Strength 48 Powered by arcane forces Infused by nature Crafted by a master 3.00 Encumbrance. [Random Unique] Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 104.0 - 166.4 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Crit. chance: +5.0% Attack speed: 100% On weapon hit: * 28% chance to inflict 15% damage reduction * 105% chance to corrode armour by 30% * 20% chance to curse the target On weapon crit: * splashes the target with acid Damage (Melee): +28 acid Burst (radius 2) on crit: +23 ice When wielded/worn: Accuracy: +62 (+12 eff.) Armour penetration: +13 Armour: +27 Changes stats: +16 Str Changes resistances penetration: +21% acid / +21% physical / +21% cold Changes damage: +37% physical Physical save: +10 (+2 eff.) Spell save: +6 (+2 eff.) Knockback immunity: +10% Life regen: +3.00 Stamina when hit: +8.00 Only die when reaching: -60.00 life Defense after a teleport: +5 Resist all after a teleport: +5% New effects duration reduction after a teleport: +5% Massive two-handed swords. |
![]() Requires: - Strength 48 Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 58.5 - 93.6 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Crit. chance: +5.0% Attack speed: 100% On weapon hit: * 56% chance to gain 10% of a turn (3/turn limit) * 25% chance to put talents on cooldown On weapon crit: * wounds the target for 7 turns: 25 bleeding, 75% reduced healing * splashes the target with acid Damage (Melee): +83 insidious poison / +8 light / +28 acid / +4 arcane Burst (radius 1) on hit: +8 arcane Burst (radius 2) on crit: +20 fire When wielded/worn: Accuracy: +21 (+4 eff.) Armour penetration: +40 Physical crit. chance: +41.0% Physical power: +20 (+3 eff.) Defense: +21 (+5 eff.) Effects on melee hit: * 42% chance to blind Changes resistances: +5% arcane / +3% light / +13% all Changes resistances penetration: +21% fire / +20% nature / +21% physical Changes damage: +6% light / +17% physical Critical mult.: +28.00% Disarm immunity: +70% Global speed: +8% Massive two-handed swords. |
![]() Requires: - Strength 48 Infused by nature Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 66.5 - 106.4 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Crit. chance: +5.0% Attack speed: 100% On weapon hit: * 49% chance to corrode armour by 30% * Projects up to 10 attacks dealing 30% weapon damage to random targets in range 7 (cannot hit the initial target) * Projects up to 10 attacks dealing 30% weapon damage to random targets in range 7 (cannot hit the initial target) On weapon crit: * wounds the target for 7 turns: 25 bleeding, 75% reduced healing * cripple the target Damage (Melee): +28 temporal / +28 nature Burst (radius 1) on hit: +8 light Burst (radius 2) on crit: +24 fire When wielded/worn: Armour penetration: +21 Physical crit. chance: +60.0% Physical power: +19 (+3 eff.) Armour: +6 Defense: +12 (+3 eff.) Ranged Defense: +12 (+3 eff.) Changes resistances penetration: +21% acid / +17% physical / +16% fire Changes damage: +9% light / +22% physical Life regen: +4.00 Stamina each turn: +0.60 Global speed: +8% Massive two-handed swords. |
![]() Requires: - Strength 48 Infused by nature Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 63.5 - 101.6 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Crit. chance: +5.0% Attack speed: 100% On weapon hit: * 45% chance to corrode armour by 30% * 56% chance to gain 10% of a turn (3/turn limit) * Projects up to 10 attacks dealing 30% weapon damage to random targets in range 7 (cannot hit the initial target) * Projects up to 10 attacks dealing 30% weapon damage to random targets in range 7 (cannot hit the initial target) * 20% chance to torment the target Damage (Melee): +50 darkness Burst (radius 1) on hit: +8 light Burst (radius 2) on crit: +42 ice Damage against: +56% Living When wielded/worn: Accuracy: +21 (+4 eff.) Armour penetration: +21 Armour: +21 Changes resistances: +9% light Changes resistances penetration: +20% acid / +21% physical / +35% darkness / +21% cold / +38% mind / +5% temporal Changes damage: +15% light / +12% darkness Life regen: +4.00 Massive two-handed swords. |
![]() Requires: - Strength 48 Infused by nature Crafted by a master 3.00 Encumbrance. [Random Unique] Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 62.0 - 99.2 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Crit. chance: +5.0% Attack speed: 100% On weapon hit: * 138% chance to corrode armour by 30% * 38% chance to daze at end of turn On weapon crit: * wounds the target for 7 turns: 25 bleeding, 75% reduced healing * cripple the target Damage (Melee): +84 insidious poison / +32 temporal / +21 nature Burst (radius 1) on hit: +8 temporal When wielded/worn: Armour penetration: +34 Physical crit. chance: +42.0% Physical power: +17 (+3 eff.) Changes stats: +6 Str / +6 Dex / +8 Mag / +6 Wil / +6 Cun / +6 Con Changes resistances: +3% darkness Changes resistances penetration: +42% acid / +40% physical / +5% darkness / +17% lightning Changes damage: +42% physical Spell save: +3 (+1 eff.) Life regen: +8.00 Spellpower on spell critical (stacks up to 3 times): +10 Spellpower: +4 (+1 eff.) Massive two-handed swords. |
![]() Requires: - Strength 48 Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 64.0 - 102.4 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Crit. chance: +5.0% Attack speed: 111% On weapon hit: * 20% chance to torment the target * 25% chance to put talents on cooldown On weapon crit: * cripple the target Damage (Melee): +80 temporal / +56 nature / +8 darkness Burst (radius 1) on hit: +8 arcane When wielded/worn: Accuracy: +21 (+4 eff.) Physical crit. chance: +21.0% Physical power: +40 (+6 eff.) Damage when hit (Melee): 28 temporal Changes stats: +9 Dex / +2 Wil / +19 Con Changes resistances: +9% blight / +20% temporal Changes resistances penetration: +42% physical / +21% mind / +36% darkness Critical mult.: +20.00% Disarm immunity: +90% Spell crit. chance: +2% Massive two-handed swords. |
![]() Requires: - Strength 48 Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Random Unique] Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 124.5 - 199.2 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Crit. chance: +5.0% Attack speed: 100% On weapon hit: * Random elemental explosion When wielded/worn: Accuracy: +82 (+16 eff.) Armour penetration: +59 Defense: +6 (+1 eff.) Ranged Defense: +6 (+2 eff.) Effects on melee hit: * 42% chance to inflict 15% damage reduction Changes stats: +10 Str / +3 Wil / +1 Cun Changes resistances penetration: +48% acid / +61% physical / +48% cold / +47% lightning / +48% fire Changes damage: +21% physical Reduces incoming crit damage: 10.00% Stamina when hit: +4.00 Equilibrium when hit: +0.08 Hate when firing a critical mind attack: +4.00 Only die when reaching: -60.00 life Massive two-handed swords. |
![]() Requires: - Strength 48 Infused by nature Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 89.0 - 142.4 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +7 Crit. chance: +5.0% Attack speed: 100% On weapon hit: * 49% chance to cause random gloom On weapon crit: * cripple the target Damage Shield penetration (this weapon only): +40% Damage (Melee): +35 mind When wielded/worn: Accuracy: +41 (+8 eff.) Armour penetration: +60 Physical crit. chance: +58.0% Armour: +12 Defense: +16 (+4 eff.) Changes stats: +9 Cun / +14 Wil Changes resistances: +14% all Changes resistances penetration: +21% nature / +41% physical Changes damage: +6% darkness / +21% physical Critical mult.: +28.00% Disarm immunity: +70% Massive two-handed swords. |
![]() Requires: - Strength 48 Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 60.0 - 96.0 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Crit. chance: +5.0% Attack speed: 100% When this weapon hits: Epidemic (10% chance level 5). On weapon hit: * 47% chance to daze at end of turn * 24% chance to disease * 25% chance to put talents on cooldown On weapon crit: * wounds the target for 7 turns: 25 bleeding, 75% reduced healing * splashes the target with acid Damage (Melee): +19 acid / +28 light / +27 blight / +84 insidious poison / +12 arcane Burst (radius 2) on crit: +8 arcane Damage against: +33% Undead When wielded/worn: Accuracy: +21 (+4 eff.) Armour penetration: +21 Physical crit. chance: +20.0% Physical power: +40 (+6 eff.) Changes stats: +6 Str / +6 Dex / +6 Mag / +6 Wil / +6 Cun / +17 Con Changes resistances: +3% blight Changes resistances penetration: +16% lightning / +36% physical / +10% blight Changes damage: +12% mind / +6% arcane Disease immunity: +49% Disarm immunity: +48% See invisible: +6 Massive two-handed swords. |
![]() Requires: - Strength 48 Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 85.0 - 136.0 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Crit. chance: +5.0% Attack speed: 111% On weapon hit: * 40% chance to inflict 15% damage reduction * Projects up to 10 attacks dealing 30% weapon damage to random targets in range 7 (cannot hit the initial target) * Projects up to 10 attacks dealing 30% weapon damage to random targets in range 7 (cannot hit the initial target) On weapon crit: * splashes the target with acid Damage (Melee): +36 acid / +8 arcane Burst (radius 1) on hit: +8 arcane / +8 acid Burst (radius 2) on crit: +42 ice When wielded/worn: Accuracy: +21 (+4 eff.) Armour penetration: +42 Armour: +21 Effects on melee hit: * 15% chance to inflict 15% damage reduction Changes stats: +9 Dex / +10 Mag / +10 Wil Changes resistances: +7% arcane Changes resistances penetration: +41% physical / +5% arcane / +21% cold Changes damage: +36% physical Spellpower: +21 (+6 eff.) Massive two-handed swords. |
![]() Requires: - Strength 48 Powered by arcane forces Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 65.0 - 104.0 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Crit. chance: +5.0% Attack speed: 100% On weapon hit: * 25% chance for lightning to arc to a second target On weapon crit: * wounds the target for 7 turns: 25 bleeding, 75% reduced healing * splashes the target with acid Damage (Melee): +26 lightning / +28 darkness / +28 light / +28 acid Burst (radius 2) on crit: +12 blight Damage against: +21% Undead / +28% Living When wielded/worn: Accuracy: +21 (+4 eff.) Armour penetration: +63 Physical crit. chance: +20.0% Physical power: +33 (+5 eff.) Changes stats: +1 Cun / +10 Con Changes resistances: +6% mind / +9% blight Changes resistances penetration: +79% physical Changes damage: +12% blight / +42% physical Disarm immunity: +46% Equilibrium when hit: +0.12 Psi when hit: +0.08 Massive two-handed swords. |
![]() Requires: - Strength 48 Infused by nature Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 98.5 - 157.6 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% On weapon hit: * 68% chance to corrode armour by 30% * 20% chance to torment the target * 25% chance to put talents on cooldown On weapon crit: * cripple the target * wounds the target for 7 turns: 25 bleeding, 75% reduced healing Damage Shield penetration (this weapon only): +20% Damage (Melee): +66 insidious poison / +12 physical When wielded/worn: Armour penetration: +21 Physical crit. chance: +40.0% Physical power: +21 (+3 eff.) Armour: +12 Defense: +3 (+0 eff.) Ranged Defense: +3 (+1 eff.) Changes stats: +1 Dex Changes resistances penetration: +21% acid / +21% physical / +21% mind / +20% darkness Changes damage: +21% physical Life regen: +4.00 Massive two-handed swords. |
![]() Requires: - Strength 48 Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 86.5 - 138.4 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Crit. chance: +5.0% Attack speed: 111% On weapon hit: * 20% chance to cause random gloom * Slows global speed by 20% * 41% chance to disease * Projects up to 5 attacks dealing 30% weapon damage to random targets in range 7 (cannot hit the initial target) On weapon crit: * wounds the target for 7 turns: 25 bleeding, 75% reduced healing * cripple the target Damage (Melee): +42 blight Burst (radius 1) on hit: +4 mind Burst (radius 2) on crit: +12 nature When wielded/worn: Accuracy: +21 (+4 eff.) Armour penetration: +34 Physical crit. chance: +61.0% Physical power: +17 (+3 eff.) Fatigue: -4% Damage when hit (Melee): 4 temporal Changes stats: +2 Cun / +10 Dex Changes resistances: +3% mind / +14% all Changes resistances penetration: +20% nature / +21% physical Changes damage: +6% temporal / +3% mind / +21% physical Critical mult.: +26.00% Massive two-handed swords. |
![]() Requires: - Strength 48 Powered by arcane forces Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 62.5 - 100.0 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +24 Crit. chance: +5.0% Attack speed: 100% On weapon hit: * 33% chance to cause random gloom * 20% chance to torment the target * Random elemental explosion Damage Shield penetration (this weapon only): +84% Damage (Melee): +35 mind / +42 cold Burst (radius 1) on hit: +8 darkness Burst (radius 2) on crit: +12 darkness / +4 light When wielded/worn: Accuracy: +21 (+4 eff.) Armour penetration: +60 Physical crit. chance: +17.0% Defense: +21 (+5 eff.) Damage when hit (Melee): 12 darkness Changes stats: +10 Cun / +10 Wil Changes resistances: +6% nature / +9% light Changes resistances penetration: +23% acid / +39% physical / +21% darkness / +24% lightning / +17% cold / +20% mind / +24% fire Changes damage: +41% physical Critical mult.: +27.00% Disarm immunity: +62% Light radius: +3 Massive two-handed swords. |
![]() Requires: - Strength 48 Infused by nature Crafted by a master 3.00 Encumbrance. [Random Unique] Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 106.0 - 169.6 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Crit. chance: +5.0% Attack speed: 111% On weapon hit: * 56% chance to inflict 15% damage reduction * 49% chance to corrode armour by 30% On weapon crit: * cripple the target Burst (radius 2) on crit: +28 fire When wielded/worn: Accuracy: +59 (+11 eff.) Physical crit. chance: +21.0% Defense: +21 (+5 eff.) Effects on melee hit: * 30% chance to inflict 15% damage reduction Changes stats: +13 Str / +15 Dex / +1 Cun Changes resistances: +14% all Changes resistances penetration: +21% acid / +21% fire / +21% nature Changes damage: +21% physical Disarm immunity: +57% Life regen: +4.00 Stamina when hit: +4.00 Only die when reaching: -113.00 life Global speed: +8% Massive two-handed swords. |
![]() Requires: - Strength 48 Infused by nature Crafted by a master 3.00 Encumbrance. [Random Unique] Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 120.0 - 192.0 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Crit. chance: +5.0% Attack speed: 100% On weapon hit: * 40% chance to gain 10% of a turn (3/turn limit) * 49% chance to daze at end of turn On weapon crit: * wounds the target for 7 turns: 25 bleeding, 75% reduced healing * cripple the target Burst (radius 1) on hit: +8 darkness When wielded/worn: Accuracy: +38 (+7 eff.) Physical crit. chance: +61.0% Physical power: +14 (+2 eff.) Armour: +2 Defense: +21 (+5 eff.) Changes stats: +15 Str / +5 Dex / +5 Mag / +6 Wil / +6 Cun / +6 Con Changes resistances: +6% blight Changes resistances penetration: +21% lightning Changes damage: +17% physical Spell save: +30 (+7 eff.) Disarm immunity: +70% Knockback immunity: +10% Stamina when hit: +4.00 Defense after a teleport: +15 Resist all after a teleport: +15% New effects duration reduction after a teleport: +15% Massive two-handed swords. |
![]() Requires: - Strength 48 Powered by arcane forces Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 79.5 - 127.2 Uses stat: 120% Str Damage type: Acid Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Crit. chance: +5.0% Attack speed: 111% On weapon hit: * 40% chance to corrode armour by 30% * 25% chance to put talents on cooldown On weapon crit: * wounds the target for 7 turns: 25 bleeding, 75% reduced healing * cripple the target * splashes the target with acid Damage (Melee): +28 acid / +84 cold / +4 lightning Burst (radius 1) on hit: +8 arcane / +4 acid Burst (radius 2) on crit: +8 lightning When wielded/worn: Accuracy: +21 (+4 eff.) Armour penetration: +21 Physical crit. chance: +57.0% Physical power: +16 (+2 eff.) Changes stats: +9 Dex Changes resistances: +6% acid Changes resistances penetration: +15% arcane Critical mult.: +29.00% Psi when hit: +0.16 Massive two-handed swords. |
![]() Requires: - Strength 48 Powered by arcane forces Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 125.5 - 200.8 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Crit. chance: +5.0% Attack speed: 100% When this weapon hits: Epidemic (10% chance level 5). On weapon hit: * 28% chance to inflict 15% damage reduction * 28% chance to disease * 20% chance to cause random gloom * 20% chance to torment the target * 20% chance to curse the target Damage (Melee): +12 lightning / +23 darkness / +19 blight / +42 cold / +8 nature Damage against: +24% Living When wielded/worn: Physical power: +21 (+3 eff.) Effects on melee hit: * Slows global speed by 15% Changes stats: +5 Dex / +9 Con Changes resistances: +12% lightning Changes resistances penetration: +21% darkness / +20% physical / +10% nature / +17% mind Changes damage: +12% mind Disease immunity: +48% Disarm immunity: +49% Massive two-handed swords. |
![]() Requires: - Strength 48 Powered by arcane forces Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 62.0 - 99.2 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Crit. chance: +5.0% Attack speed: 100% On weapon hit: * 28% chance to inflict 15% damage reduction * 56% chance to gain 10% of a turn (3/turn limit) * Projects up to 5 attacks dealing 30% weapon damage to random targets in range 7 (cannot hit the initial target) * Random elemental explosion * 25% chance for lightning to arc to a second target * 25% chance to put talents on cooldown * 20% chance to curse the target On weapon crit: * cripple the target Damage (Melee): +36 lightning / +24 darkness / +34 cold Damage against: +27% Living When wielded/worn: Armour penetration: +21 Physical crit. chance: +42.0% Effects on melee hit: * 42% chance to daze at end of turn Changes resistances: +6% lightning Changes resistances penetration: +24% acid / +24% fire / +24% lightning / +24% cold Changes damage: +3% acid / +12% temporal Critical mult.: +28.00% Massive two-handed swords. |
![]() Requires: - Strength 48 Powered by arcane forces Infused by nature Crafted by a master 3.00 Encumbrance. [Random Unique] Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 61.5 - 98.4 Uses stat: 120% Str Damage type: Acid Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Crit. chance: +5.0% Attack speed: 111% When this weapon hits: Epidemic (10% chance level 5). On weapon hit: * 56% chance to inflict 15% damage reduction * 28% chance to disease * 25% chance for lightning to arc to a second target On weapon crit: * cripple the target Damage (Melee): +28 lightning / +26 blight Burst (radius 2) on crit: +40 ice / +12 acid When wielded/worn: Accuracy: +83 (+16 eff.) Armour penetration: +20 Physical crit. chance: +21.0% Armour: +21 Defense: +63 (+15 eff.) Changes stats: +10 Dex Changes resistances: +6% temporal Changes resistances penetration: +21% physical / +10% darkness / +13% cold Changes damage: +21% acid / +21% physical / +6% darkness Disease immunity: +49% Disarm immunity: +192% Massive two-handed swords. |
![]() Requires: - Strength 48 Powered by arcane forces Infused by nature Crafted by a master 3.00 Encumbrance. [Random Unique] Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 62.0 - 99.2 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +25 Crit. chance: +5.0% Attack speed: 100% On weapon crit: * cripple the target Damage Shield penetration (this weapon only): +51% Damage (Melee): +70 insidious poison / +28 temporal / +24 nature Burst (radius 1) on hit: +8 light / +8 acid Burst (radius 2) on crit: +75 ice When wielded/worn: Accuracy: +21 (+4 eff.) Armour penetration: +21 Physical crit. chance: +42.0% Armour: +42 Damage when hit (Melee): 8 acid Changes stats: +10 Mag / +10 Wil Changes resistances: +12% light / +15% acid Changes resistances penetration: +10% acid / +42% cold / +21% physical Spellpower: +21 (+6 eff.) Massive two-handed swords. |
![]() Requires: - Strength 48 Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 84.5 - 135.2 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Crit. chance: +5.0% Attack speed: 100% On weapon hit: * 44% chance to corrode armour by 30% * 25% chance for lightning to arc to a second target * 25% chance to put talents on cooldown On weapon crit: * wounds the target for 7 turns: 25 bleeding, 75% reduced healing * splashes the target with acid * cripple the target Damage (Melee): +28 lightning / +16 arcane / +28 acid Burst (radius 1) on hit: +4 fire When wielded/worn: Accuracy: +16 (+3 eff.) Armour penetration: +38 Physical crit. chance: +37.0% Physical power: +21 (+3 eff.) Fatigue: -6% Changes stats: +2 Dex / +3 Con Changes resistances penetration: +19% acid / +38% physical Changes damage: +20% physical Spell save: +40 (+9 eff.) Life regen: +4.00 Vim when firing critical spell: +1.00 Spellpower on spell critical (stacks up to 3 times): +4 Light radius: +2 Massive two-handed swords. |
![]() Requires: - Strength 48 Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Random Unique] Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 99.5 - 159.2 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Crit. chance: +5.0% Attack speed: 100% On weapon hit: * Slows global speed by 56% * Random elemental explosion On weapon crit: * wounds the target for 7 turns: 25 bleeding, 75% reduced healing * cripple the target When wielded/worn: Accuracy: +21 (+4 eff.) Armour penetration: +21 Physical crit. chance: +51.0% Physical power: +37 (+6 eff.) Defense: +6 (+1 eff.) Ranged Defense: +6 (+2 eff.) Changes stats: +10 Str / +10 Con Changes resistances: +6% cold / +3% temporal Changes resistances penetration: +44% acid / +20% physical / +47% cold / +34% lightning / +48% fire Changes damage: +21% physical Critical mult.: +28.00% Reduces incoming crit damage: 5.00% Blindness immunity: +15% Cut immunity: +20% Disarm immunity: +49% Stun/Freeze immunity: +15% Stamina when hit: +4.00 Massive two-handed swords. |
![]() Requires: - Strength 48 Infused by nature Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 59.0 - 94.4 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Crit. chance: +5.0% Attack speed: 100% On weapon hit: * 40% chance to gain 10% of a turn (3/turn limit) * 25% chance to put talents on cooldown On weapon crit: * cripple the target * wounds the target for 7 turns: 25 bleeding, 75% reduced healing * wounds the target for 7 turns: 25 bleeding, 75% reduced healing Damage (Melee): +157 insidious poison / +8 mind Burst (radius 1) on hit: +8 mind When wielded/worn: Armour penetration: +42 Physical crit. chance: +63.0% Physical power: +41 (+7 eff.) Changes stats: +1 Wil Changes resistances: +12% acid / +3% temporal / +14% all Changes resistances penetration: +21% nature / +40% physical Changes damage: +42% physical Psi when hit: +0.04 Maximum psi: +40.00 Massive two-handed swords. |
![]() Requires: - Strength 48 Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Random Unique] Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 59.5 - 95.2 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% When this weapon hits: Epidemic (10% chance level 5). On weapon hit: * 24% chance to inflict 15% damage reduction * 28% chance to disease * Random elemental explosion * 20% chance to curse the target On weapon crit: * cripple the target Damage (Melee): +28 blight / +42 cold Burst (radius 1) on hit: +26 fire When wielded/worn: Accuracy: +48 (+9 eff.) Physical crit. chance: +39.0% Defense: +26 (+6 eff.) Ranged Defense: +6 (+2 eff.) Changes stats: +10 Str / +2 Mag Changes resistances penetration: +24% acid / +20% physical / +24% fire / +23% cold / +23% lightning Changes damage: +21% physical Reduces incoming crit damage: 15.00% Physical save: +12 (+2 eff.) Disease immunity: +43% Disarm immunity: +64% Stamina when hit: +4.00 Only die when reaching: -20.00 life Massive two-handed swords. |
![]() Requires: - Strength 48 Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 79.0 - 126.4 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Crit. chance: +5.0% Attack speed: 100% When this weapon hits: Epidemic (10% chance level 5). On weapon hit: * 49% chance to daze at end of turn * 68% chance to disease * 40% chance to cause random gloom * 20% chance to torment the target * 25% chance for lightning to arc to a second target * Projects up to 5 attacks dealing 30% weapon damage to random targets in range 7 (cannot hit the initial target) Damage (Melee): +26 lightning / +26 blight / +33 mind Burst (radius 1) on hit: +12 temporal When wielded/worn: Armour penetration: +42 Changes stats: +6 Str / +6 Dex / +6 Mag / +18 Wil / +15 Cun / +3 Con Changes resistances penetration: +19% lightning / +42% physical / +21% mind / +21% darkness Changes damage: +6% temporal / +42% physical Spell save: +21 (+5 eff.) Disease immunity: +43% Mana each turn: +0.08 Spellpower: +2 (+1 eff.) Spell crit. chance: +2% Massive two-handed swords. |
![]() Requires: - Strength 48 Powered by arcane forces Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 62.5 - 100.0 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Crit. chance: +5.0% Attack speed: 111% On weapon hit: * 20% chance to corrode armour by 30% * 25% chance to put talents on cooldown On weapon crit: * splashes the target with acid * cripple the target Damage (Melee): +26 acid / +28 darkness Burst (radius 1) on hit: +12 nature Damage against: +27% Living When wielded/worn: Accuracy: +63 (+12 eff.) Physical crit. chance: +42.0% Physical power: +20 (+3 eff.) Defense: +17 (+4 eff.) Effects on melee hit: * 15% chance to corrode armour by 30% Damage when hit (Melee): 8 acid Changes stats: +10 Str / +7 Dex / +10 Con Changes resistances: +6% nature / +3% acid Changes resistances penetration: +21% physical Changes damage: +9% acid / +6% temporal / +9% nature / +21% physical Disarm immunity: +109% Stamina when hit: +3.00 Massive two-handed swords. |
![]() Requires: - Strength 48 Powered by arcane forces Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 60.5 - 96.8 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Crit. chance: +9.0% Attack speed: 100% When this weapon hits: Epidemic (10% chance level 5). On weapon hit: * 28% chance to inflict 15% damage reduction * 27% chance to disease * 20% chance to curse the target * 20% chance to torment the target On weapon crit: * splashes the target with acid Damage (Melee): +19 acid / +28 blight / +42 cold Burst (radius 1) on hit: +20 fire When wielded/worn: Accuracy: +42 (+8 eff.) Armour penetration: +41 Physical crit. chance: +42.0% Armour: +8 Defense: +20 (+5 eff.) Damage when hit (Melee): 8 arcane Changes stats: +9 Str / +3 Dex Changes resistances: +6% fire Changes resistances penetration: +20% mind / +20% darkness Changes damage: +21% physical Critical mult.: +56.00% Disease immunity: +49% Disarm immunity: +66% Stamina when hit: +4.00 Massive two-handed swords. |
![]() Requires: - Strength 48 Infused by nature Crafted by a master 3.00 Encumbrance. [Random Unique] Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 61.0 - 97.6 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Crit. chance: +5.0% Attack speed: 100% On weapon crit: * wounds the target for 7 turns: 25 bleeding, 75% reduced healing * cripple the target Damage (Melee): +56 nature / +52 temporal When wielded/worn: Accuracy: +80 (+15 eff.) Physical crit. chance: +35.0% Physical power: +41 (+7 eff.) Defense: +21 (+5 eff.) Effects on melee hit: * 20% chance to gain 10% of a turn (3/turn limit) Damage when hit (Melee): 4 fire Changes stats: +27 Str / +10 Con Changes resistances: +6% fire / +3% temporal Changes resistances penetration: +20% temporal / +5% fire / +10% mind / +21% physical Changes damage: +60% physical Disarm immunity: +116% Stamina when hit: +7.00 Defense after a teleport: +20 Resist all after a teleport: +20% New effects duration reduction after a teleport: +20% Massive two-handed swords. |
![]() Requires: - Strength 48 Powered by arcane forces Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 65.0 - 104.0 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Crit. chance: +5.0% Attack speed: 100% On weapon hit: * Random elemental explosion * 25% chance to put talents on cooldown On weapon crit: * wounds the target for 7 turns: 25 bleeding, 75% reduced healing Damage (Melee): +12 fire / +20 darkness / +28 light Burst (radius 1) on hit: +52 fire Damage against: +28% Living / +42% Undead When wielded/worn: Accuracy: +21 (+4 eff.) Armour penetration: +41 Physical crit. chance: +42.0% Physical power: +14 (+2 eff.) Changes stats: +10 Str Changes resistances: +5% arcane / +3% lightning Changes resistances penetration: +23% acid / +21% physical / +23% lightning / +24% cold / +5% arcane / +24% fire Changes damage: +9% arcane / +42% physical Critical mult.: +28.00% Stamina when hit: +3.00 Massive two-handed swords. |
![]() Requires: - Strength 48 Infused by nature Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 76.0 - 121.6 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Crit. chance: +5.0% Attack speed: 100% On weapon hit: * 41% chance to daze at end of turn * 25% chance to put talents on cooldown On weapon crit: * wounds the target for 7 turns: 25 bleeding, 75% reduced healing Damage (Melee): +26 darkness Damage against: +24% Living When wielded/worn: Armour penetration: +39 Physical crit. chance: +42.0% Physical power: +21 (+3 eff.) Armour: +8 Changes stats: +6 Str / +6 Dex / +6 Mag / +6 Wil / +10 Cun / +6 Con Changes resistances: +9% nature / +26% all Changes resistances penetration: +19% lightning / +21% physical / +36% nature Changes damage: +6% fire / +12% physical Critical mult.: +27.00% Reduces incoming crit damage: 10.00% Mental save: +6 (+2 eff.) Blindness immunity: +5% Pinning immunity: +5% Stun/Freeze immunity: +10% Teleport immunity: +5% Massive two-handed swords. |
![]() Requires: - Strength 48 Infused by nature Crafted by a master 3.00 Encumbrance. [Random Unique] Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 62.5 - 100.0 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 111% On weapon hit: * 40% chance to blind On weapon crit: * cripple the target Damage Shield penetration (this weapon only): +10% Damage (Melee): +69 insidious poison / +19 temporal / +28 nature When wielded/worn: Accuracy: +111 (+21 eff.) Armour penetration: +39 Physical crit. chance: +42.0% Physical power: +6 (+1 eff.) Defense: +21 (+5 eff.) Changes stats: +9 Str / +10 Dex Changes resistances: +2% physical / +9% fire Changes resistances penetration: +42% physical Changes damage: +6% light / +21% physical Disarm immunity: +70% Stamina when hit: +4.00 Maximum stamina: +5.00 Massive two-handed swords. |
![]() Requires: - Strength 48 Powered by arcane forces Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 82.0 - 131.2 Uses stat: 120% Str Damage type: Temporal Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Crit. chance: +5.0% Attack speed: 100% On weapon hit: * 25% chance to put talents on cooldown On weapon crit: * wounds the target for 7 turns: 25 bleeding, 75% reduced healing Damage (Melee): +26 darkness Burst (radius 1) on hit: +28 fire Damage against: +28% Living When wielded/worn: Accuracy: +21 (+4 eff.) Armour penetration: +40 Physical crit. chance: +34.0% Physical power: +42 (+7 eff.) Changes stats: +16 Str / +3 Dex / +7 Con Changes resistances: +12% fire Changes resistances penetration: +40% physical Changes damage: +40% physical Critical mult.: +28.00% Reduces incoming crit damage: 15.00% Disarm immunity: +49% Stamina when hit: +4.00 Light radius: +2 Infravision radius: +3 Massive two-handed swords. |
![]() Requires: - Strength 48 Powered by arcane forces Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 61.0 - 97.6 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Crit. chance: +5.0% Attack speed: 111% On weapon hit: * 40% chance to daze at end of turn * Projects up to 5 attacks dealing 30% weapon damage to random targets in range 7 (cannot hit the initial target) On weapon crit: * wounds the target for 7 turns: 25 bleeding, 75% reduced healing Damage (Melee): +28 temporal Burst (radius 1) on hit: +8 darkness / +12 lightning When wielded/worn: Accuracy: +82 (+16 eff.) Armour penetration: +20 Physical crit. chance: +21.0% Physical power: +59 (+10 eff.) Defense: +21 (+5 eff.) Damage when hit (Melee): 4 lightning / 28 temporal Changes stats: +10 Str / +10 Dex / +4 Cun / +23 Con Changes resistances: +3% lightning / +20% temporal Changes resistances penetration: +58% physical Changes damage: +14% physical Disarm immunity: +147% Stamina when hit: +3.00 Massive two-handed swords. |
![]() Requires: - Strength 48 Infused by nature Crafted by a master 3.00 Encumbrance. [Random Unique] Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 77.0 - 123.2 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Crit. chance: +5.0% Attack speed: 100% On weapon crit: * cripple the target Damage Shield penetration (this weapon only): +20% Damage (Melee): +28 nature / +28 temporal Burst (radius 2) on crit: +42 ice / +27 fire When wielded/worn: Accuracy: +21 (+4 eff.) Armour penetration: +40 Physical crit. chance: +17.0% Physical power: +20 (+3 eff.) Armour: +21 Defense: +6 (+1 eff.) Ranged Defense: +6 (+2 eff.) Changes stats: +5 Mag / +10 Con Changes resistances: +6% lightning / +14% all Changes resistances penetration: +61% physical / +10% blight / +21% fire / +21% nature / +21% cold Changes damage: +9% temporal / +21% physical Silence immunity: +15% Disarm immunity: +49% Confusion immunity: +10% Maximum mana: +40.00 Global speed: +8% Massive two-handed swords. |
![]() Requires: - Strength 48 Powered by arcane forces Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 63.5 - 101.6 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Crit. chance: +5.0% Attack speed: 111% On weapon hit: * 56% chance to gain 10% of a turn (3/turn limit) * 27% chance to inflict 15% damage reduction * 25% chance to put talents on cooldown * 20% chance to curse the target On weapon crit: * cripple the target Damage (Melee): +42 cold / +17 darkness Damage against: +26% Living When wielded/worn: Accuracy: +42 (+8 eff.) Armour penetration: +61 Physical crit. chance: +42.0% Changes stats: +10 Dex / +3 Con Changes resistances: +7% arcane Changes resistances penetration: +15% blight / +41% physical Changes damage: +19% physical Critical mult.: +28.00% See invisible: +9 Massive two-handed swords. |
![]() Requires: - Strength 48 Infused by nature Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 64.0 - 102.4 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Crit. chance: +5.0% Attack speed: 100% On weapon hit: * 49% chance to cause random gloom Damage (Melee): +84 insidious poison / +28 darkness / +24 mind Burst (radius 1) on hit: +12 lightning Burst (radius 2) on crit: +33 ice / +56 fire / +12 arcane / +12 lightning Damage against: +26% Living When wielded/worn: Accuracy: +41 (+8 eff.) Armour penetration: +62 Physical crit. chance: +21.0% Armour: +17 Changes stats: +10 Cun / +10 Wil Changes resistances: +5% arcane Changes resistances penetration: +41% fire / +17% cold / +5% mind / +41% physical Changes damage: +3% mind Critical mult.: +23.00% Global speed: +17% Massive two-handed swords. |
![]() Requires: - Strength 48 Powered by arcane forces Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 63.5 - 101.6 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +18 Crit. chance: +5.0% Attack speed: 111% On weapon hit: * 20% chance to blind * 25% chance to put talents on cooldown * 20% chance to torment the target On weapon crit: * wounds the target for 7 turns: 25 bleeding, 75% reduced healing Damage Shield penetration (this weapon only): +76% Damage (Melee): +4 nature Burst (radius 1) on hit: +28 fire When wielded/worn: Accuracy: +41 (+8 eff.) Armour penetration: +21 Physical crit. chance: +41.0% Physical power: +21 (+3 eff.) Defense: +21 (+5 eff.) Changes stats: +10 Dex Changes resistances: +18% light Changes resistances penetration: +20% darkness / +15% nature / +19% mind Changes damage: +9% light / +3% nature Critical mult.: +26.00% Disarm immunity: +55% Massive two-handed swords. |
![]() Requires: - Strength 48 Infused by nature Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 62.5 - 100.0 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +6 Crit. chance: +9.0% Attack speed: 100% On weapon hit: * 48% chance to daze at end of turn * 20% chance to blind * 25% chance to put talents on cooldown On weapon crit: * wounds the target for 7 turns: 25 bleeding, 75% reduced healing Damage Shield penetration (this weapon only): +20% Damage (Melee): +61 insidious poison / +28 darkness / +12 light Burst (radius 2) on crit: +8 blight Damage against: +28% Living When wielded/worn: Accuracy: +27 (+5 eff.) Armour penetration: +42 Physical crit. chance: +53.0% Physical power: +21 (+3 eff.) Changes stats: +16 Str / +5 Dex / +6 Mag / +6 Wil / +6 Cun / +6 Con Changes resistances: +7% arcane / +12% all Changes resistances penetration: +21% lightning / +21% nature Changes damage: +20% physical Critical mult.: +53.00% Stamina when hit: +4.00 Massive two-handed swords. |
![]() Requires: - Strength 48 Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Random Unique] Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 80.5 - 128.8 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Crit. chance: +5.0% Attack speed: 111% On weapon hit: * Random elemental explosion On weapon crit: * wounds the target for 7 turns: 25 bleeding, 75% reduced healing * splashes the target with acid Damage (Melee): +28 light / +83 acid Burst (radius 1) on hit: +4 physical Burst (radius 2) on crit: +8 physical Damage against: +40% Undead When wielded/worn: Accuracy: +21 (+4 eff.) Physical crit. chance: +20.0% Physical power: +40 (+6 eff.) Armour: +8 Changes stats: +10 Dex / +10 Con Changes resistances: +6% fire / +3% physical Changes resistances penetration: +24% acid / +20% physical / +24% cold / +16% lightning / +24% fire Changes damage: +9% acid Physical save: +9 (+2 eff.) Disarm immunity: +48% Massive two-handed swords. |
![]() Requires: - Strength 48 Powered by arcane forces Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 64.0 - 102.4 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Crit. chance: +5.0% Attack speed: 100% On weapon hit: * Projects up to 5 attacks dealing 30% weapon damage to random targets in range 7 (cannot hit the initial target) Damage (Melee): +51 light / +8 nature Burst (radius 1) on hit: +12 darkness / +28 fire Damage against: +84% Undead When wielded/worn: Accuracy: +81 (+16 eff.) Armour penetration: +102 Armour: +4 Fatigue: -4% Changes stats: +2 Dex / +2 Con Changes resistances penetration: +100% physical Changes damage: +21% physical Poison immunity: +15% Silence immunity: +15% Light radius: +2 Massive two-handed swords. |
![]() Requires: - Strength 48 Powered by arcane forces Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 63.5 - 101.6 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 111% On weapon hit: * 40% chance to disease * 20% chance to torment the target On weapon crit: * wounds the target for 7 turns: 25 bleeding, 75% reduced healing * wounds the target for 7 turns: 25 bleeding, 75% reduced healing * wounds the target for 7 turns: 25 bleeding, 75% reduced healing * splashes the target with acid Damage (Melee): +28 acid / +4 physical / +28 darkness Damage against: +28% Living When wielded/worn: Accuracy: +41 (+8 eff.) Armour penetration: +21 Physical crit. chance: +62.0% Physical power: +62 (+10 eff.) Armour: +6 Effects on melee hit: * 42% chance to blind Damage when hit (Melee): 8 physical Changes stats: +4 Str / +12 Dex / +10 Mag / +10 Wil Changes resistances penetration: +14% physical / +21% mind / +21% darkness Spellpower: +20 (+5 eff.) Healing mod.: +20% Massive two-handed swords. |
![]() Requires: - Strength 48 Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 64.5 - 103.2 Uses stat: 120% Str Damage type: Arcane Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Crit. chance: +5.0% Attack speed: 100% When this weapon hits: Epidemic (10% chance level 5). On weapon hit: * 26% chance to disease On weapon crit: * cripple the target Damage (Melee): +84 insidious poison / +27 darkness / +28 blight / +33 cold Burst (radius 2) on crit: +8 physical Damage against: +28% Living When wielded/worn: Accuracy: +17 (+3 eff.) Armour penetration: +84 Physical crit. chance: +60.0% Defense: +12 (+3 eff.) Ranged Defense: +12 (+3 eff.) Changes stats: +2 Dex Changes resistances penetration: +42% physical Changes damage: +20% physical Critical mult.: +54.00% Physical save: +12 (+2 eff.) Disease immunity: +35% Life regen: +0.40 Maximum stamina: +25.00 Massive two-handed swords. |
![]() Requires: - Strength 48 Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 60.0 - 96.0 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Crit. chance: +5.0% Attack speed: 100% On weapon hit: * 28% chance to inflict 15% damage reduction * 56% chance to cause random gloom * 25% chance to put talents on cooldown * Projects up to 5 attacks dealing 30% weapon damage to random targets in range 7 (cannot hit the initial target) * 20% chance to curse the target Burst (radius 2) on crit: +42 ice When wielded/worn: Accuracy: +42 (+8 eff.) Armour penetration: +42 Armour: +21 Defense: +14 (+3 eff.) Effects on melee hit: * 30% chance to gain 10% of a turn (3/turn limit) Damage when hit (Melee): 8 temporal Changes resistances: +6% acid / +6% temporal / +6% darkness / +26% all Changes resistances penetration: +21% cold / +42% nature / +42% physical Changes damage: +6% mind / +17% physical Disease immunity: +10% Disarm immunity: +70% Stun/Freeze immunity: +5% Massive two-handed swords. |
![]() Requires: - Strength 48 Powered by arcane forces Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 60.5 - 96.8 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Crit. chance: +5.0% Attack speed: 111% When this weapon hits: Epidemic (10% chance level 5). On weapon hit: * 23% chance to inflict 15% damage reduction * 28% chance to disease * 25% chance to put talents on cooldown * 20% chance to curse the target On weapon crit: * cripple the target * splashes the target with acid Damage (Melee): +28 acid / +26 blight / +31 cold Burst (radius 1) on hit: +28 fire When wielded/worn: Accuracy: +40 (+8 eff.) Armour penetration: +20 Physical crit. chance: +21.0% Physical power: +6 (+1 eff.) Changes stats: +10 Dex / +2 Con Changes resistances: +7% arcane / +9% temporal / +12% darkness / +6% mind Changes resistances penetration: +21% physical Critical mult.: +3.00% Disease immunity: +49% Only die when reaching: -60.00 life Massive two-handed swords. |
![]() Requires: - Strength 48 Infused by nature Crafted by a master 3.00 Encumbrance. [Random Unique] Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 63.5 - 101.6 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Crit. chance: +5.0% Attack speed: 100% On weapon hit: * 49% chance to daze at end of turn * 24% chance to corrode armour by 30% Damage (Melee): +79 insidious poison / +41 temporal / +56 nature Burst (radius 2) on crit: +41 ice / +4 acid When wielded/worn: Accuracy: +61 (+12 eff.) Armour penetration: +41 Armour: +31 Defense: +13 (+3 eff.) Changes stats: +6 Str / +6 Dex / +6 Mag / +6 Wil / +5 Cun / +6 Con Changes resistances: +6% mind / +3% nature Changes resistances penetration: +21% acid / +21% cold / +21% lightning / +37% physical Reduces incoming crit damage: 5.00% Mental save: +20 (+4 eff.) Disease immunity: +5% Disarm immunity: +70% Stun/Freeze immunity: +5% Life regen: +4.00 Massive two-handed swords. |
![]() Requires: - Strength 48 Infused by nature Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 69.5 - 111.2 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +5 Crit. chance: +7.0% Attack speed: 100% On weapon hit: * 49% chance to cause random gloom * Projects up to 5 attacks dealing 30% weapon damage to random targets in range 7 (cannot hit the initial target) Damage Shield penetration (this weapon only): +20% Damage (Melee): +17 temporal / +28 darkness / +19 nature / +35 mind Burst (radius 2) on crit: +42 ice / +28 fire Damage against: +28% Living When wielded/worn: Accuracy: +8 (+1 eff.) Armour penetration: +57 Armour: +21 Changes stats: +10 Cun / +10 Wil Changes resistances penetration: +21% cold / +62% physical / +21% fire Changes damage: +66% physical Critical mult.: +5.00% Mana each turn: +0.16 Spellpower on spell critical (stacks up to 3 times): +4 Only die when reaching: -20.00 life Global speed: +8% Massive two-handed swords. |
![]() Requires: - Strength 48 Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 60.5 - 96.8 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Crit. chance: +5.0% Attack speed: 100% On weapon hit: * 20% chance to torment the target * 25% chance to put talents on cooldown On weapon crit: * wounds the target for 7 turns: 25 bleeding, 75% reduced healing * cripple the target Damage Shield penetration (this weapon only): +20% Damage (Melee): +66 insidious poison Burst (radius 1) on hit: +28 fire When wielded/worn: Accuracy: +21 (+4 eff.) Armour penetration: +38 Physical crit. chance: +56.0% Physical power: +19 (+3 eff.) Damage when hit (Melee): 20 mind Changes stats: +4 Mag / +2 Wil Changes resistances penetration: +10% blight / +42% physical / +21% mind / +19% darkness Changes damage: +21% physical Critical mult.: +15.00% Spellpower on spell critical (stacks up to 3 times): +6 Spell crit. chance: +3% Massive two-handed swords. |
![]() Requires: - Strength 48 Powered by arcane forces Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 64.5 - 103.2 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Crit. chance: +5.0% Attack speed: 125% When this weapon hits: Epidemic (20% chance level 5). On weapon hit: * 52% chance to disease On weapon crit: * splashes the target with acid * cripple the target Damage (Melee): +28 acid / +28 darkness / +51 blight / +42 cold Burst (radius 1) on hit: +16 mind Damage against: +27% Living When wielded/worn: Accuracy: +42 (+8 eff.) Armour penetration: +13 Physical crit. chance: +42.0% Changes stats: +18 Dex / +4 Wil / +2 Con Changes resistances: +3% mind Changes resistances penetration: +10% blight / +15% temporal Critical mult.: +28.00% Disease immunity: +83% Infravision radius: +2 Defense after a teleport: +15 Resist all after a teleport: +15% New effects duration reduction after a teleport: +15% Massive two-handed swords. |
![]() Requires: - Strength 48 Infused by nature Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 101.0 - 161.6 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Crit. chance: +5.0% Attack speed: 100% On weapon hit: * 40% chance to disease * 20% chance to torment the target On weapon crit: * wounds the target for 7 turns: 25 bleeding, 75% reduced healing * wounds the target for 7 turns: 25 bleeding, 75% reduced healing * wounds the target for 7 turns: 25 bleeding, 75% reduced healing * cripple the target Damage (Melee): +84 insidious poison Burst (radius 2) on crit: +28 fire When wielded/worn: Physical crit. chance: +81.0% Physical power: +53 (+9 eff.) Changes resistances: +5% arcane / +6% temporal / +3% darkness / +9% mind Changes resistances penetration: +17% fire / +21% mind / +21% darkness Changes damage: +12% fire Poison immunity: +5% Cut immunity: +15% Stun/Freeze immunity: +10% Global speed: +8% Massive two-handed swords. |
![]() Requires: - Strength 48 Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Random Unique] Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 59.5 - 95.2 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Crit. chance: +5.0% Attack speed: 111% On weapon hit: * Slows global speed by 40% * 25% chance for lightning to arc to a second target On weapon crit: * wounds the target for 7 turns: 25 bleeding, 75% reduced healing Damage (Melee): +28 lightning / +79 cold / +26 light Damage against: +38% Undead When wielded/worn: Accuracy: +78 (+15 eff.) Armour penetration: +59 Physical crit. chance: +20.0% Physical power: +21 (+3 eff.) Changes stats: +10 Dex / +2 Wil / +2 Cun Changes resistances: +6% light Changes resistances penetration: +61% physical Changes damage: +6% mind Grants telepathy: Humanoid/Orc Mindpower: +14 (+3 eff.) Heals friendly targets nearby when you use a nature summon: +20 Massive two-handed swords. |
![]() Requires: - Strength 48 Infused by nature Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 98.5 - 157.6 Uses stat: 120% Str Damage type: Fire Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Crit. chance: +5.0% Attack speed: 100% On weapon hit: * Projects up to 5 attacks dealing 30% weapon damage to random targets in range 7 (cannot hit the initial target) * 25% chance to put talents on cooldown On weapon crit: * wounds the target for 7 turns: 25 bleeding, 75% reduced healing * wounds the target for 7 turns: 25 bleeding, 75% reduced healing Damage (Melee): +161 insidious poison Burst (radius 2) on crit: +8 fire When wielded/worn: Physical crit. chance: +42.0% Physical power: +42 (+7 eff.) Fatigue: -4% Changes resistances: +14% all Changes resistances penetration: +21% nature / +5% fire Grants telepathy: Dragon Equilibrium when hit: +0.04 Maximum psi: +30.00 Mental crit. chance: +1% Massive two-handed swords. |
![]() Requires: - Strength 48 Powered by arcane forces Infused by nature Crafted by a master 3.00 Encumbrance. [Random Unique] Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 116.0 - 185.6 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Crit. chance: +5.0% Attack speed: 111% On weapon hit: * 83% chance to inflict 15% damage reduction * 20% chance to curse the target On weapon crit: * wounds the target for 7 turns: 25 bleeding, 75% reduced healing * wounds the target for 7 turns: 25 bleeding, 75% reduced healing Damage (Melee): +4 darkness When wielded/worn: Accuracy: +20 (+4 eff.) Physical crit. chance: +42.0% Physical power: +58 (+9 eff.) Effects on melee hit: * 10% chance to gain 10% of a turn (3/turn limit) Damage when hit (Melee): 4 fire Changes stats: +10 Dex / +10 Con Changes resistances: +12% darkness / +14% all Changes resistances penetration: +20% physical / +21% nature / +15% temporal Changes damage: +9% darkness Disarm immunity: +49% Defense after a teleport: +10 Resist all after a teleport: +10% New effects duration reduction after a teleport: +10% Massive two-handed swords. |
![]() Requires: - Strength 48 Powered by arcane forces Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 63.0 - 100.8 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Crit. chance: +5.0% Attack speed: 100% On weapon hit: * Random elemental explosion * 20% chance to torment the target Damage (Melee): +26 light / +27 temporal Burst (radius 1) on hit: +28 fire Damage against: +35% Undead When wielded/worn: Accuracy: +42 (+8 eff.) Armour penetration: +83 Physical crit. chance: +21.0% Damage when hit (Melee): 20 temporal Changes stats: +2 Cun Changes resistances: +3% nature / +27% temporal Changes resistances penetration: +24% acid / +61% physical / +21% darkness / +24% cold / +24% fire / +21% mind / +24% lightning Changes damage: +21% physical Critical mult.: +43.00% Disease immunity: +20% Mindpower: +10 (+2 eff.) Mental crit. chance: +2% Defense after a teleport: +5 Resist all after a teleport: +5% New effects duration reduction after a teleport: +5% Massive two-handed swords. |
![]() Requires: - Strength 48 Powered by arcane forces Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 61.0 - 97.6 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Crit. chance: +5.0% Attack speed: 100% On weapon hit: * 48% chance to cause random gloom * 25% chance to put talents on cooldown Damage Shield penetration (this weapon only): +20% Damage (Melee): +26 mind / +28 darkness Burst (radius 1) on hit: +14 fire Damage against: +26% Living When wielded/worn: Accuracy: +21 (+4 eff.) Armour penetration: +37 Physical crit. chance: +16.0% Physical power: +42 (+7 eff.) Changes stats: +9 Wil / +10 Cun / +19 Con Changes resistances penetration: +10% blight / +59% physical / +10% lightning Changes damage: +6% blight / +15% lightning Critical mult.: +28.00% Disarm immunity: +94% Mana each turn: +0.12 Spellpower: +4 (+1 eff.) Damage Shield penetration: +20% Massive two-handed swords. |
![]() Requires: - Strength 48 Powered by arcane forces Infused by nature Crafted by a master 3.00 Encumbrance. [Random Unique] Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 58.5 - 93.6 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Crit. chance: +5.0% Attack speed: 100% On weapon hit: * 49% chance to daze at end of turn * Random elemental explosion On weapon crit: * wounds the target for 7 turns: 25 bleeding, 75% reduced healing * cripple the target Damage Shield penetration (this weapon only): +30% Damage (Melee): +12 arcane Burst (radius 1) on hit: +28 fire When wielded/worn: Accuracy: +61 (+12 eff.) Armour penetration: +21 Physical crit. chance: +52.0% Physical power: +21 (+3 eff.) Defense: +38 (+9 eff.) Damage when hit (Melee): 8 blight Changes stats: +6 Str / +6 Dex / +6 Mag / +6 Wil / +6 Cun / +6 Con Changes resistances penetration: +24% acid / +19% physical / +10% blight / +23% fire / +23% cold / +41% lightning Changes damage: +6% blight Disarm immunity: +125% Vim when firing critical spell: +2.00 Spellpower: +6 (+2 eff.) Light radius: +4 See invisible: +9 Massive two-handed swords. |
![]() Requires: - Strength 48 Infused by nature Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 61.5 - 98.4 Uses stat: 120% Str Damage type: Blight Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Crit. chance: +5.0% Attack speed: 111% On weapon hit: * 56% chance to corrode armour by 30% * 49% chance to daze at end of turn * Projects up to 5 attacks dealing 30% weapon damage to random targets in range 7 (cannot hit the initial target) Damage (Melee): +28 nature / +28 temporal Burst (radius 2) on crit: +28 fire When wielded/worn: Accuracy: +63 (+12 eff.) Armour penetration: +38 Physical crit. chance: +21.0% Defense: +20 (+5 eff.) Changes stats: +6 Str / +16 Dex / +6 Mag / +6 Wil / +6 Cun / +6 Con Changes resistances: +6% blight / +14% all Changes resistances penetration: +21% lightning / +21% physical / +5% blight / +21% fire / +21% nature Grants telepathy: Demon/Minor Demon/Major Critical mult.: +43.00% Mental save: +30 (+6 eff.) Disarm immunity: +45% Maximum psi: +20.00 Mindpower: +6 (+1 eff.) Global speed: +8% Massive two-handed swords. |
![]() Requires: - Strength 48 Powered by arcane forces Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 81.5 - 130.4 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Crit. chance: +5.0% Attack speed: 111% On weapon hit: * 27% chance to inflict 15% damage reduction * 56% chance to corrode armour by 30% * 20% chance to torment the target * 20% chance to curse the target On weapon crit: * cripple the target * splashes the target with acid Damage (Melee): +29 acid When wielded/worn: Accuracy: +84 (+16 eff.) Armour penetration: +21 Physical crit. chance: +21.0% Defense: +21 (+5 eff.) Effects on melee hit: * 42% chance to daze at end of turn Changes stats: +9 Str / +10 Dex Changes resistances: +6% lightning / +3% fire / +5% arcane Changes resistances penetration: +21% physical / +20% mind / +21% darkness Changes damage: +21% physical Disarm immunity: +43% Stamina when hit: +4.00 Massive two-handed swords. |
![]() Requires: - Strength 48 Infused by nature Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 62.5 - 100.0 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Crit. chance: +5.0% Attack speed: 100% On weapon hit: * 20% chance to blind * 56% chance to cause random gloom * 20% chance to torment the target On weapon crit: * cripple the target Burst (radius 2) on crit: +42 ice When wielded/worn: Accuracy: +41 (+8 eff.) Armour penetration: +42 Physical crit. chance: +83.0% Armour: +25 Defense: +24 (+6 eff.) Ranged Defense: +3 (+1 eff.) Changes stats: +10 Str Changes resistances: +9% fire / +14% all Changes resistances penetration: +21% darkness / +15% light / +19% cold / +20% nature / +26% mind Changes damage: +7% physical Critical mult.: +56.00% Spell save: +30 (+7 eff.) Disarm immunity: +70% Stamina when hit: +4.00 Light radius: +1 Defense after a teleport: +5 Resist all after a teleport: +5% New effects duration reduction after a teleport: +5% Massive two-handed swords. |
![]() Requires: - Strength 48 Infused by nature Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 60.0 - 96.0 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Crit. chance: +7.0% Attack speed: 111% On weapon hit: * 49% chance to corrode armour by 30% * Projects up to 5 attacks dealing 30% weapon damage to random targets in range 7 (cannot hit the initial target) On weapon crit: * wounds the target for 7 turns: 25 bleeding, 75% reduced healing Damage (Melee): +84 insidious poison / +17 nature / +28 temporal Burst (radius 2) on crit: +42 ice When wielded/worn: Accuracy: +25 (+5 eff.) Physical crit. chance: +23.0% Physical power: +40 (+6 eff.) Armour: +20 Damage when hit (Melee): 16 light Changes stats: +10 Dex / +2 Mag / +10 Con Changes resistances: +14% all Changes resistances penetration: +21% acid / +17% physical / +15% blight / +21% cold / +17% nature Changes damage: +3% light Disarm immunity: +48% Life regen: +4.60 Mana each turn: +0.04 Massive two-handed swords. |
![]() Requires: - Strength 48 Powered by arcane forces Infused by nature Crafted by a master 3.00 Encumbrance. [Random Unique] Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 61.5 - 98.4 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Crit. chance: +5.0% Attack speed: 100% When this weapon hits: Epidemic (10% chance level 5). On weapon hit: * 28% chance to disease * 25% chance for lightning to arc to a second target On weapon crit: * cripple the target Damage (Melee): +27 lightning / +28 light / +28 blight / +82 cold / +12 nature / +21 temporal Burst (radius 2) on crit: +8 lightning / +24 fire Damage against: +42% Undead When wielded/worn: Armour penetration: +17 Physical crit. chance: +42.0% Effects on melee hit: * 42% chance to daze at end of turn Damage when hit (Melee): 12 arcane / 28 temporal Changes resistances: +28% temporal Changes resistances penetration: +21% fire Changes damage: +3% nature Critical mult.: +26.00% Disease immunity: +45% Mana when firing critical spell: +2.00 Vim when firing critical spell: +2.00 Global speed: +8% Massive two-handed swords. |
![]() Requires: - Strength 48 Infused by nature Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 60.5 - 96.8 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Crit. chance: +5.0% Attack speed: 100% On weapon hit: * 47% chance to daze at end of turn * 49% chance to corrode armour by 30% * 41% chance to cause random gloom * Projects up to 5 attacks dealing 30% weapon damage to random targets in range 7 (cannot hit the initial target) On weapon crit: * cripple the target Damage (Melee): +35 mind / +26 nature / +28 temporal Burst (radius 1) on hit: +12 nature Burst (radius 2) on crit: +8 nature When wielded/worn: Accuracy: +21 (+4 eff.) Armour penetration: +21 Physical crit. chance: +41.0% Defense: +21 (+5 eff.) Fatigue: -8% Changes stats: +8 Str / +8 Dex / +3 Mag / +18 Wil / +19 Cun / +6 Con Changes resistances penetration: +19% lightning / +21% physical / +21% acid Changes damage: +21% physical Disarm immunity: +70% Life regen: +4.00 Light radius: +2 Massive two-handed swords. |
![]() Requires: - Strength 48 Infused by nature Crafted by a master 3.00 Encumbrance. [Random Unique] Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 59.5 - 95.2 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Crit. chance: +5.0% Attack speed: 111% On weapon hit: * 40% chance to daze at end of turn * 41% chance to corrode armour by 30% On weapon crit: * cripple the target Damage (Melee): +4 acid / +26 temporal / +28 nature Burst (radius 1) on hit: +4 temporal Burst (radius 2) on crit: +8 acid When wielded/worn: Accuracy: +38 (+7 eff.) Armour penetration: +21 Physical crit. chance: +78.0% Defense: +21 (+5 eff.) Effects on melee hit: * Slows global speed by 42% Changes stats: +6 Str / +15 Dex / +6 Mag / +6 Wil / +5 Cun / +6 Con Changes resistances: +6% acid / +6% temporal Changes resistances penetration: +21% lightning / +5% nature / +34% acid Critical mult.: +26.00% Disarm immunity: +70% Life regen: +4.00 Massive two-handed swords. |
![]() Requires: - Strength 48 Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Random Unique] Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 82.0 - 131.2 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Crit. chance: +5.0% Attack speed: 100% When this weapon hits: Epidemic (10% chance level 5). On weapon hit: * 24% chance to disease * 25% chance for lightning to arc to a second target * Random elemental explosion On weapon crit: * wounds the target for 7 turns: 25 bleeding, 75% reduced healing * cripple the target * splashes the target with acid Damage (Melee): +28 lightning / +24 blight / +28 acid Burst (radius 2) on crit: +8 light / +16 physical When wielded/worn: Accuracy: +21 (+4 eff.) Armour penetration: +38 Physical crit. chance: +58.0% Physical power: +21 (+3 eff.) Changes resistances penetration: +21% acid / +21% physical / +23% fire / +24% cold / +24% lightning Critical mult.: +28.00% Physical save: +15 (+3 eff.) Disease immunity: +49% Maximum stamina: +15.00 Healing mod.: +10% Massive two-handed swords. |
![]() Requires: - Strength 48 Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 82.5 - 132.0 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Crit. chance: +5.0% Attack speed: 111% On weapon hit: * 20% chance to corrode armour by 30% * 25% chance to put talents on cooldown On weapon crit: * wounds the target for 7 turns: 25 bleeding, 75% reduced healing * cripple the target Damage (Melee): +28 temporal Burst (radius 1) on hit: +28 fire Burst (radius 2) on crit: +42 ice When wielded/worn: Accuracy: +42 (+8 eff.) Armour penetration: +21 Physical crit. chance: +41.0% Physical power: +21 (+3 eff.) Armour: +17 Effects on melee hit: * 28% chance to disease Damage when hit (Melee): 4 acid / 27 temporal / 8 light Changes stats: +9 Dex Changes resistances: +3% blight / +28% temporal Changes resistances penetration: +21% physical / +10% light / +21% cold Changes damage: +12% acid Light radius: +1 Massive two-handed swords. |
![]() Requires: - Strength 48 Infused by nature Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 82.5 - 132.0 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Crit. chance: +5.0% Attack speed: 100% On weapon hit: * 20% chance to torment the target Damage (Melee): +139 insidious poison Burst (radius 2) on crit: +42 ice / +8 arcane When wielded/worn: Accuracy: +21 (+4 eff.) Armour penetration: +10 Physical power: +53 (+9 eff.) Armour: +21 Fatigue: -12% Changes stats: +6 Str / +3 Cun / +33 Con Changes resistances: +5% arcane Changes resistances penetration: +77% physical / +14% darkness / +16% cold / +21% mind / +10% arcane Disarm immunity: +143% Massive two-handed swords. |
![]() Requires: - Strength 48 Powered by arcane forces Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 82.0 - 131.2 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +8 Crit. chance: +5.0% Attack speed: 100% On weapon hit: * 28% chance to inflict 15% damage reduction * 20% chance to torment the target * 20% chance to curse the target On weapon crit: * cripple the target Damage (Melee): +41 cold / +28 light Damage against: +42% Undead When wielded/worn: Accuracy: +29 (+5 eff.) Armour penetration: +41 Physical crit. chance: +58.0% Armour: +4 Changes resistances: +7% arcane Changes resistances penetration: +20% blight / +21% physical / +21% mind / +21% darkness Critical mult.: +28.00% Only die when reaching: -60.00 life Massive two-handed swords. |
![]() Requires: - Strength 48 Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 62.0 - 99.2 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Crit. chance: +5.0% Attack speed: 100% When this weapon hits: Epidemic (10% chance level 5). On weapon hit: * 28% chance to disease * Slows global speed by 40% * Projects up to 5 attacks dealing 30% weapon damage to random targets in range 7 (cannot hit the initial target) On weapon crit: * splashes the target with acid Damage (Melee): +28 acid / +28 light / +28 blight / +72 insidious poison Burst (radius 2) on crit: +12 mind Damage against: +31% Undead When wielded/worn: Accuracy: +21 (+4 eff.) Armour penetration: +41 Physical crit. chance: +21.0% Physical power: +21 (+3 eff.) Damage when hit (Melee): 4 blight Changes stats: +10 Str / +10 Con Changes resistances: +3% nature Changes resistances penetration: +40% physical Changes damage: +3% blight / +38% physical Critical mult.: +28.00% Disease immunity: +49% Disarm immunity: +38% Stamina when hit: +4.00 Vim when firing critical spell: +1.00 Maximum vim: +30.00 Spellpower: +10 (+3 eff.) Massive two-handed swords. |
![]() Requires: - Strength 48 Powered by arcane forces Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 62.5 - 100.0 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Crit. chance: +5.0% Attack speed: 100% On weapon hit: * 27% chance to inflict 15% damage reduction * Projects up to 5 attacks dealing 30% weapon damage to random targets in range 7 (cannot hit the initial target) * 20% chance to curse the target On weapon crit: * splashes the target with acid * cripple the target Damage (Melee): +26 acid / +4 mind / +28 light Burst (radius 1) on hit: +28 fire Burst (radius 2) on crit: +12 mind Damage against: +42% Undead When wielded/worn: Accuracy: +17 (+3 eff.) Armour penetration: +63 Physical crit. chance: +37.0% Armour: +2 Defense: +6 (+1 eff.) Ranged Defense: +6 (+2 eff.) Damage when hit (Melee): 8 light Changes stats: +5 Cun / +4 Str Changes resistances: +1% physical Changes resistances penetration: +42% physical Changes damage: +16% physical Critical mult.: +26.00% Massive two-handed swords. |
![]() Requires: - Strength 48 Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 80.0 - 128.0 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Crit. chance: +5.0% Attack speed: 100% On weapon hit: * 25% chance to put talents on cooldown On weapon crit: * cripple the target Damage (Melee): +4 blight / +54 temporal / +28 nature / +8 arcane Burst (radius 2) on crit: +4 nature When wielded/worn: Accuracy: +17 (+3 eff.) Armour penetration: +38 Physical crit. chance: +63.0% Effects on melee hit: * Slows global speed by 30% Damage when hit (Melee): 4 blight / 28 temporal Changes stats: +10 Str Changes resistances: +28% temporal / +9% nature / +14% all Changes resistances penetration: +14% nature Changes damage: +21% physical Critical mult.: +54.00% Spell save: +6 (+2 eff.) Mana each turn: +0.08 Stamina when hit: +4.00 Spellpower on spell critical (stacks up to 3 times): +2 Massive two-handed swords. |
![]() Requires: - Strength 48 Powered by arcane forces Infused by nature Crafted by a master 3.00 Encumbrance. [Random Unique] Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 81.0 - 129.6 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Crit. chance: +5.0% Attack speed: 100% On weapon hit: * 57% chance to inflict 15% damage reduction * Random elemental explosion * 20% chance to curse the target * 25% chance for lightning to arc to a second target On weapon crit: * wounds the target for 7 turns: 25 bleeding, 75% reduced healing Damage (Melee): +27 lightning / +76 insidious poison Burst (radius 2) on crit: +8 darkness When wielded/worn: Accuracy: +36 (+7 eff.) Physical crit. chance: +21.0% Physical power: +42 (+7 eff.) Defense: +41 (+10 eff.) Fatigue: -10% Effects on melee hit: * 15% chance to inflict 15% damage reduction Damage when hit (Melee): 12 lightning Changes stats: +2 Mag / +3 Wil / +4 Cun / +9 Con Changes resistances penetration: +20% acid / +21% physical / +24% fire / +24% cold / +21% lightning Disarm immunity: +182% Massive two-handed swords. |
![]() Requires: - Strength 48 Infused by nature Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 83.0 - 132.8 Uses stat: 120% Str Damage type: Lightning Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Crit. chance: +5.0% Attack speed: 111% On weapon hit: * 44% chance to daze at end of turn * 20% chance to inflict 15% damage reduction * Projects up to 5 attacks dealing 30% weapon damage to random targets in range 7 (cannot hit the initial target) On weapon crit: * wounds the target for 7 turns: 25 bleeding, 75% reduced healing Damage (Melee): +28 darkness / +30 temporal / +28 nature Burst (radius 1) on hit: +4 darkness Damage against: +28% Living When wielded/worn: Accuracy: +62 (+12 eff.) Armour penetration: +31 Physical crit. chance: +21.0% Physical power: +21 (+3 eff.) Damage when hit (Melee): 8 temporal Changes stats: +6 Str / +16 Dex / +6 Mag / +6 Wil / +6 Cun / +6 Con Changes resistances: +9% lightning / +3% temporal Changes resistances penetration: +25% lightning / +42% physical Changes damage: +15% darkness / +9% temporal Massive two-handed swords. |
![]() Requires: - Strength 48 Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 62.5 - 100.0 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Crit. chance: +5.0% Attack speed: 100% When this weapon hits: Epidemic (10% chance level 5). On weapon hit: * 28% chance to disease * 45% chance to daze at end of turn * 20% chance to torment the target On weapon crit: * wounds the target for 7 turns: 25 bleeding, 75% reduced healing * wounds the target for 7 turns: 25 bleeding, 75% reduced healing * splashes the target with acid Damage (Melee): +28 acid / +19 darkness / +27 blight / +4 lightning Burst (radius 1) on hit: +4 darkness Burst (radius 2) on crit: +8 darkness Damage against: +28% Living When wielded/worn: Accuracy: +21 (+4 eff.) Armour penetration: +20 Physical crit. chance: +41.0% Physical power: +42 (+7 eff.) Effects on melee hit: * 42% chance to daze at end of turn Changes stats: +16 Str / +6 Dex / +5 Mag / +6 Wil / +6 Cun / +6 Con Changes resistances: +6% mind / +12% darkness Changes resistances penetration: +21% lightning / +20% physical / +19% mind / +21% darkness Changes damage: +6% lightning / +32% physical / +6% darkness / +3% mind Disease immunity: +39% Stamina when hit: +4.00 Massive two-handed swords. |
![]() Requires: - Strength 48 Powered by arcane forces Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 65.5 - 104.8 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Crit. chance: +5.0% Attack speed: 100% When this weapon hits: Epidemic (10% chance level 5). On weapon hit: * 28% chance to disease * Projects up to 5 attacks dealing 30% weapon damage to random targets in range 7 (cannot hit the initial target) * Random elemental explosion On weapon crit: * wounds the target for 7 turns: 25 bleeding, 75% reduced healing * splashes the target with acid Damage (Melee): +26 acid / +12 darkness / +28 blight / +8 mind Burst (radius 1) on hit: +52 fire Burst (radius 2) on crit: +16 mind / +4 blight When wielded/worn: Accuracy: +21 (+4 eff.) Armour penetration: +21 Physical crit. chance: +20.0% Physical power: +21 (+3 eff.) Changes resistances penetration: +48% acid / +21% physical / +47% lightning / +41% cold / +15% mind / +47% fire Changes damage: +6% darkness / +6% mind Disease immunity: +49% Massive two-handed swords. |
![]() Requires: - Strength 48 Powered by arcane forces Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 61.0 - 97.6 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Crit. chance: +5.0% Attack speed: 100% When this weapon hits: Epidemic (10% chance level 5). On weapon hit: * 69% chance to disease * Random elemental explosion * Projects up to 10 attacks dealing 30% weapon damage to random targets in range 7 (cannot hit the initial target) * Projects up to 10 attacks dealing 30% weapon damage to random targets in range 7 (cannot hit the initial target) On weapon crit: * wounds the target for 7 turns: 25 bleeding, 75% reduced healing Damage Shield penetration (this weapon only): +20% Damage (Melee): +63 blight / +42 cold / +12 darkness When wielded/worn: Accuracy: +38 (+7 eff.) Armour penetration: +42 Physical crit. chance: +21.0% Physical power: +21 (+3 eff.) Changes stats: +2 Mag Changes resistances: +9% light Changes resistances penetration: +24% acid / +42% physical / +21% cold / +20% lightning / +24% fire Spell save: +6 (+2 eff.) Disease immunity: +49% Mana when firing critical spell: +2.00 Spellpower on spell critical (stacks up to 3 times): +8 Spell crit. chance: +1% Defense after a teleport: +15 Resist all after a teleport: +15% New effects duration reduction after a teleport: +15% Massive two-handed swords. |
![]() Requires: - Strength 48 Infused by nature Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 68.5 - 109.6 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Crit. chance: +5.0% Attack speed: 100% On weapon hit: * 49% chance to cause random gloom * 20% chance to torment the target Damage (Melee): +84 insidious poison / +28 mind When wielded/worn: Accuracy: +62 (+12 eff.) Armour penetration: +61 Physical crit. chance: +21.0% Physical power: +20 (+3 eff.) Defense: +38 (+9 eff.) Damage when hit (Melee): 4 mind Changes stats: +10 Wil / +6 Cun / +10 Con Changes resistances: +6% darkness Changes resistances penetration: +62% physical / +21% mind / +21% darkness Changes damage: +3% darkness / +20% physical Critical mult.: +40.00% Physical save: +6 (+1 eff.) Disarm immunity: +169% Maximum life: +10.00 Maximum stamina: +15.00 Healing mod.: +5% Massive two-handed swords. |
![]() Requires: - Strength 48 Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 104.5 - 167.2 Uses stat: 120% Str Damage type: Blight Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Crit. chance: +5.0% Attack speed: 100% On weapon hit: * Projects up to 5 attacks dealing 30% weapon damage to random targets in range 7 (cannot hit the initial target) Damage (Melee): +27 light / +4 arcane Burst (radius 1) on hit: +4 lightning / +12 mind Burst (radius 2) on crit: +37 ice / +28 fire Damage against: +42% Undead When wielded/worn: Accuracy: +61 (+12 eff.) Armour penetration: +33 Armour: +16 Effects on melee hit: * 30% chance to daze at end of turn Changes stats: +10 Str / +1 Mag Changes resistances penetration: +10% lightning / +21% fire / +21% cold / +42% physical Changes damage: +18% arcane / +21% physical Spell save: +6 (+2 eff.) Stamina when hit: +4.00 Maximum vim: +40.00 Global speed: +8% Massive two-handed swords. |
![]() Requires: - Strength 48 Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 83.5 - 133.6 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Crit. chance: +5.0% Attack speed: 100% On weapon hit: * 49% chance to corrode armour by 30% * Projects up to 5 attacks dealing 30% weapon damage to random targets in range 7 (cannot hit the initial target) On weapon crit: * wounds the target for 7 turns: 25 bleeding, 75% reduced healing * cripple the target Damage (Melee): +27 temporal Burst (radius 2) on crit: +30 ice When wielded/worn: Accuracy: +21 (+4 eff.) Armour penetration: +42 Physical crit. chance: +39.0% Physical power: +21 (+3 eff.) Armour: +17 Damage when hit (Melee): 28 temporal Changes stats: +2 Str Changes resistances: +3% physical / +27% temporal Changes resistances penetration: +20% acid / +20% cold / +62% physical Changes damage: +21% physical Grants telepathy: Demon/Minor Demon/Major Reduces incoming crit damage: 10.00% Physical save: +40 (+8 eff.) Life regen: +4.00 Only die when reaching: -60.00 life Massive two-handed swords. |
![]() Requires: - Strength 48 Infused by nature Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 85.0 - 136.0 Uses stat: 120% Str Damage type: Blight Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Crit. chance: +5.0% Attack speed: 111% On weapon hit: * 41% chance to corrode armour by 30% * 20% chance to torment the target * Projects up to 5 attacks dealing 30% weapon damage to random targets in range 7 (cannot hit the initial target) On weapon crit: * cripple the target Damage (Melee): +168 insidious poison Burst (radius 2) on crit: +12 light When wielded/worn: Accuracy: +21 (+4 eff.) Physical crit. chance: +42.0% Changes stats: +2 Str / +10 Dex / +6 Mag / +4 Wil Changes resistances penetration: +21% acid / +5% blight / +21% mind / +20% darkness Life regen: +4.00 Infravision radius: +4 Massive two-handed swords. |
![]() Requires: - Strength 48 Powered by arcane forces Infused by nature Crafted by a master 3.00 Encumbrance. [Random Unique] Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 60.5 - 96.8 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Crit. chance: +5.0% Attack speed: 100% On weapon hit: * 56% chance to gain 10% of a turn (3/turn limit) * 28% chance to inflict 15% damage reduction * 25% chance for lightning to arc to a second target * 20% chance to curse the target On weapon crit: * splashes the target with acid Damage (Melee): +23 acid / +66 insidious poison / +28 lightning Burst (radius 2) on crit: +26 fire When wielded/worn: Accuracy: +60 (+12 eff.) Armour penetration: +61 Physical crit. chance: +21.0% Armour: +8 Effects on melee hit: * 30% chance to gain 10% of a turn (3/turn limit) Damage when hit (Melee): 20 physical Changes stats: +6 Str / +2 Con Changes resistances penetration: +21% fire / +40% physical Changes damage: +28% physical Critical mult.: +28.00% Stamina when hit: +4.00 Maximum stamina: +15.00 Global speed: +8% Massive two-handed swords. |
![]() Requires: - Strength 48 Powered by arcane forces Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 62.5 - 100.0 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Crit. chance: +5.0% Attack speed: 100% On weapon hit: * Projects up to 5 attacks dealing 30% weapon damage to random targets in range 7 (cannot hit the initial target) On weapon crit: * splashes the target with acid * cripple the target Damage (Melee): +56 acid / +24 light Burst (radius 1) on hit: +8 nature Burst (radius 2) on crit: +8 fire Damage against: +42% Undead When wielded/worn: Accuracy: +21 (+4 eff.) Armour penetration: +72 Physical crit. chance: +83.0% Effects on melee hit: * Slows global speed by 42% Changes resistances penetration: +10% fire / +20% mind / +21% physical Critical mult.: +84.00% Mental save: +10 (+2 eff.) Hate when firing a critical mind attack: +4.00 Massive two-handed swords. |
![]() Requires: - Strength 48 Powered by arcane forces Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 62.5 - 100.0 Uses stat: 120% Str Damage type: Fire Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Crit. chance: +5.0% Attack speed: 125% On weapon hit: * 56% chance to inflict 15% damage reduction * 42% chance to disease * 56% chance to cause random gloom * 25% chance to put talents on cooldown On weapon crit: * cripple the target Damage (Melee): +33 blight / +12 fire / +12 mind When wielded/worn: Accuracy: +90 (+17 eff.) Armour penetration: +42 Physical crit. chance: +42.0% Defense: +40 (+10 eff.) Effects on melee hit: * 15% chance to inflict 15% damage reduction Changes stats: +18 Dex Changes resistances penetration: +21% physical Changes damage: +3% mind Critical mult.: +28.00% Disarm immunity: +140% Massive two-handed swords. |
![]() Requires: - Strength 48 Infused by nature Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 61.0 - 97.6 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Crit. chance: +5.0% Attack speed: 100% On weapon hit: * 20% chance to torment the target * Projects up to 5 attacks dealing 30% weapon damage to random targets in range 7 (cannot hit the initial target) Damage (Melee): +8 acid / +28 temporal / +28 nature Burst (radius 1) on hit: +12 acid Burst (radius 2) on crit: +54 fire When wielded/worn: Accuracy: +19 (+3 eff.) Physical power: +21 (+3 eff.) Defense: +21 (+5 eff.) Changes stats: +2 Mag / +1 Cun / +13 Con Changes resistances: +14% all Changes resistances penetration: +21% physical / +41% darkness / +40% fire / +17% nature / +36% mind Changes damage: +6% nature Grants telepathy: Dragon Disarm immunity: +106% Light radius: +3 Global speed: +17% Massive two-handed swords. |
![]() Requires: - Strength 48 Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 64.0 - 102.4 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Crit. chance: +5.0% Attack speed: 100% On weapon hit: * 105% chance to cause random gloom * 25% chance for lightning to arc to a second target * 25% chance to put talents on cooldown On weapon crit: * wounds the target for 7 turns: 25 bleeding, 75% reduced healing Damage (Melee): +21 lightning / +34 mind Burst (radius 2) on crit: +41 ice / +28 fire When wielded/worn: Accuracy: +38 (+7 eff.) Physical crit. chance: +20.0% Physical power: +21 (+3 eff.) Armour: +21 Defense: +21 (+5 eff.) Changes stats: +10 Str / +10 Wil / +15 Cun Changes resistances: +9% blight Changes resistances penetration: +21% cold / +21% fire Changes damage: +6% blight / +21% physical Disarm immunity: +62% Stamina when hit: +4.00 Mana when firing critical spell: +2.00 Spell crit. chance: +4% Global speed: +8% Damage Shield penetration: +20% Massive two-handed swords. |
![]() Requires: - Strength 48 Powered by arcane forces Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 61.5 - 98.4 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Crit. chance: +5.0% Attack speed: 111% On weapon hit: * 25% chance for lightning to arc to a second target * Random elemental explosion * 25% chance to put talents on cooldown On weapon crit: * cripple the target Damage (Melee): +54 lightning / +28 temporal When wielded/worn: Accuracy: +47 (+9 eff.) Armour penetration: +33 Physical crit. chance: +21.0% Effects on melee hit: * 20% chance to gain 10% of a turn (3/turn limit) Damage when hit (Melee): 28 temporal Changes stats: +10 Dex Changes resistances: +28% temporal Changes resistances penetration: +16% acid / +42% physical / +15% temporal / +24% cold / +23% lightning / +20% fire Changes damage: +18% mind Mental save: +42 (+9 eff.) Hate when firing a critical mind attack: +4.00 Massive two-handed swords. |
![]() Requires: - Strength 48 Infused by nature Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 85.0 - 136.0 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Crit. chance: +5.0% Attack speed: 100% On weapon hit: * 49% chance to daze at end of turn * 20% chance to torment the target * Projects up to 5 attacks dealing 30% weapon damage to random targets in range 7 (cannot hit the initial target) Damage (Melee): +72 insidious poison / +8 lightning / +28 nature / +24 temporal Burst (radius 1) on hit: +4 fire Burst (radius 2) on crit: +8 fire When wielded/worn: Armour penetration: +16 Physical power: +37 (+6 eff.) Effects on melee hit: * 15% chance to daze at end of turn Damage when hit (Melee): 12 acid / 8 fire Changes stats: +6 Str / +6 Dex / +6 Mag / +6 Wil / +6 Cun / +25 Con Changes resistances: +6% fire Changes resistances penetration: +21% lightning / +57% physical / +20% mind / +17% darkness Changes damage: +15% acid / +21% physical Disarm immunity: +98% Massive two-handed swords. |
![]() Requires: - Strength 48 Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 60.5 - 96.8 Uses stat: 120% Str Damage type: Blight Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Crit. chance: +5.0% Attack speed: 100% On weapon hit: * 70% chance to corrode armour by 30% * 25% chance to put talents on cooldown On weapon crit: * splashes the target with acid * cripple the target * wounds the target for 7 turns: 25 bleeding, 75% reduced healing Damage (Melee): +28 acid Burst (radius 2) on crit: +12 darkness When wielded/worn: Accuracy: +21 (+4 eff.) Armour penetration: +38 Physical crit. chance: +82.0% Physical power: +21 (+3 eff.) Defense: +21 (+5 eff.) Damage when hit (Melee): 16 darkness Changes resistances: +3% darkness Changes resistances penetration: +42% acid Critical mult.: +56.00% Disease immunity: +10% Cut immunity: +15% Disarm immunity: +70% Pinning immunity: +15% Life regen: +8.00 Defense after a teleport: +15 Resist all after a teleport: +15% New effects duration reduction after a teleport: +15% Massive two-handed swords. |
![]() Requires: - Strength 48 Infused by nature Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 84.0 - 134.4 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Crit. chance: +5.0% Attack speed: 111% On weapon hit: * 20% chance to torment the target On weapon crit: * cripple the target Damage (Melee): +152 insidious poison Burst (radius 1) on hit: +8 mind Burst (radius 2) on crit: +16 mind / +28 fire When wielded/worn: Accuracy: +42 (+8 eff.) Armour penetration: +21 Physical crit. chance: +41.0% Defense: +21 (+5 eff.) Changes stats: +2 Str / +13 Dex / +1 Cun Changes resistances: +6% fire Changes resistances penetration: +36% fire / +19% mind / +20% darkness Critical mult.: +28.00% Disarm immunity: +52% Global speed: +8% Massive two-handed swords. |
![]() Requires: - Strength 48 Powered by arcane forces Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 78.0 - 124.8 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Crit. chance: +5.0% Attack speed: 111% When this weapon hits: Epidemic (10% chance level 5). On weapon hit: * 24% chance to disease * Slows global speed by 56% * Projects up to 3 attacks dealing 30% weapon damage to random targets in range 7 (cannot hit the initial target) * 20% chance to torment the target On weapon crit: * cripple the target Damage (Melee): +28 darkness / +20 blight / +12 arcane Damage against: +28% Living When wielded/worn: Accuracy: +63 (+12 eff.) Armour penetration: +21 Physical crit. chance: +20.0% Changes stats: +10 Str / +6 Dex / +3 Wil / +7 Con Changes resistances penetration: +21% physical / +21% mind / +21% darkness Changes damage: +9% arcane / +13% physical Reduces incoming crit damage: 10.00% Disease immunity: +49% Stamina when hit: +4.00 Massive two-handed swords. |
![]() Requires: - Strength 48 Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Random Unique] Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 123.5 - 197.6 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Crit. chance: +10.0% Attack speed: 100% When this weapon hits: Epidemic (10% chance level 5). On weapon hit: * 28% chance to inflict 15% damage reduction * 24% chance to disease * Random elemental explosion * 20% chance to curse the target Damage (Melee): +28 blight / +16 light When wielded/worn: Accuracy: +21 (+4 eff.) Armour penetration: +63 Physical crit. chance: +40.0% Changes stats: +3 Dex Changes resistances: +9% blight / +2% physical Changes resistances penetration: +20% acid / +21% physical / +24% cold / +20% lightning / +24% fire Critical mult.: +54.00% Disease immunity: +49% Confusion immunity: +10% Knockback immunity: +10% Life regen: +0.40 Massive two-handed swords. |
![]() Requires: - Strength 48 Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Random Unique] Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 64.5 - 103.2 Uses stat: 120% Str Damage type: Blight Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Crit. chance: +5.0% Attack speed: 100% On weapon hit: * 21% chance to inflict 15% damage reduction * 42% chance to disease * 20% chance to curse the target On weapon crit: * splashes the target with acid * wounds the target for 7 turns: 25 bleeding, 75% reduced healing * wounds the target for 7 turns: 25 bleeding, 75% reduced healing Damage (Melee): +28 acid / +40 blight / +16 fire Burst (radius 2) on crit: +24 fire When wielded/worn: Accuracy: +21 (+4 eff.) Armour penetration: +42 Physical crit. chance: +41.0% Physical power: +41 (+7 eff.) Damage when hit (Melee): 8 fire Changes stats: +10 Str / +5 Mag / +7 Wil / +3 Cun Changes resistances penetration: +34% physical Changes damage: +47% physical Stamina when hit: +4.00 Maximum hate: +4.00 Maximum psi: +10.00 Spellpower: +21 (+6 eff.) Massive two-handed swords. |
![]() Requires: - Strength 48 Infused by nature Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 65.0 - 104.0 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Crit. chance: +5.0% Attack speed: 111% On weapon hit: * 20% chance to torment the target * Projects up to 5 attacks dealing 30% weapon damage to random targets in range 7 (cannot hit the initial target) Damage (Melee): +84 insidious poison / +28 temporal / +19 nature / +12 arcane Burst (radius 1) on hit: +4 arcane When wielded/worn: Accuracy: +42 (+8 eff.) Armour penetration: +21 Physical power: +16 (+2 eff.) Defense: +21 (+5 eff.) Changes stats: +10 Dex / +10 Con Changes resistances: +12% fire Changes resistances penetration: +20% blight / +42% physical / +41% mind / +40% darkness Changes damage: +6% blight / +6% fire / +20% physical Disarm immunity: +119% Massive two-handed swords. |
![]() Requires: - Strength 48 Infused by nature Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 65.5 - 104.8 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Crit. chance: +5.0% Attack speed: 100% On weapon hit: * 20% chance to inflict 15% damage reduction * 49% chance to cause random gloom On weapon crit: * wounds the target for 7 turns: 25 bleeding, 75% reduced healing * cripple the target Damage (Melee): +27 temporal / +21 darkness / +35 mind / +28 nature Damage against: +28% Living When wielded/worn: Accuracy: +21 (+4 eff.) Armour penetration: +42 Physical crit. chance: +62.0% Physical power: +21 (+3 eff.) Armour: +6 Changes stats: +9 Cun / +10 Wil Changes resistances: +1% physical / +12% darkness / +27% all Changes resistances penetration: +20% physical / +38% nature / +10% darkness Critical mult.: +27.00% Physical save: +3 (+1 eff.) Pinning immunity: +5% Massive two-handed swords. |
![]() Requires: - Strength 48 Powered by arcane forces Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 82.5 - 132.0 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% On weapon hit: * 25% chance for lightning to arc to a second target * Projects up to 5 attacks dealing 30% weapon damage to random targets in range 7 (cannot hit the initial target) On weapon crit: * wounds the target for 7 turns: 25 bleeding, 75% reduced healing * splashes the target with acid Damage Shield penetration (this weapon only): +50% Damage (Melee): +28 lightning / +21 acid Burst (radius 1) on hit: +8 light Burst (radius 2) on crit: +4 physical When wielded/worn: Accuracy: +19 (+3 eff.) Armour penetration: +76 Physical crit. chance: +63.0% Physical power: +21 (+3 eff.) Armour: +6 Changes resistances: +12% temporal Changes resistances penetration: +41% physical Changes damage: +21% physical / +12% light / +6% temporal Critical mult.: +51.00% Massive two-handed swords. |
![]() Requires: - Strength 48 Powered by arcane forces Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 61.5 - 98.4 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Crit. chance: +5.0% Attack speed: 111% When this weapon hits: Epidemic (10% chance level 5). On weapon hit: * 28% chance to inflict 15% damage reduction * 28% chance to disease * 89% chance to cause random gloom * Random elemental explosion * 20% chance to curse the target On weapon crit: * splashes the target with acid * cripple the target Damage (Melee): +28 acid / +24 blight / +69 mind Burst (radius 1) on hit: +12 blight When wielded/worn: Accuracy: +21 (+4 eff.) Physical crit. chance: +42.0% Changes stats: +10 Dex / +19 Wil / +17 Cun Changes resistances: +12% blight / +12% cold Changes resistances penetration: +24% acid / +23% fire / +21% lightning / +24% cold Physical save: +30 (+6 eff.) Blindness immunity: +15% Disease immunity: +59% Confusion immunity: +10% Massive two-handed swords. |
![]() Requires: - Strength 48 Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 58.5 - 93.6 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Crit. chance: +5.0% Attack speed: 100% On weapon hit: * 49% chance to corrode armour by 30% * 25% chance for lightning to arc to a second target On weapon crit: * splashes the target with acid * cripple the target Damage (Melee): +26 acid / +26 darkness / +28 lightning Burst (radius 1) on hit: +4 arcane Damage against: +28% Living When wielded/worn: Armour penetration: +21 Physical crit. chance: +103.0% Changes resistances: +9% cold / +6% mind / +15% temporal Changes resistances penetration: +12% acid Changes damage: +6% mind / +9% arcane Critical mult.: +28.00% Blindness immunity: +5% Knockback immunity: +10% Life regen: +3.00 Massive two-handed swords. |
![]() Requires: - Strength 48 Infused by nature Crafted by a master 3.00 Encumbrance. [Random Unique] Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 104.0 - 166.4 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Crit. chance: +5.0% Attack speed: 125% On weapon crit: * cripple the target Burst (radius 2) on crit: +28 fire When wielded/worn: Accuracy: +60 (+12 eff.) Armour penetration: +19 Physical crit. chance: +41.0% Fatigue: -8% Changes stats: +3 Str / +19 Dex / +3 Con Changes resistances: +15% fire / +9% temporal / +12% all Changes resistances penetration: +19% physical / +21% nature / +20% fire Changes damage: +6% darkness Poison immunity: +10% Silence immunity: +5% Light radius: +2 Global speed: +8% Massive two-handed swords. |
![]() Requires: - Strength 48 Infused by nature Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 65.0 - 104.0 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Crit. chance: +5.0% Attack speed: 100% On weapon hit: * 91% chance to corrode armour by 30% * 49% chance to cause random gloom Damage (Melee): +28 temporal / +26 nature / +31 mind When wielded/worn: Accuracy: +62 (+12 eff.) Armour penetration: +42 Physical power: +21 (+3 eff.) Defense: +17 (+4 eff.) Changes stats: +10 Str / +12 Wil / +9 Cun / +10 Con Changes resistances penetration: +38% acid / +63% physical Changes damage: +42% physical Reduces incoming crit damage: 20.00% Spell save: +20 (+5 eff.) Poison immunity: +20% Disarm immunity: +113% Confusion immunity: +15% Pinning immunity: +20% Life regen: +8.00 Stamina when hit: +4.00 Hate when firing a critical mind attack: +4.00 Mental crit. chance: +3% Massive two-handed swords. |
![]() Requires: - Strength 48 Infused by nature Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 82.0 - 131.2 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Crit. chance: +5.0% Attack speed: 100% On weapon hit: * 56% chance to blind * 25% chance to put talents on cooldown * Projects up to 5 attacks dealing 30% weapon damage to random targets in range 7 (cannot hit the initial target) * 20% chance to torment the target Damage (Melee): +167 insidious poison / +12 lightning Burst (radius 2) on crit: +26 fire When wielded/worn: Armour penetration: +39 Physical crit. chance: +20.0% Fatigue: -2% Damage when hit (Melee): 8 arcane Changes stats: +2 Str / +3 Mag / +2 Con Changes resistances: +9% lightning Changes resistances penetration: +21% fire / +20% physical / +21% mind / +21% darkness Changes damage: +6% lightning / +17% physical Critical mult.: +28.00% Global speed: +8% Massive two-handed swords. |
![]() Requires: - Strength 48 Infused by nature Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 83.5 - 133.6 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Crit. chance: +5.0% Attack speed: 100% On weapon hit: * 49% chance to corrode armour by 30% * 25% chance to put talents on cooldown On weapon crit: * cripple the target Damage (Melee): +84 insidious poison / +28 darkness Damage against: +28% Living When wielded/worn: Accuracy: +19 (+3 eff.) Armour penetration: +42 Physical crit. chance: +42.0% Changes stats: +10 Str Changes resistances: +6% light / +9% blight Changes resistances penetration: +20% acid / +21% physical / +10% arcane Changes damage: +40% physical Critical mult.: +43.00% Teleport immunity: +10% Life regen: +4.00 Stamina when hit: +4.00 Mana when firing critical spell: +2.00 Spellpower on spell critical (stacks up to 3 times): +6 Maximum psi: +30.00 Massive two-handed swords. |
![]() Requires: - Strength 48 Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 63.0 - 100.8 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Crit. chance: +8.0% Attack speed: 100% On weapon hit: * 26% chance to inflict 15% damage reduction * 49% chance to daze at end of turn * 42% chance to disease * Projects up to 5 attacks dealing 30% weapon damage to random targets in range 7 (cannot hit the initial target) * 20% chance to torment the target * 20% chance to curse the target Damage (Melee): +28 temporal / +42 blight / +26 nature Burst (radius 1) on hit: +26 fire When wielded/worn: Physical power: +41 (+7 eff.) Armour: +4 Changes stats: +6 Str / +6 Dex / +6 Mag / +6 Wil / +6 Cun / +26 Con Changes resistances penetration: +21% lightning / +42% physical / +19% mind / +20% darkness Changes damage: +12% physical Physical save: +10 (+2 eff.) Disarm immunity: +77% Hate when firing a critical mind attack: +3.00 Mental crit. chance: +2% Healing mod.: +15% Massive two-handed swords. |
![]() Requires: - Strength 35 Powered by steamtech 3.00 Encumbrance. [Unique] Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 30.0 - 48.0 Uses stat: 120% Str Damage type: Physical bleed Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +19 Crit. chance: +10.0% Attack speed: 100% Multiple attacks: +3 Multiple attacks procs power reduction: -67% When wielded/worn: Changes stats: +7 Str / +7 Dex / +7 Cun Talent mastery: +0.20 Technique / Two-handed assault A brutal weapon of countless blades. |
![]() Requires: - Strength 48 Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Random Unique] Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 83.0 - 132.8 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Crit. chance: +5.0% Attack speed: 111% When this weapon hits: Epidemic (20% chance level 5). On weapon hit: * 89% chance to disease * Slows global speed by 40% * 40% chance to gain 10% of a turn (3/turn limit) On weapon crit: * cripple the target Damage (Melee): +83 blight When wielded/worn: Accuracy: +75 (+15 eff.) Armour penetration: +21 Physical crit. chance: +19.0% Defense: +21 (+5 eff.) Effects on melee hit: * 40% chance to gain 10% of a turn (3/turn limit) Changes stats: +10 Str / +10 Dex Changes resistances: +6% mind / +6% temporal Changes resistances penetration: +10% temporal / +16% physical Changes damage: +3% temporal / +20% physical Disease immunity: +90% Disarm immunity: +52% Stamina when hit: +4.00 Massive two-handed swords. |
![]() Requires: - Strength 48 Infused by nature Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 61.0 - 97.6 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +7 Crit. chance: +5.0% Attack speed: 100% On weapon hit: * 56% chance to inflict 15% damage reduction * 38% chance to daze at end of turn * 25% chance to put talents on cooldown * 20% chance to torment the target On weapon crit: * wounds the target for 7 turns: 25 bleeding, 75% reduced healing Damage Shield penetration (this weapon only): +40% Damage (Melee): +83 insidious poison When wielded/worn: Accuracy: +21 (+4 eff.) Armour penetration: +63 Physical crit. chance: +38.0% Physical power: +19 (+3 eff.) Defense: +21 (+5 eff.) Changes stats: +5 Str / +7 Dex / +6 Mag / +6 Wil / +6 Cun / +6 Con Changes resistances: +3% darkness Changes resistances penetration: +20% lightning / +42% physical / +16% mind / +17% darkness Changes damage: +38% physical Critical mult.: +26.00% Physical save: +9 (+2 eff.) Disarm immunity: +70% Life regen: +0.20 Stamina each turn: +0.40 Massive two-handed swords. |
![]() Requires: - Strength 48 Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 104.0 - 166.4 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Crit. chance: +5.0% Attack speed: 111% On weapon hit: * 56% chance to inflict 15% damage reduction * 47% chance to corrode armour by 30% * Random elemental explosion * Projects up to 5 attacks dealing 30% weapon damage to random targets in range 7 (cannot hit the initial target) Damage (Melee): +12 blight Burst (radius 1) on hit: +12 blight When wielded/worn: Accuracy: +44 (+8 eff.) Armour penetration: +59 Changes stats: +10 Dex / +2 Con Changes resistances penetration: +44% acid / +60% physical / +24% fire / +23% cold / +24% lightning Changes damage: +41% physical Life regen: +4.60 Healing mod.: +10% Massive two-handed swords. |
![]() Requires: - Strength 48 Powered by arcane forces Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 60.5 - 96.8 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Crit. chance: +5.0% Attack speed: 111% On weapon hit: * Projects up to 5 attacks dealing 30% weapon damage to random targets in range 7 (cannot hit the initial target) On weapon crit: * cripple the target * wounds the target for 7 turns: 25 bleeding, 75% reduced healing Damage Shield penetration (this weapon only): +30% Damage (Melee): +28 light / +12 blight Burst (radius 1) on hit: +56 fire Damage against: +42% Undead When wielded/worn: Accuracy: +21 (+4 eff.) Physical crit. chance: +57.0% Physical power: +41 (+7 eff.) Damage when hit (Melee): 4 fire Changes stats: +9 Dex / +1 Wil / +10 Con Changes resistances: +9% temporal Changes resistances penetration: +10% temporal / +21% physical Disarm immunity: +49% Vim when firing critical spell: +4.00 Maximum vim: +20.00 Spell crit. chance: +2% Massive two-handed swords. |
![]() Requires: - Strength 48 Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 84.5 - 135.2 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Crit. chance: +5.0% Attack speed: 100% On weapon hit: * 47% chance to corrode armour by 30% * 20% chance to torment the target * Random elemental explosion On weapon crit: * wounds the target for 7 turns: 25 bleeding, 75% reduced healing * cripple the target Damage Shield penetration (this weapon only): +30% Burst (radius 1) on hit: +26 fire Burst (radius 2) on crit: +42 ice When wielded/worn: Armour penetration: +21 Physical crit. chance: +62.0% Physical power: +16 (+2 eff.) Armour: +21 Changes stats: +2 Wil Changes resistances: +9% darkness Changes resistances penetration: +44% acid / +21% darkness / +23% lightning / +5% arcane / +45% cold / +20% mind / +21% fire Changes damage: +6% darkness Critical mult.: +24.00% Mental save: +6 (+2 eff.) Life regen: +4.00 Spellpower: +4 (+1 eff.) Mental crit. chance: +5% Massive two-handed swords. |
![]() Requires: - Strength 24 Powered by arcane forces Crafted by a master 0.10 Encumbrance. [Unique] Type: weapon / greatsword ; tier 2 It must be held with both hands. Base power: 24.0 - 38.4 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +25 Crit. chance: +3.0% Attack speed: 111% Damage (Melee): +10 arcane Burst (radius 2) on crit: +30 arcane silence When wielded/worn: Mana each turn: +0.50 Spellpower: +5 (+2 eff.) See invisible: +10 Blind-Fight: This item allows the wearer to attack unseen targets without any penalties. This sword appears weightless, and nearly invisible. |
![]() Requires: - Strength 48 Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 62.0 - 99.2 Uses stat: 120% Str Damage type: Lightning Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Crit. chance: +5.0% Attack speed: 100% On weapon hit: * 49% chance to cause random gloom * 20% chance to torment the target On weapon crit: * wounds the target for 7 turns: 25 bleeding, 75% reduced healing * splashes the target with acid * cripple the target Damage (Melee): +28 acid / +42 cold / +35 mind Burst (radius 1) on hit: +28 light Burst (radius 2) on crit: +41 ice When wielded/worn: Accuracy: +21 (+4 eff.) Armour penetration: +42 Physical crit. chance: +61.0% Physical power: +21 (+3 eff.) Armour: +21 Fatigue: -4% Effects on melee hit: * 15% chance to blind Damage when hit (Melee): 16 light Changes stats: +2 Str / +10 Wil / +9 Cun / +2 Con Changes resistances: +3% light Changes resistances penetration: +21% physical / +19% cold / +20% mind / +21% darkness Critical mult.: +28.00% Massive two-handed swords. |
![]() Requires: - Strength 48 Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 81.5 - 130.4 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Crit. chance: +5.0% Attack speed: 100% When this weapon hits: Epidemic (10% chance level 5). On weapon hit: * 27% chance to disease * 20% chance to torment the target On weapon crit: * wounds the target for 7 turns: 25 bleeding, 75% reduced healing Damage (Melee): +84 insidious poison / +19 darkness / +28 blight / +8 light Burst (radius 1) on hit: +8 light Damage against: +28% Living When wielded/worn: Accuracy: +21 (+4 eff.) Armour penetration: +63 Physical crit. chance: +59.0% Physical power: +19 (+3 eff.) Changes resistances: +6% blight / +12% temporal Changes resistances penetration: +21% physical / +21% mind / +21% darkness Changes damage: +6% arcane Critical mult.: +54.00% Disease immunity: +43% Stun/Freeze immunity: +10% Only die when reaching: -80.00 life Massive two-handed swords. |
![]() Requires: - Strength 48 Infused by nature Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 104.0 - 166.4 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Crit. chance: +5.0% Attack speed: 111% Damage (Melee): +17 darkness / +12 lightning Burst (radius 1) on hit: +16 lightning Burst (radius 2) on crit: +41 ice / +8 lightning Damage against: +28% Living When wielded/worn: Accuracy: +57 (+11 eff.) Armour penetration: +34 Physical power: +34 (+5 eff.) Armour: +21 Damage when hit (Melee): 8 lightning Changes stats: +10 Dex / +18 Con Changes resistances: +9% lightning Changes resistances penetration: +10% lightning / +21% cold / +77% physical Disarm immunity: +95% Massive two-handed swords. |
![]() Requires: - Strength 48 Powered by arcane forces Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 83.5 - 133.6 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Crit. chance: +5.0% Attack speed: 100% On weapon hit: * 20% chance to torment the target * Random elemental explosion * 25% chance to put talents on cooldown On weapon crit: * wounds the target for 7 turns: 25 bleeding, 75% reduced healing * cripple the target Burst (radius 1) on hit: +28 fire Burst (radius 2) on crit: +8 lightning When wielded/worn: Accuracy: +42 (+8 eff.) Physical crit. chance: +41.0% Physical power: +21 (+3 eff.) Defense: +21 (+5 eff.) Fatigue: -4% Changes stats: +12 Str / +5 Mag Changes resistances penetration: +24% acid / +21% darkness / +24% lightning / +5% blight / +21% fire / +21% mind / +21% cold Changes damage: +12% blight / +20% physical Disarm immunity: +70% Stamina when hit: +4.00 Light radius: +2 Infravision radius: +4 Massive two-handed swords. |
![]() Requires: - Strength 48 Powered by arcane forces Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 103.0 - 164.8 Uses stat: 120% Str Damage type: Blight Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Crit. chance: +6.0% Attack speed: 100% When this weapon hits: Epidemic (10% chance level 5). On weapon hit: * 84% chance to disease * 20% chance to torment the target * Projects up to 5 attacks dealing 30% weapon damage to random targets in range 7 (cannot hit the initial target) On weapon crit: * wounds the target for 7 turns: 25 bleeding, 75% reduced healing * cripple the target Damage (Melee): +26 blight When wielded/worn: Accuracy: +16 (+3 eff.) Armour penetration: +21 Physical crit. chance: +37.0% Physical power: +20 (+3 eff.) Armour: +4 Damage when hit (Melee): 16 fire Changes stats: +10 Mag / +10 Wil Changes resistances: +1% physical Changes resistances penetration: +20% physical / +21% mind / +21% darkness Changes damage: +9% fire Physical save: +30 (+6 eff.) Mental save: +9 (+2 eff.) Disease immunity: +35% Spellpower: +21 (+6 eff.) Mental crit. chance: +2% Massive two-handed swords. |
![]() Requires: - Strength 48 Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 63.5 - 101.6 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Crit. chance: +5.0% Attack speed: 111% On weapon hit: * 51% chance to inflict 15% damage reduction * 20% chance to torment the target * 20% chance to curse the target On weapon crit: * wounds the target for 7 turns: 25 bleeding, 75% reduced healing Damage (Melee): +4 lightning / +28 temporal / +24 darkness / +28 nature Damage against: +28% Living When wielded/worn: Accuracy: +41 (+8 eff.) Armour penetration: +21 Physical crit. chance: +20.0% Physical power: +17 (+3 eff.) Defense: +17 (+4 eff.) Damage when hit (Melee): 4 blight Changes stats: +10 Dex / +2 Mag / +2 Con Changes resistances: +2% physical Changes resistances penetration: +21% darkness / +20% physical / +10% arcane / +19% mind Changes damage: +21% physical Spell save: +12 (+3 eff.) Disarm immunity: +66% Maximum mana: +100.00 Massive two-handed swords. |
![]() Requires: - Strength 48 Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Random Unique] Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 85.5 - 136.8 Uses stat: 120% Str Damage type: Acid Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Crit. chance: +5.0% Attack speed: 111% On weapon hit: * 56% chance to inflict 15% damage reduction * 20% chance to curse the target * 25% chance for lightning to arc to a second target On weapon crit: * cripple the target * splashes the target with acid Damage (Melee): +40 acid / +28 lightning / +16 mind Burst (radius 1) on hit: +12 mind When wielded/worn: Accuracy: +41 (+8 eff.) Physical crit. chance: +21.0% Physical power: +21 (+3 eff.) Changes stats: +10 Str / +10 Dex / +10 Con Changes resistances: +3% lightning Changes resistances penetration: +21% physical Changes damage: +20% physical Critical mult.: +15.00% Disarm immunity: +38% Stamina when hit: +3.00 Hate when firing a critical mind attack: +3.00 Maximum psi: +10.00 Mindpower: +4 (+1 eff.) Massive two-handed swords. |
![]() Requires: - Strength 48 Infused by nature Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 59.5 - 95.2 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Crit. chance: +5.0% Attack speed: 100% On weapon hit: * 20% chance to torment the target * Projects up to 5 attacks dealing 30% weapon damage to random targets in range 7 (cannot hit the initial target) On weapon crit: * cripple the target Damage (Melee): +84 insidious poison / +28 temporal / +27 darkness / +28 nature Damage against: +28% Living When wielded/worn: Accuracy: +20 (+4 eff.) Armour penetration: +40 Physical crit. chance: +21.0% Damage when hit (Melee): 4 blight Changes stats: +7 Str / +4 Mag / +1 Wil Changes resistances penetration: +42% physical / +14% mind / +19% darkness Changes damage: +9% blight / +63% physical Critical mult.: +10.00% Spell save: +15 (+4 eff.) Stamina when hit: +4.00 Vim when firing critical spell: +2.00 Light radius: +3 Massive two-handed swords. |
![]() Requires: - Strength 48 Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 81.5 - 130.4 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Crit. chance: +5.0% Attack speed: 100% On weapon hit: * 49% chance to cause random gloom * 40% chance to disease * 20% chance to torment the target On weapon crit: * wounds the target for 7 turns: 25 bleeding, 75% reduced healing * wounds the target for 7 turns: 25 bleeding, 75% reduced healing Damage (Melee): +27 temporal / +27 mind Burst (radius 1) on hit: +23 fire When wielded/worn: Armour penetration: +20 Physical crit. chance: +59.0% Physical power: +42 (+7 eff.) Defense: +6 (+1 eff.) Ranged Defense: +6 (+2 eff.) Damage when hit (Melee): 8 blight / 17 temporal Changes stats: +10 Cun / +9 Wil Changes resistances: +15% lightning / +28% temporal / +6% mind / +13% all Changes resistances penetration: +20% mind / +21% darkness / +21% nature Critical mult.: +28.00% Blindness immunity: +25% Disarm immunity: +15% Knockback immunity: +10% Massive two-handed swords. |
![]() Requires: - Strength 48 Powered by arcane forces Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 60.0 - 96.0 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 111% On weapon hit: * 35% chance to inflict 15% damage reduction * 25% chance to put talents on cooldown * 20% chance to curse the target On weapon crit: * cripple the target Burst (radius 2) on crit: +12 darkness When wielded/worn: Accuracy: +41 (+8 eff.) Armour penetration: +24 Physical crit. chance: +42.0% Physical power: +20 (+3 eff.) Armour: +4 Defense: +21 (+5 eff.) Changes stats: +10 Dex / +10 Con Changes resistances penetration: +42% physical Changes damage: +22% physical Critical mult.: +6.00% Physical save: +12 (+2 eff.) Disarm immunity: +111% Life regen: +0.20 Massive two-handed swords. |
![]() Requires: - Strength 48 Powered by arcane forces Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 66.0 - 105.6 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Crit. chance: +5.0% Attack speed: 100% On weapon hit: * 44% chance to inflict 15% damage reduction * 42% chance to disease * 40% chance to cause random gloom * 20% chance to torment the target * 25% chance to put talents on cooldown * 20% chance to curse the target On weapon crit: * cripple the target Damage (Melee): +12 acid / +12 darkness / +41 blight / +31 mind Burst (radius 1) on hit: +28 fire When wielded/worn: Accuracy: +19 (+3 eff.) Physical crit. chance: +20.0% Effects on melee hit: * 30% chance to corrode armour by 30% Changes stats: +7 Str / +10 Wil / +6 Cun Changes resistances: +12% fire Changes resistances penetration: +42% mind / +57% darkness Changes damage: +9% fire / +17% physical Stamina when hit: +4.00 Massive two-handed swords. |
![]() Requires: - Strength 48 Powered by arcane forces Infused by nature Crafted by a master 3.00 Encumbrance. [Random Unique] Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 64.5 - 103.2 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +8 Crit. chance: +5.0% Attack speed: 100% On weapon crit: * wounds the target for 7 turns: 25 bleeding, 75% reduced healing * wounds the target for 7 turns: 25 bleeding, 75% reduced healing Damage (Melee): +8 acid / +52 temporal / +27 nature / +4 blight Burst (radius 1) on hit: +4 physical Burst (radius 2) on crit: +42 ice When wielded/worn: Accuracy: +42 (+8 eff.) Armour penetration: +56 Physical crit. chance: +61.0% Physical power: +42 (+7 eff.) Armour: +27 Defense: +13 (+3 eff.) Damage when hit (Melee): 28 temporal Changes resistances: +27% temporal Changes resistances penetration: +34% physical / +15% arcane / +21% cold Changes damage: +12% arcane / +20% physical Critical mult.: +28.00% Spell save: +3 (+1 eff.) Disarm immunity: +70% Spellpower on spell critical (stacks up to 3 times): +2 Maximum mana: +20.00 Massive two-handed swords. |
![]() Requires: - Strength 48 Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Random Unique] Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 61.0 - 97.6 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Crit. chance: +7.0% Attack speed: 111% When this weapon hits: Epidemic (10% chance level 5). On weapon hit: * 24% chance to inflict 15% damage reduction * 28% chance to disease * 20% chance to curse the target On weapon crit: * wounds the target for 7 turns: 25 bleeding, 75% reduced healing * splashes the target with acid * cripple the target Damage Shield penetration (this weapon only): +20% Damage (Melee): +26 acid / +28 blight / +28 temporal When wielded/worn: Accuracy: +44 (+8 eff.) Armour penetration: +5 Physical crit. chance: +36.0% Physical power: +42 (+7 eff.) Defense: +19 (+4 eff.) Damage when hit (Melee): 28 temporal Changes stats: +2 Str / +7 Dex / +10 Con Changes resistances: +28% temporal Changes resistances penetration: +21% physical Changes damage: +6% physical Disease immunity: +49% Disarm immunity: +112% Only die when reaching: -40.00 life Healing mod.: +10% Massive two-handed swords. |
![]() Requires: - Strength 48 Powered by arcane forces Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 104.5 - 167.2 Uses stat: 120% Str Damage type: Fire Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Crit. chance: +5.0% Attack speed: 111% On weapon hit: * 40% chance to daze at end of turn * Random elemental explosion * 25% chance to put talents on cooldown On weapon crit: * cripple the target Damage (Melee): +16 lightning Burst (radius 1) on hit: +4 lightning / +17 fire Burst (radius 2) on crit: +4 darkness When wielded/worn: Accuracy: +38 (+7 eff.) Armour penetration: +42 Physical crit. chance: +20.0% Damage when hit (Melee): 8 lightning Changes stats: +10 Dex Changes resistances penetration: +24% acid / +38% physical / +29% fire / +20% cold / +24% lightning Changes damage: +15% lightning / +6% fire / +14% physical Massive two-handed swords. |
![]() Requires: - Strength 48 Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Random Unique] Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 85.0 - 136.0 Uses stat: 120% Str Damage type: Light Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +25 Crit. chance: +5.0% Attack speed: 125% On weapon hit: * 20% chance to gain 10% of a turn (3/turn limit) * Random elemental explosion On weapon crit: * wounds the target for 7 turns: 25 bleeding, 75% reduced healing Damage Shield penetration (this weapon only): +109% Burst (radius 1) on hit: +28 fire When wielded/worn: Accuracy: +61 (+12 eff.) Armour penetration: +21 Physical crit. chance: +39.0% Physical power: +19 (+3 eff.) Damage when hit (Melee): 8 arcane Changes stats: +10 Str / +20 Dex / +2 Mag / +2 Wil Changes resistances: +6% light Changes resistances penetration: +24% acid / +21% fire / +23% lightning / +24% cold Changes damage: +19% physical Critical mult.: +28.00% Mana each turn: +0.04 Stamina when hit: +3.00 Spellpower on spell critical (stacks up to 3 times): +6 Light radius: +3 Massive two-handed swords. |
![]() Requires: - Strength 48 Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 82.5 - 132.0 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Crit. chance: +6.0% Attack speed: 100% On weapon hit: * Projects up to 8 attacks dealing 30% weapon damage to random targets in range 7 (cannot hit the initial target) * Projects up to 8 attacks dealing 30% weapon damage to random targets in range 7 (cannot hit the initial target) On weapon crit: * wounds the target for 7 turns: 25 bleeding, 75% reduced healing * cripple the target Damage (Melee): +159 insidious poison / +42 cold / +12 physical When wielded/worn: Accuracy: +6 (+1 eff.) Armour penetration: +26 Physical crit. chance: +65.0% Physical power: +21 (+3 eff.) Changes resistances: +6% mind / +6% blight Critical mult.: +26.00% Stun/Freeze immunity: +5% Life regen: +0.20 Massive two-handed swords. |
![]() Requires: - Strength 48 Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Random Unique] Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 59.0 - 94.4 Uses stat: 120% Str Damage type: Lightning Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Crit. chance: +5.0% Attack speed: 100% On weapon hit: * 26% chance to inflict 15% damage reduction * 25% chance for lightning to arc to a second target * 20% chance to curse the target On weapon crit: * wounds the target for 7 turns: 25 bleeding, 75% reduced healing * splashes the target with acid Damage (Melee): +83 acid / +26 lightning Burst (radius 1) on hit: +27 fire Burst (radius 2) on crit: +8 darkness When wielded/worn: Accuracy: +21 (+4 eff.) Armour penetration: +21 Physical crit. chance: +42.0% Physical power: +20 (+3 eff.) Defense: +21 (+5 eff.) Effects on melee hit: * 15% chance to blind * 30% chance to inflict 15% damage reduction Damage when hit (Melee): 12 lightning Changes resistances: +3% light / +6% darkness Changes damage: +6% darkness Critical mult.: +28.00% Disarm immunity: +66% Light radius: +1 Massive two-handed swords. |
![]() Requires: - Strength 48 Powered by arcane forces Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 64.0 - 102.4 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +25 Crit. chance: +5.0% Attack speed: 111% On weapon hit: * 28% chance to inflict 15% damage reduction * 25% chance to put talents on cooldown * 20% chance to curse the target On weapon crit: * splashes the target with acid * cripple the target * wounds the target for 7 turns: 25 bleeding, 75% reduced healing Damage Shield penetration (this weapon only): +79% Damage (Melee): +28 acid / +23 temporal Burst (radius 2) on crit: +12 mind When wielded/worn: Accuracy: +21 (+4 eff.) Physical crit. chance: +61.0% Physical power: +19 (+3 eff.) Damage when hit (Melee): 28 temporal Changes stats: +10 Dex / +4 Mag / +2 Wil Changes resistances: +28% temporal Changes resistances penetration: +15% arcane / +5% mind Vim when firing critical spell: +1.00 Spellpower on spell critical (stacks up to 3 times): +2 Spell crit. chance: +2% Massive two-handed swords. |
![]() Requires: - Strength 48 Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 62.5 - 100.0 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Crit. chance: +5.0% Attack speed: 125% On weapon hit: * 28% chance to inflict 15% damage reduction * 49% chance to daze at end of turn * 97% chance to cause random gloom * 56% chance to corrode armour by 30% * 20% chance to curse the target Damage (Melee): +35 mind When wielded/worn: Accuracy: +79 (+15 eff.) Armour penetration: +40 Physical power: +21 (+3 eff.) Effects on melee hit: * 42% chance to corrode armour by 30% Changes stats: +6 Str / +26 Dex / +5 Mag / +16 Wil / +15 Cun / +13 Con Changes resistances: +14% all Changes resistances penetration: +20% lightning / +63% physical / +21% nature / +10% acid Mental save: +30 (+6 eff.) Disarm immunity: +48% Hate when firing a critical mind attack: +2.00 Massive two-handed swords. |
![]() Requires: - Strength 48 Infused by nature Crafted by a master 3.00 Encumbrance. [Random Unique] Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 83.0 - 132.8 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Crit. chance: +5.0% Attack speed: 100% On weapon hit: * 49% chance to daze at end of turn On weapon crit: * wounds the target for 7 turns: 25 bleeding, 75% reduced healing Damage (Melee): +8 blight When wielded/worn: Accuracy: +40 (+8 eff.) Armour penetration: +40 Physical crit. chance: +21.0% Physical power: +21 (+3 eff.) Changes stats: +25 Str / +6 Dex / +5 Mag / +6 Wil / +6 Cun / +5 Con Changes resistances: +9% darkness / +28% all Changes resistances penetration: +16% lightning / +40% physical / +41% nature / +20% arcane Changes damage: +3% arcane / +82% physical Critical mult.: +15.00% Stamina when hit: +7.00 Vim when firing critical spell: +4.00 Massive two-handed swords. |
![]() Requires: - Strength 48 Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 59.5 - 95.2 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Crit. chance: +5.0% Attack speed: 100% On weapon hit: * 25% chance to put talents on cooldown On weapon crit: * wounds the target for 7 turns: 25 bleeding, 75% reduced healing * cripple the target Damage (Melee): +149 insidious poison / +37 cold Burst (radius 1) on hit: +4 nature When wielded/worn: Accuracy: +16 (+3 eff.) Physical crit. chance: +41.0% Physical power: +42 (+7 eff.) Changes stats: +7 Str / +10 Con Changes resistances: +7% arcane Changes resistances penetration: +21% physical Changes damage: +24% nature / +21% physical Mental save: +9 (+2 eff.) Disarm immunity: +46% Stamina when hit: +4.00 Maximum hate: +8.00 Mindpower: +4 (+1 eff.) Massive two-handed swords. |
![]() Requires: - Strength 48 Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Random Unique] Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 62.0 - 99.2 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +7 Crit. chance: +5.0% Attack speed: 100% When this weapon hits: Epidemic (10% chance level 5). On weapon hit: * 28% chance to disease On weapon crit: * wounds the target for 7 turns: 25 bleeding, 75% reduced healing Damage (Melee): +26 blight / +4 arcane / +42 cold When wielded/worn: Accuracy: +38 (+7 eff.) Armour penetration: +35 Physical crit. chance: +41.0% Physical power: +44 (+7 eff.) Defense: +21 (+5 eff.) Damage when hit (Melee): 4 arcane Changes stats: +10 Str / +2 Dex / +10 Mag / +7 Wil / +11 Con Changes resistances: +4% physical Changes resistances penetration: +20% temporal / +42% physical Changes damage: +42% physical Critical mult.: +28.00% Disease immunity: +49% Disarm immunity: +115% Stamina when hit: +4.00 Spellpower: +14 (+4 eff.) Massive two-handed swords. |
![]() Requires: - Strength 48 Powered by arcane forces Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 105.0 - 168.0 Uses stat: 120% Str Damage type: Acid Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Crit. chance: +5.0% Attack speed: 100% On weapon hit: * Projects up to 5 attacks dealing 30% weapon damage to random targets in range 7 (cannot hit the initial target) On weapon crit: * cripple the target Damage (Melee): +84 cold Burst (radius 2) on crit: +12 darkness When wielded/worn: Accuracy: +40 (+8 eff.) Physical crit. chance: +21.0% Physical power: +19 (+3 eff.) Defense: +21 (+5 eff.) Effects on melee hit: * 15% chance to corrode armour by 30% Damage when hit (Melee): 4 temporal Changes stats: +10 Str / +10 Con Changes resistances: +6% acid / +3% temporal Changes resistances penetration: +5% acid / +10% temporal / +20% physical Changes damage: +6% acid / +19% physical / +6% darkness Disarm immunity: +118% Stamina when hit: +4.00 Massive two-handed swords. |
![]() Requires: - Strength 48 Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 63.0 - 100.8 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +24 Crit. chance: +5.0% Attack speed: 111% On weapon hit: * Projects up to 5 attacks dealing 30% weapon damage to random targets in range 7 (cannot hit the initial target) On weapon crit: * cripple the target Damage Shield penetration (this weapon only): +84% Damage (Melee): +84 insidious poison / +42 cold / +12 acid Burst (radius 1) on hit: +12 mind When wielded/worn: Accuracy: +62 (+12 eff.) Armour penetration: +40 Physical crit. chance: +41.0% Changes stats: +6 Str / +10 Dex / +3 Wil / +2 Cun Changes resistances penetration: +20% physical Changes damage: +21% physical Grants telepathy: Dragon Critical mult.: +28.00% Stamina when hit: +4.00 Hate when firing a critical mind attack: +4.00 Mindpower: +2 (+0 eff.) Massive two-handed swords. |
![]() Requires: - Strength 48 Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 65.0 - 104.0 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Crit. chance: +5.0% Attack speed: 100% On weapon hit: * Projects up to 5 attacks dealing 30% weapon damage to random targets in range 7 (cannot hit the initial target) * 25% chance to put talents on cooldown On weapon crit: * wounds the target for 7 turns: 25 bleeding, 75% reduced healing Damage Shield penetration (this weapon only): +10% Damage (Melee): +20 physical / +28 temporal Burst (radius 1) on hit: +28 fire Burst (radius 2) on crit: +37 ice When wielded/worn: Accuracy: +42 (+8 eff.) Armour penetration: +21 Physical crit. chance: +16.0% Physical power: +41 (+7 eff.) Armour: +21 Defense: +19 (+4 eff.) Damage when hit (Melee): 23 temporal Changes stats: +3 Dex / +6 Con Changes resistances: +3% darkness / +28% temporal Changes resistances penetration: +41% physical / +19% cold Critical mult.: +15.00% Disarm immunity: +118% Mana each turn: +0.12 Vim when firing critical spell: +2.00 Maximum life: +20.00 Massive two-handed swords. |
![]() Requires: - Strength 48 Powered by arcane forces Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 62.5 - 100.0 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Crit. chance: +8.0% Attack speed: 111% On weapon hit: * 47% chance to cause random gloom * Random elemental explosion * 25% chance to put talents on cooldown On weapon crit: * splashes the target with acid Damage (Melee): +28 acid / +12 physical / +28 darkness / +34 mind Damage against: +28% Living When wielded/worn: Accuracy: +81 (+16 eff.) Armour penetration: +42 Physical power: +14 (+2 eff.) Changes stats: +10 Str / +9 Dex / +10 Wil / +10 Cun / +2 Con Changes resistances penetration: +24% acid / +40% physical / +24% cold / +24% lightning / +24% fire Changes damage: +21% physical Stamina each turn: +0.60 Stamina when hit: +4.00 Psi when hit: +0.08 Mindpower: +6 (+1 eff.) Massive two-handed swords. |
![]() Requires: - Strength 48 Powered by arcane forces Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 103.0 - 164.8 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Crit. chance: +5.0% Attack speed: 100% On weapon hit: * 25% chance for lightning to arc to a second target * 25% chance to put talents on cooldown On weapon crit: * cripple the target Damage (Melee): +28 lightning When wielded/worn: Accuracy: +21 (+4 eff.) Armour penetration: +40 Physical crit. chance: +21.0% Physical power: +42 (+7 eff.) Changes stats: +2 Str / +2 Dex / +16 Con Changes resistances penetration: +35% arcane / +80% physical Changes damage: +21% physical / +12% arcane / +6% darkness Disarm immunity: +91% Light radius: +2 Massive two-handed swords. |
![]() Requires: - Strength 48 Powered by arcane forces Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 60.0 - 96.0 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Crit. chance: +5.0% Attack speed: 100% On weapon hit: * Random elemental explosion * 20% chance to torment the target Damage (Melee): +4 physical / +42 cold / +27 light / +24 temporal Damage against: +37% Undead When wielded/worn: Accuracy: +33 (+6 eff.) Armour penetration: +42 Physical crit. chance: +21.0% Damage when hit (Melee): 27 temporal Changes stats: +10 Str / +4 Con Changes resistances: +28% temporal Changes resistances penetration: +48% acid / +20% physical / +21% darkness / +48% lightning / +35% nature / +48% cold / +21% mind / +48% fire Changes damage: +6% acid / +27% physical / +6% nature Critical mult.: +26.00% Stamina when hit: +4.00 Massive two-handed swords. |
![]() Requires: - Strength 48 Powered by arcane forces Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 62.5 - 100.0 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Crit. chance: +5.0% Attack speed: 100% On weapon hit: * 26% chance to inflict 15% damage reduction * 40% chance to blind * Random elemental explosion * 20% chance to torment the target * 25% chance to put talents on cooldown * 20% chance to curse the target Damage (Melee): +37 cold / +28 light Burst (radius 1) on hit: +12 light Burst (radius 2) on crit: +12 darkness Damage against: +38% Undead When wielded/worn: Accuracy: +39 (+7 eff.) Armour penetration: +38 Physical crit. chance: +21.0% Changes stats: +10 Str Changes resistances penetration: +24% acid / +19% physical / +29% darkness / +24% lightning / +19% fire / +21% mind / +24% cold Changes damage: +9% temporal / +14% physical Critical mult.: +27.00% Stamina when hit: +4.00 Light radius: +4 Massive two-handed swords. |
![]() Requires: - Strength 48 Infused by nature Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 102.5 - 164.0 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Crit. chance: +5.0% Attack speed: 100% On weapon hit: * 49% chance to cause random gloom * 20% chance to torment the target On weapon crit: * wounds the target for 7 turns: 25 bleeding, 75% reduced healing * wounds the target for 7 turns: 25 bleeding, 75% reduced healing * cripple the target Damage (Melee): +24 temporal / +24 mind / +24 nature When wielded/worn: Physical crit. chance: +61.0% Physical power: +42 (+7 eff.) Armour: +6 Defense: +3 (+0 eff.) Ranged Defense: +3 (+1 eff.) Changes stats: +10 Cun / +10 Wil Changes resistances: +3% lightning / +3% blight / +9% nature / +12% all Changes resistances penetration: +10% lightning / +21% mind / +21% darkness / +17% nature Reduces incoming crit damage: 10.00% Mental save: +10 (+2 eff.) Knockback immunity: +15% Teleport immunity: +10% Massive two-handed swords. |
![]() Requires: - Strength 48 Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 81.0 - 129.6 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Crit. chance: +5.0% Attack speed: 111% On weapon hit: * 14% chance to inflict 15% damage reduction * 40% chance to disease * Projects up to 5 attacks dealing 30% weapon damage to random targets in range 7 (cannot hit the initial target) * 20% chance to curse the target When wielded/worn: Accuracy: +51 (+10 eff.) Armour penetration: +63 Physical crit. chance: +21.0% Armour: +2 Defense: +21 (+5 eff.) Effects on melee hit: * 28% chance to disease Changes stats: +10 Dex Changes resistances: +6% lightning / +12% all Changes resistances penetration: +21% nature / +41% physical Changes damage: +9% blight / +20% physical Critical mult.: +26.00% Disarm immunity: +70% Pinning immunity: +5% Only die when reaching: -40.00 life Massive two-handed swords. |
![]() Requires: - Strength 48 Powered by arcane forces Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 58.5 - 93.6 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Crit. chance: +5.0% Attack speed: 100% When this weapon hits: Epidemic (20% chance level 5). On weapon hit: * 55% chance to disease * 20% chance to torment the target On weapon crit: * wounds the target for 7 turns: 25 bleeding, 75% reduced healing * wounds the target for 7 turns: 25 bleeding, 75% reduced healing * cripple the target Damage Shield penetration (this weapon only): +20% Damage (Melee): +49 blight / +28 light / +27 cold Burst (radius 1) on hit: +21 fire Damage against: +35% Undead When wielded/worn: Physical crit. chance: +62.0% Physical power: +41 (+7 eff.) Changes stats: +3 Str / +4 Dex Changes resistances penetration: +19% mind / +20% darkness Reduces incoming crit damage: 10.00% Spell save: +12 (+3 eff.) Disease immunity: +97% Mana when firing critical spell: +2.00 Mental crit. chance: +3% See invisible: +18 Massive two-handed swords. |
![]() Requires: - Strength 48 Powered by arcane forces Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 65.5 - 104.8 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Crit. chance: +5.0% Attack speed: 100% On weapon hit: * Random elemental explosion On weapon crit: * splashes the target with acid * cripple the target Damage (Melee): +47 acid / +28 darkness Damage against: +28% Living When wielded/worn: Armour penetration: +42 Physical crit. chance: +41.0% Physical power: +21 (+3 eff.) Armour: +6 Defense: +6 (+1 eff.) Ranged Defense: +6 (+2 eff.) Changes stats: +2 Cun / +10 Con Changes resistances: +15% nature Changes resistances penetration: +24% acid / +59% physical / +24% cold / +21% lightning / +21% fire Changes damage: +42% physical Spell save: +30 (+7 eff.) Disarm immunity: +39% Stun/Freeze immunity: +10% See invisible: +9 Massive two-handed swords. |
![]() Requires: - Strength 48 Powered by arcane forces Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 80.0 - 128.0 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Crit. chance: +5.0% Attack speed: 111% On weapon hit: * 25% chance for lightning to arc to a second target * Projects up to 5 attacks dealing 30% weapon damage to random targets in range 7 (cannot hit the initial target) On weapon crit: * wounds the target for 7 turns: 25 bleeding, 75% reduced healing * wounds the target for 7 turns: 25 bleeding, 75% reduced healing Damage (Melee): +36 lightning / +33 cold Burst (radius 1) on hit: +20 fire When wielded/worn: Accuracy: +21 (+4 eff.) Armour penetration: +23 Physical crit. chance: +57.0% Physical power: +40 (+6 eff.) Defense: +9 (+2 eff.) Ranged Defense: +9 (+2 eff.) Changes stats: +10 Dex Critical mult.: +40.00% Life regen: +0.60 Only die when reaching: -40.00 life Healing mod.: +15% Massive two-handed swords. |
![]() Requires: - Strength 48 Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 80.5 - 128.8 Uses stat: 120% Str Damage type: Blight Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Crit. chance: +5.0% Attack speed: 100% On weapon hit: * 33% chance to disease * 56% chance to cause random gloom * 20% chance to torment the target On weapon crit: * cripple the target Damage (Melee): +35 blight / +27 darkness Burst (radius 1) on hit: +8 lightning Burst (radius 2) on crit: +56 fire Damage against: +28% Living When wielded/worn: Accuracy: +41 (+8 eff.) Physical crit. chance: +21.0% Defense: +21 (+5 eff.) Changes stats: +10 Str / +3 Wil / +4 Cun Changes resistances: +9% lightning Changes resistances penetration: +40% fire / +21% mind / +21% darkness Changes damage: +21% physical Disarm immunity: +70% Stamina when hit: +4.00 Psi when hit: +0.12 Hate when firing a critical mind attack: +1.00 Mental crit. chance: +3% Global speed: +17% Massive two-handed swords. |
![]() Requires: - Strength 48 Infused by nature Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 85.0 - 136.0 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Crit. chance: +5.0% Attack speed: 111% On weapon hit: * 20% chance to torment the target Damage (Melee): +31 temporal / +28 darkness / +28 nature Damage against: +27% Living When wielded/worn: Accuracy: +42 (+8 eff.) Armour penetration: +41 Changes stats: +10 Dex Changes resistances: +9% temporal / +14% all Changes resistances penetration: +38% physical / +38% darkness / +20% temporal / +20% nature / +38% mind Changes damage: +19% physical Critical mult.: +15.00% Mana each turn: +0.12 Spellpower on spell critical (stacks up to 3 times): +6 Spellpower: +4 (+1 eff.) Massive two-handed swords. |
![]() Requires: - Strength 48 Powered by arcane forces Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 101.5 - 162.4 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Crit. chance: +5.0% Attack speed: 100% On weapon hit: * 25% chance for lightning to arc to a second target * 25% chance to put talents on cooldown On weapon crit: * wounds the target for 7 turns: 25 bleeding, 75% reduced healing Damage Shield penetration (this weapon only): +20% Damage (Melee): +23 lightning / +69 cold / +4 physical Burst (radius 2) on crit: +8 blight When wielded/worn: Accuracy: +21 (+4 eff.) Armour penetration: +1 Physical crit. chance: +21.0% Physical power: +19 (+3 eff.) Effects on melee hit: * 28% chance to disease Changes stats: +10 Str Changes damage: +6% blight / +20% physical Critical mult.: +3.00% Stamina when hit: +4.00 Maximum life: +40.00 Massive two-handed swords. |
![]() Requires: - Strength 48 Powered by arcane forces Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 89.0 - 142.4 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Crit. chance: +6.0% Attack speed: 100% On weapon hit: * 84% chance to disease * 20% chance to torment the target On weapon crit: * wounds the target for 7 turns: 25 bleeding, 75% reduced healing * cripple the target Damage (Melee): +77 blight Burst (radius 1) on hit: +28 fire Burst (radius 2) on crit: +12 darkness When wielded/worn: Accuracy: +21 (+4 eff.) Armour penetration: +39 Physical crit. chance: +42.0% Physical power: +16 (+2 eff.) Effects on melee hit: * Slows global speed by 30% Changes stats: +1 Str / +5 Con Changes resistances penetration: +20% darkness / +41% physical / +5% nature / +21% mind Changes damage: +20% physical Massive two-handed swords. |
![]() Requires: - Strength 48 Infused by nature Crafted by a master 3.00 Encumbrance. [Random Unique] Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 79.5 - 127.2 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Crit. chance: +5.0% Attack speed: 100% Damage (Melee): +28 nature / +28 temporal Burst (radius 1) on hit: +8 light Burst (radius 2) on crit: +21 fire When wielded/worn: Accuracy: +56 (+11 eff.) Armour penetration: +69 Armour: +10 Effects on melee hit: * 42% chance to blind Changes resistances: +6% acid / +7% arcane / +25% all Changes resistances penetration: +14% fire / +42% nature / +75% physical Changes damage: +21% physical Confusion immunity: +10% Knockback immunity: +5% Global speed: +8% Massive two-handed swords. |
![]() Requires: - Strength 48 Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 62.0 - 99.2 Uses stat: 120% Str Damage type: Light Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Crit. chance: +5.0% Attack speed: 100% On weapon hit: * 20% chance to blind * 45% chance to daze at end of turn * 25% chance for lightning to arc to a second target * 20% chance to torment the target On weapon crit: * cripple the target Damage (Melee): +28 lightning / +8 mind Burst (radius 1) on hit: +28 fire / +4 mind / +4 light Burst (radius 2) on crit: +42 ice When wielded/worn: Accuracy: +21 (+4 eff.) Armour penetration: +39 Physical crit. chance: +40.0% Armour: +21 Damage when hit (Melee): 8 light / 4 mind Changes stats: +6 Str / +6 Dex / +6 Mag / +6 Wil / +5 Cun / +6 Con Changes resistances: +12% light / +9% mind / +14% all Changes resistances penetration: +21% lightning / +21% physical / +21% darkness / +21% cold / +21% mind / +21% nature Changes damage: +3% mind / +3% nature Critical mult.: +27.00% Massive two-handed swords. |
![]() Requires: - Strength 48 Powered by arcane forces Infused by nature Crafted by a master 3.00 Encumbrance. [Random Unique] Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 58.5 - 93.6 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +24 Crit. chance: +5.0% Attack speed: 111% When this weapon hits: Epidemic (10% chance level 5). On weapon hit: * 28% chance to disease On weapon crit: * wounds the target for 7 turns: 25 bleeding, 75% reduced healing * cripple the target Damage Shield penetration (this weapon only): +49% Damage (Melee): +28 blight / +16 acid Burst (radius 2) on crit: +56 fire When wielded/worn: Accuracy: +34 (+6 eff.) Armour penetration: +21 Physical crit. chance: +62.0% Physical power: +21 (+3 eff.) Defense: +21 (+5 eff.) Effects on melee hit: * 15% chance to corrode armour by 30% Damage when hit (Melee): 4 arcane Changes stats: +10 Dex / +4 Mag Changes resistances penetration: +41% fire Critical mult.: +33.00% Spell save: +20 (+5 eff.) Disease immunity: +21% Disarm immunity: +70% Mana each turn: +0.16 Spellpower: +4 (+1 eff.) Spell crit. chance: +5% Global speed: +17% Massive two-handed swords. |
![]() Requires: - Strength 48 Powered by arcane forces Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 84.5 - 135.2 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Crit. chance: +5.0% Attack speed: 100% On weapon hit: * 20% chance to torment the target * Random elemental explosion * 25% chance to put talents on cooldown On weapon crit: * wounds the target for 7 turns: 25 bleeding, 75% reduced healing * wounds the target for 7 turns: 25 bleeding, 75% reduced healing * splashes the target with acid Damage (Melee): +28 acid / +28 temporal / +12 nature Burst (radius 1) on hit: +4 blight Burst (radius 2) on crit: +8 nature When wielded/worn: Armour penetration: +21 Physical crit. chance: +62.0% Physical power: +42 (+7 eff.) Damage when hit (Melee): 28 temporal Changes stats: +3 Cun Changes resistances: +12% nature / +28% temporal Changes resistances penetration: +23% acid / +21% darkness / +21% cold / +24% fire / +20% mind / +17% lightning Changes damage: +9% mind Critical mult.: +26.00% Maximum psi: +20.00 Mindpower: +2 (+0 eff.) Heals friendly targets nearby when you use a nature summon: +40 Massive two-handed swords. |
![]() Requires: - Strength 48 Powered by arcane forces Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 83.5 - 133.6 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Crit. chance: +5.0% Attack speed: 100% On weapon hit: * 40% chance to gain 10% of a turn (3/turn limit) * Projects up to 10 attacks dealing 30% weapon damage to random targets in range 7 (cannot hit the initial target) * 25% chance for lightning to arc to a second target * 20% chance to torment the target * Projects up to 10 attacks dealing 30% weapon damage to random targets in range 7 (cannot hit the initial target) On weapon crit: * cripple the target Damage (Melee): +24 lightning / +38 cold When wielded/worn: Accuracy: +19 (+3 eff.) Physical crit. chance: +21.0% Changes stats: +10 Str Changes resistances penetration: +42% darkness / +10% arcane / +42% mind Changes damage: +21% physical / +6% mind / +12% temporal Mental save: +55 (+11 eff.) Stamina when hit: +4.00 Equilibrium when hit: +0.12 Maximum psi: +30.00 Mindpower: +4 (+1 eff.) Massive two-handed swords. |
![]() Requires: - Strength 48 Infused by nature Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 96.0 - 153.6 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Crit. chance: +5.0% Attack speed: 100% On weapon hit: * Projects up to 5 attacks dealing 30% weapon damage to random targets in range 7 (cannot hit the initial target) On weapon crit: * wounds the target for 7 turns: 25 bleeding, 75% reduced healing * cripple the target Damage (Melee): +28 nature / +28 temporal Burst (radius 2) on crit: +28 fire When wielded/worn: Accuracy: +33 (+6 eff.) Armour penetration: +21 Physical crit. chance: +46.0% Physical power: +21 (+3 eff.) Fatigue: -4% Changes stats: +10 Str / +2 Mag / +1 Wil Changes resistances penetration: +17% fire / +21% physical Changes damage: +42% physical Grants telepathy: Dragon Physical save: +20 (+4 eff.) Life regen: +0.60 Stamina when hit: +4.00 Global speed: +8% Massive two-handed swords. |
![]() Requires: - Strength 48 Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 61.5 - 98.4 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +5 Crit. chance: +6.0% Attack speed: 100% When this weapon hits: Epidemic (10% chance level 5). On weapon hit: * 41% chance to corrode armour by 30% * 28% chance to disease * 25% chance for lightning to arc to a second target * Projects up to 5 attacks dealing 30% weapon damage to random targets in range 7 (cannot hit the initial target) Damage (Melee): +28 blight / +28 lightning Burst (radius 1) on hit: +4 temporal / +28 fire Burst (radius 2) on crit: +12 physical When wielded/worn: Accuracy: +41 (+8 eff.) Armour penetration: +40 Physical power: +4 (+0 eff.) Defense: +21 (+5 eff.) Changes stats: +10 Str Changes resistances: +3% temporal Changes resistances penetration: +16% acid / +39% physical Changes damage: +59% physical Critical mult.: +5.00% Mental save: +3 (+1 eff.) Disease immunity: +49% Disarm immunity: +70% Life regen: +4.00 Stamina when hit: +4.00 Healing mod.: +20% Massive two-handed swords. |
![]() Requires: - Strength 48 Infused by nature Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 83.0 - 132.8 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Crit. chance: +5.0% Attack speed: 125% On weapon hit: * 49% chance to daze at end of turn * 20% chance to torment the target Damage (Melee): +16 light / +49 temporal / +56 nature Burst (radius 2) on crit: +28 fire When wielded/worn: Accuracy: +63 (+12 eff.) Armour penetration: +17 Changes stats: +6 Str / +25 Dex / +5 Mag / +13 Wil / +10 Cun / +6 Con Changes resistances: +6% light Changes resistances penetration: +21% lightning / +20% physical / +17% darkness / +21% fire / +21% mind Equilibrium when hit: +0.16 Psi when hit: +0.12 Mental crit. chance: +3% Global speed: +6% Massive two-handed swords. |
![]() Requires: - Strength 48 Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Random Unique] Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 83.0 - 132.8 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +25 Crit. chance: +5.0% Attack speed: 100% When this weapon hits: Epidemic (10% chance level 5). On weapon hit: * 28% chance to disease On weapon crit: * wounds the target for 7 turns: 25 bleeding, 75% reduced healing * wounds the target for 7 turns: 25 bleeding, 75% reduced healing Damage Shield penetration (this weapon only): +84% Damage (Melee): +28 blight / +12 light When wielded/worn: Armour penetration: +40 Physical crit. chance: +80.0% Physical power: +57 (+9 eff.) Changes stats: +10 Mag / +10 Wil / +10 Con Changes resistances: +9% light / +3% temporal Changes resistances penetration: +20% physical Changes damage: +3% mind / +6% arcane Critical mult.: +54.00% Disease immunity: +34% Disarm immunity: +48% Maximum mana: +60.00 Spellpower: +23 (+6 eff.) Spell crit. chance: +3% Massive two-handed swords. |
![]() Requires: - Strength 48 Infused by nature Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 61.0 - 97.6 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Crit. chance: +5.0% Attack speed: 100% On weapon hit: * 49% chance to daze at end of turn * 20% chance to torment the target Damage (Melee): +84 insidious poison / +12 arcane Burst (radius 2) on crit: +41 ice When wielded/worn: Armour penetration: +59 Physical crit. chance: +20.0% Physical power: +21 (+3 eff.) Armour: +20 Changes stats: +6 Str / +6 Dex / +6 Mag / +9 Wil / +6 Cun / +15 Con Changes resistances: +12% all Changes resistances penetration: +21% lightning / +63% physical / +20% darkness / +21% cold / +19% mind / +16% nature Changes damage: +3% arcane / +37% physical Critical mult.: +28.00% Spell save: +40 (+9 eff.) Disarm immunity: +49% Maximum mana: +20.00 Maximum vim: +20.00 Spellpower: +6 (+2 eff.) Spell crit. chance: +2% Massive two-handed swords. |
![]() Requires: - Strength 48 Infused by nature Crafted by a master 3.00 Encumbrance. [Random Unique] Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 79.5 - 127.2 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Crit. chance: +5.0% Attack speed: 100% On weapon hit: * 49% chance to daze at end of turn On weapon crit: * cripple the target Burst (radius 2) on crit: +42 ice / +13 fire When wielded/worn: Accuracy: +21 (+4 eff.) Armour penetration: +42 Physical crit. chance: +21.0% Physical power: +41 (+7 eff.) Armour: +21 Changes stats: +6 Str / +6 Dex / +5 Mag / +9 Wil / +6 Cun / +28 Con Changes resistances penetration: +17% lightning / +19% cold / +81% physical / +20% fire Changes damage: +9% mind / +21% physical Mental save: +32 (+7 eff.) Disarm immunity: +97% Psi when hit: +0.20 Mindpower: +4 (+1 eff.) Global speed: +8% Massive two-handed swords. |
![]() Requires: - Strength 48 Powered by arcane forces Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 60.5 - 96.8 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Crit. chance: +5.0% Attack speed: 111% When this weapon hits: Epidemic (20% chance level 5). On weapon hit: * 51% chance to disease * Projects up to 5 attacks dealing 30% weapon damage to random targets in range 7 (cannot hit the initial target) On weapon crit: * wounds the target for 7 turns: 25 bleeding, 75% reduced healing Damage (Melee): +49 blight / +82 cold / +28 light Burst (radius 1) on hit: +4 temporal Burst (radius 2) on crit: +8 blight Damage against: +42% Undead When wielded/worn: Accuracy: +38 (+7 eff.) Armour penetration: +17 Physical crit. chance: +20.0% Physical power: +21 (+3 eff.) Changes stats: +10 Dex / +2 Mag Changes resistances: +6% temporal Changes resistances penetration: +16% physical Changes damage: +21% blight Grants telepathy: Dragon Disease immunity: +91% Massive two-handed swords. |
![]() Requires: - Strength 48 Infused by nature Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 102.5 - 164.0 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Crit. chance: +5.0% Attack speed: 100% On weapon hit: * 20% chance to torment the target On weapon crit: * wounds the target for 7 turns: 25 bleeding, 75% reduced healing Burst (radius 2) on crit: +42 ice / +28 fire When wielded/worn: Physical crit. chance: +20.0% Physical power: +63 (+10 eff.) Armour: +21 Defense: +9 (+2 eff.) Ranged Defense: +9 (+2 eff.) Changes stats: +2 Str / +19 Con Changes resistances: +3% physical Changes resistances penetration: +37% physical / +40% darkness / +25% nature / +21% fire / +40% mind / +14% cold Changes damage: +3% nature Disease immunity: +10% Cut immunity: +10% Disarm immunity: +87% Pinning immunity: +20% Global speed: +8% Massive two-handed swords. |
![]() Requires: - Strength 48 Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 60.5 - 96.8 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Crit. chance: +8.0% Attack speed: 100% On weapon hit: * Projects up to 10 attacks dealing 30% weapon damage to random targets in range 7 (cannot hit the initial target) * Projects up to 10 attacks dealing 30% weapon damage to random targets in range 7 (cannot hit the initial target) On weapon crit: * wounds the target for 7 turns: 25 bleeding, 75% reduced healing * wounds the target for 7 turns: 25 bleeding, 75% reduced healing Damage (Melee): +75 insidious poison / +37 cold Burst (radius 1) on hit: +24 fire When wielded/worn: Accuracy: +26 (+5 eff.) Armour penetration: +42 Physical crit. chance: +42.0% Physical power: +36 (+6 eff.) Effects on melee hit: * 42% chance to blind Damage when hit (Melee): 4 physical Changes resistances penetration: +42% physical Changes damage: +21% physical Grants telepathy: Demon/Minor Demon/Major Physical save: +3 (+1 eff.) Infravision radius: +2 Massive two-handed swords. |
![]() Requires: - Strength 48 Powered by arcane forces Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 83.0 - 132.8 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Crit. chance: +5.0% Attack speed: 100% When this weapon hits: Epidemic (10% chance level 5). On weapon hit: * 51% chance to inflict 15% damage reduction * 28% chance to disease * 25% chance to put talents on cooldown * 20% chance to torment the target * Random elemental explosion * 20% chance to curse the target On weapon crit: * wounds the target for 7 turns: 25 bleeding, 75% reduced healing Damage (Melee): +28 blight When wielded/worn: Accuracy: +21 (+4 eff.) Physical crit. chance: +21.0% Physical power: +21 (+3 eff.) Armour: +6 Changes stats: +13 Str Changes resistances: +6% temporal Changes resistances penetration: +24% acid / +21% darkness / +23% cold / +24% fire / +21% mind / +24% lightning Changes damage: +20% physical Spell save: +6 (+2 eff.) Disease immunity: +39% Confusion immunity: +40% Stamina when hit: +4.00 Only die when reaching: -20.00 life Massive two-handed swords. |
![]() Requires: - Strength 48 Infused by nature Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 63.5 - 101.6 Uses stat: 120% Str Damage type: Light Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Crit. chance: +5.0% Attack speed: 100% On weapon hit: * 40% chance to gain 10% of a turn (3/turn limit) * 20% chance to torment the target On weapon crit: * wounds the target for 7 turns: 25 bleeding, 75% reduced healing Damage (Melee): +159 insidious poison Burst (radius 2) on crit: +121 ice When wielded/worn: Armour penetration: +21 Physical crit. chance: +41.0% Physical power: +21 (+3 eff.) Armour: +62 Changes stats: +2 Cun / +2 Wil Changes resistances: +14% all Changes resistances penetration: +15% temporal / +17% darkness / +62% cold / +20% nature / +31% mind Changes damage: +6% temporal Critical mult.: +28.00% Mental save: +10 (+2 eff.) Mental crit. chance: +1% Defense after a teleport: +15 Resist all after a teleport: +15% New effects duration reduction after a teleport: +15% Massive two-handed swords. |
![]() Requires: - Strength 48 Powered by arcane forces Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 62.5 - 100.0 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +21 Crit. chance: +5.0% Attack speed: 100% On weapon hit: * 20% chance to blind * 28% chance to inflict 15% damage reduction * 20% chance to corrode armour by 30% * Slows global speed by 56% * 20% chance to torment the target * Random elemental explosion * 20% chance to curse the target On weapon crit: * wounds the target for 7 turns: 25 bleeding, 75% reduced healing * cripple the target Damage Shield penetration (this weapon only): +66% Damage (Melee): +12 nature Burst (radius 1) on hit: +28 fire When wielded/worn: Accuracy: +20 (+4 eff.) Armour penetration: +42 Physical crit. chance: +42.0% Physical power: +21 (+3 eff.) Damage when hit (Melee): 4 light Changes resistances: +6% acid / +3% light Changes resistances penetration: +20% acid / +40% physical / +16% darkness / +20% light / +23% fire / +24% cold / +21% mind / +24% lightning Changes damage: +21% physical Light radius: +1 Massive two-handed swords. |
![]() Requires: - Strength 48 Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 82.5 - 132.0 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Crit. chance: +5.0% Attack speed: 111% On weapon hit: * 25% chance to put talents on cooldown Damage (Melee): +28 temporal Burst (radius 1) on hit: +28 fire Burst (radius 2) on crit: +12 temporal When wielded/worn: Accuracy: +37 (+7 eff.) Armour penetration: +54 Effects on melee hit: * Slows global speed by 15% * 20% chance to disease Damage when hit (Melee): 28 temporal Changes stats: +10 Dex Changes resistances: +3% blight / +26% temporal / +14% all Changes resistances penetration: +5% blight / +60% physical / +30% nature Changes damage: +9% nature / +40% physical Massive two-handed swords. |
![]() Requires: - Strength 48 Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Random Unique] Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 63.0 - 100.8 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Crit. chance: +5.0% Attack speed: 111% On weapon hit: * 40% chance to gain 10% of a turn (3/turn limit) * 25% chance for lightning to arc to a second target On weapon crit: * wounds the target for 7 turns: 25 bleeding, 75% reduced healing Damage (Melee): +28 lightning / +42 cold Burst (radius 2) on crit: +8 arcane When wielded/worn: Accuracy: +63 (+12 eff.) Armour penetration: +62 Physical crit. chance: +21.0% Physical power: +20 (+3 eff.) Defense: +21 (+5 eff.) Effects on melee hit: * 30% chance to gain 10% of a turn (3/turn limit) Changes stats: +10 Str / +10 Dex Changes resistances: +6% blight / +3% temporal Changes resistances penetration: +63% physical Changes damage: +6% blight / +77% physical Disarm immunity: +70% Stamina when hit: +4.00 Massive two-handed swords. |
![]() Requires: - Strength 48 Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 61.5 - 98.4 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +25 Crit. chance: +5.0% Attack speed: 100% When this weapon hits: Epidemic (10% chance level 5). On weapon hit: * 28% chance to disease * 56% chance to cause random gloom * Random elemental explosion * 25% chance for lightning to arc to a second target * 20% chance to torment the target On weapon crit: * splashes the target with acid Damage Shield penetration (this weapon only): +84% Damage (Melee): +27 acid / +21 blight / +27 lightning Burst (radius 1) on hit: +12 nature / +12 mind When wielded/worn: Armour penetration: +37 Physical crit. chance: +21.0% Damage when hit (Melee): 8 arcane Changes resistances: +7% arcane / +14% all Changes resistances penetration: +24% lightning / +21% darkness / +24% fire / +26% nature / +24% acid / +19% physical / +24% cold / +16% mind / +20% arcane Changes damage: +21% physical Critical mult.: +28.00% Disease immunity: +43% Massive two-handed swords. |
![]() Requires: - Strength 48 Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 79.0 - 126.4 Uses stat: 120% Str Damage type: Lightning Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Crit. chance: +5.0% Attack speed: 100% On weapon hit: * Slows global speed by 56% On weapon crit: * splashes the target with acid * cripple the target Damage (Melee): +73 insidious poison / +28 darkness / +27 acid Burst (radius 1) on hit: +8 nature Damage against: +28% Living When wielded/worn: Accuracy: +20 (+4 eff.) Armour penetration: +21 Physical crit. chance: +61.0% Physical power: +21 (+3 eff.) Changes stats: +9 Str / +10 Con Changes resistances: +6% nature / +9% lightning Changes resistances penetration: +17% physical Changes damage: +12% lightning / +21% physical / +3% nature Critical mult.: +28.00% Disarm immunity: +49% Stamina when hit: +4.00 Light radius: +3 Massive two-handed swords. |
![]() Requires: - Strength 48 Powered by arcane forces Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 59.0 - 94.4 Uses stat: 120% Str Damage type: Arcane Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +44 Crit. chance: +5.0% Attack speed: 100% On weapon hit: * 25% chance to put talents on cooldown On weapon crit: * wounds the target for 7 turns: 25 bleeding, 75% reduced healing * cripple the target * splashes the target with acid Damage Shield penetration (this weapon only): +165% Damage (Melee): +28 acid / +42 cold / +4 arcane When wielded/worn: Armour penetration: +41 Physical crit. chance: +42.0% Physical power: +21 (+3 eff.) Armour: +2 Changes resistances: +6% acid / +3% physical / +3% light / +6% blight / +6% nature / +3% darkness Changes resistances penetration: +42% physical Changes damage: +41% physical Massive two-handed swords. |
![]() Requires: - Strength 48 Infused by nature Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 81.0 - 129.6 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Crit. chance: +5.0% Attack speed: 100% On weapon hit: * 48% chance to cause random gloom * 20% chance to torment the target * Projects up to 5 attacks dealing 30% weapon damage to random targets in range 7 (cannot hit the initial target) On weapon crit: * wounds the target for 7 turns: 25 bleeding, 75% reduced healing * cripple the target Damage (Melee): +51 mind Burst (radius 2) on crit: +41 ice / +8 mind When wielded/worn: Accuracy: +41 (+8 eff.) Physical crit. chance: +42.0% Physical power: +17 (+3 eff.) Armour: +21 Defense: +21 (+5 eff.) Changes stats: +10 Str / +9 Wil / +10 Cun Changes resistances penetration: +21% cold / +21% mind / +16% darkness Changes damage: +6% arcane / +20% physical Critical mult.: +10.00% Disarm immunity: +48% Stamina when hit: +4.00 Spellpower on spell critical (stacks up to 3 times): +6 Spell crit. chance: +2% Massive two-handed swords. |
![]() Requires: - Strength 48 Powered by arcane forces Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 63.0 - 100.8 Uses stat: 120% Str Damage type: Mind Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +25 Crit. chance: +5.0% Attack speed: 100% On weapon hit: * 20% chance to cause random gloom * 20% chance to torment the target * Random elemental explosion On weapon crit: * cripple the target Damage Shield penetration (this weapon only): +76% Damage (Melee): +24 temporal / +28 light / +8 nature / +4 mind Burst (radius 1) on hit: +24 darkness Damage against: +42% Undead When wielded/worn: Accuracy: +40 (+8 eff.) Armour penetration: +63 Physical crit. chance: +21.0% Damage when hit (Melee): 26 temporal Changes resistances: +27% temporal / +3% nature / +3% mind Changes resistances penetration: +24% acid / +60% physical / +31% darkness / +23% cold / +24% fire / +21% mind / +24% lightning Changes damage: +3% nature / +21% physical Massive two-handed swords. |
![]() Requires: - Strength 48 Infused by nature Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 60.5 - 96.8 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Crit. chance: +5.0% Attack speed: 100% On weapon hit: * 35% chance to corrode armour by 30% * Projects up to 5 attacks dealing 30% weapon damage to random targets in range 7 (cannot hit the initial target) * 25% chance to put talents on cooldown On weapon crit: * cripple the target Burst (radius 2) on crit: +54 fire When wielded/worn: Accuracy: +21 (+4 eff.) Armour penetration: +21 Physical crit. chance: +40.0% Armour: +8 Changes stats: +10 Str Changes resistances: +6% temporal Changes resistances penetration: +20% acid / +21% physical / +42% fire / +15% arcane / +5% nature Changes damage: +40% physical Blindness immunity: +10% Cut immunity: +15% Confusion immunity: +10% Stun/Freeze immunity: +10% Life regen: +4.00 Stamina when hit: +4.00 Global speed: +15% Massive two-handed swords. |
![]() Requires: - Strength 48 Powered by arcane forces Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 62.5 - 100.0 Uses stat: 120% Str Damage type: Blight Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +25 Crit. chance: +5.0% Attack speed: 111% On weapon hit: * 26% chance to inflict 15% damage reduction * Random elemental explosion * 20% chance to curse the target On weapon crit: * splashes the target with acid Damage Shield penetration (this weapon only): +112% Damage (Melee): +26 acid / +24 darkness / +4 lightning / +4 arcane Damage against: +27% Living When wielded/worn: Accuracy: +40 (+8 eff.) Armour penetration: +19 Physical power: +21 (+3 eff.) Defense: +17 (+4 eff.) Changes stats: +10 Dex / +6 Mag / +10 Con Changes resistances penetration: +24% acid / +34% physical / +10% blight / +24% cold / +34% lightning / +24% fire Changes damage: +6% arcane / +21% physical Critical mult.: +5.00% Spell save: +12 (+3 eff.) Disarm immunity: +99% Damage Shield penetration: +20% Massive two-handed swords. |
![]() Requires: - Strength 48 Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 83.5 - 133.6 Uses stat: 120% Str Damage type: Lightning Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Crit. chance: +5.0% Attack speed: 100% On weapon hit: * 20% chance to torment the target On weapon crit: * wounds the target for 7 turns: 25 bleeding, 75% reduced healing Damage (Melee): +27 nature / +22 temporal Burst (radius 1) on hit: +36 fire Burst (radius 2) on crit: +8 temporal / +32 fire When wielded/worn: Accuracy: +42 (+8 eff.) Armour penetration: +55 Physical crit. chance: +21.0% Physical power: +21 (+3 eff.) Damage when hit (Melee): 8 lightning Changes resistances: +6% temporal Changes resistances penetration: +5% lightning / +62% physical / +21% darkness / +13% fire / +19% mind Changes damage: +21% physical Global speed: +8% Massive two-handed swords. |
![]() Requires: - Strength 48 Powered by arcane forces Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 79.5 - 127.2 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Crit. chance: +5.0% Attack speed: 111% On weapon hit: * 26% chance to inflict 15% damage reduction * Random elemental explosion * Projects up to 5 attacks dealing 30% weapon damage to random targets in range 7 (cannot hit the initial target) * 20% chance to curse the target Damage Shield penetration (this weapon only): +10% Damage (Melee): +4 lightning / +82 cold When wielded/worn: Accuracy: +21 (+4 eff.) Armour penetration: +20 Physical crit. chance: +21.0% Physical power: +21 (+3 eff.) Effects on melee hit: * 42% chance to daze at end of turn Changes stats: +9 Dex / +10 Con Changes resistances penetration: +24% acid / +26% physical / +24% cold / +17% lightning / +24% fire Critical mult.: +43.00% Disarm immunity: +49% Spellpower: +6 (+2 eff.) Healing mod.: +15% Massive two-handed swords. |
![]() Requires: - Strength 48 Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Random Unique] Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 83.5 - 133.6 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Crit. chance: +5.0% Attack speed: 100% On weapon hit: * 25% chance for lightning to arc to a second target * Random elemental explosion On weapon crit: * splashes the target with acid Damage (Melee): +20 lightning / +23 acid Burst (radius 2) on crit: +4 physical When wielded/worn: Accuracy: +45 (+9 eff.) Armour penetration: +60 Physical crit. chance: +2.0% Physical power: +21 (+3 eff.) Armour: +6 Defense: +3 (+0 eff.) Ranged Defense: +3 (+1 eff.) Effects on melee hit: * 42% chance to daze at end of turn Changes stats: +9 Con Changes resistances penetration: +46% acid / +84% physical / +38% cold / +56% lightning / +44% fire Changes damage: +21% physical Disarm immunity: +49% Massive two-handed swords. |
![]() Requires: - Strength 48 Infused by nature Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 83.5 - 133.6 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Crit. chance: +5.0% Attack speed: 100% On weapon hit: * 49% chance to daze at end of turn * 20% chance to torment the target * Projects up to 5 attacks dealing 30% weapon damage to random targets in range 7 (cannot hit the initial target) On weapon crit: * wounds the target for 7 turns: 25 bleeding, 75% reduced healing * wounds the target for 7 turns: 25 bleeding, 75% reduced healing * cripple the target Damage (Melee): +84 insidious poison Burst (radius 2) on crit: +4 lightning / +8 arcane When wielded/worn: Armour penetration: +21 Physical crit. chance: +63.0% Physical power: +40 (+6 eff.) Damage when hit (Melee): 8 arcane Changes stats: +6 Str / +6 Dex / +6 Mag / +6 Wil / +5 Cun / +5 Con Changes resistances: +3% lightning / +7% arcane / +15% mind Changes resistances penetration: +21% lightning / +17% physical / +21% mind / +13% darkness Changes damage: +3% arcane / +21% physical Massive two-handed swords. |
![]() Requires: - Strength 48 Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 59.0 - 94.4 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Crit. chance: +5.0% Attack speed: 100% When this weapon hits: Epidemic (10% chance level 5). On weapon hit: * 27% chance to disease * Random elemental explosion * 25% chance to put talents on cooldown Damage (Melee): +28 blight / +4 arcane / +58 insidious poison Burst (radius 2) on crit: +16 fire When wielded/worn: Accuracy: +61 (+12 eff.) Armour penetration: +42 Physical crit. chance: +36.0% Defense: +40 (+10 eff.) Effects on melee hit: * 42% chance to blind Damage when hit (Melee): 4 blight Changes stats: +10 Str Changes resistances: +6% light Changes resistances penetration: +24% acid / +10% blight / +33% fire / +21% cold / +24% lightning Changes damage: +20% physical Critical mult.: +56.00% Disease immunity: +49% Disarm immunity: +113% Stamina when hit: +4.00 Massive two-handed swords. |
![]() Requires: - Strength 48 Powered by arcane forces Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 86.0 - 137.6 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Crit. chance: +5.0% Attack speed: 111% On weapon hit: * 68% chance to inflict 15% damage reduction * 40% chance to daze at end of turn * 44% chance to cause random gloom * 25% chance to put talents on cooldown * 20% chance to curse the target On weapon crit: * cripple the target Damage (Melee): +28 temporal / +28 light / +35 mind Damage against: +42% Undead When wielded/worn: Accuracy: +21 (+4 eff.) Physical crit. chance: +21.0% Damage when hit (Melee): 16 lightning / 23 temporal Changes stats: +10 Dex / +10 Mag / +20 Wil / +10 Cun Changes resistances: +12% darkness / +28% temporal Changes damage: +9% lightning Maximum vim: +30.00 Spellpower: +21 (+6 eff.) Defense after a teleport: +15 Resist all after a teleport: +15% New effects duration reduction after a teleport: +15% Massive two-handed swords. |
![]() Requires: - Strength 48 Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 61.5 - 98.4 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Crit. chance: +5.0% Attack speed: 111% On weapon hit: * 56% chance to daze at end of turn * 49% chance to cause random gloom * 20% chance to torment the target * 25% chance to put talents on cooldown On weapon crit: * splashes the target with acid Damage (Melee): +27 acid / +26 temporal / +27 nature / +35 mind Burst (radius 1) on hit: +8 mind / +24 fire When wielded/worn: Accuracy: +40 (+8 eff.) Armour penetration: +13 Damage when hit (Melee): 24 lightning Changes stats: +10 Str / +6 Dex / +10 Wil / +10 Cun Changes resistances: +12% lightning Changes resistances penetration: +21% physical / +21% mind / +21% darkness Changes damage: +40% physical Stamina when hit: +4.00 Massive two-handed swords. |
![]() Requires: - Strength 48 Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 95.5 - 152.8 Uses stat: 120% Str Damage type: Lightning Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Crit. chance: +5.0% Attack speed: 100% When this weapon hits: Epidemic (10% chance level 5). On weapon hit: * 28% chance to disease * 49% chance to daze at end of turn * 20% chance to torment the target On weapon crit: * wounds the target for 7 turns: 25 bleeding, 75% reduced healing * splashes the target with acid * cripple the target Damage (Melee): +28 blight / +28 acid When wielded/worn: Armour penetration: +21 Physical crit. chance: +42.0% Physical power: +21 (+3 eff.) Fatigue: -8% Changes stats: +6 Str / +8 Dex / +8 Mag / +6 Wil / +8 Cun / +6 Con Changes resistances penetration: +21% lightning / +21% physical / +21% mind / +16% darkness Changes damage: +9% lightning / +21% physical / +12% arcane Grants telepathy: Dragon Disease immunity: +49% See invisible: +6 Massive two-handed swords. |
![]() Requires: - Strength 48 Infused by nature Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 60.0 - 96.0 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Crit. chance: +5.0% Attack speed: 111% On weapon hit: * 25% chance to put talents on cooldown On weapon crit: * cripple the target Damage (Melee): +26 nature / +28 temporal Burst (radius 2) on crit: +37 ice / +12 fire When wielded/worn: Accuracy: +21 (+4 eff.) Physical crit. chance: +42.0% Physical power: +19 (+3 eff.) Armour: +20 Changes stats: +9 Dex / +10 Con Changes resistances: +6% temporal / +26% all Changes resistances penetration: +17% cold / +41% nature / +21% physical Changes damage: +6% mind / +12% fire Disarm immunity: +49% Maximum psi: +20.00 Heals friendly targets nearby when you use a nature summon: +30 Defense after a teleport: +5 Resist all after a teleport: +5% New effects duration reduction after a teleport: +5% Massive two-handed swords. |
![]() Requires: - Strength 48 Powered by arcane forces Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 84.5 - 135.2 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Crit. chance: +10.0% Attack speed: 100% When this weapon hits: Epidemic (10% chance level 5). On weapon hit: * 28% chance to inflict 15% damage reduction * 28% chance to disease * 20% chance to curse the target * 20% chance to torment the target Damage (Melee): +28 light / +28 blight / +42 cold / +4 nature Damage against: +42% Undead When wielded/worn: Accuracy: +42 (+8 eff.) Armour penetration: +42 Physical power: +4 (+0 eff.) Armour: +6 Defense: +6 (+1 eff.) Ranged Defense: +6 (+2 eff.) Changes stats: +10 Str / +1 Dex Changes resistances: +9% cold Changes resistances penetration: +37% physical / +21% mind / +21% darkness Changes damage: +42% physical Mental save: +20 (+4 eff.) Disease immunity: +49% Stamina when hit: +4.00 Massive two-handed swords. |
![]() Requires: - Strength 48 Powered by arcane forces Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 61.5 - 98.4 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Crit. chance: +5.0% Attack speed: 100% On weapon hit: * 25% chance to put talents on cooldown On weapon crit: * cripple the target * wounds the target for 7 turns: 25 bleeding, 75% reduced healing * splashes the target with acid Damage (Melee): +50 acid / +16 blight When wielded/worn: Accuracy: +52 (+10 eff.) Armour penetration: +54 Physical crit. chance: +59.0% Physical power: +21 (+3 eff.) Defense: +27 (+6 eff.) Ranged Defense: +6 (+2 eff.) Changes resistances: +6% blight / +6% temporal / +3% cold Changes resistances penetration: +42% physical Critical mult.: +28.00% Physical save: +3 (+1 eff.) Disarm immunity: +95% Spell crit. chance: +7% Massive two-handed swords. |
![]() Requires: - Strength 48 Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 80.0 - 128.0 Uses stat: 120% Str Damage type: Temporal Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Crit. chance: +5.0% Attack speed: 100% On weapon hit: * 28% chance to inflict 15% damage reduction * Projects up to 5 attacks dealing 30% weapon damage to random targets in range 7 (cannot hit the initial target) * 25% chance to put talents on cooldown * 20% chance to curse the target On weapon crit: * cripple the target Damage (Melee): +20 temporal / +19 nature When wielded/worn: Accuracy: +21 (+4 eff.) Physical crit. chance: +42.0% Armour: +8 Defense: +20 (+5 eff.) Spell save: +20 (+5 eff.) Mental save: +49 (+10 eff.) Disease immunity: +5% Cut immunity: +20% Disarm immunity: +70% Pinning immunity: +25% Teleport immunity: +10% Massive two-handed swords. |
![]() Requires: - Strength 48 Infused by nature Crafted by a master 3.00 Encumbrance. [Random Unique] Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 60.0 - 96.0 Uses stat: 120% Str Damage type: Blight Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Crit. chance: +5.0% Attack speed: 100% On weapon crit: * wounds the target for 7 turns: 25 bleeding, 75% reduced healing * cripple the target Damage (Melee): +150 insidious poison Burst (radius 1) on hit: +4 blight When wielded/worn: Accuracy: +14 (+2 eff.) Armour penetration: +83 Physical crit. chance: +72.0% Physical power: +21 (+3 eff.) Defense: +21 (+5 eff.) Changes resistances: +3% mind / +12% temporal Changes resistances penetration: +42% physical Changes damage: +35% physical Critical mult.: +52.00% Physical save: +9 (+2 eff.) Spell save: +10 (+3 eff.) Disease immunity: +15% Disarm immunity: +70% Confusion immunity: +20% Massive two-handed swords. |
![]() Requires: - Strength 48 Infused by nature Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 81.5 - 130.4 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Crit. chance: +5.0% Attack speed: 100% On weapon hit: * 127% chance to corrode armour by 30% * Projects up to 5 attacks dealing 30% weapon damage to random targets in range 7 (cannot hit the initial target) On weapon crit: * cripple the target Damage (Melee): +4 acid / +21 temporal / +12 arcane / +28 nature Burst (radius 2) on crit: +8 acid When wielded/worn: Physical crit. chance: +79.0% Effects on melee hit: * 30% chance to corrode armour by 30% Changes resistances penetration: +42% acid / +20% arcane Life regen: +8.00 Massive two-handed swords. |
![]() Requires: - Strength 40 Crafted by a master Powered by unknown forces 3.00 Encumbrance. [Unique] Type: weapon / longsword ; tier 4 Base power: 40.0 - 56.0 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +12 Crit. chance: +4.0% Attack speed: 100% On weapon crit: * grows in power On weapon kill: * grows dramatically in power Damage (Melee): +18 draining blight When wielded/worn: Changes damage: +5% blight Critical mult.: +0.00% Cut immunity: -25% Maximum vim: +20.00 Thick straps encircle this blade. Jagged edges like teeth travel down the blade, bisecting it. It fights to overcome the straps, but lacks the strength. |
![]() Requires: - Strength 48 Infused by nature Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / longsword ; tier 5 Base power: 43.5 - 60.9 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 111% Damage (Melee): +19 darkness Burst (radius 1) on hit: +12 nature Damage against: +20% Living When wielded/worn: Accuracy: +15 (+3 eff.) Armour penetration: +15 Armour: +10 Effects on melee hit: * Slows global speed by 15% Changes stats: +6 Dex Changes resistances: +9% nature / +10% all Changes resistances penetration: +14% nature / +14% physical Changes damage: +15% physical Stun/Freeze immunity: +20% Sharp, long, and deadly. |
![]() Requires: - Strength 48 Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Random Unique] Type: weapon / longsword ; tier 5 Base power: 41.5 - 58.1 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% On weapon hit: * 25% chance for lightning to arc to a second target On weapon crit: * wounds the target for 7 turns: 25 bleeding, 75% reduced healing Damage (Melee): +20 lightning / +4 acid Burst (radius 1) on hit: +4 arcane When wielded/worn: Accuracy: +11 (+2 eff.) Physical crit. chance: +15.0% Physical power: +29 (+5 eff.) Changes stats: +7 Str / +7 Con Changes resistances: +21% acid Changes resistances penetration: +15% physical Changes damage: +9% acid / +15% physical / +12% arcane Disarm immunity: +32% Stamina when hit: +2.50 Sharp, long, and deadly. |
![]() Requires: - Strength 30 Crafted by a master 3.00 Encumbrance. [Unique] Type: weapon / longsword ; tier 4 Base power: 46.0 - 64.4 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Crit. chance: +10.0% Attack speed: 100% When wielded/worn: Physical crit. chance: +10.0% Combat speed: +10% Chance to avoid attacks: +10% This very thin sword cuts through the air with ease, allowing remarkably quick movement. |
![]() Requires: - Strength 48 Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Random Unique] Type: weapon / longsword ; tier 5 Base power: 42.5 - 59.5 Uses stat: 100% Str Damage type: Blight Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% On weapon hit: * 20% chance to inflict 15% damage reduction * Random elemental explosion * 25% chance for lightning to arc to a second target Damage (Melee): +20 lightning / +4 blight / +18 light Burst (radius 2) on crit: +4 darkness / +12 blight Damage against: +30% Undead When wielded/worn: Accuracy: +15 (+3 eff.) Armour penetration: +15 Changes resistances: +3% darkness Changes resistances penetration: +17% acid / +14% physical / +17% fire / +17% lightning / +17% cold Changes damage: +6% blight Sharp, long, and deadly. |
![]() Requires: - Strength 48 Infused by nature Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / longsword ; tier 5 Base power: 42.0 - 58.8 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% On weapon hit: * 25% chance to put talents on cooldown Damage (Melee): +11 nature / +13 temporal When wielded/worn: Accuracy: +13 (+2 eff.) Armour penetration: +15 Changes stats: +3 Wil Changes resistances: +3% cold / +10% all Changes resistances penetration: +15% blight / +14% physical / +15% nature Reduces incoming crit damage: 5.00% Stun/Freeze immunity: +10% Damage Shield penetration: +20% Defense after a teleport: +17 Resist all after a teleport: +17% New effects duration reduction after a teleport: +17% Sharp, long, and deadly. |
![]() Requires: - Strength 48 Powered by arcane forces Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / longsword ; tier 5 Base power: 42.5 - 59.5 Uses stat: 100% Str Damage type: Lightning Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% On weapon hit: * Random elemental explosion * 20% chance to torment the target On weapon crit: * cripple the target Damage (Melee): +23 cold When wielded/worn: Physical crit. chance: +14.0% Damage when hit (Melee): 20 lightning Changes resistances: +9% lightning Changes resistances penetration: +15% acid / +15% darkness / +17% fire / +15% cold / +15% mind / +17% lightning Changes damage: +9% mind Critical mult.: +10.00% Mindpower: +8 (+2 eff.) Sharp, long, and deadly. |
![]() Requires: - Dexterity 35 - Talent Shoot Infused by nature 4.00 Encumbrance. [Unique] Type: weapon / sling ; tier 3 Accuracy bonus: +0.1% dam / acc Attack speed: 125% Firing range: +10 When wielded/worn: Physical crit. chance: +5.0% Defense: +10 (+2 eff.) Changes stats: +10 Lck Talent mastery: +0.20 Cunning / Survival Movement speed: +20% Activating this item is instant. It can be used to activate talent Inertial Shot (costing 8 power out of 8/8) : Effective talent level: 3.0 Power cost: 8 out of 8/8. Range: melee/personal Travel Speed: instantaneous Description: You fire a mighty shot at your target, doing 139% damage and knocking it back. The knockback chance increases with your Accuracy. This well-tended sling is made from the leather and sinews of a large hare. It feels smooth to the touch, yet very durable. Some say that the skin of a hare brings luck and fortune. Hard to tell if that really helped its former owner, but it's clear that the skin is at least also strong and reliable. |
![]() Requires: - Magic 48 Powered by arcane forces 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 5 It must be held with both hands. Base power: 30.0 - 36.0 Uses stat: 150% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +4 Attack speed: 100% When wielded/worn: Changes stats: +7 Wil / +8 Mag Changes damage: +30% lightning / +30% fire / +30% arcane / +30% cold Talents cooldown: Chain Lightning (-2 turns) Ice Storm (-2 turns) Arcane Vortex (-2 turns) Fireflash (-2 turns) Talent granted: +1 Command Staff Silence immunity: +40% Mana when firing critical spell: +12.00 Maximum mana: +40.00 Spellpower: +40 (+10 eff.) Spell crit. chance: +25% Archmage Tarelion travelled the world in his youth. But the world is not a nice place and it seems he had to run fast. |
![]() Requires: - Magic 35 Powered by arcane forces 5.00 Encumbrance. [Unique] Type: weapon / staff It is part of a set of items. Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Attack speed: 100% When wielded/worn: Changes stats: +4 Mag Changes damage: +20% acid / +20% cold Critical mult.: +20.00% Mental save: +8 (+2 eff.) Confusion immunity: +20% Maximum mana: +50.00 Spell crit. chance: +8% The bottom part of Telos' broken staff. |
![]() Requires: - Dexterity 24 - Strength 40 Infused by nature Crafted by a master 3.00 Encumbrance. [Unique] Type: weapon / waraxe ; tier 3 Base power: 33.0 - 46.2 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +4 Crit. chance: +7.0% Attack speed: 100% When this weapon hits: Ice Breath (15% chance level 2). Damage conversion: 50% ice When wielded/worn: Armour: +20 Changes resistances penetration: +20% cold Ice block penetration: +25% A hand axe carved out of the most frozen parts of the northern wasteland. |
![]() Infused by nature Crafted by a master 1.00 Encumbrance. [Random Unique] Type: armor / belt ; tier 5 When wielded/worn: Physical power: +20 (+3 eff.) Damage when hit (Melee): 4 blight Changes stats: +7 Str / +12 Dex / +7 Wil / +13 Cun / +10 Lck Changes resistances: +6% blight / +9% darkness Changes resistances penetration: +29% darkness Changes damage: +9% darkness / +3% blight Trap disarming bonus: +30 Stealth bonus: +14 Physical save: +20 (+4 eff.) Spell save: +49 (+11 eff.) Mental save: +20 (+4 eff.) Infravision radius: +6 Size category: +2 A belt that goes around your waist. |
![]() Powered by arcane forces Infused by nature Infused by psionic forces 1.00 Encumbrance. [Random Unique] Type: armor / belt ; tier 5 When wielded/worn: Armour: +25 Fatigue: +0% Effects on melee hit: * 30% chance to inflict 15% damage reduction Changes stats: +6 Wil / +5 Con Changes resistances: +3% blight / +12% darkness Changes resistances penetration: +20% lightning / +5% darkness Changes damage: +9% blight Maximum encumbrance: +0 Mental save: +30 (+6 eff.) Maximum life: +108.00 Mindpower: +10 (+2 eff.) It can be used to create a temporary shield that absorbs 1396 damage, putting all charms on cooldown for 30 turns. A belt that goes around your waist. |
![]() Powered by arcane forces 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 3 When wielded/worn: Vim per kill: +4.00 Maximum souls: +3.00 Spellpower: +5 (+2 eff.) Spell crit. chance: +5% It can be used to deal darkness damage equal to your 350%% of your spellpower to a target, and, if it kills the target, restores 15% of max hp and all resources (except paradox and equilibrium), costing 24 power out of 24/24. Rogroth's mouth happened to be about the same size as your waist. Interesting. |
![]() Infused by nature 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 3 When wielded/worn: Defense: +10 (+2 eff.) Changes stats: +6 Cun Changes resistances penetration: +10% acid Changes damage: +15% acid Talent mastery: +0.20 Wild-gift / Venom drake aspect Mindpower: +6 (+1 eff.) Talent on hit(nature): Acidic Spray (10% chance level 2). It can be used to activate talent Dissolve (costing 20 power out of 20/20) : Effective talent level: 2.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Is: a nature gift and a mind power Description: You strike the enemy with a rain of fast, acidic blows. You strike four times for pure acid damage. Every blow does 42% damage. Every two talent levels, one of your strikes becomes blinding acid instead of normal acid, blinding the target 25% of the time if it hits. Each point in acid drake talents also increases your acid resistance by 1%. This cloak is made from the scales of an infamous Venom Drake that terrorized the country side towards the end of the Age of Dusk. It was slain by a party led by Kestin Highfin, who had this cloak fashioned personally. |
![]() Powered by arcane forces Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / cloak ; tier 5 When wielded/worn: Armour: +13 Defense: +3 (+0 eff.) Effects on melee hit: * Slows global speed by 35% * 35% chance to daze at end of turn Damage when hit (Melee): 4 mind / 4 nature Changes stats: +10 Mag / +9 Wil Changes resistances: +6% nature / +30% cold Changes resistances penetration: +15% arcane / +5% lightning Changes damage: +15% arcane Critical mult.: +28.00% Maximum mana: +100.00 Spellpower: +10 (+3 eff.) Spell crit. chance: +14% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
![]() Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 3 When wielded/worn: Defense: +4 (+1 eff.) Changes stats: +3 Dex Silence immunity: +30% Deflect projectiles away: +25% Slows Projectiles: +20% Activating this item is instant. It can be used to activate talent Evasion (costing 50 power out of 50/50) : Effective talent level: 2.0 Power cost: 50 out of 50/50. Range: melee/personal Travel Speed: instantaneous Description: Your quick wit and reflexes allow you to anticipate attacks against you, granting you a 33% chance to evade melee and ranged attacks and 23 increased defense for 4 turns. The chance to evade and defense bonus increase with your Dexterity. When the enchanter Razeen was cornered by Spellhunters near the Daikara mountain pass she wrapped her cloak about her and fled down a narrow ravine. The hunters fired volley after volley of arrows at her, but by miracle or magic they all missed. Razeen was able to escape and flee to the hidden city in the west. |
![]() Infused by nature 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 4 When wielded/worn: Defense: +12 (+3 eff.) Damage when hit (Melee): 35 nature slow Changes stats: +5 Wil Changes resistances: +25% nature Changes resistances penetration: +10% nature Changes damage: +30% nature Talent mastery: +0.10 Wild-gift / Moss Physical save: +15 (+3 eff.) Life regen: +0.20 Mindpower: +12 (+3 eff.) Mental crit. chance: +5% Healing mod.: +15% This thick robe is woven from a dark green moss, firmly bound and cool to the touch. It is said to have rejuvenating properties. |
![]() Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 3 When wielded/worn: Armour: +2 Defense: +8 (+2 eff.) Damage when hit (Melee): 18 fire Changes stats: +6 Cun / +6 Mag Changes resistances: +20% fire / -10% cold Changes resistances penetration: +20% fire Changes damage: +20% fire This fiery robe was worn by the mad pyromancer Halchot, who terrorised many towns in the late Age of Dusk, burning and looting villages as they tried to recover from the Spellblaze. Eventually he was tracked down by the Ziguranth, who cut out his tongue, chopped off his head, and rent his body to shreds. The head was encased in a block of ice and paraded through the streets of nearby towns amidst the cheers of the locals. Only this robe remains of the flames of Halchot. |
![]() Infused by nature 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 3 When wielded/worn: Armour: +15 Armour Hardiness: +30% Defense: +10 (+2 eff.) Damage when hit (Melee): 20 nature slow / 20 poison Changes stats: +5 Con / +4 Wil Changes resistances: +30% nature Changes damage: +10% acid / +10% nature / +10% mind Physical save: +10 (+2 eff.) Spell save: +10 (+3 eff.) Mindpower: +10 (+2 eff.) Mental crit. chance: +5% This set of robes is made wholly of spider silk. It looks outlandish and some sages think it came from another world, probably through a farportal. |
![]() Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 4 It is part of a set of items. Oddly it never produces a hat. When wielded/worn: Armour: +3 Defense: +9 (+2 eff.) Damage when hit (Melee): 20 physical / 10 temporal Changes stats: +5 Mag / +3 Wil Changes resistances: +10% temporal / +10% physical Changes resistances penetration: +20% temporal / +20% physical Changes damage: +20% temporal / +20% physical Spellpower: +23 (+6 eff.) It can be used to activate talent Temporal Reprieve (costing 50 power out of 50/50) : Effective talent level: 1.0 Power cost: 50 out of 50/50. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Transport yourself to a safe place for 1 turns. Designed by a slightly quirky Paradox Mage, this robe always appears to be stylish in any time the user finds him, her, or itself in. Crafted to aid Paradox Mages through their adventures, this robe is of great help to those that understand what a wibbly-wobbly, timey-wimey mess time actually is. Curiously, as a result of a particularly prolonged battle involving its fourth wearer, the robe appends a very long, multi-coloured scarf to its present wearers. |
![]() Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 4 When wielded/worn: Defense: +15 (+3 eff.) Changes stats: +10 Mag / +8 Wil / +6 Cun Changes resistances: +20% lightning Changes resistances penetration: +15% lightning Changes damage: +25% lightning Spellpower: +20 (+5 eff.) Movement speed: +10% Slows Projectiles: +15% Your Lightning and Chain Lightning spells gain a 24% chance to daze, and your Thunderstorm spell gains a 12% chance to daze. This green robe is engraved with icons showing clouds and swirling winds. Its original owner, a powerful mage named Proccala, was often revered for both his great benevolence and his intense power when it proved necessary. |
![]() Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 4 When wielded/worn: Changes stats: +15 Mag Reduce damage by fixed amount: +22 all Changes damage: +15% blight Spellpower: +15 (+4 eff.) Spell crit. chance: +8% Movement speed: +32% It can be used to activate talent Carrion Feet (costing 15 power out of 20/20) : Effective talent level: 3.0 Power cost: 15 out of 20/20. Range: 7 Travel Speed: instantaneous Is: a spell Description: Your feet start to continuously produce carrion worms that are constantly crushed as you walk, passively increasing movement speed by 26%. You can also activate this talent to instantly destroy more worms, letting you jump in range 7 to visible terrain. Upon landing you crush more worms, creating a radius 2 cone of gore; any creatures caught inside deals 70% less damage for one turn. If at least 1 enemy is effected by the cone you gain an additional 20 insanity. This unusually thick robe constantly wriggles and squirms. Small worms sometimes pop out of it, dropping to the floor. The worms will cushion attacks against your person, but you somehow do not like the idea of having so many parasitic creatures so close to your vulnerable flesh. |
![]() Powered by arcane forces 2.00 Encumbrance. Type: armor / cloth ; tier 3 When wielded/worn: Physical crit. chance: +2.0% Defense: +2 (+0 eff.) Changes damage: +138000% all Spellpower: +12 (+3 eff.) Spell crit. chance: +2% Mental crit. chance: +2% A cloth vestment. It offers no intrinsic protection but can be enchanted. This object's appearance was changed to dwarven-steel plate armour. |
![]() Requires: - Dexterity 16 Infused by nature 2.00 Encumbrance. [Unique] Type: armor / feet ; tier 2 When wielded/worn: Armour: +4 Defense: +1 (+0 eff.) Fatigue: +7% Changes stats: +4 Str / +4 Dex / +4 Cun Changes resistances: +10% nature / +20% cold Changes damage: +15% cold Light radius: +1 A pair of leather boots. Cold to the touch, they radiate a cold blue light. |
![]() Requires: - Talent Heavy Armour Training Infused by arcane disrupting forces Crafted by a master 1.50 Encumbrance. [Unique] Type: armor / hands ; tier 4 When wielded/worn: Armour: +5 Defense: +4 (+1 eff.) Spell save: +10 (+3 eff.) Mindpower: +10 (+2 eff.) Mental crit. chance: +4% It can be used to destroy an arcane item (of a higher tier than the gauntlets), costing 1 power out of 150/150. These voratun gauntlets shine brightly beneath a thin layer of wear. Originally used in the spellhunt, they were often used to destroy arcane artifacts, ridding the world of their influence. |
![]() Requires: - Talent Heavy Armour Training Powered by arcane forces 7.00 Encumbrance. [Unique] Type: armor / hands ; tier 3 When wielded/worn: Armour: +7 Fatigue: +10% Changes resistances: +20% acid / +10% physical Changes resistances cap: +10% acid / +5% physical Changes resistances penetration: +15% acid / +15% physical Changes damage: +10% acid / +5% physical Talent cooldown: Clinch (-2 turns) Fashioned in ancient times by cultists of Harkor'Zun, these heavy granite gauntlets were designed to protect the wearer from the wrath of their dark master. |
![]() Requires: - Talent Heavy Armour Training Infused by nature Crafted by a master 3.00 Encumbrance. [Random Unique] Type: armor / head ; tier 5 When wielded/worn: Accuracy: +11 (+2 eff.) Armour penetration: +8 Physical power: +14 (+2 eff.) Armour: +13 Defense: +19 (+4 eff.) Fatigue: +5% Effects when hit in melee: * 20% chance to gain 10% of a turn (3/turn limit) Changes stats: +12 Str / +5 Dex / +1 Mag / +27 Wil / +15 Cun / +15 Con Changes resistances: +6% acid / +15% physical / +15% light / +30% blight / +15% nature / +7% all Physical save: +29 (+6 eff.) Spell save: +10 (+3 eff.) Mental save: +30 (+6 eff.) Silence immunity: +10% Confusion immunity: +5% Psi when hit: +0.12 Maximum life: +108.00 Infravision radius: +2 Healing mod.: +29% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. This item has been sent to the Item's Vault. |
![]() Crafted by a master 2.00 Encumbrance. [Unique] Type: armor / head ; tier 4 When wielded/worn: Accuracy: +20 (+4 eff.) Armour penetration: +15 Defense: +10 (+2 eff.) Changes stats: +20 Cun Changes resistances: +20% fire Talent masteries: +0.20 Steamtech / Physics +0.20 Steamtech / Chemistry Blindness immunity: +100% Infravision radius: +3 Sight radius: +1 Steampower: +5 (+1 eff.) Steam crit. chance: +5% No self respecting craftsman would be caught without them! |
![]() Requires: - Cunning 25 Powered by arcane forces 4.00 Encumbrance. [Unique] Type: armor / head ; tier 3 When wielded/worn: Armour: +0 Defense: +9 (+2 eff.) Fatigue: +4% Changes stats: +4 Cun / +4 Wil Changes resistances: +25% fire Changes damage: +25% fire It can be used to activate talent Meteor Rain (costing 34 power out of 50/50) : Effective talent level: 2.0 Power cost: 34 out of 50/50. Range: 5 Travel Speed: instantaneous Is: a spell Description: Use arcane forces to summon 3 meteors that fall to the ground within range 2 of the target. Each meteor smashes everything within radius 2, dealing 88.72 fire and 75.34 physical damage to creatures other than yourself, while liquefying some of the terrain into lava for 8 turns. The damage increases with your Spellpower. This crown of pure flames possesses a myriad of small molten rocks floating wildly above it. Each can be removed to throw as a true meteor. |
![]() Requires: - Talent Heavy Armour Training Powered by arcane forces Infused by psionic forces 3.00 Encumbrance. [Unique] Type: armor / head ; tier 3 When wielded/worn: Armour: +12 Fatigue: +8% Changes stats: +10 Cun / +10 Wil Changes resistances: +15% mind / +10% arcane / +15% light Life regen: +2.00 It can be used without being worn. It can be used to sense the presence of unique objects, costing 20 power out of 20/20. A large crown, part metallic part glass that radiates with psionic powers. |
![]() Requires: - Talent Heavy Armour Training Powered by steamtech 3.00 Encumbrance. [Unique] Type: armor / head ; tier 5 It is part of a set of items. The more steam the better! When wielded/worn: Armour: +12 Defense: +3 (+0 eff.) Fatigue: +10% Changes stats: +5 Str / +5 Con Changes resistances: +10% all Blindness immunity: +50% A Helmet. But with steam power! |
![]() Requires: - Strength 16 - Talent Heavy Armour Training Infused by nature 3.00 Encumbrance. [Unique] Type: armor / head ; tier 2 It is part of a set of items. Another of Garkul's heirlooms would bring out his spirit. When wielded/worn: Armour: +6 Fatigue: +8% Changes stats: +5 Str / +4 Wil / +5 Con Changes damage: +10% physical Talent mastery: +0.20 Technique / Thuggery Physical save: +12 (+2 eff.) Spell save: +12 (+3 eff.) Mental save: +12 (+3 eff.) A great helm that belonged to Garkul the Devourer, one of the greatest orcs ever to live. |
![]() Requires: - Talent Heavy Armour Training Crafted by a master 3.00 Encumbrance. [Unique] Type: armor / head ; tier 4 When wielded/worn: Armour: +6 Fatigue: +4% Changes stats: +10 Wil / +7 Con Changes resistances: +10% light / +15% darkness Changes resistances cap: +10% darkness Changes damage: +10% light Sight radius: -2 Reduce all damage from unseen attackers: 25% Blind-Fight: This item allows the wearer to attack unseen targets without any penalties. The golden bascinet crown, affiliated with Veluca of Yaldan. King of the mythical city of Yaldan, that was struck from the face of Eyal by the arrogance of its people. Lone survivor of his kin, he spent his last years wandering the early world, teaching man to stand against the darkness. With his dying words, "Fear no evil", the crown was passed onto his successor. |
![]() Requires: - Strength 22 Powered by steamtech 9.00 Encumbrance. [Unique] Type: armor / light ; tier 3 When wielded/worn: Armour: +7 Defense: +6 (+1 eff.) Fatigue: +7% Talent granted: +1 Medical Urgency Vest Physical save: +15 (+3 eff.) This light leather armour features a special medical injector. |
![]() Requires: - Strength 16 Powered by arcane forces 9.00 Encumbrance. [Unique] Type: armor / light ; tier 3 When wielded/worn: Armour penetration: +10 Armour: +12 Defense: +14 (+3 eff.) Changes stats: +8 Cun When you take a hit of more than 20% of your max life a shield is created equal to 130% the damage taken. This rugged jacket is the subject of many a rural legend. Some say it was fashioned by an adventurous mage turned rogue, in times before the Spellblaze, but was since lost. All manner of shady gamblers have since claimed to have worn it at one point or another. To fail, but live, is what it means to be untouchable, they said. |
![]() Requires: - Strength 52 - Talent Heavy Armour Training (level 3) Powered by arcane forces 17.00 Encumbrance. [Unique] Type: armor / massive ; tier 5 When wielded/worn: Physical power: +10 (+1 eff.) Armour: +30 Fatigue: +25% Damage when hit (Melee): 30 physical Changes stats: +10 Str / +10 Con Changes resistances: +20% physical Physical save: +15 (+3 eff.) Life regen: +0.00 Blood Charges: 0 It can be used to drain blood from all creatures within range 5, causing them to bleed for 317.79 physical damage over 4 turns (based on your Physicalpower). For each creature drained (up to 10), the armor gains strength, which fades over 10 turns if it is not fed, costing 25 power out of 25/25. Worn by a villain long forgotten, this armor was powered by the blood of thousands of innocents. Decrepit and old, the dark lord died in solitude, his dominion crumbled, his subjects gone. Only this cuirass remained, dying to finally taste fresh blood again. |
![]() Requires: - Dexterity 24 Powered by arcane forces 3.00 Encumbrance. [Unique] Type: ammo / arrow ; tier 4 Base power: 34.0 - 47.6 Uses stats: 50% Str, 70% Dex Damage type: Bright light Accuracy bonus: +0.2% crit / acc Armour Penetration: +15 Crit. chance: +2.0% Capacity: 25 Travel speed: +300% Shots beam through all targets. This strange orange quiver is made of brass and etched with many bright red runes that glow and glitter in the light. The arrows themselves appear to be solid shafts of blazing hot light, like rays of sunshine, hammered and forged into a solid state. |
![]() 0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used as an alchemist bomb: Bomb damage +5% Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used as an alchemist bomb: Bomb damage +15% Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all When used as an alchemist bomb: Mana regain 20 Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+1 eff.) Physical save: +6 (+1 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+2 eff.) When used to imbue an object: Defense: +6 (+1 eff.) Physical save: +6 (+1 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+2 eff.) When used as an alchemist bomb: Mana regain 30 Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used as an alchemist bomb: Bomb damage +10% Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 (+2 eff.) Physical save: +8 (+2 eff.) Spell save: +8 (+2 eff.) Mental save: +8 (+2 eff.) When used to imbue an object: Defense: +8 (+2 eff.) Physical save: +8 (+2 eff.) Spell save: +8 (+2 eff.) Mental save: +8 (+2 eff.) When used as an alchemist bomb: Additional 30 ice damage Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+1 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+1 eff.) When used to imbue an object: Defense: +4 (+1 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+1 eff.) When used as an alchemist bomb: Bomb thrown range +3 Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() Requires: - Level 35 Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: tool / digger ; tier 5 When wielded/worn: Accuracy: +24 (+4 eff.) Physical crit. chance: +3.0% Armour: +4 Fatigue: -10% Effects on melee hit: * Slows global speed by 42% Changes stats: +11 Str / +13 Cun / +4 Con Changes resistances: +10% fire / +10% darkness / +6% nature Changes resistances penetration: +10% lightning Changes damage: +9% lightning / +15% fire / +15% mind Spell save: +9 (+2 eff.) Mental save: +15 (+3 eff.) Blindness immunity: +10% Disarm immunity: +15% Maximum life: +74.00 Maximum stamina: +55.00 Light radius: +1 Infravision radius: +18 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. This item has been sent to the Item's Vault. |
![]() Infused by nature Crafted by a master 3.00 Encumbrance. [Random Unique] Type: tool / digger ; tier 5 When wielded/worn: Armour penetration: +15 Physical power: +10 (+1 eff.) Armour: +2 Defense: +9 (+2 eff.) Ranged Defense: +9 (+2 eff.) Changes stats: +9 Str / +6 Dex / +3 Mag / +1 Cun Changes resistances: +28% nature Changes resistances penetration: +10% mind Changes damage: +20% nature Mental crit. chance: +5% Movement speed: +10% When carried: Talent granted: +1 Dig Activating this item is instant. It can be used to activate talent Perfect Strike, placing all other charms into a 26 cooldown : Effective talent level: 2.0 Power cost: 26 out of 26/26. Range: melee/personal Travel Speed: instantaneous Description: You have learned to focus your blows to hit your target, granting +57 accuracy and allowing you to attack creatures you cannot see without penalty for the next 3 turns. Allows you to dig a wall, remove a tree, create ways. |
![]() Infused by nature Crafted by a master 3.00 Encumbrance. [Random Unique] Type: tool / digger ; tier 5 When wielded/worn: Physical crit. chance: +1.0% Fatigue: -20% Changes stats: +17 Str / +7 Con Changes resistances: +20% darkness / +2% physical Damage affinity(heal): +15% darkness Spell save: +9 (+2 eff.) Life regen: +0.20 Maximum life: +20.00 Maximum mana: +20.00 Light radius: +1 Infravision radius: +9 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
![]() Powered by unknown forces 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 1 When wielded/worn: Armour penetration: +5 Damage when hit (Melee): 15 blight Changes damage: +4% blight When carried: Talent granted: +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
![]() Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 3 When wielded/worn: Armour penetration: +6 Physical power: +8 (+1 eff.) Effects on melee hit: * 20% chance to disease Changes stats: +2 Str Changes resistances: +6% blight Critical mult.: +14.00% Spell save: +42 (+10 eff.) Mana each turn: +0.16 Vim when firing critical spell: +2.00 Spell crit. chance: +2% When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
![]() Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 3 When wielded/worn: Changes stats: +2 Str Changes resistances: +24% lightning Changes damage: +18% lightning / +9% temporal Infravision radius: +2 Defense after a teleport: +15 Resist all after a teleport: +15% New effects duration reduction after a teleport: +15% When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
![]() Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Changes stats: +1 Str Infravision radius: +2 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
![]() Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: tool / digger ; tier 5 When wielded/worn: Physical crit. chance: +15.0% Damage when hit (Melee): 16 nature Changes stats: +11 Str / +12 Wil Changes resistances: +15% nature Changes damage: +12% arcane / +9% blight / +15% fire / +25% nature / +15% mind Mental save: +15 (+3 eff.) Maximum vim: +20.00 Mental crit. chance: +14% Infravision radius: +3 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
![]() Crafted by a master 3.00 Encumbrance. [Random Unique] Type: tool / digger ; tier 5 When wielded/worn: Armour penetration: +15 Armour: +5 Defense: +8 (+2 eff.) Effects on melee hit: * 35% chance to blind Damage when hit (Melee): 8 nature / 8 light Changes stats: +9 Str Changes resistances: +10% physical Changes resistances penetration: +10% temporal Changes damage: +9% nature / +15% temporal Maximum life: +79.00 Maximum stamina: +60.00 When carried: Talent granted: +1 Dig Activating this item is instant. It can be used to activate talent Perfect Strike, placing all other charms into a 26 cooldown : Effective talent level: 4.0 Power cost: 26 out of 26/26. Range: melee/personal Travel Speed: instantaneous Description: You have learned to focus your blows to hit your target, granting +87 accuracy and allowing you to attack creatures you cannot see without penalty for the next 5 turns. Allows you to dig a wall, remove a tree, create ways. |
![]() Infused by nature 1.00 Encumbrance. [Unique] Type: misc / fang When carried: Armour penetration: +7 Grants telepathy: Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
![]() Powered by unknown forces 2.00 Encumbrance. [Unique] Type: tome / forbidden ; tier 3 It can be used to read the book. The tome in front of you seems to be as much made of dreamstuff as it is from leather and parchment. Crystalline shards dance underneath its surface, giving you an impression of a world altering itself to the tune of some indiscernable logic. |
![]() 0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all When used as an alchemist bomb: Additional 50 poison damage Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all When used as an alchemist bomb: Slows by 17% Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+0 eff.) Physical save: +2 (+0 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) When used to imbue an object: Defense: +2 (+0 eff.) Physical save: +2 (+0 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) When used as an alchemist bomb: Mana regain 10 Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: See stealth: +10 See invisible: +10 When used to imbue an object: See stealth: +10 See invisible: +10 When used as an alchemist bomb: Additional 30 acid damage Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() Powered by unknown forces 2.00 Encumbrance. [Unique] Type: misc / gross ; tier 3 When wielded/worn: Damage when hit (Melee): 25 darkness Disarm immunity: +100% The arm can sometimes reach out to a foe in radius 5 and grab it to you with a tentacle pull. This action is not your own choice, it has a mind of its own. The arm appears desiccated, but you swear that you see something wriggling underneath its ashen skin. |
![]() Infused by nature 0.00 Encumbrance. [Plot Item] Type: corpse / heart It can be used to consume the heart. The heart of the Sandworm Queen, ripped from her dead body. You could ... consume it, should you feel mad enough or you could try to corrupt it somewhere. |
![]() Powered by arcane forces Infused by psionic forces 1.00 Encumbrance. [Random Unique] Type: lite / lite ; tier 5 When wielded/worn: Changes resistances: +28% blight / +5% arcane / +24% darkness / +6% mind Changes resistances penetration: +15% mind Changes damage: +21% mind Mental save: +26 (+6 eff.) Spellpower: +12 (+3 eff.) Spell crit. chance: +10% Mindpower: +12 (+3 eff.) Mental crit. chance: +12% Light radius: +6 Infravision radius: +12 See stealth: +24 See invisible: +50 The wearer is treated as an undead. The wearer no longer has to breathe. It can be used to activate talent Retch, placing all other charms into a 30 cooldown : Effective talent level: 1.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Vomit on the ground around you, healing any undead in the area and damaging anyone else. Lasts 7 turns, and deals 35 blight damage or heals 47 life. Creatures standing in the retch also have 5% chance to remove a physical effect each turn. Undeads will be stripped from a detrimental effect while others will be stripped from a beneficial effect. Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
![]() Infused by nature 1.00 Encumbrance. [Unique] Type: lite / lite When wielded/worn: Changes resistances: +30% light Changes damage: +10% light Light radius: +4 Healing mod.: +10% It can be used to call light (142 power, based on Willpower), costing 10 power out of 15/15. A small crystal phial that captured Sunlight during the Summertide. |
![]() Infused by psionic forces 0.00 Encumbrance. [Unique] Type: lite / lite ; tier 3 When wielded/worn: Changes resistances: +20% darkness Changes resistances penetration: +10% darkness Changes damage: +15% light / +15% darkness Damage affinity(heal): +20% darkness Talent mastery: +0.20 Cursed / Shadows Mental save: +10 (+2 eff.) Mindpower: +10 (+2 eff.) Light radius: +5 Absorbs all darkness (power 100, based on Willpower and Cunning) within its light radius, increasing its own brightness. (current charge 0). It can be used to release absorbed darkness in a 5 radius cone with a 50% chance to blind (based on lite radius), dealing 269.28 darkness damage (based on Mindpower and charge), costing 10 power out of 10/10. This lantern of pale white crystal holds a sphere of darkness, that yet emanates light. Everywhere it shines, darkness vanishes entirely. |
![]() Powered by arcane forces 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Physical power: +4 (+0 eff.) Changes stats: +2 Dex Changes resistances: +10% darkness / +3% physical Changes damage: +8% light / +6% physical Damage affinity(heal): +5% light Critical mult.: +9.00% Stamina each turn: +0.80 Maximum stamina: +15.00 Light radius: +6 It can be used to activate talent Sun Flare, placing all other charms into a 30 cooldown : Effective talent level: 3.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Invokes the Sun to cause a flare within radius 3, blinding your foes for 6 turns and lighting up your immediate area (radius 6). At level 3 it will also do 68.82 light damage within radius 3. The damage done will increase with your Spellpower. A normal brass lantern, enhanced by alchemy to make it brighter. |
![]() 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
![]() Crafted by a master 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +5 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
![]() Crafted by a master 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 4 When wielded/worn: Accuracy: +12 (+2 eff.) Armour penetration: +12 Defense: +12 (+3 eff.) Changes stats: +10 Lck / +5 Cun Physical save: +10 (+2 eff.) Spell save: +10 (+3 eff.) Mental save: +10 (+2 eff.) See stealth: +12 See invisible: +12 It can be used to activate talent Track (costing 18 power out of 35/35) : Effective talent level: 1.8 Power cost: 18 out of 35/35. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 41 for 5 turns. The radius will increase with your Cunning. This finely crafted telescope once belonged to the explorer and adventurer Kestin Highfin. With this tool in hand he traveled in search of treasures all across Maj'Eyal, and before his death it was said his collection was incredibly vast. He often credited this telescope with his luck, saying that as long as he had it, he could escape any situation, no matter how dangerous. It is said he died confronting a demon seeking revenge for a stolen sword. His last known words were "Somehow this feels like an ending, yet I know there is so much more to find." |
![]() Powered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 2 When wielded/worn: Changes stats: +5 Mag Changes damage: +20% arcane / +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane It can be used to combine with a weapon (makes a non enchanted weapon into an artifact), costing 1 power out of 1/1. This crystal radiates the power of the Spellblaze itself. |
![]() Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
![]() Powered by steamtech 0.00 Encumbrance. [Plot Item] Type: tinker / power When carried: It can be used to melt all the items in the APE at once (also done automatically when you change level), costing 0 power out of 1000/1000. The APE is a multifunction tinker toolbox. It can store temporarily any amount of items and when requested melt them down using metallurgic and chemical processes. The metals are melted into lumps of ore to server for the creation of tinkers. Any remains are melted and turned into valuable materials. |
![]() 0.00 Encumbrance. Type: alchemist-gem / red ; tier 5 When used as an alchemist bomb: Life regen 10% of max life Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Stun/Freeze immunity: +60% When used to imbue an object: Stun/Freeze immunity: +60% When used as an alchemist bomb: Life regen 10% of max life Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% When used to imbue an object: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% When used as an alchemist bomb: Additional 40 fire damage Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used as an alchemist bomb: Life regen 5% of max life Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used as an alchemist bomb: Bomb damage +20% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 202 power out of 258/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
amazing fiery salve [power 53] amazing fiery salve [power 53]Infused by nature Powered by steamtech 1.00 Encumbrance. Type: misc / salve ; tier 5 Using medical injector with 231% efficiency and 52% cooldown modifier. Activating this item is instant. It can be used to remove 3 magical effects and grants a fiery aura (53% fire, light and lightning affinity), putting Talent Medical Injector on cooldown for 25 turns. Medical salve. |
amazing frost salve [power 53] amazing frost salve [power 53]Infused by nature Powered by steamtech 1.00 Encumbrance. Type: misc / salve ; tier 5 Using medical injector with 231% efficiency and 52% cooldown modifier. Activating this item is instant. It can be used to remove 3 physical effects and grants a frost aura (53% cold, darkness and nature affinity), putting Talent Medical Injector on cooldown for 25 turns. Medical salve. |
amazing water salve [power 53] amazing water salve [power 53]Infused by nature Powered by steamtech 1.00 Encumbrance. Type: misc / salve ; tier 5 Using medical injector with 231% efficiency and 52% cooldown modifier. Activating this item is instant. It can be used to remove 3 mental effects and grants a water aura (53% blight, mind and acid affinity)., putting Talent Medical Injector on cooldown for 25 turns. Medical salve. |
![]() Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
![]() Requires: - Dexterity 28 Powered by arcane forces 3.00 Encumbrance. [Unique] Type: ammo / shot ; tier 4 Base power: 32.0 - 38.4 Uses stats: 50% Cun, 70% Dex Damage type: Ice Accuracy bonus: +0.1% dam / acc Armour Penetration: +15 Crit. chance: +10.0% Capacity: 25 On weapon hit: * bursts into an icy cloud In this dark blue pouch lie several small orbs of ice. A strange vapour surrounds them, and touching them chills you to the bone. |
![]() Powered by steamtech 0.00 Encumbrance. Type: tinker / steamtech ; tier 3 Attach on item worn on slot 'belt' When attach to an other item: Stamina each turn: +0.30 Mana each turn: +0.30 Psi each turn: +0.30 Tinkers can be attached to normal items to improve them with steam power! |
![]() Powered by steamtech 0.00 Encumbrance. Type: tinker / steamtech ; tier 4 Attach on item worn on slot 'head' When attach to an other item: Accuracy: +16 (+3 eff.) Light radius: +6 Tinkers can be attached to normal items to improve them with steam power! |
![]() Powered by steamtech 0.00 Encumbrance. Type: tinker / steamtech ; tier 5 Attach on item worn on slot 'head' When attach to an other item: Accuracy: +25 (+5 eff.) Light radius: +7 Tinkers can be attached to normal items to improve them with steam power! |
![]() Powered by steamtech 0.00 Encumbrance. Type: tinker / steamtech ; tier 4 Attach on item worn on slot 'belt' When attach to an other item: Fatigue: -16% Maximum encumbrance: +40 Tinkers can be attached to normal items to improve them with steam power! |
![]() Powered by steamtech 0.00 Encumbrance. Type: tinker / steamtech ; tier 4 Attach on item worn on slot 'body' When attach to an other item: Changes stats: +8 Str / +8 Dex / +8 Mag / +8 Wil / +8 Cun / +8 Con Tinkers can be attached to normal items to improve them with steam power! |
![]() Powered by steamtech 0.00 Encumbrance. Type: tinker / steamtech ; tier 4 Attach on item worn on slot 'belt' When attach to an other item: Defense: +8 (+2 eff.) Slows Projectiles: +20% Tinkers can be attached to normal items to improve them with steam power! |
![]() Powered by steamtech 0.00 Encumbrance. Type: tinker / steamtech ; tier 4 Attach on item worn on slot 'head' When attach to an other item: Changes stats: +8 Cun Mental save: +12 (+3 eff.) Tinkers can be attached to normal items to improve them with steam power! |
![]() Powered by steamtech 0.00 Encumbrance. Type: tinker / steamtech ; tier 5 Attach on item worn on slot 'belt' When attach to an other item: Fatigue: -20% Maximum encumbrance: +50 Tinkers can be attached to normal items to improve them with steam power! |
![]() Powered by steamtech 0.00 Encumbrance. Type: tinker / steamtech ; tier 5 Attach on item worn on slot 'belt' When attach to an other item: Defense: +10 (+2 eff.) Slows Projectiles: +25% Tinkers can be attached to normal items to improve them with steam power! |
![]() Powered by steamtech 0.00 Encumbrance. Type: tinker / steamtech ; tier 5 Attach on item of type 'weapon' Deals lightning damage and drains resources. Tinkers can be attached to normal items to improve them with steam power! |
![]() Powered by steamtech 0.00 Encumbrance. Type: tinker / steamtech ; tier 5 Attach on item worn on slot 'body' When attach to an other item: Armour: +20 Fatigue: +1% Damage when hit (Melee): 50 physical Tinkers can be attached to normal items to improve them with steam power! |
![]() Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 2 When wielded/worn: Talent cooldown: Silence (-1 turn) Talent granted: +2 Silence It can be used to teleport randomly (rad 28), putting all charms on cooldown for 30 turns. Torques are made by powerful psionics to store psionic powers. |
![]() 0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used as an alchemist bomb: Additional 25 arcane damage Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con When used to imbue an object: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con When used as an alchemist bomb: Bomb damage +25% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Defense: +10 (+2 eff.) Physical save: +10 (+2 eff.) Spell save: +10 (+3 eff.) Mental save: +10 (+2 eff.) When used to imbue an object: Defense: +10 (+2 eff.) Physical save: +10 (+2 eff.) Spell save: +10 (+3 eff.) Mental save: +10 (+2 eff.) When used as an alchemist bomb: 20% chance to stun for 3 turns Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Armour: +5 Changes resistances: +5% all When used to imbue an object: Armour: +5 Changes resistances: +5% all When used as an alchemist bomb: Lights terrain (power 100) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% When used as an alchemist bomb: Additional 10 physical repulsion damage Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used as an alchemist bomb: 10% chance to stun for 2 turns Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used as an alchemist bomb: Lights terrain (power 10) Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +2 When used to imbue an object: Light radius: +1 Infravision radius: +2 When used as an alchemist bomb: Bomb thrown range +1 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all When used as an alchemist bomb: 20% chance to daze for 3 turns Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
By Marie Curie the Cornac Alchemist level 29
13rd Pyre 123rd year of Ascendancy at 20:13 see stats
By Marie Curie the Cornac Alchemist level 25
5th Pyre 123rd year of Ascendancy at 18:12 see stats
By Marie Curie the Cornac Alchemist level 41
44th Haze 123rd year of Ascendancy at 08:54 see stats
By Marie Curie the Cornac Alchemist level 33
57th Pyre 123rd year of Ascendancy at 00:40 see stats
By Marie Curie the Cornac Alchemist level 38
74th Dusk 123rd year of Ascendancy at 11:44 see stats
By Marie Curie the Cornac Alchemist level 31
53rd Pyre 123rd year of Ascendancy at 18:20 see stats
By Marie Curie the Cornac Alchemist level 43
65th Haze 123rd year of Ascendancy at 16:11 see stats
By Marie Curie the Cornac Alchemist level 2
2nd Mirth 122nd year of Ascendancy at 00:21 see stats
By Marie Curie the Cornac Alchemist level 30
50th Pyre 123rd year of Ascendancy at 13:50 see stats
By Marie Curie the Cornac Alchemist level 42
54th Haze 123rd year of Ascendancy at 15:35 see stats
By Marie Curie the Cornac Alchemist level 38
74th Dusk 123rd year of Ascendancy at 11:44 see stats
By Marie Curie the Cornac Alchemist level 37
49th Dusk 123rd year of Ascendancy at 04:47 see stats
By Marie Curie the Cornac Alchemist level 14
39th Dusk 122nd year of Ascendancy at 14:12 see stats
By Marie Curie the Cornac Alchemist level 36
6th Flare 123rd year of Ascendancy at 14:43 see stats
By Marie Curie the Cornac Alchemist level 10
29th Dusk 122nd year of Ascendancy at 00:15 see stats
By Marie Curie the Cornac Alchemist level 20
1st Pyre 123rd year of Ascendancy at 08:33 see stats
By Marie Curie the Cornac Alchemist level 30
49th Pyre 123rd year of Ascendancy at 18:09 see stats
By Marie Curie the Cornac Alchemist level 40
42nd Haze 123rd year of Ascendancy at 02:16 see stats
By Marie Curie the Cornac Alchemist level 2
27th Dusk 122nd year of Ascendancy at 06:29 see stats
By Marie Curie the Cornac Alchemist level 16
6th Haze 122nd year of Ascendancy at 02:42 see stats
By Marie Curie the Cornac Alchemist level 2
27th Dusk 122nd year of Ascendancy at 06:29 see stats
By Marie Curie the Cornac Alchemist level 2
27th Dusk 122nd year of Ascendancy at 06:29 see stats
By Marie Curie the Cornac Alchemist level 32
53rd Pyre 123rd year of Ascendancy at 19:49 see stats
By Marie Curie the Cornac Alchemist level 4
27th Dusk 122nd year of Ascendancy at 09:54 see stats
By Marie Curie the Cornac Alchemist level 11
31st Dusk 122nd year of Ascendancy at 04:14 see stats
By Marie Curie the Cornac Alchemist level 2
27th Dusk 122nd year of Ascendancy at 06:29 see stats
By Marie Curie the Cornac Alchemist level 14
43rd Dusk 122nd year of Ascendancy at 09:38 see stats
By Marie Curie the Cornac Alchemist level 35
4th Mirth 123rd year of Ascendancy at 08:13 see stats
By Marie Curie the Cornac Alchemist level 2
2nd Mirth 122nd year of Ascendancy at 00:21 see stats
By Marie Curie the Cornac Alchemist level 2
2nd Mirth 122nd year of Ascendancy at 00:21 see stats
By Marie Curie the Cornac Alchemist level 23
4th Pyre 123rd year of Ascendancy at 14:56 see stats
By Marie Curie the Cornac Alchemist level 42
64th Haze 123rd year of Ascendancy at 19:41 see stats
Log
You transfer Projector (61-97.6 power, 4 apr) =15x projecting= to the online item's vault.
Saving done.
Saving game...
Saving done.
Error while transfering Blightspar (64-102.4 power, 4 apr) =RESISTALL= to the online item's vault, please retry later.
Server said: unknown reason
Saving done.
You transfer Blightspar (64-102.4 power, 4 apr) =RESISTALL= to the online item's vault.
Saving done.
Saving game...
Saving done.
Marie Curie deactivates Lightning Infusion.
Marie Curie deactivates Living Lightning.