









Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.5 |
| Addons | Quick Drown NPCs 1.2.5New characters in Maj'Eyal start out with the Rod of Asphyxiation, an item made to quickly drown npcs. Melinda on the Map 1.1.0Places the Sect of Kryl-Feijan event on the map as a zone entrance rather than an undetectable encounter. Possessor Bonus Class 1.5.4Donators/Buyers bonus! Items Vault 1.5.0Donators/Buyers bonus! Better Item Description 1.5.5This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game |
| Campaign | Maj'Eyal |
| Mode | Insane Adventure |
| Sex | Female |
| Race | Shalore |
| Class | Sun Paladin |
| Level / Exp | 7 / 59% |
| Size | medium |
| Lifes / Deaths | no deaths recorded 4 / 0 |
Primary Stats
| Strength | 22 (base 16) |
| Dexterity | 11 (base 10) |
| Constitution | 10 (base 10) |
| Magic | 16 (base 14) |
| Willpower | 13 (base 10) |
| Cunning | 11 (base 10) |
Resources
| Life | 190/190 |
| Positive | 40/48 |
| Healing Factor | 1 |
| Regeneration | 0.25 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 2 |
| Infravision | 3 |
Offense: Mainhand
| Damage | 15 |
| Accuracy | 5 |
| Crit Chance | 1% |
| APR | 2 |
| Speed | 1.00 |
Offense: Offhand
| Damage | |
| Accuracy | |
| Crit Chance | |
| APR | |
| Speed |
Offense: Spell
| Spellpower | 16 |
| Crit Chance | 1% |
| Speed | 1 |
Offense: Mind
| Mindpower | 13 |
| Crit Chance | 1% |
| Speed | 1 |
Offense: Damage Bonus
| Fire | +6% |
| Acid | +14% |
Offense: Damage Penetration
| Mind | +15% |
Defense: Base
| Armour (hardiness) | 15.596689338462 (74.10447761194%) |
| Defense | 27 |
| Ranged Defense | 29 |
| Fatigue | 18 |
| Physical Save | 18 |
| Spell Save | 10 |
| Mental Save | 8 |
Defense: Resistances
| Acid | + 8%( 70%) |
| Light | + 69%( 70%) |
| Darkness | + 9%( 70%) |
| Physical | + 3%( 70%) |
| Mind | + 9%( 70%) |
| Fire | + 62%( 70%) |
Defense: Immunities
| Instadeath Resistance | 100% |
Inscriptions (2/3)
| Runes | Effective talent level: 1.0 Rune: Phase DoorUse mode: Activated Range: melee/personal Cooldown: 7 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 10. Afterwards you stay out of phase for 5 turns. In this state all new negative status effects duration is reduced by 15%, your defense is increased by 15 and all your resistances by 15%. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 100 damage for 5 turns. |
Class Talents
| Technique / Combat veteran | 1.10 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Celestial / Combat | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Celestial / Sun | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Shield offense | 1.10 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Two-handed assault | 1.10 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Celestial / Light | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Celestial / Chants | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Race / Shalore | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.10 |
| 0/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Effects
| talent | Chant of Fortress |
Quests
Nagas are invading the slazish fens. The Sunwall cannot fight on two fronts; you need to stop the invaders before it is too late. Serpentine InvadersLocate and destroy the invaders' portal. * You must stop the nagas. | active |
Equipment
| On hands | Braniregorig (0 def, 2 armour)1.5 T3 hands armor [Rare] Nature While equipped: Stats +8 Str dps ---------- Melee+ 11 acid Dmg.mod +8% acid Res.pen +15% mind ----- def ----- Armour +2 Resists +8% acid +9% mind Crit.dmg- 15.00% ---------- misc Infravis +3 Metal gloves protecting the hands up to the middle of the lower arm. |
| Main armor | iron mail armour (2 def, 4 armour)14.0 T1 heavy armor [Normal] While equipped: ----- def ----- Armour +4 Defense +2 (+1 eff.) Fatigue +12% A suit of armour made of mail. |
| In main hand | iron mace (12-16.8 power, 2 apr)3.0 T1 mace 1H weapon [Normal] Power 12.0 - 16.8 Physical Uses 100% Str Acc+ +0.1% dam / acc Apr +2 Crit +0.5% Atk.spd 100% Blunt and deadly. |
| In off hand | iron shield (4 def, 2 armour, 9-10.8 power, 20.5 block)7.0 T1 shield armor [Normal] When used to Attack: Power 9.0 - 10.8 Physical Uses 100% Str Acc+ +2.5% procs dam / acc Crit +2.5% Block +20 While equipped: ----- def ----- Armour +2 Defense +4 (+2 eff.) Rng.Def +4 (+2 eff.) Fatigue +6% ---------- misc Talents +1 Block Handheld deflection devices. |
| Cloak | Xanawyn the Pitchbringer (28 def, 0 armour)2.0 T5 cloak armor [Random Unique] Nature While equipped: dps ---------- Dmg.mod +6% acid +6% fire Melee Ret 12 acid ----- def ----- Defense +28 (+13 eff.) Resists +62% fire +69% light +9% darkness Stealth +30 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Light source | brass lantern2.0 T1 lite [Normal] While equipped: ---------- misc Light +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Inventory
heat beam rune (42 fire damage)0.1 T2 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 8 Cooldown 18 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to fire a beam of heat, doing 42.40 fire damage over 5 turns The intensity of the heat will also remove one random detrimental physical effect from you. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
invisibility rune of the duelist (power 12 for 7 turns)0.1 T3 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 22 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to become invisible (power 12) for 7 turns. As you become invisible you fade out of phase with reality, all your damage is reduced by 40%. Its effects scale with your Dexterity stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
acidic voratun dagger (38.5-50.05 power, 9 apr)1.0 T5 dagger 1H weapon Reqs Dex 48 [Ego] Arcane Power 38.5 - 50.1 Physical Uses 45% Str, 45% Dex Acc+ +0.5% APR / acc Apr +9 Crit +10.0% Atk.spd 100% Melee+ +8 acid On Crit: * splashes the target with acid Sharp, short and deadly. |
voratun dagger of erosion (40-52 power, 9 apr)1.0 T5 dagger 1H weapon Reqs Dex 48 [Ego] Nature Power 40.0 - 52.0 Physical Uses 45% Str, 45% Dex Acc+ +0.5% APR / acc Apr +9 Crit +10.0% Atk.spd 100% Melee+ +12 nature +16 temporal Sharp, short and deadly. |
iron greatsword (15.5-24.8 power, 1 apr)3.0 T1 greatsword 2H weapon [Normal] Power 15.5 - 24.8 Physical Uses 120% Str Acc+ +0.4% crit.pwr / acc Apr +1 Crit +2.5% Atk.spd 100% Massive two-handed swords. |
Stormbright4.0 T3 sling 1H weapon Reqs Dex 24 Shoot [Rare] Master Acc+ +0.1% dam / acc Atk.spd 125% Range +9 On Hit.r1 +6 lightning While equipped: Stats +5 Dex dps ---------- Dmg.mod +6% lightning ----- def ----- Resists +9% blight +6% fire +12% mind +18% acid Phys.save +3 (+2 eff.) Disease- +15% Slings are used to hurl stones or metal shots at your foes. |
Yvytta the Swampravage (20-24 power, 4 apr, cold element)5.0 T3 staff 2H weapon Reqs Mag 24 [Rare] Master Power 20.0 - 24.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.5% procs dam / acc Apr +4 Crit +3.5% Atk.spd 100% On Crit.r2 +12 nature While equipped: Stats +4 Wil +4 Con dps ---------- Phys.crit +11.0% Spell.crit +3% Crit.mult +13.00% Spell.pwr +9 (+6 eff.) Dmg.mod +20% cold ----- def ----- Fatigue -6% Resists +12% nature ---------- misc Light +2 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
dragonbone starstaff of illumination (30-36 power, 6 apr, temporal element)5.0 T5 staff 2H weapon Reqs Mag 48 [Ego] Nature Power 30.0 - 36.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.5% procs dam / acc Apr +6 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +5% Spell.pwr +15 (+9 eff.) Dmg.mod +30% temporal On Hit (Melee): * 9% chance to blind ----- def ----- Defense +11 (+5 eff.) ---------- misc Light +3 Talents +1 Command Staff Illuminate: Puts all charms on 6 cooldown Level 1.0 Pwr.cost 6 out of 6/6. Range melee/personal Travel.spd instantaneous Is a spell Description: Creates a globe of pure light within a radius of 6 that illuminates the area. At level 3, it also blinds all who see it (except the caster) for 3 turns. At level 4, it also deals 35.70 light damage. Staves designed for wielders of magic, by the greats of the art. |
stralite waraxe 'Dairysin' (32.5-45.5 power, 5 apr)3.0 T4 waraxe 1H weapon Reqs Str 35 [Rare] Arcane Power 32.5 - 45.5 Physical Uses 100% Str Acc+ +0.2% crit / acc Apr +5 Crit +6.5% Atk.spd 100% Melee+ +17 acid On Crit: * splashes the target with acid While equipped: Stats +7 Str +5 Mag +3 Wil dps ---------- Dmg.mod +15% blight ----- def ----- Fatigue -10% ---------- misc See.Invis +12 Telepathy Demon/Minor Demon/Major One-handed war axes. |
thick cashmere cloak of the Shaloren (2 def, 7 armour)2.0 T3 cloak armor [Ego] Arcane/Master While equipped: Stats +2 Mag +3 Wil ----- def ----- Armour +7 Defense +2 (+1 eff.) Resists +13% cold A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
focusing elven-silk robe (5 def, 0 armour)2.0 T5 cloth armor [Ego] Psionic While equipped: Stats +6 Mag +6 Wil ----- def ----- Defense +5 (+2 eff.) ---------- misc Mana/turn +0.26 Psi/turn +0.33 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
stabilizing drakeskin leather cap (0 def, 5 armour)2.0 T5 head armor [Ego] Master While equipped: ----- def ----- Armour +5 Fatigue +5% Phys.save +17 (+9 eff.) A cap made of leather. |
stralite mail armour 'Stoke's kiss' (4 def, 8 armour)14.0 T4 heavy armor Reqs Str 38 [Rare] Master While equipped: dps ---------- Dmg.mod +12% arcane Res.pen +25% fire Melee Ret 12 arcane ----- def ----- Armour +8 Defense +4 (+2 eff.) Fatigue +16% Resists +44% fire A suit of armour made of mail. |
hardened leather armour of cold resistance (3 def, 6 armour)9.0 T3 light armor [Ego] Master While equipped: ----- def ----- Armour +6 Defense +3 (+1 eff.) Fatigue +8% Resists +20% cold A suit of armour made of leather. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Rod of Asphyxiation (24/24)0.0 rod charm [Unique] Unknown Asphyxiate an unsuspecting target. Uses 1 power out of 24/24 Activation is instant. A devilish artifact, this rod only harms friendly strangers in towns. Only the mad and insane would consider such an item useful. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Achievements
Log
Ran for 2 turns (stop reason: didn't move).
Ran for 4 turns (stop reason: didn't move).
Xanith the human guard is asphyxiating!
You feel a surge of power as a powerful creature falls nearby.
Welcome to level 7 [Tirande].
Tirande has 20 stat point(s), 9 class talent point(s), 6 generic talent point(s) to spend. Press p to use them.
You have gained one more life (4 remaining).
Tirande picks up (m.): stralite mail armour 'Stoke's kiss' (4 def, 8 armour).
Aerelle the human sun-paladin is asphyxiating!
You feel a surge of power as a powerful creature falls nearby.
Isudherin the elven archer is asphyxiating!
Tirande picks up (l.): Braniregorig (0 def, 2 armour).
You feel a surge of power as a powerful creature falls nearby.
Tirande picks up (i.): stralite waraxe 'Dairysin' (32.5-45.5 power, 5 apr).
Tirande wears: Xanawyn the Pitchbringer (28 def, 0 armour).
Tirande wears: Braniregorig (0 def, 2 armour).
Tirande activates Chant of Fortress.
Tirande deactivates Chant of Fortress.



























































