









Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.10 |
| Addons | Quick Drown NPCs 1.2.5New characters in Maj'Eyal start out with the Rod of Asphyxiation, an item made to quickly drown npcs. Ashes of Urh'Rok 1.5.0Official Expansion!Items Vault 1.5.0Donators/Buyers bonus! Melinda on the Map 1.1.0Places the Sect of Kryl-Feijan event on the map as a zone entrance rather than an undetectable encounter. Embers of Rage 1.5.0Official Expansion!Better Item Description 1.5.5This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Possessor Bonus Class 1.5.4Donators/Buyers bonus! Forbidden Cults 1.5.9Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Insane Adventure |
| Sex | Male |
| Race | Ogre |
| Class | Berserker |
| Level / Exp | 13 / 84% |
| Size | big |
| Lifes / Deaths | Killed by Glurewyn the honey tree at level 13 on the 35th Dusk 122nd year of Ascendancy at 11:14 3 / 1 |
Primary Stats
| Strength | 48 (base 39) |
| Dexterity | 10 (base 11) |
| Constitution | 35 (base 28) |
| Magic | 13 (base 10) |
| Willpower | 13 (base 10) |
| Cunning | 16 (base 10) |
Resources
| Life | 467/467 |
| Stamina | 158/158 |
| Healing Factor | 1.3329268292683 |
| Regeneration | 1.3995731707317 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | -66.666666666667% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 2 |
| Infravision | 2 |
Offense: Mainhand
| Damage | 104 |
| Accuracy | 25 |
| Crit Chance | 6% |
| APR | 4 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 13 |
| Crit Chance | 3% |
| Speed | 1 |
Offense: Mind
| Mindpower | 15 |
| Crit Chance | 3% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +18% |
| Light | +3% |
| Nature | +9% |
| Mind | +12% |
| Fire | +27% |
| All | 0% |
Offense: Damage Penetration
| Arcane | +20% |
| Fire | +15% |
| Mind | +5% |
Defense: Base
| Armour (hardiness) | 27.317011280365 (73.452380952381%) |
| Defense | 17 |
| Ranged Defense | 23 |
| Fatigue | 13 |
| Physical Save | 35 |
| Spell Save | 9 |
| Mental Save | 10 |
Defense: Resistances
| Acid | + 19%( 70%) |
| Arcane | + 12%( 70%) |
| Cold | + 27%( 70%) |
| All | + 7%( 70%) |
| Darkness | + 10%( 70%) |
| Temporal | + 30%( 70%) |
| Physical | + 12%( 70%) |
| Mind | + 16%( 70%) |
| Lightning | + 13%( 70%) |
Defense: Immunities
| Silence Resistance | 20% |
| Stun Resistance | 27% |
| Pinning Resistance | 22% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 21% |
Inscriptions (4/4)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 206 life over 5 turns. Its effects scale with your Constitution stat. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 114 life over 5 turns. Its effects scale with your Cunning stat. |
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 432% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 4 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Dexterity stat. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 8 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 60 and cleanse 1 wound and 1 poison effect. Its effects scale with your Cunning stat. |
Class Talents
| Technique / Combat techniques | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Technique / Berserker's strength | 1.30 |
| 3/5 |
| 3/5 |
| 3/5 |
| 1/5 |
| Technique / Two-handed assault | 1.30 |
| 3/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Technique / Combat veteran | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Conditioning | 1.30 |
| 1/5 |
| 3/5 |
| 0/5 |
| 0/5 |
| Race / Ogre | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 2/5 |
| 3/5 |
| 0/5 |
| 2/5 |
| 4/5 |
| 0/5 |
Effects
| detrimental effect | There is no gravity here; you float in the air. Movement is three times as slow, and any melee or archery blows have a chance to knockback. Maximum encumbrance is greatly increased. Zero Gravity |
Quests
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a renegade Shaloren camp to the west. * You must explore the scintillating caves. * You must explore the renegade Shaloren camp. | active |
You successfully escorted the lost sun paladin to the recall portal on level 3 of Trollmire. Escort: lost sun paladin (level 3 of Trollmire)As a reward you improved talent Chant of Fortitude (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
Equipment
| On feet | pair of hardened leather boots 'Smolderwilter' (0 def, 9 armour)2.0 T3 feet armor [Rare] Master While equipped: dps ---------- Dmg.mod +18% acid +18% fire Melee Ret 16 fire On Hit (Melee): * 30% chance to corrode armour by 30% ----- def ----- Armour +9 Fatigue +3% Resists +6% acid ---------- misc Infravis +2 A pair of boots made of leather. |
| Light source | survivor's brass lantern of focus2.0 T1 lite [Ego] Nature/Psionic While equipped: Stats +4 Wil dps ---------- Dmg.mod +6% mind ----- def ----- Phys.save +6 (+3 eff.) Heal.mod +10% ---------- misc Light +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | rough leather cap 'Chyroddalegen' (9 def, 1 armour)2.0 T1 head armor [Rare] Master While equipped: Stats +4 Cun +3 Con dps ---------- Apr +1 ----- def ----- Armour +1 Defense +9 (+6 eff.) Rng.Def +9 (+4 eff.) Fatigue +1% Heal/summ +20 A cap made of leather. |
| Tool | Woesage the iron pickaxe (dig speed 38 turns)3.0 T1 digger tool [Rare] Master While equipped: Stats +3 Str dps ---------- Dmg.mod +6% mind Res.pen +5% mind Melee Ret 16 mind ----- def ----- Fatigue -5% Resists +9% mind +3% darkness While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
| On fingers | Arutira the steel ring0.1 T2 ring jewelry [Rare] Master While equipped: ----- def ----- Resists +9% temporal HP.reg +0.80 Heal.mod +5% Stun/Frz- +27% ---------- misc Max.stam +15.00 Rings can have magical properties. |
| On fingers | copper ring of arcana(+0.10/turn)0.1 T1 ring jewelry [Ego] Arcane While equipped: ----- def ----- Silence- +20% ---------- misc Mana/turn +0.10 Rings can have magical properties. |
| Around waist | Earthsquall the rough leather belt1.0 T1 belt armor [Rare] Nature While equipped: dps ---------- Dmg.mod +9% nature +3% light On Hit (Melee): * Slows global speed by 30% * 30% chance to blind ----- def ----- Resists +6% lightning +5% temporal A belt that goes around your waist. |
| In main hand | hateful stralite greatsword of massacre (58-92.8 power, 3 apr)3.0 T4 greatsword 2H weapon [Ego] Master/Psionic Power 58.0 - 92.8 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.4% crit.pwr / acc Apr +3 Crit +4.5% Atk.spd 100% Melee+ +7 darkness Against +19% Living Massive two-handed swords. |
| On hands | iron gauntlets of strength (+3) (0 def, 1 armour)1.5 T1 hands armor [Ego] Master While equipped: Stats +3 Str dps ---------- Phys.pwr +6 (+2 eff.) ----- def ----- Armour +1 Metal gloves protecting the hands up to the middle of the lower arm. |
| Main armor | steel mail armour 'Ce'Numina' (2 def, 8 armour)14.0 T2 heavy armor [Random Unique] Nature/Master While equipped: Stats +4 Con ----- def ----- Armour +8 Defense +2 (+2 eff.) Fatigue +14% Resists +7% acid +5% physical +21% cold Phys.save +10 (+5 eff.) ---------- misc Hate/m.crit +1.00 Breathe water A suit of armour made of mail. |
| Cloak | enveloping linen cloak of the Shaloren (6 def, 0 armour)2.0 T1 cloak armor [Ego] Arcane/Master While equipped: Stats +1 Mag +1 Wil ----- def ----- Defense +6 (+4 eff.) Phys.save +6 (+3 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | Brightobsidian the copper amulet0.1 T1 amulet jewelry [Rare] Nature While equipped: dps ---------- Dmg.mod +9% fire Res.pen +20% arcane +15% fire ----- def ----- Resists +5% arcane +11% temporal Pinning- +22% Knockbk- +21% Amulets can have magical properties. |
Inventory
regeneration infusion of the sneak (heal 114 over 5 turns)0.1 T1 infusion scroll [Ego] Nature When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 17 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 114 life over 5 turns. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
iron greatmaul (15.5-23.25 power, 1 apr)5.0 T1 greatmaul 2H weapon [Normal] Power 15.5 - 23.3 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.1% dam / acc Apr +1 Crit +0.5% Atk.spd 100% Massive two-handed mauls. |
Branymarek (37.5-60 power, 2 apr)3.0 T3 greatsword 2H weapon [Random Unique] Disrupt/Master Power 37.5 - 60.0 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.4% crit.pwr / acc Apr +2 Crit +3.5% Atk.spd 100% Against +14% Unnatural On Hit: * disrupts spell-casting While equipped: dps ---------- Phys.crit +12.0% Crit.mult +17.00% Res.pen +10% physical Acc +12 (+6 eff.) Apr +21 ----- def ----- Resists +6% acid +9% fire +3% darkness Spell.save +20 (+15 eff.) Massive two-handed swords. |
Gilayachak the Sparkhue1.0 T1 belt armor [Rare] Master While equipped: Stats +3 Con dps ---------- Dmg.mod +12% lightning Melee Ret 8 lightning ----- def ----- Fatigue -2% D.Red.from +15% Summoned ---------- misc Light +1 See.Invis +3 A belt that goes around your waist. |
Girdle of the Calm Waters1.0 T1 belt armor [Unique] Nature While equipped: Stats +3 Wil ----- def ----- Resists +20% blight +20% cold +20% nature Heal.mod +30% A belt rumoured to have been worn by the Conclave healers. |
insulating rough leather belt of the giants1.0 T1 belt armor [Ego] Master While equipped: dps ---------- Phys.pwr +2 (+1 eff.) ----- def ----- Resists +6% fire +5% cold Spell.save +6 (+6 eff.) ---------- misc Size +1 A belt that goes around your waist. |
corrosive rough leather gloves of dexterity (+2) (0 def, 1 armour)1.0 T1 hands armor [Ego] Nature/Master While equipped: Stats +2 Dex dps ---------- Melee+ 6 acid Dmg.mod +3% acid Acc +10 (+5 eff.) ----- def ----- Armour +1 Resists +5% acid Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Cloud Caller (0 def, 0 armour)2.0 T1 head armor [Unique] Nature While equipped: dps ---------- Dmg.mod +10% light +10% lightning ----- def ----- Resists +10% light +10% lightning Call Lightning: Level 1.0 Pwr.cost 20 out of 30/30. Range 10 Travel.spd instantaneous Is a nature gift Description: Calls forth a powerful beam of lightning doing 20.03 to 60.08 lightning damage. The damage will increase with your Mindpower. This hat's broad brim protects you from harsh sunlight and sudden storms. |
Salyldavea (0 def, 3 armour)3.0 T1 head armor [Rare] Master While equipped: Stats +3 Con ----- def ----- Armour +3 Fatigue +5% Resists +12% acid +3% lightning +3% nature +9% mind A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
linen wizard hat of frost (+15%) (1 def, 0 armour)2.0 T1 head armor [Ego] Nature While equipped: dps ---------- Dmg.mod +10% cold ----- def ----- Defense +1 (+1 eff.) Resists +15% cold A pointy cloth hat, very wizardly... |
spiked rough leather armour (1 def, 2 armour)9.0 T1 light armor [Ego] Master While equipped: dps ---------- Melee Ret 11 physical ----- def ----- Armour +2 Defense +1 (+1 eff.) Fatigue +6% A suit of armour made of leather. |
agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
58 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
woodsman's iron pickaxe (dig speed 38 turns)3.0 T1 digger tool [Ego] Nature While equipped: Stats +1 Str dps ---------- Dmg.mod +6% nature ----- def ----- Resists +11% nature While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
brass lantern2.0 T1 lite [Normal] While equipped: ---------- misc Light +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
scorching brass lantern2.0 T1 lite [Ego] Arcane While equipped: dps ---------- Melee Ret 11 fire ----- def ----- Resists +5% fire ---------- misc Light +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Eye of the Dreaming One2.0 T1 misc tool [Unique] Psionic While equipped: Stats +5 Wil dps ---------- Mind.pwr +5 (+5 eff.) ----- def ----- Mind.save +10 (+10 eff.) The wearer is asleep. Lucid Dreamer: May act while sleeping Sleep: Level 3.0 Pwr.cost 20 out of 25/25. Range 7 Travel.spd instantaneous Is a mind power Description: Puts targets in a radius of 1 to sleep for 3 turns, rendering them unable to act. Every 5 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 50% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Rod of Asphyxiation (24/24)0.0 rod charm [Unique] Unknown Asphyxiate an unsuspecting target. Uses 1 power out of 24/24 Activation is instant. A devilish artifact, this rod only harms friendly strangers in towns. Only the mad and insane would consider such an item useful. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
quick elm totem of cure ailments [power 1] (7 cooldown)2.0 T1 totem charm [Ego] Nature Remove up to 1 poisons or diseases from a target within range 6 (based on Willpower) Puts all charms on 7 cooldown Natural totems are made by powerful wilders to store nature power. |
quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
6 citrine0.0 T1 yellow gem [Normal] While equipped: Light +1 Infravis +2 Item imbue powers: Light +1 Infravis +2 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
3 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Curse Lifter (Insane (Adventure) difficulty)
Killed Ben Cruthdar the Cursed.By Bubo the Ogre Berserker level 10
15th Dusk 122nd year of Ascendancy at 06:01 see stats
Level 10 (Insane (Adventure) difficulty)
Got a character to level 10.By Bubo the Ogre Berserker level 10
5th Dusk 122nd year of Ascendancy at 11:40 see stats
The Arena (Insane (Adventure) difficulty)
Unlocked Arena mode.By Bubo the Ogre Berserker level 10
24th Dusk 122nd year of Ascendancy at 14:25 see stats
Log
Bubo has recovered!
Talent Infusion: Movement is ready to use.
Bubo receives 30 healing.
Bleeding from Glurewyn the honey tree hits Bubo for 4 physical damage.
Insidious Poison from Glurewyn the honey tree hits Bubo for 2 nature damage.
Bubo uses Warshout.
Glurewyn the honey tree wanders around!.
Poison ivy wanders around!.
Glurewyn the honey tree uses Flurry.
Glurewyn the honey tree resists the mind attack!
Glurewyn the honey tree resists the mind attack!
Glurewyn the honey tree resists the mind attack!
Glurewyn the honey tree resists the mind attack!
Glurewyn the honey tree resists the mind attack!
Glurewyn the honey tree resists the mind attack!
Bubo hits Glurewyn the honey tree for 16 fire, 6 mind, 16 fire, 6 mind, 16 fire, 6 mind, 16 fire, 6 mind, 16 fire, 6 mind, 16 fire, 6 mind, 16 fire, 12 mind (157 total damage).
Greater Weapon Focus from Glurewyn the honey tree hits Bubo for 31 physical, 2 nature, 3 temporal, 7 nature, 6 nature (50 total damage).
Glurewyn the honey tree hits Bubo for 29 physical, 2 nature, 3 temporal, 7 nature, 6 nature, 6 physical, 1 nature, 6 nature, 35 physical (97 total damage).
Bubo the level 13 ogre berserker was raked to death by Glurewyn the honey tree on level 3 of Norgos Lair.
You have 3 life(s) left.
Bubo stops bleeding.
Bubo deactivates Chant of Fortitude.
Bubo stops regenerating health quickly.
Bubo is no longer poisoned.
Bubo has finished recovering.
Bubo deactivates Berserker Rage.
Bubo's rage subsides!
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.








































































