





Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.8 |
| Addons | Quick Drown NPCs 1.2.5New characters in Maj'Eyal start out with the Rod of Asphyxiation, an item made to quickly drown npcs. Ashes of Urh'Rok 1.5.0Official Expansion!Items Vault 1.5.0Donators/Buyers bonus! Possessor Bonus Class 1.5.4Donators/Buyers bonus! Embers of Rage 1.5.0Official Expansion!Better Item Description 1.5.5This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Melinda on the Map 1.1.0Places the Sect of Kryl-Feijan event on the map as a zone entrance rather than an undetectable encounter. |
| Campaign | Maj'Eyal |
| Mode | Insane Adventure |
| Sex | Male |
| Race | Shalore |
| Class | Sun Paladin |
| Level / Exp | 4 / 58% |
| Size | medium |
| Lifes / Deaths | Killed by Pepsiman at level 4 on the 74th Pyre 122nd year of Ascendancy at 18:39 1 / 2Killed by Pepsiman at level 4 on the 74th Pyre 122nd year of Ascendancy at 18:45 |
Primary Stats
| Strength | 14 (base 16) |
| Dexterity | 11 (base 10) |
| Constitution | 10 (base 10) |
| Magic | 16 (base 14) |
| Willpower | 13 (base 10) |
| Cunning | 11 (base 10) |
Resources
| Life | 149/149 |
| Positive | 58/59 |
| Healing Factor | 1 |
| Regeneration | 0.25 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | -66.666666666667% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 2 |
Offense: Mainhand
| Damage | 10 |
| Accuracy | 5 |
| Crit Chance | 1% |
| APR | 2 |
| Speed | 1.00 |
Offense: Offhand
| Damage | |
| Accuracy | |
| Crit Chance | |
| APR | |
| Speed |
Offense: Spell
| Spellpower | 16 |
| Crit Chance | 1% |
| Speed | 1 |
Offense: Mind
| Mindpower | 13 |
| Crit Chance | 1% |
| Speed | 1 |
Defense: Base
| Armour (hardiness) | 10.596689338462 (59.10447761194%) |
| Defense | 6 |
| Ranged Defense | 10 |
| Fatigue | 18 |
| Physical Save | 8 |
| Spell Save | 10 |
| Mental Save | 8 |
Defense: Immunities
| Instadeath Resistance | 100% |
Inscriptions (2/3)
| Runes | Effective talent level: 1.0 Rune: Phase DoorUse mode: Activated Range: melee/personal Cooldown: 7 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 10. Afterwards you stay out of phase for 5 turns. In this state all new negative status effects duration is reduced by 15%, your defense is increased by 15 and all your resistances by 15%. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 100 damage for 5 turns. |
Class Talents
| Technique / Combat veteran | 1.10 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Celestial / Combat | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Celestial / Sun | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Shield offense | 1.10 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Two-handed assault | 1.10 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Celestial / Light | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Celestial / Chants | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Race / Shalore | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.10 |
| 0/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Effects
| detrimental effect | There is no gravity here; you float in the air. Movement is three times as slow, and any melee or archery blows have a chance to knockback. Maximum encumbrance is greatly increased. Zero Gravity |
Quests
Nagas are invading the slazish fens. The Sunwall cannot fight on two fronts; you need to stop the invaders before it is too late. Serpentine InvadersLocate and destroy the invaders' portal. * You must stop the nagas. | active |
Equipment
| Main armor | iron mail armour (2 def, 4 armour)14.0 T1 heavy armor [Normal] While equipped: ----- def ----- Armour +4 Defense +2 (+2 eff.) Fatigue +12% A suit of armour made of mail. |
| In off hand | iron shield (4 def, 2 armour, 7.5-9 power, 19 block)7.0 T1 shield armor [Normal] When used to Attack: Power 7.5 - 9.0 Physical Uses 100% Str Acc+ +2.5% procs dam / acc Crit +2.5% Block +19 While equipped: ----- def ----- Armour +2 Defense +4 (+4 eff.) Rng.Def +4 (+4 eff.) Fatigue +6% ---------- misc Talents +1 Block Handheld deflection devices. |
| Light source | brass lantern2.0 T1 lite [Normal] While equipped: ---------- misc Light +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| In main hand | iron mace (13.5-18.9 power, 2 apr)3.0 T1 mace 1H weapon [Normal] Power 13.5 - 18.9 Physical Uses 100% Str Acc+ +0.1% dam / acc Apr +2 Crit +0.5% Atk.spd 100% Blunt and deadly. |
Inventory
heat beam rune (40 fire damage)0.1 T2 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 8 Cooldown 18 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to fire a beam of heat, doing 40.00 fire damage over 5 turns The intensity of the heat will also remove one random detrimental physical effect from you. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
iron greatsword (18.5-29.6 power, 1 apr)3.0 T1 greatsword 2H weapon [Normal] Power 18.5 - 29.6 Physical Uses 120% Str Acc+ +0.4% crit.pwr / acc Apr +1 Crit +2.5% Atk.spd 100% Massive two-handed swords. |
elven-wood longbow 'Faladerath'4.0 T4 longbow 2H weapon Reqs Dex 35 Shoot [Rare] Master Acc+ +0.2% crit / acc Atk.spd 125% Range +9 On Crit.r2 +8 mind While equipped: Stats +8 Str dps ---------- Phys.pwr +20 (+13 eff.) Dmg.mod +9% mind ----- def ----- Resists +9% fire Spell.save +12 (+11 eff.) Cut- +10% Disarm- +30% Stun/Frz- +20% Knockbk- +20% Longbows are used to shoot arrows at your foes. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Rod of Asphyxiation (24/24)0.0 rod charm [Unique] Unknown Asphyxiate an unsuspecting target. Uses 1 power out of 24/24 Activation is instant. A devilish artifact, this rod only harms friendly strangers in towns. Only the mad and insane would consider such an item useful. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Furnacesmash the yew totem of thorny skin [power 50] (20 cooldown)2.0 T3 totem charm [Rare] Nature While equipped: Stats +3 Wil dps ---------- Crit.mult +25.00% Mind.pwr +6 (+6 eff.) ----- def ----- Resists +6% fire Mind.save +30 (+21 eff.) ---------- misc Hate/m.crit +2.00 Harden the skin for 7 turns increasing armour by 50 and armour hardiness by 50% Puts all charms on 20 cooldown 100% to regenerate 8 stamina. Natural totems are made by powerful wilders to store nature power. |
Achievements
Log
Pepsiman has 8 stat point(s), 4 class talent point(s), 3 generic talent point(s) to spend. Press p to use them.
You feel a surge of power as a powerful creature falls nearby.
Welcome to level 4 [Pepsiman].
Pepsiman has 11 stat point(s), 5 class talent point(s), 4 generic talent point(s) to spend. Press p to use them.
Pepsiman picks up (c.): elven-wood longbow 'Faladerath'.
Pepsiman picks up (g.): Furnacesmash the yew totem of thorny skin [power 50] (20 cooldown).
Ran for 3 turns (stop reason: didn't move).
Ran for 2 turns (stop reason: didn't move).
Human sun-paladin is asphyxiating!
For a moment you feel a great disturbance in the flow of magic, as if millions of characters were suddenly silenced.
Pepsiman is asphyxiating!
Resting starts...
Rested for 1 turns (stop reason: taken damage).
Pepsiman the level 4 shalore sun paladin suffocated to death on level 1 of Gates of Morning.
You have 1 life(s) left.
Pepsiman is free to breathe.
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Saving game...
Ran for 2 turns (stop reason: interesting character).
Saving done.
Saving game...

















































