













Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.6.7 |
| Addons | Forbidden Cults 1.6.7Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Ashes of Urh'Rok 1.6.7Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.6.0Donators/Buyers bonus! Embers of Rage 1.6.7Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Possessor Bonus Class 1.6.6Donators/Buyers bonus! Better Item Description 1.6.6This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Showing Items Tier in Inventory 1.6.0This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game Enhanced Object Compare 1.6.0Improves the "Press
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. |
| Campaign | Maj'Eyal |
| Mode | Insane Adventure |
| Sex | Male |
| Race | Krog |
| Class | Oozemancer |
| Level / Exp | 32 / 59% |
| Size | big |
| Lifes / Deaths | Killed by Polesetha the large white snake at level 15 on the 30th Dusk 122nd year of Ascendancy at 09:43 0 / 7Killed by cold drake at level 21 on the 3rd Allure 123rd year of Ascendancy at 19:39 Killed by oozy boi 2 at level 22 on the 8th Regrowth 123rd year of Ascendancy at 06:15 Killed by Xurith the rogue at level 25 on the 25th Regrowth 123rd year of Ascendancy at 20:53 Killed by Emeligama the umbral horror at level 27 on the 30th Regrowth 123rd year of Ascendancy at 08:17 Killed by Arukira the mean looking elven guard at level 28 on the 43rd Regrowth 123rd year of Ascendancy at 17:16 Killed by Urkis, the High Tempest at level 32 on the 6th Mirth 123rd year of Ascendancy at 00:20 |
| Antimagic | Follower |
Primary Stats
| Strength | 19 (base 10) |
| Dexterity | 9 (base 10) |
| Constitution | 25 (base 16) |
| Magic | 11 (base 10) |
| Willpower | 124.21632928962 (base 60) |
| Cunning | 78 (base 60) |
Resources
| Life | -8/708 |
| Equilibrium | 131 |
| Healing Factor | 1.4653846153846 |
| Regeneration | 7.9863461538461 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 3 |
| Infravision | 1 |
Offense: Mainhand
| Damage | 108 |
| Accuracy | 59 |
| Crit Chance | 27% |
| APR | 62 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 111 |
| Accuracy | 59 |
| Crit Chance | 28% |
| APR | 51 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 5.5 |
| Crit Chance | 21% |
| Speed | 1 |
Offense: Mind
| Mindpower | 88 |
| Crit Chance | 55% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +29% |
| Fire | +72% |
| Nature | +71% |
| Cold | +33% |
| Physical | +8% |
| Mind | +12% |
| All | 0% |
Offense: Damage Penetration
| Acid | +43% |
| Temporal | +10% |
| Fire | 0% |
| Cold | +25% |
| Nature | +82% |
Defense: Base
| Armour (hardiness) | 14 (30%) |
| Defense | 17 |
| Ranged Defense | 17 |
| Fatigue | 2 |
| Physical Save | 37 |
| Spell Save | 39 |
| Mental Save | 62 |
Defense: Resistances
| Acid | + 70%( 70%) |
| Blight | + 69%( 70%) |
| Physical | + 70%( 70%) |
| Cold | + 70%( 70%) |
| All | + 68%( 70%) |
| Lightning | + 70%( 70%) |
| Light | + 70%( 70%) |
| Temporal | + 70%( 70%) |
| Mind | + 70%( 70%) |
| Darkness | + 69%( 70%) |
| Fire | + 70%( 70%) |
| Nature | + 70%( 70%) |
Defense: Immunities
| Stun Resistance | 44% |
| Confusion Resistance | 23% |
| Teleport Resistance | 20% |
| Silence Resistance | 10% |
| Instadeath Resistance | 100% |
| Blind Resistance | 0% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 484 life over 5 turns. Its effects scale with your Willpower stat. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 41% for 2 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Willpower stat. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 292 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Willpower stat. |
Class Talents
| Wild-gift / Oozing blades | 1.30 |
| 5/5 |
| 2/5 |
| 1/5 |
| 5/5 |
| Wild-gift / Corrosive blades | 1.30 |
| 5/5 |
| 2/5 |
| 1/5 |
| 2/5 |
| Wild-gift / Moss | 1.60 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Slime | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Ooze | 1.30 |
| 4/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Wild-gift / Mucus | 1.30 |
| 5/5 |
| 5/5 |
| 2/5 |
| 2/5 |
Generic Talents
| Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Mindstar mastery | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.00 |
| 5/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Call of the wild | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Antimagic | 1.60 |
| 5/5 |
| 1/5 |
| 5/5 |
| 0/5 |
| Race / Krog | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
| talent | Unstoppable Nature |
| talent | Acidic Soil |
| talent | Mitosis |
| talent | Psiblades |
| detrimental effect | Badly off balance. Global damage is reduced by 15%. Off-balance |
| detrimental effect | The more you use infusions, the longer they will take to recharge (+2 cooldowns). Infusion Saturation |
| beneficial effect | Acid damage increased by 9%. Corrosive Nature |
| detrimental effect | The target is in the center of a lightning hurricane, doing 62.68 to 188.03 lightning damage to itself and others around every turn. Hurricane |
| beneficial effect | The target ignores pain, reducing all damage taken by 40%. Pain Suppression |
| beneficial effect | You gain 43% resistance against lightning, cold and light. Resolve |
Quests
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. | active |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
Protector Myssil has requested that you go at once to the ruins on the eastern shores of the sea of Sash to rescue a party of Krogs taken by necromancers filth. Cleaning the trashSave our people and show the evildoers the wrongness of their way. Permanently. | active |
You successfully escorted the lost defiler to the recall portal on level 1 of Old Forest. Escort: lost defiler (level 1 of Old Forest)As a reward you improved Willpower by +5. | done |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Daikara. Escort: lost sun paladin (level 2 of Daikara)As a reward you improved Willpower by +5. | done |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Old Forest. Escort: lost sun paladin (level 2 of Old Forest)As a reward you improved Willpower by +5. | done |
You successfully escorted the lost warrior to the recall portal on level 4 of Old Forest. Escort: lost warrior (level 4 of Old Forest)As a reward you improved Constitution by +5. | done |
You successfully escorted the repented thief to the recall portal on level 1 of Ruins of Kor'Pul. Escort: repented thief (level 1 of Ruins of Kor'Pul)As a reward you improved Cunning by +5. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * The fortress shadow has asked that you come back as soon as possible. * The fortress shadow has asked that you come back as soon as possible. The fortress's current energy level is: 339. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest. You have been shown a secret entrance to his stronghold. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of the fox. He has given you some notes on the ingredients: * You've found the needed length of troll intestine. * You've found the needed green worm. * You've found the needed hummerhorn wing. You have aided Marus of Elvala in creating an elixir of mysticism. Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * You've found the needed ritch stinger. * You've found the needed snow giant kidney. * 'Needed: one vampire lord fang. You should definitely consider not pricking yourself with it.' Ungrol of Last Hope needs your help making an elixir of brawn. He has given you some notes on the ingredients: * 'Needed: one mummified bone. That is, a bone from a corpse that's undergone mummification. Actually, any bit of the body would do, but the bones are the only parts you're certain to find when you kick a mummy apart. I recommend finding one that doesn't apply curses.' * You've found the needed electric eel tail. * You've found the needed vial of elder vampire blood. Ungrol of Last Hope has completed an elixir of stoneskin without your aid. | active |
You have been invited to join a group called the Ziguranth, dedicated to opposing magic. The Curse of Magic | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Aerisena the pair of iron boots (0 def, 3 armour)3.0 T1 feet armor [Rare] Master While equipped: Stats +2 Str +7 Wil +4 Cun +2 Con ----- def ----- Armour +3 Fatigue +2% Crit.dmg- 15.00% Phys.save +10 (+4 eff.) Mind.save +10 (+2 eff.) ---------- misc Infravis +1 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Light source | Adoserin2.0 T1 lite [Rare] Nature While equipped: Stats +2 Wil dps ---------- Melee Ret 4 acid ----- def ----- Resists +6% nature +6% fire Spell.save +6 (+2 eff.) Max.HP +45.00 ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | Xymina (2 def, 0 armour)2.0 T3 head armor [Random Unique] Nature While equipped: dps ---------- Dmg.mod +10% acid +12% cold +15% nature +12% mind ----- def ----- Defense +2 (+2 eff.) Resists +15% acid +18% cold +22% nature ---------- misc Equi/ret +0.12 A pointy cloth hat, very wizardly... |
| On hands | Spellhunt Remnants (2 def, 3 armour)1.5 T2 hands armor [Unique] Disrupt/Master While equipped: Stats +4 Cun +4 Wil dps ---------- Mind.crit +6% Mind.pwr +6 (+1 eff.) Dmg.mod +10% nature Res.pen +10% nature ----- def ----- Armour +3 Defense +2 (+2 eff.) Spell.save +6 (+2 eff.) Max.HP +40.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Can't be worn by those with arcane powers. Destroy an arcane item (of a higher tier than the gauntlets). Uses 1 power out of 150/150 These once brilliant voratun gauntlets appear heavily decayed. Originally used in the spellhunt, they were often used to destroy arcane artifacts, ridding the world of their influence. |
| Tool | Windgrind [power 150] (15 cooldown)2.0 T2 torque charm [Random Unique] Psionic While equipped: Stats +1 Wil dps ---------- Mind.crit +2% Mind.pwr +5 (+1 eff.) Dmg.mod +3% nature Blast the opponent's mind dealing 143 mind damage and silencing them for 4 turns Puts all charms on 15 cooldown 100% to reduce fatigue by 24% for 2 turns. 100% to cleanse 1 total effects of type disease, wound, or poison. 100% to reduce 2 talent cooldowns by 2. Torques are made by powerful psionics to store psionic powers. |
| On fingers | Ring of Growth0.1 T2 ring jewelry [Unique] Nature/Master While equipped: Stats +4 Str +4 Wil dps ---------- Dmg.mod +8% nature +8% physical ----- def ----- Resists +10% nature Phys.save +8 (+4 eff.) HP.reg +3.00 Heal.mod +20% This small wooden ring has a single green stem wrapped around it. Thin leaves still seem to be growing from it. |
| On fingers | Glorann the Rimewilder0.1 T2 ring jewelry [Rare] Psionic While equipped: Stats +5 Cun +5 Wil dps ---------- Mind.pwr +9 (+2 eff.) Dmg.mod +21% cold Res.pen +10% temporal +25% cold ----- def ----- Resists +12% temporal Rings can have magical properties. |
| Around neck | Arthiromirak the steel amulet0.1 T2 amulet jewelry [Random Unique] Nature/Psionic While equipped: Stats +1 Wil dps ---------- Phys.crit +2.0% Mind.pwr +16 (+3 eff.) ----- def ----- Resists +10% lightning +10% fire +15% cold Mind.save +8 (+2 eff.) Confus- +13% Stun/Frz- +24% ---------- misc Max.stam +10.00 Amulets can have magical properties. |
| In main hand | harmonious pulsing mindstar of venom (13.5-14.85 power, 62 apr, nature damage)3.0 T4 mindstar 1H weapon [Ego++] Nature Power 13.5 - 14.9 Nature Uses 95% Wil, 57% Cun Mastery Psiblades Acc+ +0.3% crit chance (max 25%) Acc uses Wil Apr +62 Crit +4.5% Atk.spd 100% While equipped: dps ---------- Mind.crit +4% Mind.pwr +15 (+3 eff.) Melee+ 9 acid Dmg.mod +10% acid +5% nature Res.pen +9% acid +5% nature ----- def ----- Resists +7% acid +7% nature HP.reg +2.00 ---------- misc Talents +1 Attune Mindstar Masteries +0.10 Wild-gift/Harmony Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
| Around waist | Betyvena1.0 T1 belt armor [Rare] Psionic While equipped: dps ---------- Mind.crit +7% Mind.pwr +4 (+1 eff.) ----- def ----- Resists +3% lightning Crit.dmg- 15.00% Phys.save +7 (+3 eff.) Silence- +10% Teleport- +20% A belt that goes around your waist. |
| In off hand | Amethyst of Sanctuary (15-16.5 power, 51 apr, mind damage)3.0 T4 mindstar 1H weapon [Unique] Nature/Psionic Power 15.0 - 16.5 Mind Uses 95% Wil, 57% Cun Mastery Psiblades Acc+ +0.3% crit chance (max 25%) Acc uses Wil Apr +51 Crit +6.0% Atk.spd 100% While equipped: Stats +15 Wil dps ---------- Mind.crit +7% Mind.pwr +27 (+5 eff.) ----- def ----- Resists +15% mind Mind.save +25 (+6 eff.) ---------- misc Max.psi +20.00 Masteries +0.30 Psionic/Focus +0.30 Psionic/Absorption Reduce damage from attackers more than 3 tiles away by 25% This bright violet gem exudes a calming, focusing force. Holding it, you feel protected against outside forces. |
| Cloak | Cyramina (2 def, 8 armour)2.0 T3 cloak armor [Rare] Master While equipped: dps ---------- Mind.crit +3% Mind.pwr +30 (+6 eff.) ----- def ----- Armour +8 Defense +2 (+2 eff.) Resists +3% light +3% blight +24% cold +9% nature +3% darkness A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | Evermoss Robe (12 def, 0 armour)2.0 T4 cloth armor [Unique] Nature While equipped: Stats +5 Wil dps ---------- Mind.crit +5% Mind.pwr +12 (+2 eff.) Dmg.mod +30% nature Res.pen +10% nature Melee Ret 35 nature slow ----- def ----- Defense +12 (+7 eff.) Resists +25% nature +13% all Phys.save +15 (+6 eff.) HP.reg +0.20 Heal.mod +15% ---------- misc Masteries +0.30 Wild-gift/Moss This thick robe is woven from a dark green moss, firmly bound and cool to the touch. It is said to have rejuvenating properties. |
Inventory
regeneration infusion of the titan (heal 457; 15 cd)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 17 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 457 life over 5 turns. Its effects scale with your Constitution stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
wild infusion of the duelist (res 18%; physical; dur 2; cd 10)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 18% for 2 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Dexterity stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
Cracklemarrow the gold amulet0.1 T3 amulet jewelry [Random Unique] Nature/Master While equipped: Stats +10 Dex +9 Cun +10 Con dps ---------- Mov.spd +20% Dmg.mod +6% lightning +9% acid Melee Ret 4 lightning ----- def ----- Fatigue -12% Resists +15% fire +15% cold HP.reg +6.00 ---------- misc Stam/turn +1.40 Amulets can have magical properties. |
gold amulet of strength (+5)0.1 T3 amulet jewelry [Ego] Nature While equipped: Stats +5 Str Amulets can have magical properties. |
Islema the steel ring0.1 T2 ring jewelry [Rare] Master While equipped: Stats +4 Str +2 Mag dps ---------- Crit.mult +15.00% Mind.pwr +15 (+3 eff.) S.pwr/crit +8 ----- def ----- Armour +8 Resists +5% arcane ---------- misc Equi/ret +0.12 Max.hate +4.00 Max.psi +30.00 Max.vim +10.00 Rings can have magical properties. |
Kindlebreaker0.1 T1 ring jewelry [Rare] Psionic While equipped: Stats +2 Dex +5 Cun +1 Con dps ---------- Melee+ 8 physical Ranged+ 5 physical Dmg.mod +9% light On Hit (Melee): * 11% chance to reduce all saves and defense by 46 On Hit (Ranged): * 11% chance to reduce all saves and defense by 46 ----- def ----- Resists +3% mind ---------- misc Hate/m.crit +1.00 Max.hate +6.00 Light +1 Bleeding Edge: Puts all charms on 20 cooldown Level 3.0 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Lashes at the target, doing 154% weapon damage. If the attack hits, the target will bleed for 293% weapon damage over 7 turns, and all healing will be reduced by 56%. Rings can have magical properties. |
sneakthief's gold ring of misery0.1 T3 ring jewelry [Ego++] Master/Psionic While equipped: Stats +10 Cun +6 Dex dps ---------- Melee+ 18 physical Ranged+ 8 physical Acc +7 (+7 eff.) On Hit (Melee): * 13% chance to reduce all saves and defense by 46 On Hit (Ranged): * 10% chance to reduce all saves and defense by 46 ---------- misc Hate/m.crit +1.00 Max.hate +8.00 Bleeding Edge: Puts all charms on 20 cooldown Level 3.0 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Lashes at the target, doing 154% weapon damage. If the attack hits, the target will bleed for 293% weapon damage over 7 turns, and all healing will be reduced by 56%. Rings can have magical properties. |
Eye of Summer (8-8.8 power, 18 apr, fire damage)3.0 T2 mindstar 1H weapon [Unique] Nature Nature requires balance in these matters. Power 8.0 - 8.8 Fire Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.3% crit chance (max 25%) Acc uses Wil Apr +18 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Mind.crit +4% Mind.pwr +8 (+1 eff.) All.spd +5% Dmg.mod +10% fire Res.pen +10% fire ----- def ----- Resists -10% cold On Mind Hit: 10% Flame Fury 2 This mindstar glows with a bright warm light, but seems somehow incomplete. |
Glorylrathra the Galegash1.0 T1 belt armor [Rare] Master While equipped: Stats +3 Str dps ---------- Res.pen +15% lightning +5% fire Acc +5 (+5 eff.) ----- def ----- Resists +6% fire +5% cold A belt that goes around your waist. |
Sewerobeisance the rough leather belt1.0 T1 belt armor [Rare] Nature While equipped: Stats +3 Dex ----- def ----- Resists +9% lightning +3% cold +6% nature Max.HP +33.00 ---------- misc See.Invis +9 A belt that goes around your waist. |
Pusraze the linen cloak (1 def, 6 armour)2.0 T1 cloak armor [Rare] Master While equipped: Stats +4 Str dps ---------- Dmg.mod +3% fire Res.pen +5% nature Acc +5 (+5 eff.) ----- def ----- Armour +6 Defense +1 (+1 eff.) Resists +10% cold Phys.save +6 (+3 eff.) ---------- misc Stam/turn +2.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
cashmere cloak 'Jetweeper' (2 def, 0 armour)2.0 T3 cloak armor [Random Unique] Nature/Master While equipped: Stats +5 Dex +6 Cun +1 Con dps ---------- Acc +5 (+5 eff.) Apr +5 On Hit (Melee): * 20% chance to reduce damage dealt by 36% ----- def ----- Defense +2 (+2 eff.) Resists +14% nature +14% blight Crit.dmg- 15.00% Phys.save +8 (+4 eff.) Mind.save +8 (+2 eff.) Die.at -50.00 life HP.reg +4.00 Heal.mod +14% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
resilient cashmere cloak of Iron Throne (2 def, 0 armour)2.0 T3 cloak armor [Ego] Nature/Master While equipped: Stats +2 Str +2 Con ----- def ----- Defense +2 (+2 eff.) Max.HP +40.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Duskdeath (0 def, 0 armour)2.0 T3 cloth armor [Rare] Nature While equipped: Stats +6 Str +6 Mag +7 Wil dps ---------- Mind.pwr +10 (+2 eff.) Dmg.mod +13% lightning +15% physical +14% cold Melee Ret 6 darkness 4 cold On Hit (Melee): * 20% chance to reduce damage dealt by 36% ----- def ----- Resists +8% lightning +10% cold +11% all ---------- misc Equi/ret +0.20 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Rimeblast the pair of dwarven-steel boots (0 def, 4 armour)3.0 T3 feet armor [Rare] Master While equipped: Stats +5 Str +2 Con dps ---------- Acc +5 (+5 eff.) Melee Ret 8 cold On Hit (Melee): * 20% chance to reduce all saves and defense by 46 ----- def ----- Armour +4 Fatigue +3% Resists +10% fire +6% mind +7% cold Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Wanderer's Rest (4 def, 0 armour)0.0 T3 feet armor [Unique] Psionic While equipped: Stats +3 Dex dps ---------- Mov.spd +10% ----- def ----- Defense +4 (+3 eff.) Fatigue -10% Resists +5% physical Pinning- +100% ---------- misc Masteries +0.20 Psionic/Augmented mobility Telekinetic Leap: Level 3.0 Pwr.cost 20 out of 20/20. Range 6 Travel.spd instantaneous Is a mind power Description: You perform a precise, telekinetically-enhanced leap, landing up to 6 squares from your starting point. These boots feel nearly completely weightless. Touching them, you feel an enormous burden lifted from you. |
brawler's dwarven-steel gauntlets of dexterity (+2) (0 def, 2 armour)1.5 T2 hands armor [Ego+] Master While equipped: Stats +2 Str +6 Dex +2 Cun dps ---------- Acc +12 (+12 eff.) ----- def ----- Armour +2 Fatigue +3% Phys.save +7 (+3 eff.) ---------- misc Cooldown Double Strike -1 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
Cracklereaper the linen wizard hat (1 def, 0 armour)2.0 T1 head armor [Rare] Nature While equipped: Stats +6 Dex +5 Mag +2 Con dps ---------- Res.pen +10% lightning Melee Ret 4 lightning ----- def ----- Defense +1 (+1 eff.) Resists +7% fire +6% cold ---------- misc Equi/ret +0.16 Hate/m.crit +2.00 A pointy cloth hat, very wizardly... |
bladed voratun helm of constitution (+7) (0 def, 5 armour)3.0 T5 head armor [Ego+] Master While equipped: Stats +7 Str +4 Con ----- def ----- Armour +5 Fatigue +5% Skullcracker: Puts all charms on 20 cooldown Level 3.0 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 37.7 Physical damage. If the attack hits, the target is confused (24% effect) for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power increases with your Dexterity, and chance increases with Accuracy. A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
marauder's hardened leather armour of the deep (14 def, 9 armour)9.0 T3 light armor [Ego++] Nature/Master While equipped: Stats +3 Str +5 Dex ----- def ----- Armour +9 Defense +14 (+8 eff.) Fatigue +8% Resists +5% acid +6% cold Phys.save +9 (+4 eff.) ---------- misc Breathe water A suit of armour made of leather. |
dwarven-steel pickaxe of wreckage (dig speed 21 turns)3.0 T3 digger tool [Ego+] Master While equipped: Stats +5 Str dps ---------- Apr +6 While carried: ---------- misc Talents +1 Dig Perfect Strike: (Instant) Puts all charms on 26 cooldown Level 4.0 Pwr.cost 26 out of 26/26. Range melee/personal Travel.spd instantaneous Description: You have learned to focus your blows to hit your target, granting +87 accuracy and allowing you to attack creatures you cannot see without penalty for the next 4 turns. Allows you to dig a wall, remove a tree, create ways. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Zanogolach the Deepstrail [power 105] (15 cooldown)2.0 T1 torque charm [Rare] Psionic While equipped: Stats +4 Dex dps ---------- Res.pen +10% darkness Apr +3 ----- def ----- Resists +3% darkness ---------- misc Infravis +1 Project a gust of wind in a cone knocking enemies back 7 spaces and dealing 96 physical damage Puts all charms on 15 cooldown Torques are made by powerful psionics to store psionic powers. |
Achievements
A different point of view (Insane (Adventure) difficulty)
Learned the five chapters of Orc history through loremaster Hadak's tales.By oozy boi 2 the Krog Oozemancer level 28
31st Regrowth 123rd year of Ascendancy at 16:40 see stats
Antimagic! (Insane (Adventure) difficulty)
Completed antimagic training in the Ziguranth camp.By oozy boi 2 the Krog Oozemancer level 18
46th Dusk 122nd year of Ascendancy at 22:26 see stats
Curse Lifter (Insane (Adventure) difficulty)
Killed Ben Cruthdar the Cursed.By oozy boi 2 the Krog Oozemancer level 14
22nd Dusk 122nd year of Ascendancy at 02:34 see stats
Dragon's Greed (Insane (Adventure) difficulty)
Amassed 8000 gold pieces.By oozy boi 2 the Krog Oozemancer level 30
52nd Regrowth 123rd year of Ascendancy at 15:48 see stats
Exterminator (Insane (Adventure) difficulty)
Killed 1000 creatures.By oozy boi 2 the Krog Oozemancer level 23
9th Regrowth 123rd year of Ascendancy at 00:53 see stats
Home sweet home (Insane (Adventure) difficulty)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By oozy boi 2 the Krog Oozemancer level 28
31st Regrowth 123rd year of Ascendancy at 15:48 see stats
Level 10 (Insane (Adventure) difficulty)
Got a character to level 10.By oozy boi 2 the Krog Oozemancer level 10
10th Mirth 122nd year of Ascendancy at 05:51 see stats
Level 20 (Insane (Adventure) difficulty)
Got a character to level 20.By oozy boi 2 the Krog Oozemancer level 20
1st Allure 123rd year of Ascendancy at 10:47 see stats
Level 30 (Insane (Adventure) difficulty)
Got a character to level 30.By oozy boi 2 the Krog Oozemancer level 30
51st Regrowth 123rd year of Ascendancy at 21:30 see stats
Rescuer of the lost (Insane (Adventure) difficulty)
Rescued the merchant from the assassin lord.By oozy boi 2 the Krog Oozemancer level 18
53rd Dusk 122nd year of Ascendancy at 05:56 see stats
Size matters (Insane (Adventure) difficulty)
Did over 600 damage in one attack.By oozy boi 2 the Krog Oozemancer level 20
1st Allure 123rd year of Ascendancy at 20:32 see stats
Tales of the Spellblaze (Insane (Adventure) difficulty)
Learned the eight chapters of the Spellblaze Chronicles.By oozy boi 2 the Krog Oozemancer level 28
31st Regrowth 123rd year of Ascendancy at 16:40 see stats
That was close (Insane (Adventure) difficulty)
Killed your target while having only 1 life left.By oozy boi 2 the Krog Oozemancer level 4
76th Pyre 122nd year of Ascendancy at 23:08 see stats
The Arena (Insane (Adventure) difficulty)
Unlocked Arena mode.By oozy boi 2 the Krog Oozemancer level 9
6th Mirth 122nd year of Ascendancy at 06:12 see stats
The Legend of Garkul (Insane (Adventure) difficulty)
Learned the five chapters of the Legend of Garkul.By oozy boi 2 the Krog Oozemancer level 28
31st Regrowth 123rd year of Ascendancy at 16:40 see stats
The Right thing to do (Insane (Adventure) difficulty)
Did the righteous thing in the ring of blood and disposed of the Blood Master.By oozy boi 2 the Krog Oozemancer level 19
78th Haze 122nd year of Ascendancy at 11:34 see stats
Treasure Hoarder (Insane (Adventure) difficulty)
Amassed 3000 gold pieces.By oozy boi 2 the Krog Oozemancer level 23
9th Regrowth 123rd year of Ascendancy at 12:09 see stats
Treasure Hunter (Insane (Adventure) difficulty)
Amassed 1000 gold pieces.By oozy boi 2 the Krog Oozemancer level 16
32nd Dusk 122nd year of Ascendancy at 09:38 see stats
Log
Something teleports some damage to oozy boi 2!
Thunderstorm hits oozy boi 2 for 33 lightning, 19 lightning (52 total damage).
Thunderstorm hits Bloated ooze for 141 lightning damage.
Thunderstorm hits Bloated ooze for 141 lightning damage.
Poison from Oozy boi 2 hits oozy boi 2 for 106 teleported damage.
Bloated ooze is dazed!
Thunderstorm killed Bloated ooze!
Oozy boi 2 uses Oozebeam.
Oozy boi 2 uses Reabsorb.
Oozy boi 2's mind surges with critical power!
The fabric of space around Urkis, the High Tempest stabilizes to normal.
Oozy boi 2's mind surges with critical power!
Quest 'Storming the city' status updated! (Press 'j' to see the quest log)
oozy boi 2 shares damage with his oozes!
Urkis, the High Tempest teleports some damage to oozy boi 2!
oozy boi 2 hits Something for 255 physical, 686 fire (941 total damage).
oozy boi 2 hits Urkis, the High Tempest for (110 teleported), 134 arcane, 261 physical, 501 fire (896 total damage).
oozy boi 2 hits oozy boi 2 for 110 teleported damage.
oozy boi 2 killed Urkis, the High Tempest!
oozy boi 2 shares damage with his oozes!
Hurricane from Urkis, the High Tempest hits oozy boi 2 for 54 lightning damage.
oozy boi 2 the level 32 krog oozemancer was electrocuted to death by Urkis, the High Tempest and used in mad electrical reanimation experiments on level 2 of Tempest Peak.
Oozy boi 2 is no longer attuned.
Oozy boi 2 deactivates Acidic Soil.
The Hurricane around Oozy boi 2 dissipates.
Oozy boi 2 feels pain again.
Oozy boi 2's acid damage is no longer so potent.
Oozy boi 2 deactivates Unstoppable Nature.
Oozy boi 2 deactivates Psiblades.
Oozy boi 2 deactivates Mitosis.























































































