








Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.5 |
Addons | Possessor Bonus Class 1.5.4Donators/Buyers bonus! Items Vault 1.5.0Donators/Buyers bonus! Better Item Description 1.5.5This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game |
Campaign | Arena |
Mode | Normal Roguelike |
Sex | Male |
Race | Ghoul |
Class | Bulwark |
Level / Exp | 17 / 19% |
Size | medium |
Lifes / Deaths | Killed by black crystal at level 17 on the 76th Pyre 122nd year of Ascendancy at 12:31 / 1 |
Primary Stats
Strength | 60 (base 37) |
Dexterity | 13 (base 12) |
Constitution | 59 (base 37) |
Magic | 10 (base 10) |
Willpower | 12 (base 14) |
Cunning | 8 (base 10) |
Resources
Life | -102/732 |
Stamina | 101/123 |
Healing Factor | 1.32096069869 |
Regeneration | 10.490612662696 |
Speed
Mental | 0% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +80% |
Vision
Sight | 10 |
Lite | 2 |
Offense: Mainhand
Damage | 79 |
Accuracy | 36 |
Crit Chance | 0% |
APR | 3 |
Speed | 1.00 |
Offense: Offhand
Damage | |
Accuracy | |
Crit Chance | |
APR | |
Speed |
Offense: Spell
Spellpower | 10 |
Crit Chance | 0% |
Speed | 1 |
Offense: Mind
Mindpower | 11 |
Crit Chance | 0% |
Speed | 1 |
Defense: Base
Armour (hardiness) | 33.935594777167 (81.030927835052%) |
Defense | 28 |
Ranged Defense | 30 |
Fatigue | 32 |
Physical Save | 42 |
Spell Save | 28 |
Mental Save | 13 |
Defense: Resistances
Lightning | + 31%( 70%) |
Temporal | + 31%( 70%) |
All | + 28%( 70%) |
Defense: Immunities
Stun Resistance | 69% |
Bleed Resistance | 100% |
Instadeath Resistance | 100% |
Fear Resistance | 100% |
Disarm Resistance | 23% |
Poison Resistance | 80% |
Knockback Resistance | 19% |
Inscriptions (3/3)
Runes | Effective talent level: 1.0 Rune: Heat BeamUse mode: Activated Range: 8 Cooldown: 21 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to fire a beam of heat, doing 40.00 fire damage over 5 turns The intensity of the heat will also remove one random detrimental physical effect from you. |
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 130 damage for 5 turns. |
Runes | Effective talent level: 1.0 Rune: Phase DoorUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 10. Afterwards you stay out of phase for 5 turns. In this state all new negative status effects duration is reduced by 15%, your defense is increased by 15 and all your resistances by 15%. |
Class Talents
Technique / Warcries | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Technique / Combat techniques | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Shield defense | 1.30 |
| 1/5 |
| 3/5 |
| 5/5 |
| 0/5 |
Technique / Combat veteran | 1.30 |
| 1/5 |
| 4/5 |
| 1/5 |
| 1/5 |
Technique / Shield offense | 1.30 |
| 3/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Generic Talents
Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Undead / Ghoul | 1.10 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Conditioning | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Combat training | 1.30 |
| 4/5 |
| 3/5 |
| 0/5 |
| 3/5 |
| 4/5 |
| 0/5 |
Effects
talent | Shield Wall |
detrimental effect | The target is on fire, taking 24.69 fire damage per turn. Burning |
detrimental effect | The more you use runes, the longer they will take to recharge (+3 cooldowns). Runic Saturation |
beneficial effect | The target is out of phase with reality, increasing defense by 15, resist all by 15%, and reducing the duration of detrimental timed effects by 15%. Out of Phase |
Quests
Seeking wealth, glory, and a great fight, you challenge the Arena! The ArenaCan you defeat your foes and become Master of Arena? | active |
Equipment
Tool | ![]() 2.0 T1 totem charm [Ego] Nature Harden the skin for 7 turns increasing armour by 15 and armour hardiness by 30% Puts all charms on 20 cooldown Natural totems are made by powerful wilders to store nature power. |
On head | ![]() 3.0 T3 head armor [Ego] Master While equipped: Stats +3 Str ----- def ----- Armour +4 Fatigue +4% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Around waist | ![]() 1.0 T1 belt armor [Ego] Nature While equipped: ----- def ----- Resists +5% lightning +5% temporal A belt that goes around your waist. |
Main armor | ![]() 17.0 T2 massive armor [Ego] Master While equipped: dps ---------- Melee Ret 11 physical ----- def ----- Armour +9 Defense +4 (+2 eff.) Fatigue +22% A suit of armour made of metal plates. |
In main hand | ![]() 3.0 T2 mace 1H weapon [Ego] Master Power 23.5 - 32.9 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.1% dam / acc Apr +3 Crit +1.0% Atk.spd 100% While equipped: dps ---------- Acc +5 (+3 eff.) ----- def ----- Defense +5 (+3 eff.) Disarm- +23% Blunt and deadly. |
In off hand | ![]() 7.0 T1 shield armor [Normal] When used to Attack: Power 10.5 - 12.6 Physical Uses 100% Str Acc+ +2.5% procs dam / acc Crit +2.5% Block +17 While equipped: ----- def ----- Armour +2 Defense +4 (+2 eff.) Rng.Def +4 (+2 eff.) Fatigue +6% ---------- misc Talents +1 Block Handheld deflection devices. |
Cloak | ![]() 2.0 T1 cloak armor [Ego] Arcane While equipped: ----- def ----- Defense +1 (+1 eff.) Spell.save +6 (+3 eff.) Mind.save +6 (+6 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Light source | ![]() 2.0 T1 lite [Normal] While equipped: ---------- misc Light +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Inventory
![]() 0.1 T1 amulet jewelry [Ego] Nature/Master While equipped: ----- def ----- Resists +11% mind Confus- +20% ---------- misc Masteries +0.14 Technique/Combat techniques Amulets can have magical properties. |
![]() 0.1 T3 amulet jewelry [Ego+] Psionic While equipped: Stats +2 Wil dps ---------- Mind.pwr +6 (+6 eff.) ----- def ----- Mind.save +8 (+7 eff.) Confus- +10% Amulets can have magical properties. |
![]() 0.1 T2 amulet jewelry [Ego+] Master While equipped: Stats +4 Dex +4 Cun +4 Con dps ---------- Mov.spd +10% ----- def ----- Fatigue -5% HP.reg +0.40 ---------- misc Stam/turn +0.50 Amulets can have magical properties. |
![]() 0.1 T3 ring jewelry [Ego] Arcane/Master While equipped: ----- def ----- Phys.save +8 (+2 eff.) Spell.save +8 (+4 eff.) Mind.save +8 (+7 eff.) Silence- +21% ---------- misc Mana/turn +0.13 Rings can have magical properties. |
![]() 5.0 T2 greatmaul 2H weapon [Ego] Nature/Master Power 39.5 - 59.3 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.1% dam / acc Apr +2 Crit +1.0% Atk.spd 100% Melee+ +31 insidious poison Massive two-handed mauls. |
![]() 3.0 T2 mindstar 1H weapon Reqs Wil 16 [Normal] Nature Power 5.0 - 5.5 Mind Uses 35% Wil, 15% Cun Mastery Psiblades Acc uses Wil Apr +18 Crit +3.0% Atk.spd 100% While equipped: dps ---------- Mind.crit +2% Mind.pwr +4 (+4 eff.) Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
![]() 4.0 T2 sling 1H weapon Reqs Dex 16 [Normal] Acc+ +0.1% dam / acc Atk.spd 125% Range +7 Slings are used to hurl stones or metal shots at your foes. |
![]() 3.0 T1 waraxe 1H weapon [Ego] Arcane/Master Power 16.0 - 22.4 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% crit / acc Apr +2 Crit +3.5% Atk.spd 100% On Hit.r1 +6 fire One-handed war axes. |
![]() 0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
![]() 3.0 T1 digger tool [Ego+] Master While equipped: Stats +2 Str dps ---------- Apr +6 While carried: ---------- misc Talents +1 Dig Perfect Strike: (Instant) Puts all charms on 26 cooldown Level 2.6 Pwr.cost 26 out of 26/26. Range melee/personal Travel.spd instantaneous Description: You have learned to focus your blows to hit your target, granting +67 accuracy and allowing you to attack creatures you cannot see without penalty for the next 3 turns. Allows you to dig a wall, remove a tree, create ways. |
![]() 2.0 T2 wand charm [Ego] Arcane While equipped: ---------- misc Max.vim +5.00 Disarm traps (36 bonus disarm power, based on Magic) along a range 2 line Puts all charms on 15 cooldown Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Achievements
By Sebustian Kerz the Ghoul Bulwark level 16
76th Pyre 122nd year of Ascendancy at 06:11 see stats
By Sebustian Kerz the Ghoul Bulwark level 10
75th Pyre 122nd year of Ascendancy at 08:36 see stats
Log
Sebustian Kerz hits Red crystal for 107 physical damage.
Burning from Red crystal hits Sebustian Kerz for (32 absorbed), 0 fire (0 total damage).
Your shield crumbles under the damage!
The shield around Sebustian Kerz crumbles.
Black crystal's Blight Bolt hits Sebustian Kerz for (98 absorbed), 36 blight (36 total damage).
Sebustian Kerz casts Rune: Heat Beam.
Red crystal is on fire!
Sebustian Kerz stops burning.
Multi-hued crystal casts Elemental Bolt!
Red crystal casts Flame Bolt.
Sebustian Kerz is on fire!
Red crystal's Flame Bolt hits Sebustian Kerz for 65 fire damage.
Burning from Sebustian Kerz hits Red crystal for 0 fire damage.
Burning from Red crystal hits Sebustian Kerz for 22 fire damage.
Sebustian Kerz casts Rune: Phase Door.
Sebustian Kerz is out of phase.
Slinger uses Disengage.
Multi-hued crystal casts Elemental Bolt!
Black crystal casts Blight Bolt.
Black crystal's spell attains critical power!
Burning from Sebustian Kerz hits Red crystal for 0 fire damage.
Burning from Red crystal hits Sebustian Kerz for 18 fire damage.
Black crystal's Blight Bolt hits Sebustian Kerz for 111 blight damage.
Sebustian Kerz the level 17 ghoul bulwark was tainted to death by a black crystal on level 22 of The Arena.
Black crystal's Blight Bolt killed Sebustian Kerz!
Sebustian Kerz stops burning.
Sebustian Kerz is no longer out of phase.
Sebustian Kerz deactivates Shield Wall.