








Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.5 | 
| Addons | Items Vault 1.5.0Donators/Buyers bonus! Possessor Bonus Class 1.5.4Donators/Buyers bonus!  | 
| Campaign | Arena | 
| Mode | Normal Roguelike | 
| Sex | Female | 
| Race | Higher | 
| Class | Berserker | 
| Level / Exp | 35 / 47% | 
| Size | big | 
| Lifes / Deaths | Killed by 3-headed hydra at level 35 on the 79th Pyre 122nd year of Ascendancy at 20:07  / 1 | 
Primary Stats
| Strength | 124 (base 60) | 
| Dexterity | 28 (base 21) | 
| Constitution | 66 (base 60) | 
| Magic | 19 (base 10) | 
| Willpower | 11 (base 10) | 
| Cunning | 18 (base 10) | 
Resources
| Life | -92/1206 | 
| Stamina | 141/154 | 
| Healing Factor | 1.5359322033898 | 
| Regeneration | 6.8618492713408 | 
Speed
| Mental | +15.963302752294% | 
| Attack | 0% | 
| Movement | +25.963302752294% | 
| Spell | 0% | 
| Global | +100% | 
Vision
| Sight | 10 | 
| Lite | 2 | 
Offense: Mainhand
| Damage | 248 | 
| Accuracy | 54 | 
| Crit Chance | 91% | 
| APR | 23 | 
| Speed | 0.78 | 
Offense: Spell
| Spellpower | 22 | 
| Crit Chance | 3% | 
| Speed | 1 | 
Offense: Mind
| Mindpower | 14 | 
| Crit Chance | 3% | 
| Speed | 1 | 
Offense: Damage Bonus
| All | 0% | 
Defense: Base
| Armour (hardiness) | 33.723073231957 (93.924050632911%) | 
| Defense | 17 | 
| Ranged Defense | 17 | 
| Fatigue | 0 | 
| Physical Save | 42 | 
| Spell Save | 25 | 
| Mental Save | 17 | 
Defense: Resistances
| Arcane | + 25%( 75%) | 
| All | + 15%( 70%) | 
Defense: Immunities
| Disarm Resistance | 20% | 
| Stun Resistance | 51% | 
| Pinning Resistance | 77% | 
| Instadeath Resistance | 100% | 
| Knockback Resistance | 22% | 
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 318 and cleanse 1 wound and 1 poison effect. Its effects scale with your Strength stat.  | 
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 21 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 393 damage for 5 turns.  | 
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 286 life over 5 turns. Its effects scale with your Constitution stat.  | 
Class Talents
| Technique / Combat veteran | 1.30 | 
  | 1/5 | 
  | 1/5 | 
  | 1/5 | 
  | 1/5 | 
| Technique / Warcries | 1.30 | 
  | 5/5 | 
  | 1/5 | 
  | 1/5 | 
  | 0/5 | 
| Technique / Berserker's strength | 1.30 | 
  | 1/5 | 
  | 4/5 | 
  | 1/5 | 
  | 3/5 | 
| Technique / Bloodthirst | 1.20 | 
  | 3/5 | 
  | 1/5 | 
  | 1/5 | 
  | 2/5 | 
| Technique / Two-handed assault | 1.30 | 
  | 3/5 | 
  | 3/5 | 
  | 3/5 | 
  | 1/5 | 
| Technique / Combat techniques | 1.30 | 
  | 1/5 | 
  | 1/5 | 
  | 1/5 | 
  | 3/5 | 
Generic Talents
| Race / Higher | 1.00 | 
  | 1/5 | 
  | 0/5 | 
  | 0/5 | 
  | 0/5 | 
| Technique / Conditioning | 1.30 | 
  | 3/5 | 
  | 5/5 | 
  | 4/5 | 
  | 1/5 | 
| Cunning / Survival | 1.00 | 
  | 0/5 | 
  | 0/5 | 
  | 0/5 | 
  | 0/5 | 
| Technique / Combat training | 1.30 | 
  | 5/5 | 
  | 5/5 | 
  | 0/5 | 
  | 2/5 | 
  | 5/5 | 
  | 0/5 | 
Prodigies
  | 1/1 | 
Effects
| talent | Precise Strikes | 
| talent | Berserker Rage | 
| beneficial effect | Increases critical hit chance by 49%. Berserker Rage | 
| detrimental effect | The target is confused, acting randomly (chance 50%) and unable to perform complex actions. Confused | 
| detrimental effect | Renders a random talent unavailable. No talents will cool down until the effect has worn off. Brainlocked | 
| beneficial effect | Increases stamina regeneration by 19, movement and attack speed by 26%. Relentless Fury | 
| detrimental effect | The more you use runes, the longer they will take to recharge (+1 cooldowns). Runic Saturation | 
Quests
Seeking wealth, glory, and a great fight, you challenge the Arena! The ArenaCan you defeat your foes and become Master of Arena?  | active | 
Equipment
| On feet |  Aetherwalk (6 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / feet ; tier 4 When wielded/worn: Defense: +6 (+4 eff.) Fatigue: +1% Changes stats: +8 Cun / +8 Mag Changes resistances: +12% arcane Changes resistances cap: +5% arcane Spellpower: +5 (+2 eff.) It can be used to phase door up to range 6, within radius 2 of the target location, costing 24 power out of 2/24. A wispy purple aura surrounds these translucent black boots.  | 
| Light source |  brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle.  | 
| On head |  iron helm of strength (+2) (0 def, 3 armour)Requires: - Talent Heavy Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +3 Fatigue: +5% Changes stats: +2 Str A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however.  | 
| Tool |  quick elven-wood wand of conjuration [power 247]  (7 cooldown)Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 4 It can be used to fire a bolt of a random element with (base) damage 124 to 247, putting all charms on cooldown for 7 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells.  | 
| On fingers |  warrior's steel ring of tenacityCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Armour: +6 Changes stats: +3 Str Disarm immunity: +20% Pinning immunity: +26% Knockback immunity: +22% Maximum life: +28.00 Rings can have magical properties.  | 
| On fingers |  gladiator's stralite ring of lifeInfused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Physical power: +8 (+2 eff.) Changes stats: +5 Str / +6 Con Life regen: +0.80 Maximum life: +49.00 Healing mod.: +18% Rings can have magical properties.  | 
| Around waist |  rough leather belt of carryingPowered by arcane forces 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Fatigue: -5% Maximum encumbrance: +23 A belt that goes around your waist.  | 
| In main hand |  quick voratun greatmaul of ruin (176% power, 4 apr)Requires: - Strength 48 Crafted by a master 5.00 Encumbrance. Type: weapon / greatmaul ; tier 5 It must be held with both hands. Power: 177% Range: 1.5x Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +4 Crit. chance: +3.0% Attack speed: 111% When wielded/worn: Accuracy: +16 (+5 eff.) Armour penetration: +19 Physical crit. chance: +19.0% Changes stats: +6 Dex Critical mult.: +26.00% Massive two-handed mauls.  | 
| Main armor |  spiked iron plate armour (3 def, 7 armour)Requires: - Strength 22 - Talent Heavy Armour Training (level 3) Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 1 When wielded/worn: Armour: +7 Defense: +3 (+3 eff.) Fatigue: +20% Damage when hit (Melee): 11 physical A suit of armour made of metal plates.  | 
| Cloak |  resilient cashmere cloak of protection (2 def, 0 armour)Powered by arcane forces Infused by nature 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Defense: +2 (+2 eff.) Spell save: +8 (+4 eff.) Mental save: +7 (+5 eff.) Maximum life: +41.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour.  | 
| Around neck |  copper amulet of strength (+3)Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Changes stats: +3 Str Amulets can have magical properties.  | 
Inventory
 heat beam rune (97 fire damage)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 9 Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to fire a beam of heat, doing 97.00 fire damage over 5 turns The intensity of the heat will also remove one random detrimental physical effect from you. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability.  | 
 phase door rune of the psychic (range 9; power 17; dur 5)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 9. Afterwards you stay out of phase for 5 turns. In this state all new negative status effects duration is reduced by 17%, your defense is increased by 17 and all your resistances by 17%. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability.  | 
 teleportation rune (range 57)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 57 with a minimum range of 15. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability.  | 
 gold ring of fire (+22%)Infused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Changes resistances: +22% fire Changes damage: +11% fire Rings can have magical properties.  | 
 solipsist's gold ringInfused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Changes stats: +5 Cun / +6 Wil Mindpower: +6 (+6 eff.) Rings can have magical properties.  | 
 Armarak the Lavabile (150% power, 9 apr)Requires: - Dexterity 48 Infused by nature Infused by psionic forces 1.00 Encumbrance. [Random Unique] Type: weapon / dagger ; tier 5 Power: 150% Range: 1.3x Uses stats: 45% Dex, 45% Str Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Crit. chance: +10.0% Attack speed: 100% On weapon hit: * 40% chance to gain 10% of a turn (3/turn limit) * 25% chance to put talents on cooldown Damage (Melee): +11 darkness / +12 temporal / +10 nature Damage against: +10% Living When wielded/worn: Damage when hit (Melee): 12 fire Changes resistances: +5% arcane / +3% temporal Changes resistances penetration: +5% temporal Sharp, short and deadly.  | 
 Tirakai's Maul (139% power, 6 apr)Powered by arcane forces 5.00 Encumbrance. [Unique] Type: weapon / greatmaul ; tier 2 It must be held with both hands. Power: 139% Range: 1.3x Uses stats: 10% Mag, 120% Str Damage type: Arcane Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +6 Crit. chance: +8.0% Attack speed: 100% Burst (radius 2) on crit: +24 arcane silence When wielded/worn: Physical crit. chance: +2.0% Changes stats: +4 Dex / +4 Cun / +4 Mag Changes damage: +8% arcane / +4% all Spell crit. chance: +2% Mental crit. chance: +2% Amethyst: Arcane It can be used to imbue the hammer with a gem of your choice, costing 10 power out of 10/10. This massive hammer is formed from a thick mass of strange crystalline growths. In the side of the hammer itself you see an empty slot; it looks like a gem of your own could easily fit inside it.  | 
 wyrm's living mindstar (116% power, 40 apr, nature damage)Requires: - Willpower 48 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 5 It is part of a set of items. The natural wyrm seeks an element. Power: 116% Range: 1.1x Uses stats: 50% Wil, 30% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +40 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Damage when hit (Melee): 5 lightning / 6 physical / 8 fire / 9 acid / 5 cold Changes resistances: +5% lightning / +7% physical / +6% cold / +6% fire / +5% acid Mindpower: +10 (+8 eff.) Mental crit. chance: +5% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty.  | 
 greater elven-wood starstaff of protection (129% power, 5 apr, physical element)Requires: - Magic 35 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 4 It must be held with both hands. Power: 129% Range: 1.2x Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +5 Crit. chance: +4.5% Attack speed: 100% When wielded/worn: Changes resistances: +12% physical / +12% temporal / +12% darkness / +12% light Changes damage: +25% physical / +25% temporal / +25% darkness / +25% light Talent granted: +1 Command Staff Spellpower: +17 (+8 eff.) Spell crit. chance: +4% Staves designed for wielders of magic, by the greats of the art.  | 
 balanced orichalcum trident of evisceration (165% power, 16 apr)Requires: - Strength 48 Crafted by a master 3.00 Encumbrance. Type: weapon / trident ; tier 5 It must be held with both hands. Power: 165% Range: 1.6x Uses stat: 120% Str Damage type: Physical Mastery: Exotic Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +16 Crit. chance: +4.0% Attack speed: 100% On weapon crit: * wounds the target for 7 turns: 21 bleeding, 68% reduced healing When wielded/worn: Accuracy: +17 (+6 eff.) Physical crit. chance: +17.0% Physical power: +16 (+3 eff.) Defense: +13 (+8 eff.) Disarm immunity: +28% A two-handed massive trident. Tridents require the exotic weapons mastery talent to use correctly.  | 
 blazebringer's orichalcum trident of shearing (165% power, 16 apr)Requires: - Strength 48 Infused by nature Crafted by a master 3.00 Encumbrance. Type: weapon / trident ; tier 5 It must be held with both hands. Power: 165% Range: 1.6x Uses stat: 120% Str Damage type: Physical Mastery: Exotic Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +16 Crit. chance: +4.0% Attack speed: 100% Burst (radius 2) on crit: +19 fire When wielded/worn: Armour penetration: +16 Changes resistances penetration: +13% physical / +16% fire Changes damage: +19% physical Global speed: +6% A two-handed massive trident. Tridents require the exotic weapons mastery talent to use correctly.  | 
 glacial orichalcum trident (166% power, 16 apr)Requires: - Strength 48 Infused by nature 3.00 Encumbrance. Type: weapon / trident ; tier 5 It must be held with both hands. Power: 166% Range: 1.6x Uses stat: 120% Str Damage type: Physical Mastery: Exotic Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +16 Crit. chance: +4.0% Attack speed: 100% Burst (radius 2) on crit: +19 ice When wielded/worn: Armour: +16 Changes resistances penetration: +16% cold A two-handed massive trident. Tridents require the exotic weapons mastery talent to use correctly.  | 
 warbringer's orite trident of daylight (150% power, 13 apr)Requires: - Strength 35 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / trident ; tier 4 It must be held with both hands. Power: 151% Range: 1.6x Uses stat: 120% Str Damage type: Physical Mastery: Exotic Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +13 Crit. chance: +3.5% Attack speed: 100% Damage (Melee): +12 light Damage against: +19% Undead When wielded/worn: Physical power: +13 (+3 eff.) Changes stats: +6 Con Changes resistances penetration: +14% physical Disarm immunity: +28% A two-handed massive trident. Tridents require the exotic weapons mastery talent to use correctly.  | 
 stormwoven silk robe of life (3 def, 0 armour)Infused by nature 2.00 Encumbrance. Type: armor / cloth ; tier 4 When wielded/worn: Defense: +3 (+3 eff.) Changes stats: +6 Str / +5 Mag / +6 Wil Changes resistances: +12% blight / +7% cold / +9% lightning Changes damage: +8% lightning / +7% physical / +12% cold Life regen: +3.30 Maximum life: +63.00 Healing mod.: +14% A cloth vestment. It offers no intrinsic protection but can be enchanted.  | 
 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals.  | 
 386 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals.  | 
 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals.  | 
 Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find.  | 
 steel torque of psychoportation [power 27]  (30 cooldown)Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 2 It can be used to teleport randomly (rad 27), putting all charms on cooldown for 30 turns. Torques are made by powerful psionics to store psionic powers.  | 
 arcane dragonbone wand of clairvoyance [power 14]  (6 cooldown)Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 5 It can be used to reveal the area around you, dispelling darkness (radius 14, power 48 based on Magic), and detect the presence of nearby creatures for 3 turns, putting all charms on cooldown for 6 turns. When used: 100% chance to regenerate 14 mana. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells.  | 
 defiled yew wand of trap destruction [power 69]  (15 cooldown)Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 3 When wielded/worn: Maximum vim: +10.00 It can be used to disarm traps (69 bonus disarm power, based on Magic) along a range 2 line, putting all charms on cooldown for 15 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells.  | 
 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals.  | 
 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals.  | 
Achievements
			Arena Battler 20 (Roguelike)
			Got to wave 20 in the arena.By Kelra the Higher Berserker level 19
76th Pyre 122nd year of Ascendancy at 02:10 see stats
			Arena Battler 50 (Roguelike)
			Got to wave 50 in the arena.By Kelra the Higher Berserker level 33
79th Pyre 122nd year of Ascendancy at 06:10 see stats
			Level 10 (Roguelike)
			Got a character to level 10.By Kelra the Higher Berserker level 10
75th Pyre 122nd year of Ascendancy at 02:33 see stats
			Level 20 (Roguelike)
			Got a character to level 20.By Kelra the Higher Berserker level 20
76th Pyre 122nd year of Ascendancy at 09:08 see stats
			Level 30 (Roguelike)
			Got a character to level 30.By Kelra the Higher Berserker level 30
78th Pyre 122nd year of Ascendancy at 16:05 see stats
			Size matters (Roguelike)
			Did over 600 damage in one attack.By Kelra the Higher Berserker level 30
78th Pyre 122nd year of Ascendancy at 18:40 see stats
			XXX the Destroyer (Roguelike)
			Earned the rank of Destroyer in the arena.By Kelra the Higher Berserker level 27
78th Pyre 122nd year of Ascendancy at 01:03 see stats
Log
Eldritch eye's spell attains critical power!
Eldritch eye hits Headless horror for 0 arcane damage.
Eldritch eye hits Kelra for (134 absorbed), 0 arcane (0 total damage).
Eldritch eye hits Eldritch eye for 179 arcane damage.
Kelra no longer revels in blood quite so much.
The shield around Kelra crumbles.
Kelra seems more focused.
Kelra has recovered!
Talent Death Dance is ready to use.
Talent Execution is ready to use.
Kelra is ENVELOPED in a deep purple aura from her Aetherwalk!
Eldritch eye casts Mind Disruption.
Kelra wanders around!.
Eldritch eye summons a 3-headed hydra!
Eldritch eye casts Manathrust.
Headless horror hits Kelra for 1 physical damage.
Mana Clash hits Kelra for 0 arcane damage.
Eldritch eye hits Kelra for 89 arcane damage.
Kelra hits Headless horror for 1 physical damage.
Kelra is confused and fails to use Unstoppable.
3-headed hydra breathes lightning!
3-headed hydra hits Kelra for 109 lightning damage.
Kelra the level 35 higher berserker was zapped to death by a 3-headed hydra on level 55 of The Arena.
3-headed hydra killed Kelra!
Kelra seems more focused.
Kelra deactivates Precise Strikes.
Kelra deactivates Berserker Rage.
Kelra's rage subsides!







































































