











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.10 |
| Addons | Ashes of Urh'Rok 1.5.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.5.0Donators/Buyers bonus! Forbidden Cults 1.5.9Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Possessor Bonus Class 1.5.4Donators/Buyers bonus! Embers of Rage 1.5.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Doctornull's Class Pack 1.4.2This pack compiles several classes, with an emphasis on hybrid design. Not all classes are complete: the ones which I'm not satisfied with are marked as either INCOMPLETE or "in BETA". The classes included in this pack are: (BETA) Shield Hero is an Adventurer who starts with heavy armor and a shield. Not very exciting unless you were annoyed about not being able to equip your Adventurer's shield right away. (INCOMPLETE) The Flux Marauder is a Paradox thug, stealing time from his enemies. x (Removed): The human-only Embers of Gerlyk are fire-using magical martial artists. Removed pending new content / 1.6 features. |
| Campaign | Maj'Eyal |
| Mode | Normal Exploration |
| Sex | Male |
| Race | Halfling |
| Class | Rogue |
| Level / Exp | 30 / 71% |
| Size | small |
| Lifes / Deaths | Killed by poison spore at level 6 on the 1st Mirth 122nd year of Ascendancy at 09:11 / 81Killed by poison spore at level 6 on the 1st Mirth 122nd year of Ascendancy at 14:31 Killed by Esoienyom the thalore at level 8 on the 11st Dusk 122nd year of Ascendancy at 18:49 Killed by Liseriatta the dire wolf at level 10 on the 31st Dusk 122nd year of Ascendancy at 14:01 Killed by snow giant thunderer at level 13 on the 1st Time of Equilibrium 122nd year of Ascendancy at 00:38 Killed by snow giant boulder thrower at level 13 on the 1st Time of Equilibrium 122nd year of Ascendancy at 00:49 Killed by snow giant thunderer at level 13 on the 1st Time of Equilibrium 122nd year of Ascendancy at 01:58 Killed by snow giant boulder thrower at level 13 on the 1st Time of Equilibrium 122nd year of Ascendancy at 03:11 Killed by snow giant boulder thrower at level 14 on the 1st Time of Equilibrium 122nd year of Ascendancy at 04:36 Killed by snow giant boulder thrower at level 14 on the 1st Time of Equilibrium 122nd year of Ascendancy at 06:18 Killed by netherworm mass at level 14 on the 3rd Haze 122nd year of Ascendancy at 05:12 Killed by dredgling at level 14 on the 3rd Haze 122nd year of Ascendancy at 06:07 Killed by snow giant boulder thrower at level 14 on the 3rd Haze 122nd year of Ascendancy at 10:24 Killed by corrupted protosentient globula at level 15 on the 3rd Haze 122nd year of Ascendancy at 22:21 Killed by Vorumithra the corrupted protoplasmic controller at level 15 on the 4th Haze 122nd year of Ascendancy at 02:46 Killed by corrupted mastocytic feeder at level 15 on the 4th Haze 122nd year of Ascendancy at 10:51 Killed by corrupted plasmic disruptor at level 15 on the 4th Haze 122nd year of Ascendancy at 12:30 Killed by Rtuia the halfling at level 16 on the 17th Haze 122nd year of Ascendancy at 05:55 Killed by Ce'Nynor the skeleton warrior at level 17 on the 37th Haze 122nd year of Ascendancy at 20:37 Killed by Aletta Soultorn at level 18 on the 47th Haze 122nd year of Ascendancy at 16:08 Killed by Aletta Soultorn at level 18 on the 47th Haze 122nd year of Ascendancy at 18:29 Killed by tormentor at level 18 on the 47th Haze 122nd year of Ascendancy at 19:43 Killed by Betylle the degenerated skeleton warrior at level 18 on the 47th Haze 122nd year of Ascendancy at 20:50 Killed by greater gwelgoroth at level 20 on the 55th Haze 122nd year of Ascendancy at 11:34 Killed by storm wyrm at level 20 on the 55th Haze 122nd year of Ascendancy at 12:23 Killed by greater gwelgoroth at level 20 on the 55th Haze 122nd year of Ascendancy at 13:43 Killed by fire drake at level 21 on the 58th Haze 122nd year of Ascendancy at 00:47 Killed by fire drake at level 21 on the 58th Haze 122nd year of Ascendancy at 03:27 Killed by fire wyrm at level 21 on the 58th Haze 122nd year of Ascendancy at 07:03 Killed by Ce'Nyldawen the cave troll at level 21 on the 58th Haze 122nd year of Ascendancy at 19:32 Killed by luminous horror at level 21 on the 58th Haze 122nd year of Ascendancy at 19:59 Killed by grave wight at level 21 on the 58th Haze 122nd year of Ascendancy at 20:28 Killed by Ce'Nyldawen the cave troll at level 21 on the 58th Haze 122nd year of Ascendancy at 20:59 Killed by Ce'Nyldawen the cave troll at level 21 on the 58th Haze 122nd year of Ascendancy at 22:24 Killed by Ce'Nyldawen the cave troll at level 21 on the 58th Haze 122nd year of Ascendancy at 22:51 Killed by Ce'Nyldawen the cave troll at level 21 on the 58th Haze 122nd year of Ascendancy at 23:38 Killed by The Master at level 21 on the 59th Haze 122nd year of Ascendancy at 09:55 Killed by ultimate gwelgoroth at level 22 on the 61st Haze 122nd year of Ascendancy at 13:35 Killed by Grand Corruptor at level 22 on the 62nd Haze 122nd year of Ascendancy at 14:52 Killed by Grand Corruptor at level 22 on the 62nd Haze 122nd year of Ascendancy at 16:08 Killed by Ropepal the halfling at level 23 on the 71st Haze 122nd year of Ascendancy at 02:38 Killed by Linhan the human at level 23 on the 77th Haze 122nd year of Ascendancy at 22:12 Killed by multi-hued drake at level 23 on the 11st Regrowth 123rd year of Ascendancy at 23:11 Killed by Glona the Guardian at level 23 on the 12nd Regrowth 123rd year of Ascendancy at 10:07 Killed by Emuth the Guardian at level 24 on the 12nd Regrowth 123rd year of Ascendancy at 14:31 Killed by Fagzin the Guardian at level 24 on the 12nd Regrowth 123rd year of Ascendancy at 21:01 Killed by saw horror at level 24 on the 13rd Regrowth 123rd year of Ascendancy at 10:18 Killed by ravaging entropic rip at level 24 on the 13rd Regrowth 123rd year of Ascendancy at 13:28 Killed by luminous horror at level 24 on the 14th Regrowth 123rd year of Ascendancy at 01:56 Killed by bandit at level 24 on the 14th Regrowth 123rd year of Ascendancy at 02:27 Killed by elven tempest at level 24 on the 16th Regrowth 123rd year of Ascendancy at 09:58 Killed by elven cultist at level 24 on the 16th Regrowth 123rd year of Ascendancy at 13:04 Killed by wretchling at level 24 on the 16th Regrowth 123rd year of Ascendancy at 16:46 Killed by corrupted elven cultist at level 24 on the 16th Regrowth 123rd year of Ascendancy at 23:55 Killed by Ce'Nydheth the mean looking elven guard at level 24 on the 17th Regrowth 123rd year of Ascendancy at 16:59 Killed by elven tempest at level 24 on the 18th Regrowth 123rd year of Ascendancy at 00:01 Killed by Aerata the elven guard at level 25 on the 18th Regrowth 123rd year of Ascendancy at 01:03 Killed by elven cultist at level 25 on the 18th Regrowth 123rd year of Ascendancy at 01:46 Killed by elven blood mage at level 25 on the 18th Regrowth 123rd year of Ascendancy at 04:44 Killed by Acolyte of the Sect of Kryl-Feijan at level 25 on the 18th Regrowth 123rd year of Ascendancy at 13:46 Killed by Acolyte of the Sect of Kryl-Feijan at level 25 on the 18th Regrowth 123rd year of Ascendancy at 16:08 Killed by elven blood mage at level 25 on the 19th Regrowth 123rd year of Ascendancy at 13:43 Killed by elven corruptor at level 25 on the 19th Regrowth 123rd year of Ascendancy at 19:49 Killed by multi-hued drake at level 26 on the 24th Regrowth 123rd year of Ascendancy at 16:50 Killed by skeleton magus at level 26 on the 24th Regrowth 123rd year of Ascendancy at 18:13 Killed by Greater Mummy Lord at level 26 on the 26th Regrowth 123rd year of Ascendancy at 04:53 Killed by Greater Mummy Lord at level 26 on the 26th Regrowth 123rd year of Ascendancy at 06:48 Killed by Grgglck the Devouring Darkness at level 27 on the 26th Regrowth 123rd year of Ascendancy at 14:46 Killed by Grgglck the Devouring Darkness at level 27 on the 26th Regrowth 123rd year of Ascendancy at 19:43 Killed by Urkis, the High Tempest at level 27 on the 72nd Regrowth 123rd year of Ascendancy at 09:14 Killed by Xeruta the greater gwelgoroth at level 27 on the 72nd Regrowth 123rd year of Ascendancy at 15:15 Killed by Xeruta the greater gwelgoroth at level 27 on the 72nd Regrowth 123rd year of Ascendancy at 16:22 Killed by Xeruta the greater gwelgoroth at level 27 on the 72nd Regrowth 123rd year of Ascendancy at 17:07 Killed by Isora the war bear at level 28 on the 26th Pyre 123rd year of Ascendancy at 13:02 Killed by Emeluma the polar bear at level 28 on the 27th Pyre 123rd year of Ascendancy at 02:35 Killed by ritch flamespitter at level 29 on the 29th Pyre 123rd year of Ascendancy at 20:55 Killed by Maeta the krog at level 29 on the 50th Pyre 123rd year of Ascendancy at 11:46 Killed by fire wyrm at level 29 on the 1st Haze 123rd year of Ascendancy at 16:54 Killed by corrupted mastocytic feeder at level 30 on the 18th Haze 123rd year of Ascendancy at 06:59 Killed by corrupted mastocytic feeder at level 30 on the 18th Haze 123rd year of Ascendancy at 16:36 Killed by orc blood mage at level 30 on the 23rd Haze 123rd year of Ascendancy at 22:19 |
Primary Stats
| Strength | 24 (base 17) |
| Dexterity | 65 (base 43) |
| Constitution | 42 (base 36) |
| Magic | 13 (base 10) |
| Willpower | 21 (base 10) |
| Cunning | 65 (base 43) |
Resources
| Life | 778/778 |
| Stamina | 230/230 |
| Healing Factor | 1.2264150943396 |
| Regeneration | 7.9182579385934 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +10% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | -992 |
| Infravision | 10 |
| Stealth | 60.762029934054 |
Offense: Mainhand
| Damage | 101 |
| Accuracy | 66 |
| Crit Chance | 48% |
| APR | 28 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 80 |
| Accuracy | 66 |
| Crit Chance | 53% |
| APR | 28 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 24 |
| Crit Chance | 20% |
| Speed | 1 |
Offense: Mind
| Mindpower | 42 |
| Crit Chance | 20% |
| Speed | 1 |
Offense: Damage Bonus
| Arcane | +26% |
| Mind | +8% |
| All | +2% |
| Lightning | +14% |
| Light | +8% |
| Temporal | +8% |
| Cold | +14% |
| Fire | +14% |
| Darkness | +14% |
Offense: Damage Penetration
| Mind | +10% |
| Lightning | +10% |
Defense: Base
| Armour (hardiness) | 31 (70.376569037657%) |
| Defense | 51 |
| Ranged Defense | 53 |
| Fatigue | 0 |
| Physical Save | 38 |
| Spell Save | 28 |
| Mental Save | 53 |
Defense: Resistances
| Physical | + 15%( 70%) |
| Lightning | + 26%( 70%) |
| Light | + 28%( 70%) |
| Temporal | + 13%( 70%) |
| Darkness | + 37%( 70%) |
| Arcane | + 21%( 70%) |
| Cold | + 26%( 70%) |
| All | + 10%( 70%) |
Defense: Immunities
| Silence Resistance | 10% |
| Bleed Resistance | 10% |
| Confusion Resistance | 28% |
| Pinning Resistance | 100% |
| Instadeath Resistance | 100% |
| Blind Resistance | 100% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random magical or physical effect and reduce all damage taken by 22% for 5 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Dexterity stat. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 245 damage for 3 turns. Its effects scale with your Cunning stat. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 370 life over 5 turns. Its effects scale with your Cunning stat. |
Class Talents
| Technique / Duelist | 1.30 |
| 5/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Cunning / Stealth | 1.30 |
| 5/5 |
| 3/5 |
| 1/5 |
| 1/5 |
| Technique / Dual techniques | 1.30 |
| 2/5 |
| 5/5 |
| 1/5 |
| 0/5 |
| Cunning / Lethality | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Cunning / Poisons | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Assassination | 1.30 |
| 5/5 |
| 2/5 |
| 3/5 |
| 2/5 |
| Cunning / Trapping | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Throwing knives | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Cunning / Survival | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Race / Halfling | 1.00 |
| 1/5 |
| 3/5 |
| 1/5 |
| 0/5 |
| Cunning / Scoundrel | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Technique / Mobility | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 3/5 |
| 0/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| 5/5 |
Effects
| talent | Stealth |
| talent | Lacerating Strikes |
| beneficial effect | The target is wreathed in shadows, increasing life regeneration by 4.4 and stamina regeneration by 1.2. Soothing Darkness |
| beneficial effect | Increases physical power, physical save, spellpower, spell save, mindpower, and mental save by 3. Militant Mind |
| beneficial effect | Parrying melee and ranged attacks: Has a 69% chance to deflect up to 26 damage from the next 2.7 attack(s). Parried attacks cannot crit. Parrying |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs and left for dead. They asked about the staff and stole it from you. Go at once to Last Hope to report those events! | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
You failed to protect the injured seer from death by Gloratira the skeleton magus. Escort: injured seer (level 2 of Dreadfell) | failed |
You failed to protect the injured seer from death by Moopers. Escort: injured seer (level 3 of Old Forest) | failed |
You failed to protect the lone alchemist from death by giant carpenter ant. Escort: lone alchemist (level 2 of Trollmire) | failed |
You failed to protect the lone alchemist from death by skeleton master archer. Escort: lone alchemist (level 5 of Dreadfell) | failed |
You successfully escorted the lone alchemist to the recall portal on level 7 of Dreadfell. Escort: lone alchemist (level 7 of Dreadfell)As a reward you improved Dexterity by +1. | done |
You failed to protect the lost sun paladin from death by large white snake. Escort: lost sun paladin (level 1 of Old Forest) | failed |
You successfully escorted the lost warrior to the recall portal on level 1 of Dreadfell. Escort: lost warrior (level 1 of Dreadfell)As a reward you improved Constitution by +1. | done |
You successfully escorted the repented thief to the recall portal on level 3 of Trollmire. Escort: repented thief (level 3 of Trollmire)As a reward you improved Dexterity by +2. | done |
You failed to protect the temporal explorer from death by orc blood mage. Escort: temporal explorer (level 1 of Lost Dwarven Kingdom of Reknor) | failed |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge fire dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | done |
Thanks to your timely aid, Agrimley the hermit is the newest member of the Brotherhood of Alchemists. The Brotherhood of AlchemistsYou have aided Stire of Derth in creating an elixir of the fox. You have aided Stire of Derth in creating an elixir of precision. Marus of Elvala has completed an elixir of mysticism without your aid. Having failed to gain admittance to the Brotherhood of the Alchemists, Marus of Elvala no longer needs your help making the elixir of the savior. Agrimley the hermit has completed an elixir of explosive force without your aid. You have aided Agrimley the hermit in creating an elixir of serendipity. You have aided Agrimley the hermit in creating an elixir of focus. Ungrol of Last Hope has completed an elixir of brawn without your aid. Having failed to gain admittance to the Brotherhood of the Alchemists, Ungrol of Last Hope no longer needs your help making the elixir of stoneskin. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You failed to protect her when escorting her out of the crypt. | failed |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within2 lumberjacks have died. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
Equipment
| On feet | Wanderer's Rest (4 def, 0 armour)Infused by psionic forces 0.00 Encumbrance. [Unique] Type: armor / feet ; tier 3 When wielded/worn: Defense: +4 (+1 eff.) Fatigue: -10% Changes stats: +3 Dex Changes resistances: +5% physical Talent mastery: +0.20 Psionic / Augmented mobility Pinning immunity: +100% Movement speed: +10% It can be used to activate talent Telekinetic Leap (costing 20 power out of 20/20) : Effective talent level: 3.6 Power cost: 20 out of 20/20. Range: 6 Travel Speed: instantaneous Is: a mind power Description: You perform a precise, telekinetically-enhanced leap, landing up to 6 squares away. These boots feel nearly completely weightless. Touching them, you feel an enormous burden lifted from you. |
| Quiver | Pouch of the Subconscious (20/20, 38-45.6 power, 15 apr)Requires: - Dexterity 28 Infused by psionic forces 3.00 Encumbrance. [Unique] Type: ammo / shot ; tier 4 Base power: 38.0 - 45.6 Uses stats: 10% Wil, 70% Dex, 50% Cun Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +15 Crit. chance: +10.0% Capacity: 20 On weapon hit: * 50% chance to reload 1 ammo Damage (Ranged): +25 mind / +30 mind slow You find yourself constantly fighting an urge to handle this strange pouch of shot. |
| Light source | Dourdream the alchemist's lampCrafted by a master 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Changes stats: +4 Str / +4 Dex / +3 Cun / +2 Con Changes damage: +12% darkness Reduces incoming crit damage: 15.00% Light radius: +6 A normal brass lantern, enhanced by alchemy to make it brighter. |
| On head | drakeskin leather cap 'Isidhena' (0 def, 11 armour)Infused by nature 2.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Armour: +11 Fatigue: +5% Changes resistances: +15% darkness / +18% cold Allows you to breathe in: water Reduces incoming crit damage: 10.00% Physical save: +30 (+11 eff.) Spell save: +20 (+10 eff.) Cut immunity: +10% Silence immunity: +10% Mindpower: +2 (+1 eff.) A cap made of leather. |
| On hands | Boriroddastir (6 def, 8 armour)Infused by psionic forces 1.00 Encumbrance. Type: armor / hands ; tier 3 When wielded/worn: Accuracy: +8 (+2 eff.) Armour: +8 Defense: +6 (+2 eff.) Ranged Defense: +6 (+2 eff.) Effects on melee hit: * 10% chance to gain 10% of a turn (3/turn limit) Changes stats: +2 Con Life regen: +1.80 Stamina each turn: +1.20 Maximum stamina: +16.00 Defense after a teleport: +10 Resist all after a teleport: +10% New effects duration reduction after a teleport: +10% When used to modify unarmed attacks: Base power: 17.0 - 18.7 Uses stats: 40% Str, 40% Cun, 40% Dex Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +3 Crit. chance: +3.0% Attack speed: 100% When this weapon hits: Slumber (10% chance level 3). Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Tool | Essence of BearnessInfused by nature 3.00 Encumbrance. [Unique] Type: misc / animal It can be used to invoke your inner bearness, costing 100 power out of 100/100. The very essence of bearness! |
| On fingers | Elemental FuryPowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 3 When wielded/worn: Changes stats: +3 Cun / +3 Mag Changes damage: +12% lightning / +12% fire / +12% arcane / +12% cold All your damage is converted and split into arcane, fire, cold and lightning. This ring shines with many colors. |
| On fingers | Wheel of FatePowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 3 When wielded/worn: Physical power: +8 (+2 eff.) Damage when hit (Melee): 12 lightning Changes resistances: +12% arcane / +3% lightning Changes damage: +12% arcane / +6% light Mental save: +10 (+4 eff.) Confusion immunity: +28% Spellpower: +8 (+4 eff.) Mindpower: +7 (+3 eff.) Light radius: +3 Can be unequipped or rerolled. It can be used to re-generate the item with random stats. Can only be done three levels after the last reroll. Cannot be unequipped unless a reroll is available, or you are level 50, costing 1 power out of 1/1. "This isn't what I wished for!" - Howar Muransk, Cornac demonologist. This band of gothic obsidian menaces with an embossed image of a grinning skull. It beckons you to tempt fate and put it on. Do you? |
| Around neck | The Black CorePowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Changes resistances: +15% darkness Talent mastery: +0.20 Corruption / Black-magic Blindness immunity: +100% Only die when reaching: -100.00 life Spellpower: +5 (+3 eff.) Infravision radius: +6 Shadow Power: +5 Grants spellpower equal to your Shadow Power. "Lock your soul away, and death will never reach you." |
| In main hand | Galesever (47-61.1 power, 9 apr)Requires: - Dexterity 48 Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 5 Base power: 47.0 - 61.1 Uses stats: 45% Cun, 45% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Crit. chance: +10.0% Attack speed: 100% On weapon hit: * Slows global speed by 40% Damage (Melee): +12 nature When wielded/worn: Effects on melee hit: * 30% chance to daze at end of turn Damage when hit (Melee): 12 lightning Changes resistances: +15% lightning Changes resistances penetration: +10% lightning Sharp, short and deadly. |
| Around waist | Cuthyfast the drakeskin leather beltCrafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Physical power: +5 (+1 eff.) Changes stats: +2 Cun / +2 Wil Changes resistances penetration: +10% mind Changes damage: +6% mind Critical mult.: +14.00% Mental save: +30 (+9 eff.) Mindpower: +16 (+6 eff.) A belt that goes around your waist. |
| In off hand | Mercy (35-45.5 power, 9 apr)Requires: - Dexterity 42 Infused by psionic forces 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 4 Base power: 35.0 - 45.5 Uses stats: 45% Cun, 55% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Crit. chance: +15.0% Attack speed: 100% On weapon hit: * deals physical damage equal to 3% of the target's missing health When wielded/worn: Changes stats: +6 Str / +6 Dex Critical mult.: +20.00% This dagger was used by a nameless healer during the Age of Dusk. The plagues that ravaged his town were beyond the ability of mortal man to treat, so he took to using his dagger to as an act of mercy when faced with hopeless patients. Despite his good intentions, it is now cursed with dark power, letting it kill in a single stroke against those already weakened. |
| Cloak | Chondur the Kindlewolf (3 def, 0 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 5 When wielded/worn: Accuracy: +12 (+3 eff.) Armour penetration: +15 Defense: +3 (+1 eff.) Fatigue: -10% Damage when hit (Melee): 8 light Changes stats: +4 Wil Changes resistances: +20% light Critical mult.: +27.00% Stealth bonus: +13 Infravision radius: +3 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | Islinne the hardened leather armour (10 def, 12 armour)Requires: - Strength 16 Infused by nature Infused by psionic forces 9.00 Encumbrance. [Random Unique] Type: armor / light ; tier 3 When wielded/worn: Armour: +12 Defense: +10 (+3 eff.) Fatigue: +8% Effects on melee hit: * 40% chance to gain 10% of a turn (3/turn limit) Changes stats: +8 Cun / +5 Wil Changes resistances: +3% temporal Changes damage: +6% temporal Mental save: +27 (+9 eff.) Maximum life: +28.00 A suit of armour made of leather. |
Inventory
Infusion of Wild Growth (Rad 5 for 10 turns)Infused by nature 0.10 Encumbrance. [Plot Item] Type: scroll / infusion ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Causes thick vines to spring from the ground and entangle all targets within 5 squares for 10 turns, pinning them in place for 5 turns and dealing 54.81 physical damage and 109.62 nature damage. The vines also grow all around you, increasing your armour by 50 and armour hardiness by 30. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level.wild infusion (resist 18%; cure mental) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 1.0 Use mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 18% for 5 turns. Also removes cross-tier effects of the affected types for free. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
Rune of Reflection (absorb and reflect 165 for 5 turns)Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 165 damage for 5 turns. Its effects scale with your Magic stat. It can be used to inscribe your skin with the rune. You can see your own image mirrored in the surface of this silvery rune. |
This item will automatically be transmogrified when you leave the level.heat beam rune (108 fire damage) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 4 Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to fire a beam of heat, doing 108.30 fire damage over 5 turns The intensity of the heat will also remove one random detrimental physical effect from you. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level.teleportation rune (range 59) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 19 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 59 with a minimum range of 15. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level.vision rune (radius 11; dur 21; see horror) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 26 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to get a vision of the area surrounding you (11 radius) and to allow you to see invisible and stealthed creatures (power 10) for 21 turns. Your mind will become more receptive for 21 turns, allowing you to sense any horror around. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level.dwarven-steel battleaxe 'Zylelach' (47-70.5 power, 2 apr) Requires: - Strength 24 Crafted by a master 3.00 Encumbrance. Type: weapon / battleaxe ; tier 3 It must be held with both hands. Base power: 47.0 - 70.5 Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +2 Crit. chance: +6.5% Attack speed: 100% When wielded/worn: Changes resistances: +15% fire / +12% nature / +6% darkness Maximum psi: +50.00 Mindpower: +4 (+2 eff.) Massive two-handed battleaxes. |
Star (25-32.5 power, 20 apr)Requires: - Cunning 24 - Dexterity 24 Powered by arcane forces 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 3 It is part of a set of items. The star shines alone in a moonless sky. Base power: 25.0 - 32.5 Uses stats: 45% Cun, 45% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +20 Crit. chance: +20.0% Attack speed: 100% Damage (Melee): +20 light When wielded/worn: Changes damage: +10% light Light radius: +1 Legend tells of a blade, shining bright as a star. Forged from a material fallen from the skies, it glows. |
This item will automatically be transmogrified when you leave the level.acidic dwarven-steel waraxe (19.5-27.3 power, 4 apr) Requires: - Strength 24 Powered by arcane forces 3.00 Encumbrance. Type: weapon / waraxe ; tier 3 Base power: 19.5 - 27.3 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +4 Crit. chance: +4.5% Attack speed: 100% On weapon crit: * splashes the target with acid Damage (Melee): +5 acid One-handed war axes. |
This item will automatically be transmogrified when you leave the level.scouring dwarven-steel gauntlets of dexterity (+3) (0 def, 2 armour) Requires: - Talent Heavy Armour Training Infused by arcane disrupting forces Crafted by a master 1.50 Encumbrance. Type: armor / hands ; tier 3 When wielded/worn: Accuracy: +12 (+3 eff.) Armour: +2 Effects when hit in melee: * 19% chance to reduce effective powers by 20% * 23 arcane resource burn Changes stats: +3 Dex Spell save: +13 (+6 eff.) When used to modify unarmed attacks: Base power: 18.0 - 25.2 Uses stats: 40% Cun, 40% Dex, 40% Str Damage type: Physical Accuracy bonus: +0.1% dam / acc Accuracy: +6 Armour Penetration: +9 Crit. chance: +14.0% Attack speed: 83% On weapon hit: * 17% chance to reduce effective powers by 20% * 20 arcane resource burn Metal gloves protecting the hands up to the middle of the lower arm. |
This item will automatically be transmogrified when you leave the level.spellstreaming hardened leather gloves (0 def, 2 armour) Powered by arcane forces 1.00 Encumbrance. Type: armor / hands ; tier 3 When wielded/worn: Armour: +2 Mana each turn: +0.19 Spellpower: +6 (+3 eff.) Spell crit. chance: +5% When used to modify unarmed attacks: Base power: 18.5 - 20.4 Uses stats: 40% Cun, 40% Dex, 40% Str Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +3 Crit. chance: +3.0% Attack speed: 100% When this weapon hits: Elemental Bolt (10% chance level 3). Damage (Melee): +7 arcane Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Relgedramnir the drakeskin leather cap (6 def, 11 armour)Infused by psionic forces 2.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Armour: +11 Defense: +6 (+2 eff.) Ranged Defense: +6 (+2 eff.) Fatigue: +5% Changes stats: +2 Str / +6 Wil / +5 Cun Reduces incoming crit damage: 15.00% Mindpower: +5 (+2 eff.) Defense after a teleport: +15 Resist all after a teleport: +15% New effects duration reduction after a teleport: +15% A cap made of leather. |
This item will automatically be transmogrified when you leave the level.rejuvenating dwarven-steel mail armour of temporal resistance (3 def, 8 armour) Requires: - Strength 28 - Talent Heavy Armour Training Powered by arcane forces Infused by nature 14.00 Encumbrance. Type: armor / heavy ; tier 3 When wielded/worn: Armour: +8 Defense: +3 (+1 eff.) Fatigue: +16% Changes resistances: +15% temporal Life regen: +2.30 Stamina each turn: +0.80 A suit of armour made of mail. |
Eclipsejam (18/18, 55-77 power, 18 apr)Requires: - Dexterity 48 Infused by nature 3.00 Encumbrance. Type: ammo / arrow ; tier 5 Base power: 55.0 - 77.0 Uses stats: 70% Dex, 50% Str Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +18 Crit. chance: +3.0% Capacity: 18 On weapon hit: * 40% chance to inflict 15% damage reduction Damage (Ranged): +20 temporal / +16 darkness / +4 mind / +21 nature Burst (radius 1) on hit: +12 darkness Burst (radius 2) on crit: +16 mind Arrows are used with bows to pierce your foes to death. |
onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
2 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
6 lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+2 eff.) Physical save: +6 (+3 eff.) Spell save: +6 (+3 eff.) Mental save: +6 (+2 eff.) When used to imbue an object: Defense: +6 (+2 eff.) Physical save: +6 (+3 eff.) Spell save: +6 (+3 eff.) Mental save: +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
sapphire0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 (+2 eff.) Physical save: +8 (+3 eff.) Spell save: +8 (+4 eff.) Mental save: +8 (+3 eff.) When used to imbue an object: Defense: +8 (+2 eff.) Physical save: +8 (+3 eff.) Spell save: +8 (+4 eff.) Mental save: +8 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+1 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+2 eff.) When used to imbue an object: Defense: +4 (+1 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
This item will automatically be transmogrified when you leave the level.soldier's dwarven-steel pickaxe (dig speed 17 turns) Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 3 When wielded/worn: Armour: +2 Defense: +5 (+1 eff.) Changes stats: +2 Str Changes resistances: +7% physical When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Mummified Egg-sac of UngolëInfused by nature 2.00 Encumbrance. [Unique] Type: misc / egg When carried: Light radius: -2 It can be used to summon up to 2 spiders, costing 80 power out of 100/100. Dry and dusty to the touch, it still seems to retain some shadow of life. |
5 emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
jade0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
turquoise0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: See stealth: +10 See invisible: +10 When used to imbue an object: See stealth: +10 See invisible: +10 Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Heart of the Sandworm QueenInfused by nature 0.00 Encumbrance. [Plot Item] Type: corpse / heart It can be used to consume the heart. The heart of the Sandworm Queen, ripped from her dead body. You could ... consume it, should you feel mad enough or you could try to corrupt it somewhere. |
Heart of PooshInfused by nature 5.00 Encumbrance. [Unique] Type: misc / land When carried: Changes damage: +2% all It can be used to natural balance, costing 100 power out of 100/100. The very heart of the lost land of Poosh. What did Kelad need with it? |
Imp ClawPowered by arcane forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 1 When wielded/worn: Light radius: +1 See stealth: +10 It can be used to activate talent Flame (costing 9 power out of 9/9) : Effective talent level: 2.0 Power cost: 9 out of 9/9. Range: 10 Travel Speed: 2000% of base Is: a spell Description: Conjures up a bolt of fire, setting the target ablaze and doing 103.17 fire damage over 3 turns. At level 5, it will create a beam of flames. The damage will increase with your Spellpower. The battered remains of a flame imp's hand. It still burns with that unnatural flame. |
Prothotipe's Prismatic EyePowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 3 When wielded/worn: Changes stats: +5 Mag / +5 Con Changes damage: +10% lightning / +10% fire / +10% cold Talent mastery: +0.20 Golem / Arcane When used to imbue an object: Changes stats: +5 Mag / +5 Con Changes damage: +10% lightning / +10% fire / +10% cold Talent mastery: +0.20 Golem / Arcane Latent Damage Type: Lightning This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
3 garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
6 ruby0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Annulment (1/1)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: charm / rod ; tier 2 It can be used to put up to 3 of the target's runes, infusions or talents on cooldown for 3-5 turns (range 5), costing 30 power out of 30/30. You can feel magic draining out around this rod. Even nature itself seems affected. |
Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
2 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
Burning StarPowered by arcane forces 1.00 Encumbrance. [Unique] Type: gem / white ; tier 3 When carried: Light radius: +1 Latent Damage Type: Light It can be used to map surroundings within range 20, costing 30 power out of 30/30. The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
3 amber0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
A dangerous secret (Exploration mode)
Found the mysterious staff and told Last Hope about it.By Moopers the Halfling Rogue level 27
47th Regrowth 123rd year of Ascendancy at 07:41 see stats
Ay ay captain! (Exploration mode)
Turn into a pirate!By Moopers the Halfling Rogue level 25
19th Regrowth 123rd year of Ascendancy at 14:00 see stats
Can you bear it? So much bearness! (Exploration mode)
Killed Borius in the Bearscape.By Moopers the Halfling Rogue level 29
29th Pyre 123rd year of Ascendancy at 00:48 see stats
Curse Lifter (Exploration mode)
Killed Ben Cruthdar the Cursed.By Moopers the Halfling Rogue level 23
74th Haze 122nd year of Ascendancy at 00:44 see stats
Don't Poosh it! (Exploration mode)
Killed Kelad in the lost land of Poosh.By Moopers the Halfling Rogue level 29
3rd Haze 123rd year of Ascendancy at 12:11 see stats
Exterminator (Exploration mode)
Killed 1000 creatures.By Moopers the Halfling Rogue level 16
18th Haze 122nd year of Ascendancy at 16:04 see stats
Eye of the storm (Exploration mode)
Freed Derth from the onslaught of the mad Tempest, Urkis.By Moopers the Halfling Rogue level 27
72nd Regrowth 123rd year of Ascendancy at 09:51 see stats
Is that how it feels to be an escort quest?! (Exploration mode)
Got saved from death in the Godfeaster by Malyu and managed to escape.By Moopers the Halfling Rogue level 30
18th Haze 123rd year of Ascendancy at 21:59 see stats
Level 10 (Exploration mode)
Got a character to level 10.By Moopers the Halfling Rogue level 10
26th Dusk 122nd year of Ascendancy at 22:22 see stats
Level 20 (Exploration mode)
Got a character to level 20.By Moopers the Halfling Rogue level 20
53rd Haze 122nd year of Ascendancy at 06:31 see stats
Level 30 (Exploration mode)
Got a character to level 30.By Moopers the Halfling Rogue level 30
3rd Haze 123rd year of Ascendancy at 12:11 see stats
That was close (Exploration mode)
Killed your target while having only 1 life left.By Moopers the Halfling Rogue level 20
53rd Haze 122nd year of Ascendancy at 23:45 see stats
The Right thing to do (Exploration mode)
Did the righteous thing in the ring of blood and disposed of the Blood Master.By Moopers the Halfling Rogue level 29
34th Dusk 123rd year of Ascendancy at 13:24 see stats
The secret city (Exploration mode)
Discovered the truth about mages.By Moopers the Halfling Rogue level 27
70th Regrowth 123rd year of Ascendancy at 19:21 see stats
Treasure Hoarder (Exploration mode)
Amassed 3000 gold pieces.By Moopers the Halfling Rogue level 24
15th Regrowth 123rd year of Ascendancy at 04:40 see stats
Treasure Hunter (Exploration mode)
Amassed 1000 gold pieces.By Moopers the Halfling Rogue level 16
15th Haze 122nd year of Ascendancy at 00:39 see stats
Vampire crusher (Exploration mode)
Destroyed the Master in its lair of the Dreadfell.By Moopers the Halfling Rogue level 21
59th Haze 122nd year of Ascendancy at 12:37 see stats
Log
Moopers uses Flurry.
You pickup 0.95 gold pieces.
Talent Garrote is ready to use.
You pickup 0.70 gold pieces.
Resting starts...
Talent Stealth is ready to use.
Rested for 2 turns (stop reason: all resources and life at maximum).
Moopers activates Stealth.
Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).
Lore found: Iron Throne Profits History: Age of Allure
You can read all your collected lore in the game menu, by pressing Escape.
Ran for 1 turns (stop reason: learnt lore).
Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).
Forest troll briefly catches sight of you!
Ran for 2 turns (stop reason: hostile spotted to the northeast (forest troll)).
Resting starts...
Rested for 0 turns (stop reason: hostile spotted to the northeast (forest troll)).
Saving game...
Saving done.
Moopers deactivates Lacerating Strikes.
Moopers deactivates Stealth.













































































































