






Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.5 | 
| Addons | Possessor Bonus Class 1.5.4Donators/Buyers bonus! Items Vault 1.5.0Donators/Buyers bonus! Ashes of Urh'Rok 1.5.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok? 
 Features:
 | 
| Campaign | --- | 
| Mode | --- --- | 
| Sex | Male | 
| Race | Construct | 
| Class | Golem | 
| Level / Exp | 19 / 0% | 
| Size | big | 
| Lifes / Deaths | no deaths recorded4 / 0 | 
Primary Stats
| Strength | 36 (base 32) | 
| Dexterity | 18 (base 12) | 
| Constitution | 16 (base 12) | 
| Magic | 26 (base 20) | 
| Willpower | 14 (base 10) | 
| Cunning | 14 (base 10) | 
Resources
| Life | 418/443 | 
| Mana | 162/162 | 
| Stamina | 148/164 | 
| Healing Factor | 1.2407861466555 | 
| Regeneration | 0.31019653666387 | 
Speed
| Mental | 0% | 
| Attack | 0% | 
| Movement | 0% | 
| Spell | 0% | 
| Global | +100% | 
Vision
| Sight | 10 | 
| Lite | 0 | 
| Infravision | 10 | 
| See Invisible | 30 | 
Offense: Mainhand
| Damage | 43 | 
| Accuracy | 29 | 
| Crit Chance | 5% | 
| APR | 4 | 
| Speed | 1.00 | 
Offense: Offhand
| Damage | |
| Accuracy | |
| Crit Chance | |
| APR | |
| Speed | 
Offense: Spell
| Spellpower | 23 | 
| Crit Chance | 2% | 
| Speed | 1 | 
Offense: Mind
| Mindpower | 15 | 
| Crit Chance | 2% | 
| Speed | 1 | 
Offense: Damage Bonus
| Darkness | +9% | 
| All | 0% | 
Offense: Damage Penetration
| Acid | +20% | 
Defense: Base
| Armour (hardiness) | 38.26934837382 (74.530927835052%) | 
| Defense | 15 | 
| Ranged Defense | 15 | 
| Fatigue | 36 | 
| Physical Save | 21 | 
| Spell Save | 18 | 
| Mental Save | 12 | 
Defense: Resistances
| Darkness | + 10%(100%) | 
| Temporal | + 20%(100%) | 
| Mind | + 17%(100%) | 
| Fire | + 14%(100%) | 
| Cold | + 18%(100%) | 
| All | + 4%(100%) | 
Defense: Immunities
| Bleed Resistance | 100% | 
| Fear Resistance | 100% | 
| Stoning Resistance | 100% | 
| Poison Resistance | 100% | 
| Blind Resistance | 100% | 
Inscriptions (3/3)
| Runes | Effective talent level: 1.0Rune: Shielding Use mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 100 damage for 5 turns. | 
| Runes | Effective talent level: 1.0Rune: Manasurge Use mode: Activated Range: melee/personal Cooldown: 30 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 751% for 10 turns and instantly restoring 38 mana. Also when resting your mana will regenerate at 0.5 per turn. | 
| Runes | Effective talent level: 1.0Rune: Biting Gale Use mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to direct a cone of chilling stormwind doing 77.20 cold damage. The storm will soak enemies hit reducing their resistance to stuns by 50% then attempt to freeze them for 3 turns (with power 36 vs. physical save). The deep cold also crystalizes your mind, removing one random detrimental mental effect from you. Its effects scale with your Magic stat. | 
Class Talents
| Golem / Fighting | 1.30 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
| Golem / Arcane | 1.30 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
Generic Talents
Effects
| talent | Reflective Skin | 
Quests
Equipment
| Socketed Gems |  opal 0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. | 
| Socketed Gems |  opal 0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. | 
| In off hand |  Coral Spray (8 def, 8 armour, 48 block) Requires: - Strength 16 - Talent Heavy Armour Training (level 2) Infused by nature 7.00 Encumbrance. [Unique] Type: armor / shield ; tier 1 When wielded/worn: Armour: +8 Defense: +8 (+6 eff.) Fatigue: +12% Changes resistances: +15% cold / +10% fire Talent granted: +2 Block Maximum air capacity: +20.00 Special effect on block: 30% chance to spray freezing water (radius 4 cone) at the target. A chunk of jagged coral, dredged from the ocean. | 
| Main armor |  impenetrable dwarven-steel plate armour of temporal resistance (5 def, 21 armour) Requires: - Strength 35 - Talent Heavy Armour Training (level 3) Powered by arcane forces Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 3 When wielded/worn: Armour: +21 Defense: +5 (+5 eff.) Fatigue: +24% Changes resistances: +17% temporal A suit of armour made of metal plates. | 
| In main hand |  Demonblood the dwarven-steel longsword (32.5-45.5 power, 4 apr) Requires: - Strength 24 Crafted by a master 3.00 Encumbrance. Type: weapon / longsword ; tier 3 Base power: 32.5 - 45.5 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Crit. chance: +3.5% Attack speed: 100% On weapon hit: * 20% chance to corrode armour by 30% When wielded/worn: Effects on melee hit: * 15% chance to corrode armour by 30% Damage when hit (Melee): 16 darkness Changes resistances penetration: +20% acid Changes damage: +9% darkness Sharp, long, and deadly. | 
Inventory
|  steel battleaxe of the mystic (20-30 power, 2 apr) Requires: - Strength 16 Powered by arcane forces 3.00 Encumbrance. Type: weapon / battleaxe ; tier 2 It must be held with both hands. Base power: 20.0 - 30.0 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +2 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Changes stats: +3 Mag / +5 Wil Spellpower: +9 (+4 eff.) Massive two-handed battleaxes. | 
|  steel greatmaul of projection (28.5-42.75 power, 2 apr) Requires: - Strength 16 Infused by psionic forces 5.00 Encumbrance. Type: weapon / greatmaul ; tier 2 It must be held with both hands. Base power: 28.5 - 42.8 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +2 Crit. chance: +1.0% Attack speed: 100% On weapon hit: * Projects up to 3 attacks dealing 30% weapon damage to random targets in range 7 (cannot hit the initial target) Massive two-handed mauls. | 
|  steel greatsword 'Droyagund' (26.5-42.4 power, 2 apr) Requires: - Strength 16 Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / greatsword ; tier 2 It must be held with both hands. Base power: 26.5 - 42.4 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +2 Crit. chance: +3.0% Attack speed: 111% On weapon hit: * 20% chance to torment the target When wielded/worn: Accuracy: +7 (+4 eff.) Armour penetration: +12 Changes stats: +3 Dex Changes resistances: +5% arcane / +3% temporal Changes resistances penetration: +10% physical / +10% mind / +10% darkness Changes damage: +10% physical Spell save: +9 (+5 eff.) Massive two-handed swords. | 
|  Lightspitter the dwarven-steel mace (28.5-39.9 power, 4 apr) Requires: - Strength 24 Infused by psionic forces 3.00 Encumbrance. Type: weapon / mace ; tier 3 Base power: 28.5 - 39.9 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +4 Crit. chance: +1.5% Attack speed: 100% On weapon hit: * 12% chance to cause random gloom Damage (Melee): +6 mind When wielded/worn: Changes stats: +3 Cun / +3 Wil Changes resistances: +18% light Changes resistances penetration: +20% light Changes damage: +6% light / +12% fire Blunt and deadly. | 
|  hateful steel mace of the mystic (16-22.4 power, 3 apr) Requires: - Strength 16 Powered by arcane forces Infused by psionic forces 3.00 Encumbrance. Type: weapon / mace ; tier 2 Base power: 16.0 - 22.4 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +3 Crit. chance: +1.0% Attack speed: 100% Damage (Melee): +7 darkness Damage against: +6% Living When wielded/worn: Changes stats: +2 Mag / +2 Wil Spellpower: +6 (+3 eff.) Blunt and deadly. | 
|  Gloomwrither the dwarven-steel waraxe (27-37.8 power, 4 apr) Requires: - Strength 24 Crafted by a master 3.00 Encumbrance. Type: weapon / waraxe ; tier 3 Base power: 27.0 - 37.8 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +4 Crit. chance: +4.5% Attack speed: 100% When wielded/worn: Changes stats: +4 Str / +4 Dex / +5 Cun Changes resistances penetration: +10% darkness Light radius: +2 One-handed war axes. | 
|  glacial dwarven-steel waraxe (22-30.8 power, 4 apr) Requires: - Strength 24 Infused by nature 3.00 Encumbrance. Type: weapon / waraxe ; tier 3 Base power: 22.0 - 30.8 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +4 Crit. chance: +4.5% Attack speed: 100% Burst (radius 2) on crit: +7 ice When wielded/worn: Armour: +7 Changes resistances penetration: +8% cold One-handed war axes. | 
|  impenetrable steel plate armour of stability (4 def, 14 armour) Requires: - Strength 28 - Talent Heavy Armour Training (level 3) Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 2 When wielded/worn: Armour: +14 Defense: +4 (+4 eff.) Fatigue: +22% Changes resistances: +6% physical Physical save: +13 (+7 eff.) A suit of armour made of metal plates. | 
|  corrosive steel shield (6 def, 2 armour, 36.5 block) Requires: - Strength 16 - Talent Heavy Armour Training (level 2) Powered by arcane forces 7.00 Encumbrance. Type: armor / shield ; tier 2 When wielded/worn: Armour: +2 Defense: +6 (+5 eff.) Ranged Defense: +6 (+5 eff.) Fatigue: +8% Effects when hit in melee: * 12% chance to corrode armour by 30% Changes stats: +2 Con Changes resistances: +11% acid Talent granted: +2 Block Handheld deflection devices. | 
|  corrosive steel shield (6 def, 2 armour, 39 block) Requires: - Strength 16 - Talent Heavy Armour Training (level 2) Powered by arcane forces 7.00 Encumbrance. Type: armor / shield ; tier 2 When wielded/worn: Armour: +2 Defense: +6 (+5 eff.) Ranged Defense: +6 (+5 eff.) Fatigue: +8% Effects when hit in melee: * 10% chance to corrode armour by 30% Changes stats: +1 Con Changes resistances: +12% acid Talent granted: +2 Block Handheld deflection devices. | 
|  deflecting steel shield of radiance (10 def, 2 armour, 40 block) Requires: - Strength 16 - Talent Heavy Armour Training (level 2) Powered by arcane forces Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 2 When wielded/worn: Armour: +2 Defense: +10 (+7 eff.) Ranged Defense: +6 (+5 eff.) Fatigue: +8% Effects when hit in melee: * 10% chance to blind Changes stats: +2 Mag / +4 Con Changes resistances: +11% light Talent granted: +2 Block Deflect projectiles away: +6% Handheld deflection devices. | 
|  dwarven-steel shield of radiance (8 def, 2 armour, 80 block) Requires: - Strength 24 - Talent Heavy Armour Training (level 2) Powered by arcane forces 7.00 Encumbrance. Type: armor / shield ; tier 3 When wielded/worn: Armour: +2 Defense: +8 (+6 eff.) Ranged Defense: +8 (+6 eff.) Fatigue: +12% Effects when hit in melee: * 17% chance to blind Changes stats: +1 Mag / +3 Con Changes resistances: +12% light Talent granted: +3 Block Handheld deflection devices. | 
|  flaming stralite shield of purity (10 def, 2 armour, 138 block) Requires: - Strength 35 - Talent Heavy Armour Training (level 2) Infused by nature 7.00 Encumbrance. Type: armor / shield ; tier 4 When wielded/worn: Armour: +2 Defense: +10 (+7 eff.) Ranged Defense: +10 (+7 eff.) Fatigue: +14% Damage (Melee): 6 fire Damage when hit (Melee): 15 fire Changes resistances: +14% nature / +11% blight Talent granted: +4 Block Handheld deflection devices. | 
Achievements
Log
You give steel shield of mind resistance (+10%) (6 def, 2 armour, 41.5 block) to Friedrich.
You give steel shield of physical resistance (+10%) (6 def, 2 armour, 44 block) to Friedrich.
You are no longer encumbered.
New shimmer option unlocked: dwarven-steel plate armour
Golem (servant of Friedrich) wears (replacing impenetrable steel plate armour of stability (4 def, 14 armour)): impenetrable dwarven-steel plate armour of temporal resistance (5 def, 21 armour).
You carry too much--you are encumbered!
Drop some of your items.
You are no longer encumbered.
You give impenetrable steel plate armour of stability (4 def, 14 armour) to Friedrich.
You give chilling steel greatmaul of daylight (30.5-45.75 power, 2 apr) to Friedrich.
Character control switched to Friedrich.
You give impenetrable steel plate armour of stability (4 def, 14 armour) to golem (servant of Friedrich).
Friedrich casts Extract Gems.
You are no longer encumbered.
You extract agate from spiked iron mail armour (2 def, 4 armour)
Friedrich casts Extract Gems.
You extract topaz from steel shield of mind resistance (+10%) (6 def, 2 armour, 41.5 block)
Friedrich casts Extract Gems.
You extract topaz from steel shield of physical resistance (+10%) (6 def, 2 armour, 44 block)
Friedrich casts Extract Gems.
You extract emerald from sand dwarven-steel gauntlets of dexterity (+3) (0 def, 8 armour)
Character control switched to golem (servant of Friedrich).
Golem (servant of Friedrich) deactivates Reflective Skin.








