Menwan the level 8 Cornac Archmage by valoron

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceCornac
ClassArchmage
Level / Exp8 / 4%
Sizemedium
Lifes / Deaths

Primary Stats

Strength11 (base 10)
Dexterity10 (base 10)
Constitution10 (base 10)
Magic35 (base 32)
Willpower20 (base 20)
Cunning11 (base 11)

Resources

Life141/141
Mana84/84
Healing Factor1
Regeneration0.25

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite2

Offense: Mainhand

Damage13
Accuracy4
Crit Chance3%
APR2
Speed1.00

Offense: Spell

Spellpower32
Crit Chance18%
Speed1

Offense: Mind

Mindpower18
Crit Chance1%
Speed1

Offense: Damage Bonus

Lightning+6%
Light+12%
Physical+12%
Cold+6%
Arcane+6%
Fire+16%
Acid+6%

Offense: Damage Penetration

Darkness+5%
Acid+5%

Defense: Base

Armour (hardiness)9 (30%)
Defense9
Ranged Defense9
Fatigue6
Physical Save7
Spell Save19
Mental Save10

Defense: Resistances

Arcane+ 12%( 70%)
Cold+ 11%( 70%)
All 0%( 70%)
Lightning+ 6%( 70%)
Light+ 11%( 70%)
Temporal+ 7%( 70%)
Physical+ 2%( 70%)
Mind+ 3%( 70%)
Darkness+ 11%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Infusions
Infusions
Runes

Class Talents

Spell / Meta1.30
1/5
0/5
0/5
0/5
Spell / Temporal1.30
1/5
1/5
0/5
0/5
Spell / Air1.30
1/5
1/5
0/5
0/5
Spell / Arcane1.30
2/5
1/5
1/5
0/5
Spell / Phantasm1.30
0/5
0/5
0/5
0/5
Spell / Earth1.30
0/5
0/5
0/5
0/5
Spell / Fire1.30
4/5
0/5
0/5
0/5
Spell / Water1.30
1/5
0/5
0/5
0/5

Generic Talents

Spell / Aegis1.30
1/5
1/5
1/5
0/5
Spell / Divination1.30
0/5
0/5
0/5
0/5
Spell / Conveyance1.30
4/5
1/5
1/5
0/5

Effects

talent
talent
talent

Quests

done
active
done

Equipment

On feet
Around neck
Main armor
Light source
Cloak
In main hand

Inventory

Achievements

Orbituary Stabilized the Abashed Expanse to maintain it in orbit.
By Menwan the Cornac Archmage level 2
74th Pyre 122nd year of Ascendancy at 16:20
see stats

Log


Space around you starts to dissolve...


Resting starts...

Rested for 3 turns (stop reason: all resources and life at maximum).


You are yanked out of this place!

Ran for 2 turns (stop reason: dialog is displayed).


You gain 7.14 gold from the transmogrification of
Cinderbender (0 def, 2 armour, 20 block).
You gain 6.21 gold from the transmogrification of
rejuvenating rough leather armour of acid resistance (3 def, 2 armour).
You gain 1.35 gold from the transmogrification of
rough leather gloves of dexterity (+2) (0 def, 1 armour).
You gain 2.15 gold from the transmogrification of
cinder iron gauntlets of strength (+2) (0 def, 1 armour).
You gain 0.25 gold from the transmogrification of
pair of iron boots (0 def, 3 armour).
You gain 0.25 gold from the transmogrification of
elm vilestaff (10-12 power, 2 apr, acid element).
You gain 1.07 gold from the transmogrification of
gifted mossy mindstar of clarity (2-3 power, 12 apr, mind damage).
You gain 1.19 gold from the transmogrification of
gifted mossy mindstar of balance (2-3 power, 12 apr, mind damage).
You gain 0.25 gold from the transmogrification of
iron dagger (10-13 power, 5 apr).
You gain 4.00 gold from the transmogrification of
Unerring Scalpel (15-20 power, 25 apr).
You gain 0.05 gold from the transmogrification of
copper ring.
There is a Ruins of Kor'Pul here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...

Saving done.


There is a Passageway into the Trollmire here (press '' or right click to use).

There is an exit to the worldmap here (press '' or right click to use).
Saving game...

Saving done.