Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.0.4 |
| Addons | Items Vault 1.0.3 Equipment Tweaks 1.0.4 Midnight 1.0.4 Infinite500: Revised high level play for ToME v1.10d 1.0.4 Infinite Farportal 1.0.4 |
| Campaign | Arena |
| Mode | Normal Roguelike |
| Sex | Male |
| Race | Yeek |
| Class | Necromancer |
| Level / Exp | 47 / 79% |
| Size | small |
| Lifes / Deaths | no deaths recorded / 0 |
Primary Stats
| Strength | 12 (base 10) |
| Dexterity | 8 (base 10) |
| Constitution | 62 (base 59) |
| Magic | 74 (base 60) |
| Willpower | 79 (base 60) |
| Cunning | 23 (base 11) |
Resources
| Life | 732/732 |
| Mana | 200/398 |
| Psi | 169/169 |
| Souls | 10/10 |
| Healing Factor | 1.18 |
| Regeneration | 3.953 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +115.04665686197% |
Vision
| Sight | 10 |
| Lite | 3 |
| See Stealth | 12.514258545081 |
| See Invisible | 29.085393386934 |
Offense: Mainhand
| Damage | 43 |
| Accuracy | 2 |
| Crit Chance | 11% |
| APR | 6 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 51.333333333333 |
| Crit Chance | 17% |
| Speed | 1 |
Offense: Mind
| Mindpower | 41.5 |
| Crit Chance | 4% |
| Speed | 1 |
Offense: Damage Bonus
| Darkness | +52% |
| Acid | +3% |
Defense: Base
| Armour (hardiness) | 7 (30%) |
| Defense | 23.15 |
| Ranged Defense | 23.15 |
| Fatigue | 1 |
| Physical Save | 32.95 |
| Spell Save | 36.775 |
| Mental Save | 37.85 |
Defense: Resistances
| Darkness | + 38%( 70%) |
| Lightning | + 20%( 70%) |
| Fire | + 17%( 70%) |
| Acid | + 32%( 70%) |
| Blight | + 8%( 70%) |
| Arcane | + 12%( 75%) |
| Cold | + 23%( 70%) |
| All | 0%( 70%) |
Defense: Immunities
| Silence Resistance | 60% |
| Instadeath Resistance | 100% |
| Confusion Resistance | 95% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of physical effects and reduce all damage taken by 14% for 4 turns. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 283 life. Its effects scale with your Magic stat. |
| Runes | Effective talent level: 1.0 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 28 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 916% over 10 turns and instantly restoring 45 mana. Also when resting your mana will regenerate at 0.5 per turn. Its effects scale with your Willpower stat. |
Class Talents
| Spell / Necrosis | 1.30 |
| 5/5 |
| 5/5 |
| 1/5 |
| 5/5 |
| Spell / Necrotic minions | 1.50 |
| 5/5 |
| 5/5 |
| 1/5 |
| 5/5 |
| Spell / Grave | 1.60 |
| 4/5 |
| 5/5 |
| 1/5 |
| 5/5 |
| Spell / Advanced necrotic minions | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Spell / Nightfall | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Cunning / Survival | 0.90 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Conveyance | 1.20 |
| 5/5 |
| 1/5 |
| 5/5 |
| 0/5 |
| Race / Yeek | 1.00 |
| 1/5 |
| 5/5 |
| 5/5 |
| 1/5 |
| Spell / Divination | 1.20 |
| 5/5 |
| 5/5 |
| 1/5 |
| 5/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
| talent | Blurred Mortality |
| talent | Vampiric Gift |
| talent | Necrotic Aura |
| talent | Will o' the Wisp |
| talent | Keen Senses |
| beneficial effect | You have an arcane eye observing for you in a radius of 9. Arcane Eye |
Quests
The affairs of this mortal world are trifling compared to your true goal: To conquer death. From Death, LifeYour studies have uncovered much surrounding this subject, but now you must prepare for your glorious rebirth. You will need: * You are experienced enough. * The beating heart of a powerful necromancer. * The ceremony will require a suitable location, secluded and given to the channelling of energy | done |
Seeking wealth, glory, and a great fight, you challenge the Arena! The ArenaCan you defeat your foes and become Master of Arena? | completed |
Equipment
| On feet | Aetherwalk (6 def, 0 armour) Aetherwalk (6 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / feet ; tier 4 When wielded/worn: Defense: +6 Fatigue: +1% Changes stats: +8 Cun / +8 Mag Changes resistances: +12% arcane Changes resistances cap: +5% arcane It can be used to phase door in range 6, radius 2, costing 24 power out of 24/24. A wispy purple aura surrounds these translucent black boots. |
| Light source | nightwalker's alchemist's lamp of health nightwalker's alchemist's lamp of healthInfused by nature 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Physical power: +6 Changes stats: +5 Wil Critical mult.: +15.00% Maximum life: +49.00 Light radius: +3 A normal brass lantern, enhanced by alchemy to make it brighter. |
| On head | stabilizing linen wizard hat of darkness (+16%) (1 def, 0 armour) stabilizing linen wizard hat of darkness (+16%) (1 def, 0 armour)Powered by arcane forces Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Defense: +1 Changes stats: +2 Wil Changes resistances: +16% darkness Changes damage: +11% darkness Physical save: +6 A pointy cloth hat, very wizardly... |
| Tool | quiet dwarven-steel torque of psychoportation [power 37] (30 cooldown) quiet dwarven-steel torque of psychoportation [power 37] (30 cooldown)Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 3 When wielded/worn: Talent cooldown: Silence (+5 turn) Talent granted: +3 Silence It can be used to teleport randomly (rad 37), placing all other charms into a 30 cooldown. Torques are made by powerful psionics to store psionic powers. |
| On fingers | warrior's copper ring of darkness (+22%) warrior's copper ring of darkness (+22%)Powered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Armour: +6 Changes stats: +3 Str Changes resistances: +22% darkness Changes damage: +11% darkness Rings can have magical properties. |
| On fingers | titan's voratun ring of warding titan's voratun ring of wardingPowered by arcane forces Infused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Changes stats: +7 Con Changes resistances: +18% fire / +23% cold / +21% lightning / +27% acid Physical save: +14 Rings can have magical properties. |
| Around waist | spiritwalker's rough leather belt spiritwalker's rough leather beltPowered by arcane forces 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Changes stats: +2 Mag Mana each turn: +0.14 Maximum mana: +21.00 A belt that goes around your waist. |
| In main hand | ethereal dragonbone starstaff (30-36 power, 6 apr, darkness damage) ethereal dragonbone starstaff (30-36 power, 6 apr, darkness damage)Requires: - Magic 48 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 5 It must be held with both hands. Base power: 30.0 - 36.0 Uses stat: 100% Mag Damage type: Darkness Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Defense: +15 Damage when the wearer hits(melee): 5 % chance to confuse Changes damage: +30% darkness Talent granted: +1 Command Staff Spellpower: +20 Spell crit. chance: +5% Damage Shield penetration: +25% Staves designed for wielders of magic, by the greats of the art. |
| On hands | corrosive rough leather gloves (0 def, 1 armour) corrosive rough leather gloves (0 def, 1 armour)Infused by nature 1.00 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Armour: +1 Damage when the wearer hits(melee): 6 acid Changes resistances: +5% acid Changes damage: +3% acid Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Main armor | focusing silk robe of life (3 def, 0 armour) focusing silk robe of life (3 def, 0 armour)Infused by nature Infused by psionic forces 2.00 Encumbrance. Type: armor / cloth ; tier 4 When wielded/worn: Defense: +3 Changes stats: +4 Mag / +6 Wil Changes resistances: +9% blight Life regen: +3.10 Mana each turn: +0.14 Psi each turn: +0.30 Maximum life: +40.00 Healing mod.: +18% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
| Cloak | resilient cashmere cloak of Iron Throne (2 def, 0 armour) resilient cashmere cloak of Iron Throne (2 def, 0 armour)Infused by nature Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Defense: +2 Changes stats: +2 Str / +1 Con Maximum life: +30.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | copper amulet of mastery (0.10 Spell / Grave) copper amulet of mastery (0.10 Spell / Grave)Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Talent mastery: +0.10 Spell / Grave Amulets can have magical properties. |
Inventory
quick voratun battleaxe of nature (57.5-86.25 power, 4 apr) quick voratun battleaxe of nature (57.5-86.25 power, 4 apr)Requires: - Strength 48 Infused by nature Crafted by a master 3.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / battleaxe ; tier 5 It must be held with both hands. Base power: 57.5 - 86.2 Uses stat: 120% Str Damage type: Physical Armour Penetration: +4 Physical crit. chance: +8.0% Attack speed: 90% Damage conversion: 51% nature When wielded/worn: Accuracy: +15 Changes stats: +6 Dex Changes resistances: +9% all Changes resistances penetration: +14% nature Massive two-handed battleaxes. |
Newly picked up voratun greatsword (60.5-96.8 power, 4 apr)voratun greatsword (60.5-96.8 power, 4 apr) Requires: - Strength 48 3.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 60.5 - 96.8 Uses stat: 120% Str Damage type: Physical Armour Penetration: +4 Physical crit. chance: +5.0% Attack speed: 100% Massive two-handed swords. |
Newly picked up icy voratun waraxe of massacre (48-67.2 power, 6 apr)icy voratun waraxe of massacre (48-67.2 power, 6 apr) Requires: - Strength 48 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / waraxe ; tier 5 Base power: 48.0 - 67.2 Uses stat: 100% Str Damage type: Physical Armour Penetration: +6 Physical crit. chance: +7.0% Attack speed: 100% Damage when this weapon hits: +20 ice One-handed war axes. |
fearforged voratun mail armour of cold resistance (5 def, 10 armour) fearforged voratun mail armour of cold resistance (5 def, 10 armour)Requires: - Strength 48 - Talent Armour Training Powered by arcane forces Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 5 When wielded/worn: Armour: +10 Defense: +5 Fatigue: +31% Changes stats: +7 Con Changes resistances: +13% fire / +24% cold / +11% darkness / -19% light Physical save: +9 Spell save: +8 Mental save: +8 A suit of armour made of mail. |
dwarven-steel plate armour of the dragon (5 def, 11 armour) dwarven-steel plate armour of the dragon (5 def, 11 armour)Requires: - Strength 35 - Talent Armour Training (level 3) Infused by nature 17.00 Encumbrance. Type: armor / massive ; tier 3 When wielded/worn: Armour: +11 Defense: +5 Fatigue: +24% Changes stats: +3 Str / +3 Con Changes resistances: +10% physical / +11% fire / +8% cold / +11% lightning / +10% acid Talent cooldown: Rush (-5 turns) Disarm immunity: +28% Stun/Freeze immunity: +27% Knockback immunity: +27% A suit of armour made of metal plates. |
bloodstone bloodstone0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Stun/Freeze immunity: +60% When used to imbue an object: Stun/Freeze immunity: +60% Gems can be sold for money or used in arcane rituals. |
void dragonbone wand of firewall [power 289] (6 cooldown) void dragonbone wand of firewall [power 289] (6 cooldown)Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 5 When wielded/worn: Talent cooldown: Void Blast (+6 turn) Talent granted: +4 Void Blast It can be used to creates a wall of flames lasting for 4 turns (dam 289 overall), placing all other charms into a 6 cooldown. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
WINNER!
Well done! You have won the Arena: Challenge of the Master
You valiantly fought every creature the arena could throw at you and you emerged victorious!
Glory to you, you are now the new master and your future characters will challenge you.
Achievements
Arena Battler 20
Got to wave 20 in the arena.By Merk the Yeek Necromancer level 21
75th Pyre 122nd year of Ascendancy at 16:50 see stats
Arena Battler 50
Got to wave 50 in the arena.By Merk the Yeek Necromancer level 42
78th Pyre 122nd year of Ascendancy at 20:33 see stats
Level 10
Got a character to level 10.By Merk the Yeek Necromancer level 10
74th Pyre 122nd year of Ascendancy at 21:18 see stats
Level 20
Got a character to level 20.By Merk the Yeek Necromancer level 20
75th Pyre 122nd year of Ascendancy at 16:48 see stats
Level 30
Got a character to level 30.By Merk the Yeek Necromancer level 30
76th Pyre 122nd year of Ascendancy at 18:43 see stats
Level 40
Got a character to level 40.By Merk the Yeek Necromancer level 40
78th Pyre 122nd year of Ascendancy at 12:30 see stats
Master of Arena
Became the new master of the arena in 60-wave mode.By Merk the Yeek Necromancer level 47
79th Pyre 122nd year of Ascendancy at 23:29 see stats
Size matters
Did over 600 damage in one attack.By Merk the Yeek Necromancer level 29
76th Pyre 122nd year of Ascendancy at 18:00 see stats
Ten at one blow
Killed 10 or more enemies in one single attack in the arena.By Merk the Yeek Necromancer level 7
74th Pyre 122nd year of Ascendancy at 16:35 see stats
That was close
Killed your target while having only 1 life left.By Merk the Yeek Necromancer level 16
75th Pyre 122nd year of Ascendancy at 10:55 see stats
XXX the Destroyer
Earned the rank of Destroyer in the arena.By Merk the Yeek Necromancer level 21
75th Pyre 122nd year of Ascendancy at 19:30 see stats
Log
Talent Invoke Darkness is ready to use.
Rested for 2 turns (stop reason: all resources and life at maximum).
Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).
Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).
Shadow casts Phase Door.
Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).
Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).
Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).
Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).
Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).
Merk deactivates Lichform.
Merk casts Arcane Eye.
Shadow casts Phase Door.
Talent Arcane Eye is ready to use.
Shadow casts Phase Door.
