Mush the level 11 Cornac Marauder by a_d_v

Character

GameTales of Maj'Eyal: Age of Ascendancy 0.9.43
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceCornac
ClassMarauder
Level / Exp11 / 7%
Sizemedium
Lifes / Deaths

Primary Stats

Strength40 (base 29)
Dexterity29 (base 29)
Constitution10 (base 10)
Magic10 (base 10)
Willpower13 (base 10)
Cunning13 (base 11)

Resources

Life226/226
Stamina138/138
Healing Factor1.21
Regeneration0.6655

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite4
See Invisible6

Offense: Mainhand

Damage45
Accuracy41
Crit Chance6%
APR23
Speed1.00

Offense: Offhand

Damage21
Accuracy41
Crit Chance6%
APR23
Speed1.00

Offense: Spell

Spellpower3.3333333333333
Crit Chance2%
Speed1

Offense: Mind

Mindpower14.3
Crit Chance2%
Speed1

Offense: Damage Bonus

Blight+4%
Light+10%

Defense: Base

Armour (hardiness)11 (61.2%)
Defense21.0094
Ranged Defense21.0094
Fatigue9
Physical Save21.75
Spell Save8.05
Mental Save9.1

Defense: Resistances

Mind+ 12%( 70%)
Light+ 30%( 70%)
Fire+ 15%( 70%)
All 0%( 70%)

Defense: Immunities

Stun Resistance50%
Confusion Resistance70%

Inscriptions (4/4)

Infusion
Infusion

Class Talents

Technique / Combat techniques1.30
0/5
0/5
0/5
0/5
Technique / Dual techniques1.20
0/5
0/5
0/5
0/5
Technique / Dual weapons1.20
1/5
1/5
1/5
0/5
Cunning / Dirty fighting1.30
0/5
0/5
0/5
0/5
Technique / Thuggery1.30
5/5
5/5
3/5
0/5

Generic Talents

Technique / Field control1.30
0/5
0/5
0/5
0/5
Cunning / Survival1.30
0/5
0/5
0/5
0/5
Technique / Conditioning1.30
0/5
0/5
0/5
0/5
Technique / Mobility1.30
1/5
4/5
0/5
0/5
Technique / Combat training1.30
0/5
1/10
3/5
0/5
3/5

Effects

Quests

done
done
active
done

Equipment

On feet
Light source
On head
On hands
Tool
On fingers
Around neck
In main hand
Around waist
In off hand
Cloak
Main armor

Inventory

Achievements

Level 10 Got a character to level 10.
By Mush the Cornac Marauder level 10
1st Flare 122nd year of Ascendancy at 17:49
see stats
The Arena Unlocked Arena mode.
By Mush the Cornac Marauder level 9
10th Mirth 122nd year of Ascendancy at 03:52
see stats

Log

Rested for 0 turns (stop reason: all resources and life at maximum).
There is nowhere left to explore.

Mush wears:
spiked rough leather armour of fire resistance (1 def, 2 armour).
You gain 0.30 gold from the transmogrification of
quick iron torque of kinetic psionic shield [power 10] (16 cooldown).
You gain 0.02 gold from the transmogrification of
brass lantern.
You gain 0.10 gold from the transmogrification of
pair of rough leather boots (0 def, 1 armour).
You gain 0.82 gold from the transmogrification of
mossy mindstar of slime (2.5-2.75 power, 12 apr, nature damage).
You gain 1.00 gold from the transmogrification of
mossy mindstar of life (3-3.3 power, 12 apr, mind damage).
There is a way to the hidden trollmire treasure here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
You gain 0.50 gold from the transmogrification of
rough leather armour (1 def, 2 armour).
Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is a way to the previous level here (press '' or right click to use).
Ran for 69 turns (stop reason: at exit).

There is a way to the next level here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is a way to the previous level here (press '' or right click to use).
Ran for 65 turns (stop reason: at exit).

There is a way to the next level here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is an exit to the worldmap here (press '' or right click to use).
Ran for 65 turns (stop reason: at exit).

Saving done.

There is a Passageway into the Trollmire here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.