










Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Items Vault 1.7.6Donators/Buyers bonus! Possessor Bonus Class 1.7.4Donators/Buyers bonus! |
| Campaign | Maj'Eyal |
| Mode | Nightmare Adventure |
| Sex | Male |
| Race | Cornac |
| Class | Berserker |
| Level / Exp | 30 / 6% |
| Size | big |
| Lifes / Deaths | Killed by Animated truestriking dwarven-steel greatmaul of crippling at level 23 on the 69th Regrowth 123rd year of Ascendancy at 19:20 0 / 7Killed by Poltergeist Kinetic Focus at level 24 on the 69th Regrowth 123rd year of Ascendancy at 21:36 Killed by Xeridarin the skeleton warrior at level 24 on the 70th Regrowth 123rd year of Ascendancy at 09:13 Killed by Betulle the mean looking elven guard at level 29 on the 10th Pyre 123rd year of Ascendancy at 16:39 Killed by Betulle the mean looking elven guard at level 29 on the 10th Pyre 123rd year of Ascendancy at 19:56 Killed by Ce'Noyaba the elven cultist's temporal clone at level 29 on the 11st Pyre 123rd year of Ascendancy at 05:53 Killed by Grand Corruptor at level 30 on the 52nd Pyre 123rd year of Ascendancy at 04:25 |
| Antimagic | Follower |
Primary Stats
| Strength | 135 (base 60) |
| Dexterity | 18 (base 11) |
| Constitution | 71 (base 58) |
| Magic | 10 (base 10) |
| Willpower | 34 (base 10) |
| Cunning | 15 (base 10) |
Resources
| Life | -801/976 |
| Stamina | 217/257 |
| Equilibrium | 0 |
| Healing Factor | 1.741801953332 |
| Regeneration | 21.715997676901 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +3.5527136788005E-13% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 5 |
| Infravision | 2 |
Offense: Mainhand
| Damage | 209 |
| Accuracy | 46 |
| Crit Chance | 10% |
| APR | 10 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 5 |
| Crit Chance | 2% |
| Speed | 1 |
Offense: Mind
| Mindpower | 26 |
| Crit Chance | 2% |
| Speed | 1 |
Offense: Damage Bonus
| Physical | +8% |
| All | 0% |
| Nature | +8% |
Offense: Damage Penetration
| Mind | +10% |
Defense: Base
| Armour (hardiness) | 40.292304923968 (87.807182003187%) |
| Defense | 15 |
| Ranged Defense | 15 |
| Fatigue | 0 |
| Physical Save | 58 |
| Spell Save | 53 |
| Mental Save | 40 |
Defense: Resistances
| Acid | + 20%( 70%) |
| Nature | + 29%( 70%) |
| Darkness | + 26%( 70%) |
| Blight | + 35%( 70%) |
| Arcane | + 19%( 70%) |
| Mind | + 23%( 70%) |
| All | + 15%( 70%) |
Defense: Immunities
| Instadeath Resistance | 100% |
| Stun Resistance | 21% |
| Poison Resistance | 20% |
| Blind Resistance | 10% |
Inscriptions (5/5)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 653 life over 5 turns. Its effects scale with your Strength stat. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random magical effect and reduce all damage taken by 42% for 2 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Strength stat. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 182 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Constitution stat. |
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 880% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Strength stat. |
| Infusions | Effective talent level: 1.0 Infusion: HeroismUse mode: Activated Range: melee/personal Cooldown: 35 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to endure even the most grievous of wounds for 7 turns. While Heroism is active, you will only die when reaching -239 life. The duration and life will increase by 1% for every 1% life you have lost, to a maximum of 100% at 0 life or less (currently 478 life, 14 duration) If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Magic stat. |
Class Talents
| Technique / Berserker's strength | 1.30 |
| 1/5 |
| 4/5 |
| 2/5 |
| 0/5 |
| Technique / Bloodthirst | 1.30 |
| 1/5 |
| 5/5 |
| 1/5 |
| 5/5 |
| Technique / Combat techniques | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Technique / Two-handed assault | 1.30 |
| 5/5 |
| 1/5 |
| 3/5 |
| 0/5 |
| Technique / Combat veteran | 1.30 |
| 1/5 |
| 1/5 |
| 5/5 |
| 0/5 |
Generic Talents
| Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Antimagic | 1.00 |
| 5/5 |
| 2/5 |
| 4/5 |
| 0/5 |
| Technique / Conditioning | 1.30 |
| 1/5 |
| 4/5 |
| 1/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 5/5 |
| 5/5 |
| 0/5 |
| 2/5 |
| 5/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
Quests
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. | active |
You successfully escorted the injured seer to the recall portal on level 1 of Daikara. Escort: injured seer (level 1 of Daikara)As a reward you improved Willpower by +5. | done |
You successfully escorted the worried loremaster to the recall portal on level 3 of Old Forest. Escort: worried loremaster (level 3 of Old Forest)As a reward you improved Strength by +5. | done |
You successfully escorted the worried loremaster to the recall portal on level 4 of Old Forest. Escort: worried loremaster (level 4 of Old Forest)As a reward you improved Strength by +5. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest. You have been shown a secret entrance to his stronghold. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of precision. He has given you some notes on the ingredients: * You've found the needed pouch of bone giant dust. * 'Needed: one vial of squid ink. However annoying this will be for you to gather, I promise that the reek it produces in my lab will prove even more annoying.' * You've found the needed length of troll intestine. Marus of Elvala needs your help making an elixir of mastery. He has given you some notes on the ingredients: * You've found the needed pouch of luminous horror dust. * 'Needed: one electric eel tail. I know, I know. Where does the eel stop and the tail start? It doesn't much matter. The last ten inches or so should do nicely.' * You've found the needed snow giant kidney. Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * 'Needed: one storm wyrm claw. I recommend severing one of their dewclaws. They're smaller and easier to remove, but they've never been blunted by use, so be careful you don't poke yourself. Oh yes, and don't get eaten.' * 'Needed: one naga tongue. Best results occur with tongues never tainted by profanity, so if you happen to know any saintly nagas...' * You've found the needed warg claw. Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * 'Needed: one vial of elder vampire blood. Once you've gotten it, cross some moving water on your way back.' * 'Needed: one ritch stinger. Keep as much venom in it as possible.' * You've found the needed minotaur nose. | active |
You have been invited to join a group called the Ziguranth, dedicated to opposing magic. The Curse of Magic | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | active |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You failed to protect her when escorting her out of the crypt. | failed |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within9 lumberjacks have died. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Tulygund (5 def, 5 armour)Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +5 Defense: +5 (+5 eff.) Changes stats: +1 Cun / +3 Con Changes resistances: +5% arcane / +6% nature Physical save: +12 (+4 eff.) Mental save: +15 (+5 eff.) Blindness immunity: +10% Poison immunity: +20% Only die when reaching: -80.00 life A pair of boots made of leather. |
| Light source | Hettetodin the brass lanternInfused by nature 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes stats: +3 Dex / +2 Cun / +3 Con Critical mult.: +5.00% Maximum life: +46.00 Light radius: +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | thaloren dwarven-steel helm of knowledge (0 def, 4 armour)Requires: - Heavy armour training Crafted by a master Infused by psionic forces 3.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +4 Fatigue: +4% Changes stats: +2 Cun / +9 Wil Changes resistances: +7% blight Mental save: +7 (+2 eff.) Mindpower: +4 (+2 eff.) A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| Tool | iron pickaxe 'Issutolin' (dig speed 31 turns)Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Accuracy: +15 (+5 eff.) Physical power: +5 (+1 eff.) Changes stats: +1 Str / +2 Dex Reduces incoming crit damage: 5.00% Equilibrium when hit: +0.08 Only die when reaching: -80.00 life Infravision radius: +2 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
| On fingers | titan's steel ring of perseveranceInfused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +2 Con Physical save: +4 (+2 eff.) Stun/Freeze immunity: +21% Life regen: +1.00 Rings make your fingers look great! |
| On fingers | Ring of GrowthInfused by nature Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +4 Str / +4 Wil Changes resistances: +10% nature Changes damage: +8% nature / +8% physical Physical save: +8 (+3 eff.) Life regen: +3.00 Healing mod.: +20% This small wooden ring has a single green stem wrapped around it. Thin leaves still seem to be growing from it. |
| Around waist | MayubaInfused by nature 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Changes resistances: +6% acid Life regen: +4.80 Only die when reaching: -40.00 life Healing mod.: +16% A belt that goes around your waist. |
| In main hand | Obliterator (48-72 power, 10 apr)Requires: - Strength 40 Crafted by a master 5.00 Encumbrance. [Unique] Type: weapon / greatmaul ; tier 3 It must be held with both hands. Base power: 48.0 - 72.0 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +10 Attack speed: 100% On weapon hit: * Sends a tremor through the ground which causes jagged rocks to erupt in a beam of length 5, dealing 135 Physical damage (equal to your Strength, up to 150) and causing targets hit to bleed for an additional 50 damage over 5 turns. Bleeding can stack. Crushing Blows: Damage dealt by this weapon is increased by half your critical multiplier, if doing so would kill the target. When wielded/worn: Changes stats: +5 Str / +5 Con Critical mult.: +10.00% This massive hammer strikes with deadly force. Bones crunch, splinter and grind to dust under its impact. |
| On hands | scouring voratun gauntlets of dexterity (+2) (0 def, 3 armour)Requires: - Heavy armour training Infused by arcane disrupting forces Crafted by a master 1.50 Encumbrance. Type: armor / hands ; tier 4 When wielded/worn: Accuracy: +10 (+3 eff.) Armour: +3 Fatigue: +5% Effects when hit in melee: * 15 arcane resource burn Changes stats: +2 Dex Spell save: +13 (+4 eff.) Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
| Main armor | radiant dwarven-steel mail armour of implacability (3 def, 15 armour)Requires: - Heavy armour training - Strength 28 Infused by nature Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 3 When wielded/worn: Armour: +15 Defense: +3 (+3 eff.) Fatigue: +6% Changes stats: +3 Wil Changes resistances: +17% blight / +13% darkness Physical save: +9 (+3 eff.) Light radius: +2 A suit of armour made of mail. |
| Cloak | Bethutta (2 def, 0 armour)Infused by psionic forces 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Accuracy: +10 (+3 eff.) Physical crit. chance: +3.0% Defense: +2 (+2 eff.) Changes stats: +3 Wil Changes resistances: +9% mind Changes resistances penetration: +10% mind Mental save: +8 (+2 eff.) Maximum stamina: +10.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | savior's gold amulet of strength (+5)Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Changes stats: +5 Str Physical save: +11 (+3 eff.) Spell save: +14 (+4 eff.) Mental save: +13 (+4 eff.) Amulets make your neck look great! |
Inventory
Heart of the Sandworm QueenInfused by nature 0.00 Encumbrance. [Plot Item] Type: corpse / heart It can be used to consume the heart. The heart of the Sandworm Queen, ripped from her dead body. You could ... consume it, should you feel mad enough or you could try to corrupt it somewhere. |
Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Achievements
Antimagic! (Nightmare (Adventure) difficulty)
Completed antimagic training in the Ziguranth camp.By Shyniix the Cornac Berserker level 20
56th Haze 122nd year of Ascendancy at 17:46 see stats
Curse Lifter (Nightmare (Adventure) difficulty)
Killed Ben Cruthdar the Cursed.By Shyniix the Cornac Berserker level 15
24th Haze 122nd year of Ascendancy at 15:11 see stats
Earth Master (Nightmare (Adventure) difficulty)
Killed Harkor'Zun.By Shyniix the Cornac Berserker level 28
2nd Pyre 123rd year of Ascendancy at 19:40 see stats
Exterminator (Nightmare (Adventure) difficulty)
Killed 1000 creatures.By Shyniix the Cornac Berserker level 21
3rd Allure 123rd year of Ascendancy at 16:03 see stats
Eye of the storm (Nightmare (Adventure) difficulty)
Freed Derth from the onslaught of the mad Tempest, Urkis.By Shyniix the Cornac Berserker level 29
19th Pyre 123rd year of Ascendancy at 16:57 see stats
Level 10 (Nightmare (Adventure) difficulty)
Got a character to level 10.By Shyniix the Cornac Berserker level 10
4th Mirth 122nd year of Ascendancy at 07:19 see stats
Level 20 (Nightmare (Adventure) difficulty)
Got a character to level 20.By Shyniix the Cornac Berserker level 20
48th Haze 122nd year of Ascendancy at 18:12 see stats
Level 30 (Nightmare (Adventure) difficulty)
Got a character to level 30.By Shyniix the Cornac Berserker level 30
51st Pyre 123rd year of Ascendancy at 10:58 see stats
Rescuer of the lost (Nightmare (Adventure) difficulty)
Rescued the merchant from the assassin lord.By Shyniix the Cornac Berserker level 22
9th Regrowth 123rd year of Ascendancy at 23:28 see stats
Size matters (Nightmare (Adventure) difficulty)
Did over 600 damage in one attack.By Shyniix the Cornac Berserker level 20
1st Allure 123rd year of Ascendancy at 20:56 see stats
That was close (Nightmare (Adventure) difficulty)
Killed your target while having only 1 life left.By Shyniix the Cornac Berserker level 29
10th Pyre 123rd year of Ascendancy at 18:39 see stats
The Arena (Nightmare (Adventure) difficulty)
Unlocked Arena mode.By Shyniix the Cornac Berserker level 10
75th Dusk 122nd year of Ascendancy at 20:38 see stats
The Right thing to do (Nightmare (Adventure) difficulty)
Did the righteous thing in the ring of blood and disposed of the Blood Master.By Shyniix the Cornac Berserker level 22
8th Regrowth 123rd year of Ascendancy at 23:09 see stats
Thralless (Nightmare (Adventure) difficulty)
Freed at least 30 enthralled slaves in the slavers' compound.By Shyniix the Cornac Berserker level 22
8th Regrowth 123rd year of Ascendancy at 15:18 see stats
Treasure Hoarder (Nightmare (Adventure) difficulty)
Amassed 3000 gold pieces.By Shyniix the Cornac Berserker level 25
73rd Regrowth 123rd year of Ascendancy at 20:48 see stats
Treasure Hunter (Nightmare (Adventure) difficulty)
Amassed 1000 gold pieces.By Shyniix the Cornac Berserker level 18
40th Haze 122nd year of Ascendancy at 14:56 see stats
Log
Shyniix hits Elven mage for 591 physical damage.
Shyniix killed Elven mage!
Velythra the elven blood mage casts Blood Spray.
Shyniix is afflicted by a decrepitude disease!
Velythra the elven blood mage hits Shyniix for 62 blight damage.
Talent Infusion: Healing is ready to use.
Decrepitude Disease from Velythra the elven blood mage hits Shyniix for 12 blight damage.
Grand Corruptor hits Grand Corruptor for 2 fire damage.
Grand Corruptor hits Shyniix for 31 fire damage.
Grand Corruptor casts Blood Spray.
Grand Corruptor's spell attains critical power!
Shyniix is afflicted by a weakness disease!
Grand Corruptor hits Shyniix for 80 blight damage.
Velythra the elven blood mage casts Throw Bomb.
Shyniix resists!
Velythra the elven blood mage hits Shyniix for 70 lightning damage.
Grand Corruptor casts Life Tap.
Grand Corruptor looks healthier as he deals damage.
Talent Infusion: Wild is ready to use.
Decrepitude Disease from Velythra the elven blood mage hits Shyniix for 12 blight damage.
Weakness Disease from Grand Corruptor hits Shyniix for 25 blight damage.
Velythra the elven blood mage's spell attains critical power!
Grand Corruptor casts Cyst Burst.
Velythra the elven blood mage's Living Lightning hits Shyniix for 56 lightning damage.
Grand Corruptor hits Grand Corruptor for 2 fire damage.
Grand Corruptor hits Shyniix for 75 blight damage.
Shyniix the level 30 cornac berserker was poxed to death by Grand Corruptor on level 2 of Mark of the Spellblaze.
Shyniix's rage subsides!
Shyniix no longer revels in blood quite so much.























































