Venovine the level 7 Cornac Bulwark by songt

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.5.5
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexFemale
RaceCornac
ClassBulwark
Level / Exp7 / 86%
Sizemedium
Lifes / Deaths

Primary Stats

Strength30 (base 30)
Dexterity16 (base 16)
Constitution16 (base 14)
Magic10 (base 10)
Willpower14 (base 10)
Cunning14 (base 10)

Resources

Life260/260
Stamina128/128
Healing Factor1.1483870967742
Regeneration0.28709677419354

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite4

Offense: Mainhand

Damage38
Accuracy21
Crit Chance4%
APR2
Speed1.00

Offense: Offhand

Damage
Accuracy
Crit Chance
APR
Speed

Offense: Spell

Spellpower5
Crit Chance2%
Speed1

Offense: Mind

Mindpower17
Crit Chance2%
Speed1

Offense: Damage Bonus

Light+10%
Nature+5%

Defense: Base

Armour (hardiness)24.08934837382 (81.030927835052%)
Defense9
Ranged Defense13
Fatigue29
Physical Save16
Spell Save8
Mental Save9

Defense: Resistances

Nature+ 10%( 70%)
Lightning+ 31%( 70%)
Light+ 30%( 70%)
All 0%( 70%)

Defense: Immunities

Poison Resistance20%
Instadeath Resistance100%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Technique / Combat techniques1.30
3/5
1/5
0/5
0/5
Technique / Two-handed weapons0.90
0/5
0/5
0/5
0/5
Technique / Shield defense1.30
1/5
1/5
0/5
0/5
Technique / Combat veteran1.30
1/5
0/5
0/5
0/5
Technique / Shield offense1.30
4/5
1/5
0/5
0/5

Generic Talents

Cunning / Survival1.00
0/5
0/5
0/5
0/5
Technique / Conditioning1.30
2/5
0/5
0/5
0/5
Technique / Combat training1.30
0/5
3/5
0/5
1/5
3/5
0/5

Effects

Quests

done
active
done

Equipment

On feet
On hands
On head
Tool
On fingers
In main hand
In off hand
Light source
Main armor

Inventory

Achievements

Rescuer of the lost Rescued the merchant from the assassin lord.
By Venovine the Cornac Bulwark level 7
1st Flare 122nd year of Ascendancy at 07:59
see stats

Log

There is a Derth (Town) here (press '' or right click to use).
Ran for 3 turns (stop reason: interesting terrain).


You gain 0.60 gold from the transmogrification of
cured leather armour (2 def, 4 armour).
You gain 0.50 gold from the transmogrification of
steel dagger (104% power, 6 apr).
There is an exit to the worldmap here (press '' or right click to use).
Saving game...

Saving done.

Talent Block is ready to use.

Shady cornac man says: 'Hey you. Come here.'


Sold:
iron shield (4 def, 2 armour, 100% power, 20.5 block) for 0.25 gold.
Sold:
wild infusion (resist 10%; cure physical) for 1.00 gold.
Sold:
wild infusion (resist 16%; cure mental) for 1.00 gold.
Sold:
sun infusion of the warrior (rad 5; power 38; turns 3; dispels darkness) for 1.13 gold.
Sold:
sun infusion of the psychic (rad 5; power 28; turns 4; dispels darkness) for 1.13 gold.
Sold:
manasurge rune of the psychic (656% regen over 10 turns; 33 instant mana) for 1.09 gold.
Sold:
sun infusion (rad 5; power 20; turns 3; dispels darkness) for 0.63 gold.

Ran for 7 turns (stop reason: interesting character).


Ran for 3 turns (stop reason: store entrance spotted).


There is an exit to the worldmap here (press '' or right click to use).

There is a Derth (Town) here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...

Saving done.