










Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.10 |
| Addons | Items Vault 1.5.0Donators/Buyers bonus! |
| Campaign | Maj'Eyal |
| Mode | Nightmare Roguelike |
| Sex | Male |
| Race | Shalore |
| Class | Temporal Warden |
| Level / Exp | 50 / 943% |
| Size | big |
| Lifes / Deaths | no deaths recorded / 0 |
Primary Stats
| Strength | 85 (base 28) |
| Dexterity | 101 (base 66) |
| Constitution | 88 (base 60) |
| Magic | 85 (base 57) |
| Willpower | 48 (base 15) |
| Cunning | 54 (base 14) |
Resources
| Life | 1526/1627 |
| Paradox | 351 |
| Healing Factor | 1.753488372093 |
| Regeneration | 37.197730506336 |
Speed
| Mental | +52.607391785931% |
| Attack | +52.607391785931% |
| Movement | +9.9031893796564E-12% |
| Spell | +52.607391785931% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 8 |
| Infravision | 6 |
| See Stealth | 59.817020708702 |
| See Invisible | 58.817020708702 |
| ESP Range | 10 |
| ESP Kinds | dragon, animal/canine |
Offense: Mainhand
| Damage | 232 |
| Accuracy | 77 |
| Crit Chance | 49% |
| APR | 52 |
| Speed | 0.52 |
Offense: Spell
| Spellpower | 55 |
| Crit Chance | 44% |
| Speed | 0.65527625385456 |
Offense: Mind
| Mindpower | 52 |
| Crit Chance | 40% |
| Speed | 0.65527625385456 |
Offense: Damage Bonus
| Nature | +27% |
| Mind | +22% |
| Light | +30% |
| Temporal | +44% |
| Blight | +27% |
| Physical | +126% |
| Fire | +18% |
| All | +15% |
Offense: Damage Penetration
| Temporal | +12% |
| Blight | +20% |
| Physical | +51% |
| Mind | +35% |
| All | 0% |
Defense: Base
| Armour (hardiness) | 55.292304923968 (86.818181818182%) |
| Defense | 69 |
| Ranged Defense | 69 |
| Fatigue | 15 |
| Physical Save | 68 |
| Spell Save | 59 |
| Mental Save | 61 |
Defense: Resistances
| Acid | + 59%( 70%) |
| Physical | + 65%( 70%) |
| Cold | + 59%( 70%) |
| All | + 49%( 70%) |
| Lightning | + 59%( 70%) |
| Light | + 59%( 70%) |
| Temporal | + 52%( 70%) |
| Fire | + 59%( 70%) |
| Mind | + 57%( 70%) |
Defense: Immunities
| Teleport Resistance | 50% |
| Pinning Resistance | 100% |
| Disarm Resistance | 100% |
| Confusion Resistance | 10% |
| Knockback Resistance | 100% |
| Stun Resistance | 100% |
| Instadeath Resistance | 100% |
| Blind Resistance | 100% |
Inscriptions (5/5)
| Runes | Effective talent level: 1.0 Rune: TeleportationUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Spell (66% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 158 with a minimum range of 15. Its effects scale with your Magic stat. |
| Runes | Effective talent level: 1.0 Rune: Reflection ShieldUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 525 damage for 5 turns. Its effects scale with your Magic stat. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 715 life over 5 turns. Its effects scale with your Dexterity stat. |
| Infusions | Effective talent level: 1.0 Infusion: HeroismUse mode: Activated Range: melee/personal Cooldown: 26 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase three of your primary stats by 17 for 9 turns. While Heroism is active, you will only die when reaching -674 life. It will always increase your three highest stats. If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Magic stat. |
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 883% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 7 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Dexterity stat. |
Class Talents
| Chronomancy / Threaded Combat | 1.30 |
| 1/5 |
| 1/5 |
| 5/5 |
| 5/5 |
| Chronomancy / Spacetime Folding | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Bow Threading | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Chronomancy / Stasis | 1.10 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Speed Control | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| Chronomancy / Temporal Combat | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Chronomancy / Blade Threading | 1.30 |
| 1/5 |
| 5/5 |
| 1/5 |
| 2/5 |
| Chronomancy / Temporal Guardian | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Generic Talents
| Chronomancy / Chronomancy | 1.30 |
| 3/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| Chronomancy / Spacetime Weaving | 1.30 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 5/5 |
| 5/5 |
| 0/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Race / Shalore | 1.00 |
| 1/5 |
| 5/5 |
| 1/5 |
| 5/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
| talent | Contingency |
| talent | Weapon Folding |
| beneficial effect | Improves/gives invisibility (power 23), reducing damage dealt by 0%. Invisibility |
| beneficial effect | The target is surrounded by a magical shield, absorbing 525/525 damage (reflecting 100% back to the attacker) before it crumbles. Damage Shield |
| beneficial effect | The target is out of phase with reality, increasing defense by 25, resist all by 21%, and reducing the duration of detrimental timed effects by 15%. Out of Phase |
| beneficial effect | The target is regaining 19 life per turn and refreshing talents at twice the normal rate. Invigorate |
| detrimental effect | The more you use runes, the longer they will take to recharge (+1 cooldowns). Runic Saturation |
| beneficial effect | The time distortion has created a restoration field, healing the target for 28 each turn. Temporal Restoration Field |
| beneficial effect | Increases attack, spell, and mind speed by 53%. 3 Time Dilation |
| detrimental effect | The target is infected with a mind parasite. Each time it uses a talent it has a 89% chance to have 3 random talent(s) put on cooldown for 16 turns. Mind Parasite |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You gave the Orb of Many Ways to Tannen to study while you look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to check the tower of Telmur, looking for a text of portals, although he is not sure it is even there. He told you to come back in a few days. Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done |
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a renegade Shaloren camp to the west. * You have explored the scintillating caves and destroyed the Spellblaze Crystal. * You have explored the Rhaloren camp and killed the Inquisitor. | done |
You have killed Ungolรซ in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You successfully escorted the injured seer to the recall portal on level 1 of Lost Dwarven Kingdom of Reknor. Escort: injured seer (level 1 of Lost Dwarven Kingdom of Reknor)As a reward you improved Magic by +2. | done |
You successfully escorted the lost anorithil to the recall portal on level 2 of Lost Dwarven Kingdom of Reknor. Escort: lost anorithil (level 2 of Lost Dwarven Kingdom of Reknor)As a reward you improved Magic by +1. | done |
You successfully escorted the lost anorithil to the recall portal on level 5 of Dreadfell. Escort: lost anorithil (level 5 of Dreadfell)As a reward you improved Magic by +1. | done |
You successfully escorted the lost anorithil to the recall portal on level 7 of Dreadfell. Escort: lost anorithil (level 7 of Dreadfell)As a reward you improved Magic by +1. | done |
You failed to protect the lost anorithil from death by ghoul. Escort: lost anorithil (level 8 of Dreadfell) | failed |
You successfully escorted the repented thief to the recall portal on level 4 of Dreadfell. Escort: repented thief (level 4 of Dreadfell)As a reward you improved Dexterity by +2. | done |
You successfully escorted the temporal explorer to the recall portal on level 3 of Scintillating Caves. Escort: temporal explorer (level 3 of Scintillating Caves)As a reward you improved talent Foresight (+1 level(s)). | done |
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called 'the slime tunnels', probably located inside or near Grushnak Pride. | done |
The unhallowed morass is the name of the 'zone' surrounding Point Zero. Future EchoesThe temporal spiders that inhabit it are growing restless and started attacking at random. You need to investigate what is going on. * You have explored the morass and destroyed the weaver queen, finding strange traces on it. * You have helped defend Point Zero. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
You have found clues about the legendary plumpkin. If you find more maybe you could find and capture it? Hunt for the legendary Plumpkin!You seem to have enough clues to enter the portal, which should be.. somewhere in Maj'Eyal.. | active |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. Limmir told you to look for the Valley of the Moon in the southern mountains. | active |
After rescuing Melinda from Kryl-Feijan and the cultists you met her again in Last Hope. Melinda, lucky girlMelinda was saved from the brink of death at the beach, by a strange wave of blight. | active |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
You aided various denizens of Maj'Eyal in their attempts to join the Brotherhood of Alchemists, though you did not prove the deciding factor for any. This year's new member is Marus of Elvala. The Brotherhood of AlchemistsYou have aided Stire of Derth in creating an elixir of the fox. Having failed to gain admittance to the Brotherhood of the Alchemists, Stire of Derth no longer needs your help making the elixir of avoidance. You have aided Stire of Derth in creating an elixir of precision. Marus of Elvala has completed an elixir of mysticism without your aid. Marus of Elvala has completed an elixir of the savior without your aid. Marus of Elvala has completed an elixir of mastery without your aid. Having failed to gain admittance to the Brotherhood of the Alchemists, Agrimley the hermit no longer needs your help making the elixir of focus. You have aided Ungrol of Last Hope in creating an elixir of brawn. | done |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived in time and interrupted the ritual. The sorcerers have departed. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | completed |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You defeated the acolytes and saved the woman. She told you she is the daughter of a rich merchant of Last Hope. | done |
You have met what seems to be a future version of yourself. The Way We Weren'tYou were killed by your future self, and thus this event never occured. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * You have destroyed Gorbat. | done |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Xyvena the Blindwaker (0 def, 5 armour)Requires: - Talent Heavy Armour Training Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Random Unique] Type: armor / feet ; tier 5 When wielded/worn: Armour: +5 Fatigue: +4% Changes stats: +6 Mag / +11 Wil / +4 Cun / +5 Con Changes resistances penetration: +15% mind Changes damage: +15% light Grants telepathy: Dragon Physical save: +22 (+5 eff.) Mental save: +37 (+9 eff.) Mana each turn: +0.49 Maximum mana: +38.00 Maximum psi: +20.00 Spellpower: +6 (+2 eff.) Spell crit. chance: +4% Mental crit. chance: +3% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Quiver | Blindsnake the quiver of elven-wood arrows (15/18, 44-61.6 power, 14 apr)Requires: - Dexterity 35 Crafted by a master 3.00 Encumbrance. Type: ammo / arrow ; tier 4 Base power: 44.0 - 61.6 Uses stats: 100% Mag, 70% Dex Damage type: Physical Mastery: Strength of Purpose Accuracy bonus: +0.2% crit / acc Armour Penetration: +14 Crit. chance: +2.5% Capacity: 18 On weapon hit: * 40% chance to blind On weapon crit: * wounds the target for 7 turns: 25 bleeding, 76% reduced healing Damage (Ranged): +24 bleed / +12 mind Burst (radius 1) on hit: +8 mind Burst (radius 2) on crit: +24 mind / +12 light Arrows are used with bows to pierce your foes to death. |
| Light source | Ichorvile the alchemist's lampCrafted by a master Infused by psionic forces 1.00 Encumbrance. [Random Unique] Type: lite / lite ; tier 3 When wielded/worn: Accuracy: +8 (+2 eff.) Armour penetration: +2 Armour: +2 Defense: +22 (+5 eff.) Effects on melee hit: * Slows global speed by 40% * 20% chance to gain 10% of a turn (3/turn limit) Changes stats: +1 Con Changes resistances: +6% temporal Changes damage: +3% nature Physical save: +32 (+8 eff.) Spell save: +30 (+8 eff.) Mental save: +30 (+8 eff.) Light radius: +7 A normal brass lantern, enhanced by alchemy to make it brighter. |
| On head | defender's drakeskin leather cap of the bounder (7 def, 9 armour)Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Armour: +9 Defense: +7 (+2 eff.) Fatigue: +5% Changes stats: +6 Str / +8 Dex Changes resistances: +6% all Physical save: +12 (+3 eff.) A cap made of leather. |
| Tool | Bethemiwyn the Flaremistress (dig speed 5 turns)Crafted by a master 3.00 Encumbrance. [Random Unique] Type: tool / digger ; tier 5 When wielded/worn: Armour penetration: +23 Physical power: +9 (+2 eff.) Armour: +5 Defense: +8 (+2 eff.) Fatigue: -10% Damage when hit (Melee): 8 arcane Changes stats: +14 Str Changes resistances: +10% physical Changes resistances penetration: +20% blight Changes damage: +3% fire Critical mult.: +20.00% Mana each turn: +0.16 Vim when firing critical spell: +5.00 When carried: Talent granted: +1 Dig Activating this item is instant. It can be used to activate talent Perfect Strike, placing all other charms into a 26 cooldown : Effective talent level: 4.0 Power cost: 26 out of 26/26. Range: melee/personal Travel Speed: instantaneous Description: You have learned to focus your blows to hit your target, granting +87 accuracy and allowing you to attack creatures you cannot see without penalty for the next 5 turns. Allows you to dig a wall, remove a tree, create ways. |
| On fingers | GrowwyrdInfused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +4 (+1 eff.) Physical crit. chance: +2.0% Physical power: +2 (+0 eff.) Armour: +4 Changes stats: +6 Con Changes damage: +9% nature Critical mult.: +9.00% Spell save: +20 (+5 eff.) Disarm immunity: +86% Pinning immunity: +100% Knockback immunity: +100% Life regen: +2.00 Maximum life: +222.00 Maximum stamina: +35.00 Healing mod.: +30% Rings can have magical properties. |
| On fingers | voratun ring 'Emelybreriamina'Powered by arcane forces Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Physical power: +16 (+3 eff.) Damage when hit (Melee): 8 mind Changes stats: +1 Dex / +4 Mag / +8 Wil / +8 Cun Changes damage: +8% all Critical mult.: +10.00% Blindness immunity: +50% Spellpower: +16 (+5 eff.) Mindpower: +36 (+11 eff.) Mental crit. chance: +2% Infravision radius: +6 See stealth: +25 See invisible: +24 Rings can have magical properties. |
| Around waist | PrismquencherCrafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Physical power: +8 (+1 eff.) Effects on melee hit: * 30% chance to blind * 30% chance to daze at end of turn Damage when hit (Melee): 20 light Changes resistances: +20% light Spell save: +11 (+3 eff.) Size category: +1 A belt that goes around your waist. |
| In main hand | Koroleg the dragonbone longbowRequires: - Dexterity 48 - Talent Shoot Powered by arcane forces Crafted by a master 4.00 Encumbrance. [Random Unique] Type: weapon / longbow ; tier 5 It must be held with both hands. Base power: 0.0 - 0.0 Uses stat: 50% Mag Damage type: Physical Mastery: Strength of Purpose Accuracy bonus: +0.2% crit / acc Attack speed: 125% Firing range: +10 When wielded/worn: Accuracy: +2 (+1 eff.) Physical crit. chance: +3.0% Physical power: +23 (+4 eff.) Changes stats: +12 Str Changes resistances: +3% mind / +1% physical Changes resistances penetration: +12% temporal / +51% physical Changes damage: +29% temporal / +111% physical Talents cooldown: Pin Down (-1 turn) Fragmentation Shot (-2 turns) Arrow Stitching (-1 turn) Critical mult.: +10.00% Maximum encumbrance: +20 Longbows are used to shoot arrows at your foes. |
| On hands | Eloralle the voratun gauntlets (0 def, 3 armour)Requires: - Talent Heavy Armour Training Crafted by a master Infused by psionic forces 1.50 Encumbrance. [Random Unique] Type: armor / hands ; tier 5 When wielded/worn: Accuracy: +10 (+2 eff.) Armour penetration: +6 Armour: +3 Damage (Melee): 12 mind Changes stats: +9 Dex / +9 Cun / +4 Con Changes resistances: +7% mind Changes damage: +7% mind Physical save: +15 (+3 eff.) Spell save: +7 (+2 eff.) Mental save: +5 (+1 eff.) Disarm immunity: +36% Mindpower: +6 (+2 eff.) Mental crit. chance: +5% Activating this item is instant. It can be used to activate talent Juggernaut, placing all other charms into a 30 cooldown : Effective talent level: 2.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Concentrate on the battle, ignoring some of the damage you take. Improves physical damage reduction by 22% and provides a 11% chance to shrug off critical damage for 20 turns. Metal gloves protecting the hands up to the middle of the lower arm. |
| Main armor | Chromatic Harness (10 def, 14 armour)Requires: - Talent Heavy Armour Training Infused by nature 14.00 Encumbrance. [Unique] Type: armor / heavy ; tier 5 When wielded/worn: Armour: +14 Defense: +10 (+2 eff.) Fatigue: +16% Changes stats: +6 Str / +6 Wil / +4 Cun / +10 Lck Changes resistances: +20% lightning / +20% physical / +20% cold / +20% fire / +20% acid Grants telepathy: Dragon Talents cooldown: Ice Breath (-3 turns) Lightning Breath (-3 turns) Sand Breath (-3 turns) Fire Breath (-3 turns) Corrosive Breath (-3 turns) Blindness immunity: +50% Stun/Freeze immunity: +25% Knockback immunity: +50% This dragon scale harness shines with multiple colors, quickly shifting through them in a seemingly chaotic manner. |
| Cloak | Zubawen the cashmere cloak (11 def, 0 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Physical crit. chance: +5.0% Defense: +11 (+3 eff.) Changes stats: +7 Str / +4 Con Physical save: +7 (+1 eff.) Maximum life: +50.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | stralite amulet 'Earyrim'Powered by arcane forces 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 When wielded/worn: Damage when hit (Melee): 12 mind Changes resistances: +6% mind Changes resistances penetration: +20% mind Changes damage: +12% blight Teleport immunity: +50% Vim when firing critical spell: +5.00 Spell crit. chance: +10% Defense after a teleport: +15 Resist all after a teleport: +15% New effects duration reduction after a teleport: +15% It can be used to teleport you randomly (rad 58), putting all charms on cooldown for 15 turns. Amulets can have magical properties. |
Inventory
Sealed Scroll of Last Hope0.10 Encumbrance. [Unique] Type: scroll / scroll It can be used to open the seal and read the message. Magical scrolls can have wildly different effects! Most of them function better with a high Magic score. |
Scroll of Summoning (Limmir the Jeweler)Powered by unknown forces 0.10 Encumbrance. [Plot Item] Type: scroll / tome It can be used to summon Limmir the jeweler at the center of the lake of the moon, costing 1 power out of 1/1. Magical scrolls can have wildly different effects! Most of them function better with a high Magic score. |
Orb of Many WaysPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: jewelry / orb It can be used to activate a portal, costing 10 power out of 30/30. The orb projects images of distant places, some that seem not to be of this world, switching rapidly. If used near a portal, it could probably activate it. |
Lavawrest the voratun ringPowered by arcane forces Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Physical power: +14 (+2 eff.) Damage when hit (Melee): 8 mind / 24 fire Changes stats: +6 Wil / +8 Cun / +6 Con Changes resistances: +3% mind Changes resistances penetration: +32% acid / +10% fire / +10% mind Changes damage: +6% acid Spell save: +20 (+5 eff.) Maximum stamina: +30.00 Spellpower: +14 (+5 eff.) Mindpower: +29 (+9 eff.) Rings can have magical properties. |
This item will automatically be transmogrified when you leave the level.pulsing mindstar (13-14.3 power, 32 apr, mind damage) Requires: - Willpower 35 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 4 Base power: 13.0 - 14.3 Uses stats: 45% Wil, 50% Mag, 25% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +32 Crit. chance: +4.5% Attack speed: 100% When wielded/worn: Mindpower: +8 (+3 eff.) Mental crit. chance: +4% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Awakened Staff of Absorption (60-72 power, 60 apr, fire element)Requires: - Magic 40 Powered by unknown forces 7.00 Encumbrance. [Godslayer] Type: weapon / staff It must be held with both hands. Base power: 60.0 - 72.0 Uses stat: 180% Mag Damage type: Arcane Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Accuracy: +30 Armour Penetration: +60 Attack speed: 100% When wielded/worn: Changes stats: +10 Mag / +10 Wil Changes resistances penetration: +30% lightning / +30% fire / +30% arcane / +30% cold Changes damage: +60% lightning / +60% fire / +60% arcane / +60% cold Talent granted: +1 Command Staff Maximum mana: +100.00 Maximum pos.energy: +50.00 Maximum neg.energy: +50.00 Spellpower: +48 (+13 eff.) Spell crit. chance: +15% Allows you to speak and read the old Sher'Tul language. It can be used to absorb the essence (ignoring resistance and bypassing most defenses) of a target in range 8, draining 30% of its life and increasing your own damage by 30% for 7 turns, costing 200 power out of 200/200. Carved with runes of power, this staff seems to have been made long ago, yet it bears no signs of tarnish. Light around it seems to dim and you can feel its tremendous power simply by touching it. The Sorcerers seem to have awakened its power. "And lo they came to Amakthel himself, and thousands were killed in the assault on his throne, and three of the Godslayers were broken beneath his feet. But Falion with his dying breath pierced the great god on his knee with the icy sword Arkil, and seeing his opportunity Caldizar, leader of the Godslayers, advanced with the Staff of Absorption and struck a terrifying blow against Amakthel. So fell the greatest of the gods by the hands of his own children, and his face was forced into the dust." |
Hathigund the dwarven-steel helm (0 def, 4 armour)Requires: - Talent Heavy Armour Training Infused by nature 3.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +4 Fatigue: +4% Damage when hit (Melee): 8 temporal Changes stats: +2 Cun / +10 Mag Changes resistances: +14% cold Changes resistances penetration: +10% temporal Changes damage: +9% temporal Allows you to breathe in: water Light radius: +3 See invisible: +6 Defense after a teleport: +10 Resist all after a teleport: +10% New effects duration reduction after a teleport: +10% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Rungof's FangInfused by nature 1.00 Encumbrance. [Unique] Type: misc / fang When carried: Armour penetration: +7 Grants telepathy: Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
Dragon Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Cun It can be used to use the orb, costing 1 power out of 1/1. This orb is warm to the touch. |
Elemental Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Mag It can be used to use the orb, costing 1 power out of 1/1. Flames swirl on the icy surface of this orb. |
Orb of Destruction (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Str It can be used to use the orb, costing 1 power out of 1/1. Visions of death and destruction fill your mind as you lift this orb. |
Orb of Undeath (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Dex It can be used to use the orb, costing 1 power out of 1/1. Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Atamathon's Lost Ruby Eye0.00 Encumbrance. [Plot Item] Type: gem / red ; tier 5 When wielded/worn: Changes damage: +12% fire When used to imbue an object: Changes damage: +12% fire One of the ruby eyes of the legendary giant golem Atamathon. It is said it was made by the halflings during the Age of Pyre as a weapon against the orcs. Even though it was destroyed it managed to deal a crippling blow by killing their leader, Garkul the Devourer. |
Petrified WoodInfused by nature 0.00 Encumbrance. [Unique] Type: gem / red ; tier 4 When wielded/worn: Changes stats: +25 Con Changes resistances: +10% cold / +25% nature / +10% darkness Reduces incoming crit damage: 23.00% When used to imbue an object: Changes stats: +25 Con Changes resistances: +10% cold / +25% nature / +10% darkness Reduces incoming crit damage: 23.00% Latent Damage Type: Fire A piece of the scorched wood taken from the remains of Snaproot. |
bloodstone0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Stun/Freeze immunity: +60% When used to imbue an object: Stun/Freeze immunity: +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
ruby0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Pearl of Life and DeathInfused by nature 2.00 Encumbrance. [Unique] Type: gem / white When carried: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con / +10 Lck Changes resistances: +7% all Changes damage: +7% all Stun/Freeze immunity: +100% Light radius: +1 A pearl, three times the size of a normal pearl, that glitters in infinite colours, with slight patterns ever shifting away. |
diamond0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con When used to imbue an object: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
pearl0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Armour: +5 Changes resistances: +5% all When used to imbue an object: Armour: +5 Changes resistances: +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
WINNER!
Well done! You have won the Tales of Maj'Eyal: The Age of Ascendancy
The Sorcerers are dead, and the Orc Pride lies in ruins, thanks to your efforts.
You have prevented the portal to the Void from opening and thus stopped the Creator from bringing about the end of the world.
The orc presence in the Far East has greatly been diminished by the loss of their leaders and the destruction of the Sorcerers. The free people of the Sunwall will be able to prosper and thrive on this land.
Maj'Eyal will once more know peace. Most of its inhabitants will never know they even were on the verge of destruction, but then this is what being a true hero means: to do the right thing even though nobody will know about it.
You may continue playing and enjoy the rest of the world.
After your victory you came back to Last Hope and reunited with Melinda, who after many years remains free of demonic corruption.
You lived together and led a happy life. Melinda even learned a few adventurer's tricks and you both traveled Eyal, making new legends.
Achievements
A dangerous secret (Nightmare (Roguelike) difficulty)
Found the mysterious staff and told Last Hope about it.By Nightmare Temporal Warden the Shalore Temporal Warden level 30
9th Regrowth 123rd year of Ascendancy at 03:58 see stats
A different point of view (Nightmare (Roguelike) difficulty)
Learned the five chapters of Orc history through loremaster Hadak's tales.By Nightmare Temporal Warden the Shalore Temporal Warden level 45
17th Regrowth 124th year of Ascendancy at 08:19 see stats
Against all odds (Nightmare (Roguelike) difficulty)
Killed Ukruk in the ambush.By Nightmare Temporal Warden the Shalore Temporal Warden level 27
6th Allure 123rd year of Ascendancy at 07:38 see stats
Arachnophobia (Nightmare (Roguelike) difficulty)
Destroyed the spydric menace.By Nightmare Temporal Warden the Shalore Temporal Warden level 36
7th Dusk 123rd year of Ascendancy at 22:46 see stats
Are you out of your mind?! (Nightmare (Roguelike) difficulty)
Caught the attention of overpowered greater multi-hued wyrms in Vor Armoury. Perhaps fleeing is in order.By Nightmare Temporal Warden the Shalore Temporal Warden level 37
26th Dusk 123rd year of Ascendancy at 02:26 see stats
Back and there again (Nightmare (Roguelike) difficulty)
Opened a portal to the Far East from Maj'Eyal.By Nightmare Temporal Warden the Shalore Temporal Warden level 42
2nd Regrowth 124th year of Ascendancy at 18:09 see stats
Brave new world (Nightmare (Roguelike) difficulty)
Went to the Far East and took part in the war.By Nightmare Temporal Warden the Shalore Temporal Warden level 35
2nd Dusk 123rd year of Ascendancy at 09:32 see stats
Bringer of Doom (Nightmare (Roguelike) difficulty)
Killed a Bringer of Doom.By Nightmare Temporal Warden the Shalore Temporal Warden level 23
10th Decay 122nd year of Ascendancy at 16:03 see stats
Curse Lifter (Nightmare (Roguelike) difficulty)
Killed Ben Cruthdar the Cursed.By Nightmare Temporal Warden the Shalore Temporal Warden level 14
49th Dusk 122nd year of Ascendancy at 02:24 see stats
Destroyer's bane (Nightmare (Roguelike) difficulty)
Killed Golbug the Destroyer.By Nightmare Temporal Warden the Shalore Temporal Warden level 34
4th Mirth 123rd year of Ascendancy at 10:14 see stats
Evil denied (Nightmare (Roguelike) difficulty)
Won ToME by preventing the Void portal from opening.By Nightmare Temporal Warden the Shalore Temporal Warden level 50
1st Pyre 124th year of Ascendancy at 03:24 see stats
Exterminator (Nightmare (Roguelike) difficulty)
Killed 1000 creatures.By Nightmare Temporal Warden the Shalore Temporal Warden level 17
16th Haze 122nd year of Ascendancy at 01:16 see stats
Eye of the storm (Nightmare (Roguelike) difficulty)
Freed Derth from the onslaught of the mad Tempest, Urkis.By Nightmare Temporal Warden the Shalore Temporal Warden level 30
53rd Pyre 123rd year of Ascendancy at 18:35 see stats
Fast Curse Dispel (Nightmare (Roguelike) difficulty)
Killed Ben Cruthdar the Cursed while saving all the lumberjacks.By Nightmare Temporal Warden the Shalore Temporal Warden level 14
49th Dusk 122nd year of Ascendancy at 02:24 see stats
Fear of Fours (Nightmare (Roguelike) difficulty)
Killed all four bosses of the Slime Tunnels.By Nightmare Temporal Warden the Shalore Temporal Warden level 48
62nd Regrowth 124th year of Ascendancy at 04:47 see stats
Home sweet home (Nightmare (Roguelike) difficulty)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Nightmare Temporal Warden the Shalore Temporal Warden level 30
28th Regrowth 123rd year of Ascendancy at 16:31 see stats
Impossible Death (Nightmare (Roguelike) difficulty)
Got killed by your future self.By Nightmare Temporal Warden the Shalore Temporal Warden level 19
26th Haze 122nd year of Ascendancy at 06:33 see stats
Level 10 (Nightmare (Roguelike) difficulty)
Got a character to level 10.By Nightmare Temporal Warden the Shalore Temporal Warden level 10
23rd Dusk 122nd year of Ascendancy at 00:39 see stats
Level 20 (Nightmare (Roguelike) difficulty)
Got a character to level 20.By Nightmare Temporal Warden the Shalore Temporal Warden level 20
26th Haze 122nd year of Ascendancy at 09:52 see stats
Level 30 (Nightmare (Roguelike) difficulty)
Got a character to level 30.By Nightmare Temporal Warden the Shalore Temporal Warden level 30
7th Regrowth 123rd year of Ascendancy at 02:16 see stats
Level 40 (Nightmare (Roguelike) difficulty)
Got a character to level 40.By Nightmare Temporal Warden the Shalore Temporal Warden level 40
63rd Haze 123rd year of Ascendancy at 07:43 see stats
Level 50 (Nightmare (Roguelike) difficulty)
Got a character to level 50.By Nightmare Temporal Warden the Shalore Temporal Warden level 50
1st Pyre 124th year of Ascendancy at 01:19 see stats
Oozemancer (Nightmare (Roguelike) difficulty)
Destroyed the corrupted oozemancer.By Nightmare Temporal Warden the Shalore Temporal Warden level 50
48th Pyre 124th year of Ascendancy at 10:00 see stats
Orcrist (Nightmare (Roguelike) difficulty)
Killed the leaders of the Orc Pride.By Nightmare Temporal Warden the Shalore Temporal Warden level 47
61st Regrowth 124th year of Ascendancy at 03:16 see stats
Overpowered! (Nightmare (Roguelike) difficulty)
Did over 6000 damage in one attack.By Nightmare Temporal Warden the Shalore Temporal Warden level 44
16th Regrowth 124th year of Ascendancy at 07:26 see stats
Race through fire (Nightmare (Roguelike) difficulty)
Raced through the fires of the Charred Scar to stop the Sorcerers.By Nightmare Temporal Warden the Shalore Temporal Warden level 46
37th Regrowth 124th year of Ascendancy at 00:02 see stats
Rescuer of the lost (Nightmare (Roguelike) difficulty)
Rescued the merchant from the assassin lord.By Nightmare Temporal Warden the Shalore Temporal Warden level 15
64th Dusk 122nd year of Ascendancy at 04:35 see stats
Savior of the damsels in distress (Nightmare (Roguelike) difficulty)
Saved Melinda from her terrible fate in the Crypt of Kryl-Feijan.By Nightmare Temporal Warden the Shalore Temporal Warden level 30
7th Regrowth 123rd year of Ascendancy at 03:52 see stats
Size is everything (Nightmare (Roguelike) difficulty)
Did over 1500 damage in one attack.By Nightmare Temporal Warden the Shalore Temporal Warden level 37
24th Dusk 123rd year of Ascendancy at 09:58 see stats
Size matters (Nightmare (Roguelike) difficulty)
Did over 600 damage in one attack.By Nightmare Temporal Warden the Shalore Temporal Warden level 30
30th Regrowth 123rd year of Ascendancy at 07:54 see stats
Sliders (Nightmare (Roguelike) difficulty)
Activated a portal using the Orb of Many Ways.By Nightmare Temporal Warden the Shalore Temporal Warden level 34
4th Mirth 123rd year of Ascendancy at 11:58 see stats
Tactical master (Nightmare (Roguelike) difficulty)
Fought the two Sorcerers without closing any invocation portals.By Nightmare Temporal Warden the Shalore Temporal Warden level 50
1st Pyre 124th year of Ascendancy at 03:23 see stats
The Arena (Nightmare (Roguelike) difficulty)
Unlocked Arena mode.By Nightmare Temporal Warden the Shalore Temporal Warden level 11
30th Dusk 122nd year of Ascendancy at 11:14 see stats
The Right thing to do (Nightmare (Roguelike) difficulty)
Did the righteous thing in the ring of blood and disposed of the Blood Master.By Nightmare Temporal Warden the Shalore Temporal Warden level 22
79th Haze 122nd year of Ascendancy at 23:28 see stats
The bigger the better! (Nightmare (Roguelike) difficulty)
Did over 3000 damage in one attack.By Nightmare Temporal Warden the Shalore Temporal Warden level 41
9th Allure 124th year of Ascendancy at 18:19 see stats
The secret city (Nightmare (Roguelike) difficulty)
Discovered the truth about mages.By Nightmare Temporal Warden the Shalore Temporal Warden level 7
2nd Flare 122nd year of Ascendancy at 16:51 see stats
There and back again (Nightmare (Roguelike) difficulty)
Opened a portal to Maj'Eyal from the Far East.By Nightmare Temporal Warden the Shalore Temporal Warden level 38
35th Haze 123rd year of Ascendancy at 08:04 see stats
Treasure Hoarder (Nightmare (Roguelike) difficulty)
Amassed 3000 gold pieces.By Nightmare Temporal Warden the Shalore Temporal Warden level 23
8th Decay 122nd year of Ascendancy at 17:22 see stats
Treasure Hunter (Nightmare (Roguelike) difficulty)
Amassed 1000 gold pieces.By Nightmare Temporal Warden the Shalore Temporal Warden level 16
74th Dusk 122nd year of Ascendancy at 08:30 see stats
Vampire crusher (Nightmare (Roguelike) difficulty)
Destroyed the Master in its lair of the Dreadfell.By Nightmare Temporal Warden the Shalore Temporal Warden level 26
5th Allure 123rd year of Ascendancy at 15:29 see stats
Wibbly Wobbly Timey Wimey Stuff (Nightmare (Roguelike) difficulty)
Killed the weaver queen and the temporal defiler.By Nightmare Temporal Warden the Shalore Temporal Warden level 5
79th Pyre 122nd year of Ascendancy at 08:50 see stats
Log
Nightmare Temporal Warden's temporal clone warps space-time to equip: Festerdredge
Strikeshaper the voratun dagger.
Nightmare Temporal Warden's temporal clone deactivates Contingency.
Nightmare Temporal Warden's temporal clone talent 'Infusion: Heroism' is disrupted by the mind parasite.
Nightmare Temporal Warden's temporal clone talent 'Blink Blade' is disrupted by the mind parasite.
Nightmare Temporal Warden's temporal clone talent 'Singularity Arrow' is disrupted by the mind parasite.
Nightmare Temporal Warden calls forth a temporal warden from another timeline.
Nightmare Temporal Warden's temporal clone performs a melee critical strike against Mucus ooze!
Poison ooze shrugs off the effect 'Slow'!
Slimy ooze slows down.
Slimy ooze resists the blinding light!
Temporal Restoration Field killed Nightmare Temporal Warden's temporal clone!
Nightmare Temporal Warden's Vital Shot hits Corrupted Oozemancer for 5399 physical damage.
Nightmare Temporal Warden's temporal clone hits Slimy ooze for 82 mind, 9 nature, 12 mind, 46 temporal, 36 mind, 12 mind (196 total damage).
Nightmare Temporal Warden's temporal clone hits Mucus ooze for 724 physical damage.
Nightmare Temporal Warden's temporal clone hits Slimy ooze for 71 mind, 9 nature, 12 mind, 46 temporal, 35 mind, 12 mind, 34 cold, 12 mind, 46 temporal (277 total damage).
Nightmare Temporal Warden's temporal clone hits Poison ooze for 15 physical damage.
Nightmare Temporal Warden's temporal clone hits Poison ooze for 82 mind damage.
Slimy ooze is dazed!
Nightmare Temporal Warden's temporal clone killed Slimy ooze!
Nightmare Temporal Warden's Vital Shot killed Corrupted Oozemancer!
Nightmare Temporal Warden's temporal clone killed Mucus ooze!
Nightmare Temporal Warden's temporal clone killed Poison ooze!
Nightmare Temporal Warden is free from the mind parasite.
The shield around Nightmare Temporal Warden crumbles.
Nightmare Temporal Warden is no longer invisible.
Nightmare Temporal Warden deactivates Weapon Folding.
Nightmare Temporal Warden is no longer out of phase.
Nightmare Temporal Warden deactivates Contingency.
Nightmare Temporal Warden is no longer invigorated.





















































































