Jeaesci the level 5 Yeek Alchemist by Skulkington

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.4
Addons
CampaignMaj'Eyal
ModeNormal Roguelike
SexFemale
RaceYeek
ClassAlchemist
Level / Exp5 / 71%
Sizesmall
Lifes / Deaths

Primary Stats

Strength7 (base 10)
Dexterity8 (base 10)
Constitution8 (base 13)
Magic30 (base 26)
Willpower25 (base 15)
Cunning14 (base 10)

Resources

Life110/110
Mana173/173
Healing Factor0.97959106305132
Regeneration0.24489776576283

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite5

Offense: Mainhand

Damage24
Accuracy2
Crit Chance4%
APR2
Speed1.00

Offense: Spell

Spellpower27
Crit Chance5%
Speed1

Offense: Mind

Mindpower21
Crit Chance2%
Speed1

Offense: Damage Bonus

Fire+17%

Defense: Base

Armour (hardiness)5 (30%)
Defense11
Ranged Defense11
Fatigue1
Physical Save22
Spell Save27
Mental Save13

Defense: Resistances

Acid+ 12%( 70%)
Cold+ 12%( 70%)
Lightning+ 12%( 70%)
Fire+ 12%( 70%)
All+ 7%( 70%)

Defense: Immunities

Instadeath Resistance100%
Confusion Resistance35%

Inscriptions (3/3)

Infusions
Infusions
Runes

Class Talents

Spell / Explosive admixtures1.30
4/5
1/5
0/5
0/5
Spell / Fire alchemy1.30
1/5
0/5
0/5
0/5
Spell / Frost alchemy1.30
1/5
0/5
0/5
0/5
Spell / Acid alchemy1.30
0/5
0/5
0/5
0/5
Spell / Golemancy1.30
1/5
1/5
0/5
0/5

Generic Talents

Spell / Stone alchemy1.30
2/5
0/5
0/5
0/5
Spell / Staff combat1.30
2/5
1/5
0/5
0/5
Race / Yeek1.00
1/5
0/5
0/5
0/5

Effects

talent

Quests

done
active

Equipment

Tool
On feet
Quiver
Main armor
On head
Light source
Cloak
In main hand

Inventory

Achievements

Log

Ran for 28 turns (stop reason: at exit).

Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is nowhere left to explore.

Space around you starts to dissolve...


Resting starts...

Rested for 3 turns (stop reason: all resources and life at maximum).


There is nowhere left to explore.

Resting starts...

Rested for 35 turns (stop reason: suffocating).


Resting starts...

Rested for 1 turns (stop reason: suffocating).


You are yanked out of this place!

You gain 0.30 gold from the transmogrification of
deadly pouch of iron shots (17/17, 18-22 power, 1 apr).
You gain 2.95 gold from the transmogrification of
blazing pouch of iron shots of wind (21/21, 15-18 power, 1 apr).
You gain 5.62 gold from the transmogrification of
rejuvenating rough leather armour of lightning resistance (3 def, 2 armour).
You gain 1.17 gold from the transmogrification of
iron waraxe of erosion (12-16 power, 2 apr).
You gain 0.25 gold from the transmogrification of
rough leather sling.
You gain 0.95 gold from the transmogrification of
acidic iron mace of massacre (18-25 power, 2 apr).
You gain 0.25 gold from the transmogrification of
iron longsword (12-16 power, 2 apr).
You gain 1.03 gold from the transmogrification of
flaming iron greatsword (16-25 power, 1 apr).
There is a Way into the lair of Murgol here (press '' or right click to use).
You feel very confident walking into this place.
Saving game...

Saving done.