










Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.10 |
Addons | Ashes of Urh'Rok 1.5.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Possessor Bonus Class 1.5.4Donators/Buyers bonus! Items Vault 1.5.0Donators/Buyers bonus! Embers of Rage 1.5.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
|
Campaign | Maj'Eyal |
Mode | Normal Roguelike |
Sex | Male |
Race | Skeleton |
Class | Archmage |
Level / Exp | 50 / 3224% |
Size | big |
Lifes / Deaths | Killed by Vor, Grand Geomancer of the Pride at level 50 on the 52nd Haze 122nd year of Ascendancy at 05:05 / 1 |
Primary Stats
Strength | 173 (base 60) |
Dexterity | 36 (base 10) |
Constitution | 68 (base 22) |
Magic | 134 (base 100) |
Willpower | 98 (base 60) |
Cunning | 92 (base 60) |
Resources
Life | 2244/2244 |
Mana | 588/588 |
Healing Factor | 1.7355462184874 |
Regeneration | 2.6900966386555 |
Speed
Mental | 0% |
Attack | 0% |
Movement | +31.20512205326% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 7 |
Infravision | 10 |
ESP Range | 10 |
ESP Kinds | dragon |
Offense: Mainhand
Damage | 379 |
Accuracy | 64 |
Crit Chance | 56% |
APR | 66 |
Speed | 1.00 |
Offense: Spell
Spellpower | 74 |
Crit Chance | 39% |
Speed | 1 |
Cooldown Reduction | 30 |
Offense: Mind
Mindpower | 56 |
Crit Chance | 26% |
Speed | 1 |
Offense: Damage Bonus
Darkness | +12% |
Light | +3% |
Fire | +75% |
Cold | -5% |
All | 0% |
Offense: Damage Penetration
Acid | +26% |
Light | +36% |
Temporal | +21% |
Lightning | +30% |
Physical | +32% |
Fire | +67% |
All | +11% |
Defense: Base
Armour (hardiness) | 70.551211628464 (84.117647058824%) |
Defense | 47 |
Ranged Defense | 56 |
Fatigue | 0 |
Physical Save | 52 |
Spell Save | 47 |
Mental Save | 50 |
Defense: Resistances
Acid | + 31%( 70%) |
Arcane | + 35%( 70%) |
Cold | + 60%( 70%) |
All | + 4%( 70%) |
Lightning | + 16%( 70%) |
Light | + 16%( 70%) |
Temporal | + 18%( 70%) |
Fire | + 70%( 70%) |
Physical | + 24%( 70%) |
Defense: Immunities
Instadeath Resistance | 100% |
Disarm Resistance | 100% |
Bleed Resistance | 100% |
Stun Resistance | 55% |
Fear Resistance | 100% |
Pinning Resistance | 100% |
Poison Resistance | 100% |
Blind Resistance | 40% |
Inscriptions (3/3)
Runes | Effective talent level: 1.0 Rune: Controlled Phase DoorUse mode: Activated Range: melee/personal Cooldown: 7 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport in a range of 14. Its effects scale with your Magic stat. |
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 130 damage for 5 turns. |
Runes | Effective talent level: 1.0 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 1883% for 10 turns and instantly restoring 94 mana. Also when resting your mana will regenerate at 0.5 per turn. Its effects scale with your Magic stat. |
Class Talents
Spell / Meta | 1.30 |
| 1/5 |
| 1/5 |
| 5/5 |
| 0/5 |
Spell / Air | 1.30 |
| 1/5 |
| 1/5 |
| 5/5 |
| 0/5 |
Spell / Arcane | 1.30 |
| 1/5 |
| 5/5 |
| 1/5 |
| 5/5 |
Spell / Phantasm | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Earth | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Fire | 1.30 |
| 5/5 |
| 1/5 |
| 5/5 |
| 5/5 |
Spell / Water | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Wildfire | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Generic Talents
Undead / Skeleton | 1.10 |
| 5/5 |
| 1/5 |
| 1/5 |
| 5/5 |
Celestial / Chants | 0.90 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Technique / Combat training | 1.00 |
| 1/5 |
| 3/5 |
| 0/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Spell / Aegis | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Spell / Divination | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Conveyance | 1.30 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Spell / Stone alchemy | 0.80 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Spell / Staff combat | 1.20 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
Effects
talent | Burning Wake |
talent | Arcane Power |
talent | Feather Wind |
talent | Wildfire |
talent | Quicken Spells |
talent | Shielding |
talent | Arcane Shield |
beneficial effect | The target is under the effect of the cloak of deception, making it look human. Cloak of Deception |
beneficial effect | The target filled with the spirit of the bunnies! This looks very very cute! Also whenever you deal damage you have 5% chances to turn into a vorpal bunny, increasing your critical chance by %10. Bunnyficated! |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. | active |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there again | active |
You failed to protect the injured seer from death by orc master assassin. Escort: injured seer (level 2 of Lost Dwarven Kingdom of Reknor) | failed |
You successfully escorted the lone alchemist to the recall portal on level 7 of Dreadfell. Escort: lone alchemist (level 7 of Dreadfell)As a reward you gained talent category Spell / Stone alchemy (at mastery 0.80). | done |
You failed to protect the lost anorithil from death by master vampire. Escort: lost anorithil (level 1 of Dreadfell) | failed |
You failed to protect the lost sun paladin from death by forest wight. Escort: lost sun paladin (level 5 of Dreadfell) | failed |
You successfully escorted the lost tinker to the recall portal on level 4 of Old Forest. Escort: lost tinker (level 4 of Old Forest) | done |
You successfully escorted the temporal explorer to the recall portal on level 4 of Dreadfell. Escort: temporal explorer (level 4 of Dreadfell)As a reward you improved Magic by +2. | done |
You successfully escorted the worried loremaster to the recall portal on level 1 of Lost Dwarven Kingdom of Reknor. Escort: worried loremaster (level 1 of Lost Dwarven Kingdom of Reknor)As a reward you improved Magic by +2. | done |
You failed to protect the worried loremaster from death by Dry Bones. Escort: worried loremaster (level 6 of Dreadfell) | failed |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. | active |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | active |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have upgraded the transmogrification chest to automatically transmute metallic items into gems before transmogrifying them. * You have unlocked the training room. * You have unlocked the hall of reflections. * You have upgraded your rod of recall to transport you to the fortress. * The fortress shadow has asked that you come back as soon as possible. The fortress's current energy level is: 1644. | active |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of the fox. He has given you some notes on the ingredients: * 'Needed: one vial of fire wyrm saliva. Keep this stuff well away from your campfire unless you want me to have to find a new, more alive adventurer.' * You've found the needed vampire lord fang. * You've found the needed electric eel tail. Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * You've found the needed giant spider spinneret. * You've found the needed pouch of bone giant dust. * You've found the needed vial of elder vampire blood. Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * You've found the needed length of troll intestine. * You've found the needed hummerhorn wing. * You've found the needed snow giant kidney. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within | active |
Investigate the bastions of the Pride. The many Prides of the Orcs* Rak'shor Pride, in the west of the southern desert. * You have destroyed Vor. * Grushnak Pride, near a small mountain range in the north west. * Gorbat Pride, in a mountain range in the southern desert. | active |
You have been resurrected as an undead by some dark powers. The rotting stench of the deadHowever, the ritual failed in some way and you retain your own mind. You need to get out of this dark place and try to carve a place for yourself in the world. You have found a very special cloak that will help you walk among the living without trouble. | active |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | ![]() Requires: - Dexterity 10 Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / feet ; tier 4 When wielded/worn: Armour: +5 Defense: +3 (+1 eff.) Fatigue: +6% Changes stats: +4 Cun / +4 Mag Changes resistances: +20% cold Changes damage: +18% fire Light radius: +2 Each step you take leaves a burning trail behind you lasting 5 turns that deals 129 fire damage (based on Spellpower) to foes who enter it. A cautionary tale tells of the ancient warlock by the name of Caim, who fancied himself daily walks through Goedalath, both to test himself and the harsh demonic wastes. He was careful to never bring anything back with him, lest it provide a beacon for the demons to find him. Unfortunately, over time, his sandals drenched in the soot and ashes of the fearscape and the fire followed his footsteps outside, drawing in the conclusion of his grim fate. |
Light source | ![]() Powered by arcane forces Crafted by a master 1.00 Encumbrance. Type: lite / lite ; tier 5 When wielded/worn: Armour penetration: +12 Changes resistances: +13% light Changes resistances penetration: +11% all Changes damage: +12% darkness Damage affinity(heal): +5% darkness Light radius: +6 Infravision radius: +4 It can be used to activate talent Moonlight Ray, placing all other charms into a 8 cooldown : Effective talent level: 4.0 Power cost: 8 out of 8/8. Range: 10 Travel Speed: instantaneous Is: a spell Description: Focuses the power of the Moon into a beam of shadows, doing 220.51 damage. The damage dealt will increase with your Spellpower. Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
On head | ![]() Requires: - Cunning 25 Powered by arcane forces 4.00 Encumbrance. [Unique] Type: armor / head ; tier 3 When wielded/worn: Armour: +0 Defense: +13 (+4 eff.) Fatigue: +4% Changes stats: +6 Cun / +6 Wil Changes resistances: +35% fire Changes damage: +35% fire It can be used to activate talent Meteor Rain (costing 25 power out of 50/50) : Effective talent level: 2.0 Power cost: 25 out of 50/50. Range: 5 Travel Speed: instantaneous Is: a spell Description: Use arcane forces to summon 3 meteors that fall to the ground within range 2 of the target. Each meteor smashes everything within radius 2, dealing 137.59 fire and 78.67 physical damage to creatures other than yourself, while liquefying some of the terrain into lava for 8 turns. The damage increases with your Spellpower. This crown of pure flames possesses a myriad of small molten rocks floating wildly above it. Each can be removed to throw as a true meteor. This object's appearance was changed to Crown of Burning Pain. |
Tool | ![]() Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 5 When wielded/worn: Accuracy: +7 (+2 eff.) Changes stats: +4 Cun / +3 Str Infravision radius: +6 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
On fingers | ![]() Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Physical power: +9 (+1 eff.) Changes stats: +8 Str / +7 Con Life regen: +1.30 Maximum life: +46.00 Healing mod.: +22% Rings can have magical properties. |
On fingers | ![]() Powered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Accuracy: +9 (+3 eff.) Armour penetration: +8 Defense: +7 (+2 eff.) Changes stats: +6 Mag / +6 Wil Spellpower: +8 (+2 eff.) It can be used to activate talent Disengage, placing all other charms into a 10 cooldown : Effective talent level: 2.0 Power cost: 10 out of 10/10. Range: 7 Travel Speed: instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 143% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings can have magical properties. |
Around waist | ![]() Powered by arcane forces Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 5 When wielded/worn: Defense: +20 (+7 eff.) Changes stats: +3 Mag / +5 Wil Stealth bonus: +10 Spell crit. chance: +5% A belt that goes around your waist. |
In main hand | ![]() Requires: - Strength 48 Infused by nature Crafted by a master 3.00 Encumbrance. [Random Unique] Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 58.0 - 92.8 Uses stats: 50% Mag, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Crit. chance: +5.0% Attack speed: 100% On weapon hit: * 42% chance to daze at end of turn When wielded/worn: Accuracy: +42 (+11 eff.) Armour penetration: +42 Physical crit. chance: +23.0% Defense: +21 (+7 eff.) Changes stats: +7 Str / +5 Dex / +6 Mag / +6 Wil / +6 Cun / +6 Con Changes resistances penetration: +19% lightning / +21% physical Grants telepathy: Dragon Critical mult.: +23.00% Disarm immunity: +70% Hate when firing a critical mind attack: +5.00 Healing mod.: +15% Massive two-handed swords. This object's appearance was changed to voratun greatsword. |
On hands | ![]() Requires: - Talent Heavy Armour Training Powered by arcane forces Crafted by a master 1.50 Encumbrance. Type: armor / hands ; tier 5 When wielded/worn: Armour: +17 Armour Hardiness: +10% Changes stats: +4 Str / +2 Wil / +12 Con Changes resistances: +8% physical Talent mastery: +0.20 Technique / Grappling Disarm immunity: +35% When used to modify unarmed attacks: Base power: 29.5 - 41.3 Uses stats: 40% Str, 40% Dex, 50% Mag, 40% Cun Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +15 Crit. chance: +10.0% Attack speed: 83% When this weapon hits: Stone Touch (5% chance level 5). When this weapon hits: Disarm (10% chance level 5). Metal gloves protecting the hands up to the middle of the lower arm. |
Main armor | ![]() Requires: - Strength 60 - Talent Heavy Armour Training (level 3) Infused by nature Crafted by a master Infused by psionic forces 17.00 Encumbrance. [Random Unique] Type: armor / massive ; tier 5 When wielded/worn: Armour: +40 Defense: +9 (+3 eff.) Fatigue: +16% Effects on melee hit: * 30% chance to blind Damage when hit (Melee): 16 acid Changes stats: +21 Str / +9 Wil / +9 Cun / +21 Con Changes resistances: +28% acid / +13% physical / +58% cold / +43% fire / +13% lightning / +15% temporal Changes resistances penetration: +15% acid / +10% temporal / +25% light Changes damage: +3% light Allows you to breathe in: water Physical save: +12 (+4 eff.) Mental save: +25 (+8 eff.) Maximum life: +300.00 A suit of armour made of metal plates. This item has been sent to the Item's Vault. |
Cloak | ![]() Powered by arcane forces 1.00 Encumbrance. [Plot Item] Type: armor / cloak When wielded/worn: Physical power: +5 (+1 eff.) Spellpower: +5 (+1 eff.) Mindpower: +5 (+2 eff.) A black cloak, with subtle illusion enchantments woven into its very fabric. This object's appearance was changed to Radiance. |
Around neck | ![]() Powered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 3 When wielded/worn: Changes stats: +5 Mag / +4 Wil / +3 Cun Changes resistances: +20% fire / -20% cold Changes damage: +10% fire / -5% cold Damage affinity(heal): +30% fire Blindness immunity: +40% Spellpower: +7 (+2 eff.) Spell crit. chance: +8% Talent on hit(spell): Volcano (10% chance level 3). A choker made of pure flame, casting forever shifting patterns around the neck of its wearer. Its fire seems to not harm the wearer. |
Inventory
![]() Infused by nature 0.10 Encumbrance. [Unique] Type: scroll / infusion ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random magical, physical or mental effect and increase affinity for all damage by 17% (scales with Constitution) for 6 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Constitution stat. It can be used to inscribe your skin with the infusion. This wild infusion has evolved. |
![]() Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 6 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 10. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 30%, your defense is increased by 30 and all your resistances by 30%. Its effects scale with your Constitution stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
![]() Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 709 damage for 7 turns. Its effects scale with your Magic stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
![]() 0.10 Encumbrance. [Unique] Type: scroll / scroll It can be used to open the seal and read the message. Magical scrolls can have wildly different effects! Most of them function better with a high Magic score. |
![]() Powered by arcane forces Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Physical power: +10 (+1 eff.) Damage when hit (Melee): 16 temporal / 8 mind / 4 fire Changes stats: +10 Cun / +6 Mag Changes resistances: +3% mind / +6% fire Changes resistances penetration: +5% fire Changes damage: +8% light / +7% temporal / +7% darkness / +18% physical Physical save: +24 (+8 eff.) Spell save: +25 (+8 eff.) Mental save: +25 (+8 eff.) Spellpower: +6 (+2 eff.) Spell crit. chance: +6% Combat speed: +10% Defense after a teleport: +5 Resist all after a teleport: +5% New effects duration reduction after a teleport: +5% Amulets can have magical properties. |
![]() Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Accuracy: +20 (+5 eff.) Physical power: +10 (+1 eff.) Armour: +6 Defense: +19 (+6 eff.) Changes stats: +19 Lck / +11 Wil Changes resistances: +30% lightning / +5% arcane Changes damage: +10% physical Physical save: +3 (+1 eff.) Blindness immunity: +30% Stun/Freeze immunity: +50% Combat speed: +10% Reduce all damage from unseen attackers: 20% Amulets can have magical properties. |
![]() Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Fatigue: -10% Changes stats: +3 Str / +26 Dex / +3 Wil / +12 Cun / +11 Con Changes resistances: +15% physical Talent masteries: +0.40 Spell / Phantasm +0.40 Spell / Ice Life regen: +1.10 Stamina each turn: +2.50 Movement speed: +10% Amulets can have magical properties. |
![]() Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Fatigue: -10% Effects on melee hit: * 35% chance to corrode armour by 30% Damage when hit (Melee): 4 mind Changes stats: +10 Str Changes resistances: +29% darkness / +28% temporal / +15% mind / +27% light Changes damage: +3% acid / +6% fire Blindness immunity: +48% Pinning immunity: +44% Knockback immunity: +42% Life regen: +4.50 Amulets can have magical properties. |
![]() Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Accuracy: +30 (+8 eff.) Armour penetration: +20 Defense: +20 (+7 eff.) Fatigue: -9% Changes stats: +8 Dex / +13 Cun / +10 Con / +19 Lck Changes resistances: +29% mind Changes resistances penetration: +15% arcane / +10% blight Critical mult.: +20.00% Spell save: +30 (+10 eff.) Mental save: +30 (+10 eff.) Confusion immunity: +50% Life regen: +1.50 Stamina each turn: +1.40 Maximum psi: +30.00 Spellpower: +4 (+1 eff.) Mental crit. chance: +3% Movement speed: +10% Reduce all damage from unseen attackers: 20% Amulets can have magical properties. |
![]() Infused by nature Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Damage when hit (Melee): 12 blight Changes stats: +6 Wil Talent mastery: +0.40 Spell / Conveyance Physical save: +25 (+8 eff.) Spell save: +55 (+17 eff.) Mental save: +39 (+12 eff.) Cut immunity: +80% Confusion immunity: +25% Stun/Freeze immunity: +10% Mana each turn: +0.08 Mana when firing critical spell: +5.00 Maximum vim: +30.00 Spell crit. chance: +1% Mindpower: +15 (+5 eff.) Healing mod.: +30% Defense after a teleport: +10 Resist all after a teleport: +10% New effects duration reduction after a teleport: +10% It can be used to activate talent Heal, placing all other charms into a 35 cooldown : Effective talent level: 2.0 Power cost: 35 out of 35/35. Range: melee/personal Travel Speed: instantaneous Is: a nature gift Description: Imbues your body with natural energies, healing for 299 life. The life healed will increase with your Mindpower. Amulets can have magical properties. |
![]() Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Accuracy: +10 (+3 eff.) Armour penetration: +19 Defense: +3 (+1 eff.) Ranged Defense: +3 (+1 eff.) Fatigue: -10% Effects on melee hit: * 10% chance to disease Changes stats: +16 Dex / +10 Cun / +10 Con Changes resistances: +30% lightning / +5% arcane / +3% blight Changes resistances penetration: +10% blight Critical mult.: +20.00% Cut immunity: +15% Pinning immunity: +10% Stun/Freeze immunity: +50% Teleport immunity: +20% Life regen: +1.20 Stamina each turn: +1.50 Movement speed: +10% Amulets can have magical properties. |
![]() Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Accuracy: +10 (+3 eff.) Armour penetration: +20 Changes stats: +10 Dex Changes resistances: +9% nature Critical mult.: +17.00% Blindness immunity: +67% Cut immunity: +10% Confusion immunity: +10% Knockback immunity: +20% Teleport immunity: +10% Light radius: +3 Infravision radius: +19 Sight radius: +4 See invisible: +27 Amulets can have magical properties. |
![]() Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Changes stats: +10 Str / +10 Dex / +10 Wil / +10 Con Changes resistances: +36% darkness / +5% arcane / +29% light Changes resistances penetration: +5% lightning / +10% arcane Changes damage: +3% lightning Physical save: +22 (+7 eff.) Spell save: +25 (+8 eff.) Mental save: +25 (+8 eff.) Blindness immunity: +48% Amulets can have magical properties. |
![]() Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Physical power: +10 (+1 eff.) Armour: +8 Defense: +12 (+4 eff.) Fatigue: -10% Effects on melee hit: * 15% chance to daze at end of turn Changes resistances: +30% mind / +12% temporal Changes resistances cap: +7% all Changes resistances penetration: +15% blight Changes damage: +12% blight / +9% physical Physical save: +18 (+6 eff.) Confusion immunity: +44% Life regen: +4.20 Combat speed: +10% Defense after a teleport: +10 Resist all after a teleport: +10% New effects duration reduction after a teleport: +10% Amulets can have magical properties. |
![]() Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Armour: +8 Defense: +11 (+4 eff.) Changes stats: +6 Cun / +17 Wil Changes resistances: +9% acid / +9% temporal Changes resistances cap: +7% all Talent mastery: +0.40 Spell / Stone Physical save: +23 (+7 eff.) Amulets can have magical properties. |
![]() Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Accuracy: +20 (+5 eff.) Physical power: +10 (+1 eff.) Armour: +2 Defense: +15 (+5 eff.) Fatigue: -10% Changes stats: +10 Dex / +10 Cun / +10 Con / +19 Lck Changes resistances: +6% acid / +30% light / +29% darkness Changes resistances penetration: +15% arcane Changes damage: +8% physical Blindness immunity: +50% Stun/Freeze immunity: +30% Life regen: +1.10 Stamina each turn: +1.30 Movement speed: +10% Combat speed: +10% Reduce all damage from unseen attackers: 20% Amulets can have magical properties. |
![]() Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Changes stats: +10 Str / +10 Dex / +10 Wil / +10 Cun Changes resistances: +15% fire / +13% physical Changes damage: +6% mind Talent masteries: +0.31 Spell / Arcane +0.31 Spell / Ice Mental save: +9 (+3 eff.) Silence immunity: +10% Confusion immunity: +10% Knockback immunity: +20% Stamina each turn: +1.20 Amulets can have magical properties. |
![]() Powered by arcane forces Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Physical power: +10 (+1 eff.) Changes stats: +2 Dex / +20 Mag Changes resistances: +30% lightning Changes damage: +7% darkness / +8% temporal / +8% light / +14% physical Reduces incoming crit damage: 10.00% Silence immunity: +15% Stun/Freeze immunity: +65% Spellpower: +6 (+2 eff.) Spell crit. chance: +6% Infravision radius: +3 Combat speed: +10% Amulets can have magical properties. |
![]() Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Accuracy: +20 (+5 eff.) Armour: +11 Defense: +30 (+10 eff.) Fatigue: -10% Changes stats: +20 Lck / +2 Con Changes resistances: +30% mind / +6% acid Changes resistances cap: +7% all Physical save: +27 (+8 eff.) Spell save: +10 (+3 eff.) Confusion immunity: +50% Teleport immunity: +20% Life regen: +4.50 Only die when reaching: -40.00 life Defense after a teleport: +17 Resist all after a teleport: +17% New effects duration reduction after a teleport: +17% Reduce all damage from unseen attackers: 18% Amulets can have magical properties. |
![]() Powered by arcane forces Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Accuracy: +4 (+1 eff.) Armour: +8 Defense: +12 (+4 eff.) Changes stats: +2 Dex / +22 Mag / +5 Con Changes resistances cap: +6% all Changes resistances penetration: +10% acid Changes damage: +8% acid / +8% temporal / +8% light / +8% lightning / +6% cold / +8% fire / +8% physical / +7% darkness Critical mult.: +3.00% Physical save: +27 (+8 eff.) Spellpower: +12 (+3 eff.) Spell crit. chance: +12% Healing mod.: +10% Amulets can have magical properties. |
![]() Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Physical crit. chance: +2.0% Physical power: +10 (+1 eff.) Damage when hit (Melee): 12 physical Changes stats: +8 Dex Changes resistances: +27% temporal Changes damage: +10% physical Physical save: +52 (+15 eff.) Spell save: +25 (+8 eff.) Mental save: +24 (+8 eff.) Disease immunity: +10% Pinning immunity: +60% Knockback immunity: +50% Combat speed: +10% Defense after a teleport: +15 Resist all after a teleport: +15% New effects duration reduction after a teleport: +15% Amulets can have magical properties. |
![]() Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Accuracy: +13 (+4 eff.) Physical crit. chance: +3.0% Defense: +23 (+8 eff.) Ranged Defense: +3 (+1 eff.) Fatigue: -10% Damage when hit (Melee): 4 physical Changes stats: +9 Dex / +2 Mag / +20 Cun / +10 Con / +20 Lck Changes resistances: +29% mind Critical mult.: +12.00% Physical save: +9 (+3 eff.) Confusion immunity: +48% Life regen: +1.50 Stamina each turn: +1.50 Spellpower on spell critical (stacks up to 3 times): +2 Maximum vim: +10.00 Movement speed: +10% Reduce all damage from unseen attackers: 19% Amulets can have magical properties. |
![]() Powered by arcane forces Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Defense: +10 (+3 eff.) Ranged Defense: +10 (+3 eff.) Changes stats: +10 Str / +11 Dex / +9 Mag / +6 Wil Changes resistances: +24% light / +30% darkness Changes damage: +12% blight / +15% physical Talent masteries: +0.31 Spell / Wildfire +0.31 Celestial / Chants Mental save: +30 (+10 eff.) Blindness immunity: +49% Maximum stamina: +10.00 Amulets can have magical properties. |
![]() Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Accuracy: +20 (+5 eff.) Defense: +20 (+7 eff.) Fatigue: -8% Changes stats: +20 Lck / +6 Con Changes resistances: +30% darkness / +3% nature / +30% light Changes resistances penetration: +15% nature Changes damage: +9% nature Talent mastery: +0.40 Celestial / Chants Physical save: +20 (+6 eff.) Blindness immunity: +50% Life regen: +2.20 Maximum life: +78.00 See invisible: +9 Reduce all damage from unseen attackers: 19% Amulets can have magical properties. |
![]() Powered by arcane forces Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Physical power: +4 (+0 eff.) Armour: +8 Defense: +12 (+4 eff.) Fatigue: -10% Changes stats: +10 Dex / +6 Mag / +6 Wil / +10 Cun / +10 Con Changes resistances cap: +7% all Changes resistances penetration: +10% nature Changes damage: +7% acid / +8% fire / +8% cold / +8% lightning Critical mult.: +15.00% Physical save: +27 (+8 eff.) Mental save: +15 (+5 eff.) Confusion immunity: +25% Life regen: +2.30 Stamina each turn: +1.50 Spellpower: +6 (+2 eff.) Spell crit. chance: +6% Mindpower: +15 (+5 eff.) Movement speed: +10% Amulets can have magical properties. |
![]() Powered by arcane forces Infused by nature Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Damage when hit (Melee): 16 nature Changes stats: +6 Mag / +12 Wil Changes resistances: +3% acid / +15% physical / +12% nature Changes resistances penetration: +20% nature Changes damage: +3% acid / +9% nature / +9% mind Mental save: +30 (+10 eff.) Confusion immunity: +49% Stamina each turn: +1.20 Mana each turn: +0.60 Spellpower on spell critical (stacks up to 3 times): +6 Maximum mana: +35.00 Mindpower: +30 (+9 eff.) Amulets can have magical properties. |
![]() Infused by nature Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Changes stats: +10 Dex / +6 Wil / +10 Con Changes resistances: +9% blight / +9% cold / +3% light / +9% fire Changes resistances penetration: +15% mind Critical mult.: +10.00% Spell save: +20 (+6 eff.) Mental save: +15 (+5 eff.) Blindness immunity: +38% Confusion immunity: +20% Mindpower: +15 (+5 eff.) Infravision radius: +10 Sight radius: +2 See invisible: +15 Amulets can have magical properties. |
![]() Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Accuracy: +20 (+5 eff.) Defense: +19 (+6 eff.) Changes stats: +9 Str / +20 Dex / +3 Mag / +10 Wil / +16 Lck Changes damage: +9% blight Physical save: +25 (+8 eff.) Spell save: +25 (+8 eff.) Mental save: +25 (+8 eff.) Spellpower on spell critical (stacks up to 3 times): +6 Maximum mana: +60.00 Spell crit. chance: +3% Infravision radius: +3 Defense after a teleport: +15 Resist all after a teleport: +15% New effects duration reduction after a teleport: +15% Reduce all damage from unseen attackers: 19% Amulets can have magical properties. |
![]() Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Fatigue: -10% Changes stats: +2 Cun / +3 Wil Changes resistances: +57% lightning Changes resistances penetration: +15% temporal Grants telepathy: Dragon Talent masteries: +0.40 Spell / Stone alchemy +0.40 Spell / Meta Blindness immunity: +40% Stun/Freeze immunity: +94% Infravision radius: +10 Sight radius: +2 See invisible: +15 Defense after a teleport: +10 Resist all after a teleport: +10% New effects duration reduction after a teleport: +10% Amulets can have magical properties. |
![]() Powered by arcane forces Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Accuracy: +10 (+3 eff.) Armour penetration: +16 Fatigue: -10% Effects on melee hit: * Slows global speed by 35% * 30% chance to blind Changes stats: +1 Wil / +5 Mag Changes resistances: +30% fire / +23% cold Changes damage: +8% acid / +7% lightning / +8% fire / +6% mind / +8% cold Critical mult.: +20.00% Life regen: +4.40 Maximum psi: +50.00 Spellpower: +6 (+2 eff.) Spell crit. chance: +6% Mindpower: +2 (+1 eff.) Amulets can have magical properties. |
![]() Powered by arcane forces Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Fatigue: -16% Changes stats: +9 Dex / +9 Mag / +5 Wil / +10 Cun / +7 Con Changes damage: +8% lightning / +23% fire / +6% nature / +24% blight / +8% cold / +6% arcane / +8% acid Critical mult.: +24.00% Life regen: +4.50 Stamina each turn: +1.20 Spellpower: +20 (+5 eff.) Spell crit. chance: +6% Movement speed: +10% Amulets can have magical properties. |
![]() Powered by arcane forces Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Fatigue: -10% Damage (Melee): 15 light / 15 darkness Effects when hit in melee: * 15% chance to inflict 15% damage reduction * 15% chance to blind Changes stats: +10 Dex / +14 Mag / +13 Cun / +10 Con Changes damage: +15% light / +15% darkness / +15% mind Critical mult.: +10.00% Life regen: +1.50 Stamina each turn: +1.50 Mana each turn: +0.60 Spellpower on spell critical (stacks up to 3 times): +6 Maximum mana: +60.00 Maximum hate: +2.00 Mental crit. chance: +2% Movement speed: +10% Amulets can have magical properties. |
![]() Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Armour penetration: +2 Physical power: +9 (+1 eff.) Defense: +9 (+3 eff.) Ranged Defense: +9 (+3 eff.) Changes stats: +1 Dex Changes resistances: +30% fire / +16% physical / +29% cold Changes resistances penetration: +20% fire Changes damage: +3% blight / +10% physical Physical save: +30 (+9 eff.) Blindness immunity: +40% Stamina each turn: +1.10 Infravision radius: +10 Sight radius: +2 See invisible: +15 Combat speed: +10% Healing mod.: +10% Amulets can have magical properties. |
![]() Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Fatigue: -9% Damage when hit (Melee): 4 arcane Changes stats: +4 Mag / +15 Wil Changes resistances: +12% blight / +6% cold / +6% mind / +6% lightning Changes resistances penetration: +10% arcane Changes damage: +8% acid / +8% fire / +8% cold / +8% lightning Mental save: +15 (+5 eff.) Confusion immunity: +23% Knockback immunity: +5% Life regen: +4.40 Spellpower: +6 (+2 eff.) Spell crit. chance: +6% Mindpower: +13 (+4 eff.) Amulets can have magical properties. |
![]() Infused by nature 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Accuracy: +20 (+5 eff.) Defense: +18 (+6 eff.) Damage when hit (Melee): 4 blight Changes stats: +2 Wil / +10 Cun / +19 Lck Changes resistances: +6% darkness Changes resistances penetration: +15% darkness Changes damage: +9% acid / +9% blight Spell save: +9 (+3 eff.) Blindness immunity: +40% Cut immunity: +80% Infravision radius: +10 Sight radius: +2 See invisible: +15 Healing mod.: +30% Reduce all damage from unseen attackers: 20% It can be used to activate talent Heal, placing all other charms into a 35 cooldown : Effective talent level: 3.0 Power cost: 35 out of 35/35. Range: melee/personal Travel Speed: instantaneous Is: a nature gift Description: Imbues your body with natural energies, healing for 350 life. The life healed will increase with your Mindpower. Amulets can have magical properties. |
![]() Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Accuracy: +18 (+5 eff.) Armour penetration: +22 Fatigue: -10% Damage when hit (Melee): 23 physical Changes stats: +2 Wil / +5 Con Grants telepathy: Dragon Critical mult.: +14.00% Physical save: +20 (+6 eff.) Blindness immunity: +38% Life regen: +7.40 Maximum life: +80.00 Infravision radius: +10 Sight radius: +2 See invisible: +15 Amulets can have magical properties. |
![]() Infused by nature Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Changes stats: +10 Str / +5 Wil Changes resistances: +28% lightning / +13% physical / +18% nature Changes resistances penetration: +10% arcane Changes damage: +6% blight / +6% mind Spell save: +6 (+2 eff.) Mental save: +12 (+4 eff.) Confusion immunity: +25% Stun/Freeze immunity: +43% Stamina each turn: +1.20 Mindpower: +15 (+5 eff.) Amulets can have magical properties. |
![]() Powered by arcane forces Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Armour: +8 Defense: +12 (+4 eff.) Fatigue: -10% Effects on melee hit: * 20% chance to gain 10% of a turn (3/turn limit) Changes stats: +10 Str / +10 Dex / +10 Mag / +8 Cun / +10 Con Changes resistances: +3% acid / +6% temporal Changes resistances cap: +7% all Changes resistances penetration: +15% acid Changes damage: +9% acid Physical save: +27 (+8 eff.) Life regen: +1.30 Stamina each turn: +1.50 Movement speed: +10% Defense after a teleport: +15 Resist all after a teleport: +15% New effects duration reduction after a teleport: +15% Amulets can have magical properties. |
![]() Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Effects on melee hit: * 15% chance to blind Damage when hit (Melee): 12 darkness Changes stats: +6 Mag / +6 Wil Changes resistances: +15% physical / +6% light / +6% temporal Changes resistances penetration: +20% light / +15% darkness Changes damage: +8% darkness / +8% temporal / +8% light / +8% physical Talent mastery: +0.31 Spell / Phantasm Mental save: +14 (+5 eff.) Confusion immunity: +25% Stamina each turn: +1.20 Spellpower: +6 (+2 eff.) Spell crit. chance: +6% Mindpower: +15 (+5 eff.) Light radius: +3 Amulets can have magical properties. |
![]() Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Physical power: +10 (+1 eff.) Damage when hit (Melee): 23 mind Changes stats: +10 Str / +9 Dex / +10 Wil / +7 Con Changes resistances: +9% blight / +18% light / +30% darkness Changes damage: +10% physical Critical mult.: +5.00% Blindness immunity: +50% Hate when firing a critical mind attack: +5.00 Combat speed: +10% Amulets can have magical properties. |
![]() Powered by arcane forces Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Fatigue: -10% Changes stats: +3 Wil / +6 Mag Changes damage: +8% acid / +8% fire / +8% cold / +8% lightning Talent mastery: +0.40 Spell / Temporal Physical save: +25 (+8 eff.) Spell save: +25 (+8 eff.) Mental save: +21 (+7 eff.) Blindness immunity: +40% Hate when firing a critical mind attack: +3.00 Spellpower: +6 (+2 eff.) Spell crit. chance: +6% Light radius: +2 Infravision radius: +12 Sight radius: +2 See invisible: +12 Amulets can have magical properties. |
![]() Powered by arcane forces Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Damage (Melee): 14 light / 13 darkness Effects when hit in melee: * 13% chance to blind * 13% chance to inflict 15% damage reduction Damage when hit (Melee): 4 acid / 4 nature Changes stats: +10 Con / +6 Mag Changes resistances: +12% nature Changes resistances penetration: +15% acid Changes damage: +3% lightning / +15% darkness / +6% nature / +13% light Physical save: +25 (+8 eff.) Spell save: +18 (+6 eff.) Mental save: +25 (+8 eff.) Mana each turn: +0.54 Spellpower on spell critical (stacks up to 3 times): +6 Maximum mana: +47.00 Amulets can have magical properties. |
![]() Infused by nature Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Effects on melee hit: * 15% chance to corrode armour by 30% * 15% chance to inflict 15% damage reduction Damage when hit (Melee): 12 light Changes stats: +11 Wil Changes resistances: +6% acid / +15% physical / +3% darkness / +12% light Changes resistances penetration: +15% acid Talent mastery: +0.40 Spell / Storm Mental save: +28 (+9 eff.) Confusion immunity: +45% Stamina each turn: +1.20 Mindpower: +29 (+8 eff.) Amulets can have magical properties. |
![]() Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Accuracy: +10 (+3 eff.) Armour penetration: +20 Effects on melee hit: * 30% chance to blind * 20% chance to disease Changes resistances: +6% acid / +52% temporal / +29% mind Changes resistances penetration: +20% acid Changes damage: +12% blight Critical mult.: +20.00% Confusion immunity: +41% Pinning immunity: +100% Knockback immunity: +95% Amulets can have magical properties. |
![]() Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Physical power: +10 (+1 eff.) Damage when hit (Melee): 4 lightning Changes resistances: +30% lightning / +9% darkness Changes resistances penetration: +5% lightning Changes damage: +9% lightning / +10% physical / +12% nature / +6% darkness Blindness immunity: +80% Stun/Freeze immunity: +43% Infravision radius: +18 Sight radius: +4 See invisible: +30 Combat speed: +10% Amulets can have magical properties. |
![]() Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Accuracy: +10 (+3 eff.) Armour penetration: +20 Physical power: +9 (+1 eff.) Fatigue: -8% Changes stats: +10 Dex / +2 Wil / +10 Cun / +10 Con Changes resistances: +28% light / +30% darkness Changes resistances penetration: +15% light Changes damage: +10% physical Grants telepathy: Dragon Critical mult.: +20.00% Blindness immunity: +49% Life regen: +1.30 Stamina each turn: +1.50 Light radius: +3 Movement speed: +10% Combat speed: +10% Heals friendly targets nearby when you use a nature summon: +30 Amulets can have magical properties. |
![]() Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Accuracy: +10 (+3 eff.) Armour penetration: +19 Armour: +6 Defense: +12 (+4 eff.) Effects on melee hit: * 30% chance to blind Damage when hit (Melee): 12 lightning Changes stats: +14 Wil Changes resistances cap: +7% all Changes resistances penetration: +29% light Talent mastery: +0.37 Spell / Stone alchemy Critical mult.: +18.00% Physical save: +25 (+8 eff.) Mental crit. chance: +2% Amulets can have magical properties. |
![]() Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Accuracy: +15 (+4 eff.) Defense: +20 (+7 eff.) Changes stats: +10 Str / +13 Dex / +19 Wil / +15 Lck Changes resistances penetration: +25% lightning Changes damage: +12% light / +6% arcane Spellpower: +6 (+2 eff.) Spell crit. chance: +3% Reduce all damage from unseen attackers: 19% Amulets can have magical properties. |
![]() Powered by arcane forces Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Physical power: +10 (+1 eff.) Changes stats: +2 Str / +21 Mag / +2 Con Changes damage: +10% physical Grants telepathy: Demon/Minor Demon/Major Physical save: +24 (+8 eff.) Spell save: +22 (+7 eff.) Mental save: +25 (+8 eff.) Stamina each turn: +0.40 Mana each turn: +0.53 Spellpower on spell critical (stacks up to 3 times): +6 Only die when reaching: -60.00 life Maximum mana: +60.00 Combat speed: +10% Amulets can have magical properties. |
![]() Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Armour: +2 Fatigue: -10% Changes resistances: +6% lightning / +30% temporal / +6% blight / +9% mind / +5% arcane Physical save: +20 (+6 eff.) Spell save: +25 (+8 eff.) Mental save: +46 (+14 eff.) Blindness immunity: +40% Cut immunity: +5% Pinning immunity: +50% Knockback immunity: +42% Life regen: +4.50 Infravision radius: +7 Sight radius: +2 See invisible: +15 Amulets can have magical properties. |
![]() Infused by nature Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Effects on melee hit: * 30% chance to daze at end of turn Changes stats: +10 Str / +9 Dex / +15 Wil / +10 Cun Changes resistances: +6% darkness / +26% temporal Changes resistances penetration: +10% arcane / +5% darkness Changes damage: +9% arcane / +18% lightning Mental save: +15 (+5 eff.) Confusion immunity: +25% Pinning immunity: +46% Knockback immunity: +45% Mindpower: +14 (+5 eff.) Amulets can have magical properties. |
![]() Powered by arcane forces Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Armour: +8 Defense: +10 (+3 eff.) Effects on melee hit: * 35% chance to daze at end of turn Damage when hit (Melee): 12 arcane Changes stats: +9 Dex Changes resistances cap: +7% all Changes resistances penetration: +10% lightning Changes damage: +14% blight / +21% fire / +6% arcane / +12% lightning Critical mult.: +20.00% Physical save: +50 (+14 eff.) Spell save: +23 (+7 eff.) Mental save: +24 (+8 eff.) Spellpower: +15 (+4 eff.) Amulets can have magical properties. |
![]() Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Fatigue: -20% Damage when hit (Melee): 16 acid / 4 fire Changes stats: +19 Dex / +1 Mag / +3 Wil / +18 Cun / +19 Con Changes resistances: +30% fire / +30% cold / +30% darkness / +29% light Changes damage: +9% fire Blindness immunity: +50% Life regen: +3.00 Stamina each turn: +2.80 Mana when firing critical spell: +2.00 Spellpower: +6 (+2 eff.) Movement speed: +20% Amulets can have magical properties. |
![]() Powered by arcane forces Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Armour: +15 Defense: +22 (+7 eff.) Damage when hit (Melee): 4 blight Changes stats: +2 Cun / +5 Con Changes resistances cap: +14% all Changes resistances penetration: +10% mind Changes damage: +16% blight / +15% fire Critical mult.: +20.00% Physical save: +72 (+20 eff.) Mental save: +32 (+10 eff.) Life regen: +2.00 Maximum life: +80.00 Spellpower: +15 (+4 eff.) Mindpower: +8 (+3 eff.) Mental crit. chance: +3% Amulets can have magical properties. |
![]() Powered by arcane forces Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Accuracy: +20 (+5 eff.) Defense: +18 (+6 eff.) Damage when hit (Melee): 4 temporal Changes stats: +6 Mag / +10 Cun / +18 Lck Changes resistances: +5% arcane / +6% temporal Changes resistances penetration: +29% fire Changes damage: +8% light / +8% temporal / +8% darkness / +7% physical Talent mastery: +0.40 Spell / Meta Spellpower: +6 (+2 eff.) Spell crit. chance: +6% Reduce all damage from unseen attackers: 20% Amulets can have magical properties. |
![]() Powered by arcane forces Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Fatigue: -10% Effects on melee hit: * 20% chance to disease Changes stats: +20 Mag Changes resistances: +3% fire Changes resistances penetration: +15% blight / +10% temporal / +5% fire Changes damage: +6% lightning / +8% temporal / +8% darkness / +8% fire / +8% acid / +6% physical / +9% blight / +7% cold / +7% light Life regen: +4.50 Spellpower: +12 (+3 eff.) Spell crit. chance: +12% Defense after a teleport: +10 Resist all after a teleport: +10% New effects duration reduction after a teleport: +10% Amulets can have magical properties. |
![]() Powered by arcane forces Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Accuracy: +10 (+3 eff.) Armour penetration: +15 Damage when hit (Melee): 8 temporal / 4 fire Changes stats: +6 Mag / +6 Wil Changes resistances: +12% temporal Changes resistances penetration: +15% fire Changes damage: +8% acid / +3% light / +14% blight / +23% fire / +8% lightning / +8% cold Critical mult.: +40.00% Mental save: +14 (+5 eff.) Confusion immunity: +25% Spellpower: +18 (+5 eff.) Spell crit. chance: +6% Mindpower: +15 (+5 eff.) Defense after a teleport: +10 Resist all after a teleport: +10% New effects duration reduction after a teleport: +10% Amulets can have magical properties. |
![]() Infused by nature Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Armour: +4 Effects on melee hit: * 10% chance to disease Changes stats: +16 Wil Changes resistances: +1% physical / +30% cold / +30% fire Changes damage: +6% blight Physical save: +24 (+8 eff.) Spell save: +25 (+8 eff.) Mental save: +37 (+12 eff.) Confusion immunity: +25% Knockback immunity: +5% Spellpower on spell critical (stacks up to 3 times): +6 Mindpower: +15 (+5 eff.) Defense after a teleport: +17 Resist all after a teleport: +17% New effects duration reduction after a teleport: +17% Amulets can have magical properties. |
![]() Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Accuracy: +10 (+3 eff.) Armour penetration: +20 Defense: +6 (+2 eff.) Ranged Defense: +6 (+2 eff.) Changes stats: +4 Str / +3 Cun / +2 Con Changes resistances: +24% fire / +2% physical / +30% cold Talent mastery: +0.38 Spell / Storm Critical mult.: +20.00% Physical save: +22 (+7 eff.) Spell save: +25 (+8 eff.) Mental save: +24 (+8 eff.) Amulets can have magical properties. |
![]() Powered by arcane forces Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Armour: +7 Defense: +12 (+4 eff.) Damage when hit (Melee): 8 blight Changes stats: +4 Dex / +21 Mag / +3 Con Changes resistances cap: +7% all Changes damage: +14% temporal / +15% light / +12% blight / +16% physical / +6% arcane / +14% darkness Physical save: +27 (+8 eff.) Vim when firing critical spell: +3.00 Spellpower: +12 (+3 eff.) Spell crit. chance: +12% Amulets can have magical properties. |
![]() Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Accuracy: +20 (+5 eff.) Armour: +8 Defense: +31 (+10 eff.) Changes stats: +20 Lck Changes resistances: +15% physical Changes resistances cap: +7% all Reduces incoming crit damage: 15.00% Physical save: +21 (+7 eff.) Spell save: +6 (+2 eff.) Blindness immunity: +37% Stamina each turn: +1.20 Mana each turn: +0.20 Spellpower on spell critical (stacks up to 3 times): +2 Maximum mana: +40.00 Spell crit. chance: +3% Infravision radius: +10 Sight radius: +2 See invisible: +21 Reduce all damage from unseen attackers: 20% Amulets can have magical properties. |
![]() Powered by arcane forces Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Fatigue: -10% Changes stats: +1 Wil / +13 Mag Changes resistances: +30% lightning / +12% light Changes damage: +15% acid / +6% blight / +16% fire / +16% lightning / +16% cold Critical mult.: +15.00% Stun/Freeze immunity: +45% Life regen: +4.50 Spellpower on spell critical (stacks up to 3 times): +6 Spellpower: +12 (+3 eff.) Spell crit. chance: +12% Amulets can have magical properties. |
![]() Infused by nature 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Accuracy: +19 (+5 eff.) Defense: +20 (+7 eff.) Changes stats: +10 Wil / +6 Con / +20 Lck Changes resistances: +30% fire / +45% cold Changes resistances penetration: +15% light Grants telepathy: Demon/Minor Demon/Major Reduces incoming crit damage: 10.00% Physical save: +20 (+6 eff.) Knockback immunity: +10% Life regen: +3.00 Maximum life: +79.00 Reduce all damage from unseen attackers: 20% Amulets can have magical properties. |
![]() Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Damage when hit (Melee): 8 blight / 8 temporal / 12 arcane Changes stats: +7 Str / +10 Dex / +8 Wil / +10 Cun Changes resistances: +30% mind Physical save: +25 (+8 eff.) Spell save: +25 (+8 eff.) Mental save: +25 (+8 eff.) Confusion immunity: +48% Mana each turn: +0.16 Spellpower: +4 (+1 eff.) Amulets can have magical properties. |
![]() Powered by arcane forces Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Armour: +8 Defense: +10 (+3 eff.) Damage when hit (Melee): 23 arcane Changes stats: +3 Wil / +12 Mag Changes resistances cap: +5% all Changes damage: +6% lightning / +8% temporal / +8% darkness / +21% fire / +8% acid / +8% physical / +15% blight / +8% cold / +8% light Critical mult.: +20.00% Physical save: +27 (+8 eff.) Hate when firing a critical mind attack: +2.00 Only die when reaching: -60.00 life Spellpower: +23 (+6 eff.) Spell crit. chance: +11% Amulets can have magical properties. |
![]() Powered by arcane forces Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Accuracy: +9 (+3 eff.) Armour penetration: +20 Changes stats: +6 Mag Changes resistances: +22% light / +28% darkness / +5% arcane Changes damage: +7% temporal / +8% light / +7% physical / +3% arcane / +7% darkness Critical mult.: +30.00% Physical save: +24 (+8 eff.) Spell save: +20 (+6 eff.) Mental save: +19 (+6 eff.) Blindness immunity: +50% Spellpower on spell critical (stacks up to 3 times): +11 Maximum mana: +60.00 Spellpower: +6 (+2 eff.) Spell crit. chance: +10% Amulets can have magical properties. |
![]() Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Accuracy: +40 (+10 eff.) Defense: +39 (+13 eff.) Effects on melee hit: * 15% chance to blind * 30% chance to corrode armour by 30% Changes stats: +10 Str / +20 Dex / +10 Wil / +33 Lck Changes resistances penetration: +20% mind Critical mult.: +10.00% Equilibrium when hit: +0.12 Hate when firing a critical mind attack: +2.00 Mental crit. chance: +4% Reduce all damage from unseen attackers: 34% Amulets can have magical properties. |
![]() Powered by arcane forces Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Fatigue: -10% Effects on melee hit: * 35% chance to inflict 15% damage reduction Changes stats: +6 Mag / +4 Con Changes resistances: +12% nature / +6% darkness / +30% mind Changes damage: +8% temporal / +8% light / +8% physical / +9% arcane / +17% darkness Physical save: +17 (+5 eff.) Confusion immunity: +50% Life regen: +7.50 Maximum life: +76.00 Spellpower: +6 (+2 eff.) Spell crit. chance: +6% Amulets can have magical properties. |
![]() Infused by nature Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Effects on melee hit: * 42% chance to inflict 15% damage reduction Damage when hit (Melee): 4 darkness Changes stats: +10 Str / +10 Dex / +15 Wil / +12 Con Changes resistances: +30% physical Changes resistances penetration: +20% darkness / +5% acid Changes damage: +12% darkness Physical save: +39 (+11 eff.) Mental save: +15 (+5 eff.) Blindness immunity: +67% Cut immunity: +80% Confusion immunity: +19% Life regen: +5.50 Stamina each turn: +2.40 Maximum life: +158.00 Mindpower: +12 (+4 eff.) Infravision radius: +20 Sight radius: +4 See invisible: +30 Healing mod.: +30% It can be used to activate talent Heal, placing all other charms into a 35 cooldown : Effective talent level: 3.0 Power cost: 35 out of 35/35. Range: melee/personal Travel Speed: instantaneous Is: a nature gift Description: Imbues your body with natural energies, healing for 350 life. The life healed will increase with your Mindpower. Amulets can have magical properties. |
![]() Infused by nature Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Fatigue: -9% Changes stats: +5 Mag / +5 Wil / +6 Con Changes resistances: +9% lightning / +30% fire / +30% cold Changes damage: +9% lightning Critical mult.: +5.00% Physical save: +20 (+6 eff.) Mental save: +13 (+4 eff.) Confusion immunity: +22% Life regen: +7.00 Spellpower on spell critical (stacks up to 3 times): +11 Maximum life: +80.00 Spellpower: +4 (+1 eff.) Spell crit. chance: +2% Mindpower: +15 (+5 eff.) Amulets can have magical properties. |
![]() Powered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 3 When wielded/worn: Physical power: +5 (+1 eff.) Blindness immunity: +100% Spellpower: +5 (+1 eff.) See invisible: +10 It can be used to summon an elder vampire to your side for 15 turns, costing 60 power out of 60/60. The evilness of undeath radiates from this amulet. |
![]() Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Effects on melee hit: * 10% chance to disease Damage (Melee): 11 light / 15 darkness Effects when hit in melee: * 15% chance to inflict 15% damage reduction * 15% chance to blind Changes stats: +6 Wil Changes resistances: +54% fire / +30% cold Changes resistances penetration: +5% blight Changes damage: +15% light / +3% blight / +3% fire / +12% mind / +14% darkness Physical save: +25 (+8 eff.) Spell save: +25 (+8 eff.) Mental save: +35 (+11 eff.) Confusion immunity: +25% Mindpower: +15 (+5 eff.) Amulets can have magical properties. |
![]() Powered by arcane forces 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Damage (Melee): 15 light / 14 darkness Effects when hit in melee: * 14% chance to inflict 15% damage reduction * 15% chance to blind Changes stats: +16 Mag Changes resistances: +6% nature / +5% arcane Changes damage: +8% acid / +13% light / +6% fire / +7% cold / +8% lightning / +15% darkness Critical mult.: +15.00% Spell save: +6 (+2 eff.) Teleport immunity: +55% Mana when firing critical spell: +2.00 Vim when firing critical spell: +2.00 Spellpower: +6 (+2 eff.) Spell crit. chance: +6% It can be used to teleport you randomly (rad 65), putting all charms on cooldown for 15 turns. Amulets can have magical properties. |
![]() Powered by arcane forces Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Fatigue: -18% Damage (Melee): 15 light / 15 darkness Effects when hit in melee: * 15% chance to blind * 15% chance to inflict 15% damage reduction Damage when hit (Melee): 8 lightning / 12 arcane Changes resistances: +5% arcane / +6% lightning Changes resistances penetration: +10% arcane Changes damage: +6% lightning / +15% light / +15% blight / +13% fire / +12% arcane / +15% darkness Critical mult.: +15.00% Life regen: +9.00 Spellpower: +15 (+4 eff.) Amulets can have magical properties. |
![]() Infused by nature Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Physical power: +10 (+1 eff.) Armour: +6 Defense: +12 (+4 eff.) Effects on melee hit: * 30% chance to daze at end of turn Changes stats: +6 Wil Changes resistances: +28% lightning / +9% fire Changes resistances cap: +7% all Changes resistances penetration: +20% lightning Changes damage: +6% lightning / +10% physical Grants telepathy: Demon/Minor Demon/Major Physical save: +23 (+7 eff.) Mental save: +10 (+3 eff.) Confusion immunity: +25% Stun/Freeze immunity: +32% Mindpower: +15 (+5 eff.) See invisible: +9 Combat speed: +10% Amulets can have magical properties. |
![]() Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Accuracy: +6 (+2 eff.) Physical crit. chance: +3.0% Defense: +10 (+3 eff.) Ranged Defense: +10 (+3 eff.) Fatigue: -20% Changes stats: +10 Dex / +9 Wil / +10 Cun / +10 Con Changes resistances: +3% mind / +6% temporal Changes resistances penetration: +5% lightning Talent masteries: +0.27 Spell / Phantasm +0.27 Spell / Earth Poison immunity: +10% Life regen: +5.40 Stamina each turn: +1.30 Movement speed: +10% Amulets can have magical properties. |
![]() Infused by nature Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Fatigue: -9% Damage when hit (Melee): 23 darkness Changes stats: +12 Wil Changes resistances: +30% mind / +6% darkness Changes resistances penetration: +25% darkness / +10% temporal Changes damage: +6% temporal Mental save: +27 (+9 eff.) Confusion immunity: +84% Life regen: +4.40 Mindpower: +30 (+9 eff.) Amulets can have magical properties. |
![]() Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Accuracy: +20 (+5 eff.) Physical power: +10 (+1 eff.) Defense: +20 (+7 eff.) Effects on melee hit: * 30% chance to inflict 15% damage reduction Changes stats: +20 Lck Changes resistances: +14% physical / +28% mind / +6% darkness Changes damage: +10% physical / +6% darkness / +6% arcane Confusion immunity: +50% Stamina each turn: +1.20 Mana when firing critical spell: +3.00 Vim when firing critical spell: +1.00 Combat speed: +10% Damage Shield penetration: +30% Reduce all damage from unseen attackers: 20% Amulets can have magical properties. |
![]() Powered by arcane forces Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Effects on melee hit: * Slows global speed by 30% Damage (Melee): 14 light / 15 darkness Effects when hit in melee: * 12% chance to blind * 15% chance to inflict 15% damage reduction Damage when hit (Melee): 4 nature Changes damage: +12% light / +15% darkness Physical save: +25 (+8 eff.) Spell save: +25 (+8 eff.) Mental save: +25 (+8 eff.) Disarm immunity: +5% Confusion immunity: +10% Pinning immunity: +30% Stun/Freeze immunity: +15% Teleport immunity: +100% Only die when reaching: -60.00 life It can be used to teleport you randomly (rad 193), putting all charms on cooldown for 15 turns. Amulets can have magical properties. |
![]() Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Accuracy: +19 (+5 eff.) Armour: +8 Defense: +32 (+11 eff.) Fatigue: -9% Damage when hit (Melee): 12 lightning Changes stats: +7 Dex / +10 Cun / +10 Con / +17 Lck Changes resistances: +39% lightning Changes resistances cap: +7% all Changes resistances penetration: +15% darkness Changes damage: +12% arcane Physical save: +27 (+8 eff.) Stun/Freeze immunity: +49% Life regen: +1.50 Stamina each turn: +1.50 Vim when firing critical spell: +4.00 Movement speed: +10% Reduce all damage from unseen attackers: 20% Amulets can have magical properties. |
![]() Powered by arcane forces Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Physical power: +9 (+1 eff.) Effects on melee hit: * 15% chance to inflict 15% damage reduction Changes stats: +2 Str / +11 Mag Changes resistances penetration: +5% physical Changes damage: +8% darkness / +8% temporal / +8% light / +35% physical Talent masteries: +0.40 Spell / Stone +0.40 Spell / Aether Mana each turn: +0.35 Spellpower on spell critical (stacks up to 3 times): +6 Maximum mana: +38.00 Maximum stamina: +15.00 Spellpower: +6 (+2 eff.) Spell crit. chance: +6% Combat speed: +10% Healing mod.: +5% Amulets can have magical properties. |
![]() Powered by arcane forces Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Physical power: +10 (+1 eff.) Changes stats: +4 Dex / +6 Mag / +4 Wil / +1 Cun / +1 Con Changes resistances penetration: +5% lightning Changes damage: +8% acid / +10% physical / +6% blight / +7% fire / +8% lightning / +8% cold Grants telepathy: Humanoid/Orc Talent masteries: +0.40 Spell / Aegis +0.40 Spell / Stone Teleport immunity: +50% Spellpower: +6 (+2 eff.) Spell crit. chance: +6% Light radius: +2 Combat speed: +10% It can be used to teleport you randomly (rad 56), putting all charms on cooldown for 15 turns. Amulets can have magical properties. |
![]() Powered by arcane forces Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Fatigue: -10% Effects on melee hit: * 35% chance to inflict 15% damage reduction Changes stats: +6 Wil Changes resistances: +9% darkness / +3% temporal Changes resistances penetration: +10% darkness / +5% temporal Changes damage: +15% blight / +15% fire / +6% mind Talent masteries: +0.40 Spell / Fire +0.40 Spell / Aether Critical mult.: +19.00% Mental save: +15 (+5 eff.) Confusion immunity: +23% Life regen: +4.50 Spellpower: +13 (+3 eff.) Mindpower: +13 (+4 eff.) Amulets can have magical properties. |
![]() Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Armour: +8 Defense: +12 (+4 eff.) Fatigue: -10% Effects on melee hit: * 30% chance to blind Changes stats: +3 Cun / +16 Con Changes resistances: +12% darkness Changes resistances cap: +7% all Changes damage: +9% light Physical save: +47 (+13 eff.) Life regen: +7.00 Maximum life: +67.00 Amulets can have magical properties. |
![]() Infused by nature Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Fatigue: -10% Changes stats: +10 Dex / +8 Wil / +9 Cun / +15 Con Changes damage: +9% physical Talent masteries: +0.40 Spell / Phantasm +0.40 Spell / Stone Mental save: +15 (+5 eff.) Confusion immunity: +25% Life regen: +1.50 Stamina each turn: +1.50 Mana each turn: +0.08 Spell crit. chance: +2% Mindpower: +15 (+5 eff.) Light radius: +3 Movement speed: +10% Healing mod.: +15% Amulets can have magical properties. |
![]() Powered by arcane forces Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Fatigue: -10% Damage when hit (Melee): 8 light Changes stats: +10 Dex / +20 Cun / +9 Con Changes resistances: +3% light Changes resistances penetration: +29% arcane Changes damage: +14% blight / +10% fire Talent mastery: +0.40 Spell / Earth Critical mult.: +20.00% Spell save: +9 (+3 eff.) Life regen: +0.80 Stamina each turn: +1.40 Maximum mana: +40.00 Spellpower: +19 (+5 eff.) Movement speed: +10% Amulets can have magical properties. |
![]() Powered by arcane forces Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Armour: +8 Defense: +12 (+4 eff.) Fatigue: -10% Changes stats: +10 Dex / +10 Cun / +10 Con Changes resistances cap: +7% all Talent mastery: +0.40 Spell / Earth Critical mult.: +5.00% Physical save: +27 (+8 eff.) Teleport immunity: +50% Life regen: +1.50 Stamina each turn: +1.50 Vim when firing critical spell: +4.00 Maximum vim: +40.00 Spellpower: +6 (+2 eff.) Spell crit. chance: +1% Movement speed: +10% Defense after a teleport: +10 Resist all after a teleport: +10% New effects duration reduction after a teleport: +10% It can be used to teleport you randomly (rad 54), putting all charms on cooldown for 15 turns. Amulets can have magical properties. |
![]() Powered by arcane forces Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Physical power: +30 (+4 eff.) Damage (Melee): 14 light / 11 darkness Effects when hit in melee: * 15% chance to blind * 13% chance to inflict 15% damage reduction Damage when hit (Melee): 16 mind Changes stats: +3 Dex / +16 Mag / +5 Wil / +2 Cun Changes resistances: +12% blight Changes damage: +8% lightning / +16% temporal / +31% darkness / +19% fire / +8% acid / +46% physical / +11% blight / +7% cold / +28% light Critical mult.: +15.00% Mental save: +15 (+5 eff.) Confusion immunity: +20% Hate when firing a critical mind attack: +3.00 Spellpower: +33 (+8 eff.) Spell crit. chance: +18% Mindpower: +23 (+7 eff.) See invisible: +6 Combat speed: +30% Amulets can have magical properties. |
![]() Powered by arcane forces Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Accuracy: +10 (+3 eff.) Armour penetration: +20 Armour: +15 Defense: +21 (+7 eff.) Damage when hit (Melee): 4 darkness Changes stats: +6 Mag Changes resistances cap: +10% all Changes resistances penetration: +5% temporal Changes damage: +8% darkness / +13% temporal / +8% light / +8% physical Critical mult.: +30.00% Physical save: +53 (+15 eff.) Spell save: +30 (+10 eff.) Mana when firing critical spell: +5.00 Maximum vim: +30.00 Spellpower: +10 (+3 eff.) Spell crit. chance: +6% Amulets can have magical properties. |
![]() Powered by arcane forces Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Accuracy: +20 (+5 eff.) Defense: +20 (+7 eff.) Effects on melee hit: * 35% chance to corrode armour by 30% Changes stats: +18 Lck Changes resistances penetration: +10% acid Changes damage: +15% blight / +15% fire / +9% mind / +6% acid Talent mastery: +0.39 Spell / Conveyance Critical mult.: +19.00% Physical save: +19 (+6 eff.) Spell save: +20 (+6 eff.) Mental save: +25 (+8 eff.) Equilibrium when hit: +0.08 Spellpower: +15 (+4 eff.) Mindpower: +6 (+2 eff.) Heals friendly targets nearby when you use a nature summon: +20 Reduce all damage from unseen attackers: 20% Amulets can have magical properties. |
![]() Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Armour: +8 Defense: +12 (+4 eff.) Fatigue: -10% Changes stats: +10 Dex / +10 Wil / +18 Cun / +10 Con Changes resistances: +3% darkness Changes resistances cap: +7% all Changes damage: +6% blight / +6% temporal / +6% darkness Physical save: +26 (+8 eff.) Life regen: +1.50 Stamina each turn: +1.20 Spellpower on spell critical (stacks up to 3 times): +2 Spellpower: +4 (+1 eff.) Movement speed: +10% Damage Shield penetration: +40% Defense after a teleport: +5 Resist all after a teleport: +5% New effects duration reduction after a teleport: +5% Amulets can have magical properties. |
![]() Powered by arcane forces Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Armour: +8 Defense: +12 (+4 eff.) Fatigue: -10% Changes resistances: +12% acid / +1% physical / +6% darkness / +6% lightning / +30% fire / +12% mind / +24% cold Changes resistances cap: +7% all Changes damage: +12% blight / +13% fire Critical mult.: +20.00% Physical save: +27 (+8 eff.) Blindness immunity: +10% Life regen: +3.80 Spellpower: +13 (+3 eff.) Amulets can have magical properties. |
![]() Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Armour: +8 Defense: +8 (+3 eff.) Fatigue: -4% Damage when hit (Melee): 4 mind Changes stats: +4 Cun / +16 Con Changes resistances: +21% light / +30% darkness Changes resistances cap: +6% all Grants telepathy: Humanoid/Orc Physical save: +45 (+13 eff.) Blindness immunity: +50% Life regen: +3.00 Maximum life: +73.00 Infravision radius: +3 Amulets can have magical properties. |
![]() Infused by nature Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Armour: +8 Defense: +10 (+3 eff.) Damage when hit (Melee): 4 nature Changes stats: +6 Wil Changes resistances: +5% arcane / +29% temporal Changes resistances cap: +7% all Changes resistances penetration: +10% fire / +29% arcane / +20% nature Changes damage: +3% fire Talent mastery: +0.40 Spell / Ice Physical save: +27 (+8 eff.) Mental save: +13 (+4 eff.) Confusion immunity: +25% Pinning immunity: +50% Knockback immunity: +41% Mindpower: +15 (+5 eff.) Amulets can have magical properties. |
![]() Powered by arcane forces Infused by nature 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Damage when hit (Melee): 4 nature Changes stats: +5 Con / +16 Mag Changes resistances penetration: +20% mind Changes damage: +8% lightning / +14% blight / +23% fire / +8% cold / +7% acid Grants telepathy: Dragon Critical mult.: +29.00% Physical save: +14 (+4 eff.) Life regen: +3.00 Maximum life: +80.00 Spellpower: +21 (+5 eff.) Spell crit. chance: +5% Heals friendly targets nearby when you use a nature summon: +10 Amulets can have magical properties. |
![]() Infused by nature 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Changes stats: +2 Mag / +21 Con Changes resistances: +19% lightning / +6% darkness Changes resistances penetration: +10% arcane Changes damage: +9% blight Physical save: +37 (+11 eff.) Spell save: +6 (+2 eff.) Stun/Freeze immunity: +40% Life regen: +6.00 Mana when firing critical spell: +2.00 Spellpower on spell critical (stacks up to 3 times): +6 Maximum life: +160.00 Maximum mana: +60.00 Amulets can have magical properties. |
![]() Infused by nature Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Accuracy: +2 (+1 eff.) Armour penetration: +3 Physical crit. chance: +2.0% Changes stats: +5 Dex / +6 Wil Changes resistances: +30% light / +25% darkness Changes resistances penetration: +15% arcane / +10% physical Physical save: +24 (+8 eff.) Spell save: +25 (+8 eff.) Mental save: +39 (+12 eff.) Blindness immunity: +90% Confusion immunity: +25% Mana each turn: +0.08 Spellpower: +2 (+1 eff.) Mindpower: +15 (+5 eff.) Infravision radius: +10 Sight radius: +2 See invisible: +15 Amulets can have magical properties. |
![]() Powered by arcane forces Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Effects on melee hit: * 35% chance to corrode armour by 30% Damage when hit (Melee): 8 darkness Changes stats: +6 Wil / +11 Mag Changes resistances: +3% acid Changes damage: +6% acid / +13% temporal / +15% light / +15% physical / +14% darkness Grants telepathy: Demon/Minor Demon/Major Talent mastery: +0.40 Cunning / Survival Reduces incoming crit damage: 15.00% Mental save: +14 (+5 eff.) Confusion immunity: +25% Spellpower: +12 (+3 eff.) Spell crit. chance: +12% Mindpower: +15 (+5 eff.) See invisible: +9 Amulets can have magical properties. |
![]() Infused by nature 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Changes stats: +3 Str / +8 Dex / +5 Mag Changes resistances: +15% physical / +25% light / +9% temporal / +22% fire / +30% cold / +5% arcane / +21% darkness Reduces incoming crit damage: 15.00% Blindness immunity: +41% Stamina each turn: +1.20 Amulets can have magical properties. |
![]() Powered by arcane forces Infused by nature Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Physical crit. chance: +1.0% Defense: +9 (+3 eff.) Ranged Defense: +9 (+3 eff.) Changes stats: +5 Mag / +12 Wil / +10 Con Changes damage: +3% physical Physical save: +3 (+1 eff.) Mental save: +25 (+8 eff.) Confusion immunity: +49% Mana each turn: +0.60 Equilibrium when hit: +0.08 Spellpower on spell critical (stacks up to 3 times): +6 Maximum life: +50.00 Maximum mana: +60.00 Mindpower: +29 (+8 eff.) Amulets can have magical properties. |
![]() Infused by nature Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Physical power: +10 (+1 eff.) Changes stats: +8 Dex / +6 Wil Changes resistances: +6% blight / +3% physical / +5% arcane / +9% nature Changes damage: +10% physical Spell save: +20 (+6 eff.) Mental save: +13 (+4 eff.) Blindness immunity: +39% Confusion immunity: +25% Maximum life: +20.00 Mindpower: +14 (+5 eff.) Infravision radius: +7 Sight radius: +2 See invisible: +12 Combat speed: +10% Amulets can have magical properties. |
![]() Powered by arcane forces Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Accuracy: +6 (+2 eff.) Fatigue: -10% Damage (Melee): 15 light / 13 darkness Effects when hit in melee: * 15% chance to inflict 15% damage reduction * 15% chance to blind Changes stats: +3 Wil / +7 Mag Changes resistances: +6% mind Changes resistances penetration: +10% physical Changes damage: +7% acid / +11% light / +15% darkness / +8% cold / +7% lightning / +8% fire Teleport immunity: +50% Life regen: +3.60 Stamina each turn: +0.80 Spellpower: +6 (+2 eff.) Spell crit. chance: +8% It can be used to teleport you randomly (rad 65), putting all charms on cooldown for 15 turns. Amulets can have magical properties. |
![]() Powered by arcane forces Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Accuracy: +10 (+3 eff.) Armour penetration: +20 Armour: +8 Defense: +12 (+4 eff.) Changes stats: +2 Str / +6 Mag / +8 Wil Changes resistances: +12% fire Changes resistances cap: +7% all Critical mult.: +18.00% Physical save: +27 (+8 eff.) Mental save: +50 (+15 eff.) Confusion immunity: +25% Stun/Freeze immunity: +20% Mana each turn: +0.57 Spellpower on spell critical (stacks up to 3 times): +5 Only die when reaching: -40.00 life Maximum mana: +60.00 Mindpower: +15 (+5 eff.) Light radius: +3 Amulets can have magical properties. |
![]() Powered by arcane forces Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Armour: +8 Defense: +11 (+4 eff.) Fatigue: -10% Damage (Melee): 29 light / 27 darkness Effects when hit in melee: * 28% chance to inflict 15% damage reduction * 28% chance to blind Damage when hit (Melee): 16 acid / 4 mind / 8 nature Changes stats: +10 Dex / +10 Cun / +10 Con Changes resistances: +3% mind / +9% acid Changes resistances cap: +7% all Changes damage: +18% acid / +29% light / +30% darkness / +6% nature Talent masteries: +0.40 Spell / Arcane +0.40 Technique / Combat training Physical save: +48 (+14 eff.) Spell save: +25 (+8 eff.) Mental save: +25 (+8 eff.) Teleport immunity: +50% Life regen: +1.50 Stamina each turn: +1.30 Movement speed: +10% It can be used to teleport you randomly (rad 61), putting all charms on cooldown for 15 turns. Amulets can have magical properties. |
![]() Powered by arcane forces Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Fatigue: -8% Damage when hit (Melee): 23 darkness / 16 temporal Changes stats: +16 Mag Changes resistances: +3% darkness / +6% acid Changes damage: +3% acid / +8% temporal / +8% light / +8% physical / +13% darkness Talent masteries: +0.40 Spell / Temporal +0.40 Spell / Ice Life regen: +4.50 Spellpower: +5 (+1 eff.) Spell crit. chance: +6% Amulets can have magical properties. |
![]() Infused by nature Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Accuracy: +15 (+4 eff.) Defense: +20 (+7 eff.) Fatigue: -9% Damage when hit (Melee): 12 acid Changes stats: +10 Str / +20 Dex / +26 Wil / +10 Cun / +16 Con / +20 Lck Changes resistances: +15% physical / +9% mind / +6% temporal Changes resistances penetration: +35% mind Changes damage: +6% mind / +12% temporal Physical save: +69 (+19 eff.) Spell save: +50 (+15 eff.) Mental save: +48 (+14 eff.) Confusion immunity: +23% Life regen: +4.10 Stamina each turn: +2.60 Maximum life: +67.00 Mindpower: +15 (+5 eff.) Movement speed: +10% Reduce all damage from unseen attackers: 20% Amulets can have magical properties. |
![]() Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Armour: +7 Damage when hit (Melee): 16 physical Changes resistances: +27% mind / +30% light / +30% darkness Talent masteries: +0.35 Spell / Fire +0.35 Spell / Ice Reduces incoming crit damage: 5.00% Spell save: +6 (+2 eff.) Blindness immunity: +95% Confusion immunity: +61% Maximum life: +10.00 Maximum hate: +4.00 Infravision radius: +9 Sight radius: +2 See invisible: +10 Amulets can have magical properties. |
![]() Powered by arcane forces 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Effects on melee hit: * 35% chance to blind Damage when hit (Melee): 8 mind Changes stats: +14 Mag Changes resistances: +3% temporal / +6% mind / +3% light Changes resistances penetration: +5% light Changes damage: +8% light / +8% temporal / +8% darkness / +8% physical Teleport immunity: +50% Mana each turn: +1.12 Spellpower on spell critical (stacks up to 3 times): +10 Maximum mana: +120.00 Spellpower: +5 (+1 eff.) Spell crit. chance: +5% It can be used to teleport you randomly (rad 62), putting all charms on cooldown for 15 turns. Amulets can have magical properties. |
![]() Powered by arcane forces Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Physical power: +10 (+1 eff.) Armour: +4 Changes stats: +4 Wil / +19 Mag Changes damage: +7% lightning / +9% physical / +10% blight / +23% fire / +8% cold / +8% acid Critical mult.: +20.00% Life regen: +0.60 Maximum vim: +30.00 Spellpower: +21 (+5 eff.) Spell crit. chance: +6% Combat speed: +10% Defense after a teleport: +17 Resist all after a teleport: +17% New effects duration reduction after a teleport: +17% Amulets can have magical properties. |
![]() Powered by arcane forces Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Damage when hit (Melee): 12 acid Changes stats: +9 Str / +10 Dex / +6 Mag / +9 Wil Changes resistances: +27% mind / +9% acid Mental save: +30 (+10 eff.) Confusion immunity: +50% Teleport immunity: +50% Mana each turn: +0.60 Equilibrium when hit: +0.16 Spellpower on spell critical (stacks up to 3 times): +6 Hate when firing a critical mind attack: +1.00 Maximum mana: +60.00 Mental crit. chance: +1% Heals friendly targets nearby when you use a nature summon: +10 It can be used to teleport you randomly (rad 56), putting all charms on cooldown for 15 turns. Amulets can have magical properties. |
![]() Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Accuracy: +17 (+5 eff.) Armour: +14 Defense: +32 (+11 eff.) Ranged Defense: +12 (+4 eff.) Effects on melee hit: * Slows global speed by 30% Changes stats: +10 Str / +10 Dex / +20 Wil / +6 Con / +20 Lck Changes resistances: +30% fire / +30% cold Talent mastery: +0.40 Spell / Arcane Physical save: +20 (+6 eff.) Blindness immunity: +36% Life regen: +3.40 Only die when reaching: -20.00 life Maximum life: +76.00 Infravision radius: +9 Sight radius: +2 See invisible: +13 Reduce all damage from unseen attackers: 20% Amulets can have magical properties. |
![]() Infused by nature Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Physical power: +7 (+1 eff.) Fatigue: -10% Effects on melee hit: * 30% chance to blind Changes stats: +10 Str / +6 Wil Changes resistances: +6% light / +6% darkness Changes resistances penetration: +20% light Changes damage: +6% darkness / +10% physical Mental save: +15 (+5 eff.) Confusion immunity: +25% Life regen: +4.50 Mindpower: +15 (+5 eff.) Light radius: +3 Combat speed: +10% Amulets can have magical properties. |
![]() Powered by arcane forces Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Defense: +6 (+2 eff.) Ranged Defense: +6 (+2 eff.) Effects on melee hit: * 35% chance to corrode armour by 30% Damage when hit (Melee): 8 darkness Changes stats: +1 Wil / +12 Mag Changes resistances: +6% lightning / +3% physical Changes damage: +7% darkness / +8% temporal / +8% light / +7% physical Talent mastery: +0.40 Spell / Aether Spell save: +6 (+2 eff.) Mental save: +13 (+4 eff.) Blindness immunity: +20% Confusion immunity: +25% Pinning immunity: +10% Mana each turn: +0.37 Spellpower on spell critical (stacks up to 3 times): +6 Maximum mana: +59.00 Spellpower: +6 (+2 eff.) Spell crit. chance: +5% Mindpower: +15 (+5 eff.) Amulets can have magical properties. |
![]() Infused by nature Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Changes stats: +10 Dex / +5 Mag / +6 Wil Changes resistances: +28% fire / +5% arcane / +29% cold Critical mult.: +15.00% Physical save: +25 (+8 eff.) Spell save: +25 (+8 eff.) Mental save: +40 (+12 eff.) Confusion immunity: +24% Spellpower: +6 (+2 eff.) Mindpower: +13 (+4 eff.) Damage Shield penetration: +30% Amulets can have magical properties. |
![]() Powered by arcane forces Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Physical crit. chance: +1.0% Armour: +8 Defense: +9 (+3 eff.) Ranged Defense: +9 (+3 eff.) Effects on melee hit: * 30% chance to corrode armour by 30% Damage when hit (Melee): 8 acid / 4 physical Changes stats: +8 Mag Changes damage: +8% light / +8% temporal / +8% darkness / +8% physical Talent mastery: +0.40 Spell / Air Teleport immunity: +50% Stamina each turn: +0.40 Mana each turn: +0.51 Spellpower on spell critical (stacks up to 3 times): +6 Maximum mana: +60.00 Spellpower: +6 (+2 eff.) Spell crit. chance: +6% Healing mod.: +10% It can be used to teleport you randomly (rad 65), putting all charms on cooldown for 15 turns. Amulets can have magical properties. |
![]() Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Accuracy: +10 (+3 eff.) Armour penetration: +20 Damage when hit (Melee): 8 acid Changes stats: +10 Dex / +1 Wil / +10 Con Changes resistances: +26% temporal Changes resistances penetration: +10% mind Changes damage: +12% mind Critical mult.: +17.00% Mental save: +6 (+2 eff.) Pinning immunity: +45% Knockback immunity: +50% Mindpower: +6 (+2 eff.) Mental crit. chance: +1% Amulets can have magical properties. |
![]() Powered by arcane forces Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Damage (Melee): 14 light / 15 darkness Effects when hit in melee: * 13% chance to inflict 15% damage reduction * 15% chance to blind Changes stats: +20 Str / +8 Dex / +10 Wil Changes resistances: +30% fire / +28% cold Changes resistances penetration: +25% mind Changes damage: +6% blight / +13% light / +15% darkness Mental save: +9 (+3 eff.) Mana each turn: +0.08 Maximum psi: +40.00 Amulets can have magical properties. |
![]() Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Changes stats: +10 Dex / +3 Wil / +3 Cun / +6 Con Changes resistances: +26% lightning / +9% nature Changes resistances penetration: +10% mind Critical mult.: +10.00% Physical save: +44 (+13 eff.) Spell save: +25 (+8 eff.) Mental save: +23 (+8 eff.) Stun/Freeze immunity: +47% Life regen: +3.00 Maximum life: +80.00 Mindpower: +6 (+2 eff.) Amulets can have magical properties. |
![]() Powered by arcane forces Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Armour: +8 Defense: +10 (+3 eff.) Effects on melee hit: * 35% chance to inflict 15% damage reduction Damage when hit (Melee): 16 fire Changes stats: +9 Cun / +6 Mag Changes resistances: +3% nature / +3% darkness Changes resistances cap: +7% all Changes resistances penetration: +10% fire Changes damage: +8% temporal / +8% light / +12% fire / +8% physical / +13% darkness Talent masteries: +0.40 Spell / Wildfire +0.40 Spell / Stone alchemy Physical save: +27 (+8 eff.) Spellpower: +5 (+1 eff.) Spell crit. chance: +5% Amulets can have magical properties. |
![]() Infused by nature Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Changes stats: +11 Str / +5 Wil Changes resistances: +30% lightning / +9% fire Grants telepathy: Dragon Physical save: +21 (+7 eff.) Spell save: +32 (+10 eff.) Mental save: +40 (+12 eff.) Confusion immunity: +25% Stun/Freeze immunity: +37% Spellpower: +6 (+2 eff.) Mindpower: +14 (+5 eff.) Infravision radius: +3 Defense after a teleport: +10 Resist all after a teleport: +10% New effects duration reduction after a teleport: +10% Amulets can have magical properties. |
![]() Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Accuracy: +10 (+3 eff.) Armour penetration: +15 Changes resistances: +27% temporal Changes resistances penetration: +5% lightning / +10% blight Talent masteries: +0.38 Spell / Ice +0.38 Spell / Divination Critical mult.: +19.00% Physical save: +24 (+8 eff.) Spell save: +25 (+8 eff.) Mental save: +24 (+8 eff.) Pinning immunity: +44% Knockback immunity: +50% Equilibrium when hit: +0.12 Spellpower on spell critical (stacks up to 3 times): +6 Maximum hate: +4.00 Maximum psi: +20.00 Spell crit. chance: +4% Mindpower: +4 (+2 eff.) Mental crit. chance: +3% Amulets can have magical properties. |
![]() Powered by arcane forces Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Physical power: +10 (+1 eff.) Armour: +6 Defense: +7 (+2 eff.) Damage when hit (Melee): 8 arcane Changes stats: +2 Wil / +10 Mag Changes resistances: +12% fire Changes resistances cap: +7% all Changes damage: +6% arcane / +9% physical Physical save: +44 (+13 eff.) Spell save: +28 (+9 eff.) Mental save: +25 (+8 eff.) Maximum mana: +118.00 Combat speed: +10% Amulets can have magical properties. |
![]() Powered by arcane forces Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Accuracy: +10 (+3 eff.) Armour penetration: +15 Physical power: +20 (+3 eff.) Damage when hit (Melee): 23 light / 16 blight Changes stats: +5 Mag Changes damage: +17% physical Critical mult.: +30.00% Mana each turn: +0.58 Spellpower on spell critical (stacks up to 3 times): +6 Maximum mana: +55.00 Spellpower: +2 (+1 eff.) Combat speed: +20% Defense after a teleport: +5 Resist all after a teleport: +5% New effects duration reduction after a teleport: +5% Amulets can have magical properties. |
![]() Powered by arcane forces Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Armour: +16 Defense: +23 (+8 eff.) Changes stats: +2 Mag / +2 Wil / +5 Con Changes resistances cap: +14% all Changes resistances penetration: +5% lightning Changes damage: +15% blight / +15% fire / +12% lightning Critical mult.: +18.00% Reduces incoming crit damage: 5.00% Physical save: +79 (+21 eff.) Spell save: +25 (+8 eff.) Mental save: +25 (+8 eff.) Spellpower: +15 (+4 eff.) Amulets can have magical properties. |
![]() Powered by arcane forces Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Physical power: +10 (+1 eff.) Effects on melee hit: * 35% chance to blind Changes stats: +10 Str / +8 Dex / +12 Mag / +10 Wil Changes resistances: +3% nature Changes damage: +8% lightning / +8% temporal / +8% light / +8% fire / +15% nature / +8% acid / +17% physical / +8% cold / +8% darkness Spellpower: +12 (+3 eff.) Spell crit. chance: +12% Combat speed: +10% Amulets can have magical properties. |
![]() Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Armour: +8 Defense: +12 (+4 eff.) Damage when hit (Melee): 8 mind / 8 darkness Changes stats: +2 Wil / +3 Cun / +5 Con Changes resistances: +27% light / +42% darkness Changes resistances cap: +7% all Talent mastery: +0.23 Spell / Storm Physical save: +44 (+13 eff.) Blindness immunity: +40% Life regen: +3.00 Maximum life: +80.00 Maximum hate: +4.00 Amulets can have magical properties. |
![]() Powered by arcane forces Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Accuracy: +19 (+5 eff.) Armour: +8 Defense: +32 (+11 eff.) Fatigue: -9% Damage when hit (Melee): 4 arcane / 12 acid Changes stats: +20 Lck / +12 Mag Changes resistances cap: +7% all Changes damage: +8% temporal / +7% light / +8% physical / +12% arcane / +8% darkness Physical save: +22 (+7 eff.) Spell save: +6 (+2 eff.) Life regen: +3.70 Mana each turn: +0.16 Spellpower: +6 (+2 eff.) Spell crit. chance: +6% Reduce all damage from unseen attackers: 19% Amulets can have magical properties. |
![]() Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Accuracy: +20 (+5 eff.) Defense: +20 (+7 eff.) Fatigue: -7% Damage (Melee): 14 light / 14 darkness Effects when hit in melee: * 12% chance to blind * 15% chance to inflict 15% damage reduction Damage when hit (Melee): 20 fire Changes stats: +2 Str / +6 Mag / +12 Wil / +22 Con / +20 Lck Changes resistances: +9% fire Changes resistances penetration: +15% acid Changes damage: +7% acid / +14% light / +14% darkness / +8% fire / +8% lightning / +8% cold Reduces incoming crit damage: 15.00% Physical save: +40 (+12 eff.) Mental save: +30 (+10 eff.) Confusion immunity: +47% Life regen: +10.10 Maximum life: +159.00 Spellpower: +5 (+1 eff.) Spell crit. chance: +6% Mindpower: +26 (+8 eff.) Infravision radius: +2 See invisible: +15 Reduce all damage from unseen attackers: 18% Amulets can have magical properties. |
![]() Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Accuracy: +25 (+7 eff.) Armour penetration: +20 Defense: +20 (+7 eff.) Effects on melee hit: * 20% chance to gain 10% of a turn (3/turn limit) Damage when hit (Melee): 4 arcane / 12 temporal Changes stats: +20 Lck Changes resistances: +23% lightning / +29% cold / +28% fire Changes resistances penetration: +5% blight / +5% temporal / +5% arcane Changes damage: +3% blight Critical mult.: +18.00% Stun/Freeze immunity: +50% Defense after a teleport: +5 Resist all after a teleport: +5% New effects duration reduction after a teleport: +5% Reduce all damage from unseen attackers: 17% Amulets can have magical properties. |
![]() Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Accuracy: +29 (+8 eff.) Armour penetration: +19 Defense: +20 (+7 eff.) Effects on melee hit: * 35% chance to blind Changes stats: +3 Str / +20 Lck / +3 Con Changes resistances: +6% light Changes damage: +3% light Critical mult.: +18.00% Blindness immunity: +37% Cut immunity: +70% Infravision radius: +11 Sight radius: +2 See invisible: +15 Healing mod.: +30% Reduce all damage from unseen attackers: 20% It can be used to activate talent Heal, placing all other charms into a 35 cooldown : Effective talent level: 2.0 Power cost: 35 out of 35/35. Range: melee/personal Travel Speed: instantaneous Is: a nature gift Description: Imbues your body with natural energies, healing for 299 life. The life healed will increase with your Mindpower. Amulets can have magical properties. |
![]() Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Changes stats: +1 Cun / +12 Wil Changes resistances: +9% lightning / +58% fire / +53% cold Physical save: +18 (+6 eff.) Spell save: +23 (+7 eff.) Mental save: +25 (+8 eff.) Hate when firing a critical mind attack: +3.00 Mental crit. chance: +3% Heals friendly targets nearby when you use a nature summon: +30 Amulets can have magical properties. |
![]() Powered by arcane forces 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Damage (Melee): 15 light / 15 darkness Effects when hit in melee: * 14% chance to inflict 15% damage reduction * 15% chance to blind Changes stats: +6 Mag Changes resistances: +12% acid / +3% temporal / +12% light / +5% arcane Changes damage: +3% mind / +15% light / +15% darkness Physical save: +6 (+2 eff.) Disarm immunity: +5% Teleport immunity: +100% Mana each turn: +0.53 Spellpower on spell critical (stacks up to 3 times): +4 Maximum mana: +60.00 It can be used to teleport you randomly (rad 230), putting all charms on cooldown for 15 turns. Amulets can have magical properties. |
![]() Powered by arcane forces Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Accuracy: +2 (+1 eff.) Armour: +2 Damage when hit (Melee): 12 temporal Changes stats: +10 Str / +1 Dex / +6 Mag / +12 Con Changes damage: +8% acid / +8% fire / +8% cold / +8% lightning Talent masteries: +0.32 Spell / Fire +0.32 Spell / Aether Critical mult.: +6.00% Spellpower: +6 (+2 eff.) Spell crit. chance: +5% Amulets can have magical properties. |
![]() Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Effects on melee hit: * 30% chance to blind Changes stats: +2 Dex / +10 Con Changes resistances: +30% lightning / +2% physical / +9% nature Physical save: +58 (+16 eff.) Spell save: +49 (+15 eff.) Mental save: +57 (+17 eff.) Stun/Freeze immunity: +50% Amulets can have magical properties. |
![]() Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Physical power: +10 (+1 eff.) Changes stats: +7 Mag Changes resistances: +56% mind Changes damage: +9% arcane / +10% physical Physical save: +23 (+7 eff.) Spell save: +25 (+8 eff.) Mental save: +23 (+8 eff.) Confusion immunity: +92% Spell crit. chance: +2% Combat speed: +10% Defense after a teleport: +17 Resist all after a teleport: +17% New effects duration reduction after a teleport: +17% Amulets can have magical properties. |
![]() Powered by arcane forces Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Accuracy: +8 (+2 eff.) Armour penetration: +18 Physical power: +7 (+1 eff.) Armour: +8 Defense: +10 (+3 eff.) Fatigue: -9% Damage when hit (Melee): 20 light / 8 temporal Changes stats: +10 Str / +8 Dex / +11 Mag / +10 Wil Changes resistances cap: +7% all Changes resistances penetration: +20% temporal / +10% light / +10% mind Changes damage: +6% temporal / +15% light / +10% physical Talent masteries: +0.40 Cunning / Survival +0.40 Spell / Temporal Critical mult.: +20.00% Physical save: +26 (+8 eff.) Teleport immunity: +50% Life regen: +3.00 Mana each turn: +1.20 Spellpower on spell critical (stacks up to 3 times): +12 Maximum mana: +104.00 Combat speed: +10% It can be used to teleport you randomly (rad 65), putting all charms on cooldown for 15 turns. Amulets can have magical properties. |
![]() Infused by nature Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Accuracy: +10 (+3 eff.) Armour penetration: +20 Armour: +4 Changes stats: +9 Str / +6 Wil Changes resistances: +30% lightning Critical mult.: +20.00% Spell save: +12 (+4 eff.) Mental save: +15 (+5 eff.) Blindness immunity: +20% Disease immunity: +15% Confusion immunity: +22% Stun/Freeze immunity: +62% Mindpower: +15 (+5 eff.) Amulets can have magical properties. |
![]() Infused by nature 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Effects on melee hit: * Slows global speed by 15% * 35% chance to blind Changes stats: +6 Con Changes resistances: +3% nature / +26% temporal / +30% light / +30% darkness Changes resistances penetration: +29% arcane / +5% light Changes damage: +6% light / +3% arcane Physical save: +20 (+6 eff.) Blindness immunity: +72% Pinning immunity: +40% Knockback immunity: +49% Life regen: +3.00 Maximum life: +80.00 Infravision radius: +10 Sight radius: +2 See invisible: +9 Amulets can have magical properties. |
![]() Powered by arcane forces Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Accuracy: +10 (+3 eff.) Armour penetration: +20 Armour: +15 Defense: +24 (+8 eff.) Effects on melee hit: * 30% chance to blind Changes resistances: +1% physical / +12% darkness / +3% fire Changes resistances cap: +14% all Changes damage: +3% physical Critical mult.: +22.00% Physical save: +54 (+15 eff.) Disarm immunity: +10% Teleport immunity: +50% It can be used to teleport you randomly (rad 65), putting all charms on cooldown for 15 turns. Amulets can have magical properties. |
![]() Powered by arcane forces Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Accuracy: +10 (+3 eff.) Armour penetration: +20 Damage (Melee): 15 light / 15 darkness Effects when hit in melee: * 14% chance to blind * 12% chance to inflict 15% damage reduction Damage when hit (Melee): 4 blight / 8 darkness Changes stats: +5 Wil / +6 Mag Changes resistances: +12% physical Changes damage: +15% light / +13% darkness Critical mult.: +15.00% Stamina each turn: +0.70 Mana each turn: +0.38 Spellpower on spell critical (stacks up to 3 times): +6 Maximum mana: +140.00 Spellpower: +4 (+1 eff.) Spell crit. chance: +1% Amulets can have magical properties. |
![]() Powered by arcane forces Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Accuracy: +4 (+1 eff.) Defense: +6 (+2 eff.) Ranged Defense: +6 (+2 eff.) Fatigue: -10% Damage when hit (Melee): 16 temporal Changes stats: +22 Dex / +6 Mag / +10 Cun / +10 Con Talent mastery: +0.40 Spell / Phantasm Life regen: +2.10 Stamina each turn: +1.00 Mana each turn: +0.60 Spellpower on spell critical (stacks up to 3 times): +6 Maximum mana: +56.00 Movement speed: +10% Amulets can have magical properties. |
![]() Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Accuracy: +10 (+3 eff.) Armour penetration: +19 Changes stats: +1 Mag / +8 Con Changes resistances: +15% physical / +28% cold / +25% fire Changes resistances penetration: +5% mind Grants telepathy: Demon/Minor Demon/Major Critical mult.: +30.00% Reduces incoming crit damage: 5.00% Stamina each turn: +0.90 Maximum hate: +6.00 Mindpower: +4 (+2 eff.) Mental crit. chance: +3% Amulets can have magical properties. |
![]() Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Accuracy: +27 (+7 eff.) Armour penetration: +17 Defense: +20 (+7 eff.) Fatigue: -6% Damage when hit (Melee): 12 physical Changes stats: +19 Lck Talent mastery: +0.18 Spell / Air Critical mult.: +29.00% Physical save: +33 (+10 eff.) Spell save: +23 (+7 eff.) Mental save: +25 (+8 eff.) Infravision radius: +1 Reduce all damage from unseen attackers: 20% Amulets can have magical properties. |
![]() Powered by arcane forces Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Accuracy: +10 (+3 eff.) Armour penetration: +19 Physical power: +10 (+1 eff.) Effects on melee hit: * 47% chance to gain 10% of a turn (3/turn limit) Damage when hit (Melee): 16 arcane Changes stats: +6 Mag Changes resistances: +3% temporal Changes damage: +8% acid / +10% physical / +8% cold / +8% lightning / +8% fire Critical mult.: +20.00% Blindness immunity: +39% Vim when firing critical spell: +2.00 Spellpower: +6 (+2 eff.) Spell crit. chance: +6% Infravision radius: +10 Sight radius: +2 See invisible: +15 Combat speed: +10% Amulets can have magical properties. |
![]() Infused by nature Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Armour: +2 Changes stats: +19 Str / +10 Dex / +16 Wil Changes resistances: +6% blight / +15% fire Mental save: +30 (+10 eff.) Cut immunity: +80% Silence immunity: +15% Confusion immunity: +21% Stun/Freeze immunity: +5% Mindpower: +15 (+5 eff.) Healing mod.: +30% It can be used to activate talent Heal, placing all other charms into a 35 cooldown : Effective talent level: 3.0 Power cost: 35 out of 35/35. Range: melee/personal Travel Speed: instantaneous Is: a nature gift Description: Imbues your body with natural energies, healing for 350 life. The life healed will increase with your Mindpower. Amulets can have magical properties. |
![]() Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Accuracy: +30 (+8 eff.) Armour penetration: +15 Physical power: +10 (+1 eff.) Defense: +20 (+7 eff.) Effects on melee hit: * 10% chance to disease Changes stats: +20 Lck Changes resistances: +6% nature Changes resistances penetration: +15% nature Changes damage: +10% physical Talent masteries: +0.40 Spell / Stone alchemy +0.40 Spell / Aether Critical mult.: +30.00% Psi when hit: +0.12 Hate when firing a critical mind attack: +4.00 Maximum hate: +4.00 Combat speed: +10% Reduce all damage from unseen attackers: 20% Amulets can have magical properties. |
![]() Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Accuracy: +10 (+3 eff.) Armour penetration: +19 Changes stats: +2 Str / +4 Dex / +1 Mag / +10 Wil Changes resistances: +30% fire / +29% cold Critical mult.: +20.00% Physical save: +25 (+8 eff.) Spell save: +21 (+7 eff.) Mental save: +25 (+8 eff.) Maximum hate: +4.00 Mindpower: +8 (+3 eff.) Heals friendly targets nearby when you use a nature summon: +40 Amulets can have magical properties. |
![]() Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Fatigue: -20% Effects on melee hit: * 15% chance to blind Damage when hit (Melee): 12 light Changes stats: +8 Str / +28 Dex / +20 Cun / +20 Con Changes resistances: +6% light Changes resistances penetration: +15% light Changes damage: +6% mind Life regen: +2.60 Stamina each turn: +2.70 Light radius: +3 Movement speed: +20% Amulets can have magical properties. |
![]() Powered by arcane forces Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Physical power: +12 (+2 eff.) Armour: +4 Fatigue: -9% Effects on melee hit: * 15% chance to daze at end of turn Changes stats: +4 Con / +16 Mag Changes resistances: +3% darkness Changes damage: +8% temporal / +8% darkness / +12% blight / +15% fire / +7% light / +8% physical Critical mult.: +20.00% Life regen: +4.50 Only die when reaching: -60.00 life Spellpower: +21 (+5 eff.) Spell crit. chance: +6% Amulets can have magical properties. |
![]() Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Armour penetration: +2 Changes stats: +10 Str / +12 Dex / +10 Wil / +6 Con Changes resistances: +36% lightning Changes resistances penetration: +10% lightning Physical save: +20 (+6 eff.) Blindness immunity: +40% Stun/Freeze immunity: +50% Life regen: +2.90 Stamina each turn: +1.80 Maximum life: +68.00 Infravision radius: +10 Sight radius: +2 See invisible: +15 Amulets can have magical properties. |
![]() Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Accuracy: +10 (+3 eff.) Armour penetration: +19 Damage when hit (Melee): 16 nature / 23 mind Changes stats: +10 Str / +10 Dex / +12 Wil Changes resistances: +30% darkness / +15% physical / +3% nature / +30% light Changes damage: +6% nature Critical mult.: +19.00% Mental save: +3 (+1 eff.) Blindness immunity: +45% Stamina each turn: +1.10 Mindpower: +8 (+3 eff.) Amulets can have magical properties. |
![]() Infused by nature Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Physical crit. chance: +2.0% Physical power: +10 (+1 eff.) Armour: +8 Defense: +12 (+4 eff.) Changes stats: +9 Wil / +10 Con Changes resistances cap: +7% all Changes damage: +10% physical Physical save: +26 (+8 eff.) Mental save: +10 (+3 eff.) Cut immunity: +20% Confusion immunity: +21% Stamina each turn: +0.80 Maximum life: +60.00 Mindpower: +15 (+5 eff.) Combat speed: +10% Amulets can have magical properties. |
![]() Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Accuracy: +10 (+3 eff.) Armour penetration: +19 Armour: +2 Fatigue: -30% Changes stats: +48 Dex / +30 Cun / +27 Con Changes resistances: +30% lightning / +6% physical / +6% fire / +9% blight Changes resistances penetration: +15% temporal Talent masteries: +0.40 Spell / Conveyance +0.40 Spell / Arcane Critical mult.: +18.00% Blindness immunity: +40% Stun/Freeze immunity: +50% Life regen: +3.60 Stamina each turn: +4.50 Maximum life: +30.00 Infravision radius: +10 Sight radius: +2 See invisible: +13 Movement speed: +30% Defense after a teleport: +5 Resist all after a teleport: +5% New effects duration reduction after a teleport: +5% Amulets can have magical properties. |
![]() Powered by arcane forces Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Damage (Melee): 15 light / 15 darkness Effects when hit in melee: * 12% chance to blind * 15% chance to inflict 15% damage reduction Damage when hit (Melee): 12 mind / 4 fire Changes stats: +18 Str / +20 Dex / +20 Wil Changes resistances: +9% mind / +24% fire Changes resistances penetration: +10% mind Changes damage: +6% fire / +15% light / +15% darkness Teleport immunity: +50% It can be used to teleport you randomly (rad 65), putting all charms on cooldown for 15 turns. Amulets can have magical properties. |
![]() Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Accuracy: +19 (+5 eff.) Defense: +15 (+5 eff.) Damage when hit (Melee): 16 mind Changes stats: +10 Str / +4 Mag / +9 Wil / +19 Lck Changes resistances: +6% temporal Changes damage: +6% blight Physical save: +25 (+8 eff.) Spell save: +21 (+7 eff.) Mental save: +20 (+7 eff.) Spellpower on spell critical (stacks up to 3 times): +6 Spell crit. chance: +3% Defense after a teleport: +5 Resist all after a teleport: +5% New effects duration reduction after a teleport: +5% Reduce all damage from unseen attackers: 13% Amulets can have magical properties. |
![]() Powered by arcane forces Infused by nature Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Damage when hit (Melee): 4 arcane Changes stats: +10 Cun / +6 Wil Changes resistances: +12% acid / +30% light / +6% mind / +5% arcane / +30% darkness Changes resistances penetration: +10% arcane / +20% acid Mental save: +14 (+5 eff.) Blindness immunity: +50% Confusion immunity: +21% Teleport immunity: +50% Mindpower: +15 (+5 eff.) It can be used to teleport you randomly (rad 65), putting all charms on cooldown for 15 turns. Amulets can have magical properties. |
![]() Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Accuracy: +20 (+5 eff.) Physical power: +10 (+1 eff.) Defense: +20 (+7 eff.) Changes stats: +16 Lck / +10 Con Changes resistances: +6% cold / +9% mind / +3% temporal Changes damage: +10% physical Grants telepathy: Humanoid/Orc Reduces incoming crit damage: 10.00% Spell save: +6 (+2 eff.) Mental save: +9 (+3 eff.) Cut immunity: +80% Combat speed: +10% Healing mod.: +21% Reduce all damage from unseen attackers: 20% It can be used to activate talent Heal, placing all other charms into a 35 cooldown : Effective talent level: 3.0 Power cost: 35 out of 35/35. Range: melee/personal Travel Speed: instantaneous Is: a nature gift Description: Imbues your body with natural energies, healing for 350 life. The life healed will increase with your Mindpower. Amulets can have magical properties. |
![]() Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Accuracy: +10 (+3 eff.) Armour penetration: +20 Armour: +4 Changes stats: +10 Str Changes resistances: +3% acid / +24% fire / +36% cold Changes damage: +9% temporal Critical mult.: +19.00% Reduces incoming crit damage: 5.00% Physical save: +3 (+1 eff.) Blindness immunity: +34% Disarm immunity: +10% Teleport immunity: +10% Mental crit. chance: +2% Infravision radius: +10 Sight radius: +2 See invisible: +15 Amulets can have magical properties. |
![]() Powered by arcane forces Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Accuracy: +10 (+3 eff.) Armour penetration: +20 Fatigue: -10% Effects on melee hit: * Slows global speed by 15% Damage when hit (Melee): 20 nature Changes stats: +9 Dex / +6 Mag / +11 Cun / +10 Con Changes damage: +15% mind Grants telepathy: Dragon Talent mastery: +0.40 Spell / Staff combat Critical mult.: +20.00% Life regen: +1.30 Stamina each turn: +1.40 Mana each turn: +0.60 Spellpower on spell critical (stacks up to 3 times): +6 Maximum mana: +60.00 Movement speed: +10% Amulets can have magical properties. |
![]() Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Effects on melee hit: * 10% chance to disease Changes stats: +1 Mag Changes resistances: +23% lightning / +27% mind / +3% blight Changes damage: +6% arcane Physical save: +47 (+13 eff.) Spell save: +62 (+18 eff.) Mental save: +50 (+15 eff.) Confusion immunity: +41% Stun/Freeze immunity: +37% Maximum mana: +20.00 Spell crit. chance: +2% Defense after a teleport: +5 Resist all after a teleport: +5% New effects duration reduction after a teleport: +5% Amulets can have magical properties. |
![]() Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Changes stats: +7 Str / +3 Mag / +1 Wil Changes resistances: +15% physical Changes resistances penetration: +10% nature Critical mult.: +5.00% Physical save: +25 (+8 eff.) Spell save: +34 (+11 eff.) Mental save: +25 (+8 eff.) Blindness immunity: +40% Stamina each turn: +1.00 Mana each turn: +0.04 Spellpower: +6 (+2 eff.) Infravision radius: +10 Sight radius: +2 See invisible: +15 Amulets can have magical properties. |
![]() Powered by arcane forces Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Fatigue: -7% Effects on melee hit: * 20% chance to gain 10% of a turn (3/turn limit) Damage when hit (Melee): 8 temporal Changes stats: +10 Dex / +15 Mag / +3 Wil / +8 Cun / +8 Con Changes resistances: +9% acid Changes damage: +8% acid / +6% temporal / +8% cold / +8% lightning / +8% fire Talent masteries: +0.40 Spell / Wildfire +0.40 Spell / Ice Cut immunity: +15% Life regen: +1.50 Stamina each turn: +1.40 Spellpower: +6 (+2 eff.) Spell crit. chance: +5% Movement speed: +10% Amulets can have magical properties. |
![]() Infused by nature Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Fatigue: -10% Damage when hit (Melee): 12 mind / 23 blight Changes stats: +6 Wil Changes resistances: +26% fire / +26% cold Changes resistances penetration: +10% mind Physical save: +20 (+6 eff.) Spell save: +63 (+19 eff.) Mental save: +35 (+11 eff.) Confusion immunity: +25% Life regen: +4.50 Mana each turn: +0.04 Maximum mana: +60.00 Mindpower: +15 (+5 eff.) Amulets can have magical properties. |
![]() Powered by arcane forces Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Fatigue: -10% Damage (Melee): 14 light / 15 darkness Effects when hit in melee: * 14% chance to blind * 15% chance to inflict 15% damage reduction Damage when hit (Melee): 4 blight Changes stats: +7 Str / +10 Dex / +13 Wil Changes resistances: +9% light / +6% temporal Changes resistances penetration: +5% arcane Changes damage: +15% light / +15% darkness Mental save: +14 (+5 eff.) Poison immunity: +10% Disarm immunity: +5% Confusion immunity: +19% Knockback immunity: +10% Life regen: +4.50 Mindpower: +12 (+4 eff.) Amulets can have magical properties. |
![]() Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Accuracy: +10 (+3 eff.) Armour penetration: +20 Changes stats: +19 Cun / +1 Mag Changes resistances penetration: +10% lightning Critical mult.: +20.00% Reduces incoming crit damage: 10.00% Physical save: +25 (+8 eff.) Spell save: +24 (+8 eff.) Mental save: +23 (+8 eff.) Equilibrium when hit: +0.16 Psi when hit: +0.08 Light radius: +3 Amulets can have magical properties. |
![]() Infused by nature 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Effects on melee hit: * 15% chance to daze at end of turn Damage when hit (Melee): 8 arcane Changes stats: +10 Dex Changes resistances: +30% lightning / +39% temporal / +30% light / +5% arcane / +30% darkness Changes resistances penetration: +5% lightning / +5% temporal Blindness immunity: +47% Pinning immunity: +47% Stun/Freeze immunity: +50% Knockback immunity: +41% Defense after a teleport: +5 Resist all after a teleport: +5% New effects duration reduction after a teleport: +5% Amulets can have magical properties. |
![]() Powered by arcane forces Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Armour penetration: +3 Fatigue: -10% Damage (Melee): 14 light / 15 darkness Effects when hit in melee: * 13% chance to inflict 15% damage reduction * 14% chance to blind Changes stats: +1 Dex / +4 Mag Changes resistances: +5% arcane Changes resistances penetration: +25% physical Changes damage: +8% temporal / +15% physical / +23% light / +23% darkness Talent masteries: +0.29 Spell / Fire +0.29 Spell / Aether Life regen: +4.10 Spellpower: +4 (+1 eff.) Spell crit. chance: +5% Amulets can have magical properties. |
![]() Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Physical power: +19 (+3 eff.) Damage when hit (Melee): 12 acid Changes resistances: +9% acid Changes damage: +12% acid / +20% physical Talent mastery: +0.40 Spell / Aether Physical save: +25 (+8 eff.) Spell save: +25 (+8 eff.) Mental save: +20 (+7 eff.) Maximum hate: +4.00 Mindpower: +8 (+3 eff.) Light radius: +2 Combat speed: +20% Heals friendly targets nearby when you use a nature summon: +40 Amulets can have magical properties. |
![]() Powered by arcane forces Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Changes stats: +9 Mag / +6 Wil Changes resistances: +9% nature Changes resistances penetration: +15% fire Changes damage: +15% blight / +15% fire Critical mult.: +18.00% Reduces incoming crit damage: 10.00% Physical save: +31 (+9 eff.) Spell save: +24 (+8 eff.) Mental save: +39 (+12 eff.) Disarm immunity: +5% Confusion immunity: +25% Knockback immunity: +15% Spellpower: +14 (+4 eff.) Mindpower: +15 (+5 eff.) Amulets can have magical properties. |
![]() Powered by arcane forces Infused by nature 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Damage (Melee): 27 light / 29 darkness Effects when hit in melee: * 28% chance to inflict 15% damage reduction * 30% chance to blind Changes stats: +2 Cun / +10 Dex Changes resistances: +9% acid Changes resistances penetration: +20% acid Changes damage: +14% blight / +12% fire / +27% light / +25% darkness Critical mult.: +20.00% Spellpower: +15 (+4 eff.) Infravision radius: +3 See invisible: +9 Amulets can have magical properties. |
![]() Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Accuracy: +8 (+2 eff.) Armour penetration: +20 Defense: +3 (+1 eff.) Ranged Defense: +3 (+1 eff.) Fatigue: -14% Changes stats: +10 Cun / +9 Con Critical mult.: +20.00% Reduces incoming crit damage: 10.00% Blindness immunity: +10% Disarm immunity: +10% Teleport immunity: +25% Life regen: +3.30 See invisible: +9 Amulets can have magical properties. |
![]() Infused by nature Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Damage when hit (Melee): 4 mind Changes stats: +8 Str / +6 Wil / +8 Con Changes resistances: +30% temporal Physical save: +20 (+6 eff.) Mental save: +12 (+4 eff.) Confusion immunity: +24% Pinning immunity: +48% Knockback immunity: +49% Life regen: +3.00 Equilibrium when hit: +0.12 Maximum life: +80.00 Maximum hate: +6.00 Mindpower: +15 (+5 eff.) See invisible: +12 Amulets can have magical properties. |
![]() Powered by arcane forces Infused by nature 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Effects on melee hit: * 35% chance to daze at end of turn Damage when hit (Melee): 16 darkness Changes stats: +14 Mag Changes resistances: +30% fire / +30% cold Changes damage: +23% lightning / +15% blight / +34% fire / +8% cold / +8% acid Critical mult.: +20.00% Spellpower: +21 (+5 eff.) Spell crit. chance: +6% Amulets can have magical properties. |
![]() Infused by nature Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Defense: +9 (+3 eff.) Ranged Defense: +9 (+3 eff.) Changes stats: +6 Str / +7 Dex / +6 Wil Changes resistances: +9% lightning / +30% fire / +5% arcane / +24% cold Mental save: +15 (+5 eff.) Disease immunity: +25% Confusion immunity: +45% Mindpower: +15 (+5 eff.) Amulets can have magical properties. |
![]() Powered by arcane forces Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Fatigue: -10% Effects on melee hit: * 35% chance to inflict 15% damage reduction Damage (Melee): 11 light / 15 darkness Effects when hit in melee: * 10% chance to inflict 15% damage reduction * 12% chance to blind Changes stats: +6 Dex / +9 Cun / +10 Con Changes resistances: +29% mind Changes damage: +12% acid / +15% light / +15% blight / +15% fire / +30% darkness Critical mult.: +20.00% Confusion immunity: +50% Life regen: +1.50 Stamina each turn: +1.50 Spellpower: +15 (+4 eff.) Movement speed: +10% Amulets can have magical properties. |
![]() Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Accuracy: +19 (+5 eff.) Defense: +18 (+6 eff.) Effects on melee hit: * 35% chance to inflict 15% damage reduction Changes stats: +10 Cun / +18 Lck Changes resistances: +30% fire / +30% cold Changes damage: +6% lightning Reduces incoming crit damage: 10.00% Physical save: +20 (+6 eff.) Spell save: +25 (+8 eff.) Mental save: +25 (+8 eff.) Blindness immunity: +10% Confusion immunity: +40% Reduce all damage from unseen attackers: 19% Amulets can have magical properties. |
![]() Infused by nature 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Accuracy: +16 (+4 eff.) Defense: +20 (+7 eff.) Damage when hit (Melee): 8 blight Changes stats: +2 Mag / +5 Con / +20 Lck Changes resistances: +60% mind Changes damage: +6% blight / +18% fire Physical save: +15 (+5 eff.) Confusion immunity: +89% Life regen: +3.00 Vim when firing critical spell: +4.00 Maximum life: +80.00 Reduce all damage from unseen attackers: 20% Amulets can have magical properties. |
![]() Powered by arcane forces Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Physical power: +10 (+1 eff.) Fatigue: -20% Damage when hit (Melee): 20 blight / 4 fire / 8 mind Changes stats: +19 Dex / +6 Mag / +20 Cun / +20 Con Changes resistances: +3% blight / +9% fire / +6% mind Changes damage: +8% acid / +10% physical / +8% lightning / +8% fire / +12% mind / +8% cold Life regen: +3.00 Stamina each turn: +1.90 Spellpower: +5 (+1 eff.) Spell crit. chance: +6% Movement speed: +20% Combat speed: +10% Amulets can have magical properties. |
![]() Powered by arcane forces 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Damage when hit (Melee): 8 light Changes stats: +1 Cun / +11 Mag Changes damage: +18% acid / +14% blight / +27% fire / +16% lightning / +16% cold Grants telepathy: Dragon Demon/Major Demon/Minor Critical mult.: +19.00% Teleport immunity: +50% Maximum psi: +30.00 Spellpower: +26 (+6 eff.) Spell crit. chance: +12% Light radius: +3 Heals friendly targets nearby when you use a nature summon: +20 It can be used to teleport you randomly (rad 64), putting all charms on cooldown for 15 turns. Amulets can have magical properties. |
![]() Infused by nature Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Changes stats: +14 Str / +10 Wil Reduces incoming crit damage: 15.00% Physical save: +25 (+8 eff.) Spell save: +25 (+8 eff.) Mental save: +57 (+17 eff.) Cut immunity: +70% Confusion immunity: +25% Psi when hit: +0.08 Mindpower: +11 (+4 eff.) Healing mod.: +24% Heals friendly targets nearby when you use a nature summon: +30 It can be used to activate talent Heal, placing all other charms into a 35 cooldown : Effective talent level: 3.0 Power cost: 35 out of 35/35. Range: melee/personal Travel Speed: instantaneous Is: a nature gift Description: Imbues your body with natural energies, healing for 350 life. The life healed will increase with your Mindpower. Amulets can have magical properties. |
![]() Infused by nature 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Accuracy: +28 (+7 eff.) Defense: +17 (+6 eff.) Damage when hit (Melee): 4 physical Changes stats: +3 Mag / +3 Cun / +6 Con / +19 Lck Changes resistances: +3% cold / +32% temporal / +30% light / +26% darkness Physical save: +19 (+6 eff.) Blindness immunity: +44% Pinning immunity: +35% Knockback immunity: +60% Teleport immunity: +5% Life regen: +3.00 Maximum life: +80.00 Infravision radius: +3 Reduce all damage from unseen attackers: 20% Amulets can have magical properties. |
![]() Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Accuracy: +18 (+5 eff.) Armour: +8 Defense: +32 (+11 eff.) Fatigue: -6% Changes stats: +7 Dex / +20 Lck / +12 Con Changes resistances cap: +7% all Grants telepathy: Demon/Minor Demon/Major Talent mastery: +0.33 Spell / Arcane Reduces incoming crit damage: 17.00% Physical save: +25 (+8 eff.) Reduce all damage from unseen attackers: 20% Amulets can have magical properties. |
![]() Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Armour: +6 Defense: +12 (+4 eff.) Fatigue: -8% Changes stats: +10 Str / +10 Dex / +4 Mag / +12 Wil / +7 Con Changes resistances cap: +7% all Reduces incoming crit damage: 10.00% Physical save: +43 (+12 eff.) Spell save: +25 (+8 eff.) Mental save: +25 (+8 eff.) Life regen: +4.50 Light radius: +3 Amulets can have magical properties. |
![]() Powered by arcane forces Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Armour: +8 Defense: +12 (+4 eff.) Fatigue: -10% Effects on melee hit: * 30% chance to corrode armour by 30% * 10% chance to disease Damage when hit (Melee): 8 blight Changes stats: +10 Dex / +10 Mag / +9 Cun / +10 Con Changes resistances: +12% blight Changes resistances cap: +7% all Changes resistances penetration: +10% acid Talent mastery: +0.34 Spell / Fire Physical save: +27 (+8 eff.) Life regen: +1.10 Stamina each turn: +1.50 Movement speed: +10% Amulets can have magical properties. |
![]() Infused by nature Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Fatigue: -9% Changes stats: +7 Str / +10 Dex / +6 Wil / +22 Cun / +12 Con Changes resistances: +15% physical Changes damage: +6% blight Grants telepathy: Demon/Minor Demon/Major Mental save: +14 (+5 eff.) Confusion immunity: +22% Life regen: +1.50 Stamina each turn: +2.20 Mindpower: +15 (+5 eff.) Infravision radius: +3 Movement speed: +10% Amulets can have magical properties. |
![]() Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Fatigue: -10% Damage when hit (Melee): 12 acid Changes stats: +10 Dex / +10 Wil / +10 Cun / +8 Con Changes resistances: +12% acid / +29% fire / +25% cold Changes resistances penetration: +20% lightning / +15% acid Changes damage: +6% lightning Physical save: +25 (+8 eff.) Spell save: +25 (+8 eff.) Mental save: +24 (+8 eff.) Life regen: +1.50 Stamina each turn: +1.50 Movement speed: +10% Amulets can have magical properties. |
![]() Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Physical power: +10 (+1 eff.) Armour: +8 Defense: +12 (+4 eff.) Changes resistances: +6% fire / +21% light / +24% darkness Changes resistances cap: +7% all Changes damage: +12% lightning / +10% physical Physical save: +59 (+16 eff.) Spell save: +55 (+17 eff.) Mental save: +22 (+7 eff.) Blindness immunity: +50% Cut immunity: +10% Teleport immunity: +10% Combat speed: +10% Amulets can have magical properties. |
![]() Powered by arcane forces Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Physical power: +8 (+1 eff.) Damage when hit (Melee): 8 mind Changes stats: +9 Str / +10 Dex / +6 Mag / +10 Wil / +4 Cun Changes resistances: +6% light Changes damage: +7% temporal / +14% light / +18% physical / +9% fire / +3% mind / +7% darkness Talent masteries: +0.40 Spell / Fire +0.40 Celestial / Chants Mental save: +20 (+7 eff.) Spellpower: +5 (+1 eff.) Spell crit. chance: +5% Mental crit. chance: +2% Combat speed: +10% Amulets can have magical properties. |
![]() Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Fatigue: -10% Effects on melee hit: * 35% chance to daze at end of turn Damage when hit (Melee): 16 lightning Changes stats: +9 Dex / +10 Wil / +10 Cun / +10 Con Changes resistances: +5% arcane / +3% mind Changes resistances penetration: +15% lightning / +10% mind Talent masteries: +0.40 Spell / Staff combat +0.40 Spell / Aether Blindness immunity: +40% Life regen: +1.50 Stamina each turn: +1.50 Infravision radius: +10 Sight radius: +2 See invisible: +15 Movement speed: +10% Amulets can have magical properties. |
![]() Powered by arcane forces Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Physical power: +9 (+1 eff.) Damage when hit (Melee): 8 acid Changes resistances: +3% acid / +17% temporal Changes resistances penetration: +5% temporal Changes damage: +30% blight / +30% fire / +3% acid / +10% physical Talent masteries: +0.40 Spell / Conveyance +0.40 Spell / Divination Critical mult.: +38.00% Spellpower: +30 (+7 eff.) Combat speed: +10% Amulets can have magical properties. |
![]() Infused by nature Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Accuracy: +10 (+3 eff.) Armour penetration: +18 Fatigue: -10% Changes stats: +10 Dex / +3 Mag / +6 Wil / +9 Cun / +10 Con Changes resistances: +29% light / +30% darkness Changes resistances penetration: +15% blight Changes damage: +12% blight / +6% arcane Critical mult.: +20.00% Spell save: +20 (+6 eff.) Mental save: +15 (+5 eff.) Blindness immunity: +44% Confusion immunity: +25% Life regen: +0.70 Stamina each turn: +1.20 Vim when firing critical spell: +5.00 Mindpower: +15 (+5 eff.) Movement speed: +10% Amulets can have magical properties. |
![]() Powered by arcane forces 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Fatigue: -4% Changes stats: +27 Mag Changes resistances: +9% temporal Changes resistances penetration: +10% acid Changes damage: +16% acid / +8% physical / +8% darkness / +7% light / +8% temporal / +13% fire / +16% cold / +16% lightning Blindness immunity: +10% Pinning immunity: +5% Spellpower: +17 (+4 eff.) Spell crit. chance: +18% Light radius: +3 Amulets can have magical properties. |
![]() Powered by arcane forces Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Armour: +4 Defense: +3 (+1 eff.) Ranged Defense: +3 (+1 eff.) Changes stats: +12 Mag Changes resistances: +15% temporal Changes damage: +16% light / +16% temporal / +16% darkness / +16% physical Talent masteries: +0.40 Spell / Phantasm +0.40 Spell / Storm Physical save: +25 (+8 eff.) Spell save: +25 (+8 eff.) Mental save: +31 (+10 eff.) Poison immunity: +15% Disarm immunity: +10% Spellpower: +12 (+3 eff.) Spell crit. chance: +12% Amulets can have magical properties. |
![]() Powered by arcane forces 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Changes stats: +1 Cun / +16 Mag Changes damage: +8% acid / +8% lightning / +15% blight / +28% fire / +12% arcane / +8% cold Grants telepathy: Humanoid/Orc Critical mult.: +20.00% Teleport immunity: +50% Maximum hate: +4.00 Spellpower: +21 (+5 eff.) Spell crit. chance: +6% Mindpower: +8 (+3 eff.) Heals friendly targets nearby when you use a nature summon: +20 It can be used to teleport you randomly (rad 65), putting all charms on cooldown for 15 turns. Amulets can have magical properties. |
![]() Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Fatigue: -9% Effects on melee hit: * 23% chance to disease Damage when hit (Melee): 12 blight / 8 fire Changes stats: +6 Dex / +8 Cun / +10 Con Changes resistances: +30% temporal / +24% cold / +46% fire Changes damage: +9% blight Blindness immunity: +40% Pinning immunity: +43% Knockback immunity: +45% Life regen: +1.30 Stamina each turn: +1.50 Infravision radius: +7 Sight radius: +2 See invisible: +14 Movement speed: +10% Amulets can have magical properties. |
![]() Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Accuracy: +9 (+3 eff.) Armour penetration: +20 Physical power: +9 (+1 eff.) Changes stats: +10 Cun / +15 Con Changes resistances penetration: +15% mind Changes damage: +9% physical Critical mult.: +20.00% Reduces incoming crit damage: 17.00% Maximum hate: +10.00 Combat speed: +10% Amulets can have magical properties. |
![]() Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Fatigue: -10% Damage when hit (Melee): 4 blight Changes stats: +10 Dex / +3 Mag / +2 Wil / +10 Cun / +16 Con Changes resistances: +30% temporal / +27% light / +30% darkness Changes damage: +9% arcane Critical mult.: +5.00% Physical save: +19 (+6 eff.) Blindness immunity: +50% Pinning immunity: +44% Knockback immunity: +50% Life regen: +4.50 Stamina each turn: +1.30 Maximum life: +80.00 Spellpower: +2 (+1 eff.) Light radius: +3 Movement speed: +10% Amulets can have magical properties. |
![]() Powered by arcane forces Infused by nature Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Damage when hit (Melee): 12 acid / 8 mind / 8 blight Changes stats: +14 Mag / +6 Wil / +6 Con Changes resistances penetration: +15% blight Changes damage: +6% acid / +8% lightning / +9% blight / +8% cold / +9% mind / +8% fire Physical save: +12 (+4 eff.) Mental save: +14 (+5 eff.) Confusion immunity: +23% Life regen: +2.70 Mana each turn: +0.04 Maximum life: +80.00 Spellpower: +6 (+2 eff.) Spell crit. chance: +6% Mindpower: +15 (+5 eff.) Defense after a teleport: +10 Resist all after a teleport: +10% New effects duration reduction after a teleport: +10% Amulets can have magical properties. |
![]() Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Effects on melee hit: * Slows global speed by 30% Damage when hit (Melee): 8 nature / 4 blight Changes stats: +10 Str / +10 Dex / +10 Wil / +5 Con Changes resistances: +60% lightning / +3% darkness / +12% blight Changes resistances penetration: +15% darkness Changes damage: +15% darkness Physical save: +20 (+6 eff.) Stun/Freeze immunity: +100% Life regen: +1.50 Maximum life: +78.00 Amulets can have magical properties. |
![]() Powered by arcane forces Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Accuracy: +10 (+3 eff.) Armour penetration: +19 Fatigue: -10% Damage when hit (Melee): 12 blight Changes stats: +10 Dex / +22 Mag / +10 Cun / +10 Con Changes resistances: +9% light Changes damage: +6% light Critical mult.: +20.00% Spell save: +15 (+5 eff.) Life regen: +1.50 Stamina each turn: +1.40 Mana each turn: +0.12 Movement speed: +10% Amulets can have magical properties. |
![]() Powered by arcane forces Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Fatigue: -4% Changes stats: +20 Str / +17 Dex / +21 Mag / +19 Wil / +6 Con Changes damage: +8% darkness / +8% temporal / +7% light / +8% physical Grants telepathy: Dragon Humanoid/Orc Spellpower: +6 (+2 eff.) Spell crit. chance: +6% Infravision radius: +2 Amulets can have magical properties. |
![]() Powered by arcane forces Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Armour: +16 Defense: +23 (+8 eff.) Damage (Melee): 14 light / 15 darkness Effects when hit in melee: * 15% chance to inflict 15% damage reduction * 15% chance to blind Changes stats: +10 Mag Changes resistances: +5% arcane / +9% fire Changes resistances cap: +14% all Changes resistances penetration: +15% blight / +10% fire Changes damage: +13% darkness / +3% fire / +12% arcane / +14% light Physical save: +48 (+14 eff.) Amulets can have magical properties. |
![]() Infused by nature 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Physical power: +10 (+1 eff.) Damage when hit (Melee): 4 darkness Changes stats: +20 Wil Changes resistances: +25% lightning / +30% light / +28% darkness Grants telepathy: Demon/Minor Demon/Major Critical mult.: +6.00% Physical save: +6 (+2 eff.) Mental save: +6 (+2 eff.) Blindness immunity: +50% Stun/Freeze immunity: +46% Amulets can have magical properties. |
![]() Powered by arcane forces Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Accuracy: +19 (+5 eff.) Defense: +20 (+7 eff.) Damage when hit (Melee): 12 darkness Changes stats: +10 Wil / +3 Cun / +20 Lck Changes resistances: +6% mind / +3% darkness Changes damage: +15% blight / +15% fire / +6% darkness Talent mastery: +0.36 Spell / Meta Critical mult.: +20.00% Psi when hit: +0.08 Spellpower: +15 (+4 eff.) Mindpower: +4 (+2 eff.) Reduce all damage from unseen attackers: 20% Amulets can have magical properties. |
![]() Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Fatigue: -8% Damage when hit (Melee): 16 nature Changes stats: +7 Dex / +10 Wil / +10 Cun / +16 Con Changes resistances: +5% arcane / +23% fire / +9% nature / +26% cold Changes resistances penetration: +10% nature Changes damage: +6% temporal Physical save: +18 (+6 eff.) Life regen: +3.70 Stamina each turn: +1.20 Maximum life: +54.00 Movement speed: +10% Amulets can have magical properties. |
![]() Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Damage when hit (Melee): 12 lightning Changes stats: +10 Cun Changes resistances: +14% physical Changes resistances penetration: +10% arcane Changes damage: +21% arcane / +9% lightning Talent mastery: +0.36 Celestial / Chants Blindness immunity: +37% Stamina each turn: +1.00 Infravision radius: +10 Sight radius: +2 See invisible: +14 Amulets can have magical properties. |
![]() Powered by arcane forces Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Fatigue: -18% Effects on melee hit: * 30% chance to corrode armour by 30% Damage (Melee): 15 light / 15 darkness Effects when hit in melee: * 15% chance to inflict 15% damage reduction * 15% chance to blind Changes stats: +1 Str / +1 Dex / +6 Mag / +6 Wil / +5 Cun Changes resistances penetration: +5% acid Changes damage: +9% acid / +15% light / +15% darkness Mental save: +15 (+5 eff.) Confusion immunity: +25% Life regen: +4.50 Mana each turn: +0.38 Spellpower on spell critical (stacks up to 3 times): +5 Maximum mana: +56.00 Mindpower: +14 (+5 eff.) Amulets can have magical properties. |
![]() Infused by nature 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Effects on melee hit: * 35% chance to blind Changes stats: +10 Cun / +12 Con Changes resistances: +48% lightning Changes damage: +15% lightning Physical save: +35 (+10 eff.) Stun/Freeze immunity: +47% Life regen: +4.60 Maximum life: +160.00 Amulets can have magical properties. |
![]() Powered by arcane forces Infused by nature 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Fatigue: -4% Effects on melee hit: * 35% chance to daze at end of turn Changes stats: +16 Mag Changes resistances: +30% fire / +5% arcane / +22% cold Changes damage: +3% lightning Grants telepathy: Dragon Blindness immunity: +40% Mana each turn: +0.49 Spellpower on spell critical (stacks up to 3 times): +6 Maximum mana: +60.00 Light radius: +3 Infravision radius: +12 Sight radius: +2 See invisible: +15 Amulets can have magical properties. |
![]() Infused by nature Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Physical power: +10 (+1 eff.) Effects on melee hit: * 30% chance to blind * 15% chance to corrode armour by 30% Changes stats: +6 Wil / +10 Cun / +6 Con Changes resistances: +9% temporal Changes resistances penetration: +5% acid / +20% light Changes damage: +15% acid / +10% physical Physical save: +20 (+6 eff.) Mental save: +14 (+5 eff.) Confusion immunity: +21% Life regen: +2.00 Maximum life: +80.00 Mindpower: +13 (+4 eff.) Combat speed: +10% Amulets can have magical properties. |
![]() Infused by nature 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Effects on melee hit: * 15% chance to blind Damage when hit (Melee): 8 temporal Changes stats: +6 Con Changes resistances: +30% temporal / +30% fire / +15% light / +23% cold Changes damage: +15% light Physical save: +18 (+6 eff.) Blindness immunity: +39% Pinning immunity: +48% Knockback immunity: +50% Life regen: +3.00 Maximum life: +63.00 Infravision radius: +10 Sight radius: +2 See invisible: +12 Amulets can have magical properties. |
![]() Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Armour: +8 Defense: +10 (+3 eff.) Effects on melee hit: * 30% chance to blind Changes resistances: +9% lightning Changes resistances cap: +5% all Changes resistances penetration: +15% arcane Changes damage: +12% light / +15% arcane Talent mastery: +0.40 Spell / Stone alchemy Physical save: +43 (+12 eff.) Spell save: +25 (+8 eff.) Mental save: +25 (+8 eff.) Blindness immunity: +40% Light radius: +2 Infravision radius: +10 Sight radius: +2 See invisible: +15 Amulets can have magical properties. |
![]() Powered by arcane forces Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Effects on melee hit: * 30% chance to blind Changes stats: +1 Str / +5 Mag Changes resistances: +30% mind / +9% light Changes damage: +8% temporal / +8% darkness / +15% blight / +15% fire / +26% light / +8% physical Talent mastery: +0.15 Spell / Arcane Critical mult.: +15.00% Confusion immunity: +48% Stamina each turn: +0.40 Spellpower: +21 (+5 eff.) Spell crit. chance: +5% Healing mod.: +5% Amulets can have magical properties. |
![]() Powered by arcane forces Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Effects on melee hit: * Slows global speed by 35% * 20% chance to disease Damage when hit (Melee): 8 nature Changes stats: +6 Mag Changes resistances: +29% mind Changes resistances penetration: +15% blight / +10% nature Changes damage: +8% acid / +18% blight / +8% fire / +7% lightning / +7% cold Physical save: +23 (+7 eff.) Spell save: +21 (+7 eff.) Mental save: +23 (+8 eff.) Cut immunity: +80% Confusion immunity: +50% Spellpower: +6 (+2 eff.) Spell crit. chance: +6% Healing mod.: +30% It can be used to activate talent Heal, placing all other charms into a 35 cooldown : Effective talent level: 2.0 Power cost: 35 out of 35/35. Range: melee/personal Travel Speed: instantaneous Is: a nature gift Description: Imbues your body with natural energies, healing for 299 life. The life healed will increase with your Mindpower. Amulets can have magical properties. |
![]() Powered by arcane forces Infused by nature 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Damage when hit (Melee): 8 mind / 4 nature Changes stats: +16 Mag / +1 Cun / +6 Con Changes damage: +8% lightning / +15% blight / +23% fire / +8% cold / +8% acid Grants telepathy: Dragon Critical mult.: +20.00% Mental save: +12 (+4 eff.) Maximum psi: +10.00 Spellpower: +18 (+5 eff.) Spell crit. chance: +6% Amulets can have magical properties. |
![]() Powered by arcane forces Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Effects on melee hit: * 30% chance to corrode armour by 30% Damage when hit (Melee): 16 nature Changes resistances: +9% nature Changes resistances penetration: +10% nature Changes damage: +12% nature Talent mastery: +0.40 Spell / Stone alchemy Physical save: +16 (+5 eff.) Spell save: +25 (+8 eff.) Mental save: +23 (+8 eff.) Teleport immunity: +50% It can be used to teleport you randomly (rad 65), putting all charms on cooldown for 15 turns. Amulets can have magical properties. |
![]() Powered by arcane forces Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Accuracy: +10 (+3 eff.) Armour penetration: +20 Effects on melee hit: * Slows global speed by 30% * 20% chance to disease Damage when hit (Melee): 12 nature / 4 blight Changes stats: +19 Mag Changes resistances penetration: +10% blight Changes damage: +15% acid / +15% lightning / +15% fire / +9% nature / +13% cold Critical mult.: +20.00% Spellpower: +11 (+3 eff.) Spell crit. chance: +12% Light radius: +1 Amulets can have magical properties. |
![]() Infused by nature 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Armour penetration: +5 Damage when hit (Melee): 8 mind Changes stats: +1 Con Changes resistances: +30% darkness / +15% physical / +30% mind / +25% light Changes damage: +6% nature Blindness immunity: +82% Confusion immunity: +50% Stamina each turn: +1.50 Maximum psi: +40.00 Infravision radius: +9 Sight radius: +2 See invisible: +14 Amulets can have magical properties. |
![]() Infused by nature Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Accuracy: +19 (+5 eff.) Physical power: +10 (+1 eff.) Defense: +20 (+7 eff.) Fatigue: -6% Changes stats: +4 Str / +5 Wil / +20 Lck Changes resistances: +30% lightning Changes resistances penetration: +25% darkness Changes damage: +6% darkness / +9% physical Mental save: +14 (+5 eff.) Confusion immunity: +25% Stun/Freeze immunity: +50% Mindpower: +15 (+5 eff.) Light radius: +3 Infravision radius: +2 Combat speed: +10% Reduce all damage from unseen attackers: 20% Amulets can have magical properties. |
![]() Powered by arcane forces Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Armour: +13 Changes stats: +1 Str / +6 Mag / +2 Con Changes resistances: +6% darkness / +3% lightning Changes damage: +8% acid / +15% blight / +23% fire / +8% lightning / +8% cold Talent mastery: +0.40 Celestial / Chants Critical mult.: +18.00% Physical save: +25 (+8 eff.) Spell save: +25 (+8 eff.) Mental save: +23 (+8 eff.) Spellpower: +20 (+5 eff.) Spell crit. chance: +6% Amulets can have magical properties. |
![]() Infused by nature 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Changes stats: +10 Con Changes resistances: +29% temporal / +28% light / +30% darkness Critical mult.: +25.00% Blindness immunity: +48% Cut immunity: +80% Pinning immunity: +50% Knockback immunity: +50% Mana each turn: +0.08 Mana when firing critical spell: +1.00 Spellpower: +4 (+1 eff.) Healing mod.: +29% It can be used to activate talent Heal, placing all other charms into a 35 cooldown : Effective talent level: 2.0 Power cost: 35 out of 35/35. Range: melee/personal Travel Speed: instantaneous Is: a nature gift Description: Imbues your body with natural energies, healing for 299 life. The life healed will increase with your Mindpower. Amulets can have magical properties. |
![]() Infused by nature Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Accuracy: +10 (+3 eff.) Armour penetration: +19 Armour: +8 Defense: +12 (+4 eff.) Fatigue: -10% Damage when hit (Melee): 8 acid Changes stats: +10 Dex / +12 Wil / +30 Cun / +10 Con Changes resistances: +7% arcane / +9% acid Changes resistances cap: +7% all Changes damage: +12% mind Talent mastery: +0.40 Spell / Divination Critical mult.: +40.00% Physical save: +27 (+8 eff.) Mental save: +35 (+11 eff.) Confusion immunity: +50% Life regen: +1.40 Stamina each turn: +1.50 Equilibrium when hit: +0.08 Mindpower: +30 (+9 eff.) Movement speed: +10% Amulets can have magical properties. |
![]() Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Fatigue: -6% Effects on melee hit: * 35% chance to corrode armour by 30% Damage when hit (Melee): 8 blight / 12 acid Changes stats: +10 Str Physical save: +20 (+6 eff.) Spell save: +19 (+6 eff.) Mental save: +22 (+7 eff.) Blindness immunity: +40% Life regen: +4.50 Spell crit. chance: +8% Infravision radius: +10 Sight radius: +2 See invisible: +15 Amulets can have magical properties. |
![]() Powered by arcane forces Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Fatigue: -9% Damage (Melee): 29 light / 29 darkness Effects when hit in melee: * 28% chance to blind * 29% chance to inflict 15% damage reduction Damage when hit (Melee): 12 nature Changes stats: +10 Dex / +10 Cun / +6 Con Changes resistances: +9% temporal / +15% physical Changes resistances penetration: +15% temporal / +15% nature / +15% arcane Changes damage: +29% darkness / +9% nature / +30% light Life regen: +1.50 Stamina each turn: +2.70 Movement speed: +10% Amulets can have magical properties. |
![]() Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Defense: +3 (+1 eff.) Ranged Defense: +3 (+1 eff.) Fatigue: -10% Damage when hit (Melee): 8 nature / 16 lightning Changes stats: +9 Dex / +9 Cun / +19 Con Changes resistances: +3% cold / +30% temporal / +9% nature / +5% arcane Changes resistances penetration: +5% nature Blindness immunity: +40% Pinning immunity: +50% Stun/Freeze immunity: +10% Knockback immunity: +42% Life regen: +1.50 Stamina each turn: +1.50 Infravision radius: +10 Sight radius: +2 See invisible: +15 Movement speed: +10% Amulets can have magical properties. |
![]() Powered by arcane forces Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Fatigue: -16% Damage when hit (Melee): 8 light Changes stats: +2 Dex / +6 Mag / +2 Wil Changes resistances: +5% arcane / +26% mind / +12% light Changes damage: +8% lightning / +8% cold / +15% blight / +22% fire / +3% arcane / +8% acid Critical mult.: +20.00% Confusion immunity: +48% Life regen: +4.50 Spellpower: +20 (+5 eff.) Spell crit. chance: +6% Infravision radius: +1 Amulets can have magical properties. |
![]() Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Armour: +8 Effects on melee hit: * 30% chance to blind Changes resistances: +3% lightning / +25% fire / +3% light / +27% cold Talent masteries: +0.39 Spell / Stone alchemy +0.39 Spell / Earth Spell save: +3 (+1 eff.) Blindness immunity: +55% Disease immunity: +10% Cut immunity: +80% Light radius: +2 Infravision radius: +7 Sight radius: +2 See invisible: +14 Healing mod.: +23% It can be used to activate talent Heal, placing all other charms into a 35 cooldown : Effective talent level: 3.0 Power cost: 35 out of 35/35. Range: melee/personal Travel Speed: instantaneous Is: a nature gift Description: Imbues your body with natural energies, healing for 350 life. The life healed will increase with your Mindpower. Amulets can have magical properties. |
![]() Infused by nature Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Accuracy: +16 (+4 eff.) Armour penetration: +22 Physical power: +14 (+2 eff.) Armour: +6 Fatigue: -24% Changes stats: +30 Dex / +6 Wil / +18 Cun / +26 Con Changes resistances: +1% physical / +36% light / +25% darkness Changes damage: +10% physical Critical mult.: +26.00% Physical save: +20 (+6 eff.) Mental save: +12 (+4 eff.) Blindness immunity: +44% Confusion immunity: +25% Life regen: +9.30 Stamina each turn: +3.50 Maximum life: +80.00 Mindpower: +15 (+5 eff.) Movement speed: +20% Combat speed: +10% Amulets can have magical properties. |
![]() Requires: - Level 35 Powered by arcane forces Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Damage when hit (Melee): 8 darkness Changes stats: +6 Mag / +10 Con Changes resistances: +24% fire / +3% temporal Changes damage: +6% acid / +6% temporal / +8% cold / +26% fire / +8% lightning Talent mastery: +0.40 Spell / Storm Physical save: +22 (+7 eff.) Spell save: +21 (+7 eff.) Mental save: +25 (+8 eff.) Spellpower: +6 (+2 eff.) Spell crit. chance: +6% Amulets can have magical properties. This item has been sent to the Item's Vault. |
![]() Powered by arcane forces Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Fatigue: -10% Changes stats: +9 Dex / +6 Mag / +12 Cun / +10 Con Changes resistances: +9% nature / +15% fire Changes resistances penetration: +5% light Changes damage: +8% darkness / +8% temporal / +7% light / +8% physical Talent mastery: +0.40 Spell / Temporal Silence immunity: +10% Teleport immunity: +50% Life regen: +1.50 Stamina each turn: +1.50 Spellpower: +6 (+2 eff.) Spell crit. chance: +6% Mental crit. chance: +5% Movement speed: +10% It can be used to teleport you randomly (rad 65), putting all charms on cooldown for 15 turns. Amulets can have magical properties. |
![]() Powered by arcane forces Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Changes stats: +12 Mag Changes resistances: +9% light Changes resistances penetration: +10% light Changes damage: +6% mind / +3% arcane Talent mastery: +0.40 Spell / Arcane Critical mult.: +10.00% Mental save: +9 (+3 eff.) Teleport immunity: +50% Mana each turn: +1.15 Spellpower on spell critical (stacks up to 3 times): +12 Maximum mana: +96.00 It can be used to teleport you randomly (rad 65), putting all charms on cooldown for 15 turns. Amulets can have magical properties. |
![]() Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Accuracy: +10 (+3 eff.) Armour penetration: +16 Physical power: +9 (+1 eff.) Fatigue: -10% Changes stats: +10 Str / +19 Dex / +10 Cun / +16 Con Changes resistances: +30% mind / +12% light Changes resistances penetration: +15% arcane Changes damage: +3% light / +9% physical Critical mult.: +18.00% Physical save: +66 (+18 eff.) Spell save: +47 (+15 eff.) Mental save: +48 (+14 eff.) Confusion immunity: +50% Life regen: +3.90 Stamina each turn: +1.50 Mana when firing critical spell: +2.00 Vim when firing critical spell: +2.00 Maximum life: +80.00 Movement speed: +10% Combat speed: +10% Defense after a teleport: +10 Resist all after a teleport: +10% New effects duration reduction after a teleport: +10% Amulets can have magical properties. |
![]() Infused by nature Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Fatigue: -14% Effects on melee hit: * 40% chance to gain 10% of a turn (3/turn limit) Damage when hit (Melee): 12 acid Changes stats: +1 Str / +17 Dex / +2 Mag / +6 Wil / +10 Cun / +17 Con Physical save: +19 (+6 eff.) Mental save: +15 (+5 eff.) Confusion immunity: +21% Life regen: +4.50 Stamina each turn: +1.50 Maximum life: +80.00 Mindpower: +15 (+5 eff.) Movement speed: +10% Defense after a teleport: +5 Resist all after a teleport: +5% New effects duration reduction after a teleport: +5% Amulets can have magical properties. |
![]() Powered by arcane forces Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Fatigue: -10% Damage when hit (Melee): 8 nature Changes stats: +4 Str / +10 Dex / +4 Mag / +10 Cun / +5 Con Changes resistances: +9% nature Changes damage: +15% blight / +13% fire Talent mastery: +0.39 Spell / Stone alchemy Critical mult.: +20.00% Blindness immunity: +40% Life regen: +1.30 Stamina each turn: +1.40 Spellpower: +15 (+4 eff.) Infravision radius: +10 Sight radius: +2 See invisible: +24 Movement speed: +10% Amulets can have magical properties. |
![]() Powered by arcane forces Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Damage when hit (Melee): 8 darkness Changes stats: +15 Mag / +6 Wil / +6 Cun / +3 Con Changes resistances: +9% darkness Changes damage: +8% acid / +9% light / +3% darkness / +8% fire / +7% lightning / +8% cold Talent mastery: +0.28 Spell / Arcane Mental save: +15 (+5 eff.) Confusion immunity: +25% Spellpower: +6 (+2 eff.) Spell crit. chance: +6% Mindpower: +15 (+5 eff.) See invisible: +9 Amulets can have magical properties. |
![]() Infused by nature Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Accuracy: +20 (+5 eff.) Defense: +20 (+7 eff.) Damage when hit (Melee): 20 light / 4 blight Changes stats: +10 Dex / +6 Wil / +13 Lck Changes resistances penetration: +10% light Changes damage: +9% darkness / +9% blight Talent masteries: +0.33 Spell / Conveyance +0.33 Spell / Stone alchemy Mental save: +15 (+5 eff.) Confusion immunity: +22% Mindpower: +15 (+5 eff.) Light radius: +3 Reduce all damage from unseen attackers: 20% Amulets can have magical properties. |
![]() Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Fatigue: -18% Changes stats: +2 Str / +10 Dex / +10 Wil / +7 Cun / +15 Con Changes resistances: +30% temporal Physical save: +9 (+3 eff.) Cut immunity: +90% Pinning immunity: +50% Knockback immunity: +60% Life regen: +1.20 Stamina each turn: +1.30 Light radius: +2 Movement speed: +10% Healing mod.: +30% It can be used to activate talent Heal, placing all other charms into a 35 cooldown : Effective talent level: 1.0 Power cost: 35 out of 35/35. Range: melee/personal Travel Speed: instantaneous Is: a nature gift Description: Imbues your body with natural energies, healing for 232 life. The life healed will increase with your Mindpower. Amulets can have magical properties. |
![]() Powered by arcane forces Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Fatigue: -10% Damage when hit (Melee): 16 blight Changes stats: +10 Dex / +9 Mag / +10 Cun / +10 Con Changes resistances penetration: +10% mind Critical mult.: +15.00% Physical save: +24 (+8 eff.) Spell save: +25 (+8 eff.) Mental save: +20 (+7 eff.) Teleport immunity: +50% Life regen: +1.20 Stamina each turn: +1.50 Spellpower on spell critical (stacks up to 3 times): +4 Light radius: +3 Infravision radius: +3 Movement speed: +10% It can be used to teleport you randomly (rad 65), putting all charms on cooldown for 15 turns. Amulets can have magical properties. |
![]() Infused by nature Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Effects on melee hit: * 30% chance to daze at end of turn Damage when hit (Melee): 8 nature Changes stats: +9 Str / +6 Wil Changes resistances: +30% temporal / +15% nature / +5% arcane Changes resistances penetration: +15% nature Changes damage: +6% arcane Mental save: +15 (+5 eff.) Blindness immunity: +34% Confusion immunity: +25% Pinning immunity: +49% Knockback immunity: +46% Mindpower: +12 (+4 eff.) Infravision radius: +10 Sight radius: +2 See invisible: +15 Amulets can have magical properties. |
![]() Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Accuracy: +16 (+4 eff.) Armour penetration: +20 Armour: +14 Defense: +12 (+4 eff.) Damage when hit (Melee): 12 mind Changes stats: +3 Str / +5 Dex / +3 Con Changes resistances: +28% lightning / +26% cold / +30% fire Changes resistances cap: +7% all Critical mult.: +20.00% Physical save: +27 (+8 eff.) Stun/Freeze immunity: +50% Amulets can have magical properties. |
![]() Powered by arcane forces Infused by nature Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Effects on melee hit: * 30% chance to corrode armour by 30% Changes stats: +5 Mag / +12 Wil Changes resistances: +30% fire / +24% cold Changes damage: +8% acid / +8% fire / +7% cold / +8% lightning Critical mult.: +10.00% Mental save: +27 (+9 eff.) Confusion immunity: +50% Maximum hate: +8.00 Spellpower: +6 (+2 eff.) Spell crit. chance: +6% Mindpower: +36 (+10 eff.) Mental crit. chance: +4% Amulets can have magical properties. |
![]() Infused by nature Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Accuracy: +8 (+2 eff.) Armour penetration: +20 Damage when hit (Melee): 12 mind / 8 fire Changes stats: +6 Wil / +6 Con Changes resistances: +6% mind Changes resistances penetration: +29% fire Changes damage: +15% fire Critical mult.: +20.00% Physical save: +19 (+6 eff.) Mental save: +15 (+5 eff.) Blindness immunity: +40% Confusion immunity: +24% Life regen: +3.00 Maximum life: +80.00 Mindpower: +15 (+5 eff.) Infravision radius: +9 Sight radius: +2 See invisible: +12 Amulets can have magical properties. |
![]() Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Fatigue: -9% Effects on melee hit: * 40% chance to gain 10% of a turn (3/turn limit) Damage when hit (Melee): 12 blight Changes stats: +17 Dex / +11 Cun / +10 Con Changes resistances: +9% temporal Changes resistances penetration: +10% blight Talent mastery: +0.40 Spell / Air Blindness immunity: +32% Life regen: +1.50 Stamina each turn: +1.50 Mindpower: +2 (+1 eff.) Infravision radius: +10 Sight radius: +2 See invisible: +15 Movement speed: +10% Defense after a teleport: +10 Resist all after a teleport: +10% New effects duration reduction after a teleport: +10% Amulets can have magical properties. |
![]() Infused by nature Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Accuracy: +10 (+3 eff.) Armour penetration: +20 Effects on melee hit: * 23% chance to disease Changes stats: +16 Wil Changes resistances penetration: +25% blight Changes damage: +15% blight / +15% mind Critical mult.: +20.00% Physical save: +24 (+8 eff.) Spell save: +25 (+8 eff.) Mental save: +38 (+12 eff.) Confusion immunity: +24% Mindpower: +15 (+5 eff.) Amulets can have magical properties. |
![]() Powered by arcane forces 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Damage when hit (Melee): 8 arcane Changes stats: +12 Mag Changes resistances: +6% nature / +9% mind Changes resistances penetration: +15% mind Changes damage: +5% lightning / +8% temporal / +8% darkness / +8% fire / +6% nature / +8% acid / +7% physical / +7% cold / +9% mind / +8% light Teleport immunity: +100% Spellpower: +12 (+3 eff.) Spell crit. chance: +12% It can be used to teleport you randomly (rad 228), putting all charms on cooldown for 15 turns. Amulets can have magical properties. |
![]() Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Accuracy: +30 (+8 eff.) Armour penetration: +20 Defense: +20 (+7 eff.) Changes stats: +2 Str / +2 Dex / +4 Mag / +10 Cun / +4 Con / +20 Lck Changes resistances: +9% acid / +22% temporal Changes damage: +9% fire Critical mult.: +20.00% Pinning immunity: +50% Knockback immunity: +50% See invisible: +12 Reduce all damage from unseen attackers: 17% Amulets can have magical properties. |
![]() Powered by arcane forces Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Damage when hit (Melee): 16 nature Changes stats: +3 Wil / +12 Mag Changes resistances: +6% mind / +3% nature Changes resistances penetration: +15% darkness / +10% nature Changes damage: +8% lightning / +8% temporal / +8% light / +23% fire / +6% acid / +7% physical / +15% blight / +7% cold / +24% mind / +8% darkness Critical mult.: +20.00% Mental save: +15 (+5 eff.) Confusion immunity: +22% Spellpower: +27 (+7 eff.) Spell crit. chance: +12% Mindpower: +15 (+5 eff.) Amulets can have magical properties. |
![]() Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Armour: +16 Defense: +23 (+8 eff.) Effects on melee hit: * 20% chance to gain 10% of a turn (3/turn limit) Damage when hit (Melee): 12 temporal / 16 fire Changes stats: +5 Str Changes resistances: +15% fire / +21% mind / +6% temporal Changes resistances cap: +14% all Physical save: +49 (+14 eff.) Confusion immunity: +50% Amulets can have magical properties. |
![]() Infused by nature Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Changes stats: +10 Str / +19 Dex / +10 Mag / +19 Wil Changes resistances: +12% physical Changes resistances penetration: +10% arcane / +10% temporal Changes damage: +9% nature Mental save: +12 (+4 eff.) Confusion immunity: +23% Stamina each turn: +1.00 Mindpower: +12 (+4 eff.) Amulets can have magical properties. |
![]() Infused by nature Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Fatigue: -9% Effects on melee hit: * 15% chance to blind * 35% chance to daze at end of turn Damage when hit (Melee): 12 nature Changes stats: +10 Dex / +16 Wil / +10 Cun / +10 Con Changes resistances: +12% lightning / +29% fire / +3% nature / +29% cold Changes damage: +3% light Mental save: +12 (+4 eff.) Confusion immunity: +21% Life regen: +1.50 Stamina each turn: +1.50 Mindpower: +15 (+5 eff.) Movement speed: +10% Amulets can have magical properties. |
![]() Infused by nature Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Damage when hit (Melee): 8 darkness Changes stats: +10 Str / +6 Wil / +7 Con Changes resistances: +12% fire Changes resistances penetration: +10% nature Changes damage: +18% nature / +12% darkness Physical save: +25 (+8 eff.) Spell save: +25 (+8 eff.) Mental save: +40 (+12 eff.) Confusion immunity: +20% Mindpower: +14 (+5 eff.) Amulets can have magical properties. |
![]() Powered by arcane forces Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Fatigue: -10% Damage when hit (Melee): 23 darkness / 4 fire Changes stats: +15 Mag Changes resistances: +9% nature Changes resistances penetration: +10% nature Changes damage: +12% darkness Talent masteries: +0.40 Spell / Conveyance +0.40 Spell / Divination Life regen: +4.50 Mana each turn: +0.60 Spellpower on spell critical (stacks up to 3 times): +6 Maximum mana: +60.00 Amulets can have magical properties. |
![]() Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Armour: +8 Defense: +12 (+4 eff.) Effects on melee hit: * 15% chance to inflict 15% damage reduction Changes stats: +2 Str / +10 Wil / +5 Con Changes resistances: +27% fire / +30% cold Changes resistances cap: +6% all Changes damage: +9% darkness Talent masteries: +0.40 Spell / Storm +0.40 Celestial / Chants Reduces incoming crit damage: 10.00% Physical save: +21 (+7 eff.) Light radius: +3 Amulets can have magical properties. |
![]() Powered by arcane forces Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Fatigue: -9% Effects on melee hit: * 35% chance to daze at end of turn Changes stats: +4 Str / +11 Dex / +6 Mag / +10 Wil / +9 Cun / +13 Con Changes resistances: +30% light / +22% darkness Changes damage: +8% acid / +8% fire / +8% cold / +8% lightning Blindness immunity: +50% Life regen: +1.30 Stamina each turn: +1.50 Maximum psi: +20.00 Spellpower: +6 (+2 eff.) Spell crit. chance: +6% Movement speed: +10% Amulets can have magical properties. |
![]() Powered by arcane forces Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Physical power: +10 (+1 eff.) Effects on melee hit: * 35% chance to inflict 15% damage reduction Damage when hit (Melee): 12 lightning Changes stats: +6 Mag Changes resistances: +26% mind / +15% physical Changes resistances penetration: +15% lightning / +15% darkness Changes damage: +20% light / +8% temporal / +8% darkness / +18% physical Confusion immunity: +50% Stamina each turn: +1.20 Spellpower: +6 (+2 eff.) Spell crit. chance: +6% Light radius: +3 Combat speed: +10% Amulets can have magical properties. |
![]() Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Fatigue: -20% Effects on melee hit: * 35% chance to daze at end of turn Changes stats: +9 Dex / +12 Wil / +10 Cun / +14 Con Changes resistances: +9% lightning Changes resistances penetration: +15% lightning Mental save: +29 (+10 eff.) Confusion immunity: +45% Life regen: +5.90 Stamina each turn: +1.50 Mindpower: +26 (+8 eff.) Infravision radius: +2 Movement speed: +10% Amulets can have magical properties. |
![]() Powered by arcane forces Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Fatigue: -10% Damage when hit (Melee): 12 temporal Changes resistances: +18% lightning Changes resistances penetration: +10% temporal Changes damage: +3% lightning / +6% temporal Talent masteries: +0.40 Spell / Wildfire +0.40 Spell / Staff combat Teleport immunity: +50% Life regen: +4.50 Defense after a teleport: +5 Resist all after a teleport: +5% New effects duration reduction after a teleport: +5% It can be used to teleport you randomly (rad 65), putting all charms on cooldown for 15 turns. Amulets can have magical properties. |
![]() Infused by nature Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Accuracy: +17 (+5 eff.) Defense: +20 (+7 eff.) Fatigue: -9% Changes stats: +13 Dex / +8 Wil / +12 Cun / +22 Con / +20 Lck Changes resistances: +31% lightning / +22% cold / +30% mind / +29% fire Changes damage: +6% mind Talent mastery: +0.31 Spell / Aegis Critical mult.: +5.00% Physical save: +39 (+11 eff.) Mental save: +14 (+5 eff.) Confusion immunity: +59% Stun/Freeze immunity: +50% Life regen: +6.80 Stamina each turn: +1.50 Maximum life: +141.00 Mindpower: +21 (+6 eff.) Infravision radius: +1 Movement speed: +10% Reduce all damage from unseen attackers: 20% Amulets can have magical properties. |
![]() Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Accuracy: +20 (+5 eff.) Defense: +19 (+6 eff.) Fatigue: -8% Damage when hit (Melee): 4 light / 8 acid Changes stats: +10 Dex / +20 Lck / +6 Con Changes resistances: +21% light Changes resistances penetration: +5% fire Changes damage: +6% light Physical save: +16 (+5 eff.) Life regen: +6.60 Maximum life: +64.00 Light radius: +1 Reduce all damage from unseen attackers: 20% Amulets can have magical properties. |
![]() Powered by arcane forces 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Changes stats: +21 Mag Changes resistances: +9% light Changes resistances penetration: +15% nature Changes damage: +16% acid / +12% light / +16% fire / +15% lightning / +15% cold Spell save: +35 (+11 eff.) Mana each turn: +1.18 Spellpower on spell critical (stacks up to 3 times): +15 Maximum mana: +119.00 Maximum vim: +30.00 Spellpower: +11 (+3 eff.) Spell crit. chance: +12% Amulets can have magical properties. |
![]() Powered by arcane forces Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Fatigue: -10% Effects on melee hit: * 15% chance to daze at end of turn * 30% chance to inflict 15% damage reduction Damage (Melee): 14 light / 15 darkness Effects when hit in melee: * 15% chance to blind * 15% chance to inflict 15% damage reduction Damage when hit (Melee): 4 darkness Changes stats: +10 Mag Changes resistances: +9% darkness / +9% lightning Changes resistances penetration: +5% lightning / +5% darkness Changes damage: +3% lightning / +10% light / +15% blight / +15% fire / +6% arcane / +15% darkness Critical mult.: +15.00% Life regen: +3.10 Spellpower: +15 (+4 eff.) Amulets can have magical properties. |
![]() Powered by arcane forces Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Armour: +12 Fatigue: -20% Changes stats: +9 Dex / +15 Mag / +10 Cun / +10 Con Changes resistances: +2% physical Changes resistances penetration: +5% lightning Changes damage: +8% temporal / +8% light / +17% physical / +3% arcane / +7% darkness Life regen: +5.30 Stamina each turn: +1.50 Only die when reaching: -40.00 life Spellpower: +6 (+2 eff.) Spell crit. chance: +5% Movement speed: +10% Amulets can have magical properties. |
![]() Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Physical power: +9 (+1 eff.) Damage when hit (Melee): 16 arcane Changes stats: +7 Wil Changes resistances: +9% lightning / +28% fire / +30% cold Changes resistances penetration: +15% blight Changes damage: +10% physical Blindness immunity: +40% Maximum vim: +20.00 Spell crit. chance: +2% Infravision radius: +10 Sight radius: +2 See invisible: +15 Combat speed: +10% Amulets can have magical properties. |
![]() Powered by arcane forces Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Changes stats: +6 Mag Changes resistances: +30% lightning / +15% physical / +3% mind Changes resistances penetration: +5% mind Changes damage: +7% acid / +8% lightning / +7% cold / +6% mind / +8% fire Grants telepathy: Dragon Physical save: +24 (+8 eff.) Spell save: +20 (+6 eff.) Mental save: +60 (+17 eff.) Stun/Freeze immunity: +50% Stamina each turn: +1.20 Spellpower: +5 (+1 eff.) Spell crit. chance: +5% Mental crit. chance: +2% Amulets can have magical properties. |
![]() Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Armour: +8 Defense: +12 (+4 eff.) Fatigue: -10% Changes stats: +10 Dex / +7 Cun / +10 Con Changes resistances: +52% mind / +15% temporal Changes resistances cap: +7% all Changes resistances penetration: +5% temporal Grants telepathy: Demon/Minor Demon/Major Physical save: +27 (+8 eff.) Mental save: +30 (+10 eff.) Confusion immunity: +96% Life regen: +1.40 Stamina each turn: +1.30 Mindpower: +6 (+2 eff.) Movement speed: +10% Amulets can have magical properties. |
![]() Powered by arcane forces Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Armour: +8 Defense: +12 (+4 eff.) Fatigue: -10% Damage (Melee): 8 light / 15 darkness Effects when hit in melee: * 15% chance to inflict 15% damage reduction * 15% chance to blind Changes stats: +6 Mag Changes resistances: +6% acid / +3% fire / +3% nature Changes resistances cap: +7% all Changes damage: +8% acid / +13% light / +11% fire / +8% cold / +7% lightning / +15% darkness Physical save: +27 (+8 eff.) Silence immunity: +15% Confusion immunity: +10% Life regen: +4.50 Spellpower: +6 (+2 eff.) Spell crit. chance: +6% Defense after a teleport: +17 Resist all after a teleport: +17% New effects duration reduction after a teleport: +17% Amulets can have magical properties. |
![]() Infused by nature Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Accuracy: +10 (+3 eff.) Armour penetration: +20 Fatigue: -6% Changes stats: +3 Str / +10 Dex / +6 Wil Changes resistances: +6% nature / +15% physical Critical mult.: +18.00% Reduces incoming crit damage: 15.00% Mental save: +15 (+5 eff.) Confusion immunity: +23% Stamina each turn: +1.20 Mindpower: +14 (+5 eff.) Light radius: +3 See invisible: +9 Amulets can have magical properties. |
![]() Infused by nature 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Accuracy: +20 (+5 eff.) Defense: +19 (+6 eff.) Damage when hit (Melee): 16 acid Changes stats: +3 Mag / +3 Wil / +3 Con / +20 Lck Changes resistances: +30% temporal / +30% mind / +15% physical Changes damage: +12% darkness Reduces incoming crit damage: 10.00% Confusion immunity: +50% Pinning immunity: +45% Knockback immunity: +48% Stamina each turn: +1.20 Light radius: +2 Reduce all damage from unseen attackers: 20% Amulets can have magical properties. |
![]() Powered by arcane forces Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Fatigue: -19% Changes stats: +10 Dex / +4 Mag / +1 Wil / +10 Cun / +10 Con Changes resistances: +9% mind Changes resistances penetration: +10% mind Grants telepathy: Humanoid/Orc Mental save: +33 (+11 eff.) Cut immunity: +80% Life regen: +5.00 Stamina each turn: +1.50 Mana each turn: +0.60 Equilibrium when hit: +0.16 Spellpower on spell critical (stacks up to 3 times): +6 Maximum mana: +60.00 Movement speed: +10% Healing mod.: +30% It can be used to activate talent Heal, placing all other charms into a 35 cooldown : Effective talent level: 3.0 Power cost: 35 out of 35/35. Range: melee/personal Travel Speed: instantaneous Is: a nature gift Description: Imbues your body with natural energies, healing for 350 life. The life healed will increase with your Mindpower. Amulets can have magical properties. |
![]() Powered by arcane forces Infused by nature 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Damage when hit (Melee): 8 darkness / 12 lightning Changes stats: +10 Cun / +10 Str Changes resistances: +12% lightning / +5% arcane / +6% darkness Changes damage: +13% blight / +11% fire / +3% arcane / +3% lightning Critical mult.: +20.00% Cut immunity: +70% Spellpower: +13 (+3 eff.) Healing mod.: +29% It can be used to activate talent Heal, placing all other charms into a 35 cooldown : Effective talent level: 3.0 Power cost: 35 out of 35/35. Range: melee/personal Travel Speed: instantaneous Is: a nature gift Description: Imbues your body with natural energies, healing for 350 life. The life healed will increase with your Mindpower. Amulets can have magical properties. |
![]() Powered by arcane forces Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Damage (Melee): 12 light / 15 darkness Effects when hit in melee: * 15% chance to blind * 13% chance to inflict 15% damage reduction Damage when hit (Melee): 16 lightning Changes stats: +10 Str / +6 Mag / +2 Cun Changes damage: +23% darkness / +8% temporal / +17% light / +7% physical Grants telepathy: Humanoid/Orc Talent mastery: +0.39 Technique / Combat training Spellpower: +6 (+2 eff.) Spell crit. chance: +6% Light radius: +3 See invisible: +6 Amulets can have magical properties. |
![]() Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Damage when hit (Melee): 12 fire Changes stats: +7 Cun / +4 Wil Changes resistances: +28% temporal Changes damage: +6% arcane Physical save: +25 (+8 eff.) Spell save: +54 (+16 eff.) Mental save: +25 (+8 eff.) Blindness immunity: +39% Pinning immunity: +47% Knockback immunity: +50% Mana when firing critical spell: +3.00 Spellpower on spell critical (stacks up to 3 times): +10 Maximum vim: +20.00 Infravision radius: +9 Sight radius: +2 See invisible: +12 Amulets can have magical properties. |
![]() Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Accuracy: +9 (+3 eff.) Armour penetration: +19 Armour: +17 Defense: +20 (+7 eff.) Ranged Defense: +10 (+3 eff.) Changes stats: +9 Dex Changes resistances: +6% lightning Changes resistances cap: +7% all Changes damage: +6% fire Talent mastery: +0.40 Spell / Storm Critical mult.: +20.00% Reduces incoming crit damage: 10.00% Physical save: +27 (+8 eff.) Disease immunity: +5% Stun/Freeze immunity: +15% Amulets can have magical properties. |
![]() Infused by nature 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Accuracy: +20 (+5 eff.) Defense: +20 (+7 eff.) Effects on melee hit: * 35% chance to inflict 15% damage reduction Damage when hit (Melee): 20 darkness / 20 blight Changes stats: +10 Dex / +20 Lck / +6 Con Changes resistances: +6% blight / +10% physical / +6% darkness Changes resistances penetration: +10% blight Changes damage: +6% darkness Physical save: +19 (+6 eff.) Life regen: +2.80 Stamina each turn: +0.80 Maximum life: +80.00 Reduce all damage from unseen attackers: 17% Amulets can have magical properties. |
![]() Powered by arcane forces Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Accuracy: +10 (+3 eff.) Armour penetration: +20 Effects on melee hit: * 30% chance to daze at end of turn Changes stats: +5 Str / +2 Wil / +7 Cun / +1 Con Changes resistances: +6% light Changes damage: +15% blight / +15% fire / +12% lightning Critical mult.: +36.00% Blindness immunity: +40% Spellpower: +15 (+4 eff.) Infravision radius: +10 Sight radius: +2 See invisible: +15 Amulets can have magical properties. |
![]() Powered by arcane forces Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Armour: +8 Defense: +9 (+3 eff.) Ranged Defense: +9 (+3 eff.) Fatigue: -36% Effects on melee hit: * 15% chance to daze at end of turn Changes stats: +24 Dex / +22 Mag / +29 Cun / +28 Con Changes resistances: +3% light Changes resistances penetration: +10% blight / +5% fire Changes damage: +8% light / +7% temporal / +8% darkness / +8% physical Talent mastery: +0.37 Spell / Stone alchemy Physical save: +25 (+8 eff.) Spell save: +25 (+8 eff.) Mental save: +25 (+8 eff.) Blindness immunity: +10% Disease immunity: +15% Confusion immunity: +5% Life regen: +8.00 Stamina each turn: +4.50 Mana each turn: +0.60 Spellpower on spell critical (stacks up to 3 times): +6 Maximum mana: +60.00 Spellpower: +6 (+2 eff.) Spell crit. chance: +6% Movement speed: +30% Amulets can have magical properties. |
![]() Powered by arcane forces Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Accuracy: +10 (+3 eff.) Armour penetration: +18 Armour: +8 Defense: +12 (+4 eff.) Effects on melee hit: * 30% chance to daze at end of turn Damage when hit (Melee): 12 lightning Changes stats: +16 Mag Changes resistances: +12% temporal Changes resistances cap: +7% all Changes damage: +3% arcane / +6% lightning Critical mult.: +18.00% Physical save: +12 (+4 eff.) Mana each turn: +0.54 Spellpower on spell critical (stacks up to 3 times): +5 Maximum mana: +58.00 Amulets can have magical properties. |
![]() Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Effects on melee hit: * 40% chance to gain 10% of a turn (3/turn limit) Changes stats: +10 Cun / +10 Str Changes resistances: +6% lightning / +6% temporal Changes resistances penetration: +20% lightning / +5% temporal Changes damage: +3% temporal Physical save: +47 (+13 eff.) Spell save: +49 (+15 eff.) Mental save: +45 (+14 eff.) Amulets can have magical properties. |
![]() Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Damage when hit (Melee): 4 arcane / 23 light Changes resistances: +6% blight / +26% mind / +5% arcane Changes damage: +12% light Talent mastery: +0.39 Spell / Aegis Physical save: +25 (+8 eff.) Spell save: +25 (+8 eff.) Mental save: +23 (+8 eff.) Blindness immunity: +39% Confusion immunity: +50% Infravision radius: +9 Sight radius: +2 See invisible: +15 Amulets can have magical properties. |
![]() Powered by arcane forces Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Damage (Melee): 13 light / 15 darkness Effects when hit in melee: * 13% chance to inflict 15% damage reduction * 13% chance to blind Changes resistances: +29% fire / +12% light / +25% cold Changes resistances penetration: +10% acid / +20% light / +20% darkness Changes damage: +30% light / +15% darkness Talent mastery: +0.40 Spell / Divination Physical save: +25 (+8 eff.) Spell save: +25 (+8 eff.) Mental save: +22 (+7 eff.) Amulets can have magical properties. |
![]() Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Changes stats: +10 Str / +6 Mag / +6 Con Changes resistances: +18% light / +30% temporal Changes resistances penetration: +15% arcane Changes damage: +6% arcane Talent masteries: +0.40 Cunning / Survival +0.40 Spell / Staff combat Physical save: +19 (+6 eff.) Pinning immunity: +50% Knockback immunity: +50% Life regen: +2.70 Maximum life: +79.00 Amulets can have magical properties. |
![]() Powered by arcane forces Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Effects on melee hit: * 30% chance to corrode armour by 30% Damage (Melee): 12 light / 15 darkness Effects when hit in melee: * 15% chance to inflict 15% damage reduction * 15% chance to blind Changes stats: +1 Str / +2 Dex / +8 Mag / +5 Wil Changes resistances penetration: +5% fire Changes damage: +8% temporal / +8% physical / +19% light / +20% darkness Talent mastery: +0.40 Spell / Aether Reduces incoming crit damage: 15.00% Physical save: +25 (+8 eff.) Spell save: +24 (+8 eff.) Mental save: +25 (+8 eff.) Spellpower: +6 (+2 eff.) Spell crit. chance: +6% Amulets can have magical properties. |
![]() Powered by arcane forces Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Fatigue: -9% Effects on melee hit: * 35% chance to corrode armour by 30% * 10% chance to gain 10% of a turn (3/turn limit) Damage when hit (Melee): 8 lightning Changes stats: +6 Mag Changes resistances: +9% lightning / +21% light / +28% darkness Changes resistances penetration: +5% lightning Changes damage: +15% acid / +3% temporal Blindness immunity: +90% Life regen: +3.30 Mana each turn: +0.60 Spellpower on spell critical (stacks up to 3 times): +6 Maximum mana: +60.00 Infravision radius: +8 Sight radius: +2 See invisible: +15 Amulets can have magical properties. |
![]() Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Fatigue: -10% Effects on melee hit: * 35% chance to daze at end of turn Damage when hit (Melee): 23 lightning / 8 blight Changes stats: +4 Con Changes resistances: +3% lightning / +30% darkness / +30% fire / +28% cold / +22% light Changes resistances penetration: +10% lightning / +10% blight Changes damage: +9% blight Physical save: +17 (+5 eff.) Blindness immunity: +46% Life regen: +6.10 Maximum life: +74.00 Amulets can have magical properties. |
![]() Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Accuracy: +20 (+5 eff.) Defense: +17 (+6 eff.) Damage when hit (Melee): 12 fire Changes stats: +6 Str / +12 Dex / +1 Mag / +7 Wil / +10 Cun / +20 Lck Changes resistances: +3% fire / +30% light / +30% darkness Blindness immunity: +50% Psi when hit: +0.04 Maximum psi: +30.00 See invisible: +6 Heals friendly targets nearby when you use a nature summon: +30 Reduce all damage from unseen attackers: 18% Amulets can have magical properties. |
![]() Infused by nature Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Effects on melee hit: * Slows global speed by 30% * 30% chance to daze at end of turn Damage when hit (Melee): 8 nature / 4 temporal Changes stats: +10 Str / +5 Wil Changes resistances: +30% mind Changes resistances penetration: +29% temporal Changes damage: +15% temporal Mental save: +15 (+5 eff.) Blindness immunity: +38% Confusion immunity: +75% Mindpower: +15 (+5 eff.) Infravision radius: +6 Sight radius: +2 See invisible: +15 Amulets can have magical properties. |
![]() Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Fatigue: -10% Changes stats: +10 Str / +10 Dex / +3 Mag / +11 Wil / +10 Con Changes resistances penetration: +25% blight Physical save: +20 (+6 eff.) Spell save: +27 (+9 eff.) Mental save: +23 (+8 eff.) Life regen: +4.50 Mana each turn: +0.04 Mana when firing critical spell: +4.00 Spell crit. chance: +1% Amulets can have magical properties. |
![]() Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Accuracy: +10 (+3 eff.) Armour penetration: +20 Changes stats: +8 Dex / +6 Wil Changes resistances: +30% mind / +6% lightning Changes damage: +15% blight / +15% fire Critical mult.: +36.00% Reduces incoming crit damage: 10.00% Mental save: +13 (+4 eff.) Confusion immunity: +69% Pinning immunity: +15% Spellpower: +15 (+4 eff.) Mindpower: +15 (+5 eff.) Amulets can have magical properties. |
![]() Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Accuracy: +9 (+3 eff.) Armour penetration: +15 Fatigue: -10% Damage when hit (Melee): 12 arcane / 4 mind Changes stats: +8 Str / +10 Dex / +13 Cun / +9 Con Changes resistances: +22% fire / +30% cold Changes resistances penetration: +20% blight Critical mult.: +18.00% Life regen: +1.50 Stamina each turn: +1.50 Hate when firing a critical mind attack: +4.00 Maximum psi: +30.00 Mental crit. chance: +2% Movement speed: +10% Amulets can have magical properties. |
![]() Powered by arcane forces Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Fatigue: -10% Damage when hit (Melee): 4 mind Changes stats: +9 Dex / +5 Mag / +15 Cun / +20 Con Changes resistances: +30% mind / +9% blight Changes resistances penetration: +15% blight Confusion immunity: +50% Life regen: +1.50 Stamina each turn: +1.20 Mana each turn: +0.54 Psi when hit: +0.12 Spellpower on spell critical (stacks up to 3 times): +5 Maximum mana: +54.00 Maximum hate: +4.00 Movement speed: +10% Heals friendly targets nearby when you use a nature summon: +20 Amulets can have magical properties. |
![]() Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Accuracy: +20 (+5 eff.) Defense: +17 (+6 eff.) Effects on melee hit: * 30% chance to daze at end of turn Damage when hit (Melee): 12 physical Changes stats: +3 Str / +8 Dex / +10 Wil / +17 Lck Changes resistances: +6% lightning Changes damage: +9% lightning Physical save: +60 (+17 eff.) Spell save: +23 (+7 eff.) Mental save: +19 (+6 eff.) Only die when reaching: -40.00 life Reduce all damage from unseen attackers: 17% Amulets can have magical properties. |
![]() Powered by arcane forces Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Accuracy: +8 (+2 eff.) Armour: +4 Fatigue: -18% Changes stats: +10 Dex / +6 Wil / +10 Cun / +10 Con Changes damage: +15% blight / +15% fire / +6% lightning Critical mult.: +26.00% Mental save: +11 (+4 eff.) Confusion immunity: +25% Life regen: +5.10 Stamina each turn: +1.90 Only die when reaching: -20.00 life Maximum stamina: +15.00 Spellpower: +15 (+4 eff.) Mindpower: +15 (+5 eff.) Movement speed: +10% Amulets can have magical properties. |
![]() Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Armour: +8 Defense: +12 (+4 eff.) Effects on melee hit: * 30% chance to daze at end of turn Changes stats: +3 Str / +10 Wil Changes resistances: +3% lightning / +24% light / +24% darkness Changes resistances cap: +7% all Changes damage: +12% nature Reduces incoming crit damage: 15.00% Physical save: +27 (+8 eff.) Blindness immunity: +80% Light radius: +3 Infravision radius: +9 Sight radius: +2 See invisible: +15 Amulets can have magical properties. |
![]() Infused by nature 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Armour penetration: +3 Physical crit. chance: +2.0% Physical power: +6 (+1 eff.) Defense: +6 (+2 eff.) Ranged Defense: +6 (+2 eff.) Changes stats: +13 Dex Changes resistances: +15% physical / +28% temporal Changes damage: +6% lightning Physical save: +6 (+2 eff.) Blindness immunity: +39% Pinning immunity: +50% Knockback immunity: +38% Stamina each turn: +1.20 Maximum stamina: +10.00 Infravision radius: +10 Sight radius: +2 See invisible: +15 Amulets can have magical properties. |
![]() Powered by arcane forces Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Accuracy: +10 (+3 eff.) Armour penetration: +20 Armour: +7 Defense: +12 (+4 eff.) Damage when hit (Melee): 16 lightning Changes stats: +3 Cun / +12 Mag Changes resistances: +9% mind / +18% lightning Changes resistances cap: +7% all Changes resistances penetration: +10% mind Changes damage: +8% acid / +8% fire / +8% cold / +8% lightning Critical mult.: +20.00% Physical save: +27 (+8 eff.) Mana each turn: +0.51 Spellpower on spell critical (stacks up to 3 times): +4 Maximum mana: +50.00 Spellpower: +5 (+1 eff.) Spell crit. chance: +6% Amulets can have magical properties. |
![]() Powered by arcane forces Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Fatigue: -9% Changes stats: +10 Dex / +4 Mag / +4 Wil / +8 Cun / +10 Con Changes resistances: +9% fire Changes damage: +12% blight / +9% arcane / +9% mind Physical save: +25 (+8 eff.) Spell save: +19 (+6 eff.) Mental save: +25 (+8 eff.) Teleport immunity: +50% Life regen: +1.50 Stamina each turn: +1.40 Mana each turn: +0.44 Spellpower on spell critical (stacks up to 3 times): +6 Maximum mana: +92.00 Spell crit. chance: +3% Movement speed: +10% It can be used to teleport you randomly (rad 55), putting all charms on cooldown for 15 turns. Amulets can have magical properties. |
![]() Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Fatigue: -10% Damage when hit (Melee): 8 blight Changes stats: +11 Str / +8 Dex / +13 Wil / +6 Con Changes resistances penetration: +20% blight / +15% fire Changes damage: +6% fire Grants telepathy: Humanoid/Orc Physical save: +17 (+5 eff.) Blindness immunity: +30% Life regen: +7.10 Maximum life: +80.00 Infravision radius: +10 Sight radius: +2 See invisible: +14 Amulets can have magical properties. |
![]() Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Armour: +2 Fatigue: -8% Changes stats: +2 Wil / +9 Con Changes resistances: +51% mind Physical save: +43 (+12 eff.) Spell save: +25 (+8 eff.) Mental save: +25 (+8 eff.) Confusion immunity: +93% Life regen: +2.30 Maximum life: +90.00 Maximum stamina: +15.00 Healing mod.: +5% Amulets can have magical properties. |
![]() Infused by nature 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Accuracy: +20 (+5 eff.) Defense: +16 (+5 eff.) Damage when hit (Melee): 4 lightning Changes stats: +13 Lck / +10 Wil Changes resistances: +9% lightning / +36% temporal / +9% nature / +15% physical Changes resistances penetration: +20% lightning Changes damage: +9% temporal Pinning immunity: +50% Knockback immunity: +45% Stamina each turn: +1.10 Reduce all damage from unseen attackers: 20% Amulets can have magical properties. |
![]() Powered by arcane forces Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Fatigue: -10% Damage when hit (Melee): 4 blight Changes stats: +10 Dex / +13 Mag / +10 Cun / +10 Con Changes damage: +8% acid / +8% lightning / +14% blight / +8% cold / +9% arcane / +20% fire Grants telepathy: Dragon Critical mult.: +18.00% Spell save: +20 (+6 eff.) Life regen: +1.50 Stamina each turn: +1.50 Spellpower: +21 (+5 eff.) Spell crit. chance: +6% Movement speed: +10% Damage Shield penetration: +20% Defense after a teleport: +10 Resist all after a teleport: +10% New effects duration reduction after a teleport: +10% Amulets can have magical properties. |
![]() Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Fatigue: -10% Damage when hit (Melee): 16 acid Changes stats: +24 Dex / +10 Wil / +10 Cun / +9 Con Changes resistances: +3% mind Grants telepathy: Dragon Reduces incoming crit damage: 5.00% Physical save: +25 (+8 eff.) Spell save: +25 (+8 eff.) Mental save: +25 (+8 eff.) Life regen: +1.40 Stamina each turn: +1.40 Light radius: +2 Movement speed: +10% Amulets can have magical properties. |
![]() Powered by arcane forces Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Physical power: +10 (+1 eff.) Changes stats: +6 Mag Changes resistances penetration: +10% mind Changes damage: +8% temporal / +8% light / +30% blight / +29% fire / +17% physical / +8% darkness Grants telepathy: Dragon Critical mult.: +50.00% Hate when firing a critical mind attack: +2.00 Maximum psi: +10.00 Spellpower: +34 (+8 eff.) Spell crit. chance: +5% Mindpower: +8 (+3 eff.) Combat speed: +10% Amulets can have magical properties. |
![]() Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Physical power: +9 (+1 eff.) Effects on melee hit: * 15% chance to blind Damage when hit (Melee): 8 temporal Changes stats: +1 Mag / +10 Con Changes resistances: +56% temporal Changes damage: +6% blight / +10% physical Critical mult.: +5.00% Pinning immunity: +96% Knockback immunity: +93% Spellpower on spell critical (stacks up to 3 times): +2 Maximum mana: +80.00 Combat speed: +10% Amulets can have magical properties. |
![]() Powered by arcane forces Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Fatigue: -5% Effects on melee hit: * 23% chance to disease Damage when hit (Melee): 8 darkness / 16 acid Changes stats: +10 Dex / +11 Mag / +8 Cun / +10 Con Changes resistances: +9% acid Changes damage: +14% acid / +24% blight / +23% fire / +7% lightning / +8% cold Critical mult.: +20.00% Life regen: +0.90 Stamina each turn: +1.50 Spellpower: +21 (+5 eff.) Spell crit. chance: +6% Movement speed: +10% Amulets can have magical properties. |
![]() Powered by arcane forces Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 4 When wielded/worn: Changes resistances: -25% light Changes resistances cap: -25% light Change telepathy range by : +10 Grants telepathy: Horror Blindness immunity: +100% Confusion immunity: +50% Infravision radius: +3 Activating this item is instant. It can be used to activate talent Arcane Eye (costing 60 power out of 60/60) : Effective talent level: 2.6 Power cost: 60 out of 60/60. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Summons an ethereal magical eye at the designated location that lasts for 17 turns. The eye cannot be seen or attacked by other creatures, and possesses magical vision that allows it to see any creature in a 6 range around it. It does not require light to do so, but it cannot see through walls. Casting the eye does not take a turn. Only one arcane eye can exist at any given time. At level 4, if cast on a creature it will follow it until it expires, or until the creature dies. At level 5, it will place a magical marker on the creatures, negating invisibility and stealth effects. Someone has strung a thick black cord through this large bloodshot eyeball, allowing it to be worn around the neck, should you so choose. |
![]() Requires: - Level 35 Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Accuracy: +32 (+8 eff.) Defense: +39 (+13 eff.) Changes stats: +37 Lck / +3 Con Changes resistances: +26% light / +29% darkness Grants telepathy: Dragon Talent masteries: +0.40 Spell / Conveyance +0.40 Spell / Air Critical mult.: +15.00% Blindness immunity: +45% Spell crit. chance: +2% Mental crit. chance: +2% Light radius: +2 Reduce all damage from unseen attackers: 32% Amulets can have magical properties. This item has been sent to the Item's Vault. |
![]() Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Fatigue: -10% Effects on melee hit: * 35% chance to daze at end of turn Changes stats: +10 Str / +10 Dex / +3 Mag / +6 Wil / +10 Cun / +10 Con Changes resistances: +3% mind / +2% physical Physical save: +30 (+9 eff.) Mental save: +15 (+5 eff.) Confusion immunity: +25% Teleport immunity: +25% Life regen: +1.30 Stamina each turn: +1.50 Mana each turn: +0.57 Spellpower on spell critical (stacks up to 3 times): +6 Maximum mana: +53.00 Mindpower: +15 (+5 eff.) Movement speed: +10% Amulets can have magical properties. |
![]() Powered by arcane forces Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Armour: +4 Fatigue: -10% Effects on melee hit: * Slows global speed by 15% * 35% chance to corrode armour by 30% Changes stats: +6 Mag / +6 Wil Changes resistances: +6% nature Changes damage: +8% darkness / +8% temporal / +8% light / +7% physical Physical save: +19 (+6 eff.) Spell save: +25 (+8 eff.) Mental save: +35 (+11 eff.) Confusion immunity: +25% Life regen: +4.50 Maximum life: +20.00 Spellpower: +6 (+2 eff.) Spell crit. chance: +6% Mindpower: +15 (+5 eff.) Healing mod.: +5% Amulets can have magical properties. |
![]() Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Accuracy: +28 (+7 eff.) Armour penetration: +19 Defense: +20 (+7 eff.) Effects on melee hit: * 10% chance to gain 10% of a turn (3/turn limit) Damage when hit (Melee): 8 temporal Changes stats: +19 Lck / +10 Str Changes resistances: +15% physical Changes damage: +9% acid / +9% fire / +15% temporal Critical mult.: +18.00% Stamina each turn: +1.20 Reduce all damage from unseen attackers: 20% Amulets can have magical properties. |
![]() Powered by arcane forces Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Physical power: +6 (+1 eff.) Armour: +4 Fatigue: -29% Damage (Melee): 15 light / 15 darkness Effects when hit in melee: * 15% chance to inflict 15% damage reduction * 15% chance to blind Changes stats: +10 Dex / +4 Wil / +10 Cun / +10 Con Changes damage: +3% arcane / +11% light / +15% darkness Reduces incoming crit damage: 5.00% Physical save: +20 (+6 eff.) Life regen: +9.60 Stamina each turn: +1.80 Movement speed: +10% Amulets can have magical properties. |
![]() Infused by nature Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Damage when hit (Melee): 8 arcane / 8 blight Changes stats: +10 Str / +10 Dex / +17 Wil / +10 Cun Changes resistances: +30% temporal Changes resistances penetration: +15% blight Spell save: +15 (+5 eff.) Mental save: +12 (+4 eff.) Confusion immunity: +25% Pinning immunity: +49% Knockback immunity: +46% Mana when firing critical spell: +1.00 Mindpower: +15 (+5 eff.) Amulets can have magical properties. |
![]() Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Accuracy: +20 (+5 eff.) Defense: +20 (+7 eff.) Fatigue: -10% Damage when hit (Melee): 12 acid Changes stats: +2 Str / +3 Dex / +6 Con / +20 Lck Changes damage: +9% darkness Reduces incoming crit damage: 17.00% Physical save: +20 (+6 eff.) Blindness immunity: +38% Life regen: +7.50 Maximum life: +77.00 Infravision radius: +10 Sight radius: +2 See invisible: +15 Reduce all damage from unseen attackers: 20% Amulets can have magical properties. |
![]() Powered by arcane forces Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Physical power: +10 (+1 eff.) Effects on melee hit: * 10% chance to disease Damage when hit (Melee): 12 blight Changes stats: +5 Wil / +5 Mag Changes resistances penetration: +10% temporal Changes damage: +15% blight / +10% physical / +6% temporal / +14% fire Critical mult.: +18.00% Mental save: +15 (+5 eff.) Confusion immunity: +25% Mana each turn: +0.39 Spellpower on spell critical (stacks up to 3 times): +6 Maximum mana: +60.00 Maximum hate: +4.00 Spellpower: +15 (+4 eff.) Mindpower: +15 (+5 eff.) Mental crit. chance: +4% Combat speed: +10% Defense after a teleport: +10 Resist all after a teleport: +10% New effects duration reduction after a teleport: +10% Amulets can have magical properties. |
![]() Infused by nature 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Effects on melee hit: * Slows global speed by 35% Changes stats: +1 Str / +2 Mag / +10 Wil / +2 Cun / +15 Con Physical save: +39 (+11 eff.) Cut immunity: +80% Life regen: +5.70 Maximum life: +160.00 Healing mod.: +24% It can be used to activate talent Heal, placing all other charms into a 35 cooldown : Effective talent level: 1.0 Power cost: 35 out of 35/35. Range: melee/personal Travel Speed: instantaneous Is: a nature gift Description: Imbues your body with natural energies, healing for 232 life. The life healed will increase with your Mindpower. Amulets can have magical properties. |
![]() Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Accuracy: +10 (+3 eff.) Armour penetration: +18 Fatigue: -9% Changes stats: +7 Cun Changes resistances: +30% temporal Changes resistances penetration: +25% blight / +29% mind Changes damage: +6% blight / +6% mind / +6% arcane Critical mult.: +19.00% Pinning immunity: +50% Knockback immunity: +50% Life regen: +4.00 Amulets can have magical properties. |
![]() Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Physical power: +9 (+1 eff.) Armour: +6 Changes stats: +10 Con Changes resistances: +9% lightning / +29% temporal / +3% mind / +6% cold Changes damage: +10% physical Physical save: +25 (+8 eff.) Spell save: +22 (+7 eff.) Mental save: +25 (+8 eff.) Disease immunity: +5% Pinning immunity: +50% Knockback immunity: +70% Combat speed: +10% Amulets can have magical properties. |
![]() Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Accuracy: +19 (+5 eff.) Defense: +20 (+7 eff.) Fatigue: -10% Effects on melee hit: * Slows global speed by 15% Damage when hit (Melee): 4 nature / 12 acid Changes stats: +20 Dex / +10 Cun / +10 Con / +20 Lck Changes resistances: +15% physical / +3% nature / +15% fire Changes resistances penetration: +20% fire Life regen: +1.50 Stamina each turn: +2.40 Movement speed: +10% Reduce all damage from unseen attackers: 19% Amulets can have magical properties. |
![]() Powered by arcane forces Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Accuracy: +20 (+5 eff.) Physical power: +10 (+1 eff.) Defense: +19 (+6 eff.) Changes stats: +17 Lck / +16 Mag Changes resistances: +12% nature Changes resistances penetration: +10% arcane / +10% fire Changes damage: +6% acid / +10% physical / +8% lightning / +9% arcane / +8% cold / +15% nature / +11% fire Spellpower: +6 (+2 eff.) Spell crit. chance: +6% Combat speed: +10% Reduce all damage from unseen attackers: 20% Amulets can have magical properties. |
![]() Powered by arcane forces Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Armour: +4 Changes resistances: +9% mind / +9% acid Changes damage: +43% blight / +43% fire / +12% darkness Talent mastery: +0.39 Cunning / Survival Critical mult.: +58.00% Reduces incoming crit damage: 10.00% Physical save: +6 (+2 eff.) Blindness immunity: +5% Poison immunity: +5% Spellpower: +43 (+10 eff.) Amulets can have magical properties. |
![]() Powered by arcane forces Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Armour: +6 Fatigue: -10% Damage (Melee): 14 light / 15 darkness Effects when hit in melee: * 14% chance to inflict 15% damage reduction * 14% chance to blind Changes stats: +10 Dex / +4 Wil / +9 Cun / +10 Con Changes resistances penetration: +15% darkness Changes damage: +12% blight / +15% fire / +15% light / +30% darkness Critical mult.: +20.00% Mental save: +14 (+5 eff.) Disarm immunity: +15% Confusion immunity: +25% Knockback immunity: +20% Life regen: +1.30 Stamina each turn: +1.40 Only die when reaching: -40.00 life Spellpower: +15 (+4 eff.) Mindpower: +14 (+5 eff.) Movement speed: +10% Amulets can have magical properties. |
![]() Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Accuracy: +20 (+5 eff.) Physical power: +10 (+1 eff.) Defense: +20 (+7 eff.) Effects on melee hit: * 30% chance to inflict 15% damage reduction Changes stats: +20 Lck / +8 Dex Changes resistances: +30% lightning Changes resistances penetration: +15% acid / +10% fire Changes damage: +9% acid / +12% fire / +3% darkness / +10% physical Stun/Freeze immunity: +48% Combat speed: +10% Reduce all damage from unseen attackers: 20% Amulets can have magical properties. |
![]() Powered by arcane forces Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Armour: +12 Defense: +12 (+4 eff.) Changes stats: +7 Mag Changes resistances: +3% mind Changes resistances cap: +7% all Changes resistances penetration: +5% blight Changes damage: +19% blight / +14% fire / +3% darkness Talent mastery: +0.31 Spell / Ice Critical mult.: +19.00% Reduces incoming crit damage: 15.00% Physical save: +32 (+10 eff.) Blindness immunity: +10% Spellpower: +12 (+3 eff.) Amulets can have magical properties. |
![]() Powered by arcane forces Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Armour: +8 Defense: +12 (+4 eff.) Changes stats: +10 Str / +16 Mag / +3 Wil Changes resistances cap: +7% all Changes resistances penetration: +15% arcane Changes damage: +8% temporal / +8% light / +6% blight / +8% physical / +6% mind / +8% darkness Physical save: +27 (+8 eff.) Mana each turn: +0.59 Spellpower on spell critical (stacks up to 3 times): +6 Maximum mana: +140.00 Spellpower: +6 (+2 eff.) Spell crit. chance: +9% Amulets can have magical properties. |
![]() Powered by arcane forces Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Armour penetration: +2 Physical crit. chance: +2.0% Armour: +15 Defense: +21 (+7 eff.) Ranged Defense: +9 (+3 eff.) Changes stats: +10 Mag Changes resistances: +15% physical Changes resistances cap: +6% all Changes damage: +14% blight / +15% fire Critical mult.: +20.00% Physical save: +27 (+8 eff.) Stamina each turn: +1.20 Maximum life: +20.00 Spellpower: +12 (+3 eff.) Healing mod.: +20% Amulets can have magical properties. |
![]() Powered by arcane forces Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Armour penetration: +2 Physical power: +10 (+1 eff.) Armour: +2 Fatigue: -9% Effects on melee hit: * 20% chance to disease Changes stats: +10 Dex / +10 Mag / +6 Wil / +9 Cun / +10 Con Changes resistances: +9% blight Changes resistances penetration: +10% blight Changes damage: +10% physical Mental save: +15 (+5 eff.) Confusion immunity: +23% Life regen: +1.10 Stamina each turn: +1.50 Maximum stamina: +15.00 Mindpower: +15 (+5 eff.) Movement speed: +10% Combat speed: +10% Amulets can have magical properties. |
![]() Powered by arcane forces Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Defense: +6 (+2 eff.) Ranged Defense: +6 (+2 eff.) Changes stats: +10 Str / +10 Dex / +5 Mag / +10 Wil Changes resistances: +39% light / +15% physical / +34% darkness / +9% mind Physical save: +3 (+1 eff.) Spell save: +10 (+3 eff.) Blindness immunity: +41% Stun/Freeze immunity: +5% Stamina each turn: +1.20 Only die when reaching: -40.00 life Amulets can have magical properties. |
![]() Powered by arcane forces Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Accuracy: +20 (+5 eff.) Defense: +20 (+7 eff.) Effects on melee hit: * 10% chance to gain 10% of a turn (3/turn limit) Damage (Melee): 14 light / 14 darkness Effects when hit in melee: * 15% chance to inflict 15% damage reduction * 15% chance to blind Changes stats: +16 Lck / +9 Dex Changes resistances: +12% mind / +6% temporal Changes damage: +6% mind / +9% temporal / +15% light / +13% darkness Talent mastery: +0.40 Spell / Stone Defense after a teleport: +10 Resist all after a teleport: +10% New effects duration reduction after a teleport: +10% Reduce all damage from unseen attackers: 16% Amulets can have magical properties. |
![]() Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Changes stats: +9 Str / +9 Dex / +10 Wil Changes resistances: +18% blight / +30% temporal / +6% nature / +3% fire Changes resistances penetration: +5% nature / +5% fire Talent masteries: +0.35 Spell / Aegis +0.35 Spell / Air Physical save: +24 (+8 eff.) Spell save: +25 (+8 eff.) Mental save: +25 (+8 eff.) Pinning immunity: +50% Knockback immunity: +50% Amulets can have magical properties. |
![]() Powered by arcane forces Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Armour: +6 Fatigue: -10% Changes stats: +10 Dex / +16 Mag / +9 Cun / +10 Con Changes damage: +7% temporal / +8% darkness / +14% blight / +15% fire / +7% light / +8% physical Critical mult.: +32.00% Reduces incoming crit damage: 5.00% Stun/Freeze immunity: +15% Life regen: +1.50 Stamina each turn: +1.70 Maximum stamina: +5.00 Spellpower: +21 (+5 eff.) Spell crit. chance: +6% Movement speed: +10% Amulets can have magical properties. |
![]() Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Accuracy: +39 (+10 eff.) Armour penetration: +4 Physical crit. chance: +2.0% Physical power: +4 (+0 eff.) Defense: +36 (+12 eff.) Fatigue: -10% Damage when hit (Melee): 12 physical Changes stats: +38 Lck Physical save: +35 (+10 eff.) Blindness immunity: +35% Life regen: +4.50 Infravision radius: +8 Sight radius: +2 See invisible: +15 Reduce all damage from unseen attackers: 40% Amulets can have magical properties. |
![]() Infused by nature Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Physical power: +4 (+0 eff.) Armour: +7 Defense: +6 (+2 eff.) Ranged Defense: +6 (+2 eff.) Fatigue: -10% Changes stats: +6 Wil Changes resistances: +26% temporal Changes resistances penetration: +25% blight Physical save: +35 (+10 eff.) Spell save: +22 (+7 eff.) Mental save: +40 (+12 eff.) Confusion immunity: +19% Pinning immunity: +32% Knockback immunity: +50% Life regen: +4.80 Stamina each turn: +0.40 Maximum life: +10.00 Mindpower: +15 (+5 eff.) Amulets can have magical properties. |
![]() Powered by arcane forces Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Accuracy: +10 (+3 eff.) Armour penetration: +20 Armour: +6 Defense: +12 (+4 eff.) Damage when hit (Melee): 12 arcane Changes stats: +16 Mag Changes resistances: +18% darkness Changes resistances cap: +7% all Changes resistances penetration: +10% darkness Changes damage: +8% temporal / +8% light / +7% physical / +6% arcane / +8% darkness Critical mult.: +19.00% Physical save: +25 (+8 eff.) Spellpower: +6 (+2 eff.) Spell crit. chance: +6% Amulets can have magical properties. |
![]() Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Accuracy: +23 (+6 eff.) Armour penetration: +22 Physical power: +10 (+1 eff.) Defense: +15 (+5 eff.) Changes stats: +9 Str / +9 Dex / +9 Wil / +7 Cun / +3 Con / +20 Lck Critical mult.: +29.00% Reduces incoming crit damage: 10.00% Reduce all damage from unseen attackers: 20% Amulets can have magical properties. |
![]() Powered by arcane forces Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Effects on melee hit: * Slows global speed by 15% Damage when hit (Melee): 8 lightning Changes stats: +10 Str / +8 Dex / +12 Mag / +15 Wil Changes damage: +3% lightning / +8% temporal / +8% light / +8% physical / +8% darkness Grants telepathy: Humanoid/Orc Critical mult.: +15.00% Mental save: +15 (+5 eff.) Confusion immunity: +25% Mana each turn: +0.60 Spellpower on spell critical (stacks up to 3 times): +4 Maximum mana: +60.00 Spellpower: +5 (+1 eff.) Spell crit. chance: +6% Mindpower: +19 (+6 eff.) Amulets can have magical properties. |
![]() Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Armour: +8 Defense: +12 (+4 eff.) Fatigue: -10% Changes stats: +10 Str / +10 Dex / +10 Wil / +4 Cun Changes resistances cap: +7% all Changes damage: +12% mind Grants telepathy: Dragon Physical save: +44 (+13 eff.) Spell save: +25 (+8 eff.) Mental save: +25 (+8 eff.) Life regen: +4.50 Mindpower: +6 (+2 eff.) Mental crit. chance: +4% Amulets can have magical properties. |
![]() Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Armour: +8 Defense: +12 (+4 eff.) Changes stats: +10 Cun / +10 Dex Changes resistances: +9% light Changes resistances cap: +6% all Talent mastery: +0.33 Spell / Meta Physical save: +27 (+8 eff.) Spell save: +6 (+2 eff.) Poison immunity: +15% Cut immunity: +15% Heals friendly targets nearby when you use a nature summon: +20 Defense after a teleport: +15 Resist all after a teleport: +15% New effects duration reduction after a teleport: +15% Amulets can have magical properties. |
![]() Infused by nature Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Fatigue: -9% Changes stats: +4 Mag / +6 Wil / +12 Cun / +6 Con Changes damage: +15% mind Physical save: +14 (+4 eff.) Mental save: +26 (+9 eff.) Confusion immunity: +23% Life regen: +7.50 Maximum life: +80.00 Mindpower: +15 (+5 eff.) Light radius: +3 Amulets can have magical properties. |
![]() Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Changes stats: +3 Str / +2 Dex / +1 Cun Changes resistances: +30% lightning / +3% physical / +30% mind Physical save: +48 (+14 eff.) Spell save: +70 (+20 eff.) Mental save: +47 (+14 eff.) Silence immunity: +20% Confusion immunity: +49% Stun/Freeze immunity: +40% Amulets can have magical properties. |
![]() Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Fatigue: -10% Damage when hit (Melee): 12 mind Changes stats: +4 Wil / +6 Con Changes resistances: +21% mind Changes resistances penetration: +10% mind Physical save: +20 (+6 eff.) Spell save: +9 (+3 eff.) Mental save: +20 (+7 eff.) Blindness immunity: +43% Poison immunity: +10% Confusion immunity: +50% Teleport immunity: +5% Life regen: +5.80 Maximum life: +61.00 Infravision radius: +9 Sight radius: +2 See invisible: +15 Amulets can have magical properties. |
![]() Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Changes stats: +10 Str / +20 Dex / +10 Wil / +10 Con Changes resistances: +6% darkness / +9% lightning Spell save: +20 (+6 eff.) Mental save: +6 (+2 eff.) Blindness immunity: +32% Cut immunity: +20% Knockback immunity: +10% Hate when firing a critical mind attack: +3.00 Infravision radius: +10 Sight radius: +2 See invisible: +15 Amulets can have magical properties. |
![]() Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Changes stats: +2 Con Changes resistances: +15% physical / +9% darkness / +23% temporal Grants telepathy: Demon/Minor Demon/Major Physical save: +25 (+8 eff.) Spell save: +31 (+10 eff.) Mental save: +19 (+6 eff.) Blindness immunity: +32% Pinning immunity: +47% Knockback immunity: +50% Stamina each turn: +1.20 Spellpower on spell critical (stacks up to 3 times): +2 Spellpower: +6 (+2 eff.) Light radius: +3 Infravision radius: +10 Sight radius: +2 See invisible: +12 Amulets can have magical properties. |
![]() Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Accuracy: +2 (+1 eff.) Defense: +10 (+3 eff.) Ranged Defense: +10 (+3 eff.) Changes resistances: +26% lightning / +15% physical / +12% mind / +6% temporal Changes damage: +6% acid Talent masteries: +0.39 Spell / Water +0.39 Spell / Ice Blindness immunity: +37% Stun/Freeze immunity: +50% Stamina each turn: +1.20 Only die when reaching: -40.00 life Infravision radius: +10 Sight radius: +2 See invisible: +13 Amulets can have magical properties. |
![]() Powered by arcane forces Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Accuracy: +4 (+1 eff.) Armour: +4 Changes stats: +3 Str / +12 Mag Changes resistances: +2% physical / +28% light / +30% darkness Changes damage: +16% temporal / +16% light / +14% physical / +9% mind / +16% darkness Talent mastery: +0.32 Spell / Water Blindness immunity: +42% Stamina each turn: +0.80 Spellpower: +10 (+3 eff.) Spell crit. chance: +12% Healing mod.: +20% Amulets can have magical properties. |
![]() Infused by nature Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Physical power: +8 (+1 eff.) Changes stats: +10 Con / +12 Wil Changes resistances: +27% lightning Changes damage: +10% physical Grants telepathy: Dragon Mental save: +14 (+5 eff.) Confusion immunity: +25% Stun/Freeze immunity: +50% Psi when hit: +0.16 Hate when firing a critical mind attack: +2.00 Maximum hate: +4.00 Mindpower: +15 (+5 eff.) Mental crit. chance: +4% Combat speed: +10% Amulets can have magical properties. |
![]() Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Accuracy: +20 (+5 eff.) Armour: +8 Defense: +32 (+11 eff.) Changes stats: +10 Str / +3 Dex / +20 Lck Changes resistances: +27% lightning / +6% blight Changes resistances cap: +6% all Changes resistances penetration: +10% mind Changes damage: +3% mind Critical mult.: +6.00% Physical save: +24 (+8 eff.) Mental save: +35 (+11 eff.) Confusion immunity: +10% Stun/Freeze immunity: +46% Reduce all damage from unseen attackers: 20% Amulets can have magical properties. |
![]() Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Fatigue: -28% Damage when hit (Melee): 4 arcane Changes stats: +2 Str / +11 Dex / +15 Cun / +12 Con Reduces incoming crit damage: 10.00% Blindness immunity: +40% Life regen: +10.00 Stamina each turn: +1.40 Infravision radius: +10 Sight radius: +2 See invisible: +15 Movement speed: +10% Amulets can have magical properties. |
![]() Powered by arcane forces Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Damage when hit (Melee): 12 fire Changes stats: +9 Dex / +10 Wil Changes resistances: +9% fire Changes resistances penetration: +10% darkness Changes damage: +6% acid / +21% fire / +6% darkness Physical save: +25 (+8 eff.) Spell save: +23 (+7 eff.) Mental save: +16 (+5 eff.) Teleport immunity: +50% It can be used to teleport you randomly (rad 47), putting all charms on cooldown for 15 turns. Amulets can have magical properties. |
![]() Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Armour: +8 Defense: +11 (+4 eff.) Effects on melee hit: * 10% chance to gain 10% of a turn (3/turn limit) Damage when hit (Melee): 4 mind Changes stats: +7 Dex / +10 Wil / +6 Con Changes resistances: +3% mind / +9% temporal Changes resistances cap: +6% all Changes resistances penetration: +5% mind Changes damage: +6% temporal / +9% mind / +6% arcane Physical save: +42 (+12 eff.) Life regen: +3.00 Maximum life: +80.00 Amulets can have magical properties. |
![]() Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Accuracy: +19 (+5 eff.) Armour: +10 Defense: +29 (+10 eff.) Changes stats: +10 Dex / +10 Cun / +20 Lck Changes resistances: +15% light / +1% physical Changes resistances cap: +7% all Physical save: +25 (+8 eff.) Cut immunity: +15% Reduce all damage from unseen attackers: 18% Amulets can have magical properties. |
![]() Powered by arcane forces Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Fatigue: -2% Changes stats: +3 Str / +18 Mag Changes resistances: +3% darkness Changes resistances penetration: +5% darkness Changes damage: +8% acid / +13% temporal / +16% light / +7% lightning / +8% fire / +8% cold / +16% physical / +16% darkness Grants telepathy: Dragon Critical mult.: +10.00% Reduces incoming crit damage: 5.00% Physical save: +25 (+8 eff.) Spell save: +25 (+8 eff.) Mental save: +33 (+11 eff.) Spellpower: +18 (+5 eff.) Spell crit. chance: +18% Amulets can have magical properties. |
![]() Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Fatigue: -9% Damage when hit (Melee): 12 lightning Changes stats: +2 Dex / +4 Mag / +6 Wil Changes resistances: +27% lightning / +6% darkness Changes resistances penetration: +5% lightning Talent masteries: +0.29 Spell / Water +0.29 Spell / Air Blindness immunity: +29% Stun/Freeze immunity: +36% Life regen: +4.50 Infravision radius: +9 Sight radius: +2 See invisible: +15 Amulets can have magical properties. |
![]() Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Changes stats: +9 Cun / +7 Wil Changes resistances: +15% physical Changes resistances penetration: +20% arcane / +25% fire Changes damage: +3% acid Talent masteries: +0.40 Spell / Wildfire +0.40 Spell / Ice Stamina each turn: +1.10 Vim when firing critical spell: +2.00 Spellpower on spell critical (stacks up to 3 times): +2 Maximum mana: +40.00 Amulets can have magical properties. |
![]() Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Armour: +8 Defense: +11 (+4 eff.) Fatigue: -17% Effects on melee hit: * 15% chance to blind Damage when hit (Melee): 8 light Changes stats: +10 Dex Changes resistances: +9% light / +5% arcane Changes resistances cap: +6% all Changes resistances penetration: +10% arcane Changes damage: +6% arcane / +9% light Physical save: +22 (+7 eff.) Life regen: +7.20 Light radius: +2 Amulets can have magical properties. |
![]() Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Physical power: +10 (+1 eff.) Changes stats: +10 Cun / +3 Mag Changes resistances: +29% fire / +30% cold Changes resistances penetration: +25% arcane Changes damage: +12% light / +10% physical Physical save: +24 (+8 eff.) Spell save: +24 (+8 eff.) Mental save: +25 (+8 eff.) Mana each turn: +0.08 Spellpower on spell critical (stacks up to 3 times): +2 Spell crit. chance: +2% Combat speed: +10% Amulets can have magical properties. |
![]() Infused by nature Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Accuracy: +20 (+5 eff.) Armour: +16 Defense: +20 (+7 eff.) Damage when hit (Melee): 8 light Changes stats: +2 Dex / +6 Wil / +20 Lck Changes resistances: +15% physical / +24% cold / +24% fire Mental save: +15 (+5 eff.) Confusion immunity: +24% Stamina each turn: +0.40 Maximum life: +10.00 Mindpower: +15 (+5 eff.) Light radius: +2 Reduce all damage from unseen attackers: 20% Amulets can have magical properties. |
![]() Powered by arcane forces Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Fatigue: -10% Damage (Melee): 14 light / 15 darkness Effects when hit in melee: * 15% chance to inflict 15% damage reduction * 15% chance to blind Changes stats: +3 Cun / +6 Wil Changes damage: +22% light / +14% blight / +13% fire / +6% mind / +12% darkness Critical mult.: +20.00% Mental save: +15 (+5 eff.) Confusion immunity: +24% Life regen: +3.70 Maximum psi: +50.00 Spellpower: +13 (+3 eff.) Mindpower: +14 (+5 eff.) Light radius: +2 Heals friendly targets nearby when you use a nature summon: +10 Amulets can have magical properties. |
![]() Powered by arcane forces Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Accuracy: +4 (+1 eff.) Armour: +8 Defense: +21 (+7 eff.) Ranged Defense: +9 (+3 eff.) Damage when hit (Melee): 12 fire Changes stats: +10 Con Changes resistances cap: +7% all Changes damage: +15% blight / +14% fire Critical mult.: +20.00% Physical save: +50 (+14 eff.) Spell save: +25 (+8 eff.) Mental save: +25 (+8 eff.) Teleport immunity: +50% Spellpower: +13 (+3 eff.) It can be used to teleport you randomly (rad 60), putting all charms on cooldown for 15 turns. Amulets can have magical properties. |
![]() Powered by arcane forces Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Armour: +7 Defense: +12 (+4 eff.) Fatigue: -9% Damage when hit (Melee): 4 nature / 4 darkness Changes resistances: +6% mind / +6% darkness Changes resistances cap: +7% all Changes damage: +12% blight / +14% fire / +15% darkness / +3% mind Talent mastery: +0.40 Spell / Temporal Critical mult.: +18.00% Physical save: +21 (+7 eff.) Life regen: +4.50 Spellpower: +10 (+3 eff.) Amulets can have magical properties. |
![]() Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Accuracy: +9 (+3 eff.) Armour penetration: +20 Changes stats: +6 Mag / +6 Wil Changes resistances: +15% acid / +24% light / +27% darkness Changes resistances penetration: +29% darkness / +5% acid Changes damage: +9% acid / +8% temporal / +8% light / +8% physical / +17% darkness Critical mult.: +20.00% Mental save: +15 (+5 eff.) Blindness immunity: +50% Confusion immunity: +25% Spellpower: +6 (+2 eff.) Spell crit. chance: +6% Mindpower: +15 (+5 eff.) Amulets can have magical properties. |
![]() Powered by arcane forces Infused by nature 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Effects on melee hit: * 15% chance to daze at end of turn Damage when hit (Melee): 8 light / 4 lightning Changes stats: +8 Cun / +10 Str Changes resistances: +12% light / +9% temporal Changes resistances penetration: +10% temporal Changes damage: +30% blight / +30% fire Critical mult.: +38.00% Spellpower: +27 (+7 eff.) Light radius: +3 Amulets can have magical properties. |
![]() Powered by arcane forces Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Physical power: +10 (+1 eff.) Damage when hit (Melee): 4 blight Changes stats: +8 Mag Changes resistances: +9% nature Changes resistances penetration: +20% nature Changes damage: +7% darkness / +8% temporal / +8% light / +18% physical Talent mastery: +0.39 Spell / Air Teleport immunity: +50% Spellpower on spell critical (stacks up to 3 times): +10 Spellpower: +6 (+2 eff.) Spell crit. chance: +6% Combat speed: +10% It can be used to teleport you randomly (rad 65), putting all charms on cooldown for 15 turns. Amulets can have magical properties. |
![]() Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Fatigue: -20% Effects on melee hit: * 35% chance to corrode armour by 30% Changes stats: +20 Dex / +20 Cun / +28 Con Changes resistances: +30% lightning / +15% nature / +3% darkness Changes resistances penetration: +5% darkness Changes damage: +15% acid Stun/Freeze immunity: +50% Life regen: +3.00 Stamina each turn: +2.30 Movement speed: +20% Amulets can have magical properties. |
![]() Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Armour: +8 Defense: +12 (+4 eff.) Effects on melee hit: * Slows global speed by 30% Damage when hit (Melee): 8 mind Changes stats: +6 Con Changes resistances: +29% lightning / +28% mind / +6% nature Changes resistances cap: +6% all Changes resistances penetration: +15% nature / +5% mind Changes damage: +6% mind / +3% blight Physical save: +47 (+13 eff.) Confusion immunity: +50% Stun/Freeze immunity: +48% Life regen: +2.10 Maximum life: +80.00 Amulets can have magical properties. |
![]() Powered by arcane forces Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Fatigue: -10% Effects on melee hit: * 35% chance to daze at end of turn Changes stats: +9 Str / +19 Dex / +6 Mag / +10 Wil / +7 Cun / +20 Con Changes resistances: +3% lightning / +1% physical Changes resistances penetration: +15% lightning Critical mult.: +6.00% Physical save: +20 (+6 eff.) Life regen: +1.80 Stamina each turn: +1.50 Mana each turn: +0.55 Spellpower on spell critical (stacks up to 3 times): +6 Maximum mana: +54.00 Movement speed: +10% Healing mod.: +5% Amulets can have magical properties. |
![]() Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Accuracy: +9 (+3 eff.) Armour penetration: +20 Effects on melee hit: * Slows global speed by 30% Damage when hit (Melee): 16 nature Changes stats: +6 Con Changes resistances: +30% temporal / +25% light / +9% fire / +3% mind / +30% darkness Changes resistances penetration: +15% mind / +15% fire Changes damage: +9% mind / +6% fire Talent masteries: +0.40 Spell / Stone +0.40 Spell / Meta Critical mult.: +16.00% Physical save: +70 (+19 eff.) Spell save: +50 (+15 eff.) Mental save: +48 (+14 eff.) Blindness immunity: +81% Pinning immunity: +50% Knockback immunity: +47% Life regen: +2.60 Maximum life: +77.00 Infravision radius: +10 Sight radius: +2 See invisible: +15 Amulets can have magical properties. |
![]() Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Fatigue: -20% Damage when hit (Melee): 16 acid Changes stats: +3 Str / +19 Dex / +29 Cun / +23 Con Changes resistances: +30% temporal Changes resistances penetration: +20% acid Physical save: +12 (+4 eff.) Pinning immunity: +44% Knockback immunity: +50% Life regen: +2.80 Stamina each turn: +2.70 Movement speed: +20% Amulets can have magical properties. |
![]() Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Accuracy: +10 (+3 eff.) Armour penetration: +18 Fatigue: -10% Changes stats: +20 Dex / +8 Cun / +9 Con Changes resistances: +12% acid Critical mult.: +32.00% Physical save: +10 (+3 eff.) Blindness immunity: +39% Life regen: +1.50 Stamina each turn: +1.50 Maximum life: +10.00 Maximum stamina: +10.00 Infravision radius: +10 Sight radius: +2 See invisible: +15 Movement speed: +10% Amulets can have magical properties. |
![]() Infused by nature Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Effects on melee hit: * 35% chance to blind * 15% chance to daze at end of turn Changes stats: +6 Wil / +6 Con Changes resistances: +3% temporal / +30% cold / +28% fire / +15% physical Changes resistances penetration: +15% lightning Changes damage: +6% light Physical save: +17 (+5 eff.) Mental save: +15 (+5 eff.) Confusion immunity: +20% Life regen: +2.80 Stamina each turn: +1.20 Maximum life: +62.00 Mindpower: +15 (+5 eff.) Defense after a teleport: +15 Resist all after a teleport: +15% New effects duration reduction after a teleport: +15% Amulets can have magical properties. |
![]() Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Effects on melee hit: * 35% chance to blind Changes stats: +10 Str / +9 Dex / +16 Wil Changes resistances: +3% light / +15% lightning Changes resistances penetration: +10% lightning Changes damage: +6% lightning Talent masteries: +0.31 Spell / Aegis +0.31 Technique / Combat training Mental save: +15 (+5 eff.) Confusion immunity: +25% Mindpower: +15 (+5 eff.) Amulets can have magical properties. |
![]() Powered by arcane forces Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Accuracy: +10 (+3 eff.) Armour penetration: +20 Effects on melee hit: * 30% chance to daze at end of turn Damage when hit (Melee): 12 arcane / 4 lightning Changes stats: +10 Str / +10 Dex / +5 Mag / +10 Wil Changes resistances penetration: +20% blight Changes damage: +8% acid / +7% lightning / +3% blight / +8% fire / +9% arcane / +7% cold Critical mult.: +16.00% Physical save: +24 (+8 eff.) Spell save: +22 (+7 eff.) Mental save: +25 (+8 eff.) Spellpower: +6 (+2 eff.) Spell crit. chance: +6% Amulets can have magical properties. |
![]() Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Armour: +8 Defense: +12 (+4 eff.) Fatigue: -17% Changes stats: +11 Str / +21 Dex / +4 Mag / +7 Wil / +17 Cun / +10 Con Changes resistances cap: +7% all Changes damage: +6% fire Physical save: +25 (+8 eff.) Life regen: +1.20 Stamina each turn: +1.50 Infravision radius: +3 See invisible: +3 Movement speed: +10% Amulets can have magical properties. |
![]() Powered by arcane forces Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Accuracy: +10 (+3 eff.) Armour penetration: +20 Fatigue: -10% Changes stats: +3 Con / +10 Mag Changes resistances: +12% lightning / +30% fire / +9% temporal / +30% cold Changes resistances penetration: +10% fire Critical mult.: +20.00% Poison immunity: +10% Stun/Freeze immunity: +15% Life regen: +4.50 Stamina each turn: +0.40 Amulets can have magical properties. |
![]() Powered by arcane forces Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Accuracy: +10 (+3 eff.) Armour penetration: +20 Damage when hit (Melee): 16 mind Changes stats: +20 Str / +10 Dex / +6 Mag / +10 Wil Changes resistances: +9% mind Changes resistances penetration: +10% mind Changes damage: +8% acid / +8% lightning / +20% fire / +12% mind / +7% cold Critical mult.: +20.00% Spellpower: +6 (+2 eff.) Spell crit. chance: +6% Amulets can have magical properties. |
![]() Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Accuracy: +20 (+5 eff.) Defense: +26 (+9 eff.) Ranged Defense: +6 (+2 eff.) Fatigue: -19% Effects on melee hit: * Slows global speed by 15% Changes stats: +10 Dex / +7 Cun / +10 Con / +19 Lck Changes resistances: +9% lightning / +15% physical / +6% blight / +3% mind / +9% nature Pinning immunity: +15% Life regen: +5.90 Stamina each turn: +2.70 Movement speed: +10% Reduce all damage from unseen attackers: 20% Amulets can have magical properties. |
![]() Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Accuracy: +20 (+5 eff.) Armour penetration: +2 Physical power: +8 (+1 eff.) Defense: +20 (+7 eff.) Effects on melee hit: * 35% chance to corrode armour by 30% Changes stats: +9 Dex / +20 Lck / +8 Con Changes resistances: +3% lightning Talent masteries: +0.40 Spell / Arcane +0.40 Spell / Air Reduces incoming crit damage: 5.00% Life regen: +0.40 Only die when reaching: -60.00 life Reduce all damage from unseen attackers: 20% Amulets can have magical properties. |
![]() Powered by arcane forces Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Fatigue: -10% Changes stats: +10 Str / +17 Dex / +10 Wil / +9 Cun / +20 Con Changes damage: +14% blight / +15% fire Grants telepathy: Humanoid/Orc Critical mult.: +24.00% Life regen: +1.50 Stamina each turn: +1.50 Maximum psi: +10.00 Spellpower: +12 (+3 eff.) Mental crit. chance: +2% Movement speed: +10% Amulets can have magical properties. |
![]() Powered by arcane forces Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Physical power: +10 (+1 eff.) Effects on melee hit: * 30% chance to inflict 15% damage reduction Damage when hit (Melee): 12 arcane / 16 darkness Changes stats: +10 Str / +4 Mag / +6 Con Changes resistances: +3% darkness / +5% arcane Changes resistances penetration: +5% arcane Changes damage: +8% acid / +9% physical / +8% cold / +8% fire / +12% arcane / +8% lightning Physical save: +15 (+5 eff.) Life regen: +2.30 Maximum life: +80.00 Spellpower: +6 (+2 eff.) Spell crit. chance: +6% Combat speed: +10% Amulets can have magical properties. |
![]() Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Armour: +8 Defense: +12 (+4 eff.) Damage when hit (Melee): 20 blight Changes stats: +10 Dex / +10 Con Changes resistances cap: +7% all Changes resistances penetration: +29% light Changes damage: +21% blight / +6% light Talent masteries: +0.37 Cunning / Survival +0.37 Spell / Arcane Physical save: +18 (+6 eff.) Amulets can have magical properties. |
![]() Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Physical power: +10 (+1 eff.) Damage when hit (Melee): 4 light / 16 fire Changes stats: +8 Str / +9 Con Changes resistances: +12% light / +6% fire Changes resistances penetration: +15% acid / +5% fire Changes damage: +10% physical Blindness immunity: +35% Infravision radius: +8 Sight radius: +2 See invisible: +15 Combat speed: +10% Amulets can have magical properties. |
![]() Powered by arcane forces Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Changes stats: +3 Str / +5 Mag / +10 Cun / +4 Con Changes resistances: +6% darkness Talent mastery: +0.34 Spell / Divination Blindness immunity: +40% Mana each turn: +0.49 Spellpower on spell critical (stacks up to 3 times): +6 Only die when reaching: -80.00 life Maximum life: +20.00 Maximum mana: +54.00 Mindpower: +4 (+2 eff.) Infravision radius: +8 Sight radius: +2 See invisible: +11 Amulets can have magical properties. |
![]() Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Changes stats: +6 Wil / +6 Mag Changes resistances: +9% acid / +39% temporal Changes damage: +8% acid / +8% fire / +8% cold / +7% lightning Reduces incoming crit damage: 15.00% Physical save: +21 (+7 eff.) Spell save: +55 (+17 eff.) Mental save: +37 (+12 eff.) Confusion immunity: +25% Pinning immunity: +50% Stun/Freeze immunity: +20% Knockback immunity: +47% Spellpower: +6 (+2 eff.) Spell crit. chance: +6% Mindpower: +12 (+4 eff.) Amulets can have magical properties. |
![]() Powered by arcane forces Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Accuracy: +10 (+3 eff.) Armour penetration: +20 Armour: +8 Defense: +12 (+4 eff.) Damage when hit (Melee): 8 arcane Changes stats: +6 Mag Changes resistances: +9% darkness Changes resistances cap: +7% all Changes resistances penetration: +10% arcane Changes damage: +8% acid / +3% light / +27% darkness / +8% cold / +7% lightning / +8% fire Critical mult.: +20.00% Physical save: +51 (+14 eff.) Spell save: +25 (+8 eff.) Mental save: +17 (+6 eff.) Spellpower: +6 (+2 eff.) Spell crit. chance: +6% Light radius: +3 Amulets can have magical properties. |
![]() Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Armour: +7 Defense: +12 (+4 eff.) Damage when hit (Melee): 16 arcane Changes stats: +22 Str / +10 Dex / +5 Wil / +1 Cun / +16 Con Changes resistances: +7% arcane Changes resistances cap: +7% all Changes resistances penetration: +10% nature Changes damage: +6% nature Grants telepathy: Dragon Physical save: +71 (+19 eff.) Spell save: +24 (+8 eff.) Mental save: +25 (+8 eff.) Life regen: +3.00 Psi when hit: +0.08 Maximum life: +80.00 Amulets can have magical properties. |
![]() Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Accuracy: +20 (+5 eff.) Defense: +20 (+7 eff.) Fatigue: -7% Effects on melee hit: * 30% chance to inflict 15% damage reduction Damage when hit (Melee): 8 darkness Changes stats: +9 Dex / +18 Cun / +10 Con / +20 Lck Changes resistances: +6% mind Changes resistances penetration: +5% darkness Changes damage: +12% darkness / +6% mind Blindness immunity: +27% Life regen: +1.50 Stamina each turn: +1.00 Infravision radius: +10 Sight radius: +2 See invisible: +15 Movement speed: +10% Reduce all damage from unseen attackers: 20% Amulets can have magical properties. |
![]() Powered by arcane forces Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Armour: +8 Defense: +11 (+4 eff.) Fatigue: -9% Changes stats: +10 Dex / +6 Mag Changes resistances: +5% arcane Changes resistances cap: +7% all Changes resistances penetration: +15% arcane / +29% mind Changes damage: +7% temporal / +8% light / +8% physical / +9% arcane / +8% darkness Physical save: +27 (+8 eff.) Life regen: +4.50 Spellpower: +6 (+2 eff.) Spell crit. chance: +5% Amulets can have magical properties. |
![]() Infused by nature Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Changes stats: +4 Dex / +12 Wil / +10 Cun Changes resistances: +30% temporal Changes damage: +6% physical Mental save: +26 (+9 eff.) Confusion immunity: +44% Pinning immunity: +50% Knockback immunity: +50% Life regen: +0.80 Maximum life: +40.00 Mindpower: +30 (+9 eff.) Amulets can have magical properties. |
![]() Powered by arcane forces Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Accuracy: +2 (+1 eff.) Physical power: +10 (+1 eff.) Defense: +6 (+2 eff.) Ranged Defense: +6 (+2 eff.) Fatigue: -10% Changes stats: +2 Str Changes resistances penetration: +25% physical Changes damage: +11% blight / +15% fire / +10% physical Talent mastery: +0.21 Spell / Stone alchemy Critical mult.: +20.00% Physical save: +30 (+9 eff.) Life regen: +2.80 Spellpower on spell critical (stacks up to 3 times): +2 Spellpower: +15 (+4 eff.) Combat speed: +10% Healing mod.: +10% Defense after a teleport: +10 Resist all after a teleport: +10% New effects duration reduction after a teleport: +10% Amulets can have magical properties. |
![]() Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Fatigue: -8% Damage when hit (Melee): 12 blight Changes stats: +10 Dex / +2 Mag / +5 Con Changes resistances: +29% fire / +30% cold Physical save: +20 (+6 eff.) Disease immunity: +10% Teleport immunity: +15% Life regen: +6.80 Mana each turn: +0.12 Equilibrium when hit: +0.08 Hate when firing a critical mind attack: +4.00 Only die when reaching: -60.00 life Maximum life: +76.00 Amulets can have magical properties. |
![]() Powered by arcane forces Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Damage when hit (Melee): 4 arcane Changes stats: +10 Str / +10 Dex / +19 Mag / +12 Wil / +3 Cun Changes resistances penetration: +15% physical Changes damage: +8% acid / +8% temporal / +8% light / +7% lightning / +8% fire / +8% cold / +8% physical / +7% darkness Grants telepathy: Humanoid/Orc Maximum stamina: +15.00 Spellpower: +12 (+3 eff.) Spell crit. chance: +12% Amulets can have magical properties. |
![]() Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Fatigue: -10% Damage when hit (Melee): 12 blight Changes stats: +4 Cun / +4 Wil Changes damage: +9% blight Talent mastery: +0.40 Spell / Meta Physical save: +22 (+7 eff.) Spell save: +25 (+8 eff.) Mental save: +25 (+8 eff.) Life regen: +3.90 Mental crit. chance: +5% Amulets can have magical properties. |
![]() Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Accuracy: +18 (+5 eff.) Defense: +20 (+7 eff.) Changes stats: +7 Str / +8 Dex / +10 Wil / +3 Cun / +16 Lck Changes resistances: +28% mind / +9% physical Mental save: +30 (+10 eff.) Confusion immunity: +50% Stamina each turn: +1.20 Mana each turn: +0.08 Mana when firing critical spell: +1.00 Vim when firing critical spell: +3.00 Maximum mana: +60.00 Maximum vim: +20.00 Mental crit. chance: +2% Reduce all damage from unseen attackers: 20% Amulets can have magical properties. |
![]() Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Accuracy: +20 (+5 eff.) Physical crit. chance: +3.0% Physical power: +14 (+2 eff.) Armour: +2 Defense: +20 (+7 eff.) Changes stats: +7 Dex / +10 Wil / +4 Con / +18 Lck Changes resistances: +28% lightning / +1% physical Changes damage: +10% physical Stun/Freeze immunity: +50% Life regen: +0.40 Combat speed: +10% Reduce all damage from unseen attackers: 19% Amulets can have magical properties. |
![]() Powered by arcane forces Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Armour: +8 Defense: +20 (+7 eff.) Ranged Defense: +9 (+3 eff.) Damage when hit (Melee): 16 mind Changes stats: +26 Mag Changes resistances: +6% fire Changes resistances cap: +7% all Changes damage: +8% temporal / +8% light / +8% physical / +6% mind / +8% darkness Reduces incoming crit damage: 5.00% Physical save: +24 (+8 eff.) Poison immunity: +10% Spellpower: +6 (+2 eff.) Spell crit. chance: +6% Defense after a teleport: +15 Resist all after a teleport: +15% New effects duration reduction after a teleport: +15% Amulets can have magical properties. |
![]() Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Armour penetration: +1 Physical crit. chance: +3.0% Damage when hit (Melee): 8 fire Changes stats: +9 Dex Changes resistances: +19% fire / +30% cold Changes resistances penetration: +15% arcane Physical save: +50 (+14 eff.) Spell save: +45 (+14 eff.) Mental save: +48 (+14 eff.) Stamina each turn: +0.80 Vim when firing critical spell: +3.00 Spellpower: +4 (+1 eff.) Amulets can have magical properties. |
![]() Infused by nature Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Armour: +7 Defense: +12 (+4 eff.) Fatigue: -30% Changes stats: +39 Dex / +6 Wil / +20 Cun / +20 Con Changes resistances cap: +7% all Changes resistances penetration: +10% fire / +25% temporal Changes damage: +15% fire Talent masteries: +0.40 Spell / Meta +0.40 Spell / Temporal Physical save: +27 (+8 eff.) Mental save: +15 (+5 eff.) Blindness immunity: +40% Confusion immunity: +25% Life regen: +7.40 Stamina each turn: +2.80 Mindpower: +14 (+5 eff.) Infravision radius: +9 Sight radius: +2 See invisible: +15 Movement speed: +20% Defense after a teleport: +21 Resist all after a teleport: +21% New effects duration reduction after a teleport: +21% Amulets can have magical properties. |
![]() Infused by nature Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Physical power: +10 (+1 eff.) Damage when hit (Melee): 8 lightning Changes stats: +10 Str / +6 Wil / +10 Cun Changes resistances: +6% light Changes damage: +24% temporal / +10% physical Mental save: +9 (+3 eff.) Confusion immunity: +25% Mindpower: +15 (+5 eff.) Combat speed: +10% Defense after a teleport: +15 Resist all after a teleport: +15% New effects duration reduction after a teleport: +15% Amulets can have magical properties. |
![]() Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Damage when hit (Melee): 12 arcane Changes stats: +9 Str / +8 Dex / +10 Wil / +10 Con Changes resistances: +6% lightning / +9% fire / +15% physical Changes resistances penetration: +29% arcane Changes damage: +9% arcane Blindness immunity: +39% Stamina each turn: +0.80 Infravision radius: +10 Sight radius: +2 See invisible: +15 Amulets can have magical properties. |
![]() Infused by nature Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Accuracy: +20 (+5 eff.) Defense: +15 (+5 eff.) Changes stats: +20 Lck / +6 Wil Changes resistances: +6% lightning / +43% fire / +5% arcane / +59% cold Changes resistances penetration: +10% lightning Changes damage: +12% acid / +24% arcane / +6% lightning Mental save: +15 (+5 eff.) Confusion immunity: +19% Mindpower: +15 (+5 eff.) Reduce all damage from unseen attackers: 17% Amulets can have magical properties. |
![]() Powered by arcane forces Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Damage when hit (Melee): 12 arcane Changes stats: +12 Mag / +1 Wil / +10 Con Changes resistances: +12% light / +3% darkness Changes damage: +16% acid / +6% light / +3% darkness / +15% cold / +16% lightning / +15% fire Talent mastery: +0.37 Spell / Conveyance Spellpower: +18 (+5 eff.) Spell crit. chance: +12% Amulets can have magical properties. |
![]() Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Accuracy: +10 (+3 eff.) Armour penetration: +20 Fatigue: -18% Changes stats: +19 Dex / +1 Mag / +7 Wil / +19 Cun / +18 Con Changes resistances penetration: +15% mind Critical mult.: +20.00% Physical save: +24 (+8 eff.) Spell save: +25 (+8 eff.) Mental save: +20 (+7 eff.) Life regen: +2.70 Stamina each turn: +2.40 Spell crit. chance: +2% Movement speed: +20% Damage Shield penetration: +50% Defense after a teleport: +5 Resist all after a teleport: +5% New effects duration reduction after a teleport: +5% Amulets can have magical properties. |
![]() Powered by arcane forces Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Accuracy: +10 (+3 eff.) Armour penetration: +20 Fatigue: -7% Changes stats: +10 Dex / +6 Mag / +10 Cun / +9 Con Changes resistances: +12% blight / +2% physical / +5% arcane Changes damage: +6% light / +8% temporal / +8% darkness / +7% physical Critical mult.: +20.00% Physical save: +22 (+7 eff.) Spell save: +25 (+8 eff.) Mental save: +24 (+8 eff.) Silence immunity: +15% Stun/Freeze immunity: +15% Life regen: +1.50 Stamina each turn: +1.50 Spellpower: +6 (+2 eff.) Spell crit. chance: +6% Movement speed: +10% Damage Shield penetration: +59% Amulets can have magical properties. |
![]() Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Fatigue: -10% Changes stats: +10 Str / +2 Dex / +6 Wil / +9 Cun Changes damage: +15% blight / +15% fire / +6% light Grants telepathy: Demon/Minor Demon/Major Critical mult.: +20.00% Mental save: +15 (+5 eff.) Confusion immunity: +25% Life regen: +4.10 Spellpower: +15 (+4 eff.) Mindpower: +14 (+5 eff.) Infravision radius: +2 Amulets can have magical properties. |
![]() Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Accuracy: +30 (+8 eff.) Armour penetration: +19 Defense: +20 (+7 eff.) Effects on melee hit: * 35% chance to corrode armour by 30% Changes stats: +8 Wil / +9 Con / +20 Lck Changes resistances: +6% light Changes resistances penetration: +15% acid Changes damage: +9% arcane Critical mult.: +19.00% Light radius: +3 Reduce all damage from unseen attackers: 20% Amulets can have magical properties. |
![]() Infused by nature 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Accuracy: +34 (+9 eff.) Defense: +27 (+9 eff.) Effects on melee hit: * 15% chance to blind * 23% chance to disease Changes stats: +37 Lck Changes resistances: +6% acid / +9% blight / +25% cold / +28% mind / +27% fire Changes resistances penetration: +10% blight Changes damage: +3% blight / +3% light Confusion immunity: +50% Reduce all damage from unseen attackers: 37% Amulets can have magical properties. |
![]() Powered by arcane forces Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Accuracy: +39 (+10 eff.) Defense: +40 (+13 eff.) Fatigue: -9% Effects on melee hit: * 30% chance to blind * 15% chance to inflict 15% damage reduction Damage (Melee): 13 light / 15 darkness Effects when hit in melee: * 15% chance to inflict 15% damage reduction * 15% chance to blind Changes stats: +10 Str / +10 Dex / +10 Wil / +37 Lck Changes resistances: +22% lightning / +15% physical Changes resistances penetration: +35% darkness / +5% light Changes damage: +15% lightning / +15% light / +15% darkness Physical save: +25 (+8 eff.) Spell save: +25 (+8 eff.) Mental save: +25 (+8 eff.) Blindness immunity: +34% Stun/Freeze immunity: +48% Life regen: +4.50 Stamina each turn: +1.20 Infravision radius: +8 Sight radius: +2 See invisible: +15 Reduce all damage from unseen attackers: 36% Amulets can have magical properties. |
![]() Powered by arcane forces Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Physical power: +10 (+1 eff.) Fatigue: -9% Changes stats: +6 Mag Changes resistances: +5% arcane / +23% fire / +15% mind / +42% cold Changes damage: +8% light / +8% temporal / +7% darkness / +18% physical Silence immunity: +10% Life regen: +2.90 Spellpower: +6 (+2 eff.) Spell crit. chance: +6% Combat speed: +10% Amulets can have magical properties. |
![]() Powered by arcane forces Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Changes stats: +6 Mag / +4 Wil Changes resistances: +5% arcane / +3% darkness / +9% mind Changes damage: +8% temporal / +8% darkness / +15% blight / +13% fire / +8% light / +17% physical Talent masteries: +0.27 Spell / Stone alchemy +0.27 Spell / Staff combat Critical mult.: +20.00% Physical save: +6 (+2 eff.) Mental save: +15 (+5 eff.) Disease immunity: +10% Confusion immunity: +22% Pinning immunity: +15% Spellpower: +21 (+5 eff.) Spell crit. chance: +6% Mindpower: +14 (+5 eff.) Amulets can have magical properties. |
![]() Infused by nature Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Accuracy: +18 (+5 eff.) Defense: +20 (+7 eff.) Fatigue: -10% Effects on melee hit: * Slows global speed by 30% Damage when hit (Melee): 8 nature Changes stats: +20 Lck / +4 Wil Changes resistances: +21% temporal Changes resistances penetration: +15% mind Mental save: +15 (+5 eff.) Confusion immunity: +16% Pinning immunity: +50% Knockback immunity: +50% Life regen: +4.50 Maximum hate: +4.00 Mindpower: +21 (+6 eff.) Mental crit. chance: +2% Reduce all damage from unseen attackers: 20% Amulets can have magical properties. |
![]() Infused by nature Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Damage when hit (Melee): 12 acid Changes stats: +5 Wil / +8 Con Changes resistances: +26% mind Talent mastery: +0.35 Spell / Air Physical save: +18 (+6 eff.) Mental save: +14 (+5 eff.) Confusion immunity: +66% Life regen: +2.70 Maximum life: +80.00 Maximum hate: +4.00 Mindpower: +15 (+5 eff.) Light radius: +3 See invisible: +21 Amulets can have magical properties. |
![]() Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Fatigue: -8% Changes stats: +1 Wil Changes resistances: +5% arcane / +3% nature Talent mastery: +0.40 Spell / Aegis Critical mult.: +10.00% Physical save: +25 (+8 eff.) Spell save: +25 (+8 eff.) Mental save: +22 (+7 eff.) Life regen: +3.60 Mana each turn: +0.08 Spellpower on spell critical (stacks up to 3 times): +4 Maximum vim: +10.00 Spellpower: +4 (+1 eff.) Damage Shield penetration: +10% Amulets can have magical properties. |
![]() Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Fatigue: -10% Changes stats: +1 Str / +7 Mag Changes resistances: +9% nature / +15% physical / +30% light / +26% darkness Changes resistances penetration: +20% nature Changes damage: +6% fire Blindness immunity: +87% Life regen: +4.50 Stamina each turn: +1.00 Infravision radius: +10 Sight radius: +2 See invisible: +12 Amulets can have magical properties. |
![]() Powered by arcane forces Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Effects on melee hit: * 35% chance to corrode armour by 30% Changes stats: +11 Str / +11 Dex / +11 Mag / +9 Wil / +1 Con Changes damage: +8% lightning / +7% temporal / +8% light / +21% fire / +8% acid / +8% physical / +13% blight / +8% cold / +8% darkness Grants telepathy: Dragon Critical mult.: +20.00% Reduces incoming crit damage: 5.00% Spellpower: +26 (+6 eff.) Spell crit. chance: +10% Amulets can have magical properties. |
![]() Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Physical power: +10 (+1 eff.) Armour: +16 Defense: +10 (+3 eff.) Changes stats: +12 Cun Changes resistances: +30% lightning / +6% cold / +6% light Changes resistances cap: +7% all Changes damage: +10% physical Physical save: +27 (+8 eff.) Blindness immunity: +15% Cut immunity: +15% Stun/Freeze immunity: +49% Mental crit. chance: +1% Combat speed: +10% Amulets can have magical properties. |
![]() Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Physical power: +10 (+1 eff.) Armour: +8 Defense: +12 (+4 eff.) Fatigue: -10% Damage when hit (Melee): 8 acid / 12 fire Changes stats: +10 Con Changes resistances: +5% arcane / +9% acid Changes resistances cap: +7% all Changes resistances penetration: +15% arcane Changes damage: +10% physical Physical save: +27 (+8 eff.) Life regen: +3.60 Combat speed: +10% Amulets can have magical properties. |
![]() Infused by nature 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Accuracy: +20 (+5 eff.) Defense: +20 (+7 eff.) Changes stats: +20 Lck / +8 Wil Changes resistances: +30% lightning / +3% fire / +5% arcane / +9% temporal Changes resistances penetration: +5% arcane / +15% fire Changes damage: +15% temporal / +6% fire Blindness immunity: +40% Stun/Freeze immunity: +36% Infravision radius: +10 Sight radius: +2 See invisible: +15 Reduce all damage from unseen attackers: 20% Amulets can have magical properties. |
![]() Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Accuracy: +19 (+5 eff.) Defense: +20 (+7 eff.) Damage when hit (Melee): 12 arcane Changes stats: +6 Str / +8 Dex / +15 Wil / +19 Lck Changes resistances: +30% lightning / +30% cold / +30% fire Grants telepathy: Dragon Critical mult.: +10.00% Stun/Freeze immunity: +50% Mindpower: +6 (+2 eff.) Reduce all damage from unseen attackers: 19% Amulets can have magical properties. |
![]() Powered by arcane forces Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Accuracy: +10 (+3 eff.) Armour penetration: +20 Damage when hit (Melee): 23 acid Changes stats: +3 Wil / +10 Mag Changes resistances penetration: +15% arcane Changes damage: +6% arcane Talent mastery: +0.37 Spell / Wildfire Critical mult.: +20.00% Maximum vim: +20.00 Damage Shield penetration: +30% Amulets can have magical properties. |
![]() Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Accuracy: +19 (+5 eff.) Armour penetration: +40 Changes stats: +10 Str Changes damage: +6% mind Grants telepathy: Dragon Critical mult.: +39.00% Cut immunity: +70% Mana each turn: +0.08 Spell crit. chance: +2% Mental crit. chance: +1% Healing mod.: +20% Damage Shield penetration: +59% It can be used to activate talent Heal, placing all other charms into a 35 cooldown : Effective talent level: 3.0 Power cost: 35 out of 35/35. Range: melee/personal Travel Speed: instantaneous Is: a nature gift Description: Imbues your body with natural energies, healing for 350 life. The life healed will increase with your Mindpower. Amulets can have magical properties. |
![]() Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Accuracy: +20 (+5 eff.) Defense: +16 (+5 eff.) Changes stats: +4 Cun / +6 Con / +18 Lck Changes resistances: +5% arcane Changes damage: +12% arcane Grants telepathy: Demon/Minor Demon/Major Talent mastery: +0.34 Spell / Stone Reduces incoming crit damage: 17.00% Physical save: +19 (+6 eff.) Life regen: +1.70 Maximum life: +80.00 Reduce all damage from unseen attackers: 18% Amulets can have magical properties. |
![]() Powered by arcane forces Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Armour penetration: +4 Physical crit. chance: +2.0% Armour: +15 Fatigue: -20% Damage (Melee): 15 light / 14 darkness Effects when hit in melee: * 15% chance to inflict 15% damage reduction * 11% chance to blind Changes stats: +12 Dex / +6 Wil / +11 Cun / +10 Con Changes damage: +15% light / +13% darkness Mental save: +15 (+5 eff.) Confusion immunity: +23% Life regen: +5.20 Stamina each turn: +1.50 Mindpower: +15 (+5 eff.) Movement speed: +10% Amulets can have magical properties. |
![]() Powered by arcane forces Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Damage when hit (Melee): 12 acid Changes stats: +6 Wil / +19 Mag Changes resistances: +12% blight / +9% acid Changes resistances penetration: +10% blight Changes damage: +6% acid Physical save: +20 (+6 eff.) Spell save: +24 (+8 eff.) Mental save: +35 (+11 eff.) Confusion immunity: +25% Mindpower: +15 (+5 eff.) Amulets can have magical properties. |
![]() Powered by arcane forces Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Defense: +3 (+1 eff.) Ranged Defense: +3 (+1 eff.) Fatigue: -10% Changes stats: +10 Str / +18 Dex / +10 Mag / +10 Wil / +10 Cun / +19 Con Changes resistances: +3% acid Grants telepathy: Dragon Reduces incoming crit damage: 5.00% Physical save: +20 (+6 eff.) Spell save: +20 (+6 eff.) Knockback immunity: +5% Life regen: +4.50 Stamina each turn: +1.50 Maximum life: +69.00 Movement speed: +10% Defense after a teleport: +10 Resist all after a teleport: +10% New effects duration reduction after a teleport: +10% Amulets can have magical properties. |
![]() Infused by nature 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Defense: +6 (+2 eff.) Ranged Defense: +6 (+2 eff.) Changes stats: +2 Str / +9 Wil / +2 Cun / +6 Con Changes resistances: +30% mind Critical mult.: +9.00% Physical save: +20 (+6 eff.) Blindness immunity: +37% Confusion immunity: +47% Life regen: +2.30 Maximum life: +80.00 Infravision radius: +10 Sight radius: +2 See invisible: +26 Amulets can have magical properties. |
![]() Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Armour: +8 Defense: +12 (+4 eff.) Effects on melee hit: * 47% chance to gain 10% of a turn (3/turn limit) Changes stats: +10 Str / +4 Wil Changes resistances cap: +7% all Grants telepathy: Humanoid/Orc Physical save: +27 (+8 eff.) Blindness immunity: +40% Cut immunity: +80% Infravision radius: +10 Sight radius: +2 See invisible: +15 Healing mod.: +29% It can be used to activate talent Heal, placing all other charms into a 35 cooldown : Effective talent level: 3.0 Power cost: 35 out of 35/35. Range: melee/personal Travel Speed: instantaneous Is: a nature gift Description: Imbues your body with natural energies, healing for 350 life. The life healed will increase with your Mindpower. Amulets can have magical properties. |
![]() Powered by arcane forces Infused by nature 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Accuracy: +12 (+3 eff.) Armour: +8 Changes stats: +4 Con / +12 Mag Changes resistances: +15% physical Changes damage: +6% temporal Physical save: +20 (+6 eff.) Blindness immunity: +40% Stamina each turn: +1.20 Mana each turn: +1.20 Spellpower on spell critical (stacks up to 3 times): +12 Maximum mana: +107.00 Maximum stamina: +15.00 Infravision radius: +10 Sight radius: +2 See invisible: +13 Amulets can have magical properties. |
![]() Powered by arcane forces Infused by nature 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Effects on melee hit: * 15% chance to blind * 30% chance to gain 10% of a turn (3/turn limit) Damage when hit (Melee): 4 light / 16 temporal Changes stats: +10 Str Changes resistances: +3% light / +14% physical Changes damage: +28% blight / +30% fire / +3% temporal Critical mult.: +40.00% Stamina each turn: +1.10 Spellpower: +28 (+7 eff.) Amulets can have magical properties. |
![]() Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Accuracy: +20 (+5 eff.) Armour penetration: +39 Effects on melee hit: * 30% chance to blind Damage when hit (Melee): 8 light / 12 temporal Changes stats: +10 Str / +10 Dex Changes resistances: +9% temporal Changes resistances penetration: +5% temporal Critical mult.: +40.00% Light radius: +1 Defense after a teleport: +5 Resist all after a teleport: +5% New effects duration reduction after a teleport: +5% Amulets can have magical properties. |
![]() Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Fatigue: -20% Damage when hit (Melee): 8 fire Changes stats: +17 Dex / +9 Cun / +10 Con Changes resistances: +21% blight Changes resistances penetration: +10% blight / +20% fire Changes damage: +6% fire Physical save: +25 (+8 eff.) Spell save: +21 (+7 eff.) Mental save: +23 (+8 eff.) Life regen: +5.70 Stamina each turn: +1.50 Movement speed: +10% Amulets can have magical properties. |
![]() Powered by arcane forces Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Changes stats: +19 Str / +20 Dex / +6 Mag / +19 Wil / +1 Cun Changes damage: +8% acid / +8% fire / +8% cold / +8% lightning Grants telepathy: Dragon Physical save: +25 (+8 eff.) Spell save: +25 (+8 eff.) Mental save: +39 (+12 eff.) Equilibrium when hit: +0.16 Psi when hit: +0.08 Spellpower: +5 (+1 eff.) Spell crit. chance: +6% Mindpower: +2 (+1 eff.) Amulets can have magical properties. |
![]() Powered by arcane forces Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Armour: +8 Defense: +12 (+4 eff.) Changes stats: +1 Wil / +9 Mag Changes resistances: +12% acid / +9% temporal Changes resistances cap: +7% all Changes resistances penetration: +5% acid Changes damage: +12% blight / +15% fire / +3% mind / +12% temporal Critical mult.: +20.00% Physical save: +50 (+14 eff.) Spell save: +25 (+8 eff.) Mental save: +25 (+8 eff.) Hate when firing a critical mind attack: +4.00 Spellpower: +15 (+4 eff.) Amulets can have magical properties. |
![]() Infused by nature Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Accuracy: +10 (+3 eff.) Armour penetration: +20 Fatigue: -10% Changes stats: +10 Dex / +5 Wil / +24 Cun / +10 Con Changes damage: +9% arcane Grants telepathy: Dragon Critical mult.: +18.00% Spell save: +12 (+4 eff.) Mental save: +13 (+4 eff.) Confusion immunity: +25% Life regen: +1.50 Stamina each turn: +1.10 Mindpower: +15 (+5 eff.) See invisible: +3 Movement speed: +10% Amulets can have magical properties. |
![]() Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Damage when hit (Melee): 4 arcane Changes stats: +5 Con Changes resistances: +15% physical / +5% arcane / +36% temporal Changes resistances penetration: +25% temporal Changes damage: +12% arcane / +6% temporal Talent mastery: +0.35 Spell / Meta Physical save: +20 (+6 eff.) Pinning immunity: +37% Knockback immunity: +46% Life regen: +3.00 Stamina each turn: +1.20 Maximum life: +80.00 Amulets can have magical properties. |
![]() Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Accuracy: +8 (+2 eff.) Armour penetration: +16 Effects on melee hit: * 35% chance to daze at end of turn Changes stats: +7 Str / +10 Con Changes resistances: +6% lightning Changes resistances penetration: +10% acid Changes damage: +6% acid / +6% arcane / +3% lightning Critical mult.: +20.00% Blindness immunity: +40% Infravision radius: +10 Sight radius: +2 See invisible: +15 Amulets can have magical properties. |
![]() Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Physical power: +10 (+1 eff.) Changes stats: +10 Wil Changes resistances: +6% blight / +30% mind / +9% light Changes resistances penetration: +15% lightning Changes damage: +10% physical Reduces incoming crit damage: 17.00% Physical save: +25 (+8 eff.) Spell save: +24 (+8 eff.) Mental save: +25 (+8 eff.) Confusion immunity: +50% Stun/Freeze immunity: +5% Combat speed: +10% Amulets can have magical properties. |
![]() Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Changes stats: +9 Cun / +10 Str Changes resistances: +9% cold / +9% nature / +12% temporal Physical save: +18 (+6 eff.) Spell save: +25 (+8 eff.) Mental save: +31 (+10 eff.) Blindness immunity: +40% Silence immunity: +5% Infravision radius: +7 Sight radius: +2 See invisible: +13 Amulets can have magical properties. |
![]() Powered by arcane forces Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Physical power: +10 (+1 eff.) Effects on melee hit: * Slows global speed by 15% Changes stats: +2 Str / +5 Mag / +2 Wil / +5 Cun Changes resistances: +9% nature Changes resistances penetration: +5% acid Changes damage: +5% acid / +10% physical / +8% fire / +8% lightning / +8% cold Teleport immunity: +100% Spellpower: +6 (+2 eff.) Spell crit. chance: +6% Combat speed: +10% It can be used to teleport you randomly (rad 230), putting all charms on cooldown for 15 turns. Amulets can have magical properties. |
![]() Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Damage when hit (Melee): 12 mind Changes stats: +6 Con Changes resistances: +3% lightning / +15% cold / +28% temporal Changes damage: +6% light Physical save: +64 (+18 eff.) Spell save: +50 (+15 eff.) Mental save: +62 (+18 eff.) Silence immunity: +10% Pinning immunity: +48% Stun/Freeze immunity: +20% Knockback immunity: +37% Life regen: +1.70 Maximum life: +80.00 Amulets can have magical properties. |
![]() Powered by arcane forces Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Armour: +6 Fatigue: -10% Changes stats: +10 Str / +11 Mag Changes resistances: +9% blight / +9% lightning Changes damage: +8% acid / +8% physical / +8% darkness / +8% light / +8% temporal / +8% cold / +8% fire / +8% lightning Disease immunity: +10% Cut immunity: +5% Stun/Freeze immunity: +5% Life regen: +3.70 Spellpower: +12 (+3 eff.) Spell crit. chance: +11% Amulets can have magical properties. |
![]() Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Armour: +8 Defense: +11 (+4 eff.) Damage when hit (Melee): 12 acid / 8 lightning Changes stats: +10 Dex Changes resistances: +30% light / +26% darkness Changes resistances cap: +7% all Changes resistances penetration: +15% acid Changes damage: +6% acid / +12% nature / +12% lightning Talent masteries: +0.38 Technique / Combat training +0.38 Spell / Meta Physical save: +24 (+8 eff.) Blindness immunity: +49% Amulets can have magical properties. |
![]() Powered by arcane forces Infused by nature 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Armour: +6 Effects on melee hit: * Slows global speed by 15% Damage (Melee): 15 darkness / 15 light Effects when hit in melee: * 15% chance to inflict 15% damage reduction * 15% chance to blind Changes stats: +8 Cun Changes resistances: +3% nature / +3% acid Changes damage: +13% light / +15% darkness Cut immunity: +80% Teleport immunity: +65% Only die when reaching: -40.00 life Healing mod.: +21% It can be used to teleport you randomly (rad 56), putting all charms on cooldown for 15 turns. Amulets can have magical properties. |
![]() Infused by nature Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Defense: +9 (+3 eff.) Ranged Defense: +9 (+3 eff.) Changes stats: +2 Wil Changes resistances: +6% nature / +30% light / +39% darkness Changes resistances penetration: +15% nature Physical save: +25 (+8 eff.) Spell save: +23 (+7 eff.) Mental save: +38 (+12 eff.) Blindness immunity: +50% Cut immunity: +80% Disarm immunity: +5% Confusion immunity: +39% Knockback immunity: +15% Mindpower: +12 (+4 eff.) Healing mod.: +25% It can be used to activate talent Heal, placing all other charms into a 35 cooldown : Effective talent level: 3.0 Power cost: 35 out of 35/35. Range: melee/personal Travel Speed: instantaneous Is: a nature gift Description: Imbues your body with natural energies, healing for 350 life. The life healed will increase with your Mindpower. Amulets can have magical properties. |
![]() Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Armour: +10 Defense: +10 (+3 eff.) Fatigue: -10% Changes stats: +10 Dex / +10 Cun / +10 Con Changes resistances: +30% light / +30% darkness / +3% mind Changes resistances cap: +6% all Physical save: +27 (+8 eff.) Mental save: +10 (+3 eff.) Blindness immunity: +50% Cut immunity: +80% Silence immunity: +30% Confusion immunity: +15% Teleport immunity: +15% Life regen: +1.50 Stamina each turn: +1.50 Movement speed: +10% Healing mod.: +30% It can be used to activate talent Heal, placing all other charms into a 35 cooldown : Effective talent level: 1.0 Power cost: 35 out of 35/35. Range: melee/personal Travel Speed: instantaneous Is: a nature gift Description: Imbues your body with natural energies, healing for 232 life. The life healed will increase with your Mindpower. Amulets can have magical properties. |
![]() Powered by arcane forces Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Changes resistances: +6% nature / +12% blight Changes damage: +15% blight / +12% fire Talent mastery: +0.40 Spell / Staff combat Critical mult.: +20.00% Reduces incoming crit damage: 10.00% Physical save: +23 (+7 eff.) Spell save: +31 (+10 eff.) Mental save: +19 (+6 eff.) Blindness immunity: +15% Teleport immunity: +50% Spellpower: +15 (+4 eff.) It can be used to teleport you randomly (rad 62), putting all charms on cooldown for 15 turns. Amulets can have magical properties. |
![]() Infused by nature Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Damage when hit (Melee): 8 mind Changes stats: +8 Str / +6 Wil Changes resistances: +30% temporal / +38% fire / +3% darkness / +30% cold Mental save: +12 (+4 eff.) Silence immunity: +20% Confusion immunity: +45% Pinning immunity: +36% Knockback immunity: +47% Mindpower: +15 (+5 eff.) Amulets can have magical properties. |
![]() Powered by arcane forces Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Armour: +15 Defense: +24 (+8 eff.) Effects on melee hit: * 40% chance to gain 10% of a turn (3/turn limit) Changes stats: +4 Dex / +1 Wil / +3 Con Changes resistances: +3% nature / +15% physical Changes resistances cap: +14% all Changes damage: +11% blight / +15% fire Critical mult.: +18.00% Physical save: +52 (+15 eff.) Stamina each turn: +1.00 Spellpower: +15 (+4 eff.) Infravision radius: +2 Defense after a teleport: +5 Resist all after a teleport: +5% New effects duration reduction after a teleport: +5% Amulets can have magical properties. |
![]() Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Fatigue: -10% Changes stats: +10 Dex / +20 Cun / +15 Con Changes resistances: +9% mind / +15% physical Changes resistances penetration: +15% fire Changes damage: +6% fire Physical save: +20 (+6 eff.) Life regen: +4.40 Stamina each turn: +2.40 Mana each turn: +0.08 Mana when firing critical spell: +2.00 Maximum life: +80.00 Spell crit. chance: +7% Movement speed: +10% Amulets can have magical properties. |
![]() Powered by arcane forces Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Effects on melee hit: * 30% chance to corrode armour by 30% Damage when hit (Melee): 8 acid / 20 darkness Changes stats: +10 Str / +10 Dex / +6 Mag / +9 Wil Changes resistances: +30% temporal / +15% physical Changes damage: +14% acid / +15% darkness / +8% fire / +8% lightning / +8% cold Pinning immunity: +50% Knockback immunity: +50% Stamina each turn: +0.90 Spellpower: +6 (+2 eff.) Spell crit. chance: +3% Amulets can have magical properties. |
![]() Powered by arcane forces Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Accuracy: +18 (+5 eff.) Defense: +20 (+7 eff.) Damage when hit (Melee): 8 nature Changes stats: +20 Lck Changes resistances: +15% physical / +12% nature / +5% arcane Changes resistances penetration: +10% darkness / +15% nature Changes damage: +15% blight / +15% fire / +6% arcane / +9% nature Talent mastery: +0.39 Spell / Ice Critical mult.: +20.00% Stamina each turn: +1.20 Spellpower: +15 (+4 eff.) Reduce all damage from unseen attackers: 19% Amulets can have magical properties. |
![]() Powered by arcane forces Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Fatigue: -10% Changes stats: +10 Str / +10 Dex / +5 Mag / +10 Wil Changes resistances: +12% acid / +12% cold / +6% light / +11% physical Changes damage: +8% darkness / +7% temporal / +17% light / +5% physical Knockback immunity: +15% Life regen: +2.70 Stamina each turn: +1.00 Spellpower: +6 (+2 eff.) Spell crit. chance: +6% Light radius: +3 Amulets can have magical properties. |
![]() Powered by arcane forces Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Accuracy: +10 (+3 eff.) Armour penetration: +24 Armour: +7 Effects on melee hit: * 30% chance to corrode armour by 30% Changes stats: +9 Mag Changes resistances: +60% mind Changes damage: +6% acid Critical mult.: +20.00% Confusion immunity: +100% Life regen: +0.80 Amulets can have magical properties. |
![]() Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Armour: +6 Defense: +6 (+2 eff.) Ranged Defense: +6 (+2 eff.) Fatigue: -10% Damage when hit (Melee): 4 arcane Changes stats: +10 Dex / +6 Wil / +10 Cun / +16 Con Changes resistances: +25% temporal / +33% light / +27% darkness Physical save: +20 (+6 eff.) Blindness immunity: +43% Pinning immunity: +50% Knockback immunity: +47% Life regen: +4.50 Stamina each turn: +1.50 Maximum life: +68.00 Maximum vim: +20.00 Movement speed: +10% Amulets can have magical properties. |
![]() Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Accuracy: +20 (+5 eff.) Defense: +22 (+7 eff.) Ranged Defense: +6 (+2 eff.) Damage when hit (Melee): 8 mind / 8 blight Changes stats: +8 Str / +9 Dex / +9 Wil / +20 Lck Changes resistances: +3% mind Changes damage: +6% blight Talent mastery: +0.39 Technique / Combat training Physical save: +35 (+10 eff.) Blindness immunity: +40% Maximum vim: +20.00 Infravision radius: +9 Sight radius: +2 See invisible: +14 Reduce all damage from unseen attackers: 20% Amulets can have magical properties. |
![]() Powered by arcane forces Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Fatigue: -10% Damage when hit (Melee): 8 mind Changes stats: +10 Str / +20 Dex / +6 Mag / +18 Wil / +10 Cun / +9 Con Changes resistances: +6% lightning / +2% physical Changes damage: +8% acid / +8% fire / +8% cold / +8% lightning Physical save: +6 (+2 eff.) Blindness immunity: +15% Life regen: +2.00 Stamina each turn: +1.50 Spellpower: +4 (+1 eff.) Spell crit. chance: +5% Movement speed: +10% Amulets can have magical properties. |
![]() Infused by nature 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Damage when hit (Melee): 12 blight / 16 acid Changes stats: +3 Wil / +5 Con Changes resistances: +25% temporal Changes damage: +12% acid Physical save: +20 (+6 eff.) Blindness immunity: +80% Pinning immunity: +49% Knockback immunity: +50% Life regen: +3.00 Maximum life: +80.00 Maximum mana: +80.00 Spell crit. chance: +5% Infravision radius: +20 Sight radius: +4 See invisible: +30 Amulets can have magical properties. |
![]() Infused by nature Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Accuracy: +14 (+4 eff.) Physical power: +9 (+1 eff.) Defense: +15 (+5 eff.) Damage when hit (Melee): 4 mind Changes stats: +20 Dex / +5 Mag / +14 Wil / +16 Con / +17 Lck Changes resistances: +30% light / +30% darkness Changes damage: +3% blight / +10% physical / +6% arcane Physical save: +20 (+6 eff.) Spell save: +9 (+3 eff.) Mental save: +15 (+5 eff.) Blindness immunity: +50% Confusion immunity: +25% Life regen: +2.40 Spellpower on spell critical (stacks up to 3 times): +4 Maximum life: +80.00 Maximum vim: +30.00 Spellpower: +4 (+1 eff.) Mindpower: +15 (+5 eff.) Combat speed: +10% Defense after a teleport: +10 Resist all after a teleport: +10% New effects duration reduction after a teleport: +10% Reduce all damage from unseen attackers: 17% Amulets can have magical properties. |
![]() Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Physical power: +19 (+3 eff.) Fatigue: -9% Changes stats: +9 Str / +10 Dex / +10 Wil / +10 Cun Changes resistances: +30% temporal / +30% light / +7% arcane / +29% mind / +30% darkness Changes damage: +21% arcane / +20% physical Physical save: +21 (+7 eff.) Spell save: +21 (+7 eff.) Mental save: +25 (+8 eff.) Blindness immunity: +50% Confusion immunity: +49% Pinning immunity: +44% Knockback immunity: +46% Life regen: +4.50 Psi when hit: +0.24 Maximum psi: +20.00 Mindpower: +14 (+5 eff.) Combat speed: +20% Amulets can have magical properties. |
![]() Powered by arcane forces Infused by nature 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Accuracy: +19 (+5 eff.) Defense: +20 (+7 eff.) Changes stats: +1 Dex / +5 Mag / +2 Wil / +2 Con / +20 Lck Changes resistances: +26% fire / +30% cold Changes damage: +8% temporal / +8% light / +8% physical / +12% nature / +8% darkness Grants telepathy: Dragon Teleport immunity: +50% Spellpower: +6 (+2 eff.) Spell crit. chance: +6% Reduce all damage from unseen attackers: 18% It can be used to teleport you randomly (rad 61), putting all charms on cooldown for 15 turns. Amulets can have magical properties. |
![]() Powered by arcane forces Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Effects on melee hit: * 20% chance to gain 10% of a turn (3/turn limit) Changes stats: +6 Mag / +3 Cun / +6 Con Changes resistances: +24% mind / +6% temporal Changes damage: +8% acid / +7% lightning / +17% fire / +6% mind / +8% cold Critical mult.: +5.00% Physical save: +43 (+12 eff.) Spell save: +25 (+8 eff.) Mental save: +25 (+8 eff.) Confusion immunity: +49% Life regen: +3.00 Hate when firing a critical mind attack: +1.00 Maximum life: +56.00 Maximum hate: +2.00 Maximum psi: +20.00 Spellpower: +6 (+2 eff.) Spell crit. chance: +6% Amulets can have magical properties. |
![]() Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Accuracy: +20 (+5 eff.) Physical power: +10 (+1 eff.) Defense: +19 (+6 eff.) Changes stats: +16 Lck Changes damage: +15% blight / +18% fire / +10% physical Talent masteries: +0.40 Spell / Staff combat +0.40 Spell / Air Maximum mana: +80.00 Spellpower: +6 (+2 eff.) Spell crit. chance: +3% Combat speed: +10% Reduce all damage from unseen attackers: 20% Amulets can have magical properties. |
![]() Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Accuracy: +20 (+5 eff.) Armour: +8 Defense: +32 (+11 eff.) Fatigue: -10% Effects on melee hit: * 20% chance to disease Damage when hit (Melee): 8 blight / 8 fire / 4 nature Changes stats: +10 Dex / +17 Lck / +12 Con Changes resistances: +3% blight / +3% fire Changes resistances cap: +6% all Changes resistances penetration: +20% blight / +20% fire Changes damage: +6% blight / +15% fire Talent masteries: +0.33 Spell / Phantasm +0.33 Spell / Divination Physical save: +67 (+18 eff.) Blindness immunity: +79% Life regen: +10.40 Maximum life: +158.00 Infravision radius: +20 Sight radius: +4 See invisible: +28 Reduce all damage from unseen attackers: 20% Amulets can have magical properties. |
![]() Infused by nature Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Accuracy: +26 (+7 eff.) Physical power: +10 (+1 eff.) Defense: +20 (+7 eff.) Changes stats: +10 Str / +6 Wil / +4 Con / +20 Lck Changes resistances penetration: +15% nature Physical save: +20 (+6 eff.) Mental save: +15 (+5 eff.) Confusion immunity: +19% Life regen: +4.20 Maximum life: +63.00 Mindpower: +15 (+5 eff.) Reduce all damage from unseen attackers: 19% Amulets can have magical properties. |
![]() Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Fatigue: -20% Effects on melee hit: * 35% chance to inflict 15% damage reduction Changes stats: +14 Str / +12 Dex / +10 Cun / +19 Con Changes resistances: +6% darkness Grants telepathy: Dragon Physical save: +17 (+5 eff.) Life regen: +8.70 Stamina each turn: +0.90 Maximum life: +61.00 Light radius: +2 Movement speed: +10% Amulets can have magical properties. |
![]() Powered by arcane forces Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Armour: +8 Defense: +11 (+4 eff.) Fatigue: -6% Effects on melee hit: * 30% chance to daze at end of turn Damage when hit (Melee): 12 lightning Changes stats: +10 Dex / +10 Cun / +10 Con Changes resistances: +5% arcane Changes resistances cap: +6% all Changes resistances penetration: +20% arcane Changes damage: +14% blight / +12% fire / +12% arcane / +12% lightning Talent mastery: +0.40 Spell / Divination Critical mult.: +20.00% Physical save: +27 (+8 eff.) Life regen: +1.30 Stamina each turn: +1.50 Spellpower: +15 (+4 eff.) Movement speed: +10% Amulets can have magical properties. |
![]() Powered by arcane forces Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Accuracy: +10 (+3 eff.) Armour penetration: +14 Fatigue: -19% Changes stats: +2 Wil / +5 Mag Changes resistances: +3% blight / +3% light / +5% arcane Critical mult.: +17.00% Cut immunity: +40% Life regen: +8.10 Mana each turn: +0.60 Spellpower on spell critical (stacks up to 3 times): +6 Maximum mana: +55.00 Amulets can have magical properties. |
![]() Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Changes stats: +3 Dex / +6 Mag / +6 Wil Changes resistances: +5% arcane / +29% fire / +9% mind / +30% cold Changes damage: +7% light / +8% temporal / +8% darkness / +8% physical Physical save: +25 (+8 eff.) Spell save: +25 (+8 eff.) Mental save: +39 (+12 eff.) Confusion immunity: +43% Knockback immunity: +10% Only die when reaching: -60.00 life Spellpower: +6 (+2 eff.) Spell crit. chance: +6% Mindpower: +15 (+5 eff.) Amulets can have magical properties. |
![]() Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Effects on melee hit: * 23% chance to disease Changes stats: +10 Str / +10 Dex / +6 Wil / +9 Cun / +6 Con Changes resistances: +23% mind Changes damage: +3% arcane Physical save: +20 (+6 eff.) Confusion immunity: +50% Life regen: +3.00 Vim when firing critical spell: +3.00 Spellpower on spell critical (stacks up to 3 times): +8 Maximum life: +80.00 Spellpower: +6 (+2 eff.) Damage Shield penetration: +20% Amulets can have magical properties. |
![]() Powered by arcane forces Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Accuracy: +8 (+2 eff.) Armour penetration: +2 Armour: +8 Defense: +22 (+7 eff.) Ranged Defense: +10 (+3 eff.) Fatigue: -9% Changes stats: +4 Str / +10 Dex / +6 Mag / +6 Wil / +10 Cun / +8 Con Changes resistances cap: +7% all Changes resistances penetration: +10% blight Physical save: +46 (+13 eff.) Mental save: +14 (+5 eff.) Confusion immunity: +24% Life regen: +1.50 Stamina each turn: +1.50 Mana each turn: +0.38 Spellpower on spell critical (stacks up to 3 times): +6 Maximum mana: +60.00 Mindpower: +15 (+5 eff.) Movement speed: +10% Amulets can have magical properties. |
![]() Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Accuracy: +10 (+3 eff.) Armour penetration: +15 Armour: +7 Defense: +12 (+4 eff.) Changes stats: +4 Wil / +1 Cun / +8 Con Changes resistances: +23% lightning / +6% fire Changes resistances cap: +7% all Changes resistances penetration: +10% fire Grants telepathy: Humanoid/Orc Critical mult.: +20.00% Physical save: +17 (+5 eff.) Mental save: +12 (+4 eff.) Stun/Freeze immunity: +50% Amulets can have magical properties. |
![]() Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Accuracy: +10 (+3 eff.) Armour penetration: +20 Fatigue: -10% Effects on melee hit: * 35% chance to daze at end of turn Damage when hit (Melee): 12 lightning / 16 fire Changes stats: +10 Dex / +10 Cun / +10 Con Changes resistances: +30% lightning / +3% fire / +6% darkness Changes resistances penetration: +10% darkness / +5% fire Critical mult.: +20.00% Physical save: +24 (+8 eff.) Spell save: +25 (+8 eff.) Mental save: +24 (+8 eff.) Stun/Freeze immunity: +47% Life regen: +1.20 Stamina each turn: +1.50 Movement speed: +10% Amulets can have magical properties. |
![]() Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Accuracy: +27 (+7 eff.) Armour penetration: +20 Defense: +19 (+6 eff.) Effects on melee hit: * 35% chance to corrode armour by 30% Changes stats: +20 Lck / +6 Dex Changes resistances: +48% lightning Changes resistances penetration: +10% acid Critical mult.: +15.00% Stun/Freeze immunity: +50% Reduce all damage from unseen attackers: 19% Amulets can have magical properties. |
![]() Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Fatigue: -10% Effects on melee hit: * 15% chance to blind Damage when hit (Melee): 4 light Changes stats: +9 Dex / +10 Cun / +10 Con Changes resistances: +6% temporal / +15% physical Changes resistances penetration: +5% blight / +20% temporal Changes damage: +3% blight Physical save: +25 (+8 eff.) Spell save: +25 (+8 eff.) Mental save: +25 (+8 eff.) Blindness immunity: +40% Life regen: +1.50 Stamina each turn: +2.60 Infravision radius: +8 Sight radius: +2 See invisible: +15 Movement speed: +10% Defense after a teleport: +17 Resist all after a teleport: +17% New effects duration reduction after a teleport: +17% Amulets can have magical properties. |
![]() Infused by nature 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Accuracy: +20 (+5 eff.) Armour: +2 Defense: +20 (+7 eff.) Changes stats: +2 Wil / +10 Cun / +4 Con / +19 Lck Changes resistances: +39% lightning Changes damage: +21% lightning Blindness immunity: +40% Stun/Freeze immunity: +35% Life regen: +0.40 Infravision radius: +10 Sight radius: +2 See invisible: +15 Reduce all damage from unseen attackers: 20% Amulets can have magical properties. |
![]() Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Fatigue: -20% Effects on melee hit: * 20% chance to gain 10% of a turn (3/turn limit) Changes stats: +20 Dex / +27 Cun / +18 Con Changes resistances: +30% lightning Changes resistances penetration: +10% nature / +15% mind Changes damage: +9% nature / +18% mind Stun/Freeze immunity: +50% Life regen: +3.00 Stamina each turn: +2.90 Movement speed: +20% Amulets can have magical properties. |
![]() Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Physical power: +10 (+1 eff.) Fatigue: -10% Damage when hit (Melee): 12 fire Changes stats: +18 Dex / +3 Wil / +10 Cun / +9 Con Changes resistances: +12% physical Changes damage: +3% blight / +6% fire / +12% darkness / +10% physical Life regen: +1.40 Stamina each turn: +2.50 Maximum mana: +60.00 Spellpower: +4 (+1 eff.) Spell crit. chance: +2% Movement speed: +10% Combat speed: +10% Amulets can have magical properties. |
![]() Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Fatigue: -4% Damage when hit (Melee): 8 arcane Changes stats: +3 Wil / +16 Con Changes resistances: +30% light / +26% darkness Changes resistances penetration: +5% arcane Grants telepathy: Humanoid/Orc Physical save: +39 (+11 eff.) Spell save: +25 (+8 eff.) Mental save: +23 (+8 eff.) Blindness immunity: +50% Life regen: +3.00 Maximum life: +80.00 Light radius: +3 Infravision radius: +3 Amulets can have magical properties. |
![]() Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Physical power: +10 (+1 eff.) Changes stats: +5 Wil / +6 Mag Changes resistances: +6% acid Changes damage: +9% acid / +8% temporal / +8% light / +17% physical / +8% darkness Mental save: +13 (+4 eff.) Cut immunity: +80% Confusion immunity: +23% Vim when firing critical spell: +5.00 Spellpower: +6 (+2 eff.) Spell crit. chance: +8% Mindpower: +15 (+5 eff.) Combat speed: +10% Healing mod.: +26% Damage Shield penetration: +30% Defense after a teleport: +15 Resist all after a teleport: +15% New effects duration reduction after a teleport: +15% It can be used to activate talent Heal, placing all other charms into a 35 cooldown : Effective talent level: 1.0 Power cost: 35 out of 35/35. Range: melee/personal Travel Speed: instantaneous Is: a nature gift Description: Imbues your body with natural energies, healing for 232 life. The life healed will increase with your Mindpower. Amulets can have magical properties. |
![]() Infused by nature Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Accuracy: +13 (+4 eff.) Armour penetration: +20 Physical power: +10 (+1 eff.) Damage when hit (Melee): 20 physical Changes stats: +5 Con / +6 Wil Changes resistances: +38% lightning Changes damage: +10% physical Critical mult.: +20.00% Mental save: +13 (+4 eff.) Confusion immunity: +25% Stun/Freeze immunity: +49% Only die when reaching: -40.00 life Maximum stamina: +10.00 Mindpower: +15 (+5 eff.) Combat speed: +10% Amulets can have magical properties. |
![]() Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Fatigue: -10% Effects on melee hit: * 35% chance to daze at end of turn Damage when hit (Melee): 4 blight Changes stats: +8 Str / +28 Dex / +12 Wil / +10 Cun / +9 Con Changes resistances: +24% mind Changes resistances penetration: +5% lightning Critical mult.: +5.00% Spell save: +9 (+3 eff.) Confusion immunity: +50% Life regen: +1.10 Stamina each turn: +1.50 Mana each turn: +0.08 Mana when firing critical spell: +2.00 Movement speed: +10% Amulets can have magical properties. |
![]() Infused by nature Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Effects on melee hit: * 30% chance to daze at end of turn Changes stats: +10 Str / +10 Dex / +26 Wil / +9 Cun Changes resistances: +3% blight Changes resistances penetration: +25% lightning / +5% temporal / +10% blight Changes damage: +3% blight / +6% temporal Mental save: +14 (+5 eff.) Confusion immunity: +24% Mindpower: +15 (+5 eff.) Amulets can have magical properties. |
![]() Powered by arcane forces Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Physical power: +10 (+1 eff.) Armour: +6 Changes stats: +5 Mag Changes resistances: +6% acid / +17% physical / +6% darkness Changes damage: +8% light / +14% temporal / +8% darkness / +18% physical Talent mastery: +0.39 Spell / Stone Confusion immunity: +30% Stamina each turn: +1.20 Spellpower: +6 (+2 eff.) Spell crit. chance: +6% Combat speed: +10% Amulets can have magical properties. |
![]() Infused by nature 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Accuracy: +20 (+5 eff.) Defense: +17 (+6 eff.) Damage when hit (Melee): 23 acid Changes stats: +20 Lck / +10 Wil Changes resistances: +15% physical Changes resistances penetration: +25% acid / +5% temporal Changes damage: +9% acid / +6% temporal Blindness immunity: +40% Stamina each turn: +1.20 Infravision radius: +10 Sight radius: +2 See invisible: +12 Reduce all damage from unseen attackers: 20% Amulets can have magical properties. |
![]() Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Armour: +8 Defense: +11 (+4 eff.) Fatigue: -10% Damage when hit (Melee): 16 acid Changes resistances: +30% light / +18% darkness / +3% blight / +29% fire / +5% arcane / +30% cold Changes resistances cap: +6% all Physical save: +24 (+8 eff.) Spell save: +35 (+11 eff.) Blindness immunity: +50% Disease immunity: +20% Life regen: +4.50 Only die when reaching: -20.00 life Amulets can have magical properties. |
![]() Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Accuracy: +20 (+5 eff.) Physical power: +10 (+1 eff.) Defense: +19 (+6 eff.) Changes stats: +2 Mag / +1 Wil / +20 Lck Changes resistances: +26% temporal Changes damage: +9% arcane / +10% physical Critical mult.: +5.00% Cut immunity: +70% Pinning immunity: +50% Knockback immunity: +35% Mana each turn: +0.08 Equilibrium when hit: +0.08 Mana when firing critical spell: +3.00 Combat speed: +10% Healing mod.: +30% Heals friendly targets nearby when you use a nature summon: +50 Reduce all damage from unseen attackers: 20% It can be used to activate talent Heal, placing all other charms into a 35 cooldown : Effective talent level: 3.0 Power cost: 35 out of 35/35. Range: melee/personal Travel Speed: instantaneous Is: a nature gift Description: Imbues your body with natural energies, healing for 350 life. The life healed will increase with your Mindpower. Amulets can have magical properties. |
![]() Infused by nature Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Damage when hit (Melee): 8 arcane Changes stats: +3 Mag / +13 Wil Changes resistances: +30% temporal / +15% physical Changes damage: +9% mind Critical mult.: +15.00% Mental save: +29 (+10 eff.) Confusion immunity: +45% Pinning immunity: +48% Knockback immunity: +50% Stamina each turn: +0.80 Spellpower: +6 (+2 eff.) Spell crit. chance: +1% Mindpower: +27 (+8 eff.) Damage Shield penetration: +20% Amulets can have magical properties. |
![]() Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Accuracy: +14 (+4 eff.) Armour: +12 Defense: +32 (+11 eff.) Changes stats: +13 Cun / +3 Con / +20 Lck Changes resistances: +1% physical / +30% light / +30% darkness Changes resistances cap: +7% all Critical mult.: +8.00% Physical save: +24 (+8 eff.) Blindness immunity: +50% Mindpower: +8 (+3 eff.) Reduce all damage from unseen attackers: 20% Amulets can have magical properties. |
![]() Powered by arcane forces Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Fatigue: -10% Changes stats: +13 Str / +10 Dex / +6 Mag / +10 Wil Changes resistances: +6% acid / +6% temporal Grants telepathy: Dragon Talent mastery: +0.37 Cunning / Survival Life regen: +4.90 Mana each turn: +0.60 Spellpower on spell critical (stacks up to 3 times): +5 Only die when reaching: -60.00 life Maximum mana: +60.00 Mindpower: +4 (+2 eff.) Amulets can have magical properties. |
![]() Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Physical power: +10 (+1 eff.) Changes stats: +8 Mag / +10 Wil Changes resistances: +9% light / +29% temporal / +6% darkness / +9% fire Changes damage: +10% physical Blindness immunity: +40% Pinning immunity: +50% Knockback immunity: +60% Infravision radius: +9 Sight radius: +2 See invisible: +13 Combat speed: +10% Amulets can have magical properties. |
![]() Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Accuracy: +20 (+5 eff.) Physical power: +8 (+1 eff.) Armour: +2 Defense: +17 (+6 eff.) Changes stats: +20 Lck / +5 Con Grants telepathy: Demon/Minor Humanoid/Orc Demon/Major Talent mastery: +0.40 Celestial / Chants Physical save: +20 (+6 eff.) Cut immunity: +80% Life regen: +3.00 Stamina each turn: +0.20 Maximum life: +80.00 Healing mod.: +40% Reduce all damage from unseen attackers: 20% It can be used to activate talent Heal, placing all other charms into a 35 cooldown : Effective talent level: 1.0 Power cost: 35 out of 35/35. Range: melee/personal Travel Speed: instantaneous Is: a nature gift Description: Imbues your body with natural energies, healing for 232 life. The life healed will increase with your Mindpower. Amulets can have magical properties. |
![]() Powered by arcane forces Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Armour: +8 Defense: +12 (+4 eff.) Fatigue: -6% Changes stats: +6 Dex / +6 Wil / +10 Cun / +11 Con Changes resistances: +12% temporal / +6% cold Changes resistances cap: +7% all Changes damage: +9% mind Grants telepathy: Demon/Minor Demon/Major Physical save: +27 (+8 eff.) Mental save: +9 (+3 eff.) Blindness immunity: +15% Silence immunity: +5% Confusion immunity: +22% Knockback immunity: +15% Teleport immunity: +50% Life regen: +1.20 Stamina each turn: +1.50 Mindpower: +15 (+5 eff.) Movement speed: +10% It can be used to teleport you randomly (rad 65), putting all charms on cooldown for 15 turns. Amulets can have magical properties. |
![]() Powered by arcane forces Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Changes stats: +10 Str / +7 Dex / +5 Mag / +10 Wil Changes resistances: +12% acid / +27% mind / +9% light Changes damage: +8% temporal / +7% darkness / +15% blight / +13% fire / +8% light / +8% physical Critical mult.: +20.00% Mental save: +9 (+3 eff.) Confusion immunity: +47% Stun/Freeze immunity: +20% Hate when firing a critical mind attack: +3.00 Spellpower: +21 (+5 eff.) Spell crit. chance: +5% Heals friendly targets nearby when you use a nature summon: +20 Amulets can have magical properties. |
![]() Powered by arcane forces Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Fatigue: -10% Changes stats: +10 Str / +6 Mag Changes resistances: +29% mind Changes resistances penetration: +5% arcane Changes damage: +7% acid / +7% lightning / +6% blight / +8% fire / +9% nature / +7% cold Confusion immunity: +40% Life regen: +4.30 Vim when firing critical spell: +3.00 Spellpower: +10 (+3 eff.) Spell crit. chance: +7% Amulets can have magical properties. |
![]() Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Physical power: +10 (+1 eff.) Changes stats: +2 Dex / +6 Con Changes resistances: +30% lightning / +1% physical / +30% light / +30% darkness Changes resistances penetration: +15% darkness Changes damage: +10% physical Physical save: +36 (+11 eff.) Spell save: +21 (+7 eff.) Mental save: +25 (+8 eff.) Blindness immunity: +36% Stun/Freeze immunity: +50% Combat speed: +10% Amulets can have magical properties. |
![]() Powered by arcane forces Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Defense: +9 (+3 eff.) Ranged Defense: +9 (+3 eff.) Fatigue: -10% Effects on melee hit: * Slows global speed by 35% Damage (Melee): 15 light / 15 darkness Effects when hit in melee: * 14% chance to blind * 15% chance to inflict 15% damage reduction Damage when hit (Melee): 12 nature Changes stats: +10 Con / +6 Mag Changes resistances: +5% arcane Changes damage: +8% temporal / +8% physical / +21% light / +23% darkness Stun/Freeze immunity: +20% Teleport immunity: +15% Life regen: +4.50 Spellpower: +6 (+2 eff.) Spell crit. chance: +6% Amulets can have magical properties. |
![]() Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Physical power: +9 (+1 eff.) Fatigue: -7% Changes stats: +12 Dex / +12 Wil / +13 Cun / +8 Con Changes resistances penetration: +20% arcane Changes damage: +10% physical Reduces incoming crit damage: 10.00% Spell save: +30 (+10 eff.) Mental save: +26 (+9 eff.) Confusion immunity: +49% Life regen: +1.30 Stamina each turn: +1.30 Maximum mana: +40.00 Maximum vim: +30.00 Spell crit. chance: +4% Mindpower: +30 (+9 eff.) Movement speed: +10% Combat speed: +10% Amulets can have magical properties. |
![]() Powered by arcane forces Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Accuracy: +10 (+3 eff.) Armour penetration: +20 Effects on melee hit: * 23% chance to disease Damage when hit (Melee): 8 blight Changes stats: +6 Con / +11 Mag Changes damage: +8% acid / +8% temporal / +8% light / +8% lightning / +8% cold / +8% fire / +8% physical / +8% darkness Critical mult.: +20.00% Physical save: +17 (+5 eff.) Life regen: +3.00 Equilibrium when hit: +0.12 Psi when hit: +0.08 Hate when firing a critical mind attack: +3.00 Maximum life: +72.00 Maximum hate: +2.00 Spellpower: +12 (+3 eff.) Spell crit. chance: +12% Mindpower: +6 (+2 eff.) Mental crit. chance: +5% Amulets can have magical properties. |
![]() Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Fatigue: -9% Changes stats: +10 Dex / +15 Mag / +5 Wil / +10 Cun / +7 Con Changes resistances: +6% blight / +14% physical Changes damage: +5% acid / +8% fire / +8% cold / +8% lightning Mental save: +15 (+5 eff.) Confusion immunity: +20% Life regen: +1.40 Stamina each turn: +2.60 Vim when firing critical spell: +3.00 Spellpower: +10 (+3 eff.) Spell crit. chance: +6% Mindpower: +15 (+5 eff.) Movement speed: +10% Amulets can have magical properties. |
![]() Powered by arcane forces Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Changes stats: +10 Str Changes resistances: +9% nature / +6% temporal Changes damage: +27% blight / +25% fire Talent mastery: +0.40 Spell / Temporal Critical mult.: +36.00% Spell save: +12 (+4 eff.) Mental save: +35 (+11 eff.) Disease immunity: +5% Silence immunity: +15% Spellpower: +25 (+6 eff.) Amulets can have magical properties. |
![]() Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Accuracy: +20 (+5 eff.) Defense: +20 (+7 eff.) Fatigue: -10% Changes stats: +10 Dex / +4 Mag / +10 Wil / +10 Cun / +16 Con / +20 Lck Changes damage: +6% acid / +9% arcane / +6% blight Physical save: +19 (+6 eff.) Life regen: +4.50 Stamina each turn: +1.50 Maximum life: +79.00 Maximum vim: +20.00 Spellpower: +8 (+2 eff.) Spell crit. chance: +3% Movement speed: +10% Reduce all damage from unseen attackers: 20% Amulets can have magical properties. |
![]() Powered by arcane forces Infused by nature Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Damage (Melee): 15 light / 15 darkness Effects when hit in melee: * 15% chance to inflict 15% damage reduction * 15% chance to blind Changes stats: +4 Dex / +6 Mag / +6 Wil / +9 Cun Changes damage: +21% light / +7% temporal / +23% darkness / +7% physical Reduces incoming crit damage: 17.00% Mental save: +15 (+5 eff.) Confusion immunity: +25% Spellpower: +6 (+2 eff.) Spell crit. chance: +6% Mindpower: +15 (+5 eff.) Light radius: +2 Infravision radius: +3 See invisible: +6 Amulets can have magical properties. |
![]() Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Damage when hit (Melee): 12 blight Changes stats: +6 Con Changes resistances: +12% darkness / +18% physical / +30% mind / +9% fire Physical save: +45 (+13 eff.) Spell save: +25 (+8 eff.) Mental save: +20 (+7 eff.) Disease immunity: +10% Disarm immunity: +10% Confusion immunity: +50% Life regen: +3.00 Stamina each turn: +1.20 Maximum life: +74.00 Amulets can have magical properties. |
![]() Infused by nature Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Accuracy: +32 (+8 eff.) Armour penetration: +22 Physical crit. chance: +4.0% Defense: +30 (+10 eff.) Ranged Defense: +10 (+3 eff.) Changes stats: +20 Lck / +5 Wil Changes resistances: +26% temporal Critical mult.: +19.00% Mental save: +14 (+5 eff.) Confusion immunity: +24% Pinning immunity: +46% Knockback immunity: +40% Stamina each turn: +0.60 Maximum life: +20.00 Mindpower: +14 (+5 eff.) Healing mod.: +10% Reduce all damage from unseen attackers: 20% Amulets can have magical properties. |
![]() Infused by nature 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Accuracy: +20 (+5 eff.) Armour penetration: +8 Armour: +4 Defense: +30 (+10 eff.) Ranged Defense: +10 (+3 eff.) Changes stats: +20 Lck Changes resistances: +29% lightning Blindness immunity: +56% Stun/Freeze immunity: +48% Only die when reaching: -40.00 life Infravision radius: +18 Sight radius: +4 See invisible: +27 Reduce all damage from unseen attackers: 20% Amulets can have magical properties. |
![]() Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Accuracy: +8 (+2 eff.) Armour penetration: +16 Changes resistances: +7% physical Critical mult.: +13.00% Stamina each turn: +0.30 Amulets can have magical properties. |
![]() Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +36 (+9 eff.) Armour penetration: +13 Physical power: +13 (+2 eff.) Defense: +16 (+5 eff.) Changes stats: +10 Str / +10 Dex / +10 Con Changes resistances: +9% darkness / +14% blight / +12% fire / +11% nature / +9% mind Reduces incoming crit damage: 10.00% Mental save: +30 (+10 eff.) Poison immunity: +44% Disease immunity: +30% It can be used to activate talent Disengage, placing all other charms into a 10 cooldown : Effective talent level: 2.0 Power cost: 10 out of 10/10. Range: 7 Travel Speed: instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 143% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings can have magical properties. |
![]() Powered by arcane forces Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +30 (+8 eff.) Effects on melee hit: * 33% chance to blind Damage (Melee): 49 light Effects on ranged hit: * 35% chance to blind Damage (Ranged): 50 light Damage when hit (Melee): 12 blight Changes stats: +19 Dex / +16 Mag / +15 Wil / +36 Cun Changes resistances: +21% lightning / +9% cold / +40% darkness / +15% fire Changes damage: +20% darkness Blindness immunity: +46% Disarm immunity: +50% Pinning immunity: +50% Knockback immunity: +44% Maximum life: +49.00 Spellpower: +24 (+6 eff.) Mindpower: +15 (+5 eff.) Infravision radius: +6 See stealth: +24 See invisible: +25 Defense after a teleport: +10 Resist all after a teleport: +10% New effects duration reduction after a teleport: +10% Rings can have magical properties. |
![]() Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +28 (+7 eff.) Armour penetration: +17 Physical power: +15 (+2 eff.) Armour: +20 Defense: +17 (+6 eff.) Effects on melee hit: * 20% chance to cause random gloom * 28% chance to blind Damage (Melee): 44 light / 25 bleed Effects on ranged hit: * 19% chance to cause random gloom * 35% chance to blind Damage (Ranged): 50 light / 21 bleed Damage when hit (Melee): 8 darkness Changes stats: +20 Str / +10 Dex / +17 Cun / +9 Con Changes resistances: +15% blight / +3% lightning / +15% nature / +9% darkness Changes damage: +6% mind / +3% lightning Critical mult.: +5.00% Mental save: +6 (+2 eff.) Poison immunity: +28% Disease immunity: +29% Stun/Freeze immunity: +50% Life regen: +4.70 Hate when firing a critical mind attack: +6.00 Maximum life: +100.00 Maximum hate: +14.00 Mindpower: +6 (+2 eff.) Healing mod.: +30% It can be used to activate talent Disengage, placing all other charms into a 10 cooldown : Effective talent level: 2.0 Power cost: 10 out of 10/10. Range: 7 Travel Speed: instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 143% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings can have magical properties. |
![]() Infused by nature Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +16 (+4 eff.) Armour penetration: +27 Armour: +4 Defense: +17 (+6 eff.) Effects on melee hit: * 20% chance to cause random gloom Damage (Melee): 17 bleed Effects on ranged hit: * 19% chance to cause random gloom Damage (Ranged): 25 bleed Changes stats: +8 Wil / +18 Cun / +14 Con Changes resistances: +36% lightning Changes damage: +18% lightning Physical save: +6 (+2 eff.) Spell save: +40 (+13 eff.) Mental save: +15 (+5 eff.) Confusion immunity: +50% Stun/Freeze immunity: +50% Life regen: +6.80 Hate when firing a critical mind attack: +3.00 Maximum life: +85.00 Maximum stamina: +110.00 Maximum hate: +15.00 Mindpower: +15 (+5 eff.) Healing mod.: +30% It can be used to activate talent Disengage, placing all other charms into a 10 cooldown : Effective talent level: 2.0 Power cost: 10 out of 10/10. Range: 7 Travel Speed: instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 143% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings can have magical properties. |
![]() Powered by arcane forces Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +33 (+9 eff.) Armour penetration: +32 Physical power: +20 (+3 eff.) Defense: +31 (+10 eff.) Damage when hit (Melee): 12 darkness Changes stats: +16 Mag / +16 Wil / +16 Cun Changes resistances: +40% light Changes damage: +3% acid / +20% light / +6% all Spell save: +30 (+10 eff.) Disarm immunity: +96% Pinning immunity: +94% Knockback immunity: +94% Mana when firing critical spell: +3.00 Maximum life: +87.00 Maximum vim: +50.00 Spellpower: +50 (+11 eff.) Mindpower: +27 (+8 eff.) Damage Shield penetration: +20% Defense after a teleport: +10 Resist all after a teleport: +10% New effects duration reduction after a teleport: +10% It can be used to activate talent Disengage, placing all other charms into a 10 cooldown : Effective talent level: 2.0 Power cost: 10 out of 10/10. Range: 7 Travel Speed: instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 143% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings can have magical properties. |
![]() Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Accuracy: +10 (+3 eff.) Fatigue: -16% Changes stats: +8 Dex Changes resistances penetration: +15% light Light radius: +3 Rings can have magical properties. |
![]() Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Effects on melee hit: * 13% chance to cause random gloom Damage (Melee): 8 bleed Effects on ranged hit: * 13% chance to cause random gloom Damage (Ranged): 7 bleed Changes stats: +5 Cun / +4 Wil Mental save: +8 (+3 eff.) Hate when firing a critical mind attack: +3.00 Maximum hate: +8.00 It can be used to activate talent Bleeding Edge, placing all other charms into a 20 cooldown : Effective talent level: 4.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Lashes at the target, doing 163% weapon damage. If the attack hits, the target will bleed for 307% weapon damage over 7 turns, and all healing will be reduced by 67%. Rings can have magical properties. |
![]() Requires: - Dexterity 42 Infused by nature Infused by psionic forces 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 4 Base power: 35.0 - 45.5 Uses stats: 45% Str, 50% Mag, 45% Dex Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +10 Crit. chance: +15.0% Attack speed: 100% On weapon crit: * freezes the target On weapon kill: * explodes a frozen creature (damage scales with willpower) Damage (Melee): +30 cold When wielded/worn: Changes stats: +6 Cun / +6 Wil Changes damage: +25% cold Hate per kill: +4.00 Ice block penetration: +50% As any scryer knows, the link between the murderer and the murdered is the murder weapon, and a scryer can follow that link from the murdered to the weapon to the murderer. One rather cold blooded killer thought of a way around this. By carving blades out of ice, they could kill as they wished and the link would just melt away. Their killing spree ended when one of the victims got lucky and managed to stab the murderer in the heart with the icey blade. After being united with the cold heart that created it, the final ice blade has never melted. |
![]() Requires: - Cunning 38 Infused by nature 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 5 Base power: 40.0 - 52.0 Uses stats: 35% Str, 30% Cun, 50% Mag, 35% Dex Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +12 Crit. chance: +22.0% Attack speed: 100% On weapon crit: * inflicts pinning spydric poison upon the target Damage conversion: 30% darkness When wielded/worn: Armour: +5 Armour Hardiness: +5% Changes stats: +8 Cun / +4 Dex Changes damage: +30% nature / +20% darkness Light radius: -2 It can be used to activate talent Creeping Darkness (costing 25 power out of 40/40) : Effective talent level: 3.0 Power cost: 25 out of 40/40. Range: 5 Travel Speed: instantaneous Is: a mind power Description: Creeping dark slowly spreads from 4 spots in a radius of 3 around the targeted location. The dark deals 34.22 darkness damage each turn to anything in its area, and blocks the sight of any who do not possess Dark Vision or some other magical means of seeing. The damage will increase with your Mindpower. You do +12% damage to anything that has entered your creeping dark. This obsidian-crafted, curved blade is studded with the deadly fangs of the Ungolmor. It seems to drain light from the world around it. |
![]() Requires: - Strength 48 Powered by arcane forces Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 64.5 - 103.2 Uses stats: 50% Mag, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Crit. chance: +5.0% Attack speed: 100% On weapon hit: * 28% chance to inflict 15% damage reduction * 25% chance to put talents on cooldown * 20% chance to curse the target On weapon crit: * splashes the target with acid Damage (Melee): +20 acid / +26 light Burst (radius 1) on hit: +28 fire Damage against: +42% Undead When wielded/worn: Armour penetration: +21 Physical crit. chance: +22.0% Physical power: +19 (+3 eff.) Damage when hit (Melee): 16 mind Changes stats: +1 Str / +3 Wil / +10 Con Changes resistances: +6% blight Changes resistances penetration: +19% physical Critical mult.: +34.00% Blindness immunity: +15% Disarm immunity: +45% Knockback immunity: +20% Massive two-handed swords. |
![]() Requires: - Strength 48 Powered by arcane forces Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 80.5 - 128.8 Uses stats: 50% Mag, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Crit. chance: +5.0% Attack speed: 100% On weapon hit: * 41% chance to cause random gloom * 33% chance to disease * 40% chance to inflict 15% damage reduction Damage (Melee): +8 darkness / +34 blight / +40 mind Burst (radius 1) on hit: +28 fire Burst (radius 2) on crit: +4 darkness When wielded/worn: Damage when hit (Melee): 8 darkness Changes stats: +10 Cun / +10 Wil Changes resistances: +6% darkness Massive two-handed swords. |
![]() Requires: - Strength 48 Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Random Unique] Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 63.0 - 100.8 Uses stats: 50% Mag, 120% Str Damage type: Lightning Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Crit. chance: +5.0% Attack speed: 100% On weapon hit: * Slows global speed by 47% * 25% chance for lightning to arc to a second target Damage (Melee): +40 lightning Burst (radius 1) on hit: +8 mind Burst (radius 2) on crit: +8 lightning When wielded/worn: Accuracy: +40 (+10 eff.) Armour penetration: +19 Defense: +21 (+7 eff.) Changes stats: +10 Str / +2 Wil / +2 Cun Changes resistances penetration: +21% physical Changes damage: +42% physical Disarm immunity: +57% Stamina when hit: +4.00 Massive two-handed swords. |
![]() Requires: - Strength 48 Powered by arcane forces 3.00 Encumbrance. [Random Unique] Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 59.0 - 94.4 Uses stats: 50% Mag, 120% Str Damage type: Blight Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Crit. chance: +5.0% Attack speed: 100% When this weapon hits: Epidemic (20% chance level 5). On weapon hit: * 85% chance to disease On weapon crit: * splashes the target with acid Damage (Melee): +67 blight / +28 acid Burst (radius 2) on crit: +4 blight When wielded/worn: Changes resistances: +9% darkness / +9% light Mental save: +38 (+12 eff.) Disease immunity: +84% Massive two-handed swords. |
![]() Requires: - Strength 48 Powered by arcane forces Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 76.0 - 121.6 Uses stats: 50% Mag, 120% Str Damage type: Lightning Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Crit. chance: +5.0% Attack speed: 111% On weapon hit: * 56% chance to daze at end of turn * 20% chance to gain 10% of a turn (3/turn limit) * 40% chance to inflict 15% damage reduction * Projects up to 8 attacks dealing 30% weapon damage to random targets in range 7 (cannot hit the initial target) * Random elemental explosion * Projects up to 8 attacks dealing 30% weapon damage to random targets in range 7 (cannot hit the initial target) On weapon crit: * splashes the target with acid * wounds the target for 7 turns: 29 bleeding, 80% reduced healing Damage (Melee): +28 acid / +4 lightning When wielded/worn: Accuracy: +50 (+13 eff.) Physical crit. chance: +16.0% Physical power: +21 (+3 eff.) Defense: +21 (+7 eff.) Damage when hit (Melee): 12 lightning Changes stats: +10 Str / +10 Dex Changes resistances: +12% darkness / +3% lightning Changes resistances penetration: +24% acid / +24% fire / +19% lightning / +17% cold Changes damage: +14% physical Disarm immunity: +60% Stamina when hit: +4.00 Massive two-handed swords. |
![]() Requires: - Strength 10 Powered by arcane forces 3.00 Encumbrance. [Unique] Type: weapon / greatsword ; tier 3 It must be held with both hands. Base power: 48.0 - 76.8 Uses stats: 50% Mag, 130% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +12 Crit. chance: +11.0% Attack speed: 50% When wielded/worn: Fatigue: -12% Changes stats: +7 Dex Changes resistances: +7% lightning Changes damage: +7% lightning Maximum encumbrance: +50 Movement speed: +10% Avoid Pressure Traps: The wearer never triggers traps that require pressure. Attack speed improves with your strength and size category. This intricate blade is impractically long and almost as wide as your body, yet contrary to its size and apparent girth it is not only light, but threatens to escape your grasp and fly away. You will need to be really strong to keep it grounded. Or really big. |
![]() Requires: - Strength 48 Powered by arcane forces Infused by nature Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 63.0 - 100.8 Uses stats: 50% Mag, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Crit. chance: +5.0% Attack speed: 100% On weapon hit: * 47% chance to disease * 47% chance to daze at end of turn * 25% chance to put talents on cooldown Damage (Melee): +42 cold / +27 darkness Burst (radius 2) on crit: +33 ice Damage against: +26% Living When wielded/worn: Armour: +21 Damage when hit (Melee): 8 blight Changes resistances: +6% darkness Changes resistances penetration: +15% blight / +17% cold Changes damage: +9% lightning Massive two-handed swords. |
![]() Requires: - Strength 48 Infused by nature Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 63.0 - 100.8 Uses stats: 50% Mag, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Crit. chance: +5.0% Attack speed: 111% On weapon hit: * 47% chance to cause random gloom * Slows global speed by 56% * Projects up to 3 attacks dealing 30% weapon damage to random targets in range 7 (cannot hit the initial target) On weapon crit: * wounds the target for 7 turns: 29 bleeding, 80% reduced healing Damage (Melee): +84 insidious poison / +39 mind When wielded/worn: Accuracy: +95 (+22 eff.) Armour penetration: +19 Physical crit. chance: +21.0% Physical power: +21 (+3 eff.) Defense: +57 (+17 eff.) Effects on melee hit: * Slows global speed by 15% Changes stats: +9 Dex / +7 Wil / +9 Cun Changes resistances: +15% fire Changes resistances penetration: +30% fire / +21% physical Changes damage: +12% nature Disarm immunity: +181% Massive two-handed swords. |
![]() Requires: - Strength 48 Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 84.0 - 134.4 Uses stats: 50% Mag, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Crit. chance: +5.0% Attack speed: 100% On weapon hit: * 40% chance to gain 10% of a turn (3/turn limit) * Projects up to 5 attacks dealing 30% weapon damage to random targets in range 7 (cannot hit the initial target) * 20% chance to torment the target On weapon crit: * cripple the target When wielded/worn: Physical crit. chance: +21.0% Effects on melee hit: * 30% chance to inflict 15% damage reduction Damage when hit (Melee): 4 temporal Changes stats: +7 Cun / +2 Str Changes resistances penetration: +21% mind / +17% darkness Massive two-handed swords. |
![]() Requires: - Strength 48 Powered by arcane forces Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 61.5 - 98.4 Uses stats: 50% Mag, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Crit. chance: +5.0% Attack speed: 100% On weapon hit: * 42% chance to disease * Projects up to 10 attacks dealing 30% weapon damage to random targets in range 7 (cannot hit the initial target) * Projects up to 10 attacks dealing 30% weapon damage to random targets in range 7 (cannot hit the initial target) Damage (Melee): +42 blight Burst (radius 1) on hit: +8 fire When wielded/worn: Accuracy: +20 (+5 eff.) Defense: +19 (+6 eff.) Damage when hit (Melee): 12 fire Changes resistances: +30% fire Changes resistances penetration: +10% fire Changes damage: +12% mind Disarm immunity: +70% Massive two-handed swords. This item has been sent to the Item's Vault. This object's appearance was changed to Spectral Blade. |
![]() Requires: - Willpower 20 - Strength 40 Infused by nature Crafted by a master 3.00 Encumbrance. [Unique] Type: weapon / greatsword ; tier 3 It must be held with both hands. Base power: 42.0 - 67.2 Uses stats: 50% Mag, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Crit. chance: +18.0% Attack speed: 100% Damage against: +25% Orc When wielded/worn: Changes stats: +7 Str / +7 Dex / +7 Con Reduced damage from: +15% Orc Grants telepathy: Humanoid/Orc Life regen: +0.50 Stamina each turn: +1.00 Farian was King Toknor's captain, and fought by his side in the great Battle of Last Hope. However, when he returned after the battle to find his hometown burnt in an orcish pyre, a madness overtook him. The desire for vengeance made him quit the army and strike out on his own, lightly armoured and carrying nought but his sword. Most thought him dead until the reports came back of a fell figure tearing through the orcish encampments, slaughtering all before him and mercilessly butchering the corpses after. It is said his blade drank the blood of 100 orcs each day until finally all of Maj'Eyal was cleared of their presence. When the final orc was slain and no more were to be found, Farian at the last turned the blade on himself and stuck it through his chest. Those nearby said his body shook with convulsions as he did so, though they could not tell whether he was laughing or crying. |
![]() Requires: - Strength 48 Powered by arcane forces Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 59.5 - 95.2 Uses stats: 50% Mag, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Crit. chance: +5.0% Attack speed: 100% On weapon hit: * 28% chance to inflict 15% damage reduction * Projects up to 5 attacks dealing 30% weapon damage to random targets in range 7 (cannot hit the initial target) * 20% chance to curse the target On weapon crit: * wounds the target for 7 turns: 29 bleeding, 80% reduced healing Burst (radius 1) on hit: +12 arcane When wielded/worn: Accuracy: +13 (+4 eff.) Physical crit. chance: +21.0% Physical power: +17 (+2 eff.) Armour: +4 Defense: +19 (+6 eff.) Damage when hit (Melee): 8 arcane Changes resistances: +9% blight / +5% arcane / +3% lightning Spell save: +20 (+6 eff.) Disarm immunity: +41% Massive two-handed swords. |
![]() Requires: - Strength 48 Powered by arcane forces Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 60.0 - 96.0 Uses stats: 50% Mag, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Crit. chance: +5.0% Attack speed: 100% When this weapon hits: Epidemic (10% chance level 5). On weapon hit: * 51% chance to inflict 15% damage reduction * 28% chance to disease * 20% chance to torment the target * 20% chance to curse the target On weapon crit: * wounds the target for 7 turns: 29 bleeding, 80% reduced healing Damage (Melee): +28 blight / +21 darkness Burst (radius 1) on hit: +8 mind / +28 fire Damage against: +27% Living When wielded/worn: Accuracy: +38 (+10 eff.) Physical crit. chance: +21.0% Physical power: +21 (+3 eff.) Defense: +17 (+6 eff.) Fatigue: -2% Changes stats: +10 Str / +5 Wil / +4 Con Changes resistances penetration: +51% mind / +17% darkness Changes damage: +12% physical Disease immunity: +49% Disarm immunity: +63% Stamina when hit: +4.00 Light radius: +2 Infravision radius: +3 Massive two-handed swords. |
![]() Requires: - Strength 48 Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 61.5 - 98.4 Uses stats: 50% Mag, 120% Str Damage type: Blight Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% On weapon hit: * Projects up to 5 attacks dealing 30% weapon damage to random targets in range 7 (cannot hit the initial target) On weapon crit: * splashes the target with acid Damage Shield penetration (this weapon only): +50% Damage (Melee): +13 acid / +79 insidious poison When wielded/worn: Armour penetration: +21 Changes resistances: +12% fire Changes resistances penetration: +26% physical Changes damage: +16% physical Physical save: +6 (+2 eff.) Life regen: +0.40 Massive two-handed swords. |
![]() Requires: - Strength 48 Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 61.5 - 98.4 Uses stats: 50% Mag, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Crit. chance: +5.0% Attack speed: 100% On weapon hit: * 47% chance to disease * Projects up to 8 attacks dealing 30% weapon damage to random targets in range 7 (cannot hit the initial target) * 20% chance to torment the target * Projects up to 8 attacks dealing 30% weapon damage to random targets in range 7 (cannot hit the initial target) On weapon crit: * cripple the target When wielded/worn: Physical crit. chance: +21.0% Damage when hit (Melee): 8 blight Changes stats: +1 Cun / +2 Con Changes resistances: +6% blight Changes resistances penetration: +21% mind / +21% darkness Light radius: +1 See invisible: +12 Massive two-handed swords. |
![]() Requires: - Strength 48 Infused by nature Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 65.5 - 104.8 Uses stats: 50% Mag, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Crit. chance: +5.0% Attack speed: 100% On weapon hit: * 49% chance to cause random gloom * Projects up to 5 attacks dealing 30% weapon damage to random targets in range 7 (cannot hit the initial target) Damage (Melee): +84 insidious poison / +35 mind Burst (radius 2) on crit: +12 lightning When wielded/worn: Accuracy: +21 (+6 eff.) Armour: +4 Defense: +30 (+10 eff.) Ranged Defense: +9 (+3 eff.) Changes stats: +10 Cun / +10 Wil Changes resistances: +9% fire Reduces incoming crit damage: 15.00% Disease immunity: +5% Disarm immunity: +70% Massive two-handed swords. |
![]() Requires: - Strength 48 Powered by arcane forces Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 64.5 - 103.2 Uses stats: 50% Mag, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Crit. chance: +5.0% Attack speed: 100% On weapon hit: * 25% chance for lightning to arc to a second target * Projects up to 8 attacks dealing 30% weapon damage to random targets in range 7 (cannot hit the initial target) * Projects up to 8 attacks dealing 30% weapon damage to random targets in range 7 (cannot hit the initial target) Damage (Melee): +20 darkness / +28 lightning Damage against: +28% Living When wielded/worn: Armour: +8 Changes stats: +3 Cun / +3 Mag Changes resistances: +15% cold Changes damage: +9% acid Physical save: +6 (+2 eff.) Massive two-handed swords. |
![]() Requires: - Strength 48 Powered by arcane forces Infused by nature Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 63.5 - 101.6 Uses stats: 50% Mag, 120% Str Damage type: Light Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Crit. chance: +5.0% Attack speed: 100% Damage (Melee): +23 darkness Burst (radius 1) on hit: +28 fire / +8 light / +16 darkness Burst (radius 2) on crit: +34 ice / +28 fire Damage against: +23% Living When wielded/worn: Armour: +21 Changes resistances: +3% light Changes resistances penetration: +19% fire / +21% cold Changes damage: +3% light Mental save: +30 (+10 eff.) Psi when hit: +0.04 Global speed: +8% Massive two-handed swords. |
![]() Requires: - Strength 48 Powered by arcane forces Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 64.5 - 103.2 Uses stats: 50% Mag, 120% Str Damage type: Light Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Crit. chance: +5.0% Attack speed: 100% On weapon crit: * cripple the target * splashes the target with acid Damage (Melee): +28 acid / +42 cold / +28 darkness Burst (radius 2) on crit: +8 light Damage against: +28% Living When wielded/worn: Physical crit. chance: +19.0% Effects on melee hit: * 30% chance to blind Changes stats: +1 Cun Changes resistances penetration: +10% light Mental save: +10 (+3 eff.) Mental crit. chance: +3% Light radius: +3 Heals friendly targets nearby when you use a nature summon: +20 Massive two-handed swords. |
![]() Requires: - Strength 48 Powered by arcane forces Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 60.0 - 96.0 Uses stats: 50% Mag, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Crit. chance: +5.0% Attack speed: 100% On weapon hit: * 25% chance for lightning to arc to a second target * Projects up to 3 attacks dealing 30% weapon damage to random targets in range 7 (cannot hit the initial target) Damage (Melee): +28 lightning Burst (radius 1) on hit: +28 fire When wielded/worn: Accuracy: +21 (+6 eff.) Armour penetration: +21 Damage when hit (Melee): 8 light / 8 mind Changes stats: +4 Cun Changes resistances: +3% light Changes resistances penetration: +10% light / +20% physical Grants telepathy: Humanoid/Orc Mental save: +35 (+11 eff.) Massive two-handed swords. |
![]() Requires: - Strength 48 Powered by arcane forces Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 61.5 - 98.4 Uses stats: 50% Mag, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Crit. chance: +5.0% Attack speed: 100% On weapon hit: * 40% chance to gain 10% of a turn (3/turn limit) * Random elemental explosion * 25% chance to put talents on cooldown * 25% chance for lightning to arc to a second target Damage (Melee): +20 lightning Burst (radius 1) on hit: +36 fire When wielded/worn: Changes resistances penetration: +24% acid / +15% temporal / +34% fire / +12% cold / +24% lightning Changes damage: +6% darkness Massive two-handed swords. |
![]() Requires: - Strength 48 Powered by arcane forces Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 63.5 - 101.6 Uses stats: 50% Mag, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Crit. chance: +5.0% Attack speed: 100% On weapon hit: * 25% chance to put talents on cooldown Damage (Melee): +41 cold When wielded/worn: Accuracy: +19 (+5 eff.) Armour penetration: +40 Changes stats: +2 Cun / +2 Mag Changes resistances penetration: +10% blight / +42% physical Changes damage: +21% physical Grants telepathy: Demon/Minor Demon/Major Critical mult.: +10.00% Vim when firing critical spell: +1.00 Spellpower on spell critical (stacks up to 3 times): +4 Spellpower: +8 (+2 eff.) Massive two-handed swords. |
![]() Requires: - Strength 48 Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Random Unique] Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 63.5 - 101.6 Uses stats: 50% Mag, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Crit. chance: +5.0% Attack speed: 100% When this weapon hits: Epidemic (10% chance level 5). On weapon hit: * 28% chance to disease * Random elemental explosion Damage (Melee): +24 blight When wielded/worn: Accuracy: +40 (+10 eff.) Armour penetration: +19 Armour: +6 Defense: +21 (+7 eff.) Changes resistances: +1% physical / +6% light / +6% darkness Changes resistances penetration: +24% acid / +21% physical / +5% blight / +24% cold / +16% lightning / +24% fire Spell save: +20 (+6 eff.) Disease immunity: +49% Disarm immunity: +75% Knockback immunity: +5% Teleport immunity: +15% Massive two-handed swords. |
![]() Requires: - Strength 48 Powered by arcane forces Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 62.0 - 99.2 Uses stats: 50% Mag, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Crit. chance: +5.0% Attack speed: 100% On weapon hit: * 27% chance to inflict 15% damage reduction * 20% chance to curse the target * 25% chance for lightning to arc to a second target On weapon crit: * cripple the target Damage (Melee): +49 lightning / +28 darkness / +26 light Damage against: +42% Undead / +28% Living When wielded/worn: Accuracy: +21 (+6 eff.) Armour penetration: +21 Physical crit. chance: +42.0% Defense: +17 (+6 eff.) Changes resistances: +3% acid / +2% physical / +9% light / +12% nature Changes resistances penetration: +21% physical Changes damage: +20% physical Disarm immunity: +70% Stun/Freeze immunity: +10% Psi when hit: +0.12 Mental crit. chance: +1% Massive two-handed swords. |
![]() Requires: - Strength 48 Powered by arcane forces Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 60.0 - 96.0 Uses stats: 50% Mag, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Crit. chance: +5.0% Attack speed: 100% On weapon hit: * 48% chance to cause random gloom * 25% chance for lightning to arc to a second target Damage (Melee): +28 lightning / +27 mind / +16 light When wielded/worn: Accuracy: +42 (+11 eff.) Armour penetration: +42 Changes stats: +3 Str / +3 Dex / +2 Mag / +5 Wil / +12 Cun Changes resistances: +6% light Changes resistances penetration: +40% physical Massive two-handed swords. |
![]() Requires: - Strength 48 Infused by nature Crafted by a master 3.00 Encumbrance. [Random Unique] Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 81.5 - 130.4 Uses stats: 50% Mag, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Crit. chance: +5.0% Attack speed: 100% On weapon crit: * wounds the target for 7 turns: 29 bleeding, 80% reduced healing Damage Shield penetration (this weapon only): +30% Burst (radius 2) on crit: +4 light When wielded/worn: Accuracy: +20 (+5 eff.) Armour penetration: +21 Physical crit. chance: +19.0% Physical power: +19 (+3 eff.) Changes resistances: +9% light / +14% all Changes resistances penetration: +21% nature / +21% physical Changes damage: +12% mind / +3% arcane Mental save: +9 (+3 eff.) Spellpower: +2 (+1 eff.) Massive two-handed swords. |
![]() Requires: - Strength 48 Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 61.5 - 98.4 Uses stats: 50% Mag, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Crit. chance: +5.0% Attack speed: 111% On weapon hit: * 40% chance to gain 10% of a turn (3/turn limit) * 25% chance to put talents on cooldown Damage (Melee): +4 temporal When wielded/worn: Accuracy: +59 (+15 eff.) Armour penetration: +21 Changes stats: +10 Str / +10 Dex / +1 Wil Changes resistances: +3% mind Changes resistances penetration: +19% physical Changes damage: +20% physical Mental save: +3 (+1 eff.) Stamina when hit: +4.00 Hate when firing a critical mind attack: +4.00 Mental crit. chance: +4% Massive two-handed swords. |
![]() Requires: - Strength 48 Powered by arcane forces Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 63.0 - 100.8 Uses stats: 50% Mag, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Crit. chance: +5.0% Attack speed: 100% On weapon hit: * Projects up to 5 attacks dealing 30% weapon damage to random targets in range 7 (cannot hit the initial target) On weapon crit: * cripple the target Damage (Melee): +28 light Damage against: +40% Undead When wielded/worn: Physical crit. chance: +10.0% Changes stats: +10 Mag / +12 Wil Changes resistances: +6% lightning Mental save: +3 (+1 eff.) Equilibrium when hit: +0.12 Hate when firing a critical mind attack: +4.00 Maximum hate: +4.00 Spellpower: +17 (+4 eff.) Mental crit. chance: +6% Massive two-handed swords. |
![]() Requires: - Strength 48 Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Random Unique] Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 61.5 - 98.4 Uses stats: 50% Mag, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Crit. chance: +6.0% Attack speed: 100% When this weapon hits: Epidemic (10% chance level 5). On weapon hit: * 70% chance to disease On weapon crit: * cripple the target Damage (Melee): +70 blight / +8 physical When wielded/worn: Accuracy: +21 (+6 eff.) Armour penetration: +3 Physical crit. chance: +21.0% Defense: +16 (+5 eff.) Changes resistances: +2% physical Physical save: +35 (+10 eff.) Disease immunity: +41% Disarm immunity: +70% Massive two-handed swords. |
![]() Requires: - Strength 48 Powered by arcane forces Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 59.5 - 95.2 Uses stats: 50% Mag, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +8 Crit. chance: +10.0% Attack speed: 100% On weapon hit: * 27% chance to inflict 15% damage reduction * Projects up to 5 attacks dealing 30% weapon damage to random targets in range 7 (cannot hit the initial target) * 20% chance to curse the target On weapon crit: * splashes the target with acid Damage (Melee): +28 acid / +28 temporal When wielded/worn: Armour: +6 Damage when hit (Melee): 28 temporal Changes stats: +2 Str Changes resistances: +3% physical / +28% temporal Massive two-handed swords. |
![]() Requires: - Strength 48 Powered by arcane forces Infused by nature Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 65.5 - 104.8 Uses stats: 50% Mag, 120% Str Damage type: Acid Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Crit. chance: +5.0% Attack speed: 100% On weapon hit: * 44% chance to corrode armour by 30% * 20% chance to torment the target On weapon crit: * splashes the target with acid Damage (Melee): +26 acid / +12 mind When wielded/worn: Changes resistances: +12% all Changes resistances penetration: +17% acid / +21% darkness / +21% nature / +19% mind Changes damage: +21% acid / +9% mind Life regen: +4.00 Mental crit. chance: +4% Light radius: +3 Heals friendly targets nearby when you use a nature summon: +20 Massive two-handed swords. |
![]() Requires: - Strength 48 Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Random Unique] Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 59.0 - 94.4 Uses stats: 50% Mag, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Crit. chance: +5.0% Attack speed: 100% On weapon hit: * 20% chance to cause random gloom * 47% chance to corrode armour by 30% On weapon crit: * wounds the target for 7 turns: 29 bleeding, 80% reduced healing * splashes the target with acid Damage (Melee): +24 acid / +4 light Burst (radius 1) on hit: +4 acid When wielded/worn: Accuracy: +42 (+11 eff.) Physical crit. chance: +21.0% Physical power: +21 (+3 eff.) Defense: +21 (+7 eff.) Effects on melee hit: * 30% chance to corrode armour by 30% Damage when hit (Melee): 8 light Changes stats: +9 Str Changes resistances: +6% light Changes damage: +16% physical Disarm immunity: +53% Stamina when hit: +4.00 Light radius: +1 Massive two-handed swords. |
![]() Requires: - Strength 48 Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Random Unique] Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 60.0 - 96.0 Uses stats: 50% Mag, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Crit. chance: +5.0% Attack speed: 100% On weapon hit: * 42% chance to disease * Random elemental explosion On weapon crit: * splashes the target with acid * wounds the target for 7 turns: 29 bleeding, 80% reduced healing Damage (Melee): +42 blight / +8 fire / +28 acid When wielded/worn: Physical crit. chance: +20.0% Physical power: +21 (+3 eff.) Armour: +12 Changes stats: +1 Str Changes resistances: +9% fire Changes resistances penetration: +24% acid / +24% fire / +24% lightning / +24% cold Critical mult.: +6.00% Massive two-handed swords. |
![]() Requires: - Strength 48 Crafted by a master 3.00 Encumbrance. [Random Unique] Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 59.5 - 95.2 Uses stats: 50% Mag, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Crit. chance: +5.0% Attack speed: 100% On weapon hit: * 40% chance to gain 10% of a turn (3/turn limit) On weapon crit: * cripple the target Damage (Melee): +4 blight When wielded/worn: Accuracy: +17 (+5 eff.) Armour penetration: +35 Physical crit. chance: +41.0% Damage when hit (Melee): 4 fire Changes stats: +2 Wil / +2 Mag Changes resistances penetration: +42% physical Changes damage: +21% physical Spellpower on spell critical (stacks up to 3 times): +6 Spellpower: +8 (+2 eff.) Massive two-handed swords. |
![]() Requires: - Strength 48 Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Random Unique] Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 80.0 - 128.0 Uses stats: 50% Mag, 120% Str Damage type: Acid Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Crit. chance: +5.0% Attack speed: 100% On weapon crit: * cripple the target Burst (radius 1) on hit: +21 fire When wielded/worn: Armour penetration: +21 Physical crit. chance: +19.0% Effects on melee hit: * 30% chance to corrode armour by 30% Damage when hit (Melee): 8 acid Changes stats: +2 Str / +3 Dex / +2 Mag / +3 Con Changes resistances penetration: +20% physical Changes damage: +14% physical Reduces incoming crit damage: 17.00% Massive two-handed swords. |
![]() Requires: - Strength 48 Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Random Unique] Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 60.0 - 96.0 Uses stats: 50% Mag, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Crit. chance: +5.0% Attack speed: 100% On weapon hit: * 40% chance to gain 10% of a turn (3/turn limit) On weapon crit: * splashes the target with acid Damage (Melee): +26 acid When wielded/worn: Accuracy: +55 (+14 eff.) Armour penetration: +19 Armour: +4 Defense: +38 (+13 eff.) Changes resistances penetration: +21% physical Changes damage: +12% blight / +12% arcane Disarm immunity: +152% Confusion immunity: +5% Spellpower: +6 (+2 eff.) Massive two-handed swords. |
![]() Requires: - Strength 48 Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Random Unique] Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 59.5 - 95.2 Uses stats: 50% Mag, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Crit. chance: +5.0% Attack speed: 100% Damage (Melee): +42 cold / +28 light / +24 fire Damage against: +42% Undead When wielded/worn: Accuracy: +42 (+11 eff.) Armour penetration: +21 Damage when hit (Melee): 12 mind / 12 fire Changes stats: +10 Str Changes resistances penetration: +10% mind / +21% physical Changes damage: +9% acid / +21% physical Stamina when hit: +4.00 Massive two-handed swords. |
![]() Requires: - Strength 48 Infused by nature Crafted by a master 3.00 Encumbrance. [Random Unique] Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 85.5 - 136.8 Uses stats: 50% Mag, 120% Str Damage type: Arcane Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Crit. chance: +5.0% Attack speed: 100% On weapon hit: * 68% chance to daze at end of turn On weapon crit: * cripple the target Burst (radius 1) on hit: +8 darkness / +4 arcane Burst (radius 2) on crit: +8 nature When wielded/worn: Physical crit. chance: +21.0% Effects on melee hit: * 30% chance to inflict 15% damage reduction Damage when hit (Melee): 8 darkness Changes stats: +11 Str / +12 Dex / +12 Mag / +12 Wil / +12 Cun / +12 Con Changes resistances: +3% nature Changes resistances penetration: +42% lightning Massive two-handed swords. |
![]() Requires: - Strength 48 Infused by nature Crafted by a master 3.00 Encumbrance. [Random Unique] Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 82.0 - 131.2 Uses stats: 50% Mag, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Crit. chance: +5.0% Attack speed: 100% On weapon hit: * 20% chance to gain 10% of a turn (3/turn limit) Burst (radius 2) on crit: +42 ice When wielded/worn: Accuracy: +38 (+10 eff.) Armour penetration: +16 Armour: +27 Changes stats: +10 Str Changes resistances: +9% blight Changes resistances penetration: +20% cold / +17% physical Changes damage: +6% blight / +21% physical Mental save: +30 (+10 eff.) Stamina when hit: +4.00 Defense after a teleport: +15 Resist all after a teleport: +15% New effects duration reduction after a teleport: +15% Massive two-handed swords. |
![]() Requires: - Strength 48 Infused by nature Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 61.0 - 97.6 Uses stats: 50% Mag, 120% Str Damage type: Arcane Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Crit. chance: +5.0% Attack speed: 100% On weapon hit: * 47% chance to corrode armour by 30% * Projects up to 5 attacks dealing 30% weapon damage to random targets in range 7 (cannot hit the initial target) Burst (radius 2) on crit: +42 ice When wielded/worn: Accuracy: +20 (+5 eff.) Armour penetration: +42 Physical crit. chance: +21.0% Armour: +19 Effects on melee hit: * 35% chance to corrode armour by 30% Damage when hit (Melee): 12 arcane / 8 darkness Changes resistances penetration: +14% physical / +14% cold Changes damage: +6% acid Critical mult.: +28.00% Massive two-handed swords. |
![]() Requires: - Strength 48 Powered by arcane forces Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 61.0 - 97.6 Uses stats: 50% Mag, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Crit. chance: +5.0% Attack speed: 100% On weapon hit: * Projects up to 3 attacks dealing 30% weapon damage to random targets in range 7 (cannot hit the initial target) Damage (Melee): +42 cold Burst (radius 1) on hit: +23 fire When wielded/worn: Accuracy: +21 (+6 eff.) Defense: +20 (+7 eff.) Changes resistances: +3% nature Changes damage: +9% mind Grants telepathy: Dragon Disarm immunity: +70% Equilibrium when hit: +0.12 Maximum hate: +4.00 Mental crit. chance: +5% Heals friendly targets nearby when you use a nature summon: +20 Massive two-handed swords. |
![]() Requires: - Strength 48 Infused by nature Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 61.5 - 98.4 Uses stats: 50% Mag, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Crit. chance: +5.0% Attack speed: 100% On weapon hit: * Slows global speed by 20% * 20% chance to torment the target On weapon crit: * wounds the target for 7 turns: 29 bleeding, 80% reduced healing * cripple the target Damage (Melee): +4 nature Burst (radius 2) on crit: +12 darkness When wielded/worn: Physical crit. chance: +42.0% Physical power: +21 (+3 eff.) Effects on melee hit: * Slows global speed by 30% Changes stats: +1 Cun / +2 Str Changes resistances: +14% all Changes resistances penetration: +21% nature / +21% mind / +21% darkness Massive two-handed swords. |
![]() Requires: - Strength 48 Infused by nature Crafted by a master 3.00 Encumbrance. [Random Unique] Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 63.0 - 100.8 Uses stats: 50% Mag, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Crit. chance: +5.0% Attack speed: 100% On weapon hit: * 20% chance to cause random gloom Damage (Melee): +84 insidious poison / +12 light Burst (radius 1) on hit: +12 light Burst (radius 2) on crit: +42 ice When wielded/worn: Accuracy: +21 (+6 eff.) Armour penetration: +21 Armour: +21 Effects on melee hit: * 30% chance to gain 10% of a turn (3/turn limit) Damage when hit (Melee): 12 mind / 4 light Changes resistances: +14% all Changes resistances penetration: +21% nature / +17% cold / +5% mind / +21% physical Massive two-handed swords. |
![]() Requires: - Strength 48 Infused by nature Crafted by a master 3.00 Encumbrance. [Random Unique] Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 63.0 - 100.8 Uses stats: 50% Mag, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Crit. chance: +5.0% Attack speed: 100% On weapon hit: * 47% chance to cause random gloom On weapon crit: * wounds the target for 7 turns: 29 bleeding, 80% reduced healing Damage (Melee): +83 insidious poison When wielded/worn: Accuracy: +21 (+6 eff.) Armour penetration: +40 Physical crit. chance: +38.0% Physical power: +20 (+3 eff.) Changes stats: +3 Str / +2 Wil / +2 Cun / +2 Con Changes resistances: +9% mind Changes resistances penetration: +21% physical Critical mult.: +26.00% Reduces incoming crit damage: 17.00% Massive two-handed swords. |
![]() Requires: - Strength 48 Powered by arcane forces Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 62.0 - 99.2 Uses stats: 50% Mag, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +25 Crit. chance: +5.0% Attack speed: 100% On weapon hit: * 47% chance to inflict 15% damage reduction * 49% chance to cause random gloom * 20% chance to torment the target Damage Shield penetration (this weapon only): +84% Damage (Melee): +4 lightning / +31 mind When wielded/worn: Damage when hit (Melee): 8 darkness Changes stats: +9 Cun / +9 Wil Changes resistances penetration: +10% lightning / +40% mind / +41% darkness Massive two-handed swords. |
![]() Requires: - Strength 48 Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 61.5 - 98.4 Uses stats: 50% Mag, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Crit. chance: +5.0% Attack speed: 100% On weapon hit: * Projects up to 3 attacks dealing 30% weapon damage to random targets in range 7 (cannot hit the initial target) Damage Shield penetration (this weapon only): +20% Damage (Melee): +28 darkness Burst (radius 1) on hit: +12 nature Damage against: +21% Living When wielded/worn: Accuracy: +21 (+6 eff.) Armour penetration: +20 Defense: +19 (+6 eff.) Changes stats: +5 Mag Changes resistances penetration: +21% physical Changes damage: +20% physical Disarm immunity: +64% Damage Shield penetration: +10% Defense after a teleport: +15 Resist all after a teleport: +15% New effects duration reduction after a teleport: +15% Massive two-handed swords. |
![]() Requires: - Strength 48 Infused by nature Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 61.0 - 97.6 Uses stats: 50% Mag, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Crit. chance: +5.0% Attack speed: 111% On weapon hit: * 49% chance to daze at end of turn Damage Shield penetration (this weapon only): +30% Damage (Melee): +28 darkness Damage against: +27% Living When wielded/worn: Accuracy: +42 (+11 eff.) Armour: +4 Changes stats: +16 Str / +16 Dex / +8 Mag / +10 Wil / +6 Cun / +6 Con Changes resistances: +3% physical Changes resistances penetration: +19% lightning Changes damage: +21% physical Life regen: +0.20 Stamina when hit: +3.00 Massive two-handed swords. |
![]() Requires: - Strength 48 Powered by arcane forces Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 62.5 - 100.0 Uses stats: 50% Mag, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Crit. chance: +5.0% Attack speed: 100% On weapon hit: * Projects up to 5 attacks dealing 30% weapon damage to random targets in range 7 (cannot hit the initial target) Damage (Melee): +23 darkness Burst (radius 1) on hit: +23 fire Damage against: +27% Living When wielded/worn: Accuracy: +20 (+5 eff.) Armour penetration: +24 Physical crit. chance: +2.0% Physical power: +6 (+1 eff.) Effects on melee hit: * 10% chance to disease * 10% chance to gain 10% of a turn (3/turn limit) Damage when hit (Melee): 16 blight Changes resistances penetration: +13% physical Defense after a teleport: +10 Resist all after a teleport: +10% New effects duration reduction after a teleport: +10% Massive two-handed swords. |
![]() Requires: - Strength 48 Infused by nature Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 62.0 - 99.2 Uses stats: 50% Mag, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Crit. chance: +5.0% Attack speed: 125% On weapon hit: * 25% chance to put talents on cooldown Damage (Melee): +28 nature / +28 temporal When wielded/worn: Accuracy: +41 (+11 eff.) Damage when hit (Melee): 12 arcane Changes stats: +17 Dex / +2 Wil Changes resistances: +3% mind Changes resistances penetration: +15% nature Vim when firing critical spell: +5.00 Massive two-handed swords. |
![]() Requires: - Strength 48 Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Random Unique] Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 81.0 - 129.6 Uses stats: 50% Mag, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +24 Crit. chance: +5.0% Attack speed: 100% On weapon hit: * 20% chance to gain 10% of a turn (3/turn limit) On weapon crit: * cripple the target Damage Shield penetration (this weapon only): +84% Damage (Melee): +38 cold Burst (radius 1) on hit: +8 darkness When wielded/worn: Physical crit. chance: +20.0% Effects on melee hit: * 15% chance to inflict 15% damage reduction Changes resistances: +9% darkness / +12% lightning Changes resistances penetration: +10% lightning Changes damage: +3% darkness Massive two-handed swords. |
![]() Requires: - Strength 48 Powered by arcane forces Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 64.5 - 103.2 Uses stats: 50% Mag, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Crit. chance: +5.0% Attack speed: 100% On weapon hit: * 27% chance to inflict 15% damage reduction * 56% chance to disease * Projects up to 5 attacks dealing 30% weapon damage to random targets in range 7 (cannot hit the initial target) * 20% chance to curse the target On weapon crit: * cripple the target Damage (Melee): +42 cold Burst (radius 1) on hit: +19 fire When wielded/worn: Accuracy: +38 (+10 eff.) Armour penetration: +17 Physical crit. chance: +40.0% Armour: +4 Defense: +21 (+7 eff.) Effects on melee hit: * 15% chance to inflict 15% damage reduction Changes stats: +10 Str Changes resistances: +3% lightning / +6% blight Changes resistances penetration: +21% physical Changes damage: +41% physical Blindness immunity: +10% Disease immunity: +10% Cut immunity: +10% Disarm immunity: +70% Confusion immunity: +10% Stun/Freeze immunity: +5% Stamina when hit: +4.00 Massive two-handed swords. |
![]() Requires: - Strength 48 Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 101.5 - 162.4 Uses stats: 50% Mag, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Crit. chance: +5.0% Attack speed: 100% On weapon hit: * 40% chance to daze at end of turn * Projects up to 5 attacks dealing 30% weapon damage to random targets in range 7 (cannot hit the initial target) Damage (Melee): +16 acid / +4 lightning Burst (radius 2) on crit: +8 acid When wielded/worn: Armour penetration: +21 Damage when hit (Melee): 8 acid / 12 lightning Changes resistances penetration: +15% arcane / +21% physical Changes damage: +9% arcane / +21% physical Massive two-handed swords. |
![]() Requires: - Strength 48 Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Random Unique] Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 65.5 - 104.8 Uses stats: 50% Mag, 120% Str Damage type: Lightning Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Crit. chance: +5.0% Attack speed: 100% On weapon hit: * 19% chance to inflict 15% damage reduction * Random elemental explosion * 20% chance to curse the target Damage (Melee): +8 acid Burst (radius 2) on crit: +4 lightning / +8 acid When wielded/worn: Accuracy: +41 (+11 eff.) Armour penetration: +20 Defense: +21 (+7 eff.) Changes resistances: +15% lightning Changes resistances penetration: +24% acid / +21% physical / +24% fire / +28% lightning / +24% cold Changes damage: +6% darkness Disarm immunity: +70% Massive two-handed swords. |
![]() Requires: - Strength 48 Powered by arcane forces Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 83.5 - 133.6 Uses stats: 50% Mag, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Crit. chance: +5.0% Attack speed: 100% On weapon hit: * Projects up to 5 attacks dealing 30% weapon damage to random targets in range 7 (cannot hit the initial target) * 25% chance for lightning to arc to a second target On weapon crit: * cripple the target Damage (Melee): +27 lightning Burst (radius 1) on hit: +12 light When wielded/worn: Physical crit. chance: +21.0% Changes resistances: +3% darkness / +6% mind / +5% arcane Physical save: +30 (+9 eff.) Knockback immunity: +10% Only die when reaching: -20.00 life Defense after a teleport: +5 Resist all after a teleport: +5% New effects duration reduction after a teleport: +5% Massive two-handed swords. |
![]() Requires: - Strength 48 Powered by arcane forces Infused by nature Crafted by a master 3.00 Encumbrance. [Random Unique] Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 64.0 - 102.4 Uses stats: 50% Mag, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Crit. chance: +5.0% Attack speed: 100% On weapon hit: * 49% chance to daze at end of turn On weapon crit: * wounds the target for 7 turns: 29 bleeding, 80% reduced healing Damage (Melee): +51 insidious poison / +42 cold Burst (radius 1) on hit: +8 blight Burst (radius 2) on crit: +8 blight When wielded/worn: Physical crit. chance: +21.0% Physical power: +21 (+3 eff.) Effects on melee hit: * 10% chance to disease Changes stats: +6 Str / +6 Dex / +5 Mag / +5 Wil / +6 Cun / +6 Con Changes resistances: +9% cold Changes resistances penetration: +21% lightning Spell save: +3 (+1 eff.) Mental save: +15 (+5 eff.) Cut immunity: +15% Massive two-handed swords. |
![]() Requires: - Strength 48 Infused by nature Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 64.0 - 102.4 Uses stats: 50% Mag, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Crit. chance: +5.0% Attack speed: 100% On weapon hit: * 20% chance to torment the target * Projects up to 5 attacks dealing 30% weapon damage to random targets in range 7 (cannot hit the initial target) Damage (Melee): +84 insidious poison / +28 darkness Burst (radius 1) on hit: +8 light Damage against: +28% Living When wielded/worn: Changes stats: +3 Dex / +3 Mag / +2 Con Changes resistances: +3% light Changes resistances penetration: +21% mind / +20% darkness Changes damage: +9% darkness Massive two-handed swords. |
![]() Requires: - Strength 48 Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 60.0 - 96.0 Uses stats: 50% Mag, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Crit. chance: +5.0% Attack speed: 100% On weapon hit: * 25% chance for lightning to arc to a second target * 20% chance to torment the target Damage (Melee): +23 lightning / +30 temporal / +28 nature / +4 darkness Burst (radius 1) on hit: +4 fire / +4 temporal When wielded/worn: Accuracy: +21 (+6 eff.) Armour penetration: +21 Changes resistances: +9% darkness / +9% fire Changes resistances penetration: +20% physical / +21% mind / +21% darkness Defense after a teleport: +15 Resist all after a teleport: +15% New effects duration reduction after a teleport: +15% Massive two-handed swords. |
![]() Requires: - Strength 48 Infused by nature Crafted by a master 3.00 Encumbrance. [Random Unique] Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 60.5 - 96.8 Uses stats: 50% Mag, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Crit. chance: +5.0% Attack speed: 100% On weapon crit: * cripple the target * wounds the target for 7 turns: 29 bleeding, 80% reduced healing Damage (Melee): +168 insidious poison Burst (radius 2) on crit: +8 light When wielded/worn: Physical crit. chance: +42.0% Physical power: +21 (+3 eff.) Changes resistances penetration: +15% light Changes damage: +18% light Mental crit. chance: +1% Light radius: +3 Heals friendly targets nearby when you use a nature summon: +20 Massive two-handed swords. |
![]() Requires: - Strength 48 Powered by arcane forces Infused by nature Crafted by a master 3.00 Encumbrance. [Random Unique] Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 84.0 - 134.4 Uses stats: 50% Mag, 120% Str Damage type: Acid Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Crit. chance: +5.0% Attack speed: 100% On weapon hit: * Random elemental explosion Burst (radius 2) on crit: +8 acid / +26 fire When wielded/worn: Armour penetration: +21 Physical crit. chance: +20.0% Damage when hit (Melee): 8 blight Changes resistances penetration: +24% acid / +45% fire / +19% cold / +10% arcane / +24% lightning Critical mult.: +24.00% Mana each turn: +0.16 Spellpower on spell critical (stacks up to 3 times): +6 Maximum mana: +40.00 Spell crit. chance: +3% Global speed: +8% Massive two-handed swords. |
![]() Requires: - Strength 48 Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Random Unique] Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 61.5 - 98.4 Uses stats: 50% Mag, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Crit. chance: +5.0% Attack speed: 100% When this weapon hits: Epidemic (10% chance level 5). On weapon hit: * 20% chance to blind * 24% chance to disease On weapon crit: * cripple the target Damage (Melee): +32 light / +28 blight / +16 fire Burst (radius 1) on hit: +4 fire Damage against: +42% Undead When wielded/worn: Physical crit. chance: +33.0% Changes resistances: +3% blight Changes resistances penetration: +10% fire Disease immunity: +49% Light radius: +3 Massive two-handed swords. |
![]() Requires: - Strength 48 Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Random Unique] Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 61.0 - 97.6 Uses stats: 50% Mag, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Crit. chance: +5.0% Attack speed: 100% On weapon crit: * wounds the target for 7 turns: 29 bleeding, 80% reduced healing Damage (Melee): +12 darkness / +42 cold Burst (radius 1) on hit: +26 fire Burst (radius 2) on crit: +12 acid When wielded/worn: Physical crit. chance: +17.0% Physical power: +37 (+5 eff.) Damage when hit (Melee): 8 darkness Changes stats: +5 Con Changes resistances: +9% blight Changes resistances penetration: +21% physical Disarm immunity: +48% Massive two-handed swords. |
![]() Requires: - Strength 48 Crafted by a master 3.00 Encumbrance. [Random Unique] Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 82.5 - 132.0 Uses stats: 50% Mag, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Crit. chance: +5.0% Attack speed: 111% On weapon crit: * cripple the target When wielded/worn: Accuracy: +21 (+6 eff.) Armour penetration: +21 Physical crit. chance: +17.0% Effects on melee hit: * 40% chance to gain 10% of a turn (3/turn limit) * 15% chance to inflict 15% damage reduction Changes stats: +10 Dex / +4 Wil Changes resistances: +3% darkness Changes resistances penetration: +20% physical Changes damage: +3% temporal / +3% darkness / +21% physical Light radius: +1 Massive two-handed swords. |
![]() Requires: - Strength 48 Powered by arcane forces 3.00 Encumbrance. [Random Unique] Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 59.0 - 94.4 Uses stats: 50% Mag, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +21 Crit. chance: +5.0% Attack speed: 100% Damage Shield penetration (this weapon only): +117% Damage (Melee): +19 light / +72 cold Damage against: +33% Undead When wielded/worn: Changes damage: +9% arcane Spell save: +30 (+10 eff.) Mana each turn: +0.16 Vim when firing critical spell: +3.00 Spellpower on spell critical (stacks up to 3 times): +4 Defense after a teleport: +10 Resist all after a teleport: +10% New effects duration reduction after a teleport: +10% Massive two-handed swords. |
![]() Requires: - Strength 48 Infused by nature Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 62.5 - 100.0 Uses stats: 50% Mag, 120% Str Damage type: Arcane Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Crit. chance: +5.0% Attack speed: 100% On weapon hit: * 49% chance to corrode armour by 30% Damage (Melee): +80 insidious poison / +28 darkness Burst (radius 2) on crit: +4 arcane / +8 acid Damage against: +27% Living When wielded/worn: Accuracy: +21 (+6 eff.) Armour penetration: +17 Changes resistances: +3% temporal Changes resistances penetration: +27% acid / +21% physical / +10% temporal Changes damage: +3% arcane Life regen: +3.00 Massive two-handed swords. |
![]() Requires: - Strength 48 Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Random Unique] Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 81.5 - 130.4 Uses stats: 50% Mag, 120% Str Damage type: Acid Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Crit. chance: +5.0% Attack speed: 100% On weapon hit: * Random elemental explosion On weapon crit: * wounds the target for 7 turns: 29 bleeding, 80% reduced healing Burst (radius 1) on hit: +12 nature / +4 mind Burst (radius 2) on crit: +8 mind When wielded/worn: Armour penetration: +19 Physical crit. chance: +21.0% Physical power: +21 (+3 eff.) Damage when hit (Melee): 8 nature Changes resistances: +3% acid Changes resistances penetration: +23% acid / +21% physical / +23% fire / +24% cold / +23% lightning Changes damage: +20% physical Mindpower: +2 (+1 eff.) Mental crit. chance: +2% Massive two-handed swords. |
![]() Requires: - Strength 48 Powered by arcane forces Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 61.0 - 97.6 Uses stats: 50% Mag, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Crit. chance: +5.0% Attack speed: 100% On weapon hit: * Slows global speed by 40% * 47% chance to cause random gloom On weapon crit: * wounds the target for 7 turns: 29 bleeding, 80% reduced healing * splashes the target with acid Damage (Melee): +47 acid / +35 mind When wielded/worn: Physical crit. chance: +21.0% Physical power: +21 (+3 eff.) Effects on melee hit: * Slows global speed by 15% Changes stats: +2 Mag / +9 Wil / +10 Cun Changes resistances: +3% nature Changes resistances penetration: +5% arcane / +10% nature Mana each turn: +0.12 Spell crit. chance: +2% Massive two-handed swords. |
![]() Requires: - Strength 48 Infused by nature Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 59.5 - 95.2 Uses stats: 50% Mag, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% On weapon hit: * Projects up to 3 attacks dealing 30% weapon damage to random targets in range 7 (cannot hit the initial target) Damage Shield penetration (this weapon only): +10% Damage (Melee): +28 nature / +23 temporal Burst (radius 1) on hit: +8 fire When wielded/worn: Accuracy: +31 (+8 eff.) Armour penetration: +17 Defense: +21 (+7 eff.) Changes stats: +3 Str Changes resistances: +2% physical Changes resistances penetration: +19% physical Changes damage: +21% physical Disarm immunity: +60% Massive two-handed swords. |
![]() Requires: - Strength 48 Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 79.0 - 126.4 Uses stats: 50% Mag, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Crit. chance: +5.0% Attack speed: 100% On weapon hit: * 20% chance to torment the target On weapon crit: * cripple the target When wielded/worn: Armour penetration: +17 Physical crit. chance: +37.0% Damage when hit (Melee): 4 blight / 12 fire Changes resistances penetration: +17% mind / +21% darkness Changes damage: +3% arcane / +15% fire Critical mult.: +28.00% Spell save: +3 (+1 eff.) Maximum mana: +20.00 Spell crit. chance: +3% Massive two-handed swords. |
![]() Requires: - Strength 48 Crafted by a master 3.00 Encumbrance. [Random Unique] Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 105.0 - 168.0 Uses stats: 50% Mag, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Crit. chance: +5.0% Attack speed: 100% On weapon hit: * 40% chance to gain 10% of a turn (3/turn limit) On weapon crit: * cripple the target When wielded/worn: Physical crit. chance: +21.0% Physical power: +16 (+2 eff.) Damage when hit (Melee): 8 mind Changes stats: +7 Con Changes resistances: +5% arcane Changes resistances penetration: +20% mind / +21% physical Disarm immunity: +41% Maximum psi: +30.00 Mental crit. chance: +5% Massive two-handed swords. |
![]() Requires: - Strength 48 Powered by arcane forces Infused by nature Crafted by a master 3.00 Encumbrance. [Random Unique] Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 61.5 - 98.4 Uses stats: 50% Mag, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Crit. chance: +5.0% Attack speed: 100% On weapon crit: * cripple the target * splashes the target with acid Damage (Melee): +28 acid / +28 temporal / +28 nature Burst (radius 1) on hit: +24 fire When wielded/worn: Physical crit. chance: +21.0% Armour: +7 Changes stats: +3 Wil Changes resistances: +3% acid Mental save: +10 (+3 eff.) Cut immunity: +5% Equilibrium when hit: +0.24 Massive two-handed swords. |
![]() Requires: - Strength 48 Infused by nature Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 59.0 - 94.4 Uses stats: 50% Mag, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Crit. chance: +5.0% Attack speed: 100% On weapon hit: * 47% chance to disease * Projects up to 5 attacks dealing 30% weapon damage to random targets in range 7 (cannot hit the initial target) * 25% chance to put talents on cooldown Damage (Melee): +28 darkness Burst (radius 2) on crit: +28 fire Damage against: +24% Living When wielded/worn: Effects on melee hit: * 15% chance to blind * 23% chance to disease Damage when hit (Melee): 4 blight Changes resistances penetration: +15% light / +19% fire Changes damage: +3% blight Light radius: +2 Global speed: +7% Massive two-handed swords. |
![]() Requires: - Strength 48 Infused by nature Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 64.5 - 103.2 Uses stats: 50% Mag, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Crit. chance: +5.0% Attack speed: 100% On weapon hit: * 25% chance to put talents on cooldown Damage (Melee): +27 nature / +28 temporal Burst (radius 2) on crit: +8 physical When wielded/worn: Accuracy: +42 (+11 eff.) Armour: +2 Defense: +40 (+13 eff.) Damage when hit (Melee): 12 physical Changes stats: +1 Dex Changes resistances: +3% lightning Changes damage: +3% mind / +3% physical Disarm immunity: +118% Stamina each turn: +0.60 Massive two-handed swords. |
![]() Requires: - Strength 48 Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Random Unique] Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 59.5 - 95.2 Uses stats: 50% Mag, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Crit. chance: +5.0% Attack speed: 100% On weapon crit: * wounds the target for 7 turns: 29 bleeding, 80% reduced healing * wounds the target for 7 turns: 29 bleeding, 80% reduced healing * splashes the target with acid Damage (Melee): +28 acid / +42 cold / +8 nature When wielded/worn: Physical crit. chance: +41.0% Physical power: +42 (+6 eff.) Fatigue: -6% Changes stats: +4 Wil Changes resistances penetration: +10% nature Changes damage: +9% nature Grants telepathy: Dragon Massive two-handed swords. |
![]() Requires: - Strength 48 Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Random Unique] Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 60.0 - 96.0 Uses stats: 50% Mag, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Crit. chance: +5.0% Attack speed: 100% On weapon crit: * wounds the target for 7 turns: 29 bleeding, 80% reduced healing Damage Shield penetration (this weapon only): +10% Damage (Melee): +42 cold Burst (radius 1) on hit: +28 fire When wielded/worn: Accuracy: +40 (+10 eff.) Armour penetration: +86 Physical crit. chance: +42.0% Physical power: +23 (+3 eff.) Armour: +8 Effects on melee hit: * Slows global speed by 15% Changes stats: +10 Str / +10 Mag / +10 Wil Changes resistances penetration: +74% physical Changes damage: +62% physical Grants telepathy: Demon/Minor Demon/Major Critical mult.: +32.00% Physical save: +3 (+1 eff.) Stamina when hit: +4.00 Spellpower: +20 (+5 eff.) Infravision radius: +2 Massive two-handed swords. |
![]() Requires: - Strength 48 Infused by nature Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 59.5 - 95.2 Uses stats: 50% Mag, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Crit. chance: +5.0% Attack speed: 100% On weapon hit: * 47% chance to daze at end of turn * Projects up to 5 attacks dealing 30% weapon damage to random targets in range 7 (cannot hit the initial target) On weapon crit: * cripple the target Damage Shield penetration (this weapon only): +20% Burst (radius 1) on hit: +4 physical When wielded/worn: Physical crit. chance: +39.0% Physical power: +2 (+0 eff.) Defense: +3 (+1 eff.) Ranged Defense: +3 (+1 eff.) Changes stats: +6 Str / +6 Dex / +5 Mag / +6 Wil / +6 Cun / +6 Con Changes resistances penetration: +21% lightning / +10% physical Changes damage: +3% physical Defense after a teleport: +17 Resist all after a teleport: +17% New effects duration reduction after a teleport: +17% Massive two-handed swords. |
![]() Requires: - Strength 48 Infused by nature Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 59.5 - 95.2 Uses stats: 50% Mag, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Crit. chance: +5.0% Attack speed: 100% On weapon hit: * 20% chance to gain 10% of a turn (3/turn limit) * 25% chance to put talents on cooldown * Projects up to 5 attacks dealing 30% weapon damage to random targets in range 7 (cannot hit the initial target) On weapon crit: * wounds the target for 7 turns: 29 bleeding, 80% reduced healing Damage (Melee): +28 temporal / +28 nature When wielded/worn: Physical crit. chance: +21.0% Physical power: +21 (+3 eff.) Damage when hit (Melee): 20 temporal Changes resistances: +12% blight Hate when firing a critical mind attack: +1.00 Massive two-handed swords. |
![]() Requires: - Strength 48 Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Random Unique] Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 80.5 - 128.8 Uses stats: 50% Mag, 120% Str Damage type: Blight Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Crit. chance: +5.0% Attack speed: 111% Damage (Melee): +42 cold Burst (radius 1) on hit: +4 blight Burst (radius 2) on crit: +8 blight When wielded/worn: Accuracy: +21 (+6 eff.) Armour penetration: +21 Physical crit. chance: +21.0% Changes stats: +10 Dex Changes resistances: +15% blight / +6% darkness Changes damage: +6% acid Critical mult.: +26.00% Massive two-handed swords. |
![]() Requires: - Strength 48 Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 58.0 - 92.8 Uses stats: 50% Mag, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Crit. chance: +5.0% Attack speed: 111% On weapon hit: * 25% chance to put talents on cooldown Damage (Melee): +21 nature / +47 temporal When wielded/worn: Accuracy: +17 (+5 eff.) Defense: +3 (+1 eff.) Ranged Defense: +3 (+1 eff.) Damage when hit (Melee): 8 acid / 28 temporal Changes stats: +10 Dex Changes resistances: +12% blight / +27% temporal / +9% nature Spell save: +9 (+3 eff.) Confusion immunity: +10% Only die when reaching: -20.00 life Massive two-handed swords. |
![]() Requires: - Strength 48 Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Random Unique] Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 83.5 - 133.6 Uses stats: 50% Mag, 120% Str Damage type: Temporal Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Crit. chance: +5.0% Attack speed: 100% On weapon hit: * 25% chance for lightning to arc to a second target Damage (Melee): +17 lightning Burst (radius 1) on hit: +8 temporal When wielded/worn: Armour penetration: +42 Physical crit. chance: +17.0% Fatigue: -2% Changes resistances: +3% acid / +6% temporal Changes resistances penetration: +21% physical Changes damage: +21% physical Grants telepathy: Demon/Minor Demon/Major Critical mult.: +28.00% Spell save: +3 (+1 eff.) Pinning immunity: +15% Only die when reaching: -20.00 life Massive two-handed swords. |
![]() Requires: - Strength 48 Powered by arcane forces Infused by nature Crafted by a master 3.00 Encumbrance. [Random Unique] Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 64.5 - 103.2 Uses stats: 50% Mag, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Crit. chance: +5.0% Attack speed: 100% Damage (Melee): +17 temporal / +28 nature / +42 cold Burst (radius 2) on crit: +4 acid When wielded/worn: Armour penetration: +42 Physical crit. chance: +17.0% Fatigue: -2% Changes stats: +4 Str / +2 Dex / +2 Mag Changes resistances: +6% acid Changes resistances penetration: +5% acid / +20% physical Changes damage: +20% physical Critical mult.: +28.00% Massive two-handed swords. |
![]() Requires: - Strength 48 Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 70.5 - 112.8 Uses stats: 50% Mag, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Crit. chance: +5.0% Attack speed: 111% On weapon hit: * 20% chance to torment the target * 25% chance to put talents on cooldown On weapon crit: * splashes the target with acid * cripple the target Damage Shield penetration (this weapon only): +30% Damage (Melee): +27 acid / +84 insidious poison When wielded/worn: Accuracy: +21 (+6 eff.) Armour penetration: +42 Physical crit. chance: +59.0% Changes stats: +10 Dex / +2 Mag Changes resistances penetration: +19% mind / +16% darkness Changes damage: +9% arcane / +3% fire Critical mult.: +54.00% Spell save: +30 (+10 eff.) Vim when firing critical spell: +3.00 Spellpower on spell critical (stacks up to 3 times): +8 Maximum vim: +20.00 Defense after a teleport: +15 Resist all after a teleport: +15% New effects duration reduction after a teleport: +15% Massive two-handed swords. |
![]() Requires: - Strength 48 Powered by arcane forces Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 84.5 - 135.2 Uses stats: 50% Mag, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +7 Crit. chance: +6.0% Attack speed: 100% On weapon hit: * 25% chance for lightning to arc to a second target * 20% chance to torment the target Damage (Melee): +23 lightning / +8 physical / +12 nature When wielded/worn: Accuracy: +25 (+7 eff.) Armour penetration: +21 Physical power: +2 (+0 eff.) Effects on melee hit: * 10% chance to gain 10% of a turn (3/turn limit) Damage when hit (Melee): 12 temporal Changes stats: +1 Con Changes resistances penetration: +21% physical / +21% mind / +21% darkness Massive two-handed swords. |
![]() Requires: - Strength 48 Powered by arcane forces Infused by nature Crafted by a master 3.00 Encumbrance. [Random Unique] Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 62.5 - 100.0 Uses stats: 50% Mag, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Crit. chance: +5.0% Attack speed: 100% On weapon hit: * 48% chance to daze at end of turn Damage (Melee): +38 cold / +8 arcane Burst (radius 1) on hit: +12 fire When wielded/worn: Accuracy: +21 (+6 eff.) Physical power: +19 (+3 eff.) Defense: +21 (+7 eff.) Changes stats: +6 Str / +6 Dex / +6 Mag / +6 Wil / +6 Cun / +13 Con Changes resistances penetration: +19% lightning / +21% physical Disarm immunity: +119% Spellpower: +12 (+3 eff.) Defense after a teleport: +17 Resist all after a teleport: +17% New effects duration reduction after a teleport: +17% Massive two-handed swords. |
![]() Requires: - Strength 48 Powered by arcane forces Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 59.0 - 94.4 Uses stats: 50% Mag, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Crit. chance: +5.0% Attack speed: 100% On weapon hit: * 20% chance to torment the target On weapon crit: * cripple the target Damage (Melee): +8 blight Burst (radius 1) on hit: +28 fire When wielded/worn: Accuracy: +19 (+5 eff.) Armour penetration: +20 Physical crit. chance: +19.0% Effects on melee hit: * 15% chance to inflict 15% damage reduction Damage when hit (Melee): 8 darkness Changes resistances: +9% lightning Changes resistances penetration: +21% physical / +21% mind / +21% darkness Changes damage: +12% darkness Disarm immunity: +5% Knockback immunity: +15% Massive two-handed swords. |
![]() Requires: - Strength 48 Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 80.5 - 128.8 Uses stats: 50% Mag, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +8 Crit. chance: +9.0% Attack speed: 100% On weapon hit: * 25% chance for lightning to arc to a second target * Projects up to 10 attacks dealing 30% weapon damage to random targets in range 7 (cannot hit the initial target) * Projects up to 10 attacks dealing 30% weapon damage to random targets in range 7 (cannot hit the initial target) * 20% chance to torment the target On weapon crit: * cripple the target Damage (Melee): +27 lightning When wielded/worn: Accuracy: +19 (+5 eff.) Physical crit. chance: +17.0% Defense: +33 (+11 eff.) Ranged Defense: +12 (+4 eff.) Changes stats: +2 Str Changes resistances: +26% all Changes resistances penetration: +21% darkness / +34% nature / +21% mind Changes damage: +9% mind / +6% physical Reduces incoming crit damage: 10.00% Disarm immunity: +70% Mana each turn: +0.08 Spellpower on spell critical (stacks up to 3 times): +4 Massive two-handed swords. |
![]() Requires: - Strength 48 Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Random Unique] Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 82.0 - 131.2 Uses stats: 50% Mag, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Crit. chance: +5.0% Attack speed: 100% On weapon crit: * splashes the target with acid * cripple the target Damage (Melee): +27 acid / +16 temporal Burst (radius 1) on hit: +8 lightning When wielded/worn: Accuracy: +21 (+6 eff.) Armour penetration: +21 Physical crit. chance: +21.0% Damage when hit (Melee): 8 mind Changes resistances penetration: +21% physical Changes damage: +9% lightning Maximum psi: +20.00 Mental crit. chance: +4% Heals friendly targets nearby when you use a nature summon: +20 Massive two-handed swords. |
![]() Requires: - Strength 48 Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 59.5 - 95.2 Uses stats: 50% Mag, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Crit. chance: +5.0% Attack speed: 100% On weapon hit: * 20% chance to torment the target * Projects up to 3 attacks dealing 30% weapon damage to random targets in range 7 (cannot hit the initial target) On weapon crit: * cripple the target When wielded/worn: Accuracy: +21 (+6 eff.) Physical crit. chance: +16.0% Defense: +31 (+10 eff.) Ranged Defense: +10 (+3 eff.) Effects on melee hit: * 35% chance to daze at end of turn Changes stats: +1 Dex / +2 Con Changes resistances: +1% physical Changes resistances penetration: +21% mind / +21% darkness Disarm immunity: +70% Only die when reaching: -40.00 life Maximum life: +20.00 Massive two-handed swords. |
![]() Requires: - Strength 48 Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Random Unique] Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 79.5 - 127.2 Uses stats: 50% Mag, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Crit. chance: +5.0% Attack speed: 100% On weapon hit: * 47% chance to cause random gloom Damage (Melee): +42 cold / +28 temporal Burst (radius 1) on hit: +4 mind Burst (radius 2) on crit: +4 blight When wielded/worn: Physical power: +21 (+3 eff.) Damage when hit (Melee): 4 lightning / 28 temporal / 4 blight Changes stats: +10 Con Changes resistances: +6% blight / +23% temporal Changes resistances penetration: +21% physical Changes damage: +9% lightning / +6% mind Disarm immunity: +42% Massive two-handed swords. |
![]() Requires: - Strength 48 Infused by nature Crafted by a master 3.00 Encumbrance. [Random Unique] Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 62.0 - 99.2 Uses stats: 50% Mag, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Crit. chance: +5.0% Attack speed: 100% Damage (Melee): +55 insidious poison Burst (radius 2) on crit: +12 light When wielded/worn: Accuracy: +61 (+16 eff.) Defense: +42 (+14 eff.) Changes stats: +10 Str / +3 Wil Changes resistances: +6% light Changes damage: +12% acid / +16% physical Grants telepathy: Dragon Disarm immunity: +140% Stamina when hit: +4.00 Heals friendly targets nearby when you use a nature summon: +30 Massive two-handed swords. |
![]() Requires: - Strength 48 Powered by arcane forces Infused by nature Crafted by a master 3.00 Encumbrance. [Random Unique] Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 79.0 - 126.4 Uses stats: 50% Mag, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Crit. chance: +5.0% Attack speed: 100% On weapon hit: * 49% chance to daze at end of turn * 47% chance to cause random gloom Damage (Melee): +8 arcane / +19 light Damage against: +41% Undead When wielded/worn: Armour penetration: +17 Changes stats: +5 Str / +6 Dex / +6 Mag / +6 Wil / +8 Cun / +6 Con Changes resistances penetration: +21% lightning / +21% physical Changes damage: +10% physical Psi when hit: +0.08 Maximum mana: +20.00 Defense after a teleport: +10 Resist all after a teleport: +10% New effects duration reduction after a teleport: +10% Massive two-handed swords. |
![]() Requires: - Strength 48 Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Random Unique] Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 105.5 - 168.8 Uses stats: 50% Mag, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Crit. chance: +5.0% Attack speed: 100% On weapon hit: * Random elemental explosion When wielded/worn: Accuracy: +21 (+6 eff.) Armour penetration: +21 Armour: +6 Effects on melee hit: * 35% chance to inflict 15% damage reduction Changes resistances: +2% physical Changes resistances penetration: +21% acid / +21% physical / +10% darkness / +24% cold / +24% lightning / +19% fire Spell save: +9 (+3 eff.) Silence immunity: +15% Disarm immunity: +10% Stun/Freeze immunity: +10% Massive two-handed swords. |
![]() Requires: - Strength 48 Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Random Unique] Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 62.0 - 99.2 Uses stats: 50% Mag, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Crit. chance: +5.0% Attack speed: 100% On weapon hit: * 25% chance for lightning to arc to a second target On weapon crit: * splashes the target with acid Damage (Melee): +21 lightning / +28 acid Burst (radius 2) on crit: +8 mind When wielded/worn: Accuracy: +21 (+6 eff.) Armour penetration: +42 Physical power: +8 (+1 eff.) Defense: +9 (+3 eff.) Ranged Defense: +9 (+3 eff.) Damage when hit (Melee): 16 physical Changes resistances penetration: +15% fire / +42% physical Changes damage: +19% physical Massive two-handed swords. |
![]() Requires: - Strength 48 Powered by arcane forces Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 65.0 - 104.0 Uses stats: 50% Mag, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Crit. chance: +5.0% Attack speed: 100% When this weapon hits: Epidemic (10% chance level 5). On weapon hit: * 47% chance to corrode armour by 30% * 28% chance to disease * 25% chance to put talents on cooldown Damage (Melee): +28 blight Burst (radius 1) on hit: +4 acid When wielded/worn: Accuracy: +42 (+11 eff.) Armour penetration: +16 Defense: +16 (+5 eff.) Effects on melee hit: * 30% chance to corrode armour by 30% Changes resistances: +6% fire Changes resistances penetration: +29% acid / +21% physical Disease immunity: +31% Disarm immunity: +63% Massive two-handed swords. |
![]() Requires: - Strength 48 Powered by arcane forces Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 58.5 - 93.6 Uses stats: 50% Mag, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Crit. chance: +5.0% Attack speed: 100% On weapon hit: * 42% chance to disease * 25% chance to put talents on cooldown On weapon crit: * splashes the target with acid Damage (Melee): +28 acid / +21 light / +38 blight / +8 lightning Burst (radius 1) on hit: +8 lightning Damage against: +42% Undead When wielded/worn: Physical power: +4 (+0 eff.) Defense: +6 (+2 eff.) Ranged Defense: +6 (+2 eff.) Changes resistances: +3% physical Changes resistances penetration: +10% arcane Physical save: +6 (+2 eff.) Stamina each turn: +0.20 Massive two-handed swords. |
![]() Requires: - Strength 48 Powered by arcane forces Infused by nature Crafted by a master 3.00 Encumbrance. [Random Unique] Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 79.0 - 126.4 Uses stats: 50% Mag, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Crit. chance: +5.0% Attack speed: 100% On weapon hit: * 25% chance for lightning to arc to a second target Damage (Melee): +17 lightning Burst (radius 1) on hit: +4 lightning When wielded/worn: Accuracy: +20 (+5 eff.) Changes stats: +10 Str / +2 Dex Changes resistances: +14% all Changes resistances penetration: +19% nature / +10% mind Changes damage: +6% mind / +21% physical Mental save: +20 (+7 eff.) Stamina when hit: +4.00 Equilibrium when hit: +0.04 Psi when hit: +0.16 Infravision radius: +1 Massive two-handed swords. |
![]() Requires: - Strength 48 Powered by arcane forces Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 79.0 - 126.4 Uses stats: 50% Mag, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Crit. chance: +5.0% Attack speed: 100% When this weapon hits: Epidemic (10% chance level 5). On weapon hit: * 20% chance to daze at end of turn * 21% chance to disease On weapon crit: * wounds the target for 7 turns: 29 bleeding, 80% reduced healing Damage Shield penetration (this weapon only): +20% Damage (Melee): +28 blight / +24 darkness Burst (radius 2) on crit: +12 mind Damage against: +24% Living When wielded/worn: Physical crit. chance: +21.0% Physical power: +21 (+3 eff.) Changes resistances: +9% lightning Critical mult.: +10.00% Disease immunity: +48% Spellpower on spell critical (stacks up to 3 times): +8 Massive two-handed swords. |
![]() Requires: - Strength 48 Powered by arcane forces Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 59.5 - 95.2 Uses stats: 50% Mag, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Crit. chance: +5.0% Attack speed: 100% On weapon crit: * cripple the target Damage (Melee): +23 darkness Burst (radius 1) on hit: +26 fire Burst (radius 2) on crit: +16 fire Damage against: +21% Living When wielded/worn: Accuracy: +20 (+5 eff.) Armour penetration: +21 Physical crit. chance: +16.0% Damage when hit (Melee): 4 mind Changes resistances: +3% mind / +3% fire Changes resistances penetration: +5% mind / +21% physical Massive two-handed swords. |
![]() Requires: - Strength 48 Powered by arcane forces Infused by nature Crafted by a master 3.00 Encumbrance. [Random Unique] Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 59.5 - 95.2 Uses stats: 50% Mag, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Crit. chance: +5.0% Attack speed: 100% On weapon hit: * 40% chance to disease * 25% chance for lightning to arc to a second target Damage (Melee): +28 lightning Burst (radius 1) on hit: +16 darkness / +23 fire Burst (radius 2) on crit: +4 blight / +28 fire When wielded/worn: Accuracy: +21 (+6 eff.) Armour penetration: +17 Effects on melee hit: * 30% chance to inflict 15% damage reduction * 20% chance to disease Damage when hit (Melee): 4 darkness / 12 blight Changes resistances penetration: +5% blight / +21% physical / +20% fire Global speed: +7% Massive two-handed swords. |
![]() Requires: - Strength 48 Powered by arcane forces Infused by nature Crafted by a master 3.00 Encumbrance. [Random Unique] Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 64.5 - 103.2 Uses stats: 50% Mag, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Crit. chance: +5.0% Attack speed: 100% Damage Shield penetration (this weapon only): +40% Damage (Melee): +16 fire Burst (radius 1) on hit: +28 fire When wielded/worn: Accuracy: +21 (+6 eff.) Physical power: +21 (+3 eff.) Changes stats: +10 Str / +10 Con Changes resistances: +14% all Changes resistances penetration: +10% darkness / +21% physical / +21% nature / +15% arcane Changes damage: +6% darkness / +21% physical Spell save: +20 (+6 eff.) Disarm immunity: +41% Stamina when hit: +3.00 Damage Shield penetration: +20% Massive two-handed swords. |
![]() Requires: - Strength 48 Infused by nature Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 62.0 - 99.2 Uses stats: 50% Mag, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Crit. chance: +5.0% Attack speed: 100% On weapon hit: * 20% chance to torment the target Damage (Melee): +84 insidious poison / +12 arcane / +8 lightning Burst (radius 1) on hit: +12 lightning When wielded/worn: Armour penetration: +42 Physical crit. chance: +20.0% Changes resistances penetration: +19% mind / +21% physical / +21% darkness / +20% arcane Changes damage: +9% darkness / +21% physical Critical mult.: +28.00% Massive two-handed swords. |
![]() Requires: - Strength 48 Powered by arcane forces Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 82.0 - 131.2 Uses stats: 50% Mag, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Crit. chance: +5.0% Attack speed: 100% On weapon hit: * 20% chance to torment the target Damage (Melee): +28 darkness / +4 lightning Burst (radius 1) on hit: +28 fire Damage against: +23% Living When wielded/worn: Effects on melee hit: * 15% chance to daze at end of turn Damage when hit (Melee): 12 lightning Changes resistances penetration: +5% blight / +21% mind / +20% darkness Spell save: +35 (+11 eff.) Spellpower on spell critical (stacks up to 3 times): +8 Defense after a teleport: +10 Resist all after a teleport: +10% New effects duration reduction after a teleport: +10% Massive two-handed swords. |
![]() Requires: - Strength 48 Infused by nature Crafted by a master 3.00 Encumbrance. [Random Unique] Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 80.5 - 128.8 Uses stats: 50% Mag, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Crit. chance: +5.0% Attack speed: 100% Damage (Melee): +28 nature / +28 temporal Burst (radius 2) on crit: +4 temporal When wielded/worn: Armour penetration: +21 Physical crit. chance: +20.0% Physical power: +21 (+3 eff.) Effects on melee hit: * 10% chance to gain 10% of a turn (3/turn limit) Changes stats: +6 Con Changes resistances penetration: +29% light / +21% physical Changes damage: +9% temporal Critical mult.: +28.00% Disarm immunity: +48% Light radius: +3 Massive two-handed swords. |
![]() Requires: - Strength 48 Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Random Unique] Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 62.0 - 99.2 Uses stats: 50% Mag, 120% Str Damage type: Arcane Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Crit. chance: +5.0% Attack speed: 100% On weapon hit: * 20% chance to cause random gloom * 41% chance to disease * 20% chance to blind Damage (Melee): +12 light / +34 blight Burst (radius 1) on hit: +4 light When wielded/worn: Accuracy: +58 (+15 eff.) Defense: +21 (+7 eff.) Damage when hit (Melee): 8 mind Changes stats: +17 Str Changes damage: +15% light / +42% physical Disarm immunity: +57% Stamina when hit: +8.00 Massive two-handed swords. |
![]() Requires: - Strength 48 Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Random Unique] Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 61.5 - 98.4 Uses stats: 50% Mag, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Crit. chance: +5.0% Attack speed: 111% On weapon crit: * splashes the target with acid Damage (Melee): +28 acid / +40 cold / +4 fire Burst (radius 1) on hit: +16 light When wielded/worn: Accuracy: +41 (+11 eff.) Armour penetration: +20 Damage when hit (Melee): 4 acid Changes stats: +10 Dex Changes resistances penetration: +10% acid / +20% physical Light radius: +3 Massive two-handed swords. |
![]() Requires: - Strength 48 Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Random Unique] Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 82.0 - 131.2 Uses stats: 50% Mag, 120% Str Damage type: Lightning Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Crit. chance: +5.0% Attack speed: 100% On weapon hit: * 47% chance to cause random gloom * 42% chance to disease Damage (Melee): +8 lightning / +40 blight / +24 mind When wielded/worn: Armour penetration: +40 Physical crit. chance: +35.0% Changes resistances: +6% lightning Changes resistances penetration: +29% lightning Changes damage: +6% arcane Critical mult.: +54.00% Massive two-handed swords. |
![]() Requires: - Strength 48 Powered by arcane forces Infused by nature Crafted by a master 3.00 Encumbrance. [Random Unique] Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 84.0 - 134.4 Uses stats: 50% Mag, 120% Str Damage type: Acid Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Crit. chance: +5.0% Attack speed: 100% On weapon hit: * Random elemental explosion On weapon crit: * cripple the target Damage (Melee): +28 light / +28 temporal / +28 nature / +12 darkness Burst (radius 2) on crit: +8 acid Damage against: +35% Undead When wielded/worn: Accuracy: +42 (+11 eff.) Armour penetration: +36 Physical crit. chance: +37.0% Physical power: +21 (+3 eff.) Changes stats: +5 Str / +5 Dex / +3 Cun / +14 Con Changes resistances: +6% lightning Changes resistances penetration: +24% acid / +42% physical / +24% fire / +23% cold / +24% lightning Changes damage: +21% physical Critical mult.: +26.00% Disarm immunity: +49% Stamina when hit: +3.00 Light radius: +4 Infravision radius: +2 Massive two-handed swords. |
![]() Requires: - Strength 48 Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Random Unique] Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 61.0 - 97.6 Uses stats: 50% Mag, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Crit. chance: +5.0% Attack speed: 100% On weapon hit: * Random elemental explosion Damage (Melee): +41 cold Burst (radius 1) on hit: +16 lightning When wielded/worn: Accuracy: +42 (+11 eff.) Armour penetration: +21 Defense: +20 (+7 eff.) Changes resistances: +9% lightning Changes resistances penetration: +24% acid / +20% physical / +24% cold / +24% fire / +24% lightning Spell save: +6 (+2 eff.) Silence immunity: +15% Disarm immunity: +64% Maximum vim: +30.00 Damage Shield penetration: +20% Massive two-handed swords. |
![]() Requires: - Strength 48 Powered by arcane forces Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 84.0 - 134.4 Uses stats: 50% Mag, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Crit. chance: +5.0% Attack speed: 100% On weapon hit: * 20% chance to daze at end of turn * Projects up to 5 attacks dealing 30% weapon damage to random targets in range 7 (cannot hit the initial target) * 20% chance to torment the target * 25% chance for lightning to arc to a second target Damage (Melee): +26 lightning When wielded/worn: Effects on melee hit: * 35% chance to corrode armour by 30% * 15% chance to daze at end of turn Damage when hit (Melee): 12 acid Changes stats: +2 Str Changes resistances penetration: +20% mind / +17% darkness Light radius: +2 Infravision radius: +1 Massive two-handed swords. |
![]() Requires: - Strength 48 Powered by arcane forces Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 58.5 - 93.6 Uses stats: 50% Mag, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +25 Crit. chance: +5.0% Attack speed: 100% When this weapon hits: Epidemic (10% chance level 5). On weapon hit: * 64% chance to disease * 40% chance to blind * 20% chance to torment the target * 25% chance for lightning to arc to a second target * 25% chance to put talents on cooldown On weapon crit: * splashes the target with acid Damage Shield penetration (this weapon only): +113% Damage (Melee): +27 lightning / +28 temporal / +28 darkness / +28 blight / +23 cold / +28 acid Burst (radius 2) on crit: +4 light Damage against: +27% Living When wielded/worn: Damage when hit (Melee): 8 light / 28 temporal Changes resistances: +21% temporal Changes resistances penetration: +17% mind / +20% darkness Changes damage: +3% blight / +6% light / +6% arcane Disease immunity: +42% Mana when firing critical spell: +4.00 Massive two-handed swords. |
![]() Requires: - Strength 48 Infused by nature Crafted by a master 3.00 Encumbrance. [Random Unique] Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 103.0 - 164.8 Uses stats: 50% Mag, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Crit. chance: +5.0% Attack speed: 100% On weapon hit: * 49% chance to daze at end of turn Burst (radius 2) on crit: +12 physical When wielded/worn: Armour penetration: +21 Damage when hit (Melee): 8 fire Changes stats: +6 Str / +6 Dex / +6 Mag / +6 Wil / +5 Cun / +7 Con Changes resistances penetration: +21% lightning / +17% physical / +10% blight Changes damage: +6% blight / +27% physical Spellpower on spell critical (stacks up to 3 times): +2 Massive two-handed swords. |
![]() Requires: - Strength 48 Powered by arcane forces Infused by nature Crafted by a master 3.00 Encumbrance. [Random Unique] Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 60.0 - 96.0 Uses stats: 50% Mag, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +25 Crit. chance: +5.0% Attack speed: 100% On weapon hit: * Random elemental explosion Damage Shield penetration (this weapon only): +84% Damage (Melee): +84 insidious poison / +16 blight When wielded/worn: Armour penetration: +21 Physical crit. chance: +21.0% Armour: +2 Changes resistances: +9% fire / +2% physical Changes resistances penetration: +20% acid / +24% fire / +24% lightning / +24% cold Changes damage: +3% blight / +12% lightning Critical mult.: +28.00% Massive two-handed swords. |
![]() Requires: - Strength 48 Powered by arcane forces Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 61.0 - 97.6 Uses stats: 50% Mag, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Crit. chance: +5.0% Attack speed: 100% On weapon hit: * 41% chance to disease * 47% chance to cause random gloom * Projects up to 5 attacks dealing 30% weapon damage to random targets in range 7 (cannot hit the initial target) Damage (Melee): +33 blight Burst (radius 1) on hit: +8 mind When wielded/worn: Accuracy: +41 (+11 eff.) Armour penetration: +21 Defense: +19 (+6 eff.) Damage when hit (Melee): 12 mind Changes resistances: +3% mind Changes resistances penetration: +10% fire / +19% physical Changes damage: +3% mind Disarm immunity: +70% Massive two-handed swords. |
![]() Requires: - Strength 48 Infused by nature Crafted by a master 3.00 Encumbrance. [Random Unique] Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 64.5 - 103.2 Uses stats: 50% Mag, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Crit. chance: +5.0% Attack speed: 100% On weapon hit: * 49% chance to corrode armour by 30% Damage (Melee): +63 insidious poison / +8 blight / +12 temporal When wielded/worn: Accuracy: +21 (+6 eff.) Armour penetration: +21 Damage when hit (Melee): 4 fire Changes resistances: +15% temporal / +14% all Changes resistances penetration: +21% acid / +21% physical / +17% nature / +5% temporal Life regen: +4.00 Massive two-handed swords. |
![]() Requires: - Strength 48 Infused by nature Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 65.0 - 104.0 Uses stats: 50% Mag, 120% Str Damage type: Light Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Crit. chance: +5.0% Attack speed: 100% On weapon hit: * 49% chance to corrode armour by 30% * 20% chance to torment the target Damage (Melee): +84 insidious poison / +28 temporal / +24 nature When wielded/worn: Armour: +4 Changes resistances: +6% fire / +1% physical Changes resistances penetration: +21% acid / +21% mind / +20% darkness Grants telepathy: Dragon Reduces incoming crit damage: 15.00% Cut immunity: +5% Confusion immunity: +5% Life regen: +4.00 Mindpower: +2 (+1 eff.) Massive two-handed swords. |
![]() Requires: - Strength 48 Crafted by a master 3.00 Encumbrance. [Random Unique] Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 62.5 - 100.0 Uses stats: 50% Mag, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Crit. chance: +5.0% Attack speed: 111% On weapon crit: * wounds the target for 7 turns: 29 bleeding, 80% reduced healing * cripple the target Damage (Melee): +12 blight When wielded/worn: Accuracy: +41 (+11 eff.) Physical crit. chance: +41.0% Physical power: +21 (+3 eff.) Defense: +21 (+7 eff.) Changes stats: +10 Dex / +3 Mag Changes damage: +12% mind Critical mult.: +5.00% Disarm immunity: +67% Maximum hate: +2.00 Maximum vim: +20.00 Spell crit. chance: +3% Defense after a teleport: +5 Resist all after a teleport: +5% New effects duration reduction after a teleport: +5% Massive two-handed swords. |
![]() Requires: - Strength 48 Powered by arcane forces Infused by nature Crafted by a master 3.00 Encumbrance. [Random Unique] Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 83.5 - 133.6 Uses stats: 50% Mag, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Crit. chance: +5.0% Attack speed: 111% When this weapon hits: Epidemic (10% chance level 5). On weapon hit: * 24% chance to disease On weapon crit: * cripple the target Damage (Melee): +84 insidious poison / +28 temporal / +28 blight / +28 nature When wielded/worn: Accuracy: +37 (+10 eff.) Armour penetration: +23 Physical crit. chance: +63.0% Physical power: +6 (+1 eff.) Armour: +8 Changes stats: +9 Dex / +2 Mag / +1 Wil Changes resistances: +4% physical Changes resistances penetration: +20% physical Grants telepathy: Dragon Demon/Major Demon/Minor Disease immunity: +43% Maximum stamina: +5.00 Massive two-handed swords. |
![]() Requires: - Strength 48 Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Random Unique] Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 61.5 - 98.4 Uses stats: 50% Mag, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Crit. chance: +5.0% Attack speed: 100% On weapon hit: * Random elemental explosion On weapon crit: * wounds the target for 7 turns: 29 bleeding, 80% reduced healing Damage (Melee): +40 cold When wielded/worn: Physical crit. chance: +21.0% Physical power: +41 (+6 eff.) Changes stats: +2 Cun / +11 Con Changes resistances: +3% acid / +17% temporal Changes resistances penetration: +23% acid / +19% physical / +24% fire / +24% lightning / +23% cold Disease immunity: +10% Cut immunity: +5% Disarm immunity: +38% Massive two-handed swords. |
![]() Requires: - Strength 48 Powered by arcane forces Infused by nature Crafted by a master 3.00 Encumbrance. [Random Unique] Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 63.0 - 100.8 Uses stats: 50% Mag, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Crit. chance: +5.0% Attack speed: 100% On weapon hit: * 24% chance to inflict 15% damage reduction * 25% chance for lightning to arc to a second target * 20% chance to curse the target On weapon crit: * wounds the target for 7 turns: 29 bleeding, 80% reduced healing * cripple the target Damage (Melee): +28 lightning / +28 temporal / +28 nature Burst (radius 2) on crit: +26 fire When wielded/worn: Accuracy: +14 (+4 eff.) Armour penetration: +20 Physical crit. chance: +42.0% Physical power: +63 (+9 eff.) Damage when hit (Melee): 24 fire Changes stats: +4 Str / +23 Con Changes resistances: +6% fire Changes resistances penetration: +21% fire / +57% physical Disarm immunity: +98% See invisible: +9 Global speed: +8% Massive two-handed swords. |
![]() Requires: - Strength 48 Infused by nature Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 81.5 - 130.4 Uses stats: 50% Mag, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Crit. chance: +5.0% Attack speed: 100% On weapon hit: * Projects up to 5 attacks dealing 30% weapon damage to random targets in range 7 (cannot hit the initial target) Damage (Melee): +32 physical Burst (radius 2) on crit: +28 fire When wielded/worn: Accuracy: +21 (+6 eff.) Damage when hit (Melee): 16 nature Changes stats: +10 Str Changes resistances penetration: +19% fire Changes damage: +6% nature / +19% physical Physical save: +12 (+4 eff.) Stamina when hit: +4.00 Global speed: +8% Massive two-handed swords. |
![]() Requires: - Strength 48 Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 58.0 - 92.8 Uses stats: 50% Mag, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Crit. chance: +5.0% Attack speed: 100% On weapon hit: * 49% chance to daze at end of turn * 25% chance for lightning to arc to a second target Damage Shield penetration (this weapon only): +20% Damage (Melee): +28 lightning / +28 darkness Burst (radius 1) on hit: +12 acid Damage against: +27% Living When wielded/worn: Accuracy: +19 (+5 eff.) Effects on melee hit: * 15% chance to corrode armour by 30% Changes stats: +16 Str / +6 Dex / +6 Mag / +2 Wil / +6 Cun / +6 Con Changes resistances penetration: +21% lightning Changes damage: +18% acid / +21% physical Spell save: +6 (+2 eff.) Stamina when hit: +4.00 Spellpower on spell critical (stacks up to 3 times): +8 Massive two-handed swords. |
![]() Requires: - Strength 48 Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Random Unique] Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 61.5 - 98.4 Uses stats: 50% Mag, 120% Str Damage type: Light Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Crit. chance: +5.0% Attack speed: 100% On weapon crit: * cripple the target Damage (Melee): +4 arcane / +38 cold Burst (radius 1) on hit: +12 light When wielded/worn: Accuracy: +21 (+6 eff.) Armour penetration: +21 Physical crit. chance: +21.0% Changes stats: +9 Mag / +10 Wil Changes resistances penetration: +21% physical Changes damage: +9% arcane Spell save: +20 (+6 eff.) Vim when firing critical spell: +1.00 Maximum vim: +40.00 Spellpower: +21 (+5 eff.) Massive two-handed swords. |
![]() Requires: - Strength 48 Powered by arcane forces Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 84.5 - 135.2 Uses stats: 50% Mag, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +24 Crit. chance: +5.0% Attack speed: 100% On weapon hit: * 25% chance to put talents on cooldown Damage Shield penetration (this weapon only): +84% Burst (radius 1) on hit: +12 light When wielded/worn: Accuracy: +21 (+6 eff.) Changes stats: +10 Str / +3 Dex / +3 Cun Changes resistances penetration: +10% mind Changes damage: +21% physical Reduces incoming crit damage: 15.00% Stamina when hit: +4.00 Light radius: +3 Massive two-handed swords. |
![]() Requires: - Strength 48 Powered by arcane forces Infused by nature Crafted by a master 3.00 Encumbrance. [Random Unique] Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 64.0 - 102.4 Uses stats: 50% Mag, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Crit. chance: +5.0% Attack speed: 100% On weapon hit: * 20% chance to gain 10% of a turn (3/turn limit) On weapon crit: * wounds the target for 7 turns: 29 bleeding, 80% reduced healing Damage (Melee): +66 insidious poison / +24 temporal / +12 acid Burst (radius 2) on crit: +42 ice / +4 temporal When wielded/worn: Physical crit. chance: +13.0% Physical power: +21 (+3 eff.) Armour: +21 Effects on melee hit: * 15% chance to corrode armour by 30% Damage when hit (Melee): 28 temporal Changes resistances: +28% temporal Changes resistances penetration: +21% cold Grants telepathy: Humanoid/Orc Critical mult.: +10.00% Massive two-handed swords. |
![]() Requires: - Strength 48 Powered by arcane forces Infused by nature Crafted by a master 3.00 Encumbrance. [Random Unique] Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 59.5 - 95.2 Uses stats: 50% Mag, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Crit. chance: +5.0% Attack speed: 100% On weapon hit: * 49% chance to daze at end of turn Burst (radius 1) on hit: +28 fire When wielded/worn: Accuracy: +21 (+6 eff.) Defense: +17 (+6 eff.) Changes stats: +6 Str / +10 Dex / +9 Mag / +6 Wil / +6 Cun / +5 Con Changes resistances: +14% all Changes resistances penetration: +21% lightning / +14% nature Changes damage: +12% lightning Reduces incoming crit damage: 15.00% Disarm immunity: +70% Massive two-handed swords. |
![]() Requires: - Strength 48 Powered by arcane forces Infused by nature Crafted by a master 3.00 Encumbrance. [Random Unique] Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 79.5 - 127.2 Uses stats: 50% Mag, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Crit. chance: +5.0% Attack speed: 100% On weapon hit: * Random elemental explosion Damage Shield penetration (this weapon only): +20% Damage (Melee): +82 insidious poison When wielded/worn: Accuracy: +4 (+1 eff.) Armour penetration: +2 Physical crit. chance: +3.0% Damage when hit (Melee): 8 physical Changes resistances: +6% light / +14% all Changes resistances penetration: +24% acid / +24% fire / +24% cold / +20% nature / +24% lightning Mental crit. chance: +5% Massive two-handed swords. |
![]() Requires: - Strength 35 Crafted by a master 3.00 Encumbrance. [Unique] Type: weapon / greatsword ; tier 4 It must be held with both hands. Base power: 60.0 - 96.0 Uses stats: 50% Mag, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +19 Crit. chance: +10.0% Attack speed: 100% On weapon hit: * 10% chance to send the wielder into a killing frenzy Damage against: +20% Living When wielded/worn: Changes stats: +15 Str / +5 Dex / +15 Con Reduced damage from: +20% Living Talent masteries: +0.30 Technique / Berserker's strength +0.20 Technique / Two-handed weapons +0.20 Technique / Two-handed maiming +0.20 Technique / Two-handed assault A blood-etched greatsword, it has seen many foes. From the inside. |
![]() Requires: - Strength 48 Infused by nature Crafted by a master 3.00 Encumbrance. [Random Unique] Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 62.5 - 100.0 Uses stats: 50% Mag, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Crit. chance: +5.0% Attack speed: 100% Damage (Melee): +36 nature / +28 temporal When wielded/worn: Accuracy: +21 (+6 eff.) Armour penetration: +38 Physical power: +21 (+3 eff.) Changes stats: +3 Mag / +6 Con Changes resistances: +3% lightning Changes resistances penetration: +5% nature / +54% physical Changes damage: +3% lightning / +21% physical Critical mult.: +25.00% Disarm immunity: +49% Spellpower on spell critical (stacks up to 3 times): +2 Massive two-handed swords. |
![]() Requires: - Strength 48 Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Random Unique] Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 62.5 - 100.0 Uses stats: 50% Mag, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +7 Crit. chance: +5.0% Attack speed: 100% On weapon crit: * splashes the target with acid Damage (Melee): +23 acid / +12 arcane Burst (radius 1) on hit: +28 fire When wielded/worn: Armour penetration: +36 Physical crit. chance: +20.0% Changes resistances penetration: +21% physical / +10% arcane / +5% nature Changes damage: +21% physical Critical mult.: +28.00% Mana when firing critical spell: +1.00 Spellpower on spell critical (stacks up to 3 times): +4 Spellpower: +2 (+1 eff.) Massive two-handed swords. |
![]() Requires: - Strength 48 Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Random Unique] Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 85.0 - 136.0 Uses stats: 50% Mag, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Crit. chance: +5.0% Attack speed: 100% When this weapon hits: Epidemic (10% chance level 5). On weapon hit: * 28% chance to disease On weapon crit: * wounds the target for 7 turns: 29 bleeding, 80% reduced healing Damage Shield penetration (this weapon only): +10% Damage (Melee): +28 blight Burst (radius 1) on hit: +27 fire Burst (radius 2) on crit: +8 arcane When wielded/worn: Physical crit. chance: +14.0% Physical power: +21 (+3 eff.) Armour: +4 Changes resistances: +6% nature Changes damage: +3% physical Physical save: +10 (+3 eff.) Disease immunity: +45% Massive two-handed swords. |
![]() Requires: - Strength 48 Infused by nature Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 62.0 - 99.2 Uses stats: 50% Mag, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Crit. chance: +5.0% Attack speed: 111% On weapon hit: * 25% chance to put talents on cooldown Damage (Melee): +51 temporal / +56 nature / +8 physical Burst (radius 2) on crit: +12 darkness When wielded/worn: Accuracy: +21 (+6 eff.) Armour penetration: +3 Changes stats: +10 Dex Changes resistances: +5% arcane / +6% acid Healing mod.: +15% Massive two-handed swords. |
![]() Requires: - Strength 48 Powered by arcane forces Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 61.5 - 98.4 Uses stats: 50% Mag, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Crit. chance: +5.0% Attack speed: 100% On weapon hit: * 20% chance to blind * Slows global speed by 47% * 25% chance to put talents on cooldown On weapon crit: * wounds the target for 7 turns: 29 bleeding, 80% reduced healing Damage (Melee): +27 temporal Burst (radius 1) on hit: +8 nature When wielded/worn: Accuracy: +21 (+6 eff.) Armour penetration: +21 Physical crit. chance: +21.0% Physical power: +21 (+3 eff.) Damage when hit (Melee): 27 temporal Changes resistances: +23% temporal Changes resistances penetration: +21% physical Light radius: +1 Heals friendly targets nearby when you use a nature summon: +10 Massive two-handed swords. |
![]() Requires: - Strength 48 Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Random Unique] Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 84.5 - 135.2 Uses stats: 50% Mag, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Crit. chance: +5.0% Attack speed: 125% On weapon hit: * 25% chance for lightning to arc to a second target Damage (Melee): +28 lightning When wielded/worn: Accuracy: +42 (+11 eff.) Effects on melee hit: * 10% chance to gain 10% of a turn (3/turn limit) Changes stats: +25 Dex / +3 Mag Grants telepathy: Humanoid/Orc Mental save: +9 (+3 eff.) Disease immunity: +10% Silence immunity: +10% Teleport immunity: +10% Massive two-handed swords. |
![]() Requires: - Strength 48 Infused by nature Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 61.5 - 98.4 Uses stats: 50% Mag, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Crit. chance: +5.0% Attack speed: 100% On weapon hit: * 47% chance to cause random gloom * 49% chance to daze at end of turn Damage (Melee): +35 mind / +28 darkness Damage against: +28% Living When wielded/worn: Armour penetration: +21 Physical crit. chance: +21.0% Changes stats: +6 Str / +6 Dex / +6 Mag / +16 Wil / +14 Cun / +6 Con Changes resistances penetration: +19% lightning Critical mult.: +34.00% Mental save: +16 (+5 eff.) Hate when firing a critical mind attack: +2.00 Mental crit. chance: +3% Massive two-handed swords. |
![]() Requires: - Strength 48 Infused by nature Crafted by a master 3.00 Encumbrance. [Random Unique] Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 61.0 - 97.6 Uses stats: 50% Mag, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Crit. chance: +5.0% Attack speed: 100% On weapon hit: * 49% chance to daze at end of turn Damage (Melee): +84 insidious poison Burst (radius 2) on crit: +42 ice When wielded/worn: Accuracy: +21 (+6 eff.) Armour penetration: +20 Armour: +17 Damage when hit (Melee): 8 blight Changes stats: +6 Str / +6 Dex / +9 Mag / +6 Wil / +8 Cun / +6 Con Changes resistances penetration: +20% lightning / +21% physical / +21% cold Changes damage: +9% blight Grants telepathy: Demon/Minor Demon/Major Spell save: +30 (+10 eff.) Spell crit. chance: +2% Massive two-handed swords. |
![]() Requires: - Strength 48 Infused by nature Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 83.5 - 133.6 Uses stats: 50% Mag, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Crit. chance: +5.0% Attack speed: 100% On weapon hit: * 25% chance to put talents on cooldown On weapon crit: * cripple the target Damage (Melee): +28 nature / +21 temporal When wielded/worn: Physical crit. chance: +21.0% Changes stats: +2 Dex / +2 Wil Spell save: +6 (+2 eff.) Maximum mana: +40.00 Spellpower: +8 (+2 eff.) Spell crit. chance: +2% Massive two-handed swords. |
![]() Requires: - Strength 48 Infused by nature Crafted by a master 3.00 Encumbrance. [Random Unique] Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 63.0 - 100.8 Uses stats: 50% Mag, 120% Str Damage type: Blight Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Crit. chance: +5.0% Attack speed: 100% On weapon crit: * wounds the target for 7 turns: 29 bleeding, 80% reduced healing Damage (Melee): +84 insidious poison Burst (radius 2) on crit: +24 ice / +4 blight When wielded/worn: Physical crit. chance: +21.0% Physical power: +21 (+3 eff.) Armour: +21 Changes stats: +1 Str / +1 Wil Changes resistances: +5% arcane / +13% all Changes resistances penetration: +21% nature / +20% cold Changes damage: +3% blight Grants telepathy: Dragon Reduces incoming crit damage: 5.00% Infravision radius: +2 Massive two-handed swords. |
![]() Requires: - Strength 48 Powered by arcane forces Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 63.0 - 100.8 Uses stats: 50% Mag, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Crit. chance: +5.0% Attack speed: 100% On weapon hit: * Slows global speed by 40% * 20% chance to torment the target * Random elemental explosion On weapon crit: * splashes the target with acid Damage (Melee): +21 acid Burst (radius 1) on hit: +4 darkness When wielded/worn: Accuracy: +21 (+6 eff.) Defense: +21 (+7 eff.) Effects on melee hit: * 30% chance to inflict 15% damage reduction Damage when hit (Melee): 16 darkness Changes resistances: +6% nature Changes resistances penetration: +24% acid / +25% darkness / +19% lightning / +21% cold / +20% mind / +23% fire Changes damage: +9% nature / +3% fire Disarm immunity: +70% Massive two-handed swords. |
![]() Requires: - Strength 48 Powered by arcane forces Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 58.0 - 92.8 Uses stats: 50% Mag, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Crit. chance: +5.0% Attack speed: 111% On weapon hit: * 47% chance to corrode armour by 30% * 35% chance to cause random gloom * 25% chance for lightning to arc to a second target Damage (Melee): +28 lightning / +12 darkness / +33 mind / +12 fire Burst (radius 1) on hit: +4 acid Burst (radius 2) on crit: +8 acid When wielded/worn: Accuracy: +21 (+6 eff.) Armour penetration: +21 Physical crit. chance: +21.0% Effects on melee hit: * 35% chance to inflict 15% damage reduction Changes stats: +10 Dex / +9 Wil / +10 Cun Changes damage: +6% darkness Critical mult.: +27.00% Massive two-handed swords. |
![]() Requires: - Strength 48 Infused by nature Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 80.5 - 128.8 Uses stats: 50% Mag, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Crit. chance: +5.0% Attack speed: 100% On weapon hit: * 20% chance to torment the target Damage Shield penetration (this weapon only): +30% Damage (Melee): +66 insidious poison When wielded/worn: Accuracy: +20 (+5 eff.) Armour penetration: +3 Changes stats: +10 Str / +7 Con Changes resistances penetration: +21% mind / +21% darkness Changes damage: +21% physical Physical save: +6 (+2 eff.) Spell save: +30 (+10 eff.) Stamina when hit: +4.00 Maximum stamina: +10.00 Massive two-handed swords. |
![]() Requires: - Strength 48 Powered by arcane forces Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 64.5 - 103.2 Uses stats: 50% Mag, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Crit. chance: +5.0% Attack speed: 100% On weapon crit: * cripple the target * splashes the target with acid Damage (Melee): +28 darkness / +28 acid Damage against: +28% Living When wielded/worn: Accuracy: +21 (+6 eff.) Armour penetration: +21 Physical crit. chance: +21.0% Fatigue: -6% Changes resistances: +6% acid / +9% cold / +6% nature Changes resistances penetration: +21% physical Cut immunity: +10% Infravision radius: +3 Massive two-handed swords. |
![]() Requires: - Strength 48 Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Random Unique] Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 85.0 - 136.0 Uses stats: 50% Mag, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Crit. chance: +5.0% Attack speed: 100% When this weapon hits: Epidemic (10% chance level 5). On weapon hit: * 40% chance to blind * 16% chance to disease Damage (Melee): +28 blight / +38 cold Burst (radius 1) on hit: +4 blight When wielded/worn: Armour penetration: +21 Physical crit. chance: +21.0% Effects on melee hit: * 20% chance to gain 10% of a turn (3/turn limit) Changes resistances: +6% blight Changes damage: +21% light Critical mult.: +28.00% Disease immunity: +49% Light radius: +2 Massive two-handed swords. |
![]() Requires: - Strength 48 Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Random Unique] Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 87.0 - 139.2 Uses stats: 50% Mag, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Crit. chance: +5.0% Attack speed: 100% On weapon crit: * wounds the target for 7 turns: 29 bleeding, 80% reduced healing * splashes the target with acid Damage (Melee): +28 acid When wielded/worn: Accuracy: +21 (+6 eff.) Physical crit. chance: +17.0% Physical power: +21 (+3 eff.) Armour: +6 Changes stats: +13 Str / +4 Wil Changes damage: +21% physical Disease immunity: +15% Disarm immunity: +15% Confusion immunity: +15% Stamina when hit: +4.00 Only die when reaching: -40.00 life Defense after a teleport: +10 Resist all after a teleport: +10% New effects duration reduction after a teleport: +10% Massive two-handed swords. |
![]() Requires: - Strength 48 Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Random Unique] Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 60.0 - 96.0 Uses stats: 50% Mag, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Crit. chance: +5.0% Attack speed: 100% On weapon crit: * cripple the target Damage (Melee): +24 lightning / +42 cold / +28 light Burst (radius 1) on hit: +8 lightning Damage against: +40% Undead When wielded/worn: Physical crit. chance: +21.0% Physical power: +21 (+3 eff.) Changes stats: +2 Wil / +10 Con Changes resistances penetration: +10% mind / +21% physical Grants telepathy: Dragon Disarm immunity: +49% Mental crit. chance: +3% Massive two-handed swords. |
![]() Requires: - Strength 48 Powered by arcane forces Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 65.0 - 104.0 Uses stats: 50% Mag, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Crit. chance: +5.0% Attack speed: 111% On weapon hit: * Random elemental explosion * 25% chance to put talents on cooldown On weapon crit: * wounds the target for 7 turns: 29 bleeding, 80% reduced healing Damage Shield penetration (this weapon only): +40% Damage (Melee): +42 cold / +27 darkness / +8 physical Damage against: +28% Living When wielded/worn: Accuracy: +49 (+13 eff.) Physical crit. chance: +21.0% Physical power: +39 (+5 eff.) Defense: +19 (+6 eff.) Changes stats: +13 Str / +12 Dex / +2 Mag / +10 Con Changes resistances penetration: +24% acid / +20% physical / +24% cold / +24% lightning / +24% fire Changes damage: +21% physical Disarm immunity: +118% Stamina when hit: +4.00 Massive two-handed swords. |
![]() Requires: - Strength 48 Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Random Unique] Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 59.5 - 95.2 Uses stats: 50% Mag, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Crit. chance: +5.0% Attack speed: 100% On weapon hit: * 26% chance to inflict 15% damage reduction * 47% chance to disease * Random elemental explosion * 20% chance to curse the target Damage (Melee): +40 cold When wielded/worn: Accuracy: +19 (+5 eff.) Defense: +21 (+7 eff.) Changes resistances: +6% blight Changes resistances penetration: +24% acid / +24% fire / +20% blight / +24% cold / +10% arcane / +24% lightning Changes damage: +15% arcane Disarm immunity: +70% Massive two-handed swords. |
![]() Requires: - Strength 48 Infused by nature Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 61.0 - 97.6 Uses stats: 50% Mag, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Crit. chance: +5.0% Attack speed: 111% On weapon hit: * Projects up to 5 attacks dealing 30% weapon damage to random targets in range 7 (cannot hit the initial target) * 25% chance to put talents on cooldown Damage (Melee): +83 insidious poison / +28 temporal / +28 nature / +8 mind Burst (radius 2) on crit: +4 acid When wielded/worn: Accuracy: +63 (+16 eff.) Armour penetration: +41 Physical power: +21 (+3 eff.) Damage when hit (Melee): 12 acid Changes stats: +9 Dex / +5 Wil / +3 Cun / +10 Con Changes resistances: +14% all Changes resistances penetration: +16% nature / +61% physical Changes damage: +3% acid / +6% mind Grants telepathy: Dragon Disarm immunity: +49% See invisible: +9 Massive two-handed swords. |
![]() Requires: - Strength 48 Powered by arcane forces 3.00 Encumbrance. [Random Unique] Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 63.5 - 101.6 Uses stats: 50% Mag, 120% Str Damage type: Acid Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Crit. chance: +5.0% Attack speed: 100% On weapon hit: * 28% chance to inflict 15% damage reduction * Random elemental explosion * 20% chance to curse the target * 25% chance for lightning to arc to a second target Damage (Melee): +28 lightning Burst (radius 1) on hit: +24 fire When wielded/worn: Changes resistances penetration: +24% acid / +23% fire / +24% lightning / +14% cold Spell save: +9 (+3 eff.) Mana when firing critical spell: +4.00 Vim when firing critical spell: +2.00 Maximum mana: +60.00 Spell crit. chance: +4% Defense after a teleport: +15 Resist all after a teleport: +15% New effects duration reduction after a teleport: +15% Massive two-handed swords. |
![]() Requires: - Strength 48 Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Random Unique] Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 64.5 - 103.2 Uses stats: 50% Mag, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Crit. chance: +5.0% Attack speed: 111% On weapon hit: * 47% chance to corrode armour by 30% * 25% chance for lightning to arc to a second target Damage (Melee): +28 lightning / +42 cold Burst (radius 1) on hit: +28 fire Burst (radius 2) on crit: +8 acid When wielded/worn: Accuracy: +21 (+6 eff.) Effects on melee hit: * 35% chance to corrode armour by 30% Damage when hit (Melee): 12 acid Changes stats: +10 Dex Changes resistances penetration: +10% acid Changes damage: +6% acid Massive two-handed swords. |
![]() Requires: - Strength 48 Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Random Unique] Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 84.0 - 134.4 Uses stats: 50% Mag, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Crit. chance: +5.0% Attack speed: 100% On weapon hit: * 28% chance to inflict 15% damage reduction * 20% chance to curse the target When wielded/worn: Armour penetration: +46 Physical crit. chance: +21.0% Changes stats: +2 Mag Changes resistances penetration: +5% arcane / +21% physical Changes damage: +17% physical Critical mult.: +38.00% Spellpower on spell critical (stacks up to 3 times): +2 Only die when reaching: -20.00 life Massive two-handed swords. |
![]() Requires: - Strength 48 Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Random Unique] Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 83.0 - 132.8 Uses stats: 50% Mag, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Crit. chance: +5.0% Attack speed: 100% When this weapon hits: Epidemic (10% chance level 5). On weapon hit: * 28% chance to disease * 25% chance for lightning to arc to a second target Damage (Melee): +19 lightning / +28 blight / +8 arcane / +8 physical When wielded/worn: Accuracy: +21 (+6 eff.) Armour penetration: +7 Physical crit. chance: +5.0% Armour: +6 Changes stats: +9 Str Changes damage: +20% physical Disease immunity: +49% Stamina when hit: +4.00 Massive two-handed swords. |
![]() Requires: - Strength 48 Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Random Unique] Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 76.0 - 121.6 Uses stats: 50% Mag, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Crit. chance: +5.0% Attack speed: 100% Damage (Melee): +28 temporal When wielded/worn: Accuracy: +6 (+2 eff.) Armour penetration: +21 Physical crit. chance: +21.0% Physical power: +17 (+2 eff.) Armour: +6 Damage when hit (Melee): 12 lightning / 26 temporal Changes stats: +3 Dex / +1 Wil / +11 Con Changes resistances: +28% temporal Changes resistances penetration: +21% physical Critical mult.: +23.00% Disarm immunity: +49% See invisible: +3 Healing mod.: +5% Massive two-handed swords. |
![]() Requires: - Strength 48 Powered by arcane forces Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 62.5 - 100.0 Uses stats: 50% Mag, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Crit. chance: +5.0% Attack speed: 100% On weapon crit: * splashes the target with acid Damage (Melee): +20 acid / +42 cold / +24 darkness / +8 fire Damage against: +26% Living When wielded/worn: Accuracy: +21 (+6 eff.) Defense: +19 (+6 eff.) Changes stats: +2 Dex / +5 Cun / +2 Con Changes resistances penetration: +5% acid Changes damage: +3% acid Disarm immunity: +62% Infravision radius: +3 Massive two-handed swords. |
![]() Requires: - Strength 48 Powered by arcane forces Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 102.0 - 163.2 Uses stats: 50% Mag, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +25 Crit. chance: +5.0% Attack speed: 100% On weapon hit: * 20% chance to torment the target Damage Shield penetration (this weapon only): +84% When wielded/worn: Accuracy: +21 (+6 eff.) Armour penetration: +82 Physical crit. chance: +20.0% Physical power: +14 (+2 eff.) Effects on melee hit: * 42% chance to daze at end of turn Changes stats: +4 Wil / +1 Cun / +10 Con Changes resistances penetration: +83% physical / +20% mind / +21% darkness Changes damage: +3% fire / +42% physical Grants telepathy: Humanoid/Orc Critical mult.: +28.00% Mental save: +12 (+4 eff.) Disarm immunity: +49% Hate when firing a critical mind attack: +1.00 Massive two-handed swords. |
![]() Requires: - Strength 48 Powered by arcane forces Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 65.5 - 104.8 Uses stats: 50% Mag, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Crit. chance: +5.0% Attack speed: 100% On weapon hit: * 25% chance to put talents on cooldown On weapon crit: * cripple the target Damage (Melee): +41 cold When wielded/worn: Physical crit. chance: +21.0% Physical power: +21 (+3 eff.) Changes stats: +10 Con Changes resistances penetration: +19% physical / +5% darkness / +10% mind Changes damage: +12% darkness / +12% mind Disarm immunity: +49% Mental crit. chance: +2% Massive two-handed swords. |
![]() Requires: - Strength 48 Powered by arcane forces Infused by nature Crafted by a master 3.00 Encumbrance. [Random Unique] Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 59.5 - 95.2 Uses stats: 50% Mag, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +25 Crit. chance: +5.0% Attack speed: 100% On weapon hit: * 49% chance to corrode armour by 30% Damage Shield penetration (this weapon only): +84% Damage (Melee): +40 cold Burst (radius 1) on hit: +4 mind When wielded/worn: Armour penetration: +21 Physical crit. chance: +21.0% Armour: +2 Changes resistances: +6% darkness Changes resistances penetration: +20% acid Critical mult.: +28.00% Life regen: +4.00 Stamina each turn: +0.80 Maximum psi: +40.00 Mental crit. chance: +1% Heals friendly targets nearby when you use a nature summon: +30 Massive two-handed swords. |
![]() Requires: - Strength 48 Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Random Unique] Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 63.5 - 101.6 Uses stats: 50% Mag, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% When this weapon hits: Epidemic (10% chance level 5). On weapon hit: * 27% chance to disease * 25% chance for lightning to arc to a second target Damage Shield penetration (this weapon only): +20% Damage (Melee): +26 blight / +28 lightning Burst (radius 1) on hit: +28 fire When wielded/worn: Accuracy: +21 (+6 eff.) Armour penetration: +75 Physical crit. chance: +39.0% Physical power: +44 (+6 eff.) Effects on melee hit: * 30% chance to blind Changes stats: +3 Dex / +19 Con Changes resistances penetration: +82% physical Changes damage: +3% light / +21% physical Critical mult.: +63.00% Physical save: +12 (+4 eff.) Disease immunity: +42% Disarm immunity: +88% Massive two-handed swords. |
![]() Requires: - Strength 48 Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 100.5 - 160.8 Uses stats: 50% Mag, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Crit. chance: +5.0% Attack speed: 100% On weapon hit: * 49% chance to corrode armour by 30% * Random elemental explosion On weapon crit: * wounds the target for 7 turns: 29 bleeding, 80% reduced healing * cripple the target Damage (Melee): +84 insidious poison / +28 darkness Damage against: +21% Living When wielded/worn: Armour penetration: +17 Physical crit. chance: +41.0% Physical power: +21 (+3 eff.) Damage when hit (Melee): 8 acid Changes stats: +4 Str / +4 Mag / +2 Cun Changes resistances penetration: +44% acid / +21% physical / +24% fire / +24% cold / +24% lightning Changes damage: +19% physical Life regen: +4.00 See invisible: +15 Massive two-handed swords. |
![]() Requires: - Strength 48 Powered by arcane forces Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 62.0 - 99.2 Uses stats: 50% Mag, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Crit. chance: +8.0% Attack speed: 100% On weapon hit: * Projects up to 10 attacks dealing 30% weapon damage to random targets in range 7 (cannot hit the initial target) * Projects up to 10 attacks dealing 30% weapon damage to random targets in range 7 (cannot hit the initial target) Damage (Melee): +34 cold Burst (radius 1) on hit: +24 fire Burst (radius 2) on crit: +8 blight When wielded/worn: Changes stats: +2 Str Changes resistances: +5% arcane Changes damage: +6% blight Stamina each turn: +0.20 Only die when reaching: -20.00 life Massive two-handed swords. |
![]() Requires: - Strength 48 Powered by arcane forces Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 60.5 - 96.8 Uses stats: 50% Mag, 120% Str Damage type: Acid Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Crit. chance: +5.0% Attack speed: 100% On weapon hit: * 47% chance to corrode armour by 30% * Projects up to 5 attacks dealing 30% weapon damage to random targets in range 7 (cannot hit the initial target) Damage (Melee): +4 acid / +28 temporal Burst (radius 1) on hit: +28 fire When wielded/worn: Accuracy: +21 (+6 eff.) Armour penetration: +20 Damage when hit (Melee): 28 temporal / 12 fire Changes resistances: +6% nature / +28% temporal Changes resistances penetration: +5% acid / +5% fire / +21% physical Changes damage: +3% acid Massive two-handed swords. |
![]() Requires: - Strength 48 Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Random Unique] Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 63.0 - 100.8 Uses stats: 50% Mag, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Crit. chance: +5.0% Attack speed: 100% On weapon crit: * cripple the target * splashes the target with acid Damage (Melee): +12 acid Burst (radius 2) on crit: +8 temporal When wielded/worn: Accuracy: +40 (+10 eff.) Physical crit. chance: +14.0% Defense: +21 (+7 eff.) Effects on melee hit: * 10% chance to gain 10% of a turn (3/turn limit) Damage when hit (Melee): 4 temporal Changes stats: +3 Cun / +10 Str Changes damage: +9% mind / +20% physical Disarm immunity: +55% Stamina when hit: +4.00 Maximum hate: +2.00 Massive two-handed swords. |
![]() Requires: - Strength 48 Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Random Unique] Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 89.0 - 142.4 Uses stats: 50% Mag, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Crit. chance: +5.0% Attack speed: 100% When this weapon hits: Epidemic (10% chance level 5). On weapon hit: * 28% chance to disease On weapon crit: * wounds the target for 7 turns: 29 bleeding, 80% reduced healing Damage Shield penetration (this weapon only): +20% Damage (Melee): +20 blight / +28 light Damage against: +40% Undead When wielded/worn: Accuracy: +6 (+2 eff.) Physical crit. chance: +21.0% Physical power: +16 (+2 eff.) Changes resistances penetration: +15% physical Changes damage: +9% light / +6% physical Disease immunity: +45% Life regen: +0.60 Only die when reaching: -60.00 life Massive two-handed swords. |
![]() Requires: - Strength 48 Powered by arcane forces Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 61.5 - 98.4 Uses stats: 50% Mag, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Crit. chance: +5.0% Attack speed: 111% On weapon hit: * 21% chance to inflict 15% damage reduction * 20% chance to curse the target * 25% chance to put talents on cooldown * Projects up to 5 attacks dealing 30% weapon damage to random targets in range 7 (cannot hit the initial target) On weapon crit: * splashes the target with acid * wounds the target for 7 turns: 29 bleeding, 80% reduced healing Damage (Melee): +28 acid / +28 temporal / +26 darkness / +12 blight Burst (radius 1) on hit: +4 acid / +8 mind Damage against: +28% Living When wielded/worn: Accuracy: +40 (+10 eff.) Physical crit. chance: +21.0% Physical power: +21 (+3 eff.) Damage when hit (Melee): 12 arcane / 28 temporal Changes stats: +10 Str / +10 Dex Changes resistances: +6% lightning / +28% temporal Changes damage: +21% physical Confusion immunity: +15% Stamina when hit: +4.00 Equilibrium when hit: +0.08 Damage Shield penetration: +30% Massive two-handed swords. |
![]() Requires: - Strength 48 Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 66.0 - 105.6 Uses stats: 50% Mag, 120% Str Damage type: Lightning Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Crit. chance: +5.0% Attack speed: 111% On weapon hit: * 27% chance to inflict 15% damage reduction * 56% chance to daze at end of turn * 25% chance to put talents on cooldown * 20% chance to curse the target On weapon crit: * cripple the target Damage (Melee): +27 darkness Burst (radius 1) on hit: +12 arcane Burst (radius 2) on crit: +34 ice / +4 lightning Damage against: +28% Living When wielded/worn: Accuracy: +21 (+6 eff.) Armour penetration: +21 Physical crit. chance: +56.0% Armour: +16 Effects on melee hit: * 30% chance to daze at end of turn Damage when hit (Melee): 8 lightning / 16 fire Changes stats: +10 Dex Changes resistances: +3% lightning / +3% fire Changes resistances penetration: +21% physical / +21% cold Changes damage: +21% physical Massive two-handed swords. |
![]() Requires: - Strength 48 Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Random Unique] Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 81.5 - 130.4 Uses stats: 50% Mag, 120% Str Damage type: Blight Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Crit. chance: +5.0% Attack speed: 100% On weapon hit: * 20% chance to daze at end of turn * Random elemental explosion On weapon crit: * splashes the target with acid * wounds the target for 7 turns: 29 bleeding, 80% reduced healing Damage (Melee): +23 acid / +8 lightning Burst (radius 1) on hit: +8 acid When wielded/worn: Physical crit. chance: +21.0% Physical power: +21 (+3 eff.) Effects on melee hit: * 35% chance to daze at end of turn Damage when hit (Melee): 8 lightning Changes resistances: +3% lightning Changes resistances penetration: +34% acid / +24% fire / +24% lightning / +24% cold Changes damage: +6% acid Massive two-handed swords. |
![]() Requires: - Strength 48 Infused by nature Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 61.5 - 98.4 Uses stats: 50% Mag, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Crit. chance: +5.0% Attack speed: 100% On weapon hit: * Projects up to 5 attacks dealing 30% weapon damage to random targets in range 7 (cannot hit the initial target) On weapon crit: * wounds the target for 7 turns: 29 bleeding, 80% reduced healing Damage (Melee): +28 nature / +23 temporal Burst (radius 2) on crit: +4 mind When wielded/worn: Accuracy: +21 (+6 eff.) Physical crit. chance: +17.0% Physical power: +17 (+2 eff.) Defense: +21 (+7 eff.) Changes stats: +4 Str / +4 Wil / +4 Con Critical mult.: +5.00% Disarm immunity: +70% Mindpower: +8 (+3 eff.) Massive two-handed swords. |
![]() Requires: - Strength 48 Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Random Unique] Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 58.0 - 92.8 Uses stats: 50% Mag, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Crit. chance: +5.0% Attack speed: 100% When this weapon hits: Epidemic (10% chance level 5). On weapon hit: * 40% chance to inflict 15% damage reduction * 26% chance to disease On weapon crit: * cripple the target Damage (Melee): +28 blight / +28 temporal Burst (radius 1) on hit: +12 nature / +24 fire When wielded/worn: Physical crit. chance: +21.0% Effects on melee hit: * Slows global speed by 35% Damage when hit (Melee): 28 temporal Changes resistances: +28% temporal Changes resistances penetration: +15% light Changes damage: +6% nature / +3% darkness Disease immunity: +43% Massive two-handed swords. |
![]() Requires: - Strength 48 Infused by nature Crafted by a master 3.00 Encumbrance. [Random Unique] Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 59.0 - 94.4 Uses stats: 50% Mag, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Crit. chance: +9.0% Attack speed: 100% On weapon hit: * 45% chance to daze at end of turn * 49% chance to corrode armour by 30% On weapon crit: * wounds the target for 7 turns: 29 bleeding, 80% reduced healing When wielded/worn: Armour penetration: +25 Physical crit. chance: +20.0% Physical power: +23 (+3 eff.) Changes stats: +6 Str / +6 Dex / +6 Mag / +6 Wil / +6 Cun / +6 Con Changes resistances: +2% physical / +9% fire Changes resistances penetration: +19% acid / +20% physical / +19% lightning Changes damage: +21% physical Silence immunity: +15% Stun/Freeze immunity: +10% Life regen: +3.00 Massive two-handed swords. |
![]() Requires: - Strength 48 Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Random Unique] Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 82.5 - 132.0 Uses stats: 50% Mag, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Crit. chance: +5.0% Attack speed: 100% On weapon hit: * Random elemental explosion On weapon crit: * splashes the target with acid Damage (Melee): +36 acid Burst (radius 1) on hit: +8 darkness / +8 acid Burst (radius 2) on crit: +4 acid When wielded/worn: Accuracy: +21 (+6 eff.) Armour penetration: +21 Changes resistances: +3% darkness Changes resistances penetration: +24% acid / +17% physical / +20% darkness / +34% fire / +20% cold / +21% lightning Massive two-handed swords. |
![]() Requires: - Strength 48 Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Random Unique] Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 63.5 - 101.6 Uses stats: 50% Mag, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +25 Crit. chance: +5.0% Attack speed: 100% On weapon hit: * 47% chance to cause random gloom * Random elemental explosion Damage Shield penetration (this weapon only): +80% Damage (Melee): +8 mind When wielded/worn: Accuracy: +21 (+6 eff.) Physical power: +21 (+3 eff.) Defense: +21 (+7 eff.) Damage when hit (Melee): 8 mind Changes stats: +2 Str / +10 Con Changes resistances: +1% physical Changes resistances penetration: +24% acid / +21% physical / +24% fire / +24% lightning / +24% cold Critical mult.: +3.00% Disarm immunity: +105% Maximum stamina: +10.00 Massive two-handed swords. |
![]() Requires: - Strength 48 Powered by arcane forces Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 61.5 - 98.4 Uses stats: 50% Mag, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Crit. chance: +5.0% Attack speed: 100% On weapon hit: * 47% chance to inflict 15% damage reduction * 25% chance to put talents on cooldown * 25% chance for lightning to arc to a second target On weapon crit: * wounds the target for 7 turns: 29 bleeding, 80% reduced healing Damage Shield penetration (this weapon only): +20% Damage (Melee): +28 lightning / +8 mind Burst (radius 1) on hit: +12 darkness / +28 fire When wielded/worn: Physical crit. chance: +21.0% Physical power: +21 (+3 eff.) Changes stats: +2 Wil Massive two-handed swords. |
![]() Requires: - Strength 48 Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 81.5 - 130.4 Uses stats: 50% Mag, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Crit. chance: +5.0% Attack speed: 100% On weapon hit: * 45% chance to cause random gloom * Random elemental explosion * Projects up to 5 attacks dealing 30% weapon damage to random targets in range 7 (cannot hit the initial target) On weapon crit: * wounds the target for 7 turns: 29 bleeding, 80% reduced healing Damage (Melee): +21 mind / +23 darkness Damage against: +28% Living When wielded/worn: Accuracy: +21 (+6 eff.) Armour penetration: +42 Physical crit. chance: +21.0% Physical power: +21 (+3 eff.) Fatigue: -4% Damage when hit (Melee): 12 mind Changes stats: +2 Str / +8 Dex / +9 Wil / +10 Cun Changes resistances: +14% all Changes resistances penetration: +24% acid / +42% physical / +24% lightning / +24% fire / +20% nature / +23% cold Changes damage: +9% mind / +21% physical Infravision radius: +3 Massive two-handed swords. |
![]() Requires: - Strength 48 Infused by nature Crafted by a master 3.00 Encumbrance. [Random Unique] Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 103.0 - 164.8 Uses stats: 50% Mag, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Crit. chance: +5.0% Attack speed: 100% Damage (Melee): +55 insidious poison When wielded/worn: Accuracy: +21 (+6 eff.) Armour penetration: +14 Changes stats: +3 Mag Changes resistances: +3% blight / +12% cold / +3% darkness Changes resistances penetration: +21% physical Mental save: +6 (+2 eff.) Spellpower on spell critical (stacks up to 3 times): +4 Maximum mana: +60.00 Massive two-handed swords. |
![]() Requires: - Strength 48 Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 83.0 - 132.8 Uses stats: 50% Mag, 120% Str Damage type: Blight Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Crit. chance: +5.0% Attack speed: 100% Damage (Melee): +28 darkness Burst (radius 2) on crit: +8 blight Damage against: +28% Living When wielded/worn: Physical power: +41 (+6 eff.) Changes stats: +16 Con Changes resistances penetration: +41% physical Changes damage: +9% blight / +6% temporal Critical mult.: +5.00% Disarm immunity: +95% Mana each turn: +0.12 Spellpower: +12 (+3 eff.) Massive two-handed swords. |
![]() Requires: - Strength 48 Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Random Unique] Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 80.5 - 128.8 Uses stats: 50% Mag, 120% Str Damage type: Arcane Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Crit. chance: +5.0% Attack speed: 100% On weapon hit: * 28% chance to inflict 15% damage reduction * 20% chance to curse the target On weapon crit: * cripple the target When wielded/worn: Accuracy: +16 (+4 eff.) Physical crit. chance: +21.0% Defense: +17 (+6 eff.) Changes resistances: +12% cold / +6% mind / +6% temporal Mental save: +21 (+7 eff.) Disarm immunity: +70% Massive two-handed swords. |
![]() Requires: - Strength 48 Powered by arcane forces Infused by nature Crafted by a master 3.00 Encumbrance. [Random Unique] Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 64.0 - 102.4 Uses stats: 50% Mag, 120% Str Damage type: Blight Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Crit. chance: +5.0% Attack speed: 100% On weapon hit: * 49% chance to daze at end of turn On weapon crit: * wounds the target for 7 turns: 29 bleeding, 80% reduced healing Damage Shield penetration (this weapon only): +20% Damage (Melee): +34 cold When wielded/worn: Accuracy: +21 (+6 eff.) Armour penetration: +21 Physical crit. chance: +21.0% Physical power: +21 (+3 eff.) Changes stats: +6 Str / +6 Dex / +6 Mag / +6 Wil / +6 Cun / +6 Con Changes resistances penetration: +17% lightning / +17% physical Disarm immunity: +15% Pinning immunity: +10% Stun/Freeze immunity: +5% Only die when reaching: -60.00 life Maximum mana: +60.00 Massive two-handed swords. |
![]() Requires: - Strength 48 Infused by nature Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 64.0 - 102.4 Uses stats: 50% Mag, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Crit. chance: +5.0% Attack speed: 100% On weapon hit: * 40% chance to gain 10% of a turn (3/turn limit) * 49% chance to daze at end of turn Damage (Melee): +12 temporal / +27 darkness / +12 fire Burst (radius 2) on crit: +42 ice Damage against: +28% Living When wielded/worn: Accuracy: +20 (+5 eff.) Armour penetration: +20 Armour: +21 Changes stats: +6 Str / +6 Dex / +6 Mag / +6 Wil / +5 Cun / +6 Con Changes resistances: +3% fire Changes resistances penetration: +21% lightning / +20% physical / +10% blight / +21% cold Massive two-handed swords. |
![]() Requires: - Strength 48 Powered by arcane forces Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 82.0 - 131.2 Uses stats: 50% Mag, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Crit. chance: +5.0% Attack speed: 100% On weapon hit: * 28% chance to inflict 15% damage reduction * 40% chance to corrode armour by 30% * 20% chance to curse the target * 20% chance to torment the target Damage (Melee): +8 arcane Burst (radius 2) on crit: +8 lightning When wielded/worn: Accuracy: +21 (+6 eff.) Armour penetration: +21 Damage when hit (Melee): 4 acid / 12 lightning Changes resistances: +3% acid / +3% lightning Changes resistances penetration: +16% physical / +21% mind / +21% darkness Massive two-handed swords. |
![]() Requires: - Strength 48 Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Random Unique] Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 80.5 - 128.8 Uses stats: 50% Mag, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Crit. chance: +5.0% Attack speed: 100% On weapon hit: * Random elemental explosion Burst (radius 2) on crit: +12 nature When wielded/worn: Accuracy: +21 (+6 eff.) Armour penetration: +17 Changes stats: +7 Str Changes resistances: +3% lightning Changes resistances penetration: +24% acid / +20% physical / +19% fire / +21% lightning / +24% cold Changes damage: +38% physical Critical mult.: +5.00% Stamina when hit: +4.00 Mana when firing critical spell: +3.00 Vim when firing critical spell: +1.00 Maximum mana: +80.00 Massive two-handed swords. |
![]() Requires: - Strength 48 Infused by nature Crafted by a master 3.00 Encumbrance. [Random Unique] Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 80.5 - 128.8 Uses stats: 50% Mag, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Crit. chance: +5.0% Attack speed: 100% Damage (Melee): +4 fire Burst (radius 2) on crit: +8 fire When wielded/worn: Accuracy: +42 (+11 eff.) Armour penetration: +20 Effects on melee hit: * 23% chance to disease Damage when hit (Melee): 8 blight Changes stats: +7 Str Changes resistances: +3% blight / +9% mind / +14% all Changes resistances penetration: +21% nature / +21% physical Changes damage: +21% physical Stamina when hit: +3.00 Massive two-handed swords. |
![]() Requires: - Strength 48 Infused by nature Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 61.5 - 98.4 Uses stats: 50% Mag, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Crit. chance: +5.0% Attack speed: 100% On weapon hit: * Projects up to 5 attacks dealing 30% weapon damage to random targets in range 7 (cannot hit the initial target) On weapon crit: * cripple the target Damage (Melee): +84 insidious poison / +28 temporal / +28 nature / +8 arcane When wielded/worn: Physical crit. chance: +21.0% Damage when hit (Melee): 8 mind Changes stats: +1 Cun Hate when firing a critical mind attack: +3.00 Mindpower: +6 (+2 eff.) Mental crit. chance: +3% Massive two-handed swords. |
![]() Requires: - Strength 48 Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Random Unique] Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 62.0 - 99.2 Uses stats: 50% Mag, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +25 Crit. chance: +5.0% Attack speed: 111% On weapon crit: * splashes the target with acid Damage Shield penetration (this weapon only): +84% Damage (Melee): +21 acid Burst (radius 1) on hit: +4 light When wielded/worn: Accuracy: +42 (+11 eff.) Armour penetration: +21 Changes stats: +9 Dex / +4 Wil Changes resistances penetration: +10% light / +21% physical Changes damage: +12% nature / +12% mind Mental save: +6 (+2 eff.) Massive two-handed swords. |
![]() Requires: - Strength 48 Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 62.5 - 100.0 Uses stats: 50% Mag, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Crit. chance: +5.0% Attack speed: 100% On weapon hit: * 40% chance to gain 10% of a turn (3/turn limit) * 40% chance to inflict 15% damage reduction Damage (Melee): +4 temporal / +24 darkness / +42 cold Burst (radius 2) on crit: +4 darkness Damage against: +27% Living When wielded/worn: Physical power: +21 (+3 eff.) Damage when hit (Melee): 8 temporal Changes stats: +10 Con Changes resistances: +6% temporal / +6% darkness / +14% all Changes resistances penetration: +21% nature / +21% physical Changes damage: +6% temporal Disarm immunity: +46% Massive two-handed swords. |
![]() Requires: - Strength 48 Infused by nature Crafted by a master 3.00 Encumbrance. [Random Unique] Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 64.0 - 102.4 Uses stats: 50% Mag, 120% Str Damage type: Blight Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Crit. chance: +5.0% Attack speed: 100% Damage (Melee): +84 insidious poison / +8 acid When wielded/worn: Accuracy: +40 (+10 eff.) Armour penetration: +21 Physical power: +21 (+3 eff.) Defense: +21 (+7 eff.) Effects on melee hit: * 23% chance to disease Changes stats: +1 Mag / +10 Con Changes resistances: +9% blight / +6% acid Changes resistances penetration: +10% blight / +42% physical Disarm immunity: +119% Massive two-handed swords. |
![]() Requires: - Strength 48 Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Random Unique] Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 63.5 - 101.6 Uses stats: 50% Mag, 120% Str Damage type: Arcane Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Crit. chance: +5.0% Attack speed: 100% On weapon crit: * cripple the target Damage (Melee): +8 physical / +40 cold When wielded/worn: Armour penetration: +21 Physical crit. chance: +46.0% Changes stats: +10 Mag / +10 Wil Changes resistances penetration: +15% arcane Critical mult.: +26.00% Physical save: +9 (+3 eff.) Stamina each turn: +0.80 Maximum stamina: +15.00 Spellpower: +21 (+5 eff.) Massive two-handed swords. |
![]() Requires: - Strength 48 Powered by arcane forces Infused by nature Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 58.5 - 93.6 Uses stats: 50% Mag, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Crit. chance: +5.0% Attack speed: 100% On weapon hit: * 49% chance to cause random gloom * 49% chance to daze at end of turn * 25% chance for lightning to arc to a second target * Projects up to 5 attacks dealing 30% weapon damage to random targets in range 7 (cannot hit the initial target) Damage (Melee): +19 lightning / +35 mind / +8 fire Burst (radius 2) on crit: +4 temporal When wielded/worn: Effects on melee hit: * 40% chance to gain 10% of a turn (3/turn limit) * 10% chance to disease Changes stats: +6 Str / +6 Dex / +6 Mag / +12 Wil / +16 Cun / +5 Con Changes resistances penetration: +21% lightning / +15% blight Changes damage: +12% temporal Massive two-handed swords. |
![]() Requires: - Strength 48 Powered by arcane forces Infused by nature Crafted by a master 3.00 Encumbrance. [Random Unique] Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 89.5 - 143.2 Uses stats: 50% Mag, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Crit. chance: +5.0% Attack speed: 100% On weapon hit: * 40% chance to corrode armour by 30% On weapon crit: * cripple the target Damage (Melee): +42 cold When wielded/worn: Armour penetration: +1 Physical crit. chance: +24.0% Armour: +7 Changes resistances penetration: +21% acid Grants telepathy: Demon/Minor Demon/Major Physical save: +9 (+3 eff.) Life regen: +4.00 Infravision radius: +2 Massive two-handed swords. |
![]() Requires: - Strength 48 Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Random Unique] Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 82.5 - 132.0 Uses stats: 50% Mag, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Crit. chance: +5.0% Attack speed: 100% On weapon hit: * 47% chance to cause random gloom * Random elemental explosion On weapon crit: * splashes the target with acid Damage (Melee): +28 acid Burst (radius 2) on crit: +4 mind When wielded/worn: Accuracy: +17 (+5 eff.) Armour penetration: +21 Changes stats: +1 Cun Changes resistances penetration: +17% acid / +19% physical / +24% cold / +24% fire / +23% lightning Mental save: +12 (+4 eff.) Equilibrium when hit: +0.20 Heals friendly targets nearby when you use a nature summon: +10 Massive two-handed swords. |
![]() Requires: - Strength 48 Powered by arcane forces Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 62.0 - 99.2 Uses stats: 50% Mag, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Crit. chance: +5.0% Attack speed: 100% When this weapon hits: Epidemic (10% chance level 5). On weapon hit: * 56% chance to inflict 15% damage reduction * 28% chance to disease * 25% chance for lightning to arc to a second target * 20% chance to torment the target * Projects up to 5 attacks dealing 30% weapon damage to random targets in range 7 (cannot hit the initial target) * 20% chance to curse the target On weapon crit: * cripple the target Damage (Melee): +23 lightning / +20 darkness / +28 blight / +24 acid Damage against: +28% Living When wielded/worn: Accuracy: +21 (+6 eff.) Physical crit. chance: +21.0% Defense: +20 (+7 eff.) Effects on melee hit: * 42% chance to corrode armour by 30% * 10% chance to disease Changes resistances: +7% arcane Changes resistances penetration: +36% mind / +21% darkness Changes damage: +9% acid / +6% mind Disease immunity: +28% Disarm immunity: +69% Massive two-handed swords. |
![]() Requires: - Strength 48 Powered by arcane forces Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 62.5 - 100.0 Uses stats: 50% Mag, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Crit. chance: +5.0% Attack speed: 100% Damage (Melee): +17 darkness / +42 cold Burst (radius 2) on crit: +8 light Damage against: +28% Living When wielded/worn: Armour penetration: +42 Physical crit. chance: +21.0% Changes stats: +2 Cun Changes resistances: +6% mind Changes resistances penetration: +21% physical Changes damage: +21% mind / +20% physical Grants telepathy: Demon/Minor Demon/Major Critical mult.: +24.00% Mindpower: +6 (+2 eff.) Massive two-handed swords. |
![]() Requires: - Strength 48 Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Random Unique] Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 62.0 - 99.2 Uses stats: 50% Mag, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Crit. chance: +5.0% Attack speed: 100% On weapon hit: * 47% chance to cause random gloom On weapon crit: * splashes the target with acid * cripple the target Damage (Melee): +26 acid Burst (radius 1) on hit: +27 fire When wielded/worn: Physical crit. chance: +17.0% Physical power: +16 (+2 eff.) Effects on melee hit: * 30% chance to blind Damage when hit (Melee): 4 mind Changes stats: +10 Con Changes resistances: +9% light / +3% fire Changes resistances penetration: +21% physical Changes damage: +3% fire Disarm immunity: +43% Massive two-handed swords. |
![]() Requires: - Strength 48 Powered by arcane forces Infused by nature Crafted by a master 3.00 Encumbrance. [Random Unique] Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 63.0 - 100.8 Uses stats: 50% Mag, 120% Str Damage type: Blight Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Crit. chance: +5.0% Attack speed: 111% On weapon hit: * 20% chance to disease On weapon crit: * splashes the target with acid Damage (Melee): +28 acid / +79 insidious poison Burst (radius 2) on crit: +8 mind When wielded/worn: Accuracy: +16 (+4 eff.) Armour penetration: +21 Physical crit. chance: +21.0% Changes stats: +10 Dex / +2 Wil / +1 Con Changes damage: +3% mind Critical mult.: +48.00% Light radius: +1 Heals friendly targets nearby when you use a nature summon: +10 Massive two-handed swords. |
![]() Requires: - Strength 48 Infused by nature Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 59.0 - 94.4 Uses stats: 50% Mag, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Crit. chance: +5.0% Attack speed: 100% On weapon hit: * 25% chance to put talents on cooldown Damage (Melee): +76 insidious poison Burst (radius 2) on crit: +38 ice When wielded/worn: Armour penetration: +21 Physical crit. chance: +21.0% Armour: +23 Defense: +3 (+1 eff.) Ranged Defense: +3 (+1 eff.) Changes resistances: +9% mind / +3% physical Changes resistances penetration: +21% cold Critical mult.: +28.00% Physical save: +3 (+1 eff.) Spell save: +10 (+3 eff.) Stun/Freeze immunity: +5% Knockback immunity: +10% Massive two-handed swords. |
![]() Requires: - Strength 48 Powered by arcane forces Infused by nature Crafted by a master 3.00 Encumbrance. [Random Unique] Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 86.5 - 138.4 Uses stats: 50% Mag, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Crit. chance: +5.0% Attack speed: 100% On weapon hit: * Random elemental explosion Burst (radius 2) on crit: +40 ice When wielded/worn: Accuracy: +20 (+5 eff.) Armour penetration: +21 Armour: +21 Defense: +9 (+3 eff.) Ranged Defense: +9 (+3 eff.) Changes stats: +2 Cun / +1 Con Changes resistances: +9% lightning Changes resistances penetration: +21% acid / +21% physical / +24% fire / +44% cold / +24% lightning Spell save: +9 (+3 eff.) Knockback immunity: +15% See invisible: +3 Massive two-handed swords. |
![]() Requires: - Strength 48 Infused by nature Crafted by a master 3.00 Encumbrance. [Random Unique] Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 84.0 - 134.4 Uses stats: 50% Mag, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Crit. chance: +5.0% Attack speed: 100% On weapon hit: * Slows global speed by 40% * 47% chance to corrode armour by 30% Damage (Melee): +84 insidious poison / +24 nature When wielded/worn: Damage when hit (Melee): 8 nature Changes stats: +1 Cun Changes resistances: +6% nature / +13% all Changes resistances penetration: +20% acid / +21% nature Life regen: +4.00 Maximum hate: +4.00 Mental crit. chance: +1% Massive two-handed swords. |
![]() Requires: - Strength 48 Powered by arcane forces Infused by nature Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 63.5 - 101.6 Uses stats: 50% Mag, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Crit. chance: +5.0% Attack speed: 100% On weapon hit: * 28% chance to inflict 15% damage reduction * 25% chance to put talents on cooldown * 20% chance to curse the target Damage (Melee): +68 insidious poison / +28 light Burst (radius 1) on hit: +4 darkness Damage against: +37% Undead When wielded/worn: Effects on melee hit: * 35% chance to inflict 15% damage reduction Changes stats: +4 Dex / +1 Mag / +3 Cun Changes damage: +3% acid Light radius: +1 Massive two-handed swords. |
![]() Requires: - Strength 48 Powered by arcane forces Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 59.5 - 95.2 Uses stats: 50% Mag, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Crit. chance: +5.0% Attack speed: 100% On weapon hit: * 17% chance to inflict 15% damage reduction * 20% chance to torment the target * 20% chance to curse the target On weapon crit: * splashes the target with acid Damage (Melee): +27 acid Burst (radius 1) on hit: +28 fire When wielded/worn: Changes resistances: +9% darkness Changes resistances penetration: +21% mind / +21% darkness Changes damage: +9% arcane Vim when firing critical spell: +2.00 Spellpower: +4 (+1 eff.) Spell crit. chance: +7% Defense after a teleport: +5 Resist all after a teleport: +5% New effects duration reduction after a teleport: +5% Massive two-handed swords. |
![]() Requires: - Strength 48 Infused by nature Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 60.0 - 96.0 Uses stats: 50% Mag, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Crit. chance: +7.0% Attack speed: 100% On weapon hit: * Projects up to 3 attacks dealing 30% weapon damage to random targets in range 7 (cannot hit the initial target) On weapon crit: * cripple the target Damage (Melee): +36 temporal / +23 darkness / +28 nature Burst (radius 2) on crit: +8 physical Damage against: +26% Living When wielded/worn: Accuracy: +19 (+5 eff.) Armour penetration: +40 Physical crit. chance: +41.0% Physical power: +20 (+3 eff.) Changes stats: +10 Str / +13 Con Changes resistances: +13% all Changes resistances penetration: +21% nature / +40% physical Changes damage: +40% physical Critical mult.: +26.00% Physical save: +6 (+2 eff.) Disarm immunity: +49% Stamina when hit: +4.00 Massive two-handed swords. |
![]() Requires: - Strength 48 Powered by arcane forces Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 83.0 - 132.8 Uses stats: 50% Mag, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Crit. chance: +5.0% Attack speed: 100% On weapon hit: * Projects up to 5 attacks dealing 30% weapon damage to random targets in range 7 (cannot hit the initial target) Damage (Melee): +8 arcane Burst (radius 1) on hit: +28 fire When wielded/worn: Accuracy: +21 (+6 eff.) Damage when hit (Melee): 12 blight Changes stats: +10 Str Changes resistances penetration: +20% blight / +5% fire Changes damage: +9% blight / +6% fire / +19% physical Stamina when hit: +4.00 Massive two-handed swords. |
![]() Requires: - Strength 48 Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 82.0 - 131.2 Uses stats: 50% Mag, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Crit. chance: +5.0% Attack speed: 100% Damage (Melee): +28 darkness / +16 blight Damage against: +28% Living When wielded/worn: Accuracy: +37 (+10 eff.) Defense: +19 (+6 eff.) Damage when hit (Melee): 12 mind Changes stats: +10 Str Changes damage: +21% arcane / +19% physical Disarm immunity: +70% Stamina when hit: +2.00 Maximum mana: +100.00 Spell crit. chance: +2% Massive two-handed swords. |
![]() Requires: - Strength 48 Infused by nature Crafted by a master 3.00 Encumbrance. [Random Unique] Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 73.5 - 117.6 Uses stats: 50% Mag, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Crit. chance: +9.0% Attack speed: 100% Damage Shield penetration (this weapon only): +30% Damage (Melee): +163 insidious poison When wielded/worn: Accuracy: +21 (+6 eff.) Armour penetration: +21 Physical crit. chance: +21.0% Physical power: +8 (+1 eff.) Damage when hit (Melee): 16 darkness Changes stats: +10 Str Changes damage: +17% physical Critical mult.: +28.00% Stamina when hit: +3.00 Massive two-handed swords. |
![]() Requires: - Strength 48 Infused by nature Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 59.0 - 94.4 Uses stats: 50% Mag, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Crit. chance: +8.0% Attack speed: 100% On weapon hit: * 105% chance to daze at end of turn Damage (Melee): +69 insidious poison / +54 temporal / +28 darkness / +56 nature Damage against: +28% Living When wielded/worn: Accuracy: +21 (+6 eff.) Armour penetration: +61 Physical crit. chance: +20.0% Changes stats: +6 Str / +6 Dex / +6 Mag / +6 Wil / +6 Cun / +5 Con Changes resistances: +14% all Changes resistances penetration: +21% lightning / +47% physical / +21% nature Changes damage: +21% physical Critical mult.: +33.00% Life regen: +0.80 Psi when hit: +0.08 Only die when reaching: -60.00 life Mindpower: +6 (+2 eff.) Heals friendly targets nearby when you use a nature summon: +20 Massive two-handed swords. |
![]() Requires: - Strength 48 Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Random Unique] Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 79.5 - 127.2 Uses stats: 50% Mag, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Crit. chance: +5.0% Attack speed: 100% On weapon hit: * 47% chance to disease On weapon crit: * cripple the target Damage (Melee): +12 acid / +21 temporal / +4 lightning When wielded/worn: Accuracy: +21 (+6 eff.) Armour penetration: +19 Physical crit. chance: +19.0% Damage when hit (Melee): 26 temporal Changes resistances: +6% blight / +28% temporal Changes resistances penetration: +21% physical Changes damage: +6% acid Massive two-handed swords. |
![]() Requires: - Strength 48 Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Random Unique] Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 63.0 - 100.8 Uses stats: 50% Mag, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Crit. chance: +5.0% Attack speed: 100% On weapon crit: * splashes the target with acid * cripple the target Damage (Melee): +28 acid / +16 temporal / +24 light Burst (radius 2) on crit: +4 fire Damage against: +26% Undead When wielded/worn: Armour penetration: +21 Physical crit. chance: +21.0% Changes resistances: +6% temporal Changes resistances penetration: +10% fire / +19% physical Changes damage: +6% fire / +6% nature / +21% physical Massive two-handed swords. |
![]() Requires: - Strength 48 Infused by nature Crafted by a master 3.00 Encumbrance. [Random Unique] Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 61.5 - 98.4 Uses stats: 50% Mag, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Crit. chance: +5.0% Attack speed: 100% Damage (Melee): +82 insidious poison / +28 temporal / +28 nature / +4 mind When wielded/worn: Accuracy: +21 (+6 eff.) Armour penetration: +42 Damage when hit (Melee): 20 mind Changes resistances penetration: +42% physical / +10% arcane / +5% mind Changes damage: +12% lightning / +21% physical / +6% arcane Massive two-handed swords. |
![]() Requires: - Strength 48 Powered by arcane forces Infused by nature Crafted by a master 3.00 Encumbrance. [Random Unique] Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 60.5 - 96.8 Uses stats: 50% Mag, 120% Str Damage type: Lightning Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Crit. chance: +5.0% Attack speed: 100% On weapon hit: * 47% chance to daze at end of turn Damage (Melee): +4 lightning / +24 light / +12 darkness Burst (radius 2) on crit: +8 lightning Damage against: +42% Undead When wielded/worn: Accuracy: +16 (+4 eff.) Armour penetration: +21 Defense: +21 (+7 eff.) Effects on melee hit: * 15% chance to daze at end of turn Changes resistances: +6% darkness / +14% all Changes resistances penetration: +21% physical / +21% nature / +5% darkness Changes damage: +6% mind / +20% physical Disarm immunity: +69% Massive two-handed swords. |
![]() Requires: - Strength 48 Powered by arcane forces Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 59.0 - 94.4 Uses stats: 50% Mag, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Crit. chance: +5.0% Attack speed: 100% On weapon hit: * 44% chance to cause random gloom * 42% chance to disease * Random elemental explosion Damage (Melee): +4 lightning / +41 blight / +26 mind When wielded/worn: Armour penetration: +21 Changes stats: +5 Wil / +12 Cun / +1 Con Changes resistances penetration: +21% acid / +21% physical / +24% cold / +24% fire / +39% lightning Changes damage: +12% mind / +21% physical Light radius: +3 Massive two-handed swords. |
![]() Requires: - Strength 48 Powered by arcane forces Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 60.5 - 96.8 Uses stats: 50% Mag, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Crit. chance: +5.0% Attack speed: 100% On weapon hit: * 40% chance to daze at end of turn * 47% chance to cause random gloom * Random elemental explosion * Projects up to 10 attacks dealing 30% weapon damage to random targets in range 7 (cannot hit the initial target) * Projects up to 10 attacks dealing 30% weapon damage to random targets in range 7 (cannot hit the initial target) On weapon crit: * wounds the target for 7 turns: 29 bleeding, 80% reduced healing * wounds the target for 7 turns: 29 bleeding, 80% reduced healing * wounds the target for 7 turns: 29 bleeding, 80% reduced healing Damage (Melee): +28 temporal / +28 light / +30 mind Burst (radius 2) on crit: +12 lightning Damage against: +42% Undead When wielded/worn: Physical crit. chance: +55.0% Physical power: +63 (+9 eff.) Damage when hit (Melee): 26 temporal Changes stats: +12 Cun / +9 Wil Changes resistances: +6% blight / +28% temporal Changes resistances penetration: +24% acid / +15% blight / +24% fire / +24% cold / +19% lightning Changes damage: +12% blight Mental save: +9 (+3 eff.) Hate when firing a critical mind attack: +3.00 Massive two-handed swords. |
![]() Requires: - Strength 48 Powered by arcane forces Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 63.5 - 101.6 Uses stats: 50% Mag, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Crit. chance: +5.0% Attack speed: 100% On weapon hit: * Projects up to 5 attacks dealing 30% weapon damage to random targets in range 7 (cannot hit the initial target) Damage (Melee): +12 temporal Burst (radius 1) on hit: +28 fire When wielded/worn: Armour penetration: +21 Damage when hit (Melee): 16 mind Changes stats: +10 Mag / +7 Wil Changes resistances: +6% temporal / +12% fire Changes resistances penetration: +21% physical Changes damage: +6% fire / +21% physical Spellpower: +21 (+5 eff.) Massive two-handed swords. |
![]() Requires: - Strength 48 Powered by arcane forces Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 65.0 - 104.0 Uses stats: 50% Mag, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Crit. chance: +5.0% Attack speed: 100% When this weapon hits: Epidemic (10% chance level 5). On weapon hit: * 28% chance to disease * Slows global speed by 56% * Projects up to 5 attacks dealing 30% weapon damage to random targets in range 7 (cannot hit the initial target) * 20% chance to torment the target * 25% chance for lightning to arc to a second target * 25% chance to put talents on cooldown On weapon crit: * wounds the target for 7 turns: 29 bleeding, 80% reduced healing Damage Shield penetration (this weapon only): +20% Damage (Melee): +28 lightning / +28 blight / +42 cold Burst (radius 1) on hit: +4 nature / +28 fire When wielded/worn: Armour penetration: +21 Physical crit. chance: +40.0% Physical power: +21 (+3 eff.) Changes resistances penetration: +21% mind / +21% darkness Critical mult.: +43.00% Disease immunity: +49% Vim when firing critical spell: +2.00 Maximum mana: +120.00 Massive two-handed swords. |
![]() Requires: - Strength 48 Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Random Unique] Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 84.5 - 135.2 Uses stats: 50% Mag, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +6 Crit. chance: +8.0% Attack speed: 100% On weapon hit: * Random elemental explosion Damage (Melee): +4 physical Burst (radius 1) on hit: +28 fire When wielded/worn: Accuracy: +20 (+5 eff.) Armour penetration: +19 Changes resistances: +12% acid / +3% cold / +3% darkness Changes resistances penetration: +23% acid / +14% physical / +24% cold / +23% fire / +24% lightning Massive two-handed swords. |
![]() Requires: - Strength 48 Powered by arcane forces Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 91.0 - 145.6 Uses stats: 50% Mag, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Crit. chance: +5.0% Attack speed: 100% On weapon hit: * 28% chance to inflict 15% damage reduction * 20% chance to curse the target Damage (Melee): +42 cold / +28 darkness Damage against: +28% Living When wielded/worn: Damage when hit (Melee): 8 temporal Changes stats: +3 Str Maximum stamina: +5.00 Light radius: +3 Defense after a teleport: +5 Resist all after a teleport: +5% New effects duration reduction after a teleport: +5% Massive two-handed swords. |
![]() Requires: - Strength 48 Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 61.5 - 98.4 Uses stats: 50% Mag, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Crit. chance: +5.0% Attack speed: 100% On weapon hit: * 20% chance to torment the target Damage (Melee): +28 darkness / +16 arcane Damage against: +28% Living When wielded/worn: Accuracy: +42 (+11 eff.) Armour penetration: +21 Defense: +21 (+7 eff.) Changes resistances penetration: +20% physical / +21% mind / +21% darkness Disarm immunity: +56% Equilibrium when hit: +0.12 Hate when firing a critical mind attack: +3.00 Spellpower: +4 (+1 eff.) Heals friendly targets nearby when you use a nature summon: +20 Massive two-handed swords. |
![]() Requires: - Strength 48 Infused by nature Crafted by a master 3.00 Encumbrance. [Random Unique] Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 84.0 - 134.4 Uses stats: 50% Mag, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Crit. chance: +5.0% Attack speed: 100% On weapon hit: * Slows global speed by 47% Damage (Melee): +36 temporal / +20 nature Burst (radius 2) on crit: +4 temporal / +28 fire When wielded/worn: Accuracy: +21 (+6 eff.) Damage when hit (Melee): 4 temporal Changes stats: +10 Str Changes resistances: +3% nature / +6% light Changes resistances penetration: +20% fire Changes damage: +17% physical Stamina when hit: +4.00 Global speed: +8% Massive two-handed swords. |
![]() Requires: - Strength 48 Infused by nature Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 83.0 - 132.8 Uses stats: 50% Mag, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +7 Crit. chance: +5.0% Attack speed: 100% On weapon hit: * 20% chance to torment the target On weapon crit: * cripple the target When wielded/worn: Physical crit. chance: +20.0% Changes stats: +3 Con Changes resistances: +12% temporal / +6% light / +14% all Changes resistances penetration: +21% darkness / +21% nature / +19% mind Spell save: +6 (+2 eff.) Silence immunity: +10% Massive two-handed swords. |
![]() Requires: - Strength 48 Powered by arcane forces Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 63.0 - 100.8 Uses stats: 50% Mag, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Crit. chance: +5.0% Attack speed: 100% On weapon hit: * 20% chance to torment the target On weapon crit: * cripple the target Damage (Melee): +75 cold / +8 mind / +24 temporal When wielded/worn: Physical crit. chance: +21.0% Effects on melee hit: * 10% chance to gain 10% of a turn (3/turn limit) Damage when hit (Melee): 4 temporal Changes resistances penetration: +21% mind / +21% darkness Changes damage: +3% arcane / +6% mind Massive two-handed swords. |
![]() Requires: - Strength 48 Powered by arcane forces Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 82.5 - 132.0 Uses stats: 50% Mag, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Crit. chance: +5.0% Attack speed: 111% On weapon hit: * 20% chance to torment the target Damage (Melee): +8 temporal Burst (radius 2) on crit: +8 temporal When wielded/worn: Accuracy: +21 (+6 eff.) Changes stats: +10 Dex / +8 Mag / +10 Wil Changes resistances penetration: +5% temporal / +19% mind / +21% darkness Spellpower: +20 (+5 eff.) Light radius: +2 Massive two-handed swords. |
![]() Requires: - Strength 48 Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Random Unique] Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 64.0 - 102.4 Uses stats: 50% Mag, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Crit. chance: +5.0% Attack speed: 100% On weapon hit: * 28% chance to inflict 15% damage reduction * 20% chance to curse the target On weapon crit: * cripple the target Damage (Melee): +4 acid / +41 cold / +4 blight When wielded/worn: Accuracy: +21 (+6 eff.) Physical crit. chance: +21.0% Defense: +16 (+5 eff.) Damage when hit (Melee): 23 acid Changes resistances: +5% arcane Critical mult.: +10.00% Cut immunity: +5% Disarm immunity: +70% Stun/Freeze immunity: +5% Maximum mana: +20.00 Massive two-handed swords. |
![]() Requires: - Strength 48 Infused by nature Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 76.5 - 122.4 Uses stats: 50% Mag, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Crit. chance: +5.0% Attack speed: 100% On weapon hit: * Projects up to 5 attacks dealing 30% weapon damage to random targets in range 7 (cannot hit the initial target) Damage (Melee): +28 temporal / +28 nature / +8 mind Burst (radius 1) on hit: +4 mind When wielded/worn: Accuracy: +20 (+5 eff.) Armour penetration: +20 Changes stats: +3 Cun Changes resistances penetration: +21% physical Grants telepathy: Humanoid/Orc Mindpower: +6 (+2 eff.) Mental crit. chance: +4% Heals friendly targets nearby when you use a nature summon: +10 Massive two-handed swords. |
![]() Requires: - Strength 40 Infused by nature Crafted by a master 3.00 Encumbrance. [Unique] Type: weapon / longsword ; tier 4 Base power: 38.0 - 53.2 Uses stats: 50% Mag, 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +10 Crit. chance: +18.0% Attack speed: 100% Damage conversion: 50% fire When wielded/worn: Changes stats: +7 Str / +7 Wil Changes resistances: +10% nature / +15% fire Changes resistances penetration: +15% fire Changes damage: +20% fire It can be used to activate talent Fire Breath (costing 25 power out of 25/25) : Effective talent level: 2.0 Power cost: 25 out of 25/25. Range: melee/personal Travel Speed: instantaneous Is: a nature gift and a mind power Description: You breathe fire in a frontal cone of radius 6. Any target caught in the area will take 656.46 fire damage over 3 turns, and has a 25% chance of being Flameshocked for 3 turns, stunning them. The damage will increase with your Strength, and the critical chance is based on your Mental crit rate. Each point in fire drake talents also increases your fire resistance by 1%. This ornate blade is carved from the wood of a tree said to burn eternally. Its hilt is encrusted with gems, suggesting it once belonged to a figure of considerable status. The flames seem to bend to the will of the sword's holder. |
![]() Requires: - Willpower 24 Infused by nature Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / mindstar ; tier 3 Base power: 12.0 - 13.2 Uses stats: 40% Wil, 50% Mag, 20% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +25 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Changes stats: +3 Cun / +3 Wil Changes resistances: +10% mind Changes damage: +15% mind / +5% physical Mindpower: +10 (+4 eff.) Mental crit. chance: +8% It can be used to release a wave of psionic power, dealing 226.40 mind damage (based on Willpower) to all within radius 5, costing 40 power out of 40/40. This mindstar constantly shakes and vibrates, as if a powerful force is desperately trying to escape. |
![]() Requires: - Willpower 35 Infused by nature Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / mindstar ; tier 4 It is part of a set of items. You feel two unconnected psionic channels on this item. Base power: 14.0 - 15.4 Uses stats: 45% Wil, 50% Mag, 25% Cun Damage type: Fire Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +32 Crit. chance: +5.0% Attack speed: 100% Damage conversion: 50% cold When wielded/worn: Changes resistances: +20% fire / +20% cold Changes resistances penetration: +12% fire / +12% cold Changes damage: +20% fire / +20% cold Talent mastery: +0.20 Psionic / Thermal mastery Talent granted: +1 Psionic Maelstrom Spell save: +12 (+4 eff.) Psi each turn: +1.00 Mindpower: +16 (+5 eff.) Mental crit. chance: +8% Thermal energies are focussed in the core of this mindstar. |
![]() Requires: - Magic 20 Powered by arcane forces 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 2 It must be held with both hands. Base power: 16.0 - 19.2 Uses stat: 180% Mag Damage type: Arcane Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +4 Attack speed: 100% Damage conversion: 50% blight When wielded/worn: Changes resistances: +10% arcane / +10% blight Changes damage: +18% arcane / +18% blight Damage affinity(heal): +20% arcane Spellpower: +14 (+4 eff.) Spell crit. chance: +4% It can be used to create 2 living shards of crystal to serve you for 10 turns, costing 45 power out of 45/45. This crystalline tree branch is remarkably rigid, and refracts light in myriad colors. Gazing at it entrances you, and you worry where its power may have come from. |
![]() Requires: - Magic 35 Powered by arcane forces 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 3 It must be held with both hands. Base power: 30.0 - 36.0 Uses stat: 180% Mag Damage type: Gravity pin Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +8 Attack speed: 100% When wielded/worn: Changes resistances: +15% physical Changes damage: +10% temporal / +20% physical Talent masteries: +0.10 Chronomancy / Gravity +0.10 Chronomancy / Matter +0.10 Spell / Earth Spellpower: +25 (+6 eff.) Spell crit. chance: +7% It can be used to activate talent Gravity Spike (costing 14 power out of 14/14) : Effective talent level: 3.0 Power cost: 14 out of 14/14. Range: 6 Travel Speed: instantaneous Is: a spell Description: Creates a gravity spike in a radius of 3 that moves all targets towards the spell's center and inflicts 108.93 physical (gravity) damage. Each target moved beyond the first increases the damage by 13.62 (up to a maximum of 54.47 bonus damage). Targets take reduced damage the further they are from the epicenter (20% less per tile). The damage dealt will scale with your Spellpower. Time and Space seem to warp and bend around the massive tip of this stave. This item has been sent to the Item's Vault. |
![]() Requires: - Magic 48 Powered by arcane forces Crafted by a master 5.00 Encumbrance. [Random Unique] Type: weapon / staff ; tier 5 Base power: 30.0 - 36.0 Uses stat: 130% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +1.3% procs dam / acc Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% Burst (radius 1) on hit: +8 lightning Burst (radius 2) on crit: +4 lightning When wielded/worn: Physical crit. chance: +14.0% Effects on melee hit: * 10% chance to gain 10% of a turn (3/turn limit) Changes resistances penetration: +20% lightning / +10% temporal Changes damage: +30% arcane / +15% lightning Talent granted: +1 Command Staff Critical mult.: +20.00% Mana each turn: +0.40 Maximum mana: +88.00 Spellpower: +15 (+4 eff.) Spell crit. chance: +20% Staves designed for wielders of magic, by the greats of the art. This object's appearance was changed to Sceptre of the Archlich. |
![]() Requires: - Magic 48 Powered by arcane forces Infused by nature Crafted by a master 5.00 Encumbrance. [Random Unique] Type: weapon / staff ; tier 5 Base power: 30.0 - 36.0 Uses stat: 130% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +1.3% procs dam / acc Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% Damage (Melee): +8 mind Burst (radius 1) on hit: +8 light When wielded/worn: Accuracy: +15 (+4 eff.) Physical crit. chance: +38.0% Physical power: +12 (+2 eff.) Damage (Melee): 39 arcane Changes stats: +7 Con Changes resistances: +9% light Changes resistances penetration: +10% blight Changes damage: +36% light Talent granted: +1 Command Staff Critical mult.: +33.00% Life regen: +2.00 Maximum mana: +120.00 Maximum vim: +10.00 Spellpower: +46 (+10 eff.) Spell crit. chance: +9% Healing mod.: +30% Damage Shield penetration: +30% Staves designed for wielders of magic, by the greats of the art. This object's appearance was changed to Gravitational Staff. |
![]() Requires: - Magic 48 Powered by unknown forces 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 5 It must be held with both hands. Base power: 30.0 - 36.0 Uses stat: 200% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +4 Attack speed: 100% When wielded/worn: Changes stats: +7 Wil / +8 Mag Changes resistances penetration: +30% temporal Changes damage: +40% temporal Talent masteries: +0.10 Chronomancy / Stasis +0.10 Chronomancy / Flux +0.10 Spell / Temporal Talents cooldown: Attenuate (-1 turn) Stop (-2 turns) Time Shield (-3 turns) Time Shield (-3 turns) Teleport immunity: +100% Spellpower: +40 (+9 eff.) Spell crit. chance: +15% Reduces paradox anomalies(equivalent to willpower): +25 A plain looking ceremonial rod. It has connections with Time that even chronomancers do not yet understand. |
![]() Requires: - Magic 48 Powered by arcane forces Crafted by a master 5.00 Encumbrance. [Random Unique] Type: weapon / staff ; tier 5 Base power: 42.0 - 50.4 Uses stat: 130% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +1.3% procs dam / acc Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% Damage Shield penetration (this weapon only): +30% When wielded/worn: Accuracy: +15 (+4 eff.) Physical crit. chance: +39.0% Physical power: +15 (+2 eff.) Defense: +6 (+2 eff.) Ranged Defense: +6 (+2 eff.) Damage (Melee): 45 arcane Changes damage: +42% darkness Talent granted: +1 Command Staff Critical mult.: +34.00% Silence immunity: +15% Mana when firing critical spell: +2.00 Spellpower on spell critical (stacks up to 3 times): +6 Only die when reaching: -40.00 life Maximum mana: +103.00 Spellpower: +39 (+9 eff.) Spell crit. chance: +11% Defense after a teleport: +5 Resist all after a teleport: +5% New effects duration reduction after a teleport: +5% Staves designed for wielders of magic, by the greats of the art. This object's appearance was changed to Staff of Destruction. |
![]() Requires: - Strength 42 Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / waraxe ; tier 5 Base power: 58.0 - 81.2 Uses stats: 50% Mag, 100% Str Damage type: Physical bleed Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +16 Crit. chance: +7.0% Attack speed: 100% When wielded/worn: Changes stats: +4 Str / +4 Dex Changes damage: +10% physical See invisible: +5 This mighty axe can cleave through armour like the sharpest swords, yet hit with all the impact of a heavy club. It is said the wielder will slowly grow mad. This, however, has never been proven - no known possessor of this item has lived to tell the tale. |
![]() Requires: - Dexterity 28 Infused by nature 3.00 Encumbrance. [Unique] Type: weapon / whip ; tier 3 Base power: 28.0 - 30.8 Uses stats: 50% Mag, 100% Dex Damage type: Physical Mastery: Exotic Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +8 Crit. chance: +5.0% Attack speed: 125% When this weapon hits: Disarm (10% chance level 3). Damage (Melee): +22 poison / +22 bleed When wielded/worn: Accuracy: +10 (+3 eff.) See stealth: +9 See invisible: +9 A long whip of linked metal joints finished with a viciously sharp barb leaking terrible venom. |
![]() Powered by arcane forces Infused by nature Crafted by a master 1.00 Encumbrance. [Random Unique] Type: armor / belt ; tier 5 When wielded/worn: Physical crit. chance: +12.0% Physical power: +27 (+4 eff.) Armour: +14 Defense: +12 (+4 eff.) Damage when hit (Melee): 12 arcane / 4 nature Changes stats: +5 Str / +6 Dex / +3 Wil / +6 Cun / +4 Con / +10 Lck Changes resistances: +10% acid / +15% temporal / +11% blight / +10% fire / +8% cold / +24% lightning Changes resistances penetration: +20% nature / +10% blight Changes damage: +6% blight Grants telepathy: Dragon Critical mult.: +45.00% Trap disarming bonus: +30 Stealth bonus: +15 Physical save: +38 (+11 eff.) Life regen: +3.60 Spellpower on spell critical (stacks up to 3 times): +4 Spell crit. chance: +1% Infravision radius: +5 Healing mod.: +29% Size category: +1 The wearer is treated as an undead. The wearer no longer has to breathe. A belt that goes around your waist. |
![]() Powered by arcane forces Infused by nature Crafted by a master 1.00 Encumbrance. [Random Unique] Type: armor / belt ; tier 5 When wielded/worn: Physical crit. chance: +15.0% Physical power: +9 (+1 eff.) Armour: +23 Defense: +12 (+4 eff.) Damage when hit (Melee): 12 physical Changes stats: +10 Str / +12 Dex / +6 Mag / +11 Wil / +12 Cun Changes resistances: +13% light / +15% darkness Changes resistances penetration: +10% blight / +10% temporal / +55% physical Changes damage: +12% temporal / +50% physical Reduced damage from: +45% Summoned Physical save: +45 (+13 eff.) Spell save: +35 (+11 eff.) Mental save: +20 (+7 eff.) Disease immunity: +10% Spell crit. chance: +6% Mental crit. chance: +15% Healing mod.: +10% Size category: +1 A belt that goes around your waist. |
![]() Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Random Unique] Type: armor / belt ; tier 5 When wielded/worn: Physical crit. chance: +9.0% Physical power: +33 (+5 eff.) Changes stats: +5 Str / +2 Dex / +6 Con Changes resistances: +13% fire / +15% cold Changes resistances penetration: +20% physical Changes damage: +23% physical Reduced damage from: +86% Summoned Grants telepathy: Humanoid/Orc Critical mult.: +12.00% Physical save: +30 (+9 eff.) Spell save: +14 (+4 eff.) Maximum life: +146.00 Maximum mana: +64.00 Maximum stamina: +65.00 Maximum hate: +16.00 Maximum psi: +38.00 Maximum vim: +35.00 Maximum pos.energy: +40.00 Maximum neg.energy: +37.00 Mindpower: +12 (+4 eff.) Mental crit. chance: +5% Healing mod.: +15% Size category: +2 Reduces paradox anomalies(equivalent to willpower): +20 A belt that goes around your waist. |
![]() Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 5 When wielded/worn: Physical crit. chance: +4.0% Defense: +14 (+5 eff.) Damage when hit (Melee): 30 mind Changes stats: +4 Dex / +8 Wil / +6 Cun Changes resistances: +10% darkness / +10% mind Changes damage: +4% all Talent masteries: +0.20 Cursed / Gloom +0.20 Cursed / Darkness Stealth bonus: +12 Mental save: +10 (+3 eff.) Hate per kill: +5.00 Mindpower: +8 (+3 eff.) Mental crit. chance: +4% It can be used to activate talent Creeping Darkness (costing 18 power out of 18/18) : Effective talent level: 4.0 Power cost: 18 out of 18/18. Range: 5 Travel Speed: instantaneous Is: a mind power Description: Creeping dark slowly spreads from 5 spots in a radius of 3 around the targeted location. The dark deals 39.04 darkness damage each turn to anything in its area, and blocks the sight of any who do not possess Dark Vision or some other magical means of seeing. The damage will increase with your Mindpower. You do +15% damage to anything that has entered your creeping dark. Forget the moons, the starry sky, The warm and greeting sheen of sun, The rays of light will never reach inside, The heart which wishes that it be unseen. |
![]() Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 5 When wielded/worn: Physical power: +10 (+1 eff.) Defense: +6 (+2 eff.) Changes stats: +5 Mag / +4 Wil / +3 Cun Spell save: +25 (+8 eff.) Blindness immunity: +50% Spellpower: +30 (+7 eff.) See invisible: +10 Talent on hit(spell): Blood Grasp (5% chance level 3). Talent on hit(spell): Soul Rot (5% chance level 3). Talent on hit(spell): Bone Spear (5% chance level 3). A silk robe, darker than the darkest night sky, it radiates power. |
![]() Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 5 When wielded/worn: Defense: +12 (+4 eff.) Damage (Melee): 35 mind / 10 % chance of gloom effects Damage when hit (Melee): 35 mind / 10 % chance of gloom effects Changes stats: +10 Cun / +10 Wil Changes resistances penetration: +20% all Talent masteries: +0.20 Psionic / Focus +0.10 Psionic / Solipsism +0.20 Cursed / Slaughter +0.20 Cursed / Punishments Psi each turn: +0.20 Hate when firing a critical mind attack: +4.00 Psi when firing a critical mind attack: +4.00 Hate per kill: +2.00 Mindpower: +20 (+6 eff.) Mental crit. chance: +9% Increases your solipsism threshold by 20% (if you have one). If you do, also grants 15% global speed when worn. Talent on hit(mindpower): Agony (8% chance level 2). Talent on hit(mindpower): Hateful Whisper (8% chance level 2). This robe was formerly owned by Callister the Psion, a powerful Psionic that pioneered many Psionic abilities. After his wife was murdered, Callister became obsessed with finding her killer, using his own hatred as a fuel for new and disturbing arts. After forcing the killer to torture himself to death, Callister walked the land, forcing any he found to kill themselves - his way of releasing them from the world's horrors. One day, he simply disappeared. This robe, soaked in blood, was the only thing he left behind. |
![]() Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 4 It is part of a set of items. Oddly it never produces a hat. When wielded/worn: Armour: +3 Defense: +9 (+3 eff.) Damage when hit (Melee): 20 physical / 10 temporal Changes stats: +5 Mag / +3 Wil Changes resistances: +10% temporal / +10% physical Changes resistances penetration: +20% temporal / +20% physical Changes damage: +20% temporal / +20% physical Spellpower: +23 (+6 eff.) It can be used to activate talent Temporal Reprieve (costing 50 power out of 50/50) : Effective talent level: 1.0 Power cost: 50 out of 50/50. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Transport yourself to a safe place for 1 turns. Designed by a slightly quirky Paradox Mage, this robe always appears to be stylish in any time the user finds him, her, or itself in. Crafted to aid Paradox Mages through their adventures, this robe is of great help to those that understand what a wibbly-wobbly, timey-wimey mess time actually is. Curiously, as a result of a particularly prolonged battle involving its fourth wearer, the robe appends a very long, multi-coloured scarf to its present wearers. |
![]() Requires: - Talent Heavy Armour Training Infused by nature Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: armor / feet ; tier 5 When wielded/worn: Armour penetration: +11 Physical crit. chance: +6.0% Physical power: +6 (+1 eff.) Armour: +5 Fatigue: -6% Effects on melee hit: * 20% chance to gain 10% of a turn (3/turn limit) Damage when hit (Melee): 12 blight Changes stats: +10 Str / +3 Wil / +6 Cun / +15 Con Changes resistances: +13% lightning / +12% temporal Changes resistances penetration: +5% blight Changes damage: +10% physical Critical mult.: +15.00% Maximum encumbrance: +49 Physical save: +69 (+19 eff.) Spell save: +27 (+9 eff.) Mental save: +54 (+16 eff.) Life regen: +7.80 Spellpower on spell critical (stacks up to 3 times): +4 Mental crit. chance: +3% Healing mod.: +51% Heals friendly targets nearby when you use a nature summon: +10 Damage Shield penetration: +10% Size category: +1 It can be used to activate talent Heave, placing all other charms into a 10 cooldown : Effective talent level: 3.0 Power cost: 10 out of 10/10. Range: melee/personal Travel Speed: instantaneous Description: A mighty kick that pushes your target away 5 grids. If another creature is in the way, it will also be pushed away. The Knockback chance increase with your Accuracy or your Physical Power, whichever is greater. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
![]() Requires: - Level 15 Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / feet ; tier 2 When wielded/worn: Armour: +1 Defense: +2 (+1 eff.) Fatigue: +2% Changes stats: +4 Cun Stealth bonus: +10 Shadow Power: +5 Grants 2.5% movement speed for each point of Shadow Power. "It's a treacherous road to the top of the world." This item has been sent to the Item's Vault. |
![]() Requires: - Talent Heavy Armour Training Infused by arcane disrupting forces Crafted by a master 1.50 Encumbrance. [Unique] Type: armor / hands ; tier 4 When wielded/worn: Armour: +5 Defense: +4 (+1 eff.) Spell save: +10 (+3 eff.) Mindpower: +10 (+4 eff.) Mental crit. chance: +4% When used to modify unarmed attacks: Base power: 28.0 - 39.2 Uses stats: 40% Str, 40% Dex, 50% Mag, 40% Cun Damage type: Physical Armour Penetration: +15 Crit. chance: +10.0% Attack speed: 83% When this weapon hits: Mana Clash (10% chance level 2). When this weapon hits: Destroy Magic (100% chance level 4). On weapon hit: * 35 arcane resource burn Damage (Melee): +17 silence It can be used to destroy an arcane item (of a higher tier than the gauntlets), costing 1 power out of 150/150. These voratun gauntlets shine brightly beneath a thin layer of wear. Originally used in the spellhunt, they were often used to destroy arcane artifacts, ridding the world of their influence. |
![]() Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / head ; tier 5 When wielded/worn: Armour: +5 Fatigue: +5% Damage (Melee): 10 acid / 10 fire / 10 lightning / 10 cold Changes stats: +5 Con / +3 Wil Changes resistances: +15% acid / +15% fire / +15% cold / +15% lightning Changes damage: +8% acid / +8% fire / +8% cold / +8% lightning See invisible: +15 This jeweled crown shimmers with colors. |
![]() Infused by psionic forces 1.00 Encumbrance. [Unique] Type: armor / head ; tier 5 When wielded/worn: Defense: +7 (+2 eff.) Changes resistances: +15% mind Changes resistances cap: +10% mind Changes resistances penetration: +10% mind Mental save: +25 (+8 eff.) Confusion immunity: +40% Psi when firing a critical mind attack: +6.00 Maximum psi: +50.00 Mindpower: +20 (+6 eff.) Mental crit. chance: +9% Infravision radius: +5 It can be used to reveal the surrounding area (range 20), costing 30 power out of 30/30. This white cap is plain and dull, but as the light reflects off of its surface, you see images of faraway corners of the world in the sheen." |
![]() Infused by nature Infused by arcane disrupting forces 9.00 Encumbrance. [Unique] Type: armor / light ; tier 5 When wielded/worn: Armour: +10 Defense: +10 (+3 eff.) Fatigue: +20% Changes resistances: +20% lightning / +20% temporal / +20% light / +20% fire / +20% nature / +20% acid / +20% blight / +20% cold / +15% arcane / +20% darkness Spell save: +20 (+6 eff.) Mindpower: +10 (+4 eff.) This lightweight armor appears to have been woven of countless sprouts, still curling and growing. When you put it on, you feel the weight of the world on your shoulders, in spite of how light it feels in your hands. |
![]() Requires: - Strength 60 - Talent Heavy Armour Training (level 3) Infused by nature Crafted by a master Infused by psionic forces 17.00 Encumbrance. [Random Unique] Type: armor / massive ; tier 5 When wielded/worn: Armour: +44 Defense: +12 (+4 eff.) Ranged Defense: +3 (+1 eff.) Fatigue: +16% Damage when hit (Melee): 12 light / 16 lightning Changes stats: +6 Str / +15 Wil / +9 Cun / +5 Con Changes resistances: +43% acid / +28% physical / +45% darkness / +30% blight / +58% fire / +57% lightning / +40% cold Talent cooldown: Rush (-5 turns) Allows you to breathe in: water Physical save: +15 (+5 eff.) Mental save: +22 (+7 eff.) Disarm immunity: +40% Stun/Freeze immunity: +40% Knockback immunity: +40% Life regen: +8.00 Stamina each turn: +2.50 Only die when reaching: -40.00 life Maximum stamina: +10.00 Light radius: +2 A suit of armour made of metal plates. |
![]() Requires: - Strength 60 - Talent Heavy Armour Training (level 3) Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 5 When wielded/worn: Armour: +16 Defense: +9 (+3 eff.) Fatigue: +26% Changes stats: +11 Str / +5 Con Changes resistances: +19% darkness / +10% physical Maximum life: +78.00 Light radius: +1 It can be used to activate talent Track, placing all other charms into a 30 cooldown : Effective talent level: 1.8 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 33 for 5 turns. The radius will increase with your Cunning. A suit of armour made of metal plates. |
![]() Requires: - Strength 60 - Talent Heavy Armour Training (level 3) Infused by nature Crafted by a master Infused by psionic forces 17.00 Encumbrance. [Random Unique] Type: armor / massive ; tier 5 When wielded/worn: Armour: +40 Defense: +9 (+3 eff.) Fatigue: +16% Effects on melee hit: * 30% chance to blind Damage when hit (Melee): 16 acid Changes stats: +21 Str / +9 Wil / +9 Cun / +21 Con Changes resistances: +28% acid / +13% physical / +15% temporal / +43% fire / +13% lightning / +58% cold Changes resistances penetration: +15% acid / +10% temporal / +25% light Changes damage: +3% light Allows you to breathe in: water Physical save: +12 (+4 eff.) Mental save: +25 (+8 eff.) Maximum life: +300.00 A suit of armour made of metal plates. This object's appearance was changed to dwarven-steel plate armour. |
![]() Requires: - Strength 39 - Talent Heavy Armour Training (level 2) Crafted by a master 7.00 Encumbrance. [Unique] Type: armor / shield ; tier 4 When wielded/worn: Armour: +4 Defense: +14 (+5 eff.) Ranged Defense: +14 (+4 eff.) Fatigue: +19% Changes stats: +10 Con Changes resistances: +25% blight Talent granted: +5 Block Life regen: +5.00 Though tarnished and spattered with blood, the emblem of the Sun still manages to shine through on this shield. |
![]() 0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used as an alchemist bomb: Bomb damage +15% Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all When used as an alchemist bomb: Mana regain 20 Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+2 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+2 eff.) When used to imbue an object: Defense: +6 (+2 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+2 eff.) When used as an alchemist bomb: Mana regain 30 Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 (+3 eff.) Physical save: +8 (+2 eff.) Spell save: +8 (+2 eff.) Mental save: +8 (+3 eff.) When used to imbue an object: Defense: +8 (+3 eff.) Physical save: +8 (+2 eff.) Spell save: +8 (+2 eff.) Mental save: +8 (+3 eff.) When used as an alchemist bomb: Additional 30 ice damage Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+1 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+1 eff.) When used to imbue an object: Defense: +4 (+1 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+1 eff.) When used as an alchemist bomb: Bomb thrown range +3 Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 3.00 Encumbrance. Type: tool / digger ; tier 3 When wielded/worn: Changes stats: +2 Str When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
![]() Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 3 When wielded/worn: Changes stats: +2 Str Infravision radius: +2 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
![]() Infused by nature 2.00 Encumbrance. [Unique] Type: misc / egg When carried: Light radius: -2 It can be used to summon up to 2 spiders, costing 80 power out of 100/100. Dry and dusty to the touch, it still seems to retain some shadow of life. |
![]() 0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all When used as an alchemist bomb: Additional 50 poison damage Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all When used as an alchemist bomb: Slows by 17% Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: See stealth: +10 See invisible: +10 When used to imbue an object: See stealth: +10 See invisible: +10 When used as an alchemist bomb: Additional 30 acid damage Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() Infused by nature Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Random Unique] Type: lite / lite ; tier 5 When wielded/worn: Armour penetration: +26 Effects on melee hit: * 42% chance to blind Changes stats: +4 Wil / +11 Cun / +6 Con Changes resistances: +14% blight Changes resistances penetration: +5% darkness / +29% all Changes damage: +9% blight Physical save: +13 (+4 eff.) Mental save: +11 (+4 eff.) Blindness immunity: +50% Confusion immunity: +26% Life regen: +6.50 Psi when hit: +0.12 Mana when firing critical spell: +1.00 Spellpower on spell critical (stacks up to 3 times): +10 Maximum life: +74.00 Maximum vim: +10.00 Mindpower: +11 (+4 eff.) Mental crit. chance: +12% Light radius: +8 Infravision radius: +7 See stealth: +24 See invisible: +24 Healing mod.: +30% Defense after a teleport: +10 Resist all after a teleport: +10% New effects duration reduction after a teleport: +10% It can be used to activate talent Track, placing all other charms into a 40 cooldown : Effective talent level: 3.6 Power cost: 40 out of 40/40. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 45 for 6 turns. The radius will increase with your Cunning. Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
![]() Powered by arcane forces Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Random Unique] Type: lite / lite ; tier 5 When wielded/worn: Armour penetration: +15 Defense: +15 (+5 eff.) Effects on melee hit: * Slows global speed by 42% Damage when hit (Melee): 29 fire Changes stats: +22 Cun Changes resistances: +6% temporal / +45% darkness / +13% blight / +8% fire / +3% nature / +6% mind Changes resistances penetration: +10% mind / +10% temporal / +15% nature / +14% all Changes damage: +29% light Damage affinity(heal): +10% light Physical save: +20 (+6 eff.) Spell save: +20 (+6 eff.) Mental save: +33 (+11 eff.) Spellpower: +6 (+2 eff.) Spell crit. chance: +6% Light radius: -8 Infravision radius: +23 See stealth: +20 See invisible: +37 The wearer is treated as an undead. The wearer no longer has to breathe. It can be used to activate talent Retch, placing all other charms into a 30 cooldown : Effective talent level: 1.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Vomit on the ground around you, healing any undead in the area and damaging anyone else. Lasts 7 turns, and deals 26 blight damage or heals 40 life. Creatures standing in the retch also have 5% chance to remove a physical effect each turn. Undeads will be stripped from a detrimental effect while others will be stripped from a beneficial effect. Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
![]() Powered by arcane forces Crafted by a master 1.00 Encumbrance. [Random Unique] Type: lite / lite ; tier 5 When wielded/worn: Effects on melee hit: * Slows global speed by 30% * 20% chance to disease Changes resistances: +45% darkness / +11% blight Changes resistances penetration: +10% blight / +10% nature / +10% acid Changes damage: +26% light / +15% blight Damage affinity(heal): +10% light Blindness immunity: +50% Confusion immunity: +30% Spellpower: +6 (+2 eff.) Spell crit. chance: +4% Light radius: +16 Infravision radius: +6 See stealth: +17 See invisible: +39 The wearer is treated as an undead. The wearer no longer has to breathe. It can be used to activate talent Retch, placing all other charms into a 30 cooldown : Effective talent level: 1.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Vomit on the ground around you, healing any undead in the area and damaging anyone else. Lasts 7 turns, and deals 26 blight damage or heals 40 life. Creatures standing in the retch also have 5% chance to remove a physical effect each turn. Undeads will be stripped from a detrimental effect while others will be stripped from a beneficial effect. Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
![]() Powered by arcane forces Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Random Unique] Type: lite / lite ; tier 5 When wielded/worn: Armour: +4 Damage when hit (Melee): 30 fire Changes stats: +1 Mag / +1 Wil / +11 Cun Changes resistances: +2% physical / +10% cold / +10% fire / +10% temporal Critical mult.: +5.00% Mental save: +12 (+4 eff.) Spellpower on spell critical (stacks up to 3 times): +6 Spell crit. chance: +1% Mindpower: +11 (+4 eff.) Mental crit. chance: +11% Light radius: -6 Infravision radius: +9 Defense after a teleport: +17 Resist all after a teleport: +20% New effects duration reduction after a teleport: +30% Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
![]() Infused by psionic forces 1.00 Encumbrance. [Random Unique] Type: lite / lite ; tier 5 When wielded/worn: Defense: +15 (+5 eff.) Changes stats: +3 Str / +13 Wil Changes damage: +30% mind / +15% blight Grants telepathy: Demon/Minor Demon/Major Physical save: +20 (+6 eff.) Spell save: +21 (+7 eff.) Mental save: +33 (+11 eff.) Mana when firing critical spell: +3.00 Light radius: +6 See stealth: +25 See invisible: +33 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
![]() Powered by arcane forces Crafted by a master 1.00 Encumbrance. [Random Unique] Type: lite / lite ; tier 5 When wielded/worn: Effects on melee hit: * 35% chance to daze at end of turn Damage when hit (Melee): 29 fire Changes resistances: +6% lightning / +9% fire / +27% light Changes resistances penetration: +10% nature Changes damage: +13% darkness / +9% light Damage affinity(heal): +5% darkness Blindness immunity: +50% Confusion immunity: +20% Light radius: +18 Infravision radius: +5 See stealth: +22 See invisible: +20 It can be used to activate talent Moonlight Ray, placing all other charms into a 8 cooldown : Effective talent level: 4.0 Power cost: 8 out of 8/8. Range: 10 Travel Speed: instantaneous Is: a spell Description: Focuses the power of the Moon into a beam of shadows, doing 220.51 damage. The damage dealt will increase with your Spellpower. Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
![]() Powered by arcane forces Infused by psionic forces -1.00 Encumbrance. [Random Unique] Type: lite / lite ; tier 5 When wielded/worn: Damage when hit (Melee): 24 nature / 81 fire Changes stats: +16 Mag Changes resistances: +10% temporal / +15% light / +26% fire / +15% darkness / +10% cold Changes resistances penetration: +10% acid Changes damage: +14% light / +15% darkness Damage affinity(heal): +5% light / +5% darkness Grants telepathy: Demon/Minor Demon/Major Critical mult.: +10.00% Mental save: +8 (+3 eff.) Spellpower: +32 (+8 eff.) Mindpower: +18 (+6 eff.) Mental crit. chance: +14% Light radius: +11 Infravision radius: +5 Heals friendly targets nearby when you use a nature summon: +20 Defense after a teleport: +20 Resist all after a teleport: +20% New effects duration reduction after a teleport: +28% It can be used to activate talent Moonlight Ray, placing all other charms into a 8 cooldown : Effective talent level: 4.0 Power cost: 8 out of 8/8. Range: 10 Travel Speed: instantaneous Is: a spell Description: Focuses the power of the Moon into a beam of shadows, doing 220.51 damage. The damage dealt will increase with your Spellpower. Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
![]() Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 0.00 Encumbrance. [Random Unique] Type: lite / lite ; tier 5 When wielded/worn: Armour penetration: +15 Defense: +15 (+5 eff.) Fatigue: -10% Damage when hit (Melee): 12 light / 8 fire Changes stats: +2 Str / +5 Dex / +8 Mag / +5 Cun Changes resistances: +15% blight / +9% temporal / +15% darkness / +10% cold Changes resistances penetration: +14% all Physical save: +17 (+5 eff.) Spell save: +18 (+6 eff.) Mental save: +27 (+9 eff.) Maximum life: +80.00 Spellpower: +23 (+6 eff.) Spell crit. chance: +5% Mindpower: +10 (+4 eff.) Mental crit. chance: +12% Light radius: +17 Infravision radius: +8 See invisible: +15 Defense after a teleport: +20 Resist all after a teleport: +20% New effects duration reduction after a teleport: +30% The wearer is treated as an undead. The wearer no longer has to breathe. It can be used to activate talent Retch, placing all other charms into a 30 cooldown : Effective talent level: 1.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Vomit on the ground around you, healing any undead in the area and damaging anyone else. Lasts 7 turns, and deals 26 blight damage or heals 40 life. Creatures standing in the retch also have 5% chance to remove a physical effect each turn. Undeads will be stripped from a detrimental effect while others will be stripped from a beneficial effect. Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
![]() Powered by arcane forces Infused by psionic forces 1.00 Encumbrance. [Random Unique] Type: lite / lite ; tier 5 When wielded/worn: Fatigue: -4% Effects on melee hit: * Slows global speed by 30% Changes stats: +2 Dex / +6 Wil / +4 Cun Changes resistances: +11% darkness / +14% light Changes resistances penetration: +5% nature Changes damage: +15% light / +14% darkness Damage affinity(heal): +5% light / +5% darkness Grants telepathy: Demon/Minor Demon/Major Mental save: +30 (+10 eff.) Light radius: +8 Infravision radius: +5 See stealth: +50 See invisible: +37 It can be used to activate talent Moonlight Ray, placing all other charms into a 8 cooldown : Effective talent level: 4.0 Power cost: 8 out of 8/8. Range: 10 Travel Speed: instantaneous Is: a spell Description: Focuses the power of the Moon into a beam of shadows, doing 220.51 damage. The damage dealt will increase with your Spellpower. Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
![]() Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Random Unique] Type: lite / lite ; tier 5 When wielded/worn: Armour penetration: +13 Defense: +28 (+9 eff.) Effects on melee hit: * 28% chance to disease Damage when hit (Melee): 30 fire Changes stats: +7 Wil Changes resistances: +10% fire Changes resistances penetration: +5% blight / +5% acid / +15% all Changes damage: +15% mind / +12% blight Critical mult.: +10.00% Physical save: +54 (+15 eff.) Spell save: +38 (+12 eff.) Mental save: +106 (+29 eff.) Equilibrium when hit: +0.12 Maximum psi: +40.00 Mindpower: +17 (+5 eff.) Mental crit. chance: +24% Light radius: +6 See stealth: +25 See invisible: +25 Healing mod.: +30% Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
![]() Powered by arcane forces Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Random Unique] Type: lite / lite ; tier 5 When wielded/worn: Armour penetration: +30 Defense: +15 (+5 eff.) Changes stats: +5 Cun / +7 Wil Changes resistances: +10% temporal / +41% darkness / +13% blight / +10% cold / +9% nature Changes resistances penetration: +28% all Changes damage: +30% light / +15% mind Damage affinity(heal): +10% light Physical save: +19 (+6 eff.) Spell save: +20 (+6 eff.) Mental save: +40 (+12 eff.) Equilibrium when hit: +0.12 Hate when firing a critical mind attack: +5.00 Maximum psi: +20.00 Spellpower: +6 (+2 eff.) Spell crit. chance: +6% Mindpower: +12 (+4 eff.) Mental crit. chance: +12% Light radius: +14 Infravision radius: +6 See invisible: +15 Defense after a teleport: +18 Resist all after a teleport: +19% New effects duration reduction after a teleport: +29% The wearer is treated as an undead. The wearer no longer has to breathe. It can be used to activate talent Sun Flare, placing all other charms into a 30 cooldown : Effective talent level: 3.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Invokes the Sun to cause a flare within radius 3, blinding your foes for 6 turns and lighting up your immediate area (radius 6). At level 3 it will also do 57.51 light damage within radius 3. The damage done will increase with your Spellpower. Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
![]() Powered by arcane forces Crafted by a master Infused by psionic forces 0.00 Encumbrance. [Random Unique] Type: lite / lite ; tier 5 When wielded/worn: Defense: +15 (+5 eff.) Effects on melee hit: * 10% chance to gain 10% of a turn (3/turn limit) Changes stats: +8 Mag Changes resistances: +15% blight / +3% temporal / +45% darkness / +14% light Changes resistances penetration: +10% fire Changes damage: +12% temporal / +30% light / +3% fire / +12% nature / +15% darkness Damage affinity(heal): +10% light / +5% darkness Physical save: +20 (+6 eff.) Spell save: +19 (+6 eff.) Mental save: +50 (+15 eff.) Spellpower: +22 (+6 eff.) Spell crit. chance: +6% Light radius: +17 Infravision radius: +11 See stealth: +50 See invisible: +62 Defense after a teleport: +20 Resist all after a teleport: +20% New effects duration reduction after a teleport: +20% The wearer is treated as an undead. The wearer no longer has to breathe. It can be used to activate talent Moonlight Ray, placing all other charms into a 8 cooldown : Effective talent level: 4.0 Power cost: 8 out of 8/8. Range: 10 Travel Speed: instantaneous Is: a spell Description: Focuses the power of the Moon into a beam of shadows, doing 220.51 damage. The damage dealt will increase with your Spellpower. Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
![]() Powered by arcane forces 0.00 Encumbrance. [Unique] Type: lite / lite ; tier 3 When wielded/worn: Changes resistances: +20% cold Changes resistances penetration: +10% cold Changes damage: +15% cold Talent cooldown: Chill of the Tomb (-2 turns) Spellpower: +10 (+3 eff.) Light radius: +5 It can be used to release a will o' the wisp that will explode against your foes for 423 cold damage (based on your Magic), costing 20 power out of 20/20. This ancient, weathered lantern glows with a pale blue light emanating from several ghostly forms trapped within. The metal is icy cold to the touch. |
![]() Infused by psionic forces 0.00 Encumbrance. [Unique] Type: lite / lite ; tier 3 When wielded/worn: Changes resistances: +20% darkness Changes resistances penetration: +10% darkness Changes damage: +15% light / +15% darkness Damage affinity(heal): +20% darkness Talent mastery: +0.20 Cursed / Shadows Mental save: +10 (+3 eff.) Mindpower: +10 (+4 eff.) Light radius: +5 Absorbs all darkness (power 100, based on Willpower and Cunning) within its light radius, increasing its own brightness. (current charge 0). It can be used to release absorbed darkness in a 5 radius cone with a 50% chance to blind (based on lite radius), dealing 204.96 darkness damage (based on Mindpower and charge), costing 10 power out of 10/10. This lantern of pale white crystal holds a sphere of darkness, that yet emanates light. Everywhere it shines, darkness vanishes entirely. |
![]() Infused by nature Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Random Unique] Type: lite / lite ; tier 5 When wielded/worn: Physical crit. chance: +6.0% Physical power: +10 (+1 eff.) Defense: +15 (+5 eff.) Damage when hit (Melee): 20 acid / 8 temporal / 8 mind Changes stats: +6 Wil / +11 Cun / +6 Con Changes resistances: +14% blight / +6% temporal / +12% acid Changes damage: +3% acid / +9% mind Critical mult.: +20.00% Physical save: +35 (+10 eff.) Spell save: +20 (+6 eff.) Mental save: +39 (+12 eff.) Life regen: +6.50 Mindpower: +22 (+7 eff.) Mental crit. chance: +24% Light radius: +4 Infravision radius: +9 Healing mod.: +25% Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
![]() 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
![]() Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Random Unique] Type: lite / lite ; tier 5 When wielded/worn: Armour penetration: +15 Armour: +4 Defense: +21 (+7 eff.) Ranged Defense: +6 (+2 eff.) Effects on melee hit: * 10% chance to gain 10% of a turn (3/turn limit) Changes stats: +7 Wil Changes resistances: +15% blight / +20% darkness / +9% mind Changes resistances penetration: +14% all Changes damage: +15% mind Physical save: +34 (+10 eff.) Spell save: +26 (+8 eff.) Mental save: +47 (+14 eff.) Disease immunity: +15% Silence immunity: +15% Life regen: +0.40 Spellpower: +6 (+2 eff.) Spell crit. chance: +6% Mindpower: +7 (+3 eff.) Mental crit. chance: +12% Light radius: +15 Infravision radius: +6 See stealth: +24 See invisible: +36 Healing mod.: +30% The wearer is treated as an undead. The wearer no longer has to breathe. It can be used to activate talent Retch, placing all other charms into a 30 cooldown : Effective talent level: 1.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Vomit on the ground around you, healing any undead in the area and damaging anyone else. Lasts 7 turns, and deals 26 blight damage or heals 40 life. Creatures standing in the retch also have 5% chance to remove a physical effect each turn. Undeads will be stripped from a detrimental effect while others will be stripped from a beneficial effect. Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
![]() Infused by nature Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Random Unique] Type: lite / lite ; tier 5 When wielded/worn: Armour penetration: +45 Damage when hit (Melee): 4 arcane Changes stats: +2 Dex / +8 Mag / +7 Wil / +3 Cun Changes resistances: +9% nature Changes resistances penetration: +42% all Changes damage: +15% mind Grants telepathy: Demon/Minor Demon/Major Mental save: +27 (+9 eff.) Blindness immunity: +50% Confusion immunity: +23% Maximum life: +79.00 Mindpower: +9 (+3 eff.) Mental crit. chance: +12% Light radius: +21 See stealth: +50 See invisible: +50 It can be used to activate talent Track, placing all other charms into a 40 cooldown : Effective talent level: 2.7 Power cost: 40 out of 40/40. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 40 for 6 turns. The radius will increase with your Cunning. Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
![]() Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 0.00 Encumbrance. [Random Unique] Type: lite / lite ; tier 5 When wielded/worn: Armour penetration: +15 Armour: +4 Defense: +29 (+10 eff.) Fatigue: -4% Damage when hit (Melee): 57 fire Changes stats: +4 Str / +11 Mag / +2 Wil / +6 Con Changes resistances: +28% blight / +8% fire / +14% darkness Changes resistances penetration: +10% physical / +15% all Physical save: +39 (+11 eff.) Spell save: +40 (+13 eff.) Mental save: +68 (+19 eff.) Life regen: +6.50 Spellpower: +22 (+6 eff.) Spell crit. chance: +6% Light radius: +8 Infravision radius: +6 See stealth: +49 See invisible: +55 Healing mod.: +10% The wearer is treated as an undead. The wearer no longer has to breathe. It can be used to activate talent Retch, placing all other charms into a 30 cooldown : Effective talent level: 1.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Vomit on the ground around you, healing any undead in the area and damaging anyone else. Lasts 7 turns, and deals 26 blight damage or heals 40 life. Creatures standing in the retch also have 5% chance to remove a physical effect each turn. Undeads will be stripped from a detrimental effect while others will be stripped from a beneficial effect. Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
![]() Powered by arcane forces 0.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Changes stats: +5 Mag Changes resistances: +7% light Changes damage: +8% darkness Damage affinity(heal): +5% darkness Spellpower: +10 (+3 eff.) Light radius: +5 Infravision radius: +3 It can be used to activate talent Moonlight Ray, placing all other charms into a 8 cooldown : Effective talent level: 4.0 Power cost: 8 out of 8/8. Range: 10 Travel Speed: instantaneous Is: a spell Description: Focuses the power of the Moon into a beam of shadows, doing 220.51 damage. The damage dealt will increase with your Spellpower. A normal brass lantern, enhanced by alchemy to make it brighter. |
![]() Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 5 When wielded/worn: Damage (Melee): 25 physical bleed Damage when hit (Melee): 25 physical bleed Changes resistances: +15% temporal Changes damage: +10% temporal / +5% physical Spellpower: +10 (+3 eff.) Mindpower: +10 (+4 eff.) Activating this item is instant. It can be used to activate talent Animate Blade (costing 15 power out of 25/25) : Effective talent level: 5.0 Power cost: 15 out of 25/25. Range: 10 Travel Speed: instantaneous Is: a spell Description: Open a hole in space, summoning an animated blade for 10 turns. Upon defeat, Ak'Gishil collapsed into this tiny rift. How it remains stable, you are unsure. If you focus, you think you can call forth a sword from it. |
![]() Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Mag It can be used to use the orb, costing 1 power out of 1/1. Flames swirl on the icy surface of this orb. |
![]() Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb It can be used to activate a portal, costing 10 power out of 30/30. The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
![]() 0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Stun/Freeze immunity: +60% When used to imbue an object: Stun/Freeze immunity: +60% When used as an alchemist bomb: Life regen 10% of max life Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% When used to imbue an object: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% When used as an alchemist bomb: Additional 40 fire damage Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used as an alchemist bomb: Life regen 5% of max life Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used as an alchemist bomb: Bomb damage +20% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
![]() Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
![]() Powered by unknown forces 0.00 Encumbrance. [Legendary] Type: weird / tentacle ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / -3 Wil / +3 Con Fully Charged! Activating this item is instant. It can be used to reduce the duration of all detrimental effects, costing 10 power out of 10/10. A tiny tentacle. It is rather cute and squishy. Each time you are afflicted with a detrimental effect you instinctively squish the tentacle a little, powering it up. (once per turn) When at full charge (10 effects applied) you can activate the tentacle to release its internal fluids all over you, halfing the remaining duration of any detrimental effects on you. |
![]() Infused by nature 2.00 Encumbrance. [Unique] Type: charm / totem ; tier 4 When wielded/worn: Changes stats: +7 Wil / +6 Con Changes resistances: +20% blight / +20% nature Changes damage: +20% nature Talent masteries: +0.10 Wild-gift / Call of the wild +0.10 Wild-gift / Harmony Mindpower: +7 (+3 eff.) Healing mod.: +25% Heals all nearby living creatures by 5 points each turn. Activating this item is instant. It can be used to take root increasing health by 300, armor by 20, and armor hardiness by 20%% but rooting you in place for 4 turns, costing 10 power out of 15/15. This small tree-shaped totem is imbued with powerful healing energies. |
![]() 0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used as an alchemist bomb: Additional 25 arcane damage Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
![]() Powered by arcane forces 1.00 Encumbrance. [Unique] Type: gem / white ; tier 3 When carried: Light radius: +1 Latent Damage Type: Light It can be used to map surroundings within range 20, costing 30 power out of 30/30. The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
![]() 0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con When used to imbue an object: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con When used as an alchemist bomb: Bomb damage +25% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Defense: +10 (+3 eff.) Physical save: +10 (+3 eff.) Spell save: +10 (+3 eff.) Mental save: +10 (+3 eff.) When used to imbue an object: Defense: +10 (+3 eff.) Physical save: +10 (+3 eff.) Spell save: +10 (+3 eff.) Mental save: +10 (+3 eff.) When used as an alchemist bomb: 20% chance to stun for 3 turns Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Armour: +5 Changes resistances: +5% all When used to imbue an object: Armour: +5 Changes resistances: +5% all When used as an alchemist bomb: Lights terrain (power 100) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% When used as an alchemist bomb: Additional 10 physical repulsion damage Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used as an alchemist bomb: 10% chance to stun for 2 turns Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
By Dry Bones the Skeleton Archmage level 50
75th Dusk 122nd year of Ascendancy at 00:25 see stats
By Dry Bones the Skeleton Archmage level 50
16th Dusk 122nd year of Ascendancy at 13:03 see stats
By Dry Bones the Skeleton Archmage level 50
1st Dusk 122nd year of Ascendancy at 20:20 see stats
By Dry Bones the Skeleton Archmage level 50
42nd Haze 122nd year of Ascendancy at 09:57 see stats
By Dry Bones the Skeleton Archmage level 50
37th Haze 122nd year of Ascendancy at 06:58 see stats
By Dry Bones the Skeleton Archmage level 50
9th Haze 122nd year of Ascendancy at 05:40 see stats
By Dry Bones the Skeleton Archmage level 3
9th Mirth 122nd year of Ascendancy at 13:36 see stats
By Dry Bones the Skeleton Archmage level 50
46th Haze 122nd year of Ascendancy at 01:25 see stats
By Dry Bones the Skeleton Archmage level 50
16th Dusk 122nd year of Ascendancy at 12:44 see stats
By Dry Bones the Skeleton Archmage level 50
42nd Haze 122nd year of Ascendancy at 11:12 see stats
By Dry Bones the Skeleton Archmage level 50
10th Flare 122nd year of Ascendancy at 17:24 see stats
By Dry Bones the Skeleton Archmage level 10
9th Mirth 122nd year of Ascendancy at 20:30 see stats
By Dry Bones the Skeleton Archmage level 20
9th Mirth 122nd year of Ascendancy at 20:30 see stats
By Dry Bones the Skeleton Archmage level 30
9th Mirth 122nd year of Ascendancy at 20:30 see stats
By Dry Bones the Skeleton Archmage level 40
9th Mirth 122nd year of Ascendancy at 20:30 see stats
By Dry Bones the Skeleton Archmage level 50
9th Mirth 122nd year of Ascendancy at 20:30 see stats
By Dry Bones the Skeleton Archmage level 50
35th Dusk 122nd year of Ascendancy at 18:48 see stats
By Dry Bones the Skeleton Archmage level 50
8th Haze 122nd year of Ascendancy at 08:45 see stats
By Dry Bones the Skeleton Archmage level 50
10th Flare 122nd year of Ascendancy at 11:09 see stats
By Dry Bones the Skeleton Archmage level 50
33rd Haze 122nd year of Ascendancy at 07:27 see stats
By Dry Bones the Skeleton Archmage level 50
16th Dusk 122nd year of Ascendancy at 13:03 see stats
By Dry Bones the Skeleton Archmage level 3
2nd Mirth 122nd year of Ascendancy at 07:10 see stats
By Dry Bones the Skeleton Archmage level 50
16th Dusk 122nd year of Ascendancy at 13:03 see stats
By Dry Bones the Skeleton Archmage level 50
11st Dusk 122nd year of Ascendancy at 19:42 see stats
By Dry Bones the Skeleton Archmage level 50
73rd Haze 122nd year of Ascendancy at 08:03 see stats
By Dry Bones the Skeleton Archmage level 3
9th Mirth 122nd year of Ascendancy at 13:36 see stats
By Dry Bones the Skeleton Archmage level 3
9th Mirth 122nd year of Ascendancy at 13:36 see stats
By Dry Bones the Skeleton Archmage level 50
52nd Haze 122nd year of Ascendancy at 05:05 see stats
By Dry Bones the Skeleton Archmage level 50
10th Flare 122nd year of Ascendancy at 17:27 see stats
Log
Dry Bones deactivates Arcane Power.
Dry Bones deactivates Shielding.
Dry Bones deactivates Feather Wind.
Dry Bones deactivates Burning Wake.
Dry Bones deactivates Arcane Shield.
Dry Bones deactivates Quicken Spells.
Dry Bones deactivates Wildfire.