








Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.10 |
| Addons | Better Item Description 1.5.10This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Possessor Bonus Class 1.5.4Donators/Buyers bonus! Items Vault 1.5.0Donators/Buyers bonus! Nekarcos's Quality of Life 01: Effect Display 1.4.8This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay. |
| Campaign | Maj'Eyal |
| Mode | Nightmare Roguelike |
| Sex | Male |
| Race | Ogre |
| Class | Sun Paladin |
| Level / Exp | 37 / 73% |
| Size | big |
| Lifes / Deaths | Killed by Lithfengel at level 33 on the 9th Mirth 123rd year of Ascendancy at 04:43 / 2Killed by ghast at level 37 on the 28th Dusk 123rd year of Ascendancy at 04:44 |
Primary Stats
| Strength | 79.277379872107 (base 43) |
| Dexterity | 18 (base 11) |
| Constitution | 82 (base 56) |
| Magic | 70 (base 62) |
| Willpower | 14 (base 8) |
| Cunning | 15 (base 9) |
Resources
| Life | -595/1255 |
| Positive | 76/98 |
| Stamina | 206/223 |
| Healing Factor | 1.5285714285715 |
| Regeneration | 23.528190226585 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | -50% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 8 |
| See Invisible | 15 |
Offense: Mainhand
| Damage | 139 |
| Accuracy | 38 |
| Crit Chance | 30% |
| APR | 29 |
| Speed | 1.00 |
Offense: Offhand
| Damage | |
| Accuracy | |
| Crit Chance | |
| APR | |
| Speed |
Offense: Spell
| Spellpower | 40 |
| Crit Chance | 8% |
| Speed | 1 |
Offense: Mind
| Mindpower | 12 |
| Crit Chance | 3% |
| Speed | 1 |
Offense: Damage Bonus
| Mind | +6% |
| Lightning | +27% |
| Light | +19% |
| Temporal | +15% |
| Darkness | +6% |
| Physical | +10% |
| Fire | +19% |
| All | 0% |
Offense: Damage Penetration
| Darkness | +25% |
| Arcane | +15% |
| Acid | +5% |
Defense: Base
| Armour (hardiness) | 73.416050405667 (76.629213483146%) |
| Defense | 35 |
| Ranged Defense | 43 |
| Fatigue | 48 |
| Physical Save | 53 |
| Spell Save | 51 |
| Mental Save | 46 |
Defense: Resistances
| Acid | + 34%( 70%) |
| Physical | + 36%( 70%) |
| Cold | + 52%( 70%) |
| All | + 15%( 70%) |
| Darkness | + 35%( 70%) |
| Light | + 46%( 70%) |
| Temporal | + 43%( 70%) |
| Lightning | + 62%( 70%) |
| Fire | + 41%( 70%) |
| Mind | + 18%( 70%) |
Defense: Immunities
| Stun Resistance | 26% |
| Confusion Resistance | 69% |
| Instadeath Resistance | 100% |
| Poison Resistance | 0% |
| Disarm Resistance | 31% |
Inscriptions (5/5)
| Runes | Effective talent level: 1.0 Rune: TeleportationUse mode: Activated Range: melee/personal Cooldown: 21 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 127 with a minimum range of 15. Its effects scale with your Constitution stat. |
| Runes | Effective talent level: 1.0 Rune: Reflection ShieldUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 555 damage for 5 turns. Its effects scale with your Magic stat. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 22 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 477 damage for 5 turns. Its effects scale with your Strength stat. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 238 and cleanse 1 wound and 1 poison effect. Its effects scale with your Magic stat. |
| Infusions | Effective talent level: 1.0 Infusion: HeroismUse mode: Activated Range: melee/personal Cooldown: 25 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase three of your primary stats by 20 for 10 turns. While Heroism is active, you will only die when reaching -967 life. It will always increase your three highest stats. If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Strength stat. |
Class Talents
| Celestial / Guardian | 1.30 |
| 1/5 |
| 5/5 |
| 3/5 |
| 4/5 |
| Celestial / Crusader | 1.30 |
| 2/5 |
| 1/5 |
| 5/5 |
| 5/5 |
| Celestial / Sun | 1.30 |
| 3/5 |
| 2/5 |
| 2/5 |
| 5/5 |
| Technique / Combat veteran | 1.10 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Celestial / Combat | 1.30 |
| 1/5 |
| 1/5 |
| 2/5 |
| 1/5 |
| Technique / Shield offense | 1.10 |
| 1/5 |
| 1/5 |
| 1/5 |
| 2/5 |
| Technique / Two-handed assault | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Technique / Combat training | 1.10 |
| 5/5 |
| 3/5 |
| 0/5 |
| 4/5 |
| 4/5 |
| 0/5 |
| Race / Ogre | 1.00 |
| 1/5 |
| 5/5 |
| 1/5 |
| 5/5 |
| Celestial / Chants | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Celestial / Light | 1.30 |
| 1/5 |
| 1/5 |
| 3/5 |
| 1/5 |
Prodigies
| 1/1 |
Effects
| talent | Weapon of Wrath |
| talent | Weapon of Light |
| talent | Righteous Strength |
| talent | Chant of Resistance |
| detrimental effect | The target is infected by a disease, reducing its strength by 20, dexterity by 0, constitution by 0, and doing 19.72 blight damage per turn. Ghoul Rot |
| detrimental effect | The target is using a two handed weapon in a single hand, reducing physical power, spellpower and mindpower by 20% (based on size); also all damage procs from your offhand are reduced by 50%. Hit Penalty |
| detrimental effect | The target is infected by a disease, reducing its constitution by 13 and doing 40.97 blight damage per turn. Rotting Disease |
| detrimental effect | The more you use runes, the longer they will take to recharge (+3 cooldowns). Runic Saturation |
| detrimental effect | The target is stunned, reducing damage by 60%, putting 3 random talents on cooldown and reducing movement speed by 50%. While stunned talents do not cooldown. Stunned |
| beneficial effect | The target is able to instantly travel alongside Sun Paths. Path of the Sun |
| detrimental effect | The more you use infusions, the longer they will take to recharge (+2 cooldowns). Infusion Saturation |
| detrimental effect | The target is infected by a disease, reducing its dexterity by 6 and doing 43.68 blight damage per turn. Decrepitude Disease |
| detrimental effect | The target is maimed, unable to correctly wield a weapon. Disarmed |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs and left for dead. They asked about the staff and stole it from you. Go at once to Last Hope to report those events! | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You gave the Orb of Many Ways to Tannen to study while you look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to check the tower of Telmur, looking for a text of portals, although he is not sure it is even there. He told you to come back in a few days. | active |
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a renegade Shaloren camp to the west. * You have explored the scintillating caves and destroyed the Spellblaze Crystal. * You have explored the Rhaloren camp and killed the Inquisitor. | done |
You have killed Ungolรซ in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You successfully escorted the lone alchemist to the recall portal on level 3 of Trollmire. Escort: lone alchemist (level 3 of Trollmire)As a reward you improved Dexterity by +1. | done |
You successfully escorted the lost anorithil to the recall portal on level 3 of Scintillating Caves. Escort: lost anorithil (level 3 of Scintillating Caves)As a reward you improved talent Bathe in Light (+1 level(s)). | done |
You successfully escorted the lost sun paladin to the recall portal on level 4 of Old Forest. Escort: lost sun paladin (level 4 of Old Forest)As a reward you improved Strength by +2. | done |
You successfully escorted the lost warrior to the recall portal on level 2 of Trollmire. Escort: lost warrior (level 2 of Trollmire)As a reward you improved talent Vitality (+1 level(s)). | done |
You failed to protect the repented thief from death by snow giant boulder thrower. Escort: repented thief (level 2 of Daikara) | failed |
You failed to protect the repented thief from death by Mayemith the ghast. Escort: repented thief (level 2 of Dreadfell) | failed |
You failed to protect the repented thief from death by ghast. Escort: repented thief (level 3 of Dreadfell) | failed |
You successfully escorted the temporal explorer to the recall portal on level 1 of Lost Dwarven Kingdom of Reknor. Escort: temporal explorer (level 1 of Lost Dwarven Kingdom of Reknor)As a reward you improved Magic by +2. | done |
You successfully escorted the temporal explorer to the recall portal on level 2 of Old Forest. Escort: temporal explorer (level 2 of Old Forest)As a reward you improved talent Foresight (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsMarus of Elvala has completed an elixir of the savior without your aid. You have aided Agrimley the hermit in creating an elixir of focus. Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * You've found the needed multi-hued wyrm scale. * You've found the needed vial of greater demon bile. * You've found the needed red crystal shard. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* Rak'shor Pride, in the west of the southern desert. * Vor Pride, in the north east. * Grushnak Pride, near a small mountain range in the north west. * Gorbat Pride, in a mountain range in the southern desert. | active |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Fogspar the pair of dwarven-steel boots (9 def, 4 armour)3.0 T3 feet armor [Rare] Psionic While equipped: Stats +1 Str +1 Dex dps ---------- Dmg.mod +6% darkness On Hit (Melee): * 30% chance to inflict 15% damage reduction ----- def ----- Armour +4 Defense +9 (+4 eff.) Rng.Def +9 (+3 eff.) Fatigue +3% Phys.save +7 (+2 eff.) Spell.save +7 (+3 eff.) Mind.save +10 (+4 eff.) Die.at -60.00 life ---------- misc Max.stam +5.00 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Light source | Summertide Phial1.0 lite [Unique] Nature While equipped: dps ---------- Dmg.mod +10% light ----- def ----- Resists +30% light Heal.mod +10% ---------- misc Light +4 Call light (58 power, based on Willpower). Uses 10 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. |
| On head | Dragon-helm of Kroltar (5 def, 9 armour)3.0 T4 head armor [Unique] Master Kroltar's power resides in his scales. While equipped: Stats +5 Str +5 Wil +5 Con -4 Lck dps ---------- Dmg.mod +10% fire +10% physical ----- def ----- Armour +9 Defense +5 (+2 eff.) Fatigue +10% ---------- misc Masteries +0.20 Wild-gift/Fire drake aspect Bellowing Roar: Level 3.6 Pwr.cost 45 out of 20/45. Range melee/personal Travel.spd instantaneous Is a nature gift a mind power Description: You let out a powerful roar that sends your foes into utter confusion for 3 turns in a radius of 5. The sound wave is so strong, your foes also take 167.84 physical damage. The damage improves with your Strength. Each point in fire drake talents also increases your fire resistance by 1%. A visored steel helm, embossed and embellished with gold, that bears as its crest the head of Kroltar, the greatest of the fire drakes. |
| On hands | hardened leather gloves 'Brodinarisus' (0 def, 2 armour)1.0 T3 hands armor [Rare] Master While equipped: Stats +3 Con +3 Wil dps ---------- S.pwr/crit +6 Dmg.mod +6% mind Res.pen +15% arcane ----- def ----- Armour +2 Phys.save +17 (+6 eff.) Spell.save +24 (+8 eff.) Mind.save +5 (+2 eff.) Disarm- +31% Juggernaut: (Instant) Puts all charms on 30 cooldown Level 2.0 Pwr.cost 30 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Concentrate on the battle, ignoring some of the damage you take. Improves physical damage reduction by 22% and provides a 11% chance to shrug off critical damage for 20 turns. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Tool | Prox's Lucky Halfling Foot2.0 T1 misc tool [Unique] Arcane While equipped: Stats +5 Lck ----- def ----- Defense +5 (+2 eff.) ---------- misc T.Disarm +5 Detects traps. Removes (25% chance) up to three stuns, pins, or dazes each turn (cooling down: 1 turns) A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks. |
| On fingers | Deepsrigor the gold ring0.1 T3 ring jewelry [Rare] Psionic While equipped: dps ---------- Dmg.mod +15% temporal Res.pen +15% darkness Melee Ret 8 temporal On Hit (Melee): * 30% chance to inflict 15% damage reduction ----- def ----- Resists +6% darkness +6% temporal Mind.save +9 (+3 eff.) Confus- +31% Rings can have magical properties. |
| On fingers | gold ring 'Cyrath'0.1 T3 ring jewelry [Rare] Psionic While equipped: Stats +8 Str +7 Dex ----- def ----- Crit.dmg- 15.00% Mind.save +11 (+4 eff.) Confus- +38% ---------- misc Light +3 See.Invis +15 Rings can have magical properties. |
| Around neck | steel amulet 'Shockrace'0.1 T2 amulet jewelry [Rare] Nature While equipped: dps ---------- Dmg.mod +27% lightning Res.pen +5% acid Melee Ret 12 acid On Hit (Melee): * 30% chance to corrode armour by 30% * 30% chance to daze at end of turn ----- def ----- Resists +13% lightning Stun/Frz- +26% Amulets can have magical properties. |
| In main hand | Warmaster Gnarg's Murderblade (60-96 power, 19 apr)3.0 T4 greatsword 2H weapon [Unique] Master Power 60.0 - 96.0 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.4% crit.pwr / acc Apr +19 Crit +10.0% Atk.spd 100% Against +20% Living On Hit: * 10% chance to send the wielder into a killing frenzy While equipped: Stats +15 Str +5 Dex +15 Con ----- def ----- D.Red.from +20% Living ---------- misc Masteries +0.30 Technique/Berserker's strength +0.20 Technique/Two-handed assault +0.20 Technique/Two-handed maiming +0.20 Technique/Two-handed weapons A blood-etched greatsword, it has seen many foes. From the inside. |
| Around waist | hardened leather belt 'Starlore'1.0 T3 belt armor [Rare] Nature While equipped: Stats +1 Str +4 Mag +4 Cun +1 Con dps ---------- On Hit (Melee): * 30% chance to blind ----- def ----- Resists +9% lightning +7% temporal A belt that goes around your waist. |
| In off hand | Jack's Shield (12 def, 9 armour, 70.5-84.6 power, 194 block)7.0 T5 shield armor [Random Unique] Arcane/Master When used to Attack: Power 70.5 - 84.6 Physical Uses 100% Str Acc+ +2.5% procs dam / acc Crit +5.0% Block +194 Melee+ +19 temporal +18 fire On Hit.r1 +4 lightning On Crit.r2 +4 temporal While equipped: Stats +6 Str dps ---------- Melee Ret 40 fire 18 temporal ----- def ----- Armour +9 Defense +12 (+5 eff.) Rng.Def +12 (+4 eff.) Fatigue +14% Resists +25% lightning +20% temporal +6% light +23% fire +3% mind +36% cold Mind.save +35 (+12 eff.) ---------- misc Talents +5 Block Time Shield: (Instant) Puts all charms on 30 cooldown Level 3.0 Pwr.cost 30 out of 30/30. Range 10 Travel.spd instantaneous Is a spell Description: This intricate spell instantly erects a time shield around the caster, preventing any incoming damage and sending it forward in time. Once either the maximum damage (317) is absorbed, or the time runs out (8 turns), the stored damage will return as a temporal restoration field over time (5 turns). Each turn the restoration field is active, you get healed for 10% of the absorbed damage (Aegis Shielding talent affects the percentage). While under the effect of Time Shield, all newly applied magical, physical and mental effects will have their durations reduced by 46%. The shield's max absorption will increase with your Spellpower. Handheld deflection devices. |
| Cloak | Gloomwaker (2 def, 0 armour)2.0 T3 cloak armor [Rare] Master While equipped: dps ---------- Crit.mult +16.00% Res.pen +10% darkness Acc +11 (+3 eff.) Apr +10 On Hit (Melee): * 30% chance to inflict 15% damage reduction ----- def ----- Defense +2 (+1 eff.) Resists +18% darkness +15% acid Stealth +8 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | Cuirass of the Dark Lord (0 def, 40 armour)17.0 T5 massive armor [Unique] Arcane While equipped: Stats +15 Str +15 Con dps ---------- Phys.pwr +15 (+4 eff.) Melee Ret 50 physical ----- def ----- Armour +40 Fatigue +21% Resists +25% physical Phys.save +20 (+7 eff.) HP.reg +12.00 Blood Charges: 4 Drain blood from all creatures within range 5, causing them to bleed for 73.92 physical damage over 4 turns (based on your Physicalpower). For each creature drained (up to 10), the armor gains strength, which fades over 10 turns if it is not fed. Uses 25 power out of 5/25 Worn by a villain long forgotten, this armor was powered by the blood of thousands of innocents. Decrepit and old, the dark lord died in solitude, his dominion crumbled, his subjects gone. Only this cuirass remained, dying to finally taste fresh blood again. |
Inventory
healing infusion of the wizard (heal 265)0.1 T1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 11 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 265 and cleanse 1 wound and 1 poison effect. Its effects scale with your Magic stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
movement infusion of the titan (981% speed; 7 turns)0.1 T2 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 18 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 981% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 7 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Constitution stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
movement infusion of the warrior (787% speed; 7 turns)0.1 T2 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 18 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 787% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 7 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
controlled phase door rune of the titan (range 13)0.1 T4 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 13 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport in a range of 13. Its effects scale with your Constitution stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
shielding rune (absorb 345 for 6 turns)0.1 T2 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 18 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 345 damage for 6 turns. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
teleportation rune of the warrior (range 155)0.1 T2 rune scroll [Ego] Arcane When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 20 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport randomly in a range of 155 with a minimum range of 15. Its effects scale with your Strength stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
Sealed Scroll of Last Hope0.1 scroll [Unique] Open the seal and read the message. Magical scrolls can have wildly different effects! Most of them function better with a high Magic score. |
protective voratun amulet of teleportation0.1 T5 amulet jewelry [Ego+] Arcane/Master While equipped: ----- def ----- Armour +5 Defense +9 (+4 eff.) Res.Cap +7% all Phys.save +27 (+8 eff.) Teleport- +50% Teleport you randomly (rad 60) Puts all charms on 15 cooldown Amulets can have magical properties. |
Elemental Fury0.1 T3 ring jewelry [Unique] Arcane While equipped: Stats +3 Cun +3 Mag dps ---------- Dmg.mod +12% lightning +12% fire +12% arcane +12% cold All your damage is converted and split into arcane, fire, cold and lightning. This ring shines with many colors. |
Astelrid's Clubstaff (45-67.5 power, 4 apr)5.0 T3 greatmaul 2H weapon [Unique] Arcane Power 45.0 - 67.5 Physical Uses 40% Mag, 100% Str Mastery Weapons Mastery Acc+ +0.1% dam / acc Apr +4 Crit +8.0% Atk.spd 100% While equipped: Stats +4 Mag dps ---------- Spell.pwr +15 (+4 eff.) Dmg.mod +25% nature ----- def ----- Heal.mod +25% Improves the contribution of primary stats on infusions and runes by 15% Like its former owner, this was once an instrument of altruistic healing, before fury and fear caused its twisting into a sadistic weapon. Surges of restorative magic can be faintly felt under the layers of plaster and sharp surgical equipment. |
Dragonskull Helm (0 def, 2 armour)3.0 T5 head armor Reqs Wil 24 [Unique] Master While equipped: ----- def ----- Armour +2 Fatigue +12% Resists +15% acid +15% fire +15% lightning +15% cold Phys.save +12 (+4 eff.) Spell.save +12 (+4 eff.) Mind.save +12 (+4 eff.) ---------- misc Telepathy Dragon Traces of a dragon's power still remain in this bleached and cracked skull. |
Helm of the Dwarven Emperors (0 def, 6 armour)3.0 T2 head armor [Unique] Master While equipped: Stats +4 Mag +3 Wil dps ---------- Dmg.mod +8% light ----- def ----- Armour +6 Fatigue +4% Blind- +30% Confus- +30% ---------- misc Light +1 Sun Flare: Level 3.0 Pwr.cost 30 out of 30/30. Range melee/personal Travel.spd instantaneous Is a spell Description: Invokes the Sun to cause a flare within radius 3, blinding your foes for 6 turns and lighting up your immediate area (radius 6). At level 3 it will also do 14.61 light damage within radius 3. The damage done will increase with your Spellpower. A Dwarven helm embedded with a single diamond that can banish all underground shadows. |
Unratokath the voratun mail armour (20 def, 22 armour)14.0 T5 heavy armor [Random Unique] Master/Psionic While equipped: Stats +5 Str +5 Cun +5 Con ----- def ----- Armour +22 Defense +20 (+8 eff.) Rng.Def +6 (+2 eff.) Fatigue +16% Resists +6% darkness +26% fire Mind.save +16 (+6 eff.) Max.HP +43.00 Poison- +10% Stun/Frz- +10% A suit of armour made of mail. |
shocking stralite shield of fire resistance (+21%) (10 def, 2 armour, 49-58.8 power, 140.5 block)7.0 T4 shield armor [Ego] Nature/Master When used to Attack: Power 49.0 - 58.8 Physical Uses 100% Str Acc+ +2.5% procs dam / acc Crit +4.5% Block +140 On Hit: * 20% chance to daze at end of turn While equipped: dps ---------- Melee+ 6 lightning Melee Ret 14 lightning ----- def ----- Armour +2 Defense +10 (+5 eff.) Rng.Def +10 (+4 eff.) Fatigue +14% Resists +21% fire ---------- misc Talents +4 Block Handheld deflection devices. |
lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+3 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+2 eff.) Item imbue powers: Defense +6 (+3 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Tooth of the Mouth (dig speed 12 turns)3.0 T1 digger tool [Unique] Unknown While equipped: dps ---------- Dmg.mod +4% blight Apr +5 Melee Ret 15 blight While carried: ---------- misc Talents +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
turquoise0.0 T4 green gem [Normal] While equipped: See.Stealth +10 See.Invis +10 Item imbue powers: See.Stealth +10 See.Invis +10 Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Atamathon's Lost Ruby Eye0.0 T5 red gem [Plot Item] While equipped: Dmg.mod +12% fire Item imbue powers: Dmg.mod +12% fire One of the ruby eyes of the legendary giant golem Atamathon. It is said it was made by the halflings during the Age of Pyre as a weapon against the orcs. Even though it was destroyed it managed to deal a crippling blow by killing their leader, Garkul the Devourer. |
Runed Skull3.0 T5 red gem [Unique] Arcane While carried: Spell.pwr +7 (+2 eff.) Melee Ret 25 fire Latent Damage Type: Fire Dull red runes are etched all over this blackened skull. |
fire opal0.0 T5 red gem [Normal] While equipped: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Item imbue powers: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
ruby0.0 T4 red gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Rod of Spydric Poison (3/3)2.0 rod charm [Unique] Nature Shoot a bolt of spydric poison out to range 12, dealing 192.00 nature damage (based on Magic) over 6 turns while rendering the target unable to move. Uses 25 power out of 75/75 This rod carved out of a giant spider fang continuously drips venom. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
diamond0.0 T5 white gem [Normal] While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
2 amber0.0 T4 yellow gem [Normal] While equipped: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Item imbue powers: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
A dangerous secret (Nightmare (Roguelike) difficulty)
Found the mysterious staff and told Last Hope about it.By Giga Ogre Jack the Ogre Sun Paladin level 25
14th Pyre 123rd year of Ascendancy at 12:39 see stats
Arachnophobia (Nightmare (Roguelike) difficulty)
Destroyed the spydric menace.By Giga Ogre Jack the Ogre Sun Paladin level 30
36th Pyre 123rd year of Ascendancy at 18:47 see stats
Brave new world (Nightmare (Roguelike) difficulty)
Went to the Far East and took part in the war.By Giga Ogre Jack the Ogre Sun Paladin level 28
31st Pyre 123rd year of Ascendancy at 11:35 see stats
Bringer of Doom (Nightmare (Roguelike) difficulty)
Killed a Bringer of Doom.By Giga Ogre Jack the Ogre Sun Paladin level 21
74th Regrowth 123rd year of Ascendancy at 02:52 see stats
Destroyer's bane (Nightmare (Roguelike) difficulty)
Killed Golbug the Destroyer.By Giga Ogre Jack the Ogre Sun Paladin level 27
26th Pyre 123rd year of Ascendancy at 12:44 see stats
Exterminator (Nightmare (Roguelike) difficulty)
Killed 1000 creatures.By Giga Ogre Jack the Ogre Sun Paladin level 16
46th Dusk 122nd year of Ascendancy at 22:18 see stats
Level 10 (Nightmare (Roguelike) difficulty)
Got a character to level 10.By Giga Ogre Jack the Ogre Sun Paladin level 10
1st Summertide 122nd year of Ascendancy at 10:59 see stats
Level 20 (Nightmare (Roguelike) difficulty)
Got a character to level 20.By Giga Ogre Jack the Ogre Sun Paladin level 20
1st Haze 122nd year of Ascendancy at 14:46 see stats
Level 30 (Nightmare (Roguelike) difficulty)
Got a character to level 30.By Giga Ogre Jack the Ogre Sun Paladin level 30
35th Pyre 123rd year of Ascendancy at 17:02 see stats
Rescuer of the lost (Nightmare (Roguelike) difficulty)
Rescued the merchant from the assassin lord.By Giga Ogre Jack the Ogre Sun Paladin level 13
18th Dusk 122nd year of Ascendancy at 18:42 see stats
Size is everything (Nightmare (Roguelike) difficulty)
Did over 1500 damage in one attack.By Giga Ogre Jack the Ogre Sun Paladin level 31
67th Pyre 123rd year of Ascendancy at 13:33 see stats
Size matters (Nightmare (Roguelike) difficulty)
Did over 600 damage in one attack.By Giga Ogre Jack the Ogre Sun Paladin level 26
25th Pyre 123rd year of Ascendancy at 01:08 see stats
Sliders (Nightmare (Roguelike) difficulty)
Activated a portal using the Orb of Many Ways.By Giga Ogre Jack the Ogre Sun Paladin level 28
26th Pyre 123rd year of Ascendancy at 22:37 see stats
That was close (Nightmare (Roguelike) difficulty)
Killed your target while having only 1 life left.By Giga Ogre Jack the Ogre Sun Paladin level 37
28th Dusk 123rd year of Ascendancy at 00:01 see stats
The Arena (Nightmare (Roguelike) difficulty)
Unlocked Arena mode.By Giga Ogre Jack the Ogre Sun Paladin level 8
6th Mirth 122nd year of Ascendancy at 20:44 see stats
The Right thing to do (Nightmare (Roguelike) difficulty)
Did the righteous thing in the ring of blood and disposed of the Blood Master.By Giga Ogre Jack the Ogre Sun Paladin level 21
74th Regrowth 123rd year of Ascendancy at 14:42 see stats
The secret city (Nightmare (Roguelike) difficulty)
Discovered the truth about mages.By Giga Ogre Jack the Ogre Sun Paladin level 11
5th Flare 122nd year of Ascendancy at 21:19 see stats
There and back again (Nightmare (Roguelike) difficulty)
Opened a portal to Maj'Eyal from the Far East.By Giga Ogre Jack the Ogre Sun Paladin level 32
75th Pyre 123rd year of Ascendancy at 17:23 see stats
Treasure Hoarder (Nightmare (Roguelike) difficulty)
Amassed 3000 gold pieces.By Giga Ogre Jack the Ogre Sun Paladin level 30
36th Pyre 123rd year of Ascendancy at 17:58 see stats
Treasure Hunter (Nightmare (Roguelike) difficulty)
Amassed 1000 gold pieces.By Giga Ogre Jack the Ogre Sun Paladin level 20
1st Haze 122nd year of Ascendancy at 22:05 see stats
Unstoppable (Nightmare (Roguelike) difficulty)
Returned from the dead.By Giga Ogre Jack the Ogre Sun Paladin level 33
9th Mirth 123rd year of Ascendancy at 04:44 see stats
Vampire crusher (Nightmare (Roguelike) difficulty)
Destroyed the Master in its lair of the Dreadfell.By Giga Ogre Jack the Ogre Sun Paladin level 24
12nd Pyre 123rd year of Ascendancy at 00:18 see stats
Log
Giga Ogre Jack hits Ghoulking for 12 temporal, 7 light, 15 fire, 5 acid, 23 physical (62 total damage).
Ghoul hits Giga Ogre Jack for 8 physical damage.
Ghoulking hits Giga Ogre Jack for 17 nature damage.
Elykira the skeleton warrior uses Dual Strike.
Elykira the skeleton warrior performs a melee critical strike against Giga Ogre Jack!
Giga Ogre Jack resists the stunning strike!
Elykira the skeleton warrior performs a melee critical strike against Giga Ogre Jack!
Ghoulking stops bleeding.
Giga Ogre Jack hits Elykira the skeleton warrior for (10 absorbed), 0 temporal, (5 absorbed), 0 light, (26 absorbed), 0 fire, (4 absorbed), 0 acid, (9 absorbed), 0 physical, (10 absorbed), 0 temporal, (5 absorbed), 0 light, (26 absorbed), 0 fire, (4 absorbed), 0 acid, (9 absorbed), 0 physical (0 total damage).
Giga Ogre Jack's sun path area effect hits Ghoul for 7 light damage.
Ghoul's purging blight area effect hits Giga Ogre Jack for 40 blight damage.
Ghoulking receives 100 healing from Ghoul's purging blight area effect.
Ghoul receives 101 healing from Ghoul's purging blight area effect.
Ghoulking receives 100 healing from Ghoul's purging blight area effect.
Ghast receives 100 healing from Ghoul's purging blight area effect.
Ghoul receives 100 healing from Ghoul's purging blight area effect.
Ghoul receives 100 healing from Ghoul's purging blight area effect.
Elykira the skeleton warrior receives 72 healing from Ghoul's purging blight area effect.
Elykira the skeleton warrior hits Giga Ogre Jack for 127 physical, 6 cold, 27 darkness, 184 physical, 27 darkness (371 total damage).
Bleeding from Giga Ogre Jack hits Ghoulking for 20 physical damage.
Bleeding from Giga Ogre Jack hits Ghoul for 14 physical damage.
Bleeding from Giga Ogre Jack hits Ghoul for 20 physical damage.
Giga Ogre Jack casts Wave of Power.
Giga Ogre Jack casts Wave of Power.
Ghoul is weakened by the darkness!
Ghoul resists the blinding light!
Ghoul is a martyr.
Ghoul is dazed!
Saving game...



















































































