Desden the level 20 Cornac Archer by lightningshotboy

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.5.5
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceCornac
ClassArcher
Level / Exp20 / 66%
Sizemedium
Lifes / Deaths
AntimagicFollower

Primary Stats

Strength46 (base 44)
Dexterity58 (base 46)
Constitution11 (base 10)
Magic10 (base 10)
Willpower22 (base 10)
Cunning19 (base 12)

Resources

Life493/493
Stamina165/165
Healing Factor1.5582872928177
Regeneration1.9478591160221

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite4
See Stealth10
See Invisible10

Offense: Mainhand

Damage99
Accuracy63
Crit Chance9%
APR10
Speed0.75

Offense: Spell

Spellpower5
Crit Chance3%
Speed1

Offense: Mind

Mindpower27
Crit Chance3%
Speed1

Offense: Damage Bonus

Physical+5%
Light+10%
Nature+11%

Defense: Base

Armour (hardiness)20 (70.376569037657%)
Defense44
Ranged Defense48
Fatigue0
Physical Save19
Spell Save11
Mental Save22

Defense: Resistances

Nature+ 30%( 70%)
Light+ 30%( 70%)
Cold+ 19%( 70%)
Blight+ 19%( 70%)
Physical+ 10%( 70%)
Fire+ 10%( 70%)
All 0%( 70%)

Defense: Immunities

Poison Resistance20%
Instadeath Resistance100%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Technique / Combat techniques1.00
0/5
0/5
0/5
0/5
Technique / Munitions1.30
2/5
1/5
1/5
0/5
Technique / Archery training1.30
5/5
1/5
1/5
1/5
Technique / Archery prowess1.30
5/5
1/5
1/5
2/5
Technique / Combat veteran1.00
0/5
0/5
0/5
0/5
Technique / Reflexes1.30
0/5
0/5
0/5
0/5
Technique / Marksmanship1.50
5/5
2/5
1/5
3/5

Generic Talents

Technique / Combat training1.30
0/5
1/5
5/5
5/5
0/5
0/5
Wild-gift / Antimagic1.00
1/5
0/5
0/5
0/5
Technique / Mobility1.20
5/5
1/5
2/5
3/5
Cunning / Survival1.00
0/5
0/5
0/5
0/5

Effects

talent
talent

Quests

done
done
failed
failed
done
done
done
done
done
active
done
active
done

Equipment

On feet
Quiver
On hands
On head
Tool
Around waist
Main armor
In main hand
Light source
Cloak
Around neck

Inventory

Achievements

Antimagic! Completed antimagic training in the Ziguranth camp.
By Desden the Cornac Archer level 17
42nd Dusk 122nd year of Ascendancy at 09:36
see stats
Bringer of Doom Killed a Bringer of Doom.
By Desden the Cornac Archer level 17
24th Dusk 122nd year of Ascendancy at 18:01
see stats
Earth Master Killed Harkor'Zun and unlocked Stone magic.
By Desden the Cornac Archer level 18
52nd Dusk 122nd year of Ascendancy at 11:49
see stats
Exterminator Killed 1000 creatures.
By Desden the Cornac Archer level 18
53rd Dusk 122nd year of Ascendancy at 13:46
see stats
Level 10 Got a character to level 10.
By Desden the Cornac Archer level 10
1st Flare 122nd year of Ascendancy at 22:03
see stats
Level 20 Got a character to level 20.
By Desden the Cornac Archer level 20
54th Dusk 122nd year of Ascendancy at 03:26
see stats
Rescuer of the lost Rescued the merchant from the assassin lord.
By Desden the Cornac Archer level 10
2nd Flare 122nd year of Ascendancy at 00:00
see stats
The Restless Dead Disturbed an old battlefield and survived the consequences.
By Desden the Cornac Archer level 20
54th Dusk 122nd year of Ascendancy at 16:53
see stats
Treasure Hunter Amassed 1000 gold pieces.
By Desden the Cornac Archer level 20
54th Dusk 122nd year of Ascendancy at 19:22
see stats

Log

You pickup 0.75 gold pieces.
Today is the 55th Dusk of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:00.

Desden picks up (M.):
amethyst.
There is a grave (opened) here (press '' or right click to use).
Ran for 12 turns (stop reason: something interesting).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

Ran for 9 turns (stop reason: something interesting).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is a grave here (press '' or right click to use).
Ran for 2 turns (stop reason: something interesting).


Space around you starts to dissolve...


Resting starts...

Rested for 3 turns (stop reason: all resources and life at maximum).


Resting starts...

You are yanked out of this place!

Rested for 37 turns (stop reason: saving).

There is a Passageway into the Daikara here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...


Saving done.

Desden deactivates Trained Reactions.

Desden deactivates Venomous Ammunition.