Kick Dickem the level 8 Shalore Archmage by Vaporetto

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.6.7
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceShalore
ClassArchmage
Level / Exp8 / 51%
Sizemedium
Lifes / Deaths

Primary Stats

Strength8 (base 10)
Dexterity11 (base 10)
Constitution14 (base 10)
Magic37 (base 30)
Willpower25 (base 19)
Cunning17 (base 11)

Resources

Life148/148
Mana159/159
Healing Factor1.0326086956522
Regeneration0.25815217391304

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite2

Offense: Mainhand

Damage12
Accuracy5
Crit Chance6%
APR2
Speed1.00

Offense: Spell

Spellpower39
Crit Chance11%
Speed1

Offense: Mind

Mindpower22
Crit Chance3%
Speed1

Offense: Damage Bonus

Lightning+17%
Light+10%
Physical+10%
Cold+6%
Arcane+6%
Fire+6%
Acid+6%

Defense: Base

Armour (hardiness)2 (30%)
Defense0
Ranged Defense0
Fatigue1
Physical Save7
Spell Save28
Mental Save14

Defense: Resistances

Acid+ 18%( 70%)
Light+ 23%( 70%)
Arcane+ 22%( 70%)
Lightning+ 27%( 70%)
All+ 7%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Runes
Runes
Runes

Class Talents

Spell / Arcane1.30
1/5
3/5
0/5
0/5
Spell / Phantasm1.30
0/5
0/5
0/5
0/5
Spell / Earth1.30
0/5
0/5
0/5
0/5
Spell / Fire1.30
5/5
1/5
0/5
0/5
Spell / Water1.30
0/5
0/5
0/5
0/5
Spell / Temporal1.30
1/5
1/5
0/5
0/5
Spell / Air1.30
0/5
0/5
0/5
0/5

Generic Talents

Spell / Aegis1.30
1/5
1/5
0/5
0/5
Spell / Divination1.30
0/5
0/5
0/5
0/5
Race / Shalore1.00
1/5
0/5
0/5
0/5
Spell / Conveyance1.30
5/5
0/5
0/5
0/5

Effects

talent
talent

Quests

active
done
done
done

Equipment

Tool
On fingers
Main armor
On hands
Light source
On head
In main hand

Inventory

Achievements

Orbituary Stabilized the Abashed Expanse to maintain it in orbit.
By Kick Dickem the Shalore Archmage level 2
75th Pyre 122nd year of Ascendancy at 10:19
see stats

Log

You pickup 0.75 gold pieces.
Kick Dickem picks up (b.):
rough leather gloves (0 def, 1 armour).
Kick Dickem picks up (c.):
linen wizard hat of lightning (+16%) (1 def, 0 armour).
You pickup 0.80 gold pieces.

There is a way to the previous level here (press '' or right click to use).
Ran for 24 turns (stop reason: at exit).


Space around you starts to dissolve...


Resting starts...

Rested for 3 turns (stop reason: all resources and life at maximum).


There is nowhere left to explore.

Resting starts...

Rested for 37 turns (stop reason: all resources and life at maximum).


You are yanked out of this place!

There is nowhere left to explore.

Kick Dickem wears:
rough leather gloves (0 def, 1 armour).

You gain 0.40 gold from the transmogrification of
quiver of elm arrows of accuracy (19/19, 14.5-20.3 power, 5 apr).
You gain 0.30 gold from the transmogrification of
deadly quiver of elm arrows (16/16, 26-36.4 power, 5 apr).
You gain 3.00 gold from the transmogrification of
Coral Spray (8 def, 8 armour, 48 block).
You gain 0.81 gold from the transmogrification of
linen wizard hat of lightning (+16%) (1 def, 0 armour).
There is a Passageway into the Trollmire here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...

Saving done.

Kick Dickem deactivates
Shielding.
Kick Dickem deactivates
Arcane Power.