Nightman the level 14 Ogre Adventurer by bagelsmith

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.5.10
Addons
CampaignMaj'Eyal
ModeMadness Adventure
SexMale
RaceOgre
ClassAdventurer
Level / Exp14 / 48%
Sizebig
Lifes / Deaths

Primary Stats

Strength18 (base 15)
Dexterity11 (base 12)
Constitution14 (base 12)
Magic24 (base 16)
Willpower12 (base 12)
Cunning19 (base 14)

Resources

Life329/336
Mana179/188
Stamina121/124
Insanity0/100
Healing Factor1.0326086956522
Regeneration0.25815217391304

Speed

Mental0%
Attack0%
Movement+13.465013574309%
Spell+2.273443512564%
Global+100%

Vision

Sight10
Lite2

Offense: Mainhand

Damage18
Accuracy20
Crit Chance6%
APR2
Speed1.00

Offense: Spell

Spellpower22
Crit Chance4%
Speed0.9777709302192

Offense: Mind

Mindpower19
Crit Chance4%
Speed1

Offense: Damage Bonus

Arcane+3%
All0%

Defense: Base

Armour (hardiness)10 (30%)
Defense8
Ranged Defense8
Fatigue7
Physical Save11
Spell Save15
Mental Save10

Defense: Resistances

Blight+ 6%( 70%)
Lightning+ 15%( 70%)

Defense: Immunities

Instadeath Resistance100%
Disarm Resistance21%

Inscriptions (2/3)

Runes
Runes

Class Talents

Cunning / Shadow magic1.00
1/5
0/5
0/5
0/5
Demented / Horrific body1.00
3/5
0/5
0/5
0/5
Demented / Tentacles1.00
1/5
0/5
0/5
0/5
Demented / Path of horror1.00
1/5
0/5
0/5
0/5
Spell / Necrosis1.00
1/5
0/5
0/5
0/5

Generic Talents

Spell / Aegis1.00
1/5
0/5
0/5
0/5
Celestial / Hymns1.00
1/5
0/5
0/5
0/5
Race / Ogre1.00
1/5
0/5
0/5
0/5
Technique / Combat training1.00
0/5
1/5
0/5
1/5
1/5
0/5

Effects

talent
talent

Quests

active
active
active

Equipment

Quiver
On hands
Around neck
Main armor
On head
Light source
Cloak
In main hand

Inventory

Achievements

Level 10 (Madness (Adventure) difficulty) Got a character to level 10.
By Nightman the Ogre Adventurer level 10
75th Pyre 122nd year of Ascendancy at 11:58
see stats
That was close (Madness (Adventure) difficulty) Killed your target while having only 1 life left.
By Nightman the Ogre Adventurer level 3
74th Pyre 122nd year of Ascendancy at 20:47
see stats

Log

You gain 0.25 gold from the melting of iron steamgun.
You collect a new ingredient:
lump of iron (1).
You gain 7.62 gold from the melting of
Duathelquarry.
You gain 0.25 gold from the melting of
elm magestaff (10-12 power, 2 apr, cold element).
You gain 0.25 gold from the melting of
rough leather sling.
You collect a new ingredient:
stack of herbs (viperweed) (1).
You gain 0.84 gold from the melting of
mossy mindstar of the jelly (3-3.3 power, 12 apr, nature damage).
You collect a new ingredient:
stack of herbs (viperweed) (1).
You gain 0.25 gold from the melting of
mossy mindstar (3-3.3 power, 12 apr, nature damage).
You collect a new ingredient:
stack of herbs (viperweed) (1).
You gain 0.25 gold from the melting of
mossy mindstar (2-2.2 power, 12 apr, nature damage).
You collect a new ingredient:
lump of iron (1).
You gain 0.25 gold from the melting of
iron longsword (11.5-16.1 power, 2 apr).
You gain 0.25 gold from the melting of
elm longbow.
You collect a new ingredient:
lump of iron (1).
You gain 0.25 gold from the melting of
iron greatsword (17.5-28 power, 1 apr).
You collect a new ingredient:
lump of iron (1).
You gain 0.25 gold from the melting of
iron dagger (10-13 power, 5 apr).
You collect a new ingredient:
lump of iron (1).
You gain 0.25 gold from the melting of
iron dagger (10.5-13.65 power, 5 apr).
You gain 0.60 gold from the melting of
manasurge rune (703% regen over 10 turns; 35 instant mana).
You gain 1.50 gold from the melting of
steam generator implant (steam 4).
You gain 2.65 gold from the melting of
medical injector implant (efficiency 86% / cooldown 88%).
There is a Entrance to the Scintillating Caves here (press '' or right click to use).
Accepted quest 'Storming the city'! (Press 'j' to see the quest log)
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...

Saving done.

Nightman deactivates Hymn of Shadows.

Nightman deactivates Shadow Combat.