Darius the level 11 Higher Bulwark by nyderrn

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.5.5
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceHigher
ClassBulwark
Level / Exp11 / 25%
Sizemedium
Lifes / Deaths

Primary Stats

Strength30 (base 25)
Dexterity22 (base 19)
Constitution28 (base 28)
Magic11 (base 10)
Willpower11 (base 10)
Cunning10 (base 10)

Resources

Life-109/438
Positive2/80
Stamina72/72
Healing Factor1.2463636363637
Regeneration7.3053072197995

Speed

Mental-10%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite2
Infravision2

Offense: Mainhand

Damage18
Accuracy44
Crit Chance10%
APR7
Speed0.89

Offense: Offhand

Damage
Accuracy
Crit Chance
APR
Speed

Offense: Spell

Spellpower11
Crit Chance1%
Speed1

Offense: Mind

Mindpower11
Crit Chance1%
Speed1

Offense: Damage Bonus

Lightning+10%
Fire+15%
Acid+3%

Defense: Base

Armour (hardiness)27.3859108008 (73.452380952381%)
Defense20
Ranged Defense24
Fatigue20
Physical Save20
Spell Save7
Mental Save7

Defense: Resistances

Acid+ 11%( 70%)
Temporal+ 9%( 70%)
Lightning+ 20%( 70%)
Fire+ 24%( 70%)
All+ 4%( 70%)

Defense: Immunities

Stun Resistance43%
Instadeath Resistance100%
Knockback Resistance43%

Inscriptions (2/3)

Infusions
Infusions

Class Talents

Technique / Shield defense1.30
3/5
2/5
0/5
0/5
Technique / Combat techniques1.30
2/5
1/5
0/5
0/5
Technique / Shield offense1.30
2/5
1/5
1/5
0/5
Technique / Combat veteran1.30
2/5
2/5
0/5
0/5

Generic Talents

Cunning / Survival1.00
0/5
0/5
0/5
0/5
Race / Higher1.00
1/5
0/5
0/5
0/5
Technique / Conditioning1.30
5/5
1/5
0/5
0/5
Technique / Combat training1.30
1/5
3/5
0/5
2/5
1/5
0/5

Effects

talent
talent
detrimental effect
beneficial effect

Quests

done
done
done
failed
done
active
done
active
active

Equipment

On feet
On hands
Light source
Around waist
In main hand
Main armor
In off hand
Cloak
Around neck

Inventory

Achievements

Level 10 Got a character to level 10.
By Darius the Higher Bulwark level 10
15th Dusk 122nd year of Ascendancy at 09:25
see stats

Log

You gain 2.85 gold from the transmogrification of earthen elm vilestaff of warding (10-12 power, 2 apr, acid element).
You gain 1.44 gold from the transmogrification of
steady rough leather sling.
You gain 0.25 gold from the transmogrification of
mossy mindstar (3-3.3 power, 12 apr, mind damage).
You gain 4.38 gold from the transmogrification of
balanced iron greatmaul of erosion (16-24 power, 1 apr).
You gain 1.68 gold from the transmogrification of
shielding rune of the psychic (absorb 93 for 4 turns).
You gain 1.37 gold from the transmogrification of
shielding rune (absorb 124 for 3 turns).
You gain 1.75 gold from the transmogrification of
biting gale rune of the duelist (56 cold damage; freeze 3 turns with power 33).
You gain 1.50 gold from the transmogrification of
wild infusion of the warrior (resist 22%; cure mental).
You gain 0.63 gold from the transmogrification of
sun infusion (rad 5; power 21; turns 3; dispels darkness).
You gain 1.76 gold from the transmogrification of
movement infusion (300% speed; 5 turns).
You gain 0.55 gold from the transmogrification of
healing infusion (heal 20).
There is a way to the old forest here (press '' or right click to use).
You feel mildly anxious, and walk with caution.
Saving game...


Saving done.


Lore found:
journal entry (old forest)
You can read all your collected lore in the game menu, by pressing Escape.

Accepted quest 'Sher'Tul Fortress'! (Press 'j' to see the quest log)

Darius starts suffocating to death!
Darius is suffocating.


Darius is recovering from the damage!

Darius receives 40 healing.

Darius receives 40 healing.

Saving game...