Dead Man the level 1 Cornac Rogue by Eldritch_Radio

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.5.5
Addons
CampaignInfinite
ModeNormal Roguelike
SexMale
RaceCornac
ClassRogue
Level / Exp1 / 0%
Sizemedium
Lifes / Deaths

Primary Stats

Strength13 (base 12)
Dexterity14 (base 14)
Constitution10 (base 10)
Magic10 (base 10)
Willpower10 (base 10)
Cunning16 (base 16)

Resources

Life-4/100
Stamina78/90
Healing Factor1
Regeneration0.25

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite2
Infravision5
See Stealth21.855343200023
See Invisible21.855343200023

Offense: Mainhand

Damage9
Accuracy20
Crit Chance12%
APR5
Speed1.00

Offense: Offhand

Damage4
Accuracy20
Crit Chance12%
APR5
Speed1.00

Offense: Spell

Spellpower10
Crit Chance3%
Speed1

Offense: Mind

Mindpower13
Crit Chance3%
Speed1

Defense: Base

Armour (hardiness)2 (30%)
Defense2
Ranged Defense2
Fatigue6
Physical Save8
Spell Save7
Mental Save9

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Technique / Duelist1.30
0/5
0/5
0/5
0/5
Cunning / Stealth1.30
0/5
0/5
0/5
0/5
Cunning / Trapping1.30
0/5
0/5
0/5
0/5
Cunning / Lethality1.30
2/5
0/5
0/5
0/5
Technique / Dual techniques1.30
0/5
0/5
0/5
0/5
Cunning / Dirty fighting1.30
2/5
0/5
0/5
0/5
Cunning / Poisons1.30
2/5
0/5
0/5
0/5
Technique / Throwing knives1.30
0/5
0/5
0/5
0/5

Generic Talents

Cunning / Survival1.30
1/5
0/5
0/5
0/5
Technique / Mobility1.30
2/5
0/5
0/5
0/5
Technique / Combat training1.30
0/5
0/5
0/5
1/5
0/5
0/5

Effects

talent
detrimental effect

Quests

active

Equipment

Tool
Main armor
In off hand
In main hand
Light source

Inventory

Achievements

Log

Resting starts...
Talent Dig is ready to use.
Talent Infusion: Healing is ready to use.
Rested for 11 turns (stop reason: all resources and life at maximum).


Dead Man uses Infusion: Healing.

Dead Man receives 50 healing from Infusion: Healing.
Resting starts...

Talent Infusion: Healing is ready to use.
Rested for 12 turns (stop reason: all resources and life at maximum).


Dead Man activates Apply Poison.


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

Elven mage casts Earthen Missiles.

Ran for 8 turns (stop reason: hostile spotted to the north (elven mage)).


Dead Man starts to bleed.

Elven mage's Earthen Missiles hits
Dead Man for 17 physical, 3 physical (20 total damage).
Elven mage's Earthen Missiles hits
Dead Man for 17 physical, 3 physical (20 total damage).
Elven mage casts Shock.


Bleeding from Elven mage hits
Dead Man for 6 physical damage.
Dead Man uses Dirty Fighting.

Dead Man hits Elven mage for 12 physical damage.
Elven mage's Shock hits
Dead Man for 37 lightning damage.
Dead Man is dazed!

Dead Man is not dazed anymore.

Saving game...