











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.6Donators/Buyers bonus! Plenum Tooltip: Enhanced tooltips v 2.7 for ToME 1.5.0 1.5.0Plenum ToolTip: Enhanced tooltip display for ToME version 2.4 for ToME 1.3.0 This addon replaces the normal tooltip for actors in TOME with a more detailed description of monster abilities and characteristics. It adds to the standard tooltip detailed information on speed, main-hand, off-hand, and ranged damage, and damage modifiers and extra crit power, including damage penetration and damage affinities, plus retaliation damage, depending on what options are selected (from a tab in Game Options menu). This makes it much easier to inspect multiple monsters and quickly identify the most threatening. By holding a meta-key (ctrl, alt, or shift) and hovering the mouse over a monster, information on its status immunities and talents is displayed. In addition, information on temporary terrain features (like smoke and darkness) and map effects (from spells and the like) will be displayed in the terrain tooltip if the appropriate options are enabled. Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Possessor Bonus Class 1.7.4Donators/Buyers bonus! Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Nightmare Adventure |
| Sex | Male |
| Race | Thalore |
| Class | Marauder |
| Level / Exp | 42 / 55% |
| Size | medium |
| Lifes / Deaths | Killed by Forest Troll Hedge-Wizard at level 6 on the 3rd Mirth 122nd year of Ascendancy at 03:00 0 / 9Killed by elven cultist at level 26 on the 15th Haze 122nd year of Ascendancy at 17:14 Killed by elven cultist at level 26 on the 15th Haze 122nd year of Ascendancy at 19:21 Killed by Mepfaenz the quasit at level 27 on the 16th Haze 122nd year of Ascendancy at 01:24 Killed by Aerabeth the cutpurse at level 27 on the 29th Haze 122nd year of Ascendancy at 11:29 Killed by The Divine Writhing Mass at level 30 on the 40th Haze 122nd year of Ascendancy at 06:29 Killed by Salygawyn the corrupted protosentient globula at level 30 on the 40th Haze 122nd year of Ascendancy at 07:51 Killed by Arra Gawn's Inner Demon at level 42 on the 73rd Regrowth 123rd year of Ascendancy at 19:58 Killed by shadow at level 42 on the 74th Regrowth 123rd year of Ascendancy at 12:38 |
Primary Stats
| Strength | 60 (base 14) |
| Dexterity | 105 (base 60) |
| Constitution | 54 (base 33) |
| Magic | 23 (base 12) |
| Willpower | 60 (base 41) |
| Cunning | 75 (base 42) |
Resources
| Life | -166/1120 |
| Stamina | 0/406 |
| Healing Factor | 1.3997803169826 |
| Regeneration | 7.3488466641589 |
Speed
| Mental | +2.2204460492503E-14% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +107% |
Vision
| Sight | 10 |
| Lite | 8.5496478698598 |
| Infravision | 7 |
| See Stealth | 62.567710482123 |
| See Invisible | 62.567710482123 |
Offense: Mainhand
| Damage | 125 |
| Accuracy | 84 |
| Crit Chance | 38% |
| APR | 40 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 126 |
| Accuracy | 84 |
| Crit Chance | 33% |
| APR | 40 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 31 |
| Crit Chance | 23% |
| Speed | 1 |
Offense: Mind
| Mindpower | 50 |
| Crit Chance | 27% |
| Speed | 1 |
Offense: Damage Bonus
| Cold | +6% |
| Acid | +9% |
| Light | +38% |
| Nature | +12% |
| Darkness | +14% |
| Physical | +48% |
| Fire | +27% |
| All | 0% |
Offense: Damage Penetration
| Darkness | +11% |
| Temporal | +15% |
| All | 0% |
| Physical | +13% |
| Fire | +25% |
| Nature | +30% |
Defense: Base
| Armour (hardiness) | 29 (66.907551546746%) |
| Defense | 83 |
| Ranged Defense | 87 |
| Fatigue | 0 |
| Physical Save | 35 |
| Spell Save | 43 |
| Mental Save | 38 |
Defense: Resistances
| Acid | + 40%( 70%) |
| Blight | + 34%( 70%) |
| Physical | + 39%( 70%) |
| Cold | + 55%( 70%) |
| All | + 24%( 70%) |
| Darkness | + 47%( 70%) |
| Light | + 74%( 80%) |
| Temporal | + 33%( 70%) |
| Lightning | + 39%( 70%) |
| Fire | + 61%( 70%) |
| Nature | + 33%( 70%) |
Defense: Immunities
| Disarm Resistance | 92% |
| Confusion Resistance | 20% |
| Instadeath Resistance | 100% |
| Stun Resistance | 20% |
| Poison Resistance | 19% |
| Blind Resistance | 20% |
Inscriptions (4/4)
| Infusions | Effective talent level: 2.5 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 636 life over 5 turns. Its effects scale with your Constitution stat. |
| Runes | Effective talent level: 2.5 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 22 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 125 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Dexterity stat. |
| Runes | Effective talent level: 2.5 Rune: TeleportationUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 145 with a minimum range of 15. Its effects scale with your Cunning stat. |
| Runes | Effective talent level: 2.5 Rune: Mirror ImageUse mode: Activated Range: melee/personal Cooldown: 24 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to create up to 3 images of yourself that taunt nearby enemies each turn and immediately after being summoned. Only one image can be created per enemy in radius 10 with the first being created near the closest enemy. Images inherit all of your life, resistance, armor, defense, and armor hardiness. |
Class Talents
| Cunning / Tactical | 1.30 |
| 2/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| Technique / Duelist | 1.30 |
| 5/5 |
| 2/5 |
| 2/5 |
| 2/5 |
| Technique / Combat veteran | 1.00 |
| 1/5 |
| 1/5 |
| 2/5 |
| 1/5 |
| Technique / Dual techniques | 1.30 |
| 3/5 |
| 2/5 |
| 3/5 |
| 5/5 |
| Technique / Throwing knives | 1.00 |
| 4/5 |
| 2/5 |
| 2/5 |
| 1/5 |
| Technique / Combat techniques | 1.30 |
| 1/5 |
| 3/5 |
| 0/5 |
| 0/5 |
| Cunning / Dirty fighting | 1.30 |
| 1/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| Cunning / Poisons | 1.00 |
| 2/5 |
| 1/5 |
| 2/5 |
| 2/5 |
Generic Talents
| Cunning / Survival | 1.30 |
| 1/5 |
| 3/5 |
| 1/5 |
| 1/5 |
| Race / Thalore | 1.00 |
| 1/5 |
| 1/5 |
| 2/5 |
| 1/5 |
| Technique / Combat training | 1.30 |
| 2/5 |
| 1/5 |
| 3/5 |
| 4/5 |
| 0/5 |
| 5/5 |
| Technique / Mobility | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 3/5 |
| Technique / Conditioning | 1.30 |
| 2/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Technique / Thuggery | 1.30 |
| 1/5 |
| 1/5 |
| 2/5 |
| 2/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You gave the Orb of Many Ways to Tannen to study while you look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to check the tower of Telmur, looking for a text of portals, although he is not sure it is even there. He told you to come back in a few days. Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done |
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You successfully escorted the lone alchemist to the recall portal on level 4 of Dreadfell. Escort: lone alchemist (level 4 of Dreadfell)As a reward you improved Dexterity by +5. | done |
You successfully escorted the lone alchemist to the recall portal on level 5 of Dreadfell. Escort: lone alchemist (level 5 of Dreadfell)As a reward you improved Dexterity by +5. | done |
You successfully escorted the lone alchemist to the recall portal on level 6 of Dreadfell. Escort: lone alchemist (level 6 of Dreadfell)As a reward you improved Dexterity by +5. | done |
You failed to protect the lost defiler from death by Cyrabeth the stone troll. Escort: lost defiler (level 1 of Lost Dwarven Kingdom of Reknor) | failed |
You successfully escorted the lost warrior to the recall portal on level 2 of Norgos Lair. Escort: lost warrior (level 2 of Norgos Lair)As a reward you improved Constitution by +5. | done |
You failed to protect the lost warrior from death by grave wight. Escort: lost warrior (level 7 of Dreadfell) | failed |
You failed to protect the repented thief from death by large brown snake. Escort: repented thief (level 3 of Norgos Lair) | failed |
You failed to protect the repented thief from death by Wrathroot. Escort: repented thief (level 4 of Old Forest) | failed |
You successfully escorted the temporal explorer to the recall portal on level 1 of Dreadfell. Escort: temporal explorer (level 1 of Dreadfell)As a reward you improved Willpower by +5. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
The Thaloren forest is disrupted. Corruption is spreading. Norgos the guardian bear is said to have gone mad. Madness of the AgesOn the western border of the forest a gloomy aura has been set up. Things inside are... twisted. * You have explored Norgos' Lair and put it to rest. * You have explored the Heart of the Gloom and slain the Withering Thing. | done |
After rescuing Melinda from Kryl-Feijan and the cultists you met her again in Last Hope. Melinda, lucky girlMelinda was saved from the brink of death at the beach, by a strange wave of blight. | active |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 780. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth has completed an elixir of the fox without your aid. You have aided Marus of Elvala in creating an elixir of mastery. You have aided Agrimley the hermit in creating an elixir of focus. Ungrol of Last Hope has completed an elixir of stoneskin without your aid. Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * You've found the needed multi-hued wyrm scale. * 'Needed: one ritch stinger. Keep as much venom in it as possible.' * You've found the needed ice ant stinger. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You defeated the acolytes and saved the woman. She told you she is the daughter of a rich merchant of Last Hope. | done |
Ukllmswwik asked you to take his portal to the Temple of Creation and kill Slasul who has turned mad. The Temple of Creation* You have killed both Ukllmswwik and Slasul, betraying them both. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* Rak'shor Pride, in the west of the southern desert. * Vor Pride, in the north east. * Grushnak Pride, near a small mountain range in the north west. * Gorbat Pride, in a mountain range in the southern desert. | active |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to your homeland for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | reinforced pair of hardened leather boots of phasing (0 def, 9 armour)2.0 T3 feet armor [Ego++] Arcane/Master While equipped: Stats +3 Mag +3 Wil ----- def ----- Armour +9 Resists +8% acid +7% fire +8% lightning +7% cold Blink to a nearby random location (rad 9) Puts all charms on 15 cooldown A pair of boots made of leather. |
| Light source | Summertide Phial1.0 T1 lite [Unique] Nature While equipped: dps ---------- Melee+ 15 Lite Light Burst (radius 1) Dmg.mod +10% light ----- def ----- Resists +30% light Heal.mod +10% ---------- misc Light +5 When attacking in melee, deals 15 light damage and lights tiles in radius 1. Call light, dispelling darkness and lighting tiles in radius 20.(117 power, based on Willpower). Uses 6 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. |
| On head | Loamvice (0 def, 5 armour)3.0 T5 head armor Reqs Heavy armour training [Random Unique] Nature/Master/Psionic While equipped: Stats +21 Str +9 Dex +5 Wil +13 Cun +9 Con dps ---------- Mind.pwr +6 (+2 eff.) Dmg.mod +3% light +3% nature Res.pen +30% nature On Hit (Melee): * 24% chance to slow global speed by 58% ----- def ----- Armour +5 Fatigue +5% Resists +6% light +20% cold ---------- misc Light +4 Breathe water Skullcr.mult +3 Skullcracker: Puts all charms on 12 cooldown Level 5.9 Pwr.cost 12 out of 20/20. Range melee/personal Travel.spd instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 954.3 Physical damage. If the attack hits, the target is confused (45% effect) for 6 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power increases with your Dexterity, and chance increases with Accuracy. A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| On hands | drakeskin leather gloves 'Woewell' (0 def, 3 armour)1.0 T4 hands armor [Rare] Psionic While equipped: dps ---------- Acc +9 (+2 eff.) Melee Ret 6 blight 10 darkness ----- def ----- Armour +3 Resists +12% lightning +12% temporal Phys.save +9 (+4 eff.) Mind.save +8 (+3 eff.) Die.at -60.00 life Max.HP +100.00 Blind- +20% Disarm- +42% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Tool | overpowered yew totem of healing [power 428] (12 cooldown)2.0 T3 totem charm [Ego] Nature Heal yourself and all friendly characters within 10 spaces for 428 Puts all charms on 12 cooldown Natural totems are made by powerful wilders to store nature power. |
| On fingers | stralite ring 'Islemira'0.1 T4 ring jewelry [Rare] Nature While equipped: Stats +4 Str +2 Con dps ---------- Crit.mult +10.00% Res.pen +15% temporal Melee Ret 8 physical ----- def ----- Armour +12 Defense +15 (+3 eff.) Resists +12% nature +8% blight Poison- +19% Disease- +26% ---------- misc Max.stam +30.00 Rings make your fingers look great! |
| On fingers | Wheel of Fate0.1 T4 ring jewelry [Unique] Arcane While equipped: Stats +4 Str +4 Con dps ---------- Phys.crit +1.0% Phys.pwr +15 (+5 eff.) Dmg.mod +14% fire Acc +12 (+2 eff.) Apr +12 ----- def ----- Defense +11 (+2 eff.) Resists +2% physical +28% fire Spell.save +17 (+6 eff.) Die.at -80.00 life ---------- misc Max.stam +28.00 Can be unequipped or rerolled. Re-generate the item with random stats. Can only be done three levels after the last reroll. Cannot be unequipped unless a reroll is available, or you are level 50 Puts all charms on 1 cooldown "This isn't what I wished for!" - Howar Muransk, Cornac demonologist. This band of gothic obsidian menaces with an embossed image of a grinning skull. It beckons you to tempt fate and put it on. Do you? |
| Around neck | Earthen Beads0.1 T2 amulet jewelry [Unique] Nature While equipped: Stats +5 Wil dps ---------- Mind.pwr +5 (+1 eff.) ----- def ----- Affinity +15% nature HP.reg +2.00 Enhances the effectiveness of Meditation by 20% Nature's Touch: Level 3.5 Pwr.cost 20 out of 19/35. Range melee/personal Travel.spd instantaneous Is a mind power a nature gift Description: Touch a target (or yourself) to infuse it with Nature, healing it for 330 (this heal does not work on undead). The amount healed will increase with your Mindpower. This is a string of ancient, hardened clay beads, cracked and faded with age. It was used by Wilders in ancient times, in an attempt to enhance their connection with Nature. |
| In main hand | Mercy (35-46 power, 9 apr)1.0 T4 dagger 1H weapon [Unique] Psionic Power 35.0 - 45.5 Physical Uses 45% Str, 55% Dex Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +15.0% Atk.spd 100% On Hit: * deals 60 physical damage increased by 1% for each 1% life the target has lost While equipped: Stats +6 Str +6 Dex dps ---------- Crit.mult +20.00% This dagger was used by a nameless healer during the Age of Dusk. The plagues that ravaged his town were beyond the ability of mortal man to treat, so he took to using his dagger to as an act of mercy when faced with hopeless patients. Despite his good intentions, it is now cursed with dark power, letting it kill in a single stroke against those already weakened. This item has been sent to the Item's Vault. |
| Around waist | Emblem of Evasion1.0 T4 belt armor [Unique] Master While equipped: Stats +12 Dex +10 Cun +8 Lck ----- def ----- Rng.Def +20 (+4 eff.) Proj.evade +15% Proj.slow +30% Evasion: (Instant) Level 7.2 Pwr.cost 18 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Your quick wit and reflexes allow you to anticipate attacks against you, granting you a 40% chance to evade melee and ranged attacks and 75 increased defense for 4 turns. The chance to evade and defense bonus increase with your Dexterity. Said to have belonged to a master of avoiding attacks, this gilded steel emblem symbolizes his talent. This item has been sent to the Item's Vault. |
| In off hand | Stabby (53-69 power, 9 apr)1.0 T5 dagger 1H weapon [Random Unique] Nature/Master Power 53.0 - 68.9 Physical Uses 50% Dex, 50% Str Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +10.0% Atk.spd 100% On Crit.r2 +12 cold +90 fire While equipped: Stats +9 Str dps ---------- Crit.mult +20.00% All.spd +7% Dmg.mod +9% nature +14% physical Res.pen +25% fire Acc +29 (+6 eff.) ----- def ----- Defense +14 (+2 eff.) Disarm- +50% Def/telep +18 Res/telep +18% Dur/telep +18% Sharp, short and deadly. |
| Cloak | Radiance (15 def, 0 armour)2.0 T5 cloak armor [Unique] Arcane While equipped: Stats +10 Cun +10 Mag dps ---------- Spell.pwr +20 (+10 eff.) Dmg.mod +25% light Melee Ret 30 blinding light ----- def ----- Defense +15 (+3 eff.) Resists +30% light +30% darkness Res.Cap +10% light Talent.cat+ +0.20 Celestial This pristine golden cloak flows with a wind that seems to be conjured from nowhere. Its inner surface is a completely plain white, but the outside shines with intense light. |
| Main armor | fearwoven silk robe of alchemy (0 def, 0 armour)2.0 T4 cloth armor [Ego++] Arcane/Psionic While equipped: dps ---------- Mind.crit +4% Mind.pwr +7 (+2 eff.) Dmg.mod +9% acid +34% physical +14% darkness +13% fire +6% cold Res.pen +11% darkness +13% physical ----- def ----- Resists +13% acid +18% physical +14% fire +14% cold +13% all ---------- misc Max.hate +11.00 Cooldown Refit Golem -4 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Inventory
wild infusion (res 19%; magical; dur 2; cd 10)0.1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 10 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random magical effect and reduce all damage taken by 19% for 2 turns. Also removes cross-tier effects of the affected types for free. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
Blood of Undeath0.4 potion [Unique] Arcane Quaff the Blood of Undeath to prepare your body for undeath. This vial of corrupted blood reeks of death and decay. Yet somehow you feel drawn to it... Is it the tentalizing notion of eternal life? Or power? You can not tell, but the urge to drink it is great. |
Rune of Dissipation ( )0.1 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 10 Cooldown 20 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shielding rune (absorb 242; dur 7; cd 18)0.1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 18 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 242 damage for 7 turns. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Sealed Scroll of Last Hope0.1 scroll [Unique] Open the seal and read the message. Magical scrolls can have wildly different effects! |
Feathersteel Amulet0.1 T2 amulet jewelry [Unique] Master While equipped: dps ---------- Mov.spd +25% ----- def ----- Defense +15 (+3 eff.) Fatigue -20% Proj.slow +15% ---------- misc Max.enc +20 Avoid Pressure Traps The weight of the world seems a little lighter with this amulet around your neck. |
serendipitous stralite amulet of mastery (0.28 Technique / Throwing knives)0.1 T4 amulet jewelry [Ego+] Nature/Master While equipped: Stats +5 Lck dps ---------- Acc +14 (+3 eff.) ----- def ----- Defense +10 (+2 eff.) Unseen.red 14% ---------- misc Masteries +0.28 Technique/Throwing knives Amulets make your neck look great! |
Orb of Many Ways1.0 orb jewelry [Plot Item] Unknown Activate a portal. Uses 6 power out of 30/30 The orb projects images of distant places, some that seem not to be of this world, switching rapidly. If used near a portal, it could probably activate it. |
Abyssmoon the gold ring0.1 T3 ring jewelry [Rare] Master While equipped: Stats +6 Dex +3 Mag dps ---------- Melee Ret 6 fire ----- def ----- Resists +12% fire Crit.chn- 10.00% Max.HP +34.00 Disarm- +31% Pinning- +29% Knockbk- +27% ---------- misc Light +2 Infravis +3 Rings make your fingers look great! |
Cindergasher0.1 T4 ring jewelry [Random Unique] Arcane/Master While equipped: Stats +9 Str +8 Con dps ---------- Phys.pwr +13 (+4 eff.) Dmg.mod +34% darkness +12% fire Res.pen +25% lightning ----- def ----- Resists +68% darkness +21% fire Rings make your fingers look great! |
Radiancewrest0.1 T2 ring jewelry [Rare] Nature While equipped: dps ---------- Dmg.mod +12% physical ----- def ----- Defense +5 (+1 eff.) Resists +3% nature +13% physical Die.at -80.00 life Cut- +10% Stun/Frz- +10% ---------- misc Light +3 Rings make your fingers look great! |
gold ring 'Brightfoe'0.1 T3 ring jewelry [Rare] Arcane While equipped: Stats +6 Mag +6 Wil dps ---------- Mind.crit +6% Crit.mult +20.00% Spell.pwr +9 (+5 eff.) Dmg.mod +12% light +9% mind Res.pen +15% mind +15% light Melee Ret 6 light ----- def ----- Mind.save +12 (+4 eff.) Rings make your fingers look great! |
Deladur the Crackleraptor (46-70 power, 2 apr)3.0 T3 battleaxe 2H weapon [Rare] Master Power 46.5 - 69.8 Physical Uses 120% Str Acc+ +0.2% crit chance (max 25%) Apr +2 Crit +6.5% Atk.spd 100% Melee+ +12 lightning On Hit: * 20 arcane resource burn While equipped: dps ---------- Dmg.mod +21% lightning On Hit (Melee): * 10% chance to slow global speed by 58% ----- def ----- Resists +5% arcane +12% lightning Massive two-handed battleaxes. |
stralite battleaxe of evisceration (44-65 power, 3 apr)3.0 T4 battleaxe 2H weapon [Ego+] Master Power 43.5 - 65.2 Physical Uses 120% Str Acc+ +0.2% crit chance (max 25%) Apr +3 Crit +7.5% Atk.spd 100% On Crit: * Wound the target dealing 218 physical damage across 5 turns and reducing healing by 50% While equipped: dps ---------- Phys.crit +10.0% Phys.pwr +13 (+4 eff.) Massive two-handed battleaxes. |
Daimydorain the Dayedge (28-36 power, 9 apr)1.0 T4 dagger 1H weapon [Rare] Psionic Power 27.5 - 35.8 Physical Uses 50% Dex, 50% Str Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +8.0% Atk.spd 100% Melee+ +8 temporal On Crit.r2 +12 darkness +8 temporal On Hit: * 20% chance to stun, blind, pin, confuse, or silence the target for 3 turns While equipped: dps ---------- Dmg.mod +12% light Res.pen +15% light ----- def ----- Resists +12% temporal Def/telep +15 Res/telep +15% Dur/telep +15% Sharp, short and deadly. |
Moon (10-13 power, 0 apr)1.0 T3 dagger 1H weapon [Unique] Arcane The moon shines alone in a starless sky. Power 10.0 - 13.0 Darkness Uses 20% Str, 20% Dex Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Atk.spd 125% On Hit: * Deal 70 Darkness damage. While equipped: ---------- misc Light -1 A viciously curved blade that a folk story says is made from a material that originates from the moon. Devouring the light around it, it fades. |
Shantiz the Stormblade (15-20 power, 20 apr)1.0 T3 dagger 1H weapon [Unique] Nature Power 15.0 - 19.5 Physical Uses 100% Dex Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +20 Crit +10.0% Atk.spd 100% On Hit: * Causes lightning to strike and destroy any projectiles in a radius of 10, dealing damage and dazing enemies in a radius of 5 around them. While equipped: Stats +20 Dex ----- def ----- Proj.slow +40% Instant Weapon Swap This surreal dagger crackles with the intensity of a vicious storm. |
Velulekira (18-23 power, 7 apr)1.0 T3 dagger 1H weapon [Rare] Arcane Power 18.0 - 23.4 Physical Uses 50% Dex, 50% Str Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +7 Crit +13.0% Atk.spd 100% Melee+ +11 cold While equipped: Stats +2 Dex +4 Con dps ---------- Spell.crit +5% On Hit (Melee): * 20% chance to reduce all saves and defense by 31 Sharp, short and deadly. |
plaguebringer's voratun dagger of massacre (49-64 power, 9 apr)1.0 T5 dagger 1H weapon [Ego+] Arcane/Master Power 49.0 - 63.7 Physical Uses 50% Str, 50% Dex Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +10.0% Atk.spd 100% Melee+ +7 blight On Hit: 20% Epidemic 5 On Hit: * 19% chance to reduce strength, dexterity, and constitution by 17 While equipped: ----- def ----- Disease- +13% Sharp, short and deadly. |
voratun dagger 'Umbraviper' (38-49 power, 9 apr)1.0 T5 dagger 1H weapon [Rare] Master Power 38.0 - 49.4 Physical Uses 50% Dex, 50% Str Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +10.0% Atk.spd 100% On Hit: * 20% chance to gain 10% of a turn (3/turn limit) On Crit: * Wound the target dealing 218 physical damage across 5 turns and reducing healing by 50% While equipped: Stats +7 Wil dps ---------- Phys.crit +15.0% Spell.crit +6% Phys.pwr +14 (+4 eff.) Res.pen +25% temporal On Hit (Melee): * 20% chance to reduce damage dealt by 25% ----- def ----- Resists +9% darkness ---------- misc Mana/turn +0.20 Sharp, short and deadly. |
balanced stralite greatsword of enduring (48-78 power, 3 apr)3.0 T4 greatsword 2H weapon [Ego+] Nature/Master Power 48.5 - 77.6 Physical Uses 120% Str Acc+ +0.4% crit mult (max 40%) Apr +3 Crit +4.5% Atk.spd 100% While equipped: Stats +12 Con +13 Wil dps ---------- Acc +12 (+2 eff.) ----- def ----- Defense +13 (+2 eff.) Max.HP +48.00 Disarm- +41% Massive two-handed swords. |
quick stralite greatsword of rage (48-77 power, 3 apr)3.0 T4 greatsword 2H weapon [Ego++] Master Power 48.0 - 76.8 Physical Uses 120% Str Acc+ +0.4% crit mult (max 40%) Apr +3 Crit +4.5% Atk.spd 100% While equipped: Stats +10 Str +2 Dex dps ---------- Phys.spd +10% Dmg.mod +10% physical Acc +38 (+7 eff.) Massive two-handed swords. |
truestriking dwarven-steel greatsword of corruption (38-61 power, 2 apr)3.0 T3 greatsword 2H weapon [Ego++] Arcane/Master Power 38.0 - 60.8 Physical Uses 120% Str Acc+ +0.4% crit mult (max 40%) Apr +2 Crit +3.5% Atk.spd 100% On Hit: 20% Curse of Death 3 While equipped: dps ---------- Res.pen +16% physical Acc +23 (+4 eff.) Apr +13 Massive two-handed swords. |
Layawe (21-29 power, 4 apr)3.0 T3 longsword 1H weapon [Rare] Nature Power 21.0 - 29.4 Physical Uses 100% Str Acc+ +0.4% crit mult (max 40%) Apr +4 Crit +6.5% Atk.spd 100% Melee+ +13 nature While equipped: dps ---------- Phys.crit +2.0% S.pwr/crit +4 Dmg.mod +9% blight Res.pen +15% physical ----- def ----- Resists +12% acid Crit.chn- 15.00% Phys.save +15 (+6 eff.) Sharp, long, and deadly. |
inquisitor's voratun longsword (40-56 power, 6 apr)3.0 T5 longsword 1H weapon [Ego+] Disrupt Power 40.0 - 56.0 Physical Uses 100% Str Acc+ +0.4% crit mult (max 40%) Apr +6 Crit +5.0% Atk.spd 100% On Crit: * Deals 86 Manaburn damage and puts 1 random spell talent on cooldown for 4 turns (checks Confusion immunity) Sharp, long, and deadly. |
Rhalen (16-22 power, 3 apr)3.0 T2 mace 1H weapon [Rare] Master Power 15.5 - 21.7 Physical Uses 100% Str Acc+ +0.2% base dam (max 20%) Apr +3 Crit +1.0% Atk.spd 100% On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: Stats +6 Str +2 Dex +2 Mag +3 Con dps ---------- Phys.crit +5.0% Mind.crit +5% Res.pen +25% physical ----- def ----- Mind.save +9 (+3 eff.) ---------- misc Max.stam +30.00 Blunt and deadly. |
Skygore (6-6 power, 18 apr, mind damage)3.0 T2 mindstar 1H weapon [Rare] Nature/Psionic Power 5.5 - 6.1 Mind Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +18 Crit +3.0% Atk.spd 100% On Hit.r1 +12 lightning While equipped: Stats +2 Cun dps ---------- Mind.crit +2% Mind.pwr +4 (+1 eff.) Melee Ret 8 lightning ----- def ----- Resists +9% mind +18% lightning Mind.save +17 (+6 eff.) ---------- misc Psi/turn +0.80 Equi/ret +0.12 Max.psi +66.00 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
horrifying pulsing mindstar of storms (13-14 power, 32 apr, mind damage)3.0 T4 mindstar 1H weapon [Ego+] Nature/Psionic Power 13.0 - 14.3 Mind Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +32 Crit +4.5% Atk.spd 100% While equipped: Stats +4 Str +4 Dex +3 Mag +2 Wil +5 Cun +3 Con dps ---------- Mind.crit +4% Mind.pwr +8 (+2 eff.) Melee+ 10 lightning 7 mind 3 darkness Dmg.mod +12% lightning +6% mind +2% darkness Res.pen +8% lightning ----- def ----- Resists +8% lightning ---------- misc Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
pulsing mindstar of storms (13-14 power, 32 apr, nature damage)3.0 T4 mindstar 1H weapon [Ego+] Nature Power 13.0 - 14.3 Nature Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +32 Crit +4.5% Atk.spd 100% While equipped: Stats +3 Str +3 Dex +2 Mag +4 Wil +2 Cun +3 Con dps ---------- Mind.crit +4% Mind.pwr +8 (+2 eff.) Melee+ 8 lightning Dmg.mod +13% lightning Res.pen +12% lightning ----- def ----- Resists +11% lightning ---------- misc Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
thorny mindstar 'Anolar' (7-8 power, 24 apr, nature damage)3.0 T3 mindstar 1H weapon [Rare] Nature/Psionic Power 7.0 - 7.7 Nature Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +24 Crit +3.5% Atk.spd 100% Melee+ +8 mind On Crit.r2 +4 mind While equipped: Stats +5 Dex +3 Con dps ---------- Mind.crit +3% Mind.pwr +6 (+2 eff.) Melee+ 8 mind 9 darkness Dmg.mod +7% mind +7% darkness Apr +3 ----- def ----- HP.reg +4.00 Disease- +20% Pinning- +20% ---------- misc Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Blackmaster the cured leather sling4.0 T2 sling 1H weapon Reqs Shoot [Rare] Arcane Acc+ +0.2% base dam (max 20%) Atk.spd 100% Range +7 Ranged+ +20 darkness +10 fire On Hit.r1 +8 darkness +16 cold While equipped: dps ---------- Dmg.mod +14% fire On Hit (Ranged): * 20% chance to reduce damage dealt by 25% ----- def ----- Resists +15% darkness +12% cold Slings are used to hurl stones or metal shots at your foes. |
Islorada (20-24 power, 4 apr, cold element)5.0 T3 staff 2H weapon Reqs Mag 24 [Rare] Arcane Power 20.0 - 24.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +4 Crit +3.5% Atk.spd 100% While equipped: Stats +6 Cun dps ---------- Phys.crit +5.0% Spell.crit +3% Spell.pwr +9 (+5 eff.) Dmg.mod +24% mind +20% cold Res.pen +15% mind +15% physical ----- def ----- Armour +6 Defense +6 (+1 eff.) Mind.save +15 (+5 eff.) ---------- misc Wards +2 cold Talents +4 Ward +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
dwarven-steel waraxe 'Glimmerspire' (34-47 power, 4 apr)3.0 T3 waraxe 1H weapon [Rare] Master Power 33.5 - 46.9 Physical Uses 100% Str Acc+ +0.2% crit chance (max 25%) Apr +4 Crit +4.5% Atk.spd 100% While equipped: Stats +2 Mag dps ---------- S.pwr/crit +6 Dmg.mod +6% light Res.pen +10% blight ----- def ----- Resists +6% lightning Phys.save +15 (+6 eff.) Silence- +20% Pinning- +20% One-handed war axes. |
dwarven-steel waraxe of projection (20-29 power, 4 apr)3.0 T3 waraxe 1H weapon [Ego+] Psionic Power 20.5 - 28.7 Physical Uses 100% Str Acc+ +0.2% crit chance (max 25%) Apr +4 Crit +4.5% Atk.spd 100% On Hit: * Projects up to 2 attacks dealing 30% weapon damage to other random targets in range 7 as mind damage (1/turn) One-handed war axes. |
nightruned hardened leather belt of burglary1.0 T3 belt armor [Ego+] Arcane/Master While equipped: Stats +4 Dex +4 Cun +7 Lck ----- def ----- Resists +7% light +8% darkness Stealth +8 ---------- misc T.Disarm +8 Infravis +4 A belt that goes around your waist. |
ravager's hardened leather belt of magery1.0 T3 belt armor [Ego++] Arcane/Master While equipped: Stats +8 Mag +6 Wil dps ---------- Spell.crit +4% Dmg.mod +11% physical Res.pen +10% physical A belt that goes around your waist. |
Boryldir the cashmere cloak (2 def, 0 armour)2.0 T3 cloak armor [Rare] Master While equipped: Stats +3 Str +4 Wil +8 Cun +7 Con dps ---------- On Hit (Melee): * 20% chance to reduce armor by 27% ----- def ----- Defense +2 (+0 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Shocktooth the cashmere cloak (2 def, 0 armour)2.0 T3 cloak armor [Rare] Nature While equipped: dps ---------- Dmg.mod +9% lightning ----- def ----- Defense +2 (+0 eff.) Resists +15% blight +15% temporal +14% nature +9% mind Die.at -40.00 life HP.reg +7.00 Heal.mod +33% Disease- +20% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
dreamer's silk robe of the mountain (+16%) (0 def, 0 armour)2.0 T4 cloth armor [Ego+] Nature/Psionic While equipped: dps ---------- Dmg.mod +15% physical ----- def ----- Resists +14% darkness +15% physical +16% mind +13% all Phys.save +14 (+6 eff.) Spell.save +14 (+5 eff.) Mind.save +26 (+9 eff.) The wearer is asleep. Lucid Dreamer: May act while sleeping A cloth vestment. It offers no intrinsic protection but can be enchanted. |
silk robe of life (0 def, 0 armour)2.0 T4 cloth armor [Ego+] Nature While equipped: ----- def ----- Resists +13% blight +13% all Max.HP +59.00 HP.reg +4.30 Heal.mod +16% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
stormwoven silk robe of life (0 def, 0 armour)2.0 T4 cloth armor [Ego++] Nature While equipped: Stats +7 Str +6 Mag +5 Wil dps ---------- Dmg.mod +14% lightning +15% physical +14% cold ----- def ----- Resists +15% blight +11% cold +8% lightning +13% all Max.HP +75.00 HP.reg +1.80 Heal.mod +21% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Frost Treads (1 def, 4 armour)2.0 T2 feet armor [Unique] Nature While equipped: Stats +4 Str +4 Wil +4 Cun dps ---------- Mov.spd +20% Dmg.mod +15% cold ----- def ----- Armour +4 Defense +1 (+0 eff.) Fatigue +7% Resists +10% nature +20% cold ---------- misc Light +1 Each step taken casts a ground frost effect in a radius of 1 around you for 5 turns, giving you a 20% cold damage bonus for 3 turns. Additionally, any enemy standing in the frost has a 20% chance of talent failure for 3 turns. A pair of leather boots. Cold to the touch, they radiate a cold blue light. |
Galewake (0 def, 3 armour)2.0 T3 feet armor [Rare] Master While equipped: dps ---------- Phys.crit +5.0% Phys.pwr +5 (+1 eff.) Dmg.mod +15% lightning Res.pen +25% temporal Apr +9 Melee Ret 10 light 4 temporal On Hit (Melee): * 20% chance to gain 10% of a turn (3/turn limit) ----- def ----- Armour +3 ---------- misc Light +2 A pair of boots made of leather. |
blood-soaked pair of dwarven-steel boots (0 def, 4 armour)3.0 T3 feet armor Reqs Heavy armour training [Ego+] Master While equipped: dps ---------- Phys.crit +5.0% Phys.pwr +4 (+1 eff.) Apr +6 ----- def ----- Armour +4 Fatigue +3% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
pair of dwarven-steel boots 'Islathra' (0 def, 10 armour)3.0 T3 feet armor Reqs Heavy armour training [Rare] Nature While equipped: Stats +6 Str dps ---------- Mov.spd +10% Dmg.mod +6% mind Acc +30 (+6 eff.) ----- def ----- Armour +10 Fatigue -4% Resists +9% mind +3% physical Max.HP +47.00 ---------- misc Stam/turn +2.50 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Stone Gauntlets of Harkor'Zun (0 def, 7 armour)7.0 T3 hands armor Reqs Heavy armour training [Unique] Arcane While equipped: dps ---------- Dmg.mod +10% acid +5% physical Res.pen +15% acid +15% physical ----- def ----- Armour +7 Fatigue +10% Resists +20% acid +10% physical Res.Cap +10% acid +5% physical ---------- misc Cooldown Clinch -2 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Fashioned in ancient times by cultists of Harkor'Zun, these heavy granite gauntlets were designed to protect the wearer from the wrath of their dark master. |
naturalist's voratun gauntlets of sorrow (0 def, 3 armour)1.5 T4 hands armor Reqs Heavy armour training [Ego+] Nature/Psionic While equipped: dps ---------- Mind.pwr +6 (+2 eff.) Melee+ 5 nature 14 mind 35 darkness Dmg.mod +3% nature On Hit (Melee): * 15% chance to reduce all saves and defense by 31 ----- def ----- Armour +3 Fatigue +5% Resists +7% nature Mind.save -11 (-6 eff.) Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Ruined Earth: Puts all charms on 12 cooldown Level 4.5 Pwr.cost 12 out of 20/20. Range 6 Travel.spd instantaneous Is a mind power Description: Curse the earth around you in a radius of 6 for 7 turns. Any who stand upon it are weakened, reducing the damage they inflict by 47% Metal gloves protecting the hands up to the middle of the lower arm. |
cashmere wizard hat of blight (+15%) (2 def, 0 armour)2.0 T3 head armor [Ego] Arcane While equipped: dps ---------- Dmg.mod +15% blight ----- def ----- Defense +2 (+0 eff.) Resists +15% blight A pointy cloth hat, very wizardly... |
cashmere wizard hat of madness (2 def, 0 armour)2.0 T3 head armor [Ego+] Psionic While equipped: Stats +3 Cun +3 Wil dps ---------- Mind.crit +5% ----- def ----- Defense +2 (+0 eff.) Mind.save +14 (+5 eff.) Hateful Whisper: Puts all charms on 9 cooldown Level 3.5 Pwr.cost 9 out of 15/15. Range 5 Travel.spd instantaneous Is a mind power Description: Infect a target's mind with a virulent whisper that deals 155 Mind damage and spreads amongst your foes, dealing damage and feeding you 3.8 Hate for each new victim. Each turn for 2 turns, the initial victim will spread the whisper to a new target within 3 tiles if one is available; beyond this, all affected targets have a 28% chance of spreading the effect each turn for 4 turns. Targets damaged by this ability have a 25% chance of suffering Brainlock. The damage increases with your Mindpower. A pointy cloth hat, very wizardly... |
cleansing hardened leather cap of dexterity (+4) (0 def, 3 armour)2.0 T3 head armor [Ego] Disrupt/Master While equipped: Stats +4 Dex ----- def ----- Armour +3 Fatigue +3% Resists +8% nature +8% blight A cap made of leather. |
hardened leather cap 'Murkwinter' (0 def, 3 armour)2.0 T3 head armor [Rare] Master While equipped: dps ---------- Mind.crit +2% Res.pen +15% darkness Melee Ret 6 acid On Hit (Melee): * 20% chance to reduce damage dealt by 25% ----- def ----- Armour +3 Fatigue +3% Resists +9% acid +8% fire +9% darkness +11% cold ---------- misc Hate/m.crit +4.00 Max.hate +8.00 A cap made of leather. |
dwarven-steel mail armour 'Scabwend' (3 def, 14 armour)14.0 T3 heavy armor Reqs Heavy armour training [Rare] Disrupt While equipped: Stats +4 Wil dps ---------- Phys.crit +4.0% Crit.mult +20.00% Dmg.mod +9% mind Apr +5 Melee Ret 4 nature ----- def ----- Armour +14 Defense +3 (+0 eff.) Fatigue +12% Resists +14% nature +16% blight ---------- misc Stam/turn +2.00 Max.psi +40.00 A suit of armour made of mail. |
fortifying stralite mail armour of implacability (4 def, 12 armour)14.0 T4 heavy armor Reqs Heavy armour training [Ego++] Master While equipped: Stats +4 Str +5 Con ----- def ----- Armour +12 Defense +4 (+0 eff.) Fatigue +5% Phys.save +8 (+4 eff.) Max.HP +50.00 A suit of armour made of mail. |
prismatic voratun mail armour of cold resistance (5 def, 10 armour)14.0 T5 heavy armor Reqs Heavy armour training [Ego] Arcane/Master While equipped: ----- def ----- Armour +10 Defense +5 (+1 eff.) Fatigue +12% Resists +22% cold +14% light +12% darkness A suit of armour made of mail. |
steel mail armour 'Icetaint' (2 def, 6 armour)14.0 T2 heavy armor Reqs Heavy armour training [Rare] Master While equipped: Stats +4 Str +4 Con dps ---------- Res.pen +20% blight +20% temporal Melee Ret 10 cold 6 temporal On Hit (Melee): * 20% chance to gain 10% of a turn (3/turn limit) ----- def ----- Armour +6 Defense +2 (+0 eff.) Fatigue +12% Resists +9% blight +6% cold Max.HP +54.00 A suit of armour made of mail. |
radiant hardened leather armour of natural resilience (9 def, 6 armour)9.0 T3 light armor [Ego++] Nature/Disrupt While equipped: Stats +3 Wil ----- def ----- Armour +6 Defense +9 (+1 eff.) Fatigue +8% Resists +31% blight +12% nature +16% darkness D.Red.from +7% Unnatural ---------- misc Light +2 A suit of armour made of leather. |
radiant reinforced leather armour of Eyal (12 def, 7 armour)9.0 T4 light armor [Ego++] Nature While equipped: Stats +4 Wil ----- def ----- Armour +7 Defense +12 (+2 eff.) Fatigue +8% Resists +14% blight +18% darkness Max.HP +44.00 HP.reg +5.00 Heal.mod +14% ---------- misc Light +2 A suit of armour made of leather. |
swashbuckler's iron shield of earthen fury (0 def, 5 armour, 21 block)7.0 T1 shield armor Reqs Shield usage training [Ego++] Nature/Master Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: Stats +2 Str +3 Dex dps ---------- Acc +6 (+1 eff.) ----- def ----- Armour +5 Fatigue +8% ---------- misc Talents +1 Block Handheld deflection devices. |
quiver of yew arrows 'Cystobeisance' (14/14, 48-67 power, 10 apr)3.0 T3 arrow ammo [Rare] Master Power 48.0 - 67.2 Physical Uses 70% Dex, 50% Str Acc+ +0.2% crit chance (max 25%) Apr +10 Crit +2.0% Capacity 14 Ranged+ +20 nature On Hit.r1 +20 arcane On Crit.r2 +20 mind On Hit: * 20% chance to slow global speed by 58% * 10% chance to gain 10% of a turn (3/turn limit) Arrows are used with bows to pierce your foes to death. |
218 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+1 eff.) Phys.save +6 (+3 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+2 eff.) Item imbue powers: Defense +6 (+1 eff.) Phys.save +6 (+3 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 sapphire0.0 T4 blue gem [Normal] While equipped: Defense +8 (+1 eff.) Phys.save +8 (+4 eff.) Spell.save +8 (+3 eff.) Mind.save +8 (+3 eff.) Item imbue powers: Defense +8 (+1 eff.) Phys.save +8 (+4 eff.) Spell.save +8 (+3 eff.) Mind.save +8 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Ce'Nalrada the Prismguile (dig speed 38 turns)3.0 T1 digger tool [Rare] Nature While equipped: Stats +1 Str dps ---------- Dmg.mod +6% nature +6% light ----- def ----- Resists +3% fire +11% nature +5% arcane Crit.chn- 5.00% Silence- +10% Knockbk- +20% While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
miner's iron pickaxe (dig speed 29 turns)3.0 T1 digger tool [Ego] Master While equipped: Stats +1 Str ---------- misc Infravis +1 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Mummified Egg-sac of Ungolë2.0 egg misc [Unique] Nature While carried: ---------- misc Light -2 Summon up to 2 spiders. Uses 46 power out of 59/100 Dry and dusty to the touch, it still seems to retain some shadow of life. |
Forbidden Tome: "The Day It Came"2.0 forbidden tome [Unique] Unknown Read the book. The cover of this tome is old and withered. As you hold it, you get the impression of many things. Despair, misery, desperation and hopelessness all assail you at once. Something about the book also promises great power, but at what cost? |
Forbidden Tome: "The Illusory Castle"2.0 forbidden tome [Unique] Unknown Read the book. The tome in front of you seems to be as much made of dreamstuff as it is from leather and parchment. Crystalline shards dance underneath its surface, giving you an impression of a world altering itself to the tune of some indiscernable logic. |
2 jade0.0 T4 green gem [Normal] While equipped: Armour +4 Resists +4% all Item imbue powers: Armour +4 Resists +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
2 turquoise0.0 T4 green gem [Normal] While equipped: Res.pen +10% all Acc +10 (+2 eff.) Item imbue powers: Res.pen +10% all Acc +10 (+2 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Eldritch Pearl0.0 lite [Unique] Arcane While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con -5 Lck dps ---------- Phys.pwr +12 (+4 eff.) Spell.pwr +12 (+6 eff.) ---------- misc Light +6 Breathe water Tidal Wave: Level 5.5 Pwr.cost 46 out of 150/150. Range melee/personal Travel.spd instantaneous Is a spell Description: A wall of water rushes out from the caster with an initial radius of 1, increasing by 1 per turn to a maximum radius of 3, doing 19.62 cold damage and 27.39 physical damage to all inside, as well as knocking back targets each turn. The tidal wave lasts for 5 turns. All creatures hit gain the wet effect, which reduces their stun/freeze immunity by half and interacts with other cold spells. The damage and duration will increase with your Spellpower. Thousands of years spent inside the temple of creation have infused this pearl with the fury of rushing water. It pulses light. |
1.0 lite [Unique] Arcane While equipped: ---------- misc Light +3 Fearscape Shift: Level 3.5 Pwr.cost 15 out of 25/25. Range 6 Travel.spd instantaneous Is a spell Description: Open a gateway to the Fearscape, stepping through it to a nearby location. As you step out, a burst of fire will leave with you, dealing 126.40 demonfire damage to everyone within 4 spaces and leaving flames which will deal an additional 126.40 demonfire damage over 4 turns. Additionally, shifting through reality enhances your awareness, allowing you to see all enemies within 8 spaces for the next 3 turns. The damage will scale with your Spellpower and the range will increase with the talent level. A strange orb of demonic origins. It glows with a surreal red light. |
bright alchemist's lamp of the sun1.0 T3 lite [Ego+] Arcane/Master While equipped: dps ---------- Dmg.mod +7% light ----- def ----- Resists +5% darkness Affinity +5% light ---------- misc Light +9 Sun Flare: Puts all charms on 18 cooldown Level 5.4 Pwr.cost 18 out of 30/30. Range melee/personal Travel.spd instantaneous Is a spell Description: Invokes the Sun to cause a flare within radius 4, blinding your foes for 4 turns and lighting up the area. All enemies effected will take 159.83 light damage. At talent level 3 you gain 23% light, darkness, and fire resistance for 4 turns. The damage done and resistances will increase with your Spellpower. A normal brass lantern, enhanced by alchemy to make it brighter. |
scorching dwarven lantern of corpselight1.0 T5 lite [Ego+] Arcane While equipped: dps ---------- Spell.crit +3% Spell.pwr +4 (+2 eff.) Melee Ret 30 fire ----- def ----- Resists +9% blight +7% fire +5% darkness ---------- misc Light +5 Infravis +3 See.Invis +13 The wearer is treated as an undead. The wearer no longer has to breathe. Retch: Puts all charms on 18 cooldown Level 2.5 Pwr.cost 18 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Vomit on the ground around you, healing any undead in the area and damaging anyone else. Lasts 10 turns and deals 29 blight damage or heals 44 life. Creatures standing in the retch also have 20% chance to remove a physical effect each turn; undeads will be stripped from a detrimental effect while others will be stripped from a beneficial effect. When you stand in your own retch your racial -20% global speed is cancelled. Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
Prox's Lucky Halfling Foot2.0 T1 misc tool [Unique] Nature While equipped: Stats +5 Lck ----- def ----- Defense +5 (+1 eff.) ---------- misc T.Disarm +5 Detects traps. Removes (25% chance) up to three stuns, pins, or dazes each turn A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks. |
Crystal Focus0.0 T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Dmg.mod +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
Telos's Staff Crystal0.0 T5 multi-hued gem [Unique] Arcane A part of set. While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Resists +30% mind Confus- +30% Fear- +30% Light +2 While carried: Light +2 Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Resists +30% mind Confus- +30% Fear- +30% Light +2 Latent Damage Type: Blight Combine with a staff. Uses 1 power out of 1/1 A closer look at this pure white crystal reveals that it is really a plethora of colors swirling and scintillating. This item has been sent to the Item's Vault. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
44 alchemist bloodstone0.0 T5 red alchemist-gem [Normal] When used as an alchemist bomb: Life regen 10% of max life Gems can be sold for money or used in arcane rituals. |
ruby0.0 T4 red gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Entropy (1/1)2.0 T2 rod charm [Unique] Unknown While carried: ---------- misc Light -1 Temporarily causes the target to receive entropic backlash from any healing they receive for 6 turns up to 73% of the healing done. This effect scales with your Magic stat.. Uses 43 power out of 75/75 This rod seems to make light die around it. You feel tired just looking at it. |
Rod of Recall (3/3)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 116 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Rod of Spydric Poison (1/1)2.0 rod charm [Unique] Nature Shoot a bolt of spydric poison out to range 8, dealing 327.04 nature damage (based on Magic) over 6 turns while rendering the target unable to move. Uses 15 power out of 25/25 This rod carved out of a giant spider fang continuously drips venom. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Eilinata the Furnaceglean (18/18, 40-48 power, 3 apr)3.0 T3 shot ammo [Rare] Master Power 40.0 - 48.0 Physical Uses 70% Dex, 50% Cun Acc+ +0.2% base dam (max 20%) Apr +3 Crit +5.0% Capacity 18 Ranged+ +20 acid +16 fire On Hit.r1 +20 fire On Crit.r2 +8 fire On Hit: * 20% chance to reduce armor by 27% Shots are used with slings to pummel your foes to death. |
Floegash the pouch of steel shots (20/20, 28-34 power, 8 apr)3.0 T2 shot ammo [Rare] Master Power 28.0 - 33.6 Physical Uses 70% Dex, 50% Cun Acc+ +0.2% base dam (max 20%) Apr +8 Crit +10.5% Capacity 20 Proj.spd +200% On Hit.r1 +20 mind +20 cold On Crit.r2 +20 cold On Hit: * 20% chance to reduce all saves and defense by 31 Shots are used with slings to pummel your foes to death. |
Frozen Shards (25/25, 32-38 power, 15 apr)3.0 T4 shot ammo [Unique] Arcane Power 32.0 - 38.4 Ice Uses 50% Cun, 70% Dex Acc+ +0.2% base dam (max 20%) Apr +15 Crit +10.0% Capacity 25 On Hit: * bursts into an icy cloud In this dark blue pouch lie several small orbs of ice. A strange vapour surrounds them, and touching them chills you to the bone. |
Persistent Will2.0 T2 totem charm [Unique] Disrupt/Psionic While equipped: Stats +8 Wil dps ---------- Mind.pwr +10 (+3 eff.) Dmg.mod +12% mind Convince all non arcane users in radius 10 to turn on their spellcasting friends for 6 turns (chance increases with your Mindpower). Uses 15 power out of 25/25 During the Age of Dusk a rash of anti-magic activities took place in the Nargol Kingdom immediately after the Spellblaze. Citizens would turn on those with magical powers, burning them alive on stakes of wood. When the authorities found the perpetrators they executed them and planted their heads on stakes throughout their capital city. Despite this however, the citizenry continued to burn alive the enemies of nature. Unbeknownst to the authorities, the heads of the dead perpetrators continued to spread their message long after their deaths. This stake of wood appears to one of those used to prop up one of the executed heads. It has seemingly absorbed the will of the head it propped up, and holding it you can hear the Ziguranth's message echo through your mind. |
Burning Star1.0 T3 white gem [Unique] Arcane While carried: Light +1 Latent Damage Type: Light Map surroundings within range 20. Uses 18 power out of 30/30 The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
Achievements
A dangerous secret (Nightmare (Adventure) difficulty)
Found the mysterious staff and told Last Hope about it.By Arra Gawn the Thalore Marauder level 32
54th Haze 122nd year of Ascendancy at 05:10 see stats
Against all odds (Nightmare (Adventure) difficulty)
Killed Ukruk in the ambush.By Arra Gawn the Thalore Marauder level 32
52nd Haze 122nd year of Ascendancy at 01:34 see stats
Arachnophobia (Nightmare (Adventure) difficulty)
Destroyed the spydric menace.By Arra Gawn the Thalore Marauder level 36
71st Haze 122nd year of Ascendancy at 03:25 see stats
Back and there again (Nightmare (Adventure) difficulty)
Opened a portal to the Far East from Maj'Eyal.By Arra Gawn the Thalore Marauder level 40
11st Regrowth 123rd year of Ascendancy at 20:25 see stats
Brave new world (Nightmare (Adventure) difficulty)
Went to the Far East and took part in the war.By Arra Gawn the Thalore Marauder level 35
67th Haze 122nd year of Ascendancy at 22:32 see stats
Curse Lifter (Nightmare (Adventure) difficulty)
Killed Ben Cruthdar the Cursed.By Arra Gawn the Thalore Marauder level 38
5th Regrowth 123rd year of Ascendancy at 10:36 see stats
Destroyer of the creation (Nightmare (Adventure) difficulty)
Killed Slasul.By Arra Gawn the Thalore Marauder level 41
37th Regrowth 123rd year of Ascendancy at 16:46 see stats
Destroyer's bane (Nightmare (Adventure) difficulty)
Killed Golbug the Destroyer.By Arra Gawn the Thalore Marauder level 34
63rd Haze 122nd year of Ascendancy at 07:06 see stats
Dragon's Greed (Nightmare (Adventure) difficulty)
Amassed 8000 gold pieces.By Arra Gawn the Thalore Marauder level 37
76th Haze 122nd year of Ascendancy at 08:30 see stats
Exterminator (Nightmare (Adventure) difficulty)
Killed 1000 creatures.By Arra Gawn the Thalore Marauder level 19
25th Dusk 122nd year of Ascendancy at 16:31 see stats
Eye of the storm (Nightmare (Adventure) difficulty)
Freed Derth from the onslaught of the mad Tempest, Urkis.By Arra Gawn the Thalore Marauder level 21
31st Dusk 122nd year of Ascendancy at 00:49 see stats
Fear me not! (Nightmare (Adventure) difficulty)
Survived the Fearscape!By Arra Gawn the Thalore Marauder level 21
35th Dusk 122nd year of Ascendancy at 00:22 see stats
Flooder (Nightmare (Adventure) difficulty)
Defeated Ukllmswwik while doing his own quest.By Arra Gawn the Thalore Marauder level 41
37th Regrowth 123rd year of Ascendancy at 18:43 see stats
Home sweet home (Nightmare (Adventure) difficulty)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Arra Gawn the Thalore Marauder level 22
35th Dusk 122nd year of Ascendancy at 20:15 see stats
Level 10 (Nightmare (Adventure) difficulty)
Got a character to level 10.By Arra Gawn the Thalore Marauder level 10
7th Mirth 122nd year of Ascendancy at 00:27 see stats
Level 20 (Nightmare (Adventure) difficulty)
Got a character to level 20.By Arra Gawn the Thalore Marauder level 20
25th Dusk 122nd year of Ascendancy at 19:39 see stats
Level 30 (Nightmare (Adventure) difficulty)
Got a character to level 30.By Arra Gawn the Thalore Marauder level 30
34th Haze 122nd year of Ascendancy at 03:36 see stats
Level 40 (Nightmare (Adventure) difficulty)
Got a character to level 40.By Arra Gawn the Thalore Marauder level 40
11st Regrowth 123rd year of Ascendancy at 17:15 see stats
Rescuer of the lost (Nightmare (Adventure) difficulty)
Rescued the merchant from the assassin lord.By Arra Gawn the Thalore Marauder level 19
24th Dusk 122nd year of Ascendancy at 00:41 see stats
Savior of the damsels in distress (Nightmare (Adventure) difficulty)
Saved Melinda from her terrible fate in the Crypt of Kryl-Feijan.By Arra Gawn the Thalore Marauder level 27
16th Haze 122nd year of Ascendancy at 05:59 see stats
Size is everything (Nightmare (Adventure) difficulty)
Did over 1500 damage in one attack.By Arra Gawn the Thalore Marauder level 42
73rd Regrowth 123rd year of Ascendancy at 13:29 see stats
Size matters (Nightmare (Adventure) difficulty)
Did over 600 damage in one attack.By Arra Gawn the Thalore Marauder level 30
50th Haze 122nd year of Ascendancy at 15:24 see stats
Sliders (Nightmare (Adventure) difficulty)
Activated a portal using the Orb of Many Ways.By Arra Gawn the Thalore Marauder level 34
63rd Haze 122nd year of Ascendancy at 09:14 see stats
The Arena (Nightmare (Adventure) difficulty)
Unlocked Arena mode.By Arra Gawn the Thalore Marauder level 8
4th Mirth 122nd year of Ascendancy at 21:16 see stats
The secret city (Nightmare (Adventure) difficulty)
Discovered the truth about mages.By Arra Gawn the Thalore Marauder level 13
7th Flare 122nd year of Ascendancy at 05:36 see stats
There and back again (Nightmare (Adventure) difficulty)
Opened a portal to Maj'Eyal from the Far East.By Arra Gawn the Thalore Marauder level 38
7th Allure 123rd year of Ascendancy at 12:46 see stats
Treasure Hoarder (Nightmare (Adventure) difficulty)
Amassed 3000 gold pieces.By Arra Gawn the Thalore Marauder level 26
15th Haze 122nd year of Ascendancy at 00:47 see stats
Treasure Hunter (Nightmare (Adventure) difficulty)
Amassed 1000 gold pieces.By Arra Gawn the Thalore Marauder level 18
18th Dusk 122nd year of Ascendancy at 13:30 see stats
Unstoppable (Nightmare (Adventure) difficulty)
Returned from the dead.By Arra Gawn the Thalore Marauder level 30
40th Haze 122nd year of Ascendancy at 07:51 see stats
Vampire crusher (Nightmare (Adventure) difficulty)
Destroyed the Master in its lair of the Dreadfell.By Arra Gawn the Thalore Marauder level 31
51st Haze 122nd year of Ascendancy at 11:42 see stats
Log
Heartseeker is still on cooldown for 8 turns.
Heartseeker is still on cooldown for 8 turns.
Heartseeker is still on cooldown for 8 turns.
Heartseeker is still on cooldown for 8 turns.
Heartseeker is still on cooldown for 8 turns.
Heartseeker is still on cooldown for 8 turns.
Heartseeker is still on cooldown for 8 turns.
Heartseeker is still on cooldown for 8 turns.
Heartseeker is still on cooldown for 8 turns.
Heartseeker is still on cooldown for 8 turns.
Heartseeker is still on cooldown for 8 turns.
Heartseeker is still on cooldown for 8 turns.
Arra Gawn reacts to damage from Something, mitigating the blow!.
Arra Gawn reacts to an attack from Something, mitigating the blow!.
Something strikes Arra Gawn in the darkness (+46% damage).
Something hits Arra Gawn for (87 reacted , -5 stam), 155 darkness (155 total damage).
Something hits Arra Gawn for (93 reacted , -5 stam), 165 physical (165 total damage).
Something strikes Arra Gawn in the darkness (+46% damage).
Something hits Arra Gawn for 29 darkness damage.
Arra Gawn is not disabled anymore.
Arra Gawn recovers sight.
Arra Gawn has recovered!
Talent Fan of Knives is ready to use.
Talent Venomous Throw is ready to use.
Talent Rune: Shatter Afflictions is ready to use.
Talent Rune: Mirror Image is ready to use.
Arra Gawn reacts to damage from Something, mitigating the blow!.
Something hits Arra Gawn for (34 parried), 139 physical (139 total damage).
Something hits Arra Gawn for (65 reacted , -5 stam), 108 lightning (108 total damage).
Arra Gawn the level 42 thalore marauder was volted to death by a shadow on level 1 of Ruined Dungeon.





















































































































































