Time to feel bad the level 1 Skeleton Shadowblade by Conmando

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.6.0
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceSkeleton
ClassShadowblade
Level / Exp1 / 4%
Sizemedium
Lifes / Deaths

Primary Stats

Strength20 (base 10)
Dexterity24 (base 13)
Constitution10 (base 10)
Magic13 (base 13)
Willpower10 (base 10)
Cunning16 (base 16)

Resources

Life20/100
Mana50/50
Stamina90/90
Healing Factor1
Regeneration0.25

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite3

Offense: Mainhand

Damage25
Accuracy24
Crit Chance6%
APR5
Speed1.00

Offense: Offhand

Damage17
Accuracy24
Crit Chance6%
APR5
Speed1.00

Offense: Spell

Spellpower13
Crit Chance3%
Speed1

Offense: Mind

Mindpower13
Crit Chance3%
Speed1

Defense: Base

Armour (hardiness)2 (30%)
Defense12
Ranged Defense12
Fatigue6
Physical Save10
Spell Save8
Mental Save9

Defense: Immunities

Fear Resistance100%
Instadeath Resistance100%
Poison Resistance100%
Bleed Resistance100%

Inscriptions (3/3)

Runes
Runes
Runes

Class Talents

Technique / Duelist1.00
2/5
0/5
0/5
0/5
Cunning / Stealth1.30
0/5
0/5
0/5
0/5
Technique / Dual techniques1.00
1/5
0/5
0/5
0/5
Cunning / Shadow magic1.30
1/5
0/5
0/5
0/5
Spell / Phantasm1.00
0/5
0/5
0/5
0/5
Cunning / Dirty fighting1.00
0/5
0/5
0/5
0/5

Generic Talents

Cunning / Survival1.00
0/5
0/5
0/5
0/5
Undead / Skeleton1.10
2/5
0/5
0/5
0/5
Technique / Mobility1.30
0/5
0/5
0/5
0/5
Spell / Conveyance1.00
1/5
0/5
0/5
0/5
Cunning / Lethality1.30
0/5
0/5
0/5
0/5
Technique / Combat training1.00
0/5
0/5
0/5
1/5
0/5
2/5

Effects

talent
beneficial effect

Quests

active

Equipment

Main armor
In off hand
Light source
In main hand

Inventory

Achievements

Log

Character control switched to Time to feel bad.
Accepted quest 'The rotting stench of the dead'! (Press 'j' to see the quest log)
Showing small healthbars and tactical borders.

Saving done.

Necromancer casts
Soul Rot.

Today is the 74th Pyre of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 11:01.


Time to feel bad activates
Shadow Combat.

Necromancer misses Time to feel bad.

Time to feel bad hits Necromancer for 26 physical, 8 darkness, 17 physical, 8 darkness (58 total damage).
Necromancer casts
Soul Rot.

Time to feel bad performs a melee critical strike against Necromancer!
Time to feel bad hits Necromancer for 46 physical, 8 darkness, 19 physical, 8 darkness (81 total damage).
Necromancer's Soul Rot hits
Time to feel bad for 58 blight damage.

Necromancer hits Time to feel bad for 23 physical damage.
Necromancer says: 'ARRGGggg... You are alone! You will be destroyed!'

Time to feel bad deactivates
Shadow Combat.