







Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
| Addons | Items Vault 1.7.0Donators/Buyers bonus! |
| Campaign | Arena |
| Mode | Nightmare Roguelike |
| Sex | Male |
| Race | Shalore |
| Class | Adventurer |
| Level / Exp | 27 / 53% |
| Size | medium |
| Lifes / Deaths | Killed by Rej Arkatis at level 27 on the 77th Pyre 122nd year of Ascendancy at 07:18 / 1 |
Primary Stats
| Strength | 16 (base 13) |
| Dexterity | 15 (base 12) |
| Constitution | 17 (base 12) |
| Magic | 63 (base 57) |
| Willpower | 50 (base 47) |
| Cunning | 22 (base 12) |
Resources
| Life | -138/500 |
| Mana | 27/478 |
| Paradox | 568 |
| Healing Factor | 1.062941519274 |
| Regeneration | 0.26573537981849 |
Speed
| Mental | +5% |
| Attack | +5% |
| Movement | 0% |
| Spell | +5% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 3 |
Offense: Mainhand
| Damage | 26 |
| Accuracy | 17 |
| Crit Chance | 7% |
| APR | 21 |
| Speed | 0.95 |
Offense: Spell
| Spellpower | 45 |
| Crit Chance | 7% |
| Speed | 0.95238095238095 |
Offense: Mind
| Mindpower | 31 |
| Crit Chance | 5% |
| Speed | 0.95238095238095 |
Offense: Damage Bonus
| Arcane | +15% |
| Darkness | +3% |
| Fire | +16% |
| Mind | +11% |
Offense: Damage Penetration
| Fire | 0% |
Defense: Base
| Armour (hardiness) | 13 (30%) |
| Defense | 23 |
| Ranged Defense | 23 |
| Fatigue | 0 |
| Physical Save | 22 |
| Spell Save | 35 |
| Mental Save | 28 |
Defense: Resistances
| Darkness | + 5%( 70%) |
| Mind | + 11%( 70%) |
| All | 0%( 70%) |
Defense: Immunities
| Instadeath Resistance | 100% |
Inscriptions (3/3)
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 293 damage for 5 turns. Its effects scale with your Cunning stat. |
| Runes | Effective talent level: 1.0 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Spell (95% of a turn) Is: a spell and usable during Aether Avatar Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 920% for 10 turns (32 total) and instantly restoring 46 mana. Also when resting your mana will regenerate at 0.5 per turn. Its effects scale with your Dexterity stat. |
| Runes | Effective talent level: 1.0 Rune: BlinkUse mode: Activated Range: 3 Cooldown: 16 Travel Speed: instantaneous Usage Speed: Spell (95% of a turn) Is: a spell Description: Activate the rune to teleport up to 3 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 15%, your defense is increased by 15 and all your resistances by 15%. |
Class Talents
| Spell / Temporal | 1.00 |
| 1/5 |
| 2/5 |
| 1/5 |
| 4/5 |
| Spell / Arcane | 1.00 |
| 3/5 |
| 1/5 |
| 2/5 |
| 4/5 |
| Chronomancy / Speed Control | 1.00 |
| 1/5 |
| 1/5 |
| 2/5 |
| 0/5 |
| Spell / Aether | 1.00 |
| 1/5 |
| 3/5 |
| 3/5 |
| 1/5 |
| Chronomancy / Matter | 1.00 |
| 3/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Generic Talents
| Chronomancy / Spacetime Weaving | 1.00 |
| 2/5 |
| 1/5 |
| 4/5 |
| 0/5 |
| Technique / Combat training | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Aegis | 1.00 |
| 2/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Race / Shalore | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Conveyance | 1.00 |
| 1/5 |
| 1/5 |
| 2/5 |
| 0/5 |
| Chronomancy / Energy | 1.00 |
| 1/5 |
| 3/5 |
| 1/5 |
| 3/5 |
Prodigies
| 1/1 |
Effects
| beneficial effect | Increases attack, spell, and mind speed by 5%. 1 Time Dilation |
Quests
Seeking wealth, glory, and a great fight, you challenge the Arena! The ArenaCan you defeat your foes and become Master of Arena? | active |
Equipment
| On hands | umbral rough leather gloves (0 def, 1 armour)Powered by arcane forces 1.00 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Armour: +1 Damage (Melee): 6 darkness Changes resistances: +5% darkness Changes damage: +3% darkness Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Tool | ash totem of summon tentacle [power 165] (25 cooldown)Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 2 It can be used to summon a resilient tentacle up to 5 spaces away for 3 turns. Each turn the tentacle will strike a random enemy in range 3 dealing physical damage and attempting to pin them. (Tentacle Stats) Life: 345 Base Damage: 200 Armor: 5 All Resist: 3 Activation puts all charms on cooldown for 25 turns. Natural totems are made by powerful wilders to store nature power. |
| On fingers | gladiator's steel ring of pilferingCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Accuracy: +8 (+5 eff.) Armour penetration: +8 Physical power: +6 (+3 eff.) Defense: +8 (+4 eff.) Changes stats: +5 Str / +5 Con It can be used to activate talent Disengage, placing all other charms into a 10 cooldown : Effective talent level: 2.0 Power cost: 10 out of 10/10. Range: 7 Travel Speed: instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 143% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
| On fingers | steel ring of the mind (+11%)Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Changes resistances: +11% mind Changes damage: +11% mind Rings make your fingers look great! |
| Around neck | savior's steel amuletCrafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Physical save: +14 (+7 eff.) Spell save: +11 (+5 eff.) Mental save: +12 (+6 eff.) Amulets make your neck look great! |
| In main hand | ash magestaff of power (15-18 power, 3 apr, arcane element)Requires: - Magic 16 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 2 It must be held with both hands. Base power: 15.0 - 18.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +3 Crit. chance: +3.0% Attack speed: 100% When wielded/worn: Changes damage: +15% arcane Talent granted: +1 Command Staff Spellpower: +12 (+4 eff.) Spell crit. chance: +2% Staves designed for wielders of magic, by the greats of the art. |
| Main armor | The Untouchable (14 def, 12 armour)Requires: - Strength 16 Powered by arcane forces 9.00 Encumbrance. [Unique] Type: armor / light ; tier 3 When wielded/worn: Armour penetration: +10 Armour: +12 Defense: +14 (+7 eff.) Changes stats: +8 Cun When you take a hit of more than 20% of your max life a shield is created equal to 130% the damage taken. This rugged jacket is the subject of many a rural legend. Some say it was fashioned by an adventurous mage turned rogue, in times before the Spellblaze, but was since lost. All manner of shady gamblers have since claimed to have worn it at one point or another. To fail, but live, is what it means to be untouchable, they said. |
| Light source | brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| Cloak | resilient linen cloak of Eldoral (1 def, 0 armour)Infused by nature Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +1 (+0 eff.) Changes stats: +1 Cun / +2 Dex Maximum life: +30.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around waist | spiritwalker's rough leather beltPowered by arcane forces 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Changes stats: +4 Mag Mana each turn: +0.10 Maximum mana: +22.00 A belt that goes around your waist. |
Inventory
shielding rune of the sneak (absorb 116; dur 4; cd 14)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 1.0 Use mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 116 damage for 4 turns. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
mindweaver's gold amuletInfused by psionic forces 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Changes stats: +2 Wil Mental save: +7 (+4 eff.) Confusion immunity: +13% Mindpower: +9 (+5 eff.) Amulets make your neck look great! |
Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Achievements
Arena Battler 20 (Nightmare (Roguelike) difficulty)
Got to wave 20 in the arena.By dddd the Shalore Adventurer level 21
76th Pyre 122nd year of Ascendancy at 05:31 see stats
Level 10 (Nightmare (Roguelike) difficulty)
Got a character to level 10.By dddd the Shalore Adventurer level 10
74th Pyre 122nd year of Ascendancy at 23:23 see stats
Level 20 (Nightmare (Roguelike) difficulty)
Got a character to level 20.By dddd the Shalore Adventurer level 20
76th Pyre 122nd year of Ascendancy at 02:23 see stats
Log
Dddd moves onto the wormhole.
Dddd is not stunned anymore.
Deep Wound from Rej Arkatis hits dddd for (14 dissipated), (34 absorbed), 0 physical (0 total damage).
Dddd casts Dust to Dust.
Talent Meteoric Crash is ready to use.
Talent Manathrust is ready to use.
Talent Rune: Shielding is ready to use.
Deep Wound from Rej Arkatis hits dddd for (14 dissipated), (34 absorbed), 0 physical (0 total damage).
Dddd casts Manathrust.
Something performs a melee critical strike against dddd!
Dddd wanders around!
dddd teleports some damage to Something!
Something hits dddd for (18 dissipated), (173 teleported), 0 physical (0 total damage).
Dddd is firmly planted in reality.
Deep Wound from Rej Arkatis hits dddd for (14 dissipated), (34 absorbed), 0 physical (0 total damage).
The shield around dddd crumbles.
Talent Energy Absorption is ready to use.
Talent Rune: Blink is ready to use.
dddd teleports some damage to Something!
Deep Wound from Rej Arkatis hits dddd for (14 dissipated), (34 teleported), 0 physical (0 total damage).
Something performs a melee critical strike against dddd!
Dddd is stunned!
Something performs a melee critical strike against dddd!
dddd teleports some damage to Something!
Something hits dddd for (18 dissipated), (128 teleported), 0 physical, (18 dissipated), 146 physical (146 total damage).
dddd the level 27 shalore adventurer was impaled to death by Rej Arkatis on level 31 of The Arena.


























































