jacque the level 6 Cornac Alchemist by SmokeyGhosts

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeNormal Roguelike
SexMale
RaceCornac
ClassAlchemist
Level / Exp6 / 98%
Sizebig
Lifes / Deaths

Primary Stats

Strength11 (base 10)
Dexterity10 (base 10)
Constitution18 (base 17)
Magic26 (base 26)
Willpower16 (base 11)
Cunning10 (base 10)

Resources

Life176/176
Mana135/135
Healing Factor1.1711363549267
Regeneration0.29278408873168

Speed

Mental0%
Attack0%
Movement+15%
Spell0%
Global+100%

Vision

Sight10
Lite3
See Stealth6
See Invisible8

Offense: Mainhand

Damage14
Accuracy4
Crit Chance2%
APR0
Speed1.00

Offense: Spell

Spellpower29
Crit Chance9%
Speed1

Offense: Mind

Mindpower21
Crit Chance4%
Speed1

Offense: Damage Bonus

Acid+17%
Blight+10%
Darkness+10%
Fire+20%
Cold+10%

Offense: Damage Penetration

Cold+8%

Defense: Base

Armour (hardiness)1 (30%)
Defense14
Ranged Defense14
Fatigue0
Physical Save16
Spell Save19
Mental Save22

Defense: Resistances

Cold+ 26%( 70%)
Fire+ 27%( 70%)
All+ 7%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/4)

Infusions
Infusions
Runes

Class Talents

Spell / Explosive admixtures1.30
1/5
0/5
0/5
0/5
Spell / Fire alchemy1.30
0/5
0/5
0/5
0/5
Spell / Frost alchemy1.60
1/5
1/5
0/5
0/5
Spell / Acid alchemy1.30
1/5
0/5
0/5
0/5
Spell / Golemancy1.30
5/5
1/5
0/5
0/5

Generic Talents

Spell / Staff combat1.30
5/5
0/5
0/5
0/5
Spell / Stone alchemy1.30
1/5
0/5
0/5
0/5

Effects

talent

Quests

active
done
active

Equipment

On feet
Quiver
Light source
On head
Tool
Around waist
Main armor
Cloak
In main hand

Inventory

Achievements

Log


Talent Command Staff is ready to use.

Space around you starts to dissolve...


Resting starts...

Rested for 15 turns (stop reason: all resources and life at maximum).


Resting starts...

Talent Frost Infusion is ready to use.
Rested for 1 turns (stop reason: all resources and life at maximum).


Resting starts...

You are yanked out of this place!

Rested for 24 turns (stop reason: dialog is displayed).


You gain 0.40 gold from the transmogrification of
reinforced iron shield (0 def, 3 armour, 42 block).
You gain 1.00 gold from the transmogrification of
iron plate armour (0 def, 7 armour).
You gain 0.86 gold from the transmogrification of
rough leather armour of cold resistance (3 def, 2 armour).
You gain 1.00 gold from the transmogrification of
iron mail armour (2 def, 4 armour).
You gain 0.93 gold from the transmogrification of
grounding rough leather cap of strength (+2) (0 def, 1 armour).
There is a Passageway into the Trollmire here (press '' or right click to use).
You feel very confident walking into this place.
Saving game...

Saving done.

There is a Ruins of Kor'Pul here (press '' or right click to use).
Ran for 5 turns (stop reason: interesting terrain).


There is an exit to the worldmap here (press '' or right click to use).
Accepted quest ''! (Press 'j' to see the quest log)