Cecil the level 1 Ghoul Sun Paladin by ultros69

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.5.10
Addons
CampaignMaj'Eyal
ModeNormal Roguelike
SexMale
RaceGhoul
ClassSun Paladin
Level / Exp1 / 34%
Sizemedium
Lifes / Deaths

Primary Stats

Strength23 (base 17)
Dexterity11 (base 10)
Constitution18 (base 10)
Magic15 (base 15)
Willpower8 (base 10)
Cunning8 (base 10)

Resources

Life-9/130
Positive0/20
Stamina95/95
Healing Factor1.063829787234
Regeneration0.26595744680851

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+80%

Vision

Sight10
Lite2

Offense: Mainhand

Damage27
Accuracy5
Crit Chance2%
APR1
Speed1.00

Offense: Spell

Spellpower20
Crit Chance0%
Speed1

Offense: Mind

Mindpower13
Crit Chance0%
Speed1

Defense: Base

Armour (hardiness)11.596689338462 (74.10447761194%)
Defense2
Ranged Defense2
Fatigue12
Physical Save20
Spell Save8
Mental Save5

Defense: Resistances

Physical+ 9%( 70%)
All 0%( 70%)

Defense: Immunities

Stun Resistance50%
Bleed Resistance100%
Fear Resistance100%
Poison Resistance80%
Instadeath Resistance100%

Inscriptions (3/3)

Runes
Runes
Runes

Class Talents

Technique / Combat veteran1.10
1/5
0/5
0/5
0/5
Celestial / Combat1.30
1/5
0/5
0/5
0/5
Technique / Shield offense1.10
0/5
0/5
0/5
0/5
Celestial / Sun1.30
1/5
0/5
0/5
0/5
Technique / Two-handed assault1.10
1/5
0/5
0/5
0/5

Generic Talents

Undead / Ghoul1.10
1/5
0/5
0/5
0/5
Celestial / Light1.30
0/5
0/5
0/5
0/5
Celestial / Chants1.30
1/5
0/5
0/5
0/5
Technique / Combat training1.10
0/5
2/5
0/5
0/5
1/5
0/5

Effects

talent
talent
beneficial effect
detrimental effect

Quests

active

Equipment

Around neck
Main armor
Light source
Cloak
In main hand

Inventory

Achievements

Log

Burning from Cecil hits Skeleton mage for 8 fire damage.

Resting starts...

Cecil is no longer out of phase.

The shield around Cecil crumbles.

Talent Sun Ray is ready to use.
Talent Rune: Phase Door is ready to use.
Talent Rune: Shielding is ready to use.
Talent Rune: Heat Beam is ready to use.
Rested for 64 turns (stop reason: all resources and life at maximum).


Ran for 10 turns (stop reason: taken damage).

Cecil is on fire!

Skeleton mage's Flame hits
Cecil for 35 fire damage.
Burning from Skeleton mage hits
Cecil for 12 fire damage.

Ran for 2 turns (stop reason: taken damage).

Burning from Skeleton mage hits
Cecil for 12 fire damage.

Ran for 2 turns (stop reason: taken damage).

Burning from Skeleton mage hits
Cecil for 12 fire damage.
Something steals life from Cecil!
Sanguine experiment's Blood Grasp hits
Cecil for 22 blight damage.
Cecil hits Something for 3 healing, 11 healing (0 total damage) [14 healing].
Cecil stops burning.


Skeleton mage casts Flame.

Cecil is on fire!

Skeleton mage's Flame hits
Cecil for 35 fire damage.
Saving game...