






Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.6.7 |
| Addons | Items Vault 1.6.0Donators/Buyers bonus! Possessor Bonus Class 1.6.6Donators/Buyers bonus! |
| Campaign | Arena |
| Mode | Insane Roguelike |
| Sex | Male |
| Race | Higher |
| Class | Sun Paladin |
| Level / Exp | 13 / 40% |
| Size | medium |
| Lifes / Deaths | Killed by high gladiator at level 13 on the 75th Pyre 122nd year of Ascendancy at 11:37 / 1 |
Primary Stats
| Strength | 37 (base 33) |
| Dexterity | 11 (base 10) |
| Constitution | 10 (base 10) |
| Magic | 36 (base 35) |
| Willpower | 11 (base 10) |
| Cunning | 10 (base 10) |
Resources
| Life | 0/351 |
| Positive | 36/36 |
| Healing Factor | 1 |
| Regeneration | 5.25 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | +5.6208810506745% |
| Global | +100% |
Vision
| Sight | 11 |
| Lite | 3 |
| Infravision | 1 |
Offense: Mainhand
| Damage | 72 |
| Accuracy | 36 |
| Crit Chance | 13% |
| APR | 3 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 28 |
| Crit Chance | 7% |
| Speed | 0.94678248283142 |
| Cooldown Reduction | 16.836624220464 |
Offense: Mind
| Mindpower | 11 |
| Crit Chance | 1% |
| Speed | 1 |
Offense: Damage Bonus
| All | +17% |
Defense: Base
| Armour (hardiness) | 22.551211628464 (74.117647058824%) |
| Defense | 0 |
| Ranged Defense | 0 |
| Fatigue | 12 |
| Physical Save | 16 |
| Spell Save | 24 |
| Mental Save | 7 |
Defense: Resistances
| Acid | + 35%( 70%) |
| Cold | + 35%( 70%) |
| Lightning | + 35%( 70%) |
| Fire | + 35%( 70%) |
| All | + 31%( 70%) |
Defense: Immunities
| Blind Resistance | 45% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 40% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 100 life over 5 turns. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 50 then cleanse 1 wound, poison, and disease effect. |
Class Talents
| Technique / Combat veteran | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Celestial / Sun | 1.30 |
| 3/5 |
| 1/5 |
| 2/5 |
| 1/5 |
| Celestial / Combat | 1.30 |
| 2/5 |
| 2/5 |
| 2/5 |
| 0/5 |
| Technique / Shield offense | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Celestial / Radiance | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Technique / Two-handed assault | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Celestial / Chants | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Celestial / Light | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Race / Higher | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.00 |
| 0/5 |
| 3/5 |
| 0/5 |
| 4/5 |
| 2/5 |
| 0/5 |
Effects
| talent | Weapon of Wrath |
| talent | Chant of Resistance |
| talent | Weapon of Light |
| talent | Searing Sight |
| detrimental effect | The more you use infusions, the longer they will take to recharge (+2 cooldowns). Infusion Saturation |
| beneficial effect | The target calls upon its inner resources, improving all damage by 17% and reducing all damage taken by 17%. Wrath of the Highborn |
| beneficial effect | The target ignores pain, reducing all damage taken by 14%. Pain Suppression |
| beneficial effect | The target is protected by the sun, increasing their spell casting speed by 6%, reducing spell cooldowns by 17%, and preventing damage over 88% of your maximum life from a single hit. Suncloak |
Quests
Seeking wealth, glory, and a great fight, you challenge the Arena! The ArenaCan you defeat your foes and become Master of Arena? | active |
Equipment
| Around waist | Mighty GirdleCrafted by a master 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 1 It is part of a set of items. Some giant wraps would make you feel great. When wielded/worn: Armour: +4 Fatigue: -10% Maximum encumbrance: +70 Knockback immunity: +40% Maximum life: +40.00 This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. |
| Main armor | steel plate armour (0 def, 9 armour)Requires: - Massive armour training - Strength 28 17.00 Encumbrance. Type: armor / massive ; tier 2 When wielded/worn: Armour: +9 Fatigue: +22% A suit of armour made of metal plates. |
| Light source | brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On hands | restful rough leather gloves of strength (+3) (0 def, 1 armour)Crafted by a master Infused by psionic forces 1.00 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Physical power: +6 (+2 eff.) Armour: +1 Changes stats: +3 Str Life regen: +2.00 Stamina each turn: +0.60 Maximum stamina: +12.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| In main hand | acidic stralite battleaxe of massacre (163% power, 3 apr)Requires: - Strength 35 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / battleaxe ; tier 4 It must be held with both hands. Power: 163% Range: 1.5x Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.3% crit chance (max 25%) Armour Penetration: +3 Crit. chance: +7.5% Attack speed: 100% On weapon crit: * Splash the target with acid dealing 78 damage over 5 turns and reducing armor and accuracy by 10 Massive two-handed battleaxes. |
Inventory
stralite waraxe of amnesia (138% power, 5 apr)Requires: - Strength 35 Infused by psionic forces 3.00 Encumbrance. Type: weapon / waraxe ; tier 4 Power: 138% Range: 1.4x Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.3% crit chance (max 25%) Armour Penetration: +5 Crit. chance: +6.5% Attack speed: 100% On weapon hit: * 50% chance to put 1 talent on cooldown for 2 turns (checks Confusion immunity) One-handed war axes. |
77 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Achievements
Level 10 (Insane (Roguelike) difficulty)
Got a character to level 10.By Rahin the Higher Sun Paladin level 10
75th Pyre 122nd year of Ascendancy at 01:56 see stats
Log
Rahin resists the knockback!
Alchemist's Elemental Bolt hits Rahin for (36 absorbed), 0 lightning (0 total damage).
High gladiator hits Rahin for (29 absorbed), 0 physical, (7 absorbed), 0 lightning, (19 absorbed), 0 physical, (9 absorbed), 0 lightning, (8 absorbed), 16 physical, 9 lightning (25 total damage).
Degenerated skeleton warrior is dazed!
Talent Healing Light is ready to use.
Talent Path of the Sun is ready to use.
Talent Bathe in Light is ready to use.
Talent Wave of Power is ready to use.
Rahin hits High gladiator for (7 absorbed), 0 light (0 total damage).
Rahin hits Degenerated skeleton warrior for 7 light damage.
Rahin hits White ooze for 11 light damage.
Rahin hits Homeless fighter for 7 light damage.
Rahin hits Alchemist for 6 light damage.
Rahin killed White ooze!
Rahin casts Suncloak.
Rahin is energized and protected by the Sun!
Alchemist hits Rahin for 1 physical damage.
High gladiator uses Repulsion.
Rahin resists the knockback!
High gladiator hits Rahin for 41 physical damage.
Rahin the level 13 higher sun paladin was struck to death by a high gladiator on level 15 of The Arena.
High gladiator killed Rahin!
Rahin's solar fury subsides.
Rahin deactivates Chant of Resistance.
Rahin deactivates Weapon of Light.
Rahin deactivates Weapon of Wrath.
Rahin feels pain again.
Rahin's aura of power vanishes.
Rahin deactivates Searing Sight.


















































