








Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.6.7 |
| Addons | Low Health Popup 1.1.0Pops up a warning dialog if your life falls below a configurable percent of your maximum life. The warning threshold can be configured via the "Low-health warning popup threshold" setting in the UI tab of the Game Options dialog. Also available as part of the ZOmnibus Addon Pack Frequently Asked Questions: Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: Items Vault 1.6.0Donators/Buyers bonus! Streamlined Early Game 1.5.3Removes the tedium of early-game world map navigation. Choose your Alchemist Elixir quest rewards at character creation, and configure your Rod of Recall to take you directly between pre-Dreadfell points of interest. This add-on does not affect game balance or difficulty. All races and classes with required starting zones must still complete those before they can take advantage of the new Rod of Recall functionality. Better Item Description 1.6.6This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Somebody shut that dog up 1.0.5Removes certain ambient sound effects: Embers of Rage 1.6.7Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Forbidden Cults 1.6.7Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Go to Landmark 1.1.0Adds a new game menu option "Show known Landmarks", which presents a list of landmarks (up/down stairs, golden chests, zone entrances and the like) that you've seen on the current level and allows you to go to them or view them on the map. You can also set your own landmarks for later reference by right-clicking on the map and choosing "Set landmark". Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Melinda on the Map 1.1.0Places the Sect of Kryl-Feijan event on the map as a zone entrance rather than an undetectable encounter. Ashes of Urh'Rok 1.6.7Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Possessor Bonus Class 1.6.6Donators/Buyers bonus! Teleport: Krhjkjkfy Unspelled 1.5.10Changes 'Teleport: Kroshkkur' to not be a spell, allowing Drem (who would not be barred for any other reason) to enter Zigur. It can still be silenced. Improved Auto-explore and Rest 1.6.5Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Showing Items Tier in Inventory 1.6.0This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game |
| Campaign | Orcs |
| Mode | Madness Exploration |
| Sex | Male |
| Race | Whitehoof |
| Class | Archmage |
| Level / Exp | 26 / 69% |
| Size | medium |
| Lifes / Deaths | Killed by sunwall guard at level 11 on the 39th Retaking 124th year of Ascendancy at 01:13 / 227Killed by sun-mage at level 11 on the 39th Retaking 124th year of Ascendancy at 20:38 Killed by anorithil at level 11 on the 39th Retaking 124th year of Ascendancy at 21:39 Killed by anorithil at level 12 on the 40th Retaking 124th year of Ascendancy at 11:26 Killed by sun-mage at level 12 on the 40th Retaking 124th year of Ascendancy at 20:34 Killed by sun-mage at level 13 on the 42nd Retaking 124th year of Ascendancy at 15:52 Killed by anorithil at level 13 on the 43rd Retaking 124th year of Ascendancy at 17:18 Killed by anorithil at level 13 on the 43rd Retaking 124th year of Ascendancy at 19:06 Killed by anorithil at level 13 on the 43rd Retaking 124th year of Ascendancy at 20:10 Killed by Outpost Leader John at level 13 on the 45th Retaking 124th year of Ascendancy at 02:07 Killed by Outpost Leader John at level 13 on the 45th Retaking 124th year of Ascendancy at 03:55 Killed by Outpost Leader John at level 13 on the 45th Retaking 124th year of Ascendancy at 07:04 Killed by Outpost Leader John at level 13 on the 45th Retaking 124th year of Ascendancy at 09:06 Killed by Outpost Leader John at level 13 on the 45th Retaking 124th year of Ascendancy at 10:36 Killed by Outpost Leader John at level 13 on the 45th Retaking 124th year of Ascendancy at 12:21 Killed by Outpost Leader John at level 13 on the 45th Retaking 124th year of Ascendancy at 13:37 Killed by Outpost Leader John at level 13 on the 45th Retaking 124th year of Ascendancy at 14:43 Killed by Outpost Leader John at level 13 on the 45th Retaking 124th year of Ascendancy at 15:50 Killed by whitehoof ghoul at level 15 on the 50th Retaking 124th year of Ascendancy at 17:42 Killed by Cthrised the shalore at level 15 on the 19th Revenge 124th year of Ascendancy at 01:03 Killed by Anateen the shalore at level 15 on the 19th Revenge 124th year of Ascendancy at 02:12 Killed by Elbiin the shalore at level 15 on the 19th Revenge 124th year of Ascendancy at 03:43 Killed by Elbiin the shalore at level 15 on the 19th Revenge 124th year of Ascendancy at 04:44 Killed by Salorida the ghoulking at level 15 on the 11st Pain 124th year of Ascendancy at 16:09 Killed by Bethelratha the storm drake hatchling at level 15 on the 11st Pain 124th year of Ascendancy at 17:18 Killed by giant spider at level 15 on the 11st Pain 124th year of Ascendancy at 18:25 Killed by war hound at level 15 on the 11st Pain 124th year of Ascendancy at 19:28 Killed by Islumina the Guardian at level 15 on the 11st Pain 124th year of Ascendancy at 20:45 Killed by Salorida the ghoulking at level 15 on the 11st Pain 124th year of Ascendancy at 21:58 Killed by steamgun turret at level 15 on the 11st Pain 124th year of Ascendancy at 23:03 Killed by Salorida the ghoulking at level 15 on the 12nd Pain 124th year of Ascendancy at 00:07 Killed by Bethelratha the storm drake hatchling at level 15 on the 12nd Pain 124th year of Ascendancy at 01:10 Killed by Salorida the ghoulking at level 15 on the 12nd Pain 124th year of Ascendancy at 02:14 Killed by Salorida the ghoulking at level 15 on the 12nd Pain 124th year of Ascendancy at 03:18 Killed by Bethelratha the storm drake hatchling at level 15 on the 12nd Pain 124th year of Ascendancy at 04:24 Killed by xorn at level 15 on the 12nd Pain 124th year of Ascendancy at 05:29 Killed by Bethatta the lesser vampire at level 15 on the 12nd Pain 124th year of Ascendancy at 06:37 Killed by Bethelratha the storm drake hatchling at level 15 on the 12nd Pain 124th year of Ascendancy at 08:04 Killed by Bethelratha the storm drake hatchling at level 15 on the 12nd Pain 124th year of Ascendancy at 09:12 Killed by ravaging entropic rip at level 16 on the 21st Pain 124th year of Ascendancy at 12:06 Killed by ravaging entropic rip at level 16 on the 21st Pain 124th year of Ascendancy at 16:40 Killed by sand-drake at level 16 on the 21st Pain 124th year of Ascendancy at 18:19 Killed by sand-drake at level 16 on the 21st Pain 124th year of Ascendancy at 20:34 Killed by maelstrom at level 17 on the 22nd Pain 124th year of Ascendancy at 10:00 Killed by luminous horror at level 17 on the 22nd Pain 124th year of Ascendancy at 16:48 Killed by fire drake at level 17 on the 22nd Pain 124th year of Ascendancy at 18:46 Killed by saw horror at level 17 on the 22nd Pain 124th year of Ascendancy at 19:54 Killed by saw horror at level 17 on the 22nd Pain 124th year of Ascendancy at 21:05 Killed by multi-hued drake at level 17 on the 22nd Pain 124th year of Ascendancy at 22:47 Killed by multi-hued drake at level 17 on the 23rd Pain 124th year of Ascendancy at 01:07 Killed by nethergate at level 18 on the 23rd Pain 124th year of Ascendancy at 03:50 Killed by ravaging entropic rip at level 18 on the 23rd Pain 124th year of Ascendancy at 05:33 Killed by oozing horror at level 18 on the 23rd Pain 124th year of Ascendancy at 07:28 Killed by luminous horror at level 18 on the 23rd Pain 124th year of Ascendancy at 08:35 Killed by luminous horror at level 18 on the 23rd Pain 124th year of Ascendancy at 09:52 Killed by radiant horror at level 18 on the 23rd Pain 124th year of Ascendancy at 11:10 Killed by radiant horror at level 18 on the 23rd Pain 124th year of Ascendancy at 13:35 Killed by oozing horror at level 18 on the 23rd Pain 124th year of Ascendancy at 14:50 Killed by radiant horror at level 18 on the 23rd Pain 124th year of Ascendancy at 16:11 Killed by radiant horror at level 18 on the 23rd Pain 124th year of Ascendancy at 18:27 Killed by radiant horror at level 18 on the 23rd Pain 124th year of Ascendancy at 20:00 Killed by radiant horror at level 18 on the 23rd Pain 124th year of Ascendancy at 22:36 Killed by radiant horror at level 18 on the 24th Pain 124th year of Ascendancy at 00:30 Killed by radiant horror at level 18 on the 24th Pain 124th year of Ascendancy at 08:30 Killed by radiant horror at level 18 on the 24th Pain 124th year of Ascendancy at 10:12 Killed by Adynn the ritch larva at level 20 on the 27th Pain 124th year of Ascendancy at 23:27 Killed by Aerumina the ritch larva at level 20 on the 28th Pain 124th year of Ascendancy at 03:42 Killed by Aerumina the ritch larva at level 20 on the 28th Pain 124th year of Ascendancy at 05:44 Killed by Salevea the ritch larva at level 20 on the 28th Pain 124th year of Ascendancy at 13:25 Killed by Siluba the ritch hunter at level 20 on the 28th Pain 124th year of Ascendancy at 15:40 Killed by Siluba the ritch hunter at level 20 on the 28th Pain 124th year of Ascendancy at 16:58 Killed by Siluba the ritch hunter at level 20 on the 28th Pain 124th year of Ascendancy at 18:14 Killed by Siluba the ritch hunter at level 20 on the 28th Pain 124th year of Ascendancy at 19:24 Killed by Zubille the ritch larva at level 20 on the 28th Pain 124th year of Ascendancy at 22:00 Killed by Zubille the ritch larva at level 20 on the 28th Pain 124th year of Ascendancy at 23:18 Killed by ritch flamespitter at level 21 on the 29th Pain 124th year of Ascendancy at 10:47 Killed by Polalrann the ritch hive mother at level 21 on the 29th Pain 124th year of Ascendancy at 13:42 Killed by Polalrann the ritch hive mother at level 21 on the 29th Pain 124th year of Ascendancy at 15:06 Killed by Polalrann the ritch hive mother at level 21 on the 29th Pain 124th year of Ascendancy at 16:31 Killed by Glorowe the sewer alligator at level 21 on the 33rd Pain 124th year of Ascendancy at 23:26 Killed by Glorabreth the sewer alligator at level 22 on the 34th Pain 124th year of Ascendancy at 08:31 Killed by Betulewe the basaligator at level 22 on the 34th Pain 124th year of Ascendancy at 10:29 Killed by Xudherin the giant alligator at level 22 on the 34th Pain 124th year of Ascendancy at 11:48 Killed by Xudherin the giant alligator at level 22 on the 34th Pain 124th year of Ascendancy at 13:05 Killed by troll pirate at level 23 on the 37th Pain 124th year of Ascendancy at 13:03 Killed by Gloruriakira the wolf at level 23 on the 42nd Pain 124th year of Ascendancy at 16:29 Killed by Gloruriakira the wolf at level 23 on the 42nd Pain 124th year of Ascendancy at 17:46 Killed by Gloruriakira the wolf at level 23 on the 42nd Pain 124th year of Ascendancy at 19:44 Killed by Elenne the wolf at level 23 on the 43rd Pain 124th year of Ascendancy at 01:36 Killed by Elenne the wolf at level 23 on the 43rd Pain 124th year of Ascendancy at 04:20 Killed by Elenne the wolf at level 23 on the 43rd Pain 124th year of Ascendancy at 06:24 Killed by Elenne the wolf at level 23 on the 43rd Pain 124th year of Ascendancy at 07:35 Killed by Gawyn the black bear at level 23 on the 43rd Pain 124th year of Ascendancy at 12:32 Killed by Zubawyn the white wolf at level 23 on the 43rd Pain 124th year of Ascendancy at 13:38 Killed by Saluwen the wolf at level 23 on the 43rd Pain 124th year of Ascendancy at 21:06 Killed by shadow at level 23 on the 43rd Pain 124th year of Ascendancy at 22:45 Killed by Betumira the brown bear at level 23 on the 43rd Pain 124th year of Ascendancy at 23:58 Killed by golem (servant of High Sun Paladin Aeryn) at level 23 on the 46th Pain 124th year of Ascendancy at 12:06 Killed by Mindwall at level 23 on the 52nd Pain 124th year of Ascendancy at 03:54 Killed by Mindwall at level 23 on the 52nd Pain 124th year of Ascendancy at 05:21 Killed by Saluwe the steam giant guard at level 23 on the 8th Dearth 124th year of Ascendancy at 10:14 Killed by Saluwe the steam giant guard at level 23 on the 8th Dearth 124th year of Ascendancy at 11:22 Killed by steam giant flameshot at level 23 on the 8th Dearth 124th year of Ascendancy at 12:31 Killed by Saluwe the steam giant guard at level 23 on the 8th Dearth 124th year of Ascendancy at 13:41 Killed by Saluwe the steam giant guard at level 23 on the 8th Dearth 124th year of Ascendancy at 14:48 Killed by Saluwe the steam giant guard at level 23 on the 8th Dearth 124th year of Ascendancy at 15:54 Killed by Saluwe the steam giant guard at level 23 on the 8th Dearth 124th year of Ascendancy at 17:02 Killed by Saluwe the steam giant guard at level 23 on the 8th Dearth 124th year of Ascendancy at 18:09 Killed by steam giant berserker at level 23 on the 8th Dearth 124th year of Ascendancy at 19:16 Killed by Saluwe the steam giant guard at level 23 on the 8th Dearth 124th year of Ascendancy at 20:28 Killed by Saluwe the steam giant guard at level 23 on the 8th Dearth 124th year of Ascendancy at 21:36 Killed by steam giant blood carver at level 23 on the 8th Dearth 124th year of Ascendancy at 22:46 Killed by steam giant blood carver at level 23 on the 8th Dearth 124th year of Ascendancy at 23:54 Killed by Saluwe the steam giant guard at level 23 on the 9th Dearth 124th year of Ascendancy at 01:00 Killed by Saluwe the steam giant guard at level 23 on the 9th Dearth 124th year of Ascendancy at 02:12 Killed by Saluwe the steam giant guard at level 23 on the 9th Dearth 124th year of Ascendancy at 04:08 Killed by Saluwe the steam giant guard at level 23 on the 9th Dearth 124th year of Ascendancy at 05:19 Killed by Saluwe the steam giant guard at level 23 on the 9th Dearth 124th year of Ascendancy at 06:27 Killed by steam giant guard at level 23 on the 9th Dearth 124th year of Ascendancy at 07:36 Killed by Saluwe the steam giant guard at level 23 on the 9th Dearth 124th year of Ascendancy at 08:43 Killed by steam giant flameshot at level 23 on the 9th Dearth 124th year of Ascendancy at 09:49 Killed by Saluwe the steam giant guard at level 23 on the 9th Dearth 124th year of Ascendancy at 10:54 Killed by Saluwe the steam giant guard at level 23 on the 9th Dearth 124th year of Ascendancy at 12:02 Killed by steam giant blood carver at level 23 on the 9th Dearth 124th year of Ascendancy at 13:10 Killed by Saluwe the steam giant guard at level 23 on the 9th Dearth 124th year of Ascendancy at 14:17 Killed by retaliator of Atmos at level 24 on the 9th Dearth 124th year of Ascendancy at 15:31 Killed by mecharachnid warrior at level 24 on the 9th Dearth 124th year of Ascendancy at 16:43 Killed by steam giant blood carver at level 24 on the 9th Dearth 124th year of Ascendancy at 17:51 Killed by whitehoof ghoul at level 24 on the 11st Dearth 124th year of Ascendancy at 15:51 Killed by whitehoof maulotaur at level 24 on the 11st Dearth 124th year of Ascendancy at 17:07 Killed by whitehoof ghoul at level 24 on the 11st Dearth 124th year of Ascendancy at 19:07 Killed by whitehoof maulotaur at level 24 on the 11st Dearth 124th year of Ascendancy at 20:27 Killed by whitehoof ghoul at level 24 on the 11st Dearth 124th year of Ascendancy at 21:41 Killed by whitehoof maulotaur at level 24 on the 11st Dearth 124th year of Ascendancy at 23:49 Killed by whitehoof ghoul at level 24 on the 12nd Dearth 124th year of Ascendancy at 01:01 Killed by whitehoof ghoul at level 24 on the 12nd Dearth 124th year of Ascendancy at 02:18 Killed by whitehoof ghoul at level 24 on the 12nd Dearth 124th year of Ascendancy at 04:22 Killed by whitehoof maulotaur at level 24 on the 12nd Dearth 124th year of Ascendancy at 05:49 Killed by whitehoof ghoul at level 24 on the 12nd Dearth 124th year of Ascendancy at 07:49 Killed by whitehoof maulotaur at level 24 on the 12nd Dearth 124th year of Ascendancy at 09:04 Killed by whitehoof ghoul at level 24 on the 12nd Dearth 124th year of Ascendancy at 10:16 Killed by whitehoof maulotaur at level 24 on the 12nd Dearth 124th year of Ascendancy at 12:21 Killed by whitehoof maulotaur at level 24 on the 12nd Dearth 124th year of Ascendancy at 13:36 Killed by whitehoof ghoul at level 24 on the 12nd Dearth 124th year of Ascendancy at 14:54 Killed by whitehoof invoker at level 25 on the 12nd Dearth 124th year of Ascendancy at 17:41 Killed by whitehoof ghoul at level 25 on the 12nd Dearth 124th year of Ascendancy at 22:43 Killed by whitehoof ghoul at level 25 on the 13rd Dearth 124th year of Ascendancy at 00:30 Killed by whitehoof ghoul at level 25 on the 13rd Dearth 124th year of Ascendancy at 07:10 Killed by whitehoof ghoul at level 25 on the 13rd Dearth 124th year of Ascendancy at 09:54 Killed by Saluwen the wolf at level 25 on the 19th Dearth 124th year of Ascendancy at 23:34 Killed by Saluwen the wolf at level 25 on the 20th Dearth 124th year of Ascendancy at 00:44 Killed by Saluwen the wolf at level 25 on the 20th Dearth 124th year of Ascendancy at 01:56 Killed by Saluwen the wolf at level 25 on the 20th Dearth 124th year of Ascendancy at 03:05 Killed by Saluwen the wolf at level 25 on the 20th Dearth 124th year of Ascendancy at 04:11 Killed by Zubawyn the white wolf at level 25 on the 20th Dearth 124th year of Ascendancy at 07:37 Killed by Zubawyn the white wolf at level 25 on the 20th Dearth 124th year of Ascendancy at 08:43 Killed by Zubawyn the white wolf at level 25 on the 20th Dearth 124th year of Ascendancy at 09:51 Killed by Zubawyn the white wolf at level 25 on the 20th Dearth 124th year of Ascendancy at 10:58 Killed by Polurarin the wolf at level 25 on the 20th Dearth 124th year of Ascendancy at 12:25 Killed by Polurarin the wolf at level 25 on the 20th Dearth 124th year of Ascendancy at 13:51 Killed by shadow at level 25 on the 20th Dearth 124th year of Ascendancy at 19:32 Killed by Glorona the wolf at level 25 on the 20th Dearth 124th year of Ascendancy at 20:40 Killed by shadow at level 25 on the 20th Dearth 124th year of Ascendancy at 21:46 Killed by Betyth the dire wolf at level 25 on the 21st Dearth 124th year of Ascendancy at 01:04 Killed by Betyth the dire wolf at level 25 on the 21st Dearth 124th year of Ascendancy at 02:14 Killed by shadow at level 25 on the 26th Dearth 124th year of Ascendancy at 23:38 Killed by Voralrakira the steam giant blood carver at level 25 on the 27th Dearth 124th year of Ascendancy at 00:56 Killed by Voralrakira the steam giant blood carver at level 25 on the 27th Dearth 124th year of Ascendancy at 02:03 Killed by Voralrakira the steam giant blood carver at level 25 on the 27th Dearth 124th year of Ascendancy at 03:11 Killed by Voralrakira the steam giant blood carver at level 25 on the 27th Dearth 124th year of Ascendancy at 04:21 Killed by Automated Defense System at level 25 on the 27th Dearth 124th year of Ascendancy at 05:30 Killed by Automated Defense System at level 25 on the 27th Dearth 124th year of Ascendancy at 06:36 Killed by Automated Defense System at level 25 on the 27th Dearth 124th year of Ascendancy at 07:46 Killed by Automated Defense System at level 25 on the 27th Dearth 124th year of Ascendancy at 09:01 Killed by Automated Defense System at level 25 on the 27th Dearth 124th year of Ascendancy at 10:07 Killed by Automated Defense System at level 25 on the 27th Dearth 124th year of Ascendancy at 11:14 Killed by Automated Defense System at level 25 on the 27th Dearth 124th year of Ascendancy at 12:22 Killed by Automated Defense System at level 25 on the 27th Dearth 124th year of Ascendancy at 13:37 Killed by Automated Defense System at level 25 on the 27th Dearth 124th year of Ascendancy at 14:45 Killed by Automated Defense System at level 25 on the 27th Dearth 124th year of Ascendancy at 15:53 Killed by Automated Defense System at level 25 on the 27th Dearth 124th year of Ascendancy at 17:01 Killed by Voralrakira the steam giant blood carver at level 26 on the 27th Dearth 124th year of Ascendancy at 18:17 Killed by Voralrakira the steam giant blood carver at level 26 on the 27th Dearth 124th year of Ascendancy at 19:25 Killed by Voralrakira the steam giant blood carver at level 26 on the 27th Dearth 124th year of Ascendancy at 20:36 Killed by Glorilravena the mecharachnid warrior at level 26 on the 27th Dearth 124th year of Ascendancy at 22:09 Killed by Glorilravena the mecharachnid warrior at level 26 on the 27th Dearth 124th year of Ascendancy at 23:35 Killed by Voralrakira the steam giant blood carver at level 26 on the 28th Dearth 124th year of Ascendancy at 00:54 Killed by Glorilravena the mecharachnid warrior at level 26 on the 28th Dearth 124th year of Ascendancy at 03:09 Killed by Voreldatira the steam giant gunslinger at level 26 on the 28th Dearth 124th year of Ascendancy at 04:32 Killed by steam giant flameshot at level 26 on the 28th Dearth 124th year of Ascendancy at 05:56 Killed by Cyrakira the steam giant gunslinger at level 26 on the 28th Dearth 124th year of Ascendancy at 07:30 Killed by Cyrakira the steam giant gunslinger at level 26 on the 28th Dearth 124th year of Ascendancy at 08:49 Killed by Layubeth the steam giant flameshot at level 26 on the 28th Dearth 124th year of Ascendancy at 09:49 Killed by Layida the steam giant blood carver at level 26 on the 28th Dearth 124th year of Ascendancy at 10:42 Killed by Xidhenor the steam giant yeti rider at level 26 on the 28th Dearth 124th year of Ascendancy at 11:36 Killed by Xidhenor the steam giant yeti rider at level 26 on the 28th Dearth 124th year of Ascendancy at 12:32 Killed by steam giant guard at level 26 on the 28th Dearth 124th year of Ascendancy at 13:32 Killed by Cyrakira the steam giant gunslinger at level 26 on the 28th Dearth 124th year of Ascendancy at 15:09 Killed by shadow at level 26 on the 28th Dearth 124th year of Ascendancy at 16:09 Killed by Automated Defense System at level 26 on the 28th Dearth 124th year of Ascendancy at 17:10 Killed by mecharachnid destroyer at level 26 on the 28th Dearth 124th year of Ascendancy at 18:11 Killed by Automated Defense System at level 26 on the 28th Dearth 124th year of Ascendancy at 19:20 Killed by Cyrakira the steam giant gunslinger at level 26 on the 28th Dearth 124th year of Ascendancy at 20:30 Killed by Xerydavena the steam giant necropsych at level 26 on the 28th Dearth 124th year of Ascendancy at 21:36 Killed by Xerydavena the steam giant necropsych at level 26 on the 28th Dearth 124th year of Ascendancy at 22:41 Killed by Automated Defense System at level 26 on the 28th Dearth 124th year of Ascendancy at 23:47 Killed by Cyrakira the steam giant gunslinger at level 26 on the 29th Dearth 124th year of Ascendancy at 00:54 Killed by Layubeth the steam giant flameshot at level 26 on the 29th Dearth 124th year of Ascendancy at 02:01 Killed by shadow at level 26 on the 29th Dearth 124th year of Ascendancy at 03:16 Killed by Automated Defense System at level 26 on the 29th Dearth 124th year of Ascendancy at 04:28 Killed by Yvelethra the hethugoroth at level 26 on the 29th Dearth 124th year of Ascendancy at 05:36 Killed by Cyrakira the steam giant gunslinger at level 26 on the 29th Dearth 124th year of Ascendancy at 06:56 Killed by Layida the steam giant blood carver at level 26 on the 29th Dearth 124th year of Ascendancy at 08:10 Killed by Adeldalaith the steam giant berserker at level 26 on the 29th Dearth 124th year of Ascendancy at 09:26 Killed by Layubeth the steam giant flameshot at level 26 on the 29th Dearth 124th year of Ascendancy at 10:31 Killed by Layubeth the steam giant flameshot at level 26 on the 29th Dearth 124th year of Ascendancy at 11:11 Killed by Xerydavena the steam giant necropsych at level 26 on the 29th Dearth 124th year of Ascendancy at 12:10 Killed by Yvelethra the hethugoroth at level 26 on the 29th Dearth 124th year of Ascendancy at 13:17 Killed by Xerydavena the steam giant necropsych at level 26 on the 29th Dearth 124th year of Ascendancy at 14:22 Killed by Cyrakira the steam giant gunslinger at level 26 on the 29th Dearth 124th year of Ascendancy at 15:11 Killed by Layubeth the steam giant flameshot at level 26 on the 29th Dearth 124th year of Ascendancy at 15:51 Killed by mecharachnid flame thrower at level 26 on the 29th Dearth 124th year of Ascendancy at 16:58 Killed by Xerydavena the steam giant necropsych at level 26 on the 29th Dearth 124th year of Ascendancy at 17:40 Killed by steam giant blood carver at level 26 on the 29th Dearth 124th year of Ascendancy at 18:35 Killed by Automated Defense System at level 26 on the 29th Dearth 124th year of Ascendancy at 19:33 Killed by Automated Defense System at level 26 on the 29th Dearth 124th year of Ascendancy at 20:29 Killed by Automated Defense System at level 26 on the 29th Dearth 124th year of Ascendancy at 21:36 |
Primary Stats
| Strength | 18 (base 10) |
| Dexterity | 9 (base 10) |
| Constitution | 30 (base 10) |
| Magic | 74 (base 57) |
| Willpower | 47 (base 35) |
| Cunning | 33 (base 25) |
Resources
| Life | -63/672 |
| Mana | 204/300 |
| Steam | 100/100 |
| Healing Factor | 1.1499999999999 |
| Regeneration | 3.7374999999997 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +25.851795037758% |
| Spell | 0% |
| Global | +72.727272727273% |
Vision
| Sight | 10 |
| Lite | 4 |
| Infravision | 3 |
Offense: Barehand
| Damage | 17 |
| Accuracy | 4 |
| Crit Chance | 15% |
| APR | 9 |
| Speed | 1.20 |
Offense: Spell
| Spellpower | 50 |
| Crit Chance | 14% |
| Speed | 1 |
Offense: Mind
| Mindpower | 45 |
| Crit Chance | 12% |
| Speed | 1 |
Offense: Damage Bonus
| Lightning | +20% |
| Acid | +7% |
| Cold | +15% |
| Blight | +7% |
| Arcane | +8% |
| Mind | +10% |
| All | 0% |
Offense: Damage Penetration
| Mind | +20% |
| Lightning | +52% |
Defense: Base
| Armour (hardiness) | 24 (30%) |
| Defense | 0 |
| Ranged Defense | 7 |
| Fatigue | 1 |
| Physical Save | 16 |
| Spell Save | 35 |
| Mental Save | 23 |
Defense: Resistances
| Nature | -4%( 70%) |
| Mind | -3%( 70%) |
| Blight | -8%( 70%) |
| Arcane | + 1%( 70%) |
| Cold | + 13%( 70%) |
| All | -16%( 70%) |
Defense: Immunities
| Instadeath Resistance | 100% |
| Silence Resistance | 50% |
| Bleed Resistance | 100% |
| Confusion Resistance | 92% |
| Stun Resistance | 46% |
| Pinning Resistance | 93% |
| Poison Resistance | 100% |
| Blind Resistance | 40% |
Inscriptions (4/4)
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 19 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 401 damage for 3 turns. Its effects scale with your Magic stat. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 19 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 73 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. |
| Runes | Effective talent level: 1.0 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell and usable during Aether Avatar Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 820% for 10 turns (52 total) and instantly restoring 41 mana. Also when resting your mana will regenerate at 0.5 per turn. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 603 damage for 4 turns. Its effects scale with your Willpower stat. |
Class Talents
| Spell / Storm | 1.30 |
| 1/5 |
| 1/5 |
| 3/5 |
| 5/5 |
| Spell / Air | 1.30 |
| 5/5 |
| 4/5 |
| 4/5 |
| 4/5 |
| Spell / Arcane | 1.30 |
| 3/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Spell / Phantasm | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Earth | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Water | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Fire | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Temporal | 1.30 |
| 1/5 |
| 3/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Technique / Combat training | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Aegis | 1.30 |
| 2/5 |
| 4/5 |
| 1/5 |
| 3/5 |
| Steamtech / Chemistry | 1.00 |
| 2/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Steamtech / Physics | 1.00 |
| 2/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Spell / Divination | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Conveyance | 1.30 |
| 4/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Race / Whitehooves | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Effects
| talent | Thunderstorm |
| talent | Hurricane |
| talent | Tempest |
| talent | Arcane Power |
| talent | Shielding |
| talent | Feather Wind |
| detrimental effect | Badly off balance. Global damage is reduced by 15%. Off-balance |
| detrimental effect | Overwhelming magic has temporarily interfered with all damage resistances, lowering them by 20%. Spellshocked |
| beneficial effect | The time distortion has created a restoration field, healing the target for 49 each turn. Temporal Restoration Field |
| detrimental effect | The target is encased in ice. All damage done to it will be split, 40% absorbed by the ice and 60% by the target. The target's defense is nullified while in the ice, and it may only attack the ice, but it is also immune to any new detrimental status effects (except Wet and Frozen Feet). The target cannot teleport or heal while frozen. 1472 HP on the iceblock remaining. Frozen |
| detrimental effect | Reduces global action speed by 38% and all outgoing projectiles speed by 90%. Congeal Time |
| detrimental effect | The more you use runes, the longer they will take to recharge (+1 cooldowns). Runic Saturation |
Quests
Our ultimate goal on the mainland is to get rid of the Sunwall once and for all. A Ritch PartyTo do that we will prepare a special surprise to help our final attack. Go to the Ritch Hive in the mountains north of the Erúan desert and collect a big pile of ritch eggs. About 30 viable eggs should be sufficient. When you have enough, find a tunnel leading north and use the special sand shredder gloves tinker to open a path under the Gates of Morning. Finally, place the eggs in a protected spot to hatch. With luck, they will provide a distraction while you later assault the city. | active |
Metash has asked you to investigate the Krimbul Clan, south of the peninsula. Clan of the UnicornA whitehoof turned mad with power is trying to lead them in a war against Kruk Pride. | active |
You have found a bit of preserved yeti muscle, probably somebody somewhere will be interested. Mystery of the Yetis | active |
To win the war you must help the Pride by striking a blow to the giant's morale and supply lines. Of Steamwork and Pain* You have assaulted the Vaporous Emporium, crushing the morale of the Atmos tribe. * You have explored the yeti cave and vanquished the Yeti Patriarch. | done |
Inside some of your foes you have found some intact pieces that give you new ideas. Research. Tinker. Annihilate.Keep on killing mechanical contraptions or steam-related foes... * You destroyed a mecharachnid equiped with a flamethrower. Both those things could prove very useful. * The impressive Automated Defense System remains will prove very useful to create automated and self-deploying constructs. | active |
Kaltor's shop seems to be nearby in the mountain. Maybe it could be interesting to pay him a visit? The Grumpy ShopownerHe does sound well armed, though, so be prepared as it is likely very dangerous. So maybe take some time to plan the raid. | active |
A group of trolls from the Kar'Haïb Dominion is trying to take foot on the mainland. This is our land!With the Sunwall at full force we can not have the luxury of having to fight on both fronts, the Dominion port of the south must be destroyed. A potent bomb was given to you, you must place it at a weak spot of the tower where it will detonate and destroy the port. It would be a good idea for you to not be there anymore when the bomb explodes however. | active |
The Atmos tribe is not our sole problem. The Sunwall as grown in strength since the Scourge from the West came and murdered the other Prides leaders. You Shall Pass!Our brothers on the mainland lay enslaved, but before we free them you must secure a way to the mainland. Go to the sunwall outpost. Show them the wrath of Garkul, show no mercy for they have none for us. * You have destroyed the sunwall outpost, and secured a way to the mainland. | done |
Equipment
| On feet | blightbringer's pair of dwarven-steel boots of rushing (0 def, 4 armour)3.0 T3 feet armor [Ego++] Arcane/Master While equipped: Stats +3 Str +5 Mag +3 Con dps ---------- Spell.pwr +5 (+2 eff.) Dmg.mod +7% acid +7% blight ----- def ----- Armour +4 Fatigue +3% Disease- +32% Rush: Puts all charms on 25 cooldown Level 3.0 Pwr.cost 25 out of 25/25. Range 8 Travel.spd instantaneous Description: Rush toward a target enemy with incredible speed and perform a melee attack for 120% weapon damage that can daze the target for 3 turns if it hits. You must rush from at least 2 tiles away. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| On hands | spellstreaming dwarven-steel gauntlets of sorrow (0 def, 2 armour) 1.5 T2 hands armor [Ego++] Arcane/Psionic While equipped: dps ---------- Spell.crit +6% Spell.pwr +7 (+3 eff.) Mind.pwr +6 (+2 eff.) Melee+ 24 mind 17 darkness On Hit (Melee): * 14% chance to reduce all saves and defense by 28 ----- def ----- Armour +2 Fatigue +3% Mind.save -11 (-8 eff.) ---------- misc Mana/turn +0.13 Talents +1 Sand Shredder Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Ruined Earth: Puts all charms on 20 cooldown Level 3.0 Pwr.cost 20 out of 20/20. Range 5 Travel.spd instantaneous Is a mind power Description: Curse the earth around you in a radius of 5 for 6 turns. Any who stand upon it are weakened, reducing the damage they inflict by 38% Metal gloves protecting the hands up to the middle of the lower arm. |
| On head | cashmere wizard hat of the Brotherhood (2 def, 0 armour)2.0 T3 head armor [Ego+] Arcane While equipped: Stats +3 Con +5 Mag dps ---------- Dmg.mod +8% arcane ----- def ----- Defense +2 (+0 eff.) Arcane Eye: (Instant) Puts all charms on 10 cooldown Level 6.5 Pwr.cost 10 out of 10/10. Range melee/personal Travel.spd instantaneous Is a spell Description: Summons an ethereal magical eye at the designated location that lasts for 29 turns. The eye cannot be seen or attacked by other creatures, and possesses magical vision that allows it to see any creature in a 10 range around it. It does not require light to do so, but it cannot see through walls. Casting the eye does not take a turn. Only one arcane eye can exist at any given time. At level 4, if cast on a creature it will follow it until it expires, or until the creature dies. At level 5, it will place a magical marker on the creatures, negating invisibility and stealth effects. A pointy cloth hat, very wizardly... |
| Tool | The Jolt2.0 T2 torque charm [Unique] Psionic While equipped: Stats +4 Cun dps ---------- Dmg.mod +10% mind +10% lightning Your mind is attuned to electricity. Any lightning damage you do that is more than 10% of the victim's maximum life will attempt to brainlock the target. Upon taking lightning damage >10% of your max life, your mind fires back, dealing 30% of the original damage as mind and trying to brainlock the target. Upon taking mind damage >10% of your max life, you reflexively trigger the jolt, sending an arc of dazing lightning toward the target (damage based on mindpower). This item can have up to 2 charges, with each charge having 4 turn cooldown. This torque feels tingly to the touch, but seems to enhance your thinking. |
| On fingers | Tulyldil0.1 T2 ring jewelry [Rare] Psionic While equipped: Stats +3 Cun +6 Wil dps ---------- Mind.crit +4% Mind.pwr +25 (+9 eff.) Res.pen +20% mind Melee Ret 10 mind ----- def ----- Mind.save +9 (+4 eff.) Confus- +32% Rings can have magical properties. |
| On fingers | Vargh Redemption0.1 T2 ring jewelry [Unique] Nature While equipped: Stats +6 Con +4 Wil dps ---------- Dmg.mod +15% cold ----- def ----- Resists +10% nature +25% cold ---------- misc Max.mana +20.00 Max.stam +20.00 Max.psi +20.00 Max.Air +50.00 Summon a radius 1 tidal wave that expands slowly over 7 turns, dealing 13.93 cold and 12.11 physical damage (based on Willpower) each turn, knocking opponents back, and lowering their stun resistance. Uses 60 power out of 60/60 This azure ring seems to be always moist to the touch. |
| Around neck | clarifying copper amulet of willpower (+2)0.1 T1 amulet jewelry [Ego] Nature While equipped: Stats +2 Wil ----- def ----- Resists +11% mind Confus- +20% Amulets can have magical properties. |
| Main armor | Skin of Many (12 def, 18 armour) 9.0 T2 light armor [Unique] Master While equipped: Stats +4 Con dps ---------- Melee Ret 30 physical ----- def ----- Armour +18 Defense +12 (+1 eff.) Fatigue +8% Max.HP +40.00 Blind- +40% Confus- +40% ---------- misc Infravis +3 Masteries +0.20 Cunning/Stealth The stitched-together skins of many creatures. Some eyes and mouths still decorate the robe, and some still live, screaming in tortured agony. |
| Cloak | spellcowled cashmere cloak (2 def, 0 armour)2.0 T3 cloak armor [Ego+] Arcane While equipped: Stats +3 Wil +3 Mag ----- def ----- Defense +2 (+0 eff.) Spell.save +9 (+5 eff.) ---------- misc Max.mana +45.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Light source | preserving alchemist's lamp1.0 T3 lite [Ego+] Nature While equipped: Stats +2 Con ----- def ----- Resists +7% blight HP.reg +3.00 ---------- misc Light +4 A normal brass lantern, enhanced by alchemy to make it brighter. |
Inventory
medical injector implant (efficiency 107% / cooldown 94%)0.1 T1 implant scroll [Normal] Steamtech When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 1 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a steamtech power Description: Medical injector allows using therapeutics with 107% efficiency and cooldown mod of 94%. Implant on your skin.. Steamtech implants can be grafted on the users skin.. |
medical injector implant (efficiency 80% / cooldown 95%)0.1 T1 implant scroll [Normal] Steamtech When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 1 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a steamtech power Description: Medical injector allows using therapeutics with 80% efficiency and cooldown mod of 95%. Implant on your skin.. Steamtech implants can be grafted on the users skin.. |
medical injector implant of the wizard (efficiency 169% / cooldown 97%)0.1 T1 implant scroll [Ego] Steamtech When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 1 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a steamtech power Description: Medical injector allows using therapeutics with 169% efficiency and cooldown mod of 97%. Its effects scale with your Magic stat. Implant on your skin.. Steamtech implants can be grafted on the users skin.. |
medical injector implant of the wizard (efficiency 142% / cooldown 79%)0.1 T1 implant scroll [Ego] Steamtech When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 1 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a steamtech power Description: Medical injector allows using therapeutics with 142% efficiency and cooldown mod of 79%. Its effects scale with your Magic stat. Implant on your skin.. Steamtech implants can be grafted on the users skin.. |
steam generator implant (steam 11)0.1 T1 implant scroll [Normal] Steamtech When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 26 Travel.spd instantaneous Usage Speed Steamtech (100% of a turn) Is a steamtech power Description: Steam generator that permanently creates 10.9 steam per turn. Can be activated for an instant burst of 54 steam. Implant on your skin.. Steamtech implants can be grafted on the users skin.. |
heroism infusion of the warrior (die at -539; dur 6; cd 29)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 29 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to endure even the most grievous of wounds for 6 turns. While Heroism is active, you will only die when reaching -539 life. The duration and life will increase by 1% for every 1% life you have lost (currently 1127 life, 12 duration) If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
movement infusion of the wizard (speed 622%; cd 11)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 11 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 622% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Magic stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
shatter afflictions rune of the psychic (absorb 105; cd 21)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 22 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 105 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Willpower stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
schematic: Antimagic Shell0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Armour Reinforcement0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Back Support0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
3 schematic: Flash Powder0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
2 schematic: Focus Lens0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Headlamp0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Iron Grip0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Saw Projector0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Toxic Cannister Launcher0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Waterproof Coating0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Winterchill Edge0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
marksman's copper ring of tenacity0.1 T1 ring jewelry [Ego] Master While equipped: Stats +2 Dex dps ---------- Acc +4 (+4 eff.) ----- def ----- Max.HP +21.00 Disarm- +21% Pinning- +20% Knockbk- +21% Rings can have magical properties. |
hateful dwarven-steel greatmaul of rage (39.5-59.25 power, 2 apr)5.0 T3 greatmaul 2H weapon Reqs Str 24 [Ego+] Master/Psionic Power 39.5 - 59.3 Physical Uses 120% Str Acc+ +0.2% base dam (max 20%) Apr +2 Crit +1.5% Atk.spd 100% Melee+ +19 darkness Against +19% Living While equipped: Stats +10 Str dps ---------- Dmg.mod +16% physical Acc +24 (+20 eff.) Massive two-handed mauls. |
Blizzardblast4.0 T5 sling 1H weapon Reqs Dex 48 Shoot [Random Unique] Nature/Master Acc+ +0.2% base dam (max 20%) Atk.spd 100% Range +10 Ranged+ +12 cold On Crit.r2 +43 acid +64 fire +45 nature +12 blight While equipped: Stats +6 Str dps ---------- Phys.pwr +14 (+8 eff.) All.spd +9% Dmg.mod +3% cold Res.pen +16% acid +25% fire +25% nature +10% cold Apr +12 Melee Ret 6 blight On Hit (Ranged): * 20% chance to reduce strength, dexterity, and constitution by 25 Slings are used to hurl stones or metal shots at your foes. |
Gorebutcher (15-18 power, 3 apr, blight element)5.0 T2 staff 2H weapon [Rare] Master Power 15.0 - 18.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.5% proc dam (max 250%) Apr +3 Crit +3.0% Atk.spd 100% While equipped: Stats +9 Cun dps ---------- Spell.crit +11% Crit.mult +14.00% Spell.pwr +6 (+2 eff.) Mind.pwr +25 (+9 eff.) Dmg.mod +15% blight +9% nature Res.pen +25% nature +15% mind On Hit (Melee): * 20% chance to reduce all saves and defense by 28 ---------- misc Max.psi +20.00 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
Talosis' Counterpoint4.0 T2 steamgun 1H weapon Reqs Dex 24 Shoot [Unique] Steamtech Acc+ +0.2% base dam (max 20%) Apr +10 Atk.spd 100% Range +8 Proj.spd +600% Ranged+ +15 physical Uses 2.0 Steam While equipped: Stats +2 Con dps ---------- Phys.crit +4.0% Acc +5 (+5 eff.) ---------- misc Talents +3 Ceasefire It's said that Talosis never lost an argument. Now you know why. |
Whipsnap (18-27 power, 15 apr)3.0 T2 steamsaw 1H weapon Reqs Str 24 [Unique] Steamtech Power 18.0 - 27.0 Phys.bleed Uses 100% Str Acc+ +0.3% crit chance (max 25%) Apr +15 Crit +4.0% Atk.spd 100% Block +50 On Hit: 10% To The Arms 2 Uses 1.0 Steam While equipped: ----- def ----- Armour +6 Defense +7 (+0 eff.) Fatigue +8% ---------- misc Talents +1 Block "Sick of your pesky enemies hitting you with weapons? Well, with the new spring loaded Whipsnap, you can quickly put a stop to that!" |
Pressurizer (8 def, 0 armour)2.0 T2 cloak armor [Unique] Steamtech While equipped: Stats +3 Dex dps ---------- Steam.crit +10% Steampwr +10 (+5 eff.) ----- def ----- Defense +8 (+0 eff.) ---------- misc Masteries +0.10 Steamtech/Automation +0.10 Steamtech/Avoidance This cloak hides and protects a series of powerful steam compressors. |
linen cloak of the hunter (1 def, 0 armour)2.0 T1 cloak armor [Ego+] Nature While equipped: dps ---------- Acc +18 (+17 eff.) ----- def ----- Defense +1 (+0 eff.) Fatigue -5% Max.HP +44.00 ---------- misc Max.stam +13.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
murderer's cashmere cloak of sorcery (2 def, 0 armour)2.0 T3 cloak armor [Ego++] Arcane/Master While equipped: Stats +3 Dex +4 Mag +4 Wil +3 Cun dps ---------- Spell.crit +6% Acc +5 (+5 eff.) Apr +4 ----- def ----- Defense +2 (+0 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
mindwoven linen robe of lightning (+15%) (0 def, 0 armour)2.0 T1 cloth armor [Ego] Nature/Psionic While equipped: dps ---------- Mind.crit +2% Mind.pwr +2 (+1 eff.) Dmg.mod +10% lightning ----- def ----- Resists +15% lightning +7% all Mind.save +15 (+7 eff.) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Steam Powered Boots (8 def, 15 armour)3.0 T5 feet armor [Unique] Steamtech The more steam the better! While equipped: Stats +8 Str +10 Dex dps ---------- Dmg.mod +10% fire ----- def ----- Armour +15 Defense +8 (+0 eff.) Fatigue +8% Pinning- +50% Generate 3 steam each time you walk. Boots. But with steam power! |
pair of dwarven-steel boots of rushing (0 def, 4 armour)3.0 T3 feet armor [Ego+] Master While equipped: Stats +3 Str +2 Con ----- def ----- Armour +4 Fatigue +3% Rush: Puts all charms on 25 cooldown Level 3.0 Pwr.cost 25 out of 25/25. Range 8 Travel.spd instantaneous Description: Rush toward a target enemy with incredible speed and perform a melee attack for 120% weapon damage that can daze the target for 3 turns if it hits. You must rush from at least 2 tiles away. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
brawler's dwarven-steel gauntlets of strength (+8) (0 def, 2 armour)1.5 T2 hands armor [Ego+] Master While equipped: Stats +8 Str +3 Dex +3 Cun dps ---------- Phys.pwr +11 (+6 eff.) ----- def ----- Armour +2 Fatigue +3% Phys.save +7 (+5 eff.) ---------- misc Cooldown Double Strike -1 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
heroic dwarven-steel gauntlets of the nighthunter (0 def, 6 armour)1.5 T2 hands armor [Ego++] Master/Psionic While equipped: Stats +3 Cun dps ---------- Acc +7 (+7 eff.) ----- def ----- Armour +6 Fatigue +3% Resists +7% darkness Mind.save +7 (+3 eff.) Max.HP +46.00 ---------- misc Infravis +2 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Track: Puts all charms on 15 cooldown Level 2.0 Pwr.cost 15 out of 15/15. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 23 for 5 turns. The radius will increase with your Cunning. Metal gloves protecting the hands up to the middle of the lower arm. |
radiant hardened leather gloves of strength (+4) (0 def, 2 armour)1.0 T2 hands armor [Ego] Arcane/Master While equipped: Stats +4 Str dps ---------- Phys.pwr +10 (+6 eff.) Melee+ 8 light Dmg.mod +3% light ----- def ----- Armour +2 Resists +6% light Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
rough leather gloves (0 def, 1 armour)1.0 T1 hands armor [Normal] While equipped: ----- def ----- Armour +1 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Quasit's Skull (0 def, 12 armour)3.0 T2 head armor [Unique] Master While equipped: Stats +3 Con ----- def ----- Armour +12 Hardiness +5% Fatigue +5% Phys.save +12 (+8 eff.) Stun/Frz- +30% Some enterprising adventurer seems to have noticed the skin of quasits is actually tougher than most metals, and fashioned this helm from one. Shame about the smell. |
grounding rough leather hat of constitution (+3) (0 def, 1 armour)2.0 T1 head armor [Ego] Nature/Master While equipped: Stats +3 Con ----- def ----- Armour +1 Fatigue +1% Resists +6% lightning +5% temporal ---------- misc Infravis +0 Sight +0 See.Stealth +0 See.Invis +0 A hat made of leather. Very stylish. |
stabilizing rough leather cap of strength (+4) (0 def, 1 armour)2.0 T1 head armor [Ego] Master While equipped: Stats +4 Str ----- def ----- Armour +1 Fatigue +1% Phys.save +11 (+7 eff.) A cap made of leather. |
thaloren dwarven-steel helm of precognition (6 def, 4 armour)3.0 T3 head armor [Ego++] Nature/Master While equipped: Stats +4 Cun +4 Wil dps ---------- Acc +5 (+5 eff.) On Melee Ret: * 13% chance to gain 10% of a turn (3/turn limit) ----- def ----- Armour +4 Defense +6 (+0 eff.) Fatigue +4% Resists +10% blight Mind.save +6 (+3 eff.) A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Iron Mail of Bloodletting (2 def, 4 armour)14.0 T2 heavy armor [Unique] Arcane While equipped: Stats +2 Str +2 Con ----- def ----- Armour +4 Defense +2 (+0 eff.) Fatigue +12% Resists +10% acid +10% fire +10% darkness +10% blight HP.reg +3.00 Heal.mod +30% ---------- misc Masteries +0.10 Technique/Bloodthirst Blood drips continuously from this fell suit of iron, and dark magics churn almost visibly around it. Bloody ruin comes to those who stand against its wearer. |
aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+0 eff.) Phys.save +4 (+4 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Item imbue powers: Defense +4 (+0 eff.) Phys.save +4 (+4 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Tower Detonator0.0 bomb tinker [Plot Item] Steamtech Place the bomb on the structural weakness.. This bomb was tailored to weaken the structure of the Dominion's port tower. If placed at the right spot it will explode after 100 turns and destroy the whole port. |
dwarven-steel pickaxe of delving (dig speed 27 turns)3.0 T3 digger tool [Ego+] Master While equipped: Stats +4 Str +3 Con ---------- misc Light +1 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
iron pickaxe (dig speed 40 turns)3.0 T1 digger tool [Normal] While equipped: Stats +1 Str While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+0 eff.) Phys.save +2 (+2 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+0 eff.) Phys.save +2 (+2 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
brass lantern2.0 T1 lite [Normal] While equipped: ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Yeti's Muscle Tissue (Patriarch)1.0 muscle flesh [Plot Item] Nature Muscle tissue, extracted from a powerful yeti. Somewhere, somebody or something is bound to be interested! |
Automated Portable Extractor0.0 power tinker [Plot Item] Steamtech While carried: Melt all the items in the APE at once (also done automatically when you change level). Uses 0 power out of 1000/1000 The APE is a multifunction tinker toolbox. It can store temporarily any amount of items and when requested melt them down using metallurgic and chemical processes. The metals are melted into lumps of ore to server for the creation of tinkers. Any remains are melted and turned into valuable materials. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Khelorach [power 190] (15 cooldown)2.0 T2 torque charm [Rare] Psionic While equipped: dps ---------- Mind.crit +3% Crit.mult +20.00% Mind.pwr +20 (+7 eff.) ----- def ----- Resists +5% arcane +12% light Max.HP +80.00 Blind- +20% Knockbk- +20% Blast the opponent's mind dealing 178 mind damage and silencing them for 4 turns Puts all charms on 15 cooldown 100% to increase the duration of 2 beneficial effects by 2. Torques are made by powerful psionics to store psionic powers. |
powerful elm wand of shielding [power 116] (20 cooldown)2.0 T1 wand charm [Ego] Arcane Create a shield absorbing up to 170 damage on yourself and all friendly characters within 10 spaces for 4 turns Puts all charms on 20 cooldown 100% to increase all damage by 11% for 2 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
diamond0.0 T5 white gem [Normal] While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
3 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
A Fistful of Gold (Exploration mode)
Buy an item from an AAA.By Venga Boy the Whitehoof Archmage level 4
13rd Retaking 124th year of Ascendancy at 17:59 see stats
Across the Narrow Sea (Exploration mode)
Destroyed the Sunwall Outpost to secure a way to the mainland.By Venga Boy the Whitehoof Archmage level 13
45th Retaking 124th year of Ascendancy at 16:50 see stats
Level 10 (Exploration mode)
Got a character to level 10.By Venga Boy the Whitehoof Archmage level 10
37th Retaking 124th year of Ascendancy at 01:45 see stats
Level 20 (Exploration mode)
Got a character to level 20.By Venga Boy the Whitehoof Archmage level 20
27th Pain 124th year of Ascendancy at 23:04 see stats
Treasure Hunter (Exploration mode)
Amassed 1000 gold pieces.By Venga Boy the Whitehoof Archmage level 22
34th Pain 124th year of Ascendancy at 18:47 see stats
Log
Burning Shock from Cyrakira the steam giant gunslinger hits Steam giant blood carver for 2 fire damage.
Burning from Cyrakira the steam giant gunslinger hits Mecharachnid warrior for (13 flat reduction), 44 fire (44 total damage).
Hurricane from Venga Boy hits Steam giant blood carver for 52 lightning damage.
Hurricane from Venga Boy hits Automated Defense System for 33 lightning damage.
Hurricane from Venga Boy hits Mecharachnid warrior for (13 flat reduction), 37 lightning (37 total damage).
Hurricane from Venga Boy hits Steam giant guard for 52 lightning damage.
Hurricane from Venga Boy hits Cyrakira the steam giant gunslinger for 35 lightning damage.
Hurricane from Venga Boy hits Golem (servant of Automated Defense System) for 80 lightning damage.
Hurricane from Venga Boy hits Automated Defense System for 42 lightning damage.
Hurricane from Venga Boy hits Steam giant blood carver for 69 lightning damage.
Hurricane from Venga Boy hits Cyrakira the steam giant gunslinger for 46 lightning damage.
Hurricane from Venga Boy hits Automated Defense System for 43 lightning damage.
Hurricane from Venga Boy hits Adeldalaith the steam giant berserker for 51 lightning damage.
Hurricane from Venga Boy hits Xerydavena the steam giant necropsych for (18 to psi shield), 28 lightning (28 total damage).
Hurricane from Venga Boy hits Mecharachnid flame thrower for 55 lightning damage.
Xerydavena the steam giant necropsych hits Cyrakira the steam giant gunslinger for 177 physical damage.
Xerydavena the steam giant necropsych hits Venga Boy for (483 absorbed), 182 physical (182 total damage).
Adeldalaith the steam giant berserker hits Venga Boy for 478 cold damage.
Hurricane from Venga Boy killed Golem (servant of Automated Defense System)!
Venga Boy's spell attains critical power!
Cyrakira the steam giant gunslinger uses Burrow.
Cyrakira the steam giant gunslinger uses Nature's Touch.
Steam giant guard shrugs off the effect 'Pinned to the ground'!
Mecharachnid warrior is pinned to the ground.
Cyrakira the steam giant gunslinger resists the effect 'Pinned to the ground'!
Adeldalaith the steam giant berserker is pinned to the ground.
Layubeth the steam giant flameshot is stunned!
Xerydavena the steam giant necropsych shrugs off the effect 'Stunned'!
Cyrakira the steam giant gunslinger receives 1150 healing.
Automated Defense System casts Throw Bomb.

















































































































